Showing Posts For Pixelpumpkin.4608:

What are those things?

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Look like grawl and tengu to me, what what do I know.

Marionette Achievements Bugged

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Ok, I tried like 10 times to get Short-circuiter. I’m pretty sure I did everything right but never got it. So what I did was that I switched to another character and got it in the first try.
Try doing it with another character and see if it works. I get the feeling they are a little bugged.

Oh and I don’t think pets/minions matter. I did it on my ranger.

Thanks. I’ll try that.

New Title for Triple Trouble Wurm Meta

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Yeah, I misspelled. They’re actually called “Wurmslayer” and “Wurm Slayer”. Still the same amount of sloppy.

I am poor... How do I make the shiny

in Players Helping Players

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

If it takes you 4 hours a day to make the gold, you might also just go work somewhere for 3 hours a day and buy the gold with gems.

I am poor... How do I make the shiny

in Players Helping Players

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Play more, and/or spend less.

Do daily boss fights (and especially the marionette right now), sell all the yellow items on the TP.

It’ll pile up.

New Title for Triple Trouble Wurm Meta

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

“Triple Troubleshooter”.

What class to my play style?

in Players Helping Players

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I think we’re very similar in playstyle. I main an engi, and the other two classes that I enjoy playing the most are elementalist and necro. So this isn’t telling you anything that you don’t already know, but I thought I could at least reinforce what the others said. Elementalist has the edge for me as I’m not hot on the necro minions and aesthetics/lore, but other than that, necro “feels” beautiful under my fingers. I think you would enjoy both of them, give the ele a chance too

The New Orange Circles: Functionality vs Art

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I like the new orange circles, and I’m usually a stickler for anything that HELPS with immersion.

I’m soft of glad that they aren’t absolutely everywhere, but I’m okay with them being used in boss fights. At least I can see what’s going on, for once.

New Title for Triple Trouble Wurm Meta

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I don’t really like the title either, because for the past year “jungle worm” equaled the boss in Caledon Forest.

They should have given the new mega boss a distinctive name, and used either that in the title, or something story-related like “Sunbringer”. (Yes, I also really like “Sunbringer”.)

Secondly, we now have an achievement called “Worm Slayer” (kill 5000 worms) and one called “Wormslayer” (new mega boss achievement). Sloppy! The new achievement should’ve been called something different as well.

Golem, Gentleman Edition

in Community Creations

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Cuteness overload

Marionette Achievements Bugged

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I just tried for the Warden III Dodge achievement (Short-Circuiter):

  • My lane won the round
  • I never touched orange AoE
  • I never got downed
  • I didn’t have any turrets or other summons out

Did not get the achievement.

/map suggested that you cannot take damage from anything the entire fight – orange AoE or the warden itself and its bombs. That would be weird though as I got the other four dodge achievements relatively easily.

And more ideas?

Most stupid vista

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

The only stupid vistas in this game are the ones they didn’t put in Southsun.

Came here to say ^ this.

Marionette and Overflow

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

It goes bad in the overflows usually because there are too few people. In main, there’s always enough people to fill the lanes and have some spare. But yeah, defeating the Marionette with 14 people in each lane is, of course, harder.

Merge the overflows

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I haven’t been in an empty overflow so far, but if this is happening, they do need some sort of collapse rule.

If > 1 overflows exist and none are full, then a rule should kick in that sets all but the most full one to “depleting,” so that nobody else can enter any map except the one that is most full. If two are tied for fullest, then randomly select one to be the sole target for new entrants.

Then the emptier ones will deplete and go away as people leave and cannot reenter.

Maybe allow party invites into depleting overflows, in case someone needs to finish something up and needs to invite friends. Otherwise, just let them deplete and collapse, and then there will never be graveyard overflows.

Yeah, that would definitely help!

Merge the overflows

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I mentioned this in a previous post..
I wish over flows would start with your home servers till they are full then intermix other servers. Kind of defeats the purpose of having a Home server if your always playing with people on different servers.. i.e. Blackgate Main>BG over flow>mixed overflow..I think doing it like this will help with the working together theme Anet wants..Last thing i wanna do is help someone on say SOR while im supposed to be battling them in WvW!
Better yet go back to districts like GW1. BG district 1,2,3 and so on..
any thoughts???

