Showing Posts For Rayti.6531:

Gliding feathers question

in Guild Wars 2: Heart of Thorns

Posted by: Rayti.6531

Rayti.6531

I’m still hoping for a glider skin that looks like my Tempered Spinal Blades. Why would an Asura use some basic cloth/paper/whatever glider over a jetpack-like glider?

I would throw gems at them a lot, if they added this skin – and know many others who would. keeping fingers crossed

Racial Abilities!

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Rayti.6531

I would actually like it, if the racial skills were brought more in line with the other skills available in the game and if they were available in all game modes (provided they were balanced properly).

To prevent people from chosing a race based on the racial skills available, I would add one questline for every race, so that every player – regardless of race – can learn the racial skills from all other races. That would also add some content and could even be interesting, depending on the story behind it.

Awesome Screenies

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Rayti.6531

Some very nice screens in here. Here are some of mine (sadly with old FoV settings and my character taking up lots of space very often)

(edited by Rayti.6531)

Bubbles???

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Rayti.6531

It is also known (based on a piece of information more or less hidden in a part of LS2), that the Deep Sea Dragon’s name starts with an “S”, so people started calling him “Steve(n)”, “Sbubbles” or “Selbbub” since then…

I’m curious what name the dragon will end up with

(edited by Rayti.6531)

What happened to the race forums?

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Rayti.6531

Sadly, they removed these subforums a while ago, when they restructured the forums a bit. I miss my Asura forum too ;(

The threads are still available in the archives to read through them:
https://forum-en.gw2archive.eu/forum/archive/charr

Hair-Style Kit Content Temporarily Disabled?

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Rayti.6531

Thank you for the link. It seems there are just a few new hairstyles though (at least by now) – none for Asura, as far as I can see it.

I wouldn’t mind a few more options. I hope the hairstyles will be released soon

Hair-Style Kit Content Temporarily Disabled?

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Rayti.6531

And I was already wondering why I could choose a new gender for my char with my Permanent Hairstyle Kit all of a sudden…

I didn’t see new hair styles though – even though I have to admit I didn’t pay much attention to that, since I was only changing between 2 hair styles to check which one would go better with the wedding outfit…

Does anyone have screens of the new hair styles?

Mentor Badge?

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Rayti.6531

As far as I understand it, the Pact Commander mastery will give you the mentor badge/symbol on the map, a prefix “Mentor” in chat, a speed boost for you and your party members in cities, auto-loot, increased rezz speed on players with a lower level, etc. So it is really meant for PvE content and helping players.

The mentor badge doesn’t have the squad functionality (which you need in case of organized boss runs like Wurm or also for organizing in RP guilds). You also don’t have supply info and such – and as far as I know you also can’t change the colour. No idea if there will be the possibility to use different symbols depending on what you are doing/helping people with.

So yeah, it will be a free PvE tag – not everyone wants to spend 300g if you only need limited functionality (supply info in PvE is kinda useless). So that’s perfect for people who just need the tag for PvE/showing people around/indicating where events are currently up.

I wouldn’t call it redundant. I think the community will find a nice rule set for tag usage -> e.g. guilds who do guild missions use their commander tags, while champ/event farmers will use the new PvE tag… Maybe this way it will be easier to tell apart tags on a map.

Also, depending on how many people actually use their tags for helping out new players, it will be nice for those players to have people they can ask things. There will be trolls too, I guess. But I’ve seen many lfgs offering help to new players. It will help players finding this type of helpful players without lfg (e.g. when they don’t know yet there even is a lfg).

I like the idea and will skill this mastery first, even though I have a commander tag.

(edited by Rayti.6531)

Candy Corn Gobbler requests.

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Rayti.6531

it seams like they removed the possiblity to get wvw exp boosters from it
also they nerfed the amout of boosters you get and instead it gives much more transformations
so you basicly riped us off, you sold us an item to then change it later…
I will try to get a refund from the support as this item is compleatly useless for me now
gj riping off your paying customers anet

You will be met with the same old “you paid for gems, what you did with gems is entirely your choice”…

basically Anet created a currency that you buy with your real life money, you then spend that currency on your items, if said item was changed at any point of time, they owe you nothing as you didn’t buy it with cash, you bought it with gems.

WXP are included in the new EXP booster effect – same goes for the new EXP boost you get from the gobbler – it also gives the WXP – together with the normal EXP and Kill-Streak Boost. It’s just missing in the tooltip.

https://www.reddit.com/r/Guildwars2/comments/3gn1l2/new_data_candy_corn_gobbler_500_pieces_of_candy/ctzp3rh

(edited by Rayti.6531)

Candy Corn Gobbler requests.

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Rayti.6531

I have to say, as someone who purchased the gobbler for WXP back then, I am very happy with the changes.

