Showing Posts For Ovalkvadratcylinder.9365:

MAGNETS: y don't they work?

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Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

I dont think I have had one successfull magnet since the patch… It’s rly not good at all

Maybe make model collision?

in Guild Wars 2 Discussion

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Archeage have? (had) character collision. It was hell. People blocking everything, it was so chaotic to fight in large scaled battles, you couldn’t position yourself well at all.

Still able to select "full" server?

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Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

I was just wondering if we’re still able to select a server that’s “full” if we buy the game for the first time/ buy a new account?

Combat sustain

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Learn ways to play without having to detonate your healing turret, increases your overall health regen and condi cleanse.
Bunker down helps for some builds.

Drone Speculation

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

What if the drones doesn’t have anything to do with the elite spec at all?

Maybe it’s just a full revamp of the turrets?

Just a little light

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Odd, it works for me.

It will turn into a condi clear, but won’t clear any condis unless it goes through an enemy. I’ve tried it many times in controled environments.

Incendiary powder...

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

it’s a 50sec cd. they deserve to die if they didn’t bring enough (one) condi clear.

agreed. One condition can do a lot of damage, but it takes 1 condi clear to wipe all the damage that it would have done. I wouldn’t look down on the poor mesmer that failed to cleanse that condition, we are one of the worst condi cleansing classes after all.

one other thing to add… gl against crystal skin on elementalists if you’re full condi… that thing needs a nerf since its a pretty ridiculously hard counter to condi builds.

On paper it sounds good, but inreality it’s different. Most decent engineers bring filler conditions.

Ugh! I can't wait anymore! :D

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Yeah, I’m not an ele player myself but I really think The Tempest sounds cool!

Chronomancer Outclassed

in Mesmer

Posted by: Ovalkvadratcylinder.9365

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You’re not supposed to put the effects against eachother, put them together instead. Man, that combo!

Signet of tor, where does proc happen?

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

as per question, when you use signet of torment is it on your location or the target you hit’s location. If target then where is the 180degree? (making me think we’re talking my own location which makes this useless since I can’t stand toe to toe with anyone now….

the torment will be applies directly on ur enemy and around that enemy

Sigil of blood combined with other procs

in Players Helping Players

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Alright guys! thanks for the quick respons! I tried it alot and it is as you say, it doesn’t show up in the combat log, however I still get the heals off!

Thx!

Sigil of blood combined with other procs

in Players Helping Players

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

I didn’t know where to post this so I posted it here, maybe some1 knows the answear to my question!

So… I’ve been running sigil of air and sigil of blood together with life leech food, and when I look at my combat log I cant see any sigil of blood-procs.

Does anyknow know if any of the effects don’t work together?

Only 7g til bolt! Goldskitten

in Guild Wars 2 Discussion

Posted by: Ovalkvadratcylinder.9365

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thx for the warning! I’ve seen people like this on EU too.

The Problem with Kinetic Battery

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Another idea would be to reduce the cooldown by a certain amount of you choose not to proc it.

Quip's confetti with Grenade Barrage is gone

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

I’m sure they will fix this. They got alot on their minds right now! Don’t owrry guys!

Does "damage increase" apply to conditions?

in Guild Wars 2 Discussion

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Nope. Damage increase increases direct dmg.

Otherwise it’ll say increased condition dmg or something like that.

Automatic Response 10s -> 90s

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

And it still doesnt reset cleaning burst on HT… which makes it even mroe worthless

engi rifle range

in Engineer

Posted by: Ovalkvadratcylinder.9365

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It was never supposed to be baseline. They were thinking about it but apparently decided not to make it basline, which sucks!

Orbital Strike

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

I’ve been running a aoe zerg build since the patch and it’s rly fun.
With kinetic battery, siege rounds and that “explosive above 50% Health” trait combined with sigil of fire you can put out nice amounts of aoe dmg.
Ofc I run full zerker gear. I’ve also tried kinetic battery with the rocket from rocket turret but its kinda hard to hit.

DPS is broken and we are tired of it

in Guild Wars 2 Discussion

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Mad Queen: From what i’ve read you’re a PvE player. And you seem to think that the balance is broken because tanky builds cannot compete with zerker builds in PvE.

As it happens, this game is balanced around pvp, not pve. And if you take a look at pvp in this game and in other games, it’s clear that this is one of those with the msot balance throughout the classes.
As a matter of fact, it is so balanced you cannot kill 2 or more people of you’re skill level at the same time.

As for PvE. The lack of a consisten aggro system has made people go for effficiency rather than diversity. It’s not a balance problem. Rather than asking for nerfed zerk damage, you should ask that your tanky builds get something else to be able to compete.

