Am I the only person who liked Scarlet (Even at the time)?
I was warming to her character by the end
Ah yeah, what I meant was I’d be interested to see how you personally fitted it into the game lorewise. That was a hint that I wanted to see what you could come up to expand your idea further
Sounds fun. As part of the living world you would have to “justify” them though. How do they fit into the world? Lorewise you would need something to justify their existence, since such a profession hasn’t been encountered or mentioned in the World before.
I tend not to delve into the specific detail of skills/balances etc since I’m reading off a screen and that just addles me with these things, but I like the overall feel your idea presents
After all, there are no “noobs” or “elites” in pen ‘n’ paper RPGing.
. . . are you sure you’ve played enough of them? Cause I guarantee they’re out there.
More than enough
Personally, I don’t understand the tabletop RPG craze. Most of my close friends stopped gaming with me so that they could partake in weekly DnD meetings, and I have joined them for quite a few to see what it was all about. However, I stopped going because it was terribly boring for me. I am someone that enjoys visual aspects of gaming and constant immersion, not any of this turn-based storytelling where I have to roll dice and imagine everything that is happening.
I think GW2 is better as a video game. I don’t understand why anyone would want to tabletop a video-game when they could just play the video-game itself…
Though, to each their own. For those that love tabletop RPGs, I guess Tyria would be a good setting for an adventure.
Tabletop gaming for many is more about the social aspect then immersion. A chance to get together face to face with friends and do something everyone enjoys. Many people also enjoy the chance to step away from work, kids, daily pressures of life and have some fun with friends without spending a ton of money. Also such games tend to bring people closer together and strengthen relationships. If you have a dedicated group of people that play on a regular basis, you are going to become close life long friends. Of course it’s not for everybody, but I would encourage you to at least try a few sessions before making a judegment on it.
I’ve gotten a few of my friends into it, who before held a similar view as yours. And these are people who generally thought of tabletop RPGs as something for “nerds” and those with “no life”. Once they got started, and we had a few sessions, they become excited about it and wanted to do more. If for no other reason then just for the social aspect of the game.
Both of these points are very valid. To the why would anyone do it, well the main reason i would see is for people to involve themselves more directly in the smaller stories which the devs are unable to expand on due to resource constrictions. That could include the civil wars, political machinations in DR, Centaur Wars, post-cleansing of Orr, or anything inspired by the various hearts and DE’s. Inconsistencies in the lore aside, there is so much material on variable scales for an RPer to play with. Finding the right system to capture the feel would be the main challenge.
As for the social aspect – this is fundamentally the most important part of RPing round a table. Many people who aren’t otherwise interested in other types of gaming, often find the pen ‘n’ paper RPG experience much more accessible and fun, purely for the group laughs and social interaction.
After all, there are no “noobs” or “elites” in pen ‘n’ paper RPGing.
Season 2 is designed to be much more challenging than the personal story, but it is absolutely soloable. Jumping straight into Point of No Return w/o playing the earlier chapter which wean you into is likely what makes it feel so much harder.
Also, play with diff set ups – Personal Story doesn’t encourage using different traits/weapons/skills like the LS does.
Caterpillars, rally to me!
There is a timer between closure and event activation, but it is very short. Maybe 10-15mins at most.
Actually…apparently it is the time it takes for me to make a decent cup of coffee since it was active when i got back lol
He is right… It is your turn (reloads)
Its clobbering time!!
The megaserver means there is continuous traffic in the hotspots although when I went to mapping with my lowbies (gritting my teeth and suffering the recent downdates) players were few and far between. I played both UK and US times over Christmas, late nights aplenty. No doubt this will get argued away that I was in a server that was new because the other was full?
Anet said that they didn’t want to add new zones to the game and further divide the player base on each server without having the megaserver in place.
What does that mean? They want to keep fps low at world bosses or there aren’t enough players to go round?
Neither.
W/o megaservers, adding new zones for eg not only means you dilute the playerbase across more zones, but also more aspects of that zone too. eg, maguuma adds say 4 more zones – all you ended up with in the old system was was multiple versions of the new zone and prob very few close to being full. Now you only new versions of the zone, when one fills up. Less dispersal in other words.
Corrupted visual effects as PC sylvari fight off Mordys corruption could be good.
Affecting them in some way would really add to the living world feel if they could do it w/o ruining a player’s gaming experience VS other toons
I agree, great to see them all in store for a while.