I stopped using my gobbler when I had all the WvW masteries, since it rarely gave the other interesting boosts (like e.g. EXP for leveling my twinks).

Since yesterday I use the gobbler again. The combined buffs are very nice and since there are less buffs to “roll”, you end up with a quite decent mix of buffs, with decent duration. The new EXP buff seems to be dominant, so it is perfect for anyone who needs to level some low chars, get WXP or simply wants to gain more from PvP reward tracks.

If you really have no use at all for WXP, EXP and PvP reward track progress → think about the masteries in the future!

The only thing that still bothers me about the gobbler is that it has a CD, so it takes ages to eat through your candy. When I read the patch notes, the first thing I hoped was for the CD to be removed…

Lion's Arch is unchanged in Storyline.

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Do people really not know that sepia-tone is a trope to indicate ‘in the past’ anymore?

That’s really sad, honestly.

Yes I do what a sepia tone means, but I’m running with everything turned up to maximum and there was no sepia tone for me. The place was just normal colours.

The sepia tone disappears as soon as you switch off post processing, so I doubt you are running with everything on max (which I understand since post processing looks terrible in some places).

I’m confused as to why you think I’m lying about running everything maxed out, my PC is more than capable of giving me a constant 60fps at maximum settings. Just to see if it had somehow become switched off due to a patch or something I’ve just checked in game. Post processing is set to ‘High’. Everything else is still maxed out too.

I never said that you lied about your settings, I merely voiced my doubt regarding post processing, since it is the first thing that comes to mind when someone doesn’t see an effect which is mostly a post processing effect.

Actually my thought process behind it was that it could either have been switched off by a patch or by yourself ages ago (since it’s ugly) and you just forgot about it. You wouldn’t be the first.

However: If you still don’t see the sepia tone with post processing on High, you could file a bug report.

(edited by Rayti.6531)

Lion's Arch is unchanged in Storyline.

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Rayti.6531

Do people really not know that sepia-tone is a trope to indicate ‘in the past’ anymore?

That’s really sad, honestly.

Yes I do what a sepia tone means, but I’m running with everything turned up to maximum and there was no sepia tone for me. The place was just normal colours.

The sepia tone disappears as soon as you switch off post processing, so I doubt you are running with everything on max (which I understand since post processing looks terrible in some places).

Please Post 7/28 Bug Reports HERE [merged]

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Rayti.6531

Same here. I’m locked out of LS season 2, which I had completely unlocked and finished including the respective achievements.

My hero panel and all skills/traits in it are grayed out. My collections have all been reset… I haven’t checked everything yet, but what I’ve seen so far is enough…

[BUG][Ele] Burning Retreat and RtL are broken

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Rayti.6531

Those don’t/cannot suffer from pathing problems like targeted movement skills like RTL in the first place… Apples and oranges…

It’s very obvious you don’t know anything about game dev so why bother commenting.

Since you seem to know a lot about it, why don’t you just offer suggestions on how they should/could fix it, instead of trying to compare different games/combat mechanics/engines with one another. I bet that would help a bit more than “game xy feels smoother”.

I hope for you that they will find a fix for this issue. I wouldn’t hold my breath though.

[BUG][Ele] Burning Retreat and RtL are broken

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Rayti.6531

I had a look at the games you mentioned as examples. Apart from the fact that those games use totally different combat mechanics, there is not much to cover up for when movement is mostly based on WSAD. The skills are either close range cleaving auto-attacks or differently coloured light beams wich are being aimed directly (in case of strategy FPS at least). Those don’t/cannot suffer from pathing problems like targeted movement skills like RTL in the first place… Apples and oranges…

What happens in shooters though is, that you move normally/lag-free locally and don’t notice the lag in your movement while others see you lag – a lot. So I understand why these games feel smoother for someone with a bad connection in regards to movement.

I doubt ANet can do much about the problems you described, except for tracking your movement/coordinates locally (what I wrote before). I personally think they should have a look at server side lags first though, since it affects ALL players. Finding a fix for problems that only occur when you have a terrible internet connection and high packet loss would be a waste of resources compared to fixing problems that affect the majority.

[BUG][Ele] Burning Retreat and RtL are broken

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Rayti.6531

RTL and Burning Retreat have a mechanic most (targeted) leaps and teleports don’t have.

In case of ground targeted leaps and teleports, the server needs to know your current position, and the position you will end up at (= target position). That’s a fixed point that is being sent to the server on skill cast. In this case, when you have packet loss it very seldomly “snaps” – but it does happen. A very good example for that is lightning pull in Dry Top.

In case of RTL, it seems that multiple points you travel through have to be sent to the server. There might be several reasons why this is necessary, like in order to calculate where you end up if your target moves, etc. etc. and where to apply the final “hit” of the skill. However, if you lose packets on the way that leads to “rubber banding”. You get propelled to the maximum distance of the skill first, and then go back to the point you actually should have ended up at…

I guess the packet with the last position gets resent as soon as the connection is back again, and in the meantime you just end up at the max distance until the server “knows” where your character actually should be. I don’t know how this is really implemented in the background though. But there certainly is a reason why it works the way it does.