Thirdly, the camera system. I didn’t find any specifics on what makes it so bad (maybe I just missed it) But I Think it’s just as good as any other mmo’s, it does what it’s supposed to do. It’s not somethign super special, but not bad.

Pets: Yes the AI system sucks. Mesmers are an exceptions, their pets and the play style around the clones are completely different compared to other classes.
The AI may be the same, but then again, you make them explode…

The pet part wasn’t aimed to you Mad queen

Limited Space WvW Beta?..What?

in WvW

Posted by: Ovalkvadratcylinder.9365

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For the love of Dwanya! It’s a stress test…. Wait for the real betas instead.

Colour code Mesmer skill: Feedback

in WvW

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

maybe dont spam when the domes are up… feedback is on a pretty high cooldown so im sure u will find a way to avoid it…

Knowing if the dome is friendly or not would be alot better than restricting my out going dmg jsut because the shots might reflect back on me. Gambling is not my strong side!

Most of the time I can figure out if the dome hits an ally or enemy, however that doesn’t mean others can! And besides, once the the mortar shells are in the air there’s no turning back!!!

Colour code Mesmer skill: Feedback

in WvW

Posted by: Ovalkvadratcylinder.9365

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This is a really big issue, especially for engineers and ranger since most of their damage comes from projectiles.

The issue is that you cant (well u can but its hard) tell whether the dome belongs to an ally or enemy. Basically the only way to judge this is to Watch where the dome is put down, which can be really really hard in the middle of a big zerg fight.

..
I can see how a red line doesnt make ti alot easier to tell the difference since the colour of the dome is pink….

Dueling etiquette in WvW

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Posted by: Ovalkvadratcylinder.9365

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As a general rule I don’t mindlessly jump into a fight whenever I see one. Instead I take a few seconds to analyze what’s going on, and to see if it’s Worth helping out.

If you’re not very good at analyzing fights quickly this might be a tip to differ a duel from a none-duel

: take a few moments to see who’s focusing who and how many people there are actually fighting eachother

Vampiric presence on gates..

in WvW

Posted by: Ovalkvadratcylinder.9365

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all buffs like strength in numbers apply on gates its bug but it hurts no 1

I’m pretty sure the vamp aura affects AC’s and Oil too. Might be wrong though

Split mortar shot dmg wvw,pve/spvp

in Engineer

Posted by: Ovalkvadratcylinder.9365

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It wasn’t even broken in PvP. Rangers and their stupid LB pewpew are a much bigger problem from extreme range, mortar has a long arc (also needs LOS of course) and a not too big radius. For PvP conditions and cele are what’s used and mortar only offers a few swap in skills which funnily enough is all it’s going to be good for now.

Yeah, thats one thing I dont understand. Celestial builds are so strong in most aspects of the game, especially on certain classes.
Personally I’d prefer high dmg / high risk builds to get buffed rather than having super tanky build that can dish out enormous amounts of both dmg types being the meta.

Split mortar shot dmg wvw,pve/spvp

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

To begin with I dont play spvp, so I dont know if it was “broken good” there

But in wvw the dmg was very good, but not too good. And with the increasing numbers of projectile reflects/absorbs (which by the way is almost the only was for an engineer to deal dmg) the mortar was a good choice for high risk high reward builds

So wouldn’t it be better if the dmg was split in different game types. Reduced in spvp, and as it was Before in wvw/pve?

Can we talk about Bunker Down?

in Engineer

Posted by: Ovalkvadratcylinder.9365

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I have played alot of wvw zerging since the patch and I really feel you OP. The position of the medpac is quite off, it forces you forward, and strifing back and forth is alot slower than strifing to the left and right.
Another problem I have with this is that when you’re at a ledge shooting down at enemies, the medpac will spawn in the middle of the air where noone can reach them.

Kits and toolbelts scale differently?

in Engineer

Posted by: Ovalkvadratcylinder.9365

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I’m not eniterly sure how it worked pre patch, but right now the kits do a Little more dmg when I have two exotic zerker weapons equiped (p/s) compared to my ascended assassins rifle.

This is strange because the tool BELT skills are the opposite, when I got my rifle equipped they deal more dmg than my exotic weapons.

As I said I don’t remember how it was Before, maybe it was like this

Anyone figured out the new PvE/WvW SD build?