Or add a new trait level beyond Grandmaster. There are plenty of ways the system can grow a character w/o adding a level cap. Level cap raising can work in MMO’s, but GW2 is very well set up for it to be largely redundant.
Already mentioned new tier above grandmaster in OP. But thanks for unconsciously agreeing.
So you did! Well I am happy to share being a genius
(also this will teach me not to browse forums, play an MMO and watch the wrestling simultaneously…)
Or add a new trait level beyond Grandmaster. There are plenty of ways the system can grow a character w/o adding a level cap. Level cap raising can work in MMO’s, but GW2 is very well set up for it to be largely redundant.
And John Smith debunked the idea of accounts having “better luck” etc a while ago.
This reminds me of 2010 when information started to come about GW2.
At that time there were alot of threads and arguments hating on Charrs. The race that once plagued Ascalon is now playable. Eventhough alot of people were interested of trying the new twist, alot of GW1 players were hateful. Kill da charr!! or… well, burn the sallad is more popular nowdays.
The hate never desires…….we remember Ascalon!
Seriously though…think the OP was just joking about
Overall
It was “eh” overall. Rather disappointed in the lack of conclusions, and felt disjointed like E5 – though not as much by far. I haven’t done open world stuff yet. This was obviously a lead in, even without the Hearts of Thorn trailer. I have to wonder if they’re killing off Zojja, despite finally being able to get her voice actor for the LW – anyone else notice that? This is the FIRST and ONLY time Zojja had voice acting in all of the Living World. Wonder if they’re actually going to kill Trahearne as well. If they do, it’ll just feel like another pandering to the vocal audience.We haven’t even learned why the egg is important yet. But we’re spending all this time going after it. Apparently every NPC knows, but not the players. That is poor storytelling.
I don’t agree with your conclusions re; the direction of the story. I understand where you are coming from, but GW1 was riddled with inconsisties when I played it and barely made sense at times. This “twist” at least felt logical from an overarching aspect, rather than the detail – I do believe it was intended from their creation and just poor planning got the details you mentioned overlooked.
The bit I quoted however is extremely relevant as far as I’m concerned. I’m also in the category that found the whole episode disjointed and clearly tried to force feed GW1 references for absolutely no reason whatsoever other than placating the communities hunger for it. And yes, too many questions being chased for too long.
The key thing above all though for me, is that most people I speak to or read posts about, loved it and enjoyed it. Frankly I’m quite happy to be disappointed in something everyone else loved, because a bit of positivity and excitement is just what the community needed imo
I care about them. I’d like to see more of the aftermath of what happened to them rather than just abandoned – this particular alliance was a part of season 1 I found interesting.
Commander, rally to me!
Personally I dislike the Pact – it took away the idenities of the Orders which were blurry enough to begin with. Hopefully divisions within the Pact and the Orders can develop and they can reestablish themselves
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I hope the ramifications have some effect on PC’s. Even if its a superficial one, like a corrupted glow in maguuma or something. I’m not big into Sylvari as a race, but there’s certainly an interesting story for them to tell here – as long as the writers actually get it going and not keep stalling with unanswered cliffhangers.
Whatever PAX announces, I hoe we get some changes in the world reflecting all this even if its not directly content. Attitude changes with NPCs, The Grove in heightened state of panic perhaps.
Fear not this night….
Fear the next!
Generally speaking its the more obvious answer with Anet. Lots of wonderful speculation about things over the last 18months – Abaddon, Rurik being the ghost in the recent episode, going to crystal desert etc…all have been fun theories, but not really meeting the more obvious line of logic Anet tends to use. That doesn’t 100% rule out Seer, but pretty much indicates Mursaat would be the mostly likely.
sry missread. I thought u guys meant the “dark secret” was that caithe was a murderer :P. Maybe thats it, Scarlet maybe never knew that Caithe new about the dragon spawn thing. But actually ment that Caithes big secret was the fact she killed Wynne and just later on tried to reveal that by saying “ur fantastic caithe is a murderer”
Wouldn’t make sense since she made it clear that Faolain didn’t know the secret.
Faolain did however know that Caithe did kill Wynne.
Not necs. Faolain didn’t know why and how she killed her – ie that it was murder. Also, the whole thing with Caithe existed only to set up that secret. Otherwise there was no logic behind any of it really existing as a narrative.