It’s similar with Burning Retreat. There are also several points on the path that have to be sent to the server, so that the fire fields are positioned correctly and are not overlapping and the dmg doesn’t tick at such insane rates as it did before the dmg fix. (Depending on how far you travel, there have to be more or less fire fields and the distance between them also varies.)

So you experience the same rubber banding when you lose packets on the way with Burning Retreat. Burning Speed shows the same behaviour, but it is not that noticable due to the shorter distance you travel.

It still all boils down to a bad connection…

I understand the issue you have with these skills, but I doubt they will change the mechanic of those skills with the people with a ping of 200+ms in mind.

EDIT: maybe queueing a certain amount of coordinates locally and resending all of them to the server when the connection problem is over would be a solution. But I don’t know if this wouldn’t cause a huge performance hit, or maybe it is even partly implemented already…?

(edited by Rayti.6531)

[BUG][Ele] Burning Retreat and RtL are broken

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Rayti.6531

Posting it in two different subforums does not make it true. What you are describing is a bad internet connection → in other words: lag

I main an ele btw. and know these problems – they come with a high ping. You can check your ping in the bottom right corner of your options window.

Quality-of-Life thing: AoE circles

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Rayti.6531

My expectation is that Anet will keep adding these boring, ugly orange circles to open world bosses. It’s yet another tacked-on, duct-tape solution to a problem which could have been more creatively solved. Essentially a missed opportunity.

My best compromise I can reasonably ask for is that they limit such orange markers only to open world content of 30+ players. Also add a setting in the graphics tab to lower the opacity of all orange markers from 100% to 0% on a slider. I would keep it around 5-10% personally. Obviously I need to see this crap to dodge it, but I would like the ugly bright intensity to be lowered at my personal preference.

I never felt offended by your post in any way. You made your point very clear (at least to me). In fact, I share your opinion on telegraphs, that it would be much more immersive and interesting if we could see the body language on bosses and predict their actions based on that. All I’m saying is, that in the current state of the game it is unlikely to happen. Orange circles are the easy way out and are most likely to get implemented… Sadly…

Scaling up bosses in size so that you can see their animations is a solution, but can’t be applied to every boss (e.g. Asura end bosses, etc. → that would break immersion even more).

I am no fan of cluttering the beautiful environment with orange circles. But I’d rather have that than not being able to see/predict attacks at all…

I think the wyvern fight in the HoT stress test was a step in the right direction though. As far as I remember it didn’t have circles on the floor but clearly visible projectiles with enough time to dodge them, the belly/throat of the wyvern getting a fiery glow before it breathes fire, a clear animation before it started to use the wind attack…

I hope they generally design bosses like that in the future (in regards to telegraphs).

Quality-of-Life thing: AoE circles

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Rayti.6531

The bosses in GW2 all have that kind of telegraph through animations, the problem is, that this is no single player game but one where ~100 people cover up the bosses’ animations. Add to that the skill effects and it is sometimes even difficult to see in smaller groups.

Also, some projectiles are very difficult to see, depending on the background/environment. That’s why the indicator circles are used.

I for my part would prefer the new orange circles. A prime example where I’d love them is the Asura fractal on the platforms with the harpies. Sometimes, the thin red outlines of the knock back projectile circles are outside the platforms you stand on so you can’t see the circles. Add to that the bright background and the situations where the harpies are above you where you can’t see the telegraph for the projectiles…

I don’t have problems with this fractal, it’s just a good example where filled out circles would be way more visible than thin red outlines.

I understand that these orange circles would annoy some players. Maybe they should generally add an option where you can choose your AoE indicators. But then all circles should be consistent and not mixed together as they are now.

Transmutation Stone Rip-Off

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Same here. I can’t remember ever receiving a free transmutation charge for destroying a skin items. There is a reason why they take up my bank space…

Adding skins to the wardrobe doesn’t do anything but that. It adds the skin to your wardrobe and the skin item remains where it is (e.g. your bank slot). You can use the skin item to transmute the skin for free once. Until you decide to do that, the skin item takes up your space.

Challenging content confirmed

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Rayti.6531

I for my part would be happy with solo modes for all existing dungeons (exp modes) – similar to how they changed Arah story mode by removing parts where more than one player have to “flip a switch, or pull a lever”. Add to that selectable difficulty and scaling/different rewards, and you for sure have some happy customers.

Ofc adding some new dungeons and open world events wouldn’t hurt either.