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Posted by: Ovalkvadratcylinder.9365

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WvW zerging

Explosives:
Glass cannon, Aim assisted, Siege rounds

Inventions:
Automated Medical Response, Mecha Legs, Bunker Down

Tools:
Reactive Lenses, Long-fused powder pack, kinetic battery

Full zerker gear

Healing turret, Elixire U, Elixire S, Toolkit, Mortar kit

Big numbers! Many lootbags

Thanks for that, but I really despise Zerging. That build cant survive on small roaming builds and 1vX situations unlike some builds. Also, the topic is abount Static Discharge that a lot of old vets liked using in PvP/WvW, so you’re kinda off topic bud. Good build for zerging though!

Ah kitten sry didnt read Everything!

I guess SD is rly strong in wvw, with aim assisted rocket. zerker works fine for roaming aslong as u know what to Dodge

Anyone figured out the new PvE/WvW SD build?

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

WvW zerging

Explosives:
Glass cannon, Aim assisted, Siege rounds

Inventions:
Automated Medical Response, Mecha Legs, Bunker Down

Tools:
Reactive Lenses, Long-fused powder pack, kinetic battery

Full zerker gear

Healing turret, Elixire U, Elixire S, Toolkit, Mortar kit

Big numbers! Many lootbags

AOE Auto Attack

in Engineer

Posted by: Ovalkvadratcylinder.9365

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Coated bullets

in Engineer

Posted by: Ovalkvadratcylinder.9365

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They decided not to make it baseline along with a few other traits that were discussed ( i Think)

AOE Auto Attack

in Engineer

Posted by: Ovalkvadratcylinder.9365

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ok thx kodama maybe it was one of the trigger traits or i was imagining things because necro got nerfed again sorry for the false information

I guess you didnt see the amount of healing through vamp traits? 10k throuhg DS

Mortar Zerker Engi? (WvW/PvE)

in Engineer

Posted by: Ovalkvadratcylinder.9365

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Power engineer is still gonna be the best choice in zerg fights!

Mortar kit details

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Posted by: Ovalkvadratcylinder.9365

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Do we have any confirmation yet whether the updated mortar’s effects will counts as “explosions” for the traits which modify such abilities? Unless I’m mistaken, the current mokittenoes not trigger “explosion” traits (Shrapnel, Steel-Packed Powder).

The current Mortar is affected from explosive traits, however it cannot trigger sharpnel because it cannot crit!

Mortar kit details

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Posted by: Ovalkvadratcylinder.9365

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The Frost Field isn’t something new to engineers, the current mortar has it!

It’s new only cause no one ever used mortar kit before.

I did!! I Count!

Engineer Hammer

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Posted by: Ovalkvadratcylinder.9365

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The elite specs won’t be “better” than the other ones Just open up different play styles!

Engineer Hammer

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Posted by: Ovalkvadratcylinder.9365

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Yes! The elite specs will (most likely) offer a new elite, but you should still be able to use the old one.

Mortar kit details

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Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

Mortarkit will functionally be very similar to the (old) traited Grenadekit. Everything is ground targeted, with a travel time, shallow arch, 1500range. It even has a poison field, a way to freeze enemies and something called Flash Shell (that doesnt really do anything however except add to an already super common field-type.

Couple of quick additions/corrections from the other Mortar thread:

1.) MK1 is the only AoE projectile finisher in the game. Players and enemies just need to be in the area where it goes off to receive the bonus, instead of standing right next the enemy struck by the projectile.

2.) Flash shell is a light field AND pulses blind.

3.) Ice Shell creates an ice field which is new for engies that will pulse chill instead of being a one time application like grenades.

4.) Tooltips and the stream demo showed a 240 area

5.) I hate lists that fall short of 5 items.

That all seems pretty useful and unique to me. There are still lots of unanswered questions, but maybe we’ll get that clarity today. Otherwise, we’ll know for sure tomorrow.

The Frost Field isn’t something new to engineers, the current mortar has it!

Medical Dispersion Field vs Bunker Down

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Posted by: Ovalkvadratcylinder.9365

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When it comes to heals, Healing per second and healing per min. is not interesting imho. It’s great on paper but in reallity it’s an entirely different matter, especially in spvp and wvw.

Will weapon kits be required in the future?

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Posted by: Ovalkvadratcylinder.9365

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THey ahvent revelaed the engineer elite spec yet, however I Think kits will be very popular still, especially since the mortar becomes a mobile kit

Ascended armors and weapons to badge vendors

in WvW

Posted by: Ovalkvadratcylinder.9365

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Ascended gear has been out long enough to be tradable and/or be sold for badges.

It has been out long enough for you to craft a full set as well.

Ascended is a mere 5% increase in stat allocation and the amount it takes to craft far exceeds any type of badge trade-in.

