Convince me to spend my time trying to change your mind about something you’ve already decided on.
Of course it isn’t fixed, they probably will never bother to care fixing it based off of their track record :P
I posted above that somebody has tested it and that it indeed exists in open world/other places than just Arah, so it looks like the glitch is much much bigger than the specific problems we have in this dungeon.
Would be nice if they’d acknowledge it but yeah… it’d be unrealistic to expect anything from them.
I make everybody ping gear and sometimes tell me traits as well when I form any groups with LFG for fractals in particular. For Arah P1 I demand we kill Korga and no 1-shotting Lupicus.
I’m pretty strict with what I’ll accept in fotm in particular, but I never get kicked from my instances. Worst case scenario is I’ll just leave the group myself now since instances don’t close immediately when it happens. If people suck and aren’t willing to listen to me / second my kick votes then forget it, I’m outta there.
But, yeah… generally speaking most of the time the people I’m with know that I’m correct when I tell people things like “why the hell do we have a guard, a thief, and two eles including me yet I’m the only person bringing blinds?” or something like that.
I have a difficult time believing things are as OP says. There’s obviously some details we aren’t shown that’s causing all of this supposed griefing to take place and I believe the expenses incurred were likely either a result of abuse via party chat or just that he got unlucky a few times and is exaggerating over how much of a problem it is.
Hammer and rifle are both the least useful weapons that a warrior has access to in PvE by far.
Greatsword is overall the most useful weapon that a warrior has, as it offers an evasion, best damage out of all weapons (along with axe mainhand), and amazing mobility.
Don’t like the meta?
A solution is clearly presented in this guide:
Pathetic as usual.
I found it amusing how I was running across sand dunes and hearing “splash splash splash” as if I was a little kid running through puddles in the rain.
Elementalists fail at conditions.
Use Zelyhn’s guide that he directed you to if you want do do well.
Not a bug. You weren’t engaged in combat with Lupi but the NPC was attacking him. Since NPCs have the most primitive AI imaginable, they will just infinitely autoattack and never dodge.
If you run far away from him in phase 1, you’ll notice that you’ll go ooc pretty quickly as long as you didn’t engage in combat with any swarms.
If you recall I posted a thread recently about an AI glitch I’ve noticed— he’ll reset if you aren’t engaged in combat with him and there’s more than 2 swarms present. Try walling him without being in combat with him and wait for him to spawn a few swarms behind the wall. You’ll notice that once there’s 3 swarms, he drops his guard then walks back to his spawn point. That is a bug. :P
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-groans at the mammoth-sized walls of text-
Forget the popcorn. I’m not reading all this.
To be relevant though: I don’t really care either way. Both system have huge flaws, both systems are bad in my opinion. This new one is overall more beneficial to the majority of people that do dungeons, however, because in the realm of pugging there’s a lot of ragequits.
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I kinda feel embarrassed for contributing to the Arah thread. What was I thinking?
signet of fire
conjure lightning hammer
conjure ice bow
lightning flash
arcane wave
arcane shield
glyph of storms
I still wish scholar went back to being the all-purpose god-of-everything rune.
Nike is right though… once you try the best stuff you will be relieved of the burden of how much you’ve spent for it because it’s just that much better. I still remember back in April on that ferocity patch how much I cringed at the idea of replacing my [at the time] only ascended set’s scholar runes with strength. After giving it a test run… I was like… yeah, f—-ing worth it
Hi!
If this was pre-ferocity my answer would be different but now that all of these changes since April have rolled out the lower leveled dungeons (especially story modes) are trivialized compared to how they once were.
You’ll have more than likely the easiest time soloing CM p1, p3, and I suggest TA up and fwd as well. SE p1 is easy as well except I suspect you’ll struggle with Tazza (last boss) and SE p3’s last boss is no walk in the park either.
Aside from those, Hotw p3’s Svanigandir (wolf boss) is a fantastic boss to solo. All Arah paths are fun as well aside from the unfortunate tar boss (shoggroth) in p1 which requires 4 people to spawn.
As for strength runes, I say they are one of the most important components of the build aside from traits/weapon choice. You’ll be able to succeed with hoelbrak of course, but you’ll notice a substantial difference with everything combined altogether and the DPS loss will be more noticeable in a solo setting.
Save up for them!