But I don’t think they should make open world maps overly difficult. We already know this would result in lots of rage on the forums by all those driven out of their comfort zone with such a sudden change. Everyone should be able to chose whether he/she wants to be confronted with difficult content, so instances of any kind, be it dungeons or different modes in the living story episodes, would be a better way to implement that.

Living Story Season 2 too difficult

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Rayti.6531

Windmane is easier to solo. The scaling in this instance is insane. If you really need help, better go in a party of 2 people, not more.

As far as I know the safe spot has been fixed – but I could not tell because I never used it… I just know that the last person I tried to help with the achievements tried climbing the cliff and got ported down from there immediately.

Some tips:

  • Caithe has lots of evades and a projectile reflect skill – read the skill descriptions and use the skills as needed
  • If you are a condi user, the caltrops alone are enough to kill the elementals – kite them through.
  • In the dmg phase – use your chain backstab from stealth – big numbers
  • Take care not to be close to the elementals when they die – that’s where the sand pools will spawn.
  • Watch your minimap – sand walls will be pinged on it
  • Use the projectile reflect when Windmane attacks for extra dmg, instead of just dodging

EDIT:

  • Wind walls can be reflected too – ty Bubi.7942 for reminding me

^This can be dangerous though. It might happen that you jump into the reflected wind wall while swirling around like crazy with your reflect skill… Maybe dodging is safer there…

(edited by Rayti.6531)

PLEASE fix Rhendak's loot

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Rayti.6531

It’s DR. And it was not intended for you to be able to park a character at the end of a mini-dungeon just to skip over everything but the end and get loot, so be careful what you ask for. Probably the easiest way for Arenanet to fix the issue is to port you out of the area if you logout inside of it.

That would be silly. The Rhendak dungeon is just a huge pain in the kitten, and certainly not worth completing every time you want to kill the boss. It’s not “difficult,” per se, but it is definitely a nuisance. If they ported everyone out at the end, then they would need to totally overhaul the way that the place works.

You can easily test event DR in the silverwastes with Red Rock up: escort supply a couple of times; you’ll soon notice that you are getting less karma|xp|coin than you did originally.

It’s less easy to test it with Rhendak, however your description matches the symptoms precisely:

If this is the case, if this is not a bug, then they need to do a much better job of communicating it to the player. You should not have to guess why this is happening, there should be an overt UI cue that pops up, “You will not currently get rewards for this event, here is how you can fix that. . .”

And also, I did not complete the event more than once per day, I would do it only once each day, roughly 23-25 hours apart (basically whenever it was convenient to the other daily activities I do).

The time between your Rhendank kills is irrelevant to the event DR. If this one character is parked there and you do nothing but Rhendak on this character, then DR will hit, regardless of how much you do on your other chars inbetween.

Rotating between chars can help you (like e.g. doing the event twice or thrice on your mesmer, then leave the map and do something else on the mesmer for a while and park another char at Rhendak).

Why can't I hold all these Spirit Shards?

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Google “eggbaron promotion spreadsheet” then come back whenever you’re out of spirit shards and thank me

The one I found uses raw data from april. Am I doing it wrong?

Here’s the working mirror:

Egg Baron Spreadsheet

This could also be the reason some people claim they made huge losses… With raw data from April no wonder…

Living Story Season 2 too difficult

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I did LS 2 with achievements on my ele and I know there are plenty of better eles put there. Some things are easier done with specific professions but all are quite doable.

Nope I still can’t pass that level. Guess I am not 1337 enough to play HoT then.

classic Dunning-Kruger. You do not have to be 1337 to beat this in any way, just not very, very bad.

In that case, I am too bad a player to play HoT then. Don’t want to spend $50 and not enjoy the game.

I’m starting to wonder what’s the point of this thread.

The point of this thread is to point out that some players, like me, are just not good enough to play and enjoy HoT.

Strange, because first you made it look like you were trying to get help for the Hidden Arcana instance. Only after several players in this thread provided help in form of a detailed description of the boss mechanics, asked questions regarding the build and weapon set you used, and even offered to help you with the instance, it became clear that you just came here for the sake of comlaining, with no intention whatsoever to actually use the help provided here.

If you think you wouldn’t enjoy HoT, because you’re not “good enough” to finish instances solo (even though it sounds more like unwilling to get better/learn mechanics/change your build/change utilities/read guides/ etc. which might be required of you for some instances), then maybe you should reconsider why you are playing a game in the first place. Running through an instance pressing 1 and watching cutscenes can’t be it, or is it?

If not, then maybe you should read through the thread you’ve created and even learn something in the process. If, however, this is exactly how you imagine instances should work, then GW2/HoT might really not be for you (which I doubt).

Also:
Apart from the fact that all story instances including related achievements in GW2 + LS are indeed soloable, it is not a bad thing if you can’t finish an instance solo for whatever reason. This is an MMO which provides the possibility to finish story instances in a group when you’re stuck, and you can still use this feature. It might even help you understand the mechanics better and get through the instance on your own next time.