My opinion: that would be a very, very bad approach.

There are currently 24 servers in NA. That means that during NA peak time, 24 overflows would be created when the main maps are full.

If you read the original posting: we have problems doing events in overflows because they are TOO EMPTY. Spreading the existing overflow population out over 24 different “home overflows” before even starting to combine groups would make our problems even worse.

Right now we have 10 overflows with too few people to succeed with an event, while combined into 2 or 4 overflows, people would absolutely succeed. Due to the nature of how/when overflows are created and how/when overflows are destroyed (or not), we end up with too many overflows and those stick around too long in nearly empty state.

Marionette Achievements Bugged

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

If that’s the case I’m going to stop trying to get them. It’s ridiculous to be penalized while in a loading screen, you don’t even have control of your characters.

That’s true, but that only seems to happen if you load into the fight while it’s already happening. This stopped being a problem for me once I showed up at the portal ON TIME (i.e. before the countdown hit zero)…

Daily feast is out of whack

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I buy apple pies (among other things) for “daily karma spender” and eat them a few days later for “daily feast”.

I always have more than enough apple pie on me. Freebie achievement point.

As for the OP’s concern, it totally depends on your playing style. I have to go out of my way for “Daily mystic forge” or “daily crafter” every time. They’re not part of my daily routine. And they don’t have to be.

Merge the overflows

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Please come up with a way to merge overflows together (for instance via pop-up… “travel to higher populated overflow”) or always place people into the highest populated overflow when they enter a map.

I assume that overflows, right now, exist as long as a single player is still on the map. When you enter a map, you appear to be placed in a random overflow (I’ve been overflow-hopping a lot, hoping to get into one that even has a chance at the boss fight.)

Ouch. yeah I did miss the Pop Up thing in the OP. The other option though, that should be how the overflows work. Only a developer could chime in on that unfortunately.

Yeah, my personal experience is that it is randomized, which doesn’t really help with consolidating overflows / allowing old overflows to die off. I can enter a map five times and end up in 5 different empty overflows (I’ve tested this thoroughly). Wish it was different.

Merge the overflows

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Perhaps the OP should explain how the developers can merge the Overflows?

[…]

what could ANET do? Do they just force people to merge into an overflow server? How would that work? Disconnect that player and have them reload into the zone? Perhaps when they WP they have to reload into the zone?

I mean no offense but it appears to me that you haven’t actually read the original posting beyond the first two sentences:

Please come up with a way to merge overflows together (for instance via pop-up… “travel to higher populated overflow”) or always place people into the highest populated overflow when they enter a map.

I assume that overflows, right now, exist as long as a single player is still on the map. When you enter a map, you appear to be placed in a random overflow (I’ve been overflow-hopping a lot, hoping to get into one that even has a chance at the boss fight.)

Unforgiving Mechanics Require Practice.

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

That’s pretty much the opposite of my own experiences over the last week.

Bosses should be on pre-events, not timers

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I think it may have had to do something with this train of thought:

“If everybody wants to do this, let’s give them a clear schedule, so they don’t have to wait through ‘windows’ like for the old boss fights. This way, they know exactly when to show up.”

Sort of backfired since you have to wait around for an hour anyway or end up in overflow.

… but I’m just assuming.

Unforgiving Mechanics Require Practice.

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I agree 100%. The fight mechanics aren’t too difficult to learn, but you only get a shot at 1 or 2 of them (max.) every 2 hours. If your play time is limited, this is not enough.

If the main boss fight HAS to be on a 2 hour timer, then the wardens (or champions with the same mechanics) should be available for practicing elsewhere in Tyria.

Although, to be honest, I’m with the people who are saying, “If players want to do this fight more often than once in 2 hours, let them!” – timegate the rewards, don’t timegate the experience!

Bosses should be on pre-events, not timers

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Any time players must stand around for even ten minutes, the frustration can be felt in teamspeak and in map chat.

It’s like standing in the check-out line in a supermarket. You can look at sweets or batteries, but it feels really, really, really long. Because that’s not what you came to the supermarket for.

Merge the overflows

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

they pretty much can’t.

Please elaborate on how “they can’t”.

What’s wrong with the suggestions from the OP? (Please answer)

This is not about how overflows are created, but what happens with nearly empty overflows many hours later.

Right now they aren’t “managed” at all. I think they need to be.