Logged in just to say that’s super inefficient for PS, PaxTheGreatOne…
It looks like you’re trying to better your personal DPS as well as having PS and obviously having better DPS is ideal, but honestly there’s no way around it— if you have any trait points outside of the strength/arms/discipline trees your damage will blow kitten , and big time.
When it comes to PS, you want to make the best out of it that you can and to do so you’re going to want to a) make sure you are really providing capped might, and b) contribute an equivalent amount of vulnerability to bosses that you would have with your max DPS setup. Warrior DPS even in their optimal conditions is still lower than what other classes tend to get, so being 4 in strength + arms is pretty worthless. You have no fast hands trait, meaning you can’t weapon swap without huge problems (once you off of GS you’d quickly tank in might because 10 seconds is a longgg time).
The best PS build is 05063 because you’re able to swap to axe/mace when 100b+wwa+rush are on cooldown. This way you’ll not only be capping the group’s might, but you’ll also be contributing as much vuln as you can (quite a nice amount due to mace offhand buff).
Also GS + LB is a really bad idea in group PvE, for phalanx strength builds also. It’s fine for things like world bosses but if you’re in a dungeon you’re going to have excruciatingly low DPS with longbow out. There’s very few exceptions where you should opt for longbow in groups and most involve utility of some sort (i.e. immobilising legendary shoggroth in Arah P1).
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Hey Nokaru.7831 if you read this, I can’t reply to inbox messages on forums. I get a message that says I’m being punished and can’t send messages to regular users >_>
Anyways, thanks for the PM. I’m glad to know that we’ve confirmed that this AI glitch is prevalent everywhere instead of just Arah.
To anybody else that reads it… test it yourself. It’s weird!
I don’t understand why you would be doing world bosses with 0 in the Strength line.
I also don’t understand why you would be using the Phalanx Strength trait when you have only one blast finisher and aren’t using Forceful Greatsword… not even using Signet Mastery. You have almost as little access to might as a warrior can get with this setup.
Shield is also rarely useful in PvE, let alone world bosses.
Longbow is fine to use in all game modes but if you’re interested in using axe you should pick a relevant offhand like mace or sword, and you should certainly be using the Strength + Arms traitlines.
If you’re interested in supporting allies, warrior does a far better job at offensive rather than defensive support. Take banners. Take ‘For Great Justice’, Banner of Strength, and whatever you’d like for the last slot.
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I’m really not sure it has to do with that because in that example he doesn’t have aggro range extended to the cages so it makes sense that if he is not able to attack you while you’re in there that he’d temporarily go invulnerable to you.
It’s worth testing this stuff though. Like I said I’m pretty sure it’s an Arah-specific issue, but hell I could certainly be wrong.
I’ll do that for you Wethospu and post here, next time I get around to doing P4 ^^
run pistol off hand on thief, put paralysation sigil on it and use headshot when lupi is about to aoe.
You can thank me later.
Yeah but then you have to ask yourself are you really better then person who used consecrated ground? I still do it because well I like to fight lupi but really shouldn’t have to force people.
I would rather anet make it so he cannot even be pushed into a wall would make stage 3 with pugs alot more amusing
For selfish reasons I’d hate that because then I couldn’t go for speedkills anymore. Offwall warrior solos are so ridiculously slow now since all of the nerfs in the past year.
:/
Just play in proper gear and practice over and over again. Nobody wants people in bad builds unless they as well are in bad ones.
I understand you aren’t as good as you’d like to be but there’s ways to change that. You will become more comfortable over time.
Np, I just would like to know what the hell they did to cause these problems -.-
First video that I’ve actually been impressed with that’s GW2 related in a longgg time. Not as much because of the no UI, but mostly because you did the kill so much better than your first video as well.
Sadly you make it look a lot easier than it actually is, so I think a lot of people will not understand how much of a pain it is. :p
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Not fully invest all of my gold into strength runes before the ferocity patch. That was the dumbest decision ever. ;_;
Oh trust me, I know how much of a piece of kitten Braham is. He and Varra are so similar in their belligerence and capacity to ruin everything that I wouldn’t be surprised if he and Varra started e-dating.
On the topic of strange AI, I’d really like to know why out of the four path NPCs, Varra Skylark is literally the only one that will immediately start attacking everything the moment they glance at you.
But that’s another problem of its own. ._.