Living Story Season 2 too difficult

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It is soloable. I went in there on many different builds on my ele and didn’t have any problems, regardless of build. The Facet of Light is only difficult when you try to get the achievement and the red facet refuses to spawn for what feels like ages…

What problems are you experiencing, that make it so much more difficult on an ele compared to your ranger? What build are you using? E.g. D/D with healing gear could make the dmg phases more difficult/require you to have more dmg phases, apart from making it more difficult to get out of the AoE in time when the dmg phase ends… Any specifics on build, weapon set, etc. would actually make it easier to give you better advice. The general mechanics of this fight, however, have already been explained perfectly by Niobium.7392

Regarding you not finding any help:

I see Hidden Arcana lfgs on a nearly daily basis on EU servers. No idea about NA though. I’m sure if you opened your own lfg (more than 10 mins) and asked for help nicely, someone would help you. You could also ask around in LA if somebody else needs to do this instance, and if so: team up with those players.

Not all players want something in return. I (and I’m sure many others) would never ask for anything. In my experience there are many nice people in this community who like helping out others.

Super Adventure Box [merged]

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I would love this. I still have baubles and a set of green Tribulation Mode tokens lying around in my bank, just because I didn’t get around to exchange/MF them before the SAB disappeared.

Suggestion: Being able to see our nicknames

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Basically, this game tries to avoid any kind of clutter on your screen which prevents you from taking in your surroundings/the art in this game. I would never want to see my own name in this game…

However, they could add it to the options menu as a checkbox like all the other “show xy names”. The functionality is definitely there, since you can see your name and title when you’ve been targeted by party members.

Dr Who coming to LA ?

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Maybe he has come to LA to hand over the keys for the blue box which is bigger on the inside…

SAB confirmed!

Things we know

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Rayti.6531

Let’s be clear, this version of condition stacking and condi builds being viable in all games modes is a large part of our goal. We just want to make sure we don’t create imbalances that actually make the game less fun. Don’t expect huge balance swings, but rather our balance goal has always been to make more small adjustments.

Since you’re re-balancing conditions, is there any talk about doing something with burning to make it at least a little unique? Right now it’s exactly like bleed, except harder-hitting. There’s no tactical difference.

I liked the idea one other poster had on a different thread—make burning deal more damage to stationary targets, like torment with the formulas flipped. That gives burning a niche, and you can probably just copy-paste the torment code and move some numbers around.

except in pvp standards, no one would stand still, thus, making burning quite utterly useless.

Or you could make a combo and root your enemy in a fire field (I actually need to do this on my X/F condi ele anyway).

Spot the Karka

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How do I get this one? I’ve been standing at the stairs for 20 minutes now, can’t get it and no one knows the answer. People just shooting at the wall around me… x_x

Yeah, got the other 49 out of 50 for the achievement. It seems some people are having trouble but getting it eventually, however I’ve looked at a few sites, looked at a few gif’s, listened to a few people willing to help in chat, and 3hr’s later on this one karka I still don’t have it. I have the timing down pretty well where i nail it a good 1/3 of the time if not better but for some reason or another I just can’t ‘get it.’ maybe make this one a bit easier? not ‘easy’ just ‘easier.’

The problem with this karka is, that it’s not intuitive at all. You basically have to shoot through the balcony the flowers sit on. No line of sight there… It even looks like a bug to me.

Maybe it would be better to place the karka a bit more to the front of the balcony, so you can only hit it from one specific angle where you get line of sight…?

Don’t get me wrong , I already have my “princess” so I don’t need this change. It’s just that as soon as most people have finished the achievement, new players will have a very hard time finding the “soft spot” on their own without sources outside the game.

Old LA setting in instances

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Wow, they finally did it! Nice! Time to do the personal story on my twinks – the way I remember it but with new voice over!

Thank you ANet!

Condition damage - Feedback [merged]

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Odd since bleed wasn’t buffed…

I guess stacking to 1500 isn’t a “Buff” for bleeding

Tell me the class that stacks bleeds that high on their own please? Because I’m pretty sure this is only a buff in PvE. I’m not even sure the condition-cap is even increased in sPvP.

His point is that just the fact that condi is basically stackable unlimited it is a buff no matter what

I wouldn’t call it a buff but finally making conditions work and not negating all dmg that comes from the people who apply bleeding after stack number 25…

That’s true, but that should only be on the pve side, wvw and pvp is totally unbalanced since 2 shots of a condi engi can kill you if you don’t get rid of the condies asap
The problem is that you cannot really counter a condi build atm, because if you don’t use all your removes instantly you die, and after using all of them the condies will be re-applied anyhow and you die, since condies only need to run/Kyle/mostly run away and since they mostly have high tankyness you cannot kill them as raw dmg dealer alone
It took 3 thieves using a backstab with 3k power and 230% crit dmg at 100% crit rate to get a condi ranger half health, but 1 of his traps deals 10K dmg with the first tick of the condis
No this is not made up or anything of such sort, I have it recorded if ppl don’t believe me
The only way to counter a condi is to play a stronger condi or to have him totally oblivious to what’s happening
And that just simply isn’t any balance at all

That’s why I think it’s not the dmg itself that needs to be nerfed, but the amount of stacks certain classes can apply (on their own, not talking about the 1500 cap), and the frequency of it.

