In the long term the lack of the trinity makes instances and any other group play boring and shallow to say the least.
People aren’t forced to co operate and work together or strategize like in other mmo’s that we’ve all played in the past.
If you want people to continue playing this game for any length of time you need to bring back the trinity Anet.
You do realize that the vast majority plays GW2 exactly because it allows us to fill all roles instead of limiting us to one?
Boring and shallow is casting a tanking/DPS/healing rotation, to us.
If you find that to be the pinnacle of leet skill then I guess this is the least game you want to look after.
2h axe would be OP for one week then knee-jerk nerfbat down to useless like ranger GS.
I want a one handed spear.
1. Spear Frenzy: Attack foes in a cone with a flurry of strikes.
2. Phalanx Formation: Protect nearby allies, blocking the next attack and knockback nearby foes when you block.
3. Throw Spear: Throw your spear to foe and knock them back. Pierces up to 2 foes.
Yeah, can’t live without it.
However, you could argue that the DPS from the rock dog would tilt it in Ogre’s favor. Also one needs to look at a condition with fury in order to fully evaluate the effective power of both.
Rock dog gets oneshot before it can deal the DPS of 1 bleed stack from precise strikes.
Applying Fury on both builds does not change the difference of effective power between the 2 builds.
In most situations LB wins in my opinion.
Reasons:
1) Pin down 3++ seconds immob can turn tides many times.
I’m looking at you, Warriors that don’t use LB vs Mossman/Captain.
2) Arcing is immune to projectile reflection and instant cast (which means you can toss it and switch to melee no need to wait channel).
3) AoE blind helps negating dmg.
4) Auto hits 1.2k *2 for me which means 2.4k per shot plus double procs on Precise/Rending Strikes, food, sigils etc.
5) Fan pierces and also applies procs thrice.
6) Bleed on pin down from new patch adds 500 DPS
7) Arcing can be cast “backwards” ie while fleeing in the opposite direction
And I’m not counting combustive+blast since you said you don’t use bursts.
The only times I switch to Rifle are when 900 range isn’t enough (frac final boss).
(edited by Red Falcon.8257)
The reason I stopped playing my Guard unless I need it for some fracts is every skillbar is boring.
Sword/Shield with RStrength is my fav setup but possibly the most boring due to long CDs.
Hammer/Mace, cast time on melee autoattacks is terrible design, makes the class clunky especially in endgame where mobility is essential.
GS is dull.
Scept/Staff are ok, tough more of a secondary set.
I believe Powerful Blades should remove 25% CDs on sword, at least we’ll be doing something else than autoattacking.
The build seems very good, but you didn’t post the gear spreadsheet.
Go on http://gw2buildcraft.com and fill your character in.
what about runes in that build?
Ruby orbs, Boon runes, Forge, Earth… the usual.
Oh and btw that build was based on obsolete informations (3 months ago) where Mending was still our go-to heal, nowadays with Surge buffed I’d go with that.
Healing Surge all the way for me.
I feel my 20% damage reduction is enough.
More and you’ll sacrifice a lot of damage which is really really bad for pvp.
I agree that endgame gear should also be obtainable in highfrac.
The hardest content should reward all the goods.
Usual thread where OP mistakes easy content for lack of combat depth.
Here we go…
1) “The game has no roles” is totally wrong. It’s the opposite, we play all roles at the same time: we tank, we heal, we DPS.
2) Try frac50 then come back telling me how terribly your full glass DPS team has failed.
Full DPS teams work only in easymode content.
3) Combos might not be as good as they should but definitely a big buff in endgame.
Water blasts, blindness finishers and lifesteal make hard content much easier.
Combat has a lot more depth than any MMO out there, it’s just that most content of GW2 is not challenging and thus makes it seem there is some flaw but it’s really simply lack of challenging content outside highfrac.
The core issue is that this community is terribly afraid of difficulty.
Every time Anet makes difficult content they cry until it’s toned down to a DPS zergfest.
Anet needs to make hardmodes and give both the EZ community and us content for our required difficulty.
(edited by Red Falcon.8257)
Wear Banner is the way.
1) Graveling knockdown spammers.
2) Veteran Ascalonian Warrior.
3) Harpies.
4) Dredge Oscillators in numbers.
5) Veteran Elementals in snowblind.
1. changes if you are running a Pub or with a not as experienced group.