And it is soon to go up to +10%. The point is that most WvW players will be behind a larger curve, because while I forced myself to grind out the mats for weapons, and used laurels to buy trinkets, rings and necklace I still need a cloth and leather set of armor. The only full ascended character I have is my guardian, and that grind was real. So now, while I can switch my guardian armor with my warrior, I still need to make a set for my necro/ele, and another for my engi/thief???

No, for many WvW players making full ascended for every character they have is not a real possibilty without dedicating themselves full-time for an extended period for farming. Many WvW players have multiple professions to make sure their raid has the right comp on raid night, and as they primarily play WvW they do NOT have the gold/time to farm or pay for the mats to make full ascended suits for every profession they use.

Making ascended armor/weapons an item that could be purchased on the TP would not fix it either as most WvW players tend to run very light on gold.

Badges are our defacto currency, and as such make these items purchaseable with badges. Make them cost say 100K karma, 2500 badges, and 15 gold or something per piece. That would still keep them at least somewhat rare without making them out of reach.

No need to worry.

Just want to clarify since I saw this come up a couple of times in this thread and we haven’t actually released our full official patch notes for 6/23 yet….

Ascended Gear will be staying 5% better than Exotic Gear. Gear beyond the tiers we already have are not going to be added and our existing tiers won’t change, they won’t be our main end-game form of progression for your characters/account for all the reasons we’ve covered before – it isn’t what we think Gw2 is about.

Masteries is being added to PvE to help provide this system as our form of progression for PvE moving forward, and the WvW ability system exists for WvW and will be what we use to expand WvW in the future.

To more directly answer some of your point….We are adding a system that lets you change the stats for your ascended gear (weapons and armor) next Tuesday – which will cost a combination of 10 spirit shards, piece you don’t want anymore, 5 ectos, and an exotic insignia of the stats you want to convert to. Legendary Gear will remain the gear that can freely change stats any time.

-CJ
(Edited to clarify weapons and armor)

Even though I would like to see some usefull things we can spend our badges on, like food

Legendary Auras?

in Engineer

Posted by: Ovalkvadratcylinder.9365

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Wouldn’t it be nice if Quip affected the mortar kit to fire a giant fire cracker? :OO

Mortar kit details

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Posted by: Ovalkvadratcylinder.9365

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I did some math (or atleast tried to) xD

I got full zerker gear: ascended trinkets, exotic gear and ascended assassins rifle which gives me about 2700 Power with bloodlust.

The rifle AA does 781 dmg, and since the mortar auto would deal about 47% more dmg than the rifle AA that would be about 1148 dmg.
If the mortar AA will be an explosive it’d be affected by the 10% dmg increase and do like 1262 dmg which seems pretty nice!

thats with rifle mod right? thatll affect rifle 1 the same as explosive powder affects mortar 1, so dont double count.

it seemed to me from head math that they matched it to slightly less than or equal to bomb 1.

Not with rifle mod. But I did forget I use Runes of scholar ( 10% icnreased dmg above 90% Health) so might have to recalculate!

What does a WvW'er get from HoT

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Posted by: Ovalkvadratcylinder.9365

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We get Everything for free to be honest, the new WvW borderlands map will come with hot but it’ll be available for every1 without hot

Mortar kit details

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Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

jupp, seems like ranger AA, but as 100% projectile finisher, aoe-impact and proc for steel-packed powder & shrapnel.
Can’t wait to peel glassy builds with it^^

Hype is real!

Mortar kit details

in Engineer

Posted by: Ovalkvadratcylinder.9365

Ovalkvadratcylinder.9365

I did some math (or atleast tried to) xD

I got full zerker gear: ascended trinkets, exotic gear and ascended assassins rifle which gives me about 2700 Power with bloodlust.

The rifle AA does 781 dmg, and since the mortar auto would deal about 47% more dmg than the rifle AA that would be about 1148 dmg.
If the mortar AA will be an explosive it’d be affected by the 10% dmg increase and do like 1262 dmg which seems pretty nice!

How to retain Elixir Infused Bombs playstyle

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Posted by: Ovalkvadratcylinder.9365

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Depends on how you look at it. I read this post, crafted a build in about 5 mins on our dev branch in PvP (clerics, monk runes, etc), and it does pretty well. The skill pulses the heal 3x in one channel. I was doing 159 ticks with no boons on my target, which is 477 healing in one channel. I applied 5 boons to my target, and that turns into 243 ticks (729 over one channel).

RIP perma-swiftness

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Whoo thatäs nice!