Nerfing dmg would not change a thing, except that a few more stacks will be needed to do the job. And since everyone and their granny can apply some kind of conditions… You will get those stacks and still die just as fast.

I still don’t see why direct dmg builds even apply conditions. It would make much more sense to only apply them when you specifically spec for it…

Condition damage - Feedback [merged]

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Posted by: Rayti.6531

Rayti.6531

Odd since bleed wasn’t buffed…

I guess stacking to 1500 isn’t a “Buff” for bleeding

Tell me the class that stacks bleeds that high on their own please? Because I’m pretty sure this is only a buff in PvE. I’m not even sure the condition-cap is even increased in sPvP.

His point is that just the fact that condi is basically stackable unlimited it is a buff no matter what

I wouldn’t call it a buff but finally making conditions work and not negating all dmg that comes from the people who apply bleeding after stack number 25…

Things we know

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Posted by: Rayti.6531

Rayti.6531

I can finally use my condi ele outside WvW roaming, and I like it. I think the main problem right now is the amount of burning some classes can stack, not the dmg of the burning condition itself.

I think the condition application (amount of stacks of each condition every class can apply) generally needs to be looked at. That’s where you can balance things and where all the disparity currently lies.

I even would go as far as to say, that you should need to specifically trait for conditions to even apply them on certain skills, or at least add traits that increase the amount of stacks one can apply with certain skills…

As it is right now, some classes overperform in condition application while many underperform. If condition dmg were nerfed across the board, you would make condition builds useless for the latter…

(edited by Rayti.6531)

Condition damage - Feedback [merged]

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Posted by: Rayti.6531

Rayti.6531

The only condition that really needs to be looked at right now is burning. And even there it would be better to have a look at the amount of stacks some classes can build up and not just nerf the damage across all classes.

I fear however that because of all those people who shout “nerf” on sight of a mechanic they can’t deal with, ANet will probably overnerf condis across the board until they are useless again… It wouldn’t be the first time.

HoT Purchased-Yea Baby

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Posted by: Rayti.6531

Rayti.6531

Anyone else get the Ultimate?

raises her hand

And I regret nothing. Actually it was perfect timing since I wanted to buy 4k gems anyway this week.

(edited by Rayti.6531)

Please make new wvw map optional

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Posted by: Rayti.6531

Rayti.6531

they said that with eotm too. and honestly the new map looks exactly like eotm! and eotm is pve driven and has a ton of pve shrines and pve mobs. the preiviwe and trailers are enough to show that the new map is eotm 2.0. i can see already a ton of pve in it!

EotM is PvD driven, caused by the fact it doesn’t count for PPT. Since it was originally meant as an overflow for those stuck in a queue, there is no reason to defend any objectives there either…

The PvE aspect (which is as miniscule as some “collect xy events”) is ignored by anyone running around there, since most of the events slow down leveling. Basically, what you have in EotM is a huge blob of lemmings knocking on doors, killing guards and keep lords and standing in circles – rinse and repeat. Also a small part of EotM’s map population consists of upscales who get told to get out of real WvW by (more or less) friendly WvW players. These players try out siege mechanics and kill their first few enemies in EotM. Many of these players move to real WvW once they got the hang of it.

i was in eotm beta and me and others wrote to anet as a feedback that eotm was complicated and would favor ktrains because of the long distances u have to go just to get to your group and all the pve mobs and pve reward chests and also that all the pve elements were too much.

I just hope that ANet doesn’t define “too complicated for our player base” based on that feedback. I fail to see the complicated PvE mechanics in EotM/never encountered these mechanics while leveling my alts. As already mentioned, the few PvE mechanics existent there can be (and currently are being) ignored. Since this is however not a real WvW map in the first place it shouldn’t matter that these mechanics exist. To me it looks like EotM was a testing ground for new mechanics and I expect to see the good ones in the new map. There are however many mechanics I don’t hope to see there…

The PvE chests you’re complaining about have probably been added due to the total absence of “rewards” in WvW (compared to PvE rewards). shrugs

The k-train part however is valid – and probably intended. Do you remember all the arguments in WvW between PPT oriented players and k-train players? I do, and I’m glad both have a place to go now. Problem solved.

now all wvw guilds that treat eotm as a joke! its a joke where we go trolling. my zergbusting group goes ther to kill pve scrubs over and over and over. we even spawncamp them and watch them cry and whisper to us that we were so evil and that they just want some karma.
thats what eotm is for us. we troll or level an alt up but we play serious in our borderlands and eb!