Does this mean its no longer bugged? I know there were issues with a broken lane
Certain tablets autocorrect and it can be missed. Happens to me sometimes
I agree. In fact its changed who my predominant character has been since my Pvt warr isnt as effective as my condi ele. As my ele is based on my GW1 toon, its been a great push to play him a lot more and also experiment with builds.
It will be interesting to see how they apply mechanics to other dragon minions going forward.
There are a lot of unanswered questions sadly. Hopefully season 3 or expansion story wont set so many up without being more forthcoming with answers.
An epilogue will be nice though to tie some of this stuff up
She’s talking about me ofc … I am awesome
Has anyone talked to the Pale Tree post episode on a sylvari to see if there’s any info?
The episode stated they existed to tend to the jungle dragon. This seemed rather logical to me in the context of the game, but could someone calmly and succinctly explain how this has broken the lore?
Im not disputing any arguments, i am just unclear why ppl are so up in arms about this from a lore perspective.
Thanks!
Whilst I was a largely underwhelmed with the story, the same cannot be said of the new boss. Thoroughly enjoyed every second of it – glad to see our feedback about a Marionette style boss coming to fruition. The only feedback I’d give was that after the champs died, I expect a rush to kill the boss in the middle and it ended too suddenly, but it didn’t detract too much from the enjoyment.
Hopefully there are some exclusive rewards tucked in the loot tables as well just to top it off, but otherwise will have lots of fun replaying this fight.
Great job to whoever designed this one!
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There’s an NPC in Camp Resolve that lets you rewatch the final cinematics if you’ve completed the episode. He’s standing near the entrance.
Oh thats cool. is that for all episodes?
The replay NPC is just for this episode, but if you (and others) have feedback on replaying other cinematics we’d like to hear it (in a separate thread).
Ah ok. I wont start a new thread since there have been several on the subject asking for this already and I try to avoid duplications, especially of something asked so often.
Thanks for at least this option though.
He gives it in the instance iirc.
Real shame they continued missing out underwater weapons. They could have looked awesome. But that’s the sad fact of the game re: underwater now
There’s an NPC in Camp Resolve that lets you rewatch the final cinematics if you’ve completed the episode. He’s standing near the entrance.
Oh thats cool. is that for all episodes?
I found the Forgotten stuff and the Ascension trials out of placed and forced in only to put in lore for the sake of putting in old lore. Why was there a seal on that cave after all?
Rest was enjoyable, better than the last couple of sure, but as a finale, Season 1 nailed it far better.
Yes, very good cutscene again. Im a bit deflated for another cliffhanger with yet more teasers and questions, but can’t fault those final cutscenes at all.
Didn’t really feel like a finale, just another episode yet again existing setting up something else. Enjoyable, but I really hoped for more substance.
The Pact Assault was excellent – really showing how a game should do a battle of this scale. The final boss was good as well
The Ascension stuff was dreadful. There was no reason for Ossai or the Forgotten other than to force in GW1 lore for the sake of forcing it in. Felt really out of place (and not a patch on the original trials).
chest seems to come from boss according to the front page
Mines moving now – 90%. Hopefully should start picking up across the board
Its just the result of so many downloading at once. It happened previous LS patch too
Yeah this happened with a previous patch – it was just the reult of so many downlaoding at once
I noticed that too. I guess content will revolve around the new boss and what is in the cave, but that’ll be it.
We’ll find out shortly
Patch notes https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-January-13-2014
Doesnt scream finale at me, but I see the name “Vinewrath” which I guess is a new boss
“A new build will be ready in 10 mins” just went over the chat
No one knows and there has been no official answer over the course of the festival (many have asked).
Sorry
Expansion seems the obvious conclusion, although that would indicate (by the title) a whole expansion round Mordremoth and Maguuma. WHich isn’t a problem for me, but that would likely rule out Crystal Desert/Elona/other dragons etc which many ppl are also hyped about.
Whatever it points to, it sounds like an intriguing year ahead (and for MMOs in general looking at what expansions and DLC are due)
Largely a waste of time for me. When I make an alt, i like to level it the proper way and experience everything fully.
Like Mordalus, I have never had any issues with the levelling experience. Whilst i understand some of the angst over the NPE, it certainly hasnt destroyed the game for me and some bits enhance the experience I found.
That said, tomes are useful for those with with a larger number of alts or wanting to get a wvw toon up to speed fast