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You used to be able to with longbow’s combustion shot by using either healing surge or signet of fury right before throwing down the fire field, but now adrenaline’s been nerfed so that’s no longer feasible.
However even before, warrior is pretty limited with blast finishers. Basically all you can do is warhorn #5, longbow #3, plant a banner, and use banner skill #5.
So, yeah.
Prestacking isn’t something a warrior can really handle on their own, but they can very quickly accumulate might with the forceful greatsword trait combined with strength runes— especially if the enemy/enemies are against a wall or object.
The only time you should really bother with EA is for phalanx strength honestly. It just makes it much simpler if the warrior has the fast hands minor trait, as it makes it significantly easier for the warrior to have a comfortable rotation between GS and axe+X
X being either mace, sword, warhorn, or whatever.
So I would like to talk about a bug that I’ve noticed with AI in Arah for a while but before I do I should mention that I’ve only noticed it in Arah and not anywhere else.
Basically what happens is that sometimes if you are in combat with 2 mobs already, a third mob will immediately go invulnerable/reset/ignore you if you have not attacked it yet. This isn’t really that accurate of a description because it seems to vary a lot but I’m doing my best to explain it.
I’ll give some examples of what I mean…
So, Lupicus.
As we all know when going for a speed kill, the timer doesn’t start when he is aggroed but when you actually engage in combat with him. Warriors had adrenaline triple nerfed and to begin the fight in full adrenaline, you need to cleave some swarms for a bit and purposely leave one/them alive before going in on Lupi.
The problem: if you don’t hit him, then he will reset the instant that there are more than 2 swarms spawned. This also includes swarms that spawn behind the wall.
Try it and see for yourself if this sounds weird to you. All you have to do is stand in his red circle and push him to the wall by moving forward, just without touching him. Once more than 2 swarms appear, he’ll walk back to the middle. If the swarms are all behind the wall still, you could literally just type “/sit” or “/dance” or whatever you want underneath Lupi and afk for as long as you want.
Another example…
I’m sure this one has p*ssed off a lot of people… the wraiths at the end of Arah P3 in the ritual. I am not sure which update in particular it was caused from but I believe it was right around when ferocity was implemented, so spring of this year— something weird happened and now the wraiths very frequently will go invulnerable/begin to reset as you run around anywhere besides the very middle and keep cleaving them.
Yet another example…
The sparks at Simin in Arah P4. It is fairly well known now that you kinda can’t lure 3 sparks to the middle at once anymore. It used to be feasible but with a change that happened around the same time as the problems with the wraiths it seems like any more than 2 wraiths on a person results in the third one just resetting. What seems to work is to move very slowly and wait for the sparks to be very close to you, then inch along towards the circles. This isn’t practical obviously.
Because players can’t damage the sparks, a problem happens similarly to what happens with Lupicus. Like I said earlier… if you don’t hit them, they will lose aggro. Doesn’t necessarily matter if you get hit or not.
A fourth example…
Do any of you remember when fighting the two elite abominations by the gate to the arena with Lupicus then suddenly you get hit by a bladetrail from a champion orrian warrior, or an axe from an elite hunter and think “kitten RLY?!” only to notice that nothing else came after that one hit? They just… lose aggro right away.
This example is fortunately convenient, as nobody wants to get random aggro while fighting them… but it seems to be relevant.
Ok, so the point of this thread is to hopefully find out if anybody else knows more about this issue than me and I guess also to spread awareness about it.
I know that this company is very neglectful of glitches/problems that exist in this game but it doesn’t mean that I can’t at least try/be hopeful.
Also if anybody else knows more about this I would appreciate some insight on why this seems to be happening.
To reiterate:
-I’ve noticed this stuff starting to happen around spring this year.
-It seems to happen whenever 2 mobs are aggroed on you already and you haven’t yet engaged in combat with a third mob that you aggroed? (weird with the wraiths at the ritual because I do hit them a lot… so I’m not necessarily 100% sure this is the same issue or the cause of it).
-
P.S. – Any time I have tried posting bugs/glitches in Game Bugs subforum it is quickly moved to page 2 and beyond by people posting crap that aren’t even bugs… so, in vain.
I also feel like my target audience would be people that regularly use this subforum.
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Well, the alternative is to craft a bunch of seperate ascended daggers and reskin them – totally good value for your coin, that!