I have been in WvW guilds about 90% of my time in this game and can’t remember doing that even once (if you don’t count killing guild groups who went to EotM in order to kill upscales that is). Our time was better invested in real WvW anyway with it counting towards PPT and having real zergs to bust there. Also I have an opinion about trolls killing upscales in EotM which I will refrain from elaborating any further here.

im telling u that this map is probably even worse than eotm because it has now even more jumping elements and places to troll and the meta will be only cc heavies that push people to their death and war/guard/revenent that have massive access to stability.

The only real jumping elements we currently know of are the jumping pads near air keep (which are merely a shortcut). Apart from that your screens show normal structures you can walk on. A short video is hardly a reliable source for deducing the exact amount of “JPs” and PvE mechanics included in the new map.

Regarding the meta: You always need stability evenly distributed to not get knocked around – even now on the current map. I doubt this will change anytime soon. Which other roles there will be can hardly be predicted based on the information currently available…

Please make new wvw map optional

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Posted by: Rayti.6531

Rayti.6531


all i want is that the new wvw map is first made optional until the whole wvw community got to test and play it properly. beta is not sufficient as many of us didnt farm pve for a beta key.

The beta key people farmed in PvE has nothing to do with testing the WvW map. There will be a separate beta/stresstest for the WvW map – and the players for this beta will be selected based on their WvW activity.

Source: https://www.guildwars2.com/en/news/announcing-the-wvw-desert-borderlands-stress-tests/


i can guarantee anet that wvw players will hate this map if they dont remove a lot of the complex pve elements and ai control they put in.

Since the maps will be tested by the most active WvW players (at least according to ANet), this remains to be seen. I however doubt that you can make any reliable statements on the complexity of PvE elements and AI control prior to playing on said map. I recommend waiting for the WvW beta to actually happen and form an opinion based on the outcome of the beta tests. I’m sure, based on your posts in this thread regading you being a true WvW player, that you will be selected to test the new WvW map.

(edited by Rayti.6531)

[Discussion] The extra WvW ranks

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Posted by: Rayti.6531

Rayti.6531

i didn’t like the lootbag OS sharing as i don’t like anything that can give advantages to lootbag hunters for better loots

The OS farm is a problem in itself and should not exist in the first place. I just want to have some use for my rank points, since I spent lots of time to get them (I’m not very much into EotM, so it took a while). Since there are far more rank points to gain than you can use (regardless of the removal of some WvW masteries), a sink for them is never a bad idea… But I see your point.

[Discussion] The extra WvW ranks

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Posted by: Rayti.6531

Rayti.6531

I like that idea. Maybe this MF rank could apply to rank up chests too.

I always found it strange that high rank chests only give greens, especially with the effort it takes to reach a high WvW rank. A slight shift in the loot table (so that you at least get rare gear) would be nice…

Auto-Upgrades Overpowered-Countering?

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Posted by: Rayti.6531

Rayti.6531

I think the auto-upgrade and removal of upgrade costs is a good idea, but not entirely thought-out…

Some random ideas:
The upgrades should not progress at all as long as the “neighbour” camps to an objective are not captured by the owner of said objective.

If one of the camps is captured by the objective owners, the upgrade should progress automatically, but very slowly. If both camps are captured, it should progress faster (at the speed that is intended to be the auto-upgrade speed right now). Each Dolyak reaching the objective should give a boost to the upgrade speed (as intended to be implemented right now).

Another possibility would be, that as soon as the neighbour camps are in enemy hands, the auto-upgrade should drain lots of supplys from the objective (like really sucking it dry very fast), so that defenders actually have a reason to get their camps back asap.

No idea if any of this would be easy to implement. But the announced changes sound like my favourite tasks in WvW (upgrading and defending camps and objectives) will get very uninteresting…

(edited by Rayti.6531)

Staff single target DPS rotation?

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Posted by: Rayti.6531

Rayti.6531

If you use 6 in fire and 6 in air (Lighting Rod) you can do ton of dmg in pve. There is currently a bug in game that makes the lighting rod trait proc from any skill. Check out yourself.

The “bug” you are talking about is most likely not a bug. There are certain creatures (Mordrem Menders, several types of spiders, etc.) that get interrupted by critical hits. Interrupt makes Lightning Rod proc. I guess that’s what you are experiencing.

But Lava Font or Fireball is not an interrupt skill ^^

That’s why I said in my post, that some creatures get interrupted by critical hits. I never mentioned anywhere that auto-hit or Lava Font are interrupt skills… The interrupt simply procs on crit, therefore the “on interrupt” traits proc too.