When will this living story end..?

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Anybody? Bueller? Bueller?

ANet?

Personal Sprocket Dispensers

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Mine definitely didn’t show up on the map the first time I entered Salma District. I ported to The Grove, where I saw it fine. Then when I cam back to Salma District, it was suddenly on the map.

Marionette Achievements Bugged

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I got Deregulator without problems, myself…

I think another requirement is that you can’t be downed at all during the fight.

It’s also possible that you take damage from orange AoE while still in the loading screen.

Doesn’t explain the OP’s combat log though.

Marrionette Morale Feedback

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Most players don’t understand that others will perform better when you treat them with respect and patience and don’t lose your skritt as soon as something fails.

Just stay happy and explain how it works in clear terms, and the next fight will be better.

Levels - why do we have them?

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’m fine with levels (I like that sense of progression) but they should be tied to individual skills and specializations in the game.

  • Level up “wearing light armor” through wearing it
  • Level up “wielding an axe” through using it
  • Level up “cooking” through cooking
  • Level up “healing spell xyz” through healing
    etc.

Along the way, once certain levels are unlocked, you would be able to unlock traits. This process could be time-gated, too, by making certain levels only accessible to players when they talk to a trainer / grandmaster NPC.

So you’d always have something to do, but none of the individual levels would be required to go exploring or take part in dynamic events.

Well, I defended these new events at first..

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

There’s actually several constructive suggestions on this board now on how to avoid these inconveniences. If ANet ignores the suggestions, then of course we have the choice to either live with the situation – or decide that other hobbies are more fun. The point of the feedback threads is that we’d rather have fun and play guildwars at the same time.

Most of those come down to raid instances, and people never once stop to realize that those aren’t all sunshine and rainbows.

No wonder no one takes these “constructive suggestions” serious. They’re always “Hey, do this!”, followed by long trails of “Yeah, this’ll solve all the issues, do it nao!”.

Because we all know that never backfired in the past.

I’m not even talking about raid instances. I’ve been talking about suggestions for better overflow management, changing the starting conditions for mega boss fights (pre-events or number of player presents instead of timers on the hour), etc.

Merge the overflows

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I was under the impression that you were added to the first non-full overflow, and then new ones were created when that one got full and so on.

That may well be what happens initially, but once all those overflows exist, it doesn’t really matter when and why they were created. Days later they’re all still up (they only get “destroyed” when every single player has left) and at that point, players appear to be randomly distributed when entering the map. And bam, everybody is too spread out.

That’s my impression anyway. If each player was added to the fullest overflow when entering a map, then I wouldn’t be hopping from overflow to overflow when leaving/reentering the map… right? I’d just keep ending up in the most crowded one.

So, what shall we name our new wurm? :)

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Douglas, Blaine and Russel. After the colors of each.

Merge the overflows

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

There’s definitely enough people to do the boss events even at 4 am, but it is of no use to anybody if they’re spread out over 10 overflow servers without a tool to consolidate at group up in a single map.

Merge the overflows

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

The situation right now:

  • Can’t do the marionette fight in the main map because it’s constantly full.
  • Can’t do the marionette in overflow because there are like 15 overflows with 5 people each.

Please come up with a way to merge overflows together (for instance via pop-up… “travel to higher populated overflow”) or always place people into the highest populated overflow when they enter a map.

I assume that overflows, right now, exist as long as a single player is still on the map. When you enter a map, you appear to be placed in a random overflow (I’ve been overflow-hopping a lot, hoping to get into one that even has a chance at the boss fight.)

Meta Will Be Around For How Long?

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Meta Will Be Around For How Long?

Main class selection help

in Players Helping Players

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’m going to throw engineer in the ring.

When will this living story end..?

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

ANet haven’t shared the info yet.

Meta Will Be Around For How Long?

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I love how threads like “Golem mounts CONFIRMED!” or “Evil Puppet Lady: Thanks Anet!” get dev attention… and a simple question that comes up multiple times for every single release is getting ignored.

Meta Will Be Around For How Long?

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

That doesn’t mean anything. Some metas last for 4 weeks and overlap with the next chapter, some achievements are only around for 2 weeks.

ANet devs know. Would be really amazing if one of them would reply to this thread.

"Preparing to Have Fun..."