Or you could just do FotM since it’s notorious for only giving you ascended drops with useless stats.
Actually i find the 1 shotting mechanic more fun. The wall trick just help put the reflect on lupi face, aka, where the source of the damage is going. I see there the whole point of having reflect on the game, minus the quantity of damage. .
So it’s more fun to do the least threatening phase, then just skip the other two by the press of a single keybind? I disagree. Killing Lupicus the second he does that AoE has always been possible out in the open too, but only with a very coordinated + well-equipped group unloading all of their DPS under the feedback provided by a mesmer and it requires very good RNG too. There’s a distinct difference between this and what the topic of this thread is. Either way, I don’t find either scenario any more fun than fighting him traditionally.
Reflection is intended to be used both as an offensive and defensive utility in combat, this is obvious. Being able to kill a boss instantly the second it performs a particular attack in phase 2 is obviously sketchy and unintended. Preventing this from happening wouldn’t remove the whole point of having reflect in the game, lol.
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Guardians have had higher DPS than warriors with perma 25 might+fury since like, forever.
Please post the list of yours that has guardian that low in DPS and thief above ele.
Have proof of that by any chance?
By the way it’s been wayyyy longer than a month. This has been possible to do since Arah first came out it’s just that it wasn’t discovered until sometime late this summer.
I think if I actually bothered to read everything up until this point in the thread I’d have wanted to facedesk.
I can’t believe the OP is serious. I really can’t.
OP’s post is uncomfortably similar to those posts that think stacking or skipping mobs is cheating/cheesy.
But in the end — just as with those posts — I do agree people should respect the conditions stated in a person’s LFG. Of course, there’s no such thing as party leader anymore so realistically, mob rules: you’re lucky they didn’t kick you!
I left on my own. I put that in my OP.
Thank you I was wondering if there was a list of all class skills that can be used for it. All I knew was elementalist’s water #2 and warrior longbow #3.
Also was that a fire ele powder at the end?
Glyph of Elementals on fire attunement = ember
Since when is a pug run ever a speed run?
Hey, I posted a vid of me solo DPSing her with only getting help from 1 friend to lure sparks. https://www.youtube.com/watch?v=JxXDxRkyZo4
I know that you are doing it in a group but it might help you a lot to see the way the sparks are lured and where I fought her.
Note that it doesn’t really matter whether or not she is against the wall except for warriors for whirlwind attack. Normally in pug groups I just fight her in the middle where she spawns.
Also keep in mind that she goes into hiding based off of a global timer, so you need to deal as much damage as possible in between the increments of time that she’ll stay put in order to succeed. This is why it’s really easy to get stuck in a lousy loop of her disappearing right away and why sometimes people I’ve known had to reset the fight to progress.
In the end what matters the most is the speed at which you lure the sparks, but ranging her is definitely a bad idea.
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Haven’t seen many amusing LFG ads lately.
make an “all welcome” post it usually fills with at least 1 necro. that is more than enough to scare off these unfun people who don’t bother complying with the lfg message. Alternatively, you can roll a necro yourself, even more fun when pugroulette in arah.
10 times out of 10 I’ve had a good experience when it comes to the option of group decisions in blowing up lupi. They sometimes ask “wall on wall lupi?” i immediately say “no” and that is that.
EU is different then. A very large amount of pugs just assume that they are going to 1shot him.
Also this is no solution tbh
You are welcome
Keep in mind this is PRE stacking… as in, before a fight.
If you are in the middle of a fight you would (should) probably not have a scepter equipped if it’s fractals. D/F is a very comfortable weapon set with good defensive utility.
To stack might, use anything that says “blast finisher” while in a fire combo field. Each blast will grant 3 partywide stacks of might up to a maximum of 25.
Be careful with arcane brilliance (healing skill) because it’s very weird as a blast finisher and doesn’t function the same way as for example arcane wave (utility) does— you must be standing directly in the field for it.
Hey, I suggest you practice with dagger fire field to start with because it’s easier to aim your stuff in.
I made a video a while ago that demonstrates the easiest way to stack might (only 24, but there’s a lot of ways you can do 25 that involve focus fire field).
I hope you will find it helpful. It is very easy to do.
Something that I have tried before was purposely baiting out a shadowstep, just like the NPCs do. It has worked a few times ^^
I already made it abundantly obvious that I disagree with you dominik. I was replying to somebody else.