These are the “young, cub, hatchling, juvenile, etc…” creatures. They are interrupted by any hit. I don’t think this is a bug.

^this

(edited by Rayti.6531)

Rewarding a random sample is in poor taste.

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Posted by: Rayti.6531

Rayti.6531

7- If they did their things right, no one who already had the Heroic, Digital Deluxe or Collector edition should have received the box (since they already got those when they bought their games). I’m not certain about this, so if someone who was in the beta and had one of those game edition can confirm they did not received it?

I participated in the stress test, owned a Digital Deluxe Edition before that and received 2 Heroic Chests via ingame mail yesterday.

What I think that happened:

I had an early access account/pre-order version of GW2 which included the Hero’s Band on character creation. (I’m sure this is also an edition of the game, that now doesn’t exist anymore)

I purchased the Digital Deluxe Edition soon after release, which only included Mini Rytlock, a 2-week Banker Golem on character creation and the Mistfire Elite (+ the Hero’s Band on char creation which I already had through the early access/pre-order edition) at that time. This version/edition of the game also doesn’t seem to exist anymore, since the Digital Deluxe Edition included more in later versions.

Maybe I received a Heroic Chest for each discontinued version of the game I owned before I got the “Beta upgrade”…?

(edited by Rayti.6531)

Staff single target DPS rotation?

in Elementalist

Posted by: Rayti.6531

Rayti.6531

If you use 6 in fire and 6 in air (Lighting Rod) you can do ton of dmg in pve. There is currently a bug in game that makes the lighting rod trait proc from any skill. Check out yourself.

The “bug” you are talking about is most likely not a bug. There are certain creatures (Mordrem Menders, several types of spiders, etc.) that get interrupted by critical hits. Interrupt makes Lightning Rod proc. I guess that’s what you are experiencing.

(edited by Rayti.6531)

Perplexity rune with thieves is glitched.

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Posted by: Rayti.6531

Rayti.6531

Did you actually interrupt anyone with your daze? Because it only is an interrupt when the other player is casting something at the same time and you interrupt that cast with your daze… It also shows “Interrupt!” above the enemey player.

https://wiki.guildwars2.com/wiki/Interrupt

I use this rune myslef in combination with skills that daze, and never had any problems with interrupts caused by daze and the confusion procs. The rune has some other bugs where you eat your own confusion when you get interrupted by basilisk venom, but that’s a different story.

excessive use of chat? or excessive filter?

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Posted by: Rayti.6531

Rayti.6531

more mapchat be fun, but with the all the people just blocking for nothing nowadays it is useless to lift any/change anything with the chat. I literally NEVER gotten an excessive chatting message. And i can type pretty fast.
Stop spam the same thing 5 times over and you be fine… Because thats when the filter kicks in.

Sorry, but you are mistaken. It is enough if the same person writes several lines without anyone writing something inbetween. Also similarity of messages (e.g. all messages containing WP codes) is enough for the filter to kick in.

I’ve got a message block every single time I made event calls in Dry Top after two full runs, sometimes earlier if there was little else going on in map chat. I always altered the format of my event calls so the text doesn’t look the same, but it didn’t really help much.

That’s something that should not happen, especially with more and more maps being added to the game where coordination of some sort is required.

I also know of commanders that got message blocks for normal commanding, e.g. when they are asking for a timer in WvW repeatedly. Same goes for people giving wall/gate status in map/team chat.

Hero panel small weapon & backpiece bug.

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Posted by: Rayti.6531

Rayti.6531

The hero panel shows wrong weapon and backpiece sizes since it has been introduced. In case of Asura it shows them too big – but when you tab out of the preview (e.g. to minipets or something) and tab in again it shows the correct sizes – didn’t know it’s vice-versa with big chars

I’ll try to get some screens from my supersized spinal blades

New to GW2: Is this game balanced 1v1?

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Posted by: Rayti.6531

Rayti.6531

You can imagine the “1v1” aspect a bit like rock – paper – scissors. If you happen to run the counter to the opponents build, you will win (given a comparable skill level to the opponent’s).

However, as mentioned before the PvP aspect of the game is balanced around 5v5 scenarios. There is no official 1v1 mode either. You can however play 1v1 in custom arenas provided by players.

Generally, the balancing in this game is split between game modes (PvP, PvE, WvW). So some skills have different effects depending on whether you use them in PvP, WvW or PvE. One example would be the confusion condition, which does much more damage in PvE than in PvP or WvW.

Also, the balancing is always changing/adapting – there are frequent balancing patches in this game, and therefore a changing meta.

Watchwork Marionette vista is unreachable

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Posted by: Rayti.6531

Rayti.6531

Here’s a video of how to get up there (not mine). Maybe it helps:
https://www.youtube.com/watch?v=ptfMwiFkO1M