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I got into the main server today and hung out doing events in that server, while waiting for the event to start. I certainly didn’t stand there for an hour doing nothing. I farmed mats, I did some events, I explored a bit. I tried to climb up places I hadn’t been able to climb in the past.

Even just going around killing stuff is better than standing and waiting for an hour.

So, basically, killing time.

Yeah, I can do that once, twice… but not every time.

I’ve killed so many hours in Sparkfly Fen and dedicated TTS overflows waiting for Tequatl that I really don’t ever want to go there anymore. It used to be one of my favourite maps (love the jungle).

There was a time when I played GW2 and never, ever felt like I was killing time. It was better.

I don’t know. I didn’t feel like I was killing time. I was having fun. I was with guldies. We were laughing and joking around, waiting for the thing to start.

We WERE waiting,. but it wasn’t different from what we do most days. The entire game, from that perspective, is killing time.

There’s nothing so immediate I need to do in this game, so vital, besides maybe the living story before it goes away. Everything else?

Well it would be interesting to see whether you still feel that way after so and so many runs.

I have all the time in the world.

I wish I could say the same. Unfortunately my play time is limited to a couple nights a week after work hours. Spending 40 minutes waiting (trying to keep busy with things that I wouldn’t have done otherwise) for a 15 minute activity is not what I need from my hobbies right now.

It’s very much like going to Disneyland and spending 50 minutes in a line for a 3 minute ride. You can admire the landscape and chat with your friends, but if you were to go to Disneyland 3 days a week, on a time budget, spending more time in queues than on rides would get old pretty flippin’ soon.

"Preparing to Have Fun..."

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I got into the main server today and hung out doing events in that server, while waiting for the event to start. I certainly didn’t stand there for an hour doing nothing. I farmed mats, I did some events, I explored a bit. I tried to climb up places I hadn’t been able to climb in the past.

Even just going around killing stuff is better than standing and waiting for an hour.

So, basically, killing time.

Yeah, I can do that once, twice… but not every time.

I’ve killed so many hours in Sparkfly Fen and dedicated TTS overflows waiting for Tequatl that I really don’t ever want to go there anymore. It used to be one of my favourite maps (love the jungle).

There was a time when I played GW2 and never, ever felt like I was killing time. It was better.

Well, I defended these new events at first..

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

- Too much waiting around.
-> So you want the boss to be available 24/7, with no respawn timer?
- Too much annoyance trying to get a party into an OF that actually has a decent number of players in it.
-> Overflows exist for a reason. It’s an inconvenience you will have to deal with

There’s actually several constructive suggestions on this board now on how to avoid these inconveniences. If ANet ignores the suggestions, then of course we have the choice to either live with the situation – or decide that other hobbies are more fun. The point of the feedback threads is that we’d rather have fun and play guildwars at the same time.

My experience so far

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

In Bloodtide Coast, there ARE actually events (escort missions) happening in between boss fights, but when you stand where the UI sends you, you don’t see their orange circles, so you don’t know that they’re going on / where to go.

Meta Will Be Around For How Long?

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I think it would be more helpful if we stay on topic here.

ANet, please let us know the date until which the meta will be available.

Bosses should be on pre-events, not timers

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

No, the pre-events would not necessarily on timers; at least not on hourly ones. Maybe starting the event chain would be possible 10 minutes after the main fight finished, or 15, or whatever.

The point is that players would be able to decide themselves when (and how often) is a good time to do the boss fight. If the pre-event chains would go on for a while (there is plenty of different ways to add countdown timers to dynamic events, as we all know), other players would be able to join the group and partake, or not.

The other point is that ANet said that more boss fights would get a re-design a la Teq soon – now if they all spawn on the hour, they’ll all just overlap. So you can’t hop from boss to boss. You can do either Teq or the Marionette. Right now, in order to do all three boss fights in one day, you have to be online 3 hours – 45 minutes of which you actively play, over two hours of which you just kill time, being stuck in one map, hoping that you don’t DC or be kicked for idling.
There is no flexibility there. You know why I play a game that advertised dynamic events? So I have the flexibility.

One problem with the overflows right now is that everybody could just as well show up five minutes before the boss fight, but since everybody’s panicky about losing their spot, people (for Teq at least) showed up earlier and earlier and earlier. If boss fights were triggered by dynamic events, this wouldn’t happen and remove the biggest reason why people don’t want to do them.

Secondly, of course, the boss fights should scale down properly so the minimum requirements would not equal a full map. Right now, Teq requires 80 or so people; I believe the map is full when you hit 100. So IF people actually show up for the fight, the creation of overflows is inevitable and some people WILL be left behind. If Teq was doable with 40+ players (but roughly the same difficulty for each group size – that’s what scaling is supposed to achieve, right?) then overflows wouldn’t automatically mean that you might just as well go and play something else.

Meta Will Be Around For How Long?

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Official word please? Come on, ANet, we know that you know the answer.

If you do 90% of the fight on your server...

in The Origins of Madness

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

What we need is this. For many reasons.

Disconnection Grace Period

Honest feedback for future boss encounters.

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

Yes, you get one shot every two hours – for most players that means one shot per night, even IF they can play every single night after work. That’s one problem.

The other problem with the trial & error approach is that it only really works for single players or small teams.

In a 100 player zerg, you are just one little sprocket. You try to make sense of what you see through the particle effects. When the event fails, there is another 99 players who probably did SOMETHING wrong. You don’t have “TV view” with an overview of the whole map and running sports commentary.

Like I said in another thread, in the marionette fight last night, I was stuck in 1 lane. Never even saw the marionette. Let along worked out what players were supposed to do or not do next to or on any of the platforms… so… how is trial & error a good way to do this?

GWO reviews the Wurm bosses

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Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

My experience with the wurm fight went like this:

  • After a lot of standing around doing nothing, the event finally kicks off.
  • Follow the Asura. So far, so good.
  • We have arrived somewhere. A wurm appears.
  • I see a barrel on the map. Okay. I get it. Carry barrels to the wurm. I’ve done this before, with beanstalks. I can do this. I got this.
  • I carry a dozen or so barrels to the wurm. So does everybody else. No damage.
  • Our wurm remains at 100% health. I glance at the HUD. The other wurm teams aren’t doing any better.
  • More barrels. What else am I going to do? I find out that you can’t touch water or you’ll lose the barrel. That’s inconvenient, especially when the water is very shallow.
  • Halfway through the fight, people start yelling about a red arrow. I look at the map, no arrow. I look on the ground, no arrow. I scan the air, no arrow. Then someone starts yelling about a black spot on the ground. I don’t see it. I see AoE circles, players, PARTICLE EFFECTS GALORE, but no indicators of what to do. ANet, are you absolutely sure that you’re tested this on lower graphics settings?
  • I decide that I’m not helping. I give up with the barrels and just shoot stuff. Someone has to do that as well, right? Am I helping now? I don’t know.
  • Someone starts yelling to “put barrels here!” and jumps around in a pretty much random spot away from the wurm. That… makes no sense.
  • I realize there is only 20 seconds left on the clock. I’m relieved that this will be over in a sec and I can go to bed and think about all the other things I could have done tonight.
  • Final standing: our wurm 100%, the other two at 100% and 97% (I think that was the red one)

Made me pretty cranky.

The Marionette fight before went better – just a shame that I was stuck in a lane and didn’t even get to see the puppet once. So for me it was kind of boring. Oh well, still better than the wurm fight. And sadly, that is the best I have to say about the boss fights.

Basic Ore Node Pack - Info

in Guild Wars 2 Discussion

Posted by: Pixelpumpkin.4608

Pixelpumpkin.4608

I’m disappointed. I have the other “upgrades” to the home instance and I’m the type of player who would like to max our her home instance.

But I’m not going to spend 10 euros on something that is of zero benefit to me. Copper, silver, gold? Really?

I wish so, so hard I had any incentive at all to buy this. If there was in iron node in there, or something, anything useful at all. But no.

That makes me sad.

:(

The other thing that makes me sad is the lackluster placement of all gathering nodes inside the home instances. You could have done this two ways: optimized for convenience, or put them in places in the landscape that make sense.

Somehow, it’s neither of the two. They’re just pretty much placed randomly.

Why am I stealing quartz from the orphans every day? Then run to a random flower patch to charge them? Why put the candy corn in the orphanage garden, shouldn’t this be in a kitchen? How about placing ore nodes next to a smithy?

OR: why not allow players to place the nodes where they want them?

This could have been so good.