I hate when guardians don’t know how to play their class. I bring
6. Mending
7. FGJ / Endure Pain
8. Shake it Off
9. Signet of Stamina
0. Signet of RageI find this build to be perfect because it provides a decent heal, 5 condition removals, 1 stun break, and 50% extra dodges. Now, if we have a guardian that actually knows what the hell he is doing, you could get a bit sexy with your skill choice…
Unfortunately, most of them just focus on themselves and a lot of them try going full DPS. That’s great and all, but pure DPS guardian? You might as well go Warrior… T_T
Nah, I run pugs all the times and there is never need for condition removal in frac.
The only place conditions are not a mere nuisance is Imbued but removing burning is pretty much useless as it gets reapplied all the times by either Imbued cheese spams or lava fonts or AoEs… but even there SIO is enough for me.
Thinking about it, the only place I really wanted more condition removal is CM due to those pesky bleed spamming Thieves you find underground.
But yeah, full DPS Guardians are brrrrr terribad.
They don’t deal remotely our damage nor support so what’s the point? Bleh.
Not sure what’s worse between those and shout healers.
There is a lot to improve but the skeleton is good.
1) First thing first. Stop being afraid of conditions.
In 99% of endgame content conditions are rather trivial/ignorable and you won’t need more than one condition removal (I run frac46 with 0 removal so…).
Plus some classes turn conditions to boons which is much better.
I suggest Boon Duration runes for near-permanent SoR upkeep or Ruby Orbs.
2) Sigil of bloodlust relies on you never downing which is detrimental in high-end PvE.
You’ll always be scared of downing so you’ll never deal as much DPS as an high rish taker, plus you can’t abuse the trick to rally on adds/trash.
I really suggest sigil of force. +5% dmg forever is reliable and solid, and gives you 250 Epower.
You can keep bloodlust (tough perception is better if you stack 100% crit chance) on your secondary set.
3) Lung capacity is not needed if you don’t go shout healing (and I hope you don’t, really), Adren Health isn’t worth 15 points waste either.
I would go 20 disc for 9% crit chance/signet trait/fast hands, and 10 arms for Furious Reaction (Vigor > Adren health).
With these changes you are pretty much ready for frac46 (assuming you have the experience for it tho!), have fun.
Both are equally good and will give you different things.
Flurry vs Evis
Flurry will lockdown your opponent which makes him either waste an immobreak or keep him standing for 4+ seconds which means he’s dead.
Evis is a gamble; it could crit for 14k or 5k, it could hit or miss/blocked/dodges… if it lands it’s most likely a win, if it doesn’t oh well.
Leap vs Cyclone
Leap gives great gap closer (or escaper) on low CD and triggers Mobile Strikes.
Cyclone gives you 4% more damage on your target.
Throw Axe vs Hamstring
Throw Axe has range so you’ll close gap sooner and can be used as an opener, while Hamstring can only be landed in melee but will last a lot more.
It all comes down to playstyle in the end, Sword gives you more failsafes, Axe gives you most burst.
Believe me, there was a time when I would waste hours of my time on forums and try arguing with people. It came to a point, I had to explain to a bunch of entitled trolls what an exponential function is, or the concept of diminishing returns. I will not make that mistake again, because people never learn. I’d rather put my time to own use.
Ogre are worse than Ruby Orbs and here is the undeniable evidence:
6194 e.power with Ruby Orbs.
6189 e.power with Ogre runes.
You know, those “entitled trolls” you mentioned earlier are exactly those who push their ideals without checking their facts first and demanding people just takes their word for it.
Try to be more flexible and accept that others may know more or a lot more than you.
There was a time where we didn’t have these tools and stubborn people could push their mathematically wrong opinions without hard counters, but now we do.
(edited by Red Falcon.8257)
Yeah… the only somewhat challenging zone is high level fractals, the remaining 15gb of the game is just flavor content to lvl up / get exotics from a challenge perspective.
I’m pretty sure a single trash mob of GW1 like this can clean up all world of GW2 without dying.
You had to carefully pick every pull, which would contain a prepared team of different classes with a good skillset.
It’s good to have a cool living world but we game for challenges else we would go birdwatching.
Here is my review:
DPS-wise you need a ton of min/maxing before you hit the “respectable DPS” mark.
Your build sits at 3,500 E.Power which is very low, a min/max banner-healing Warrior has 5000.
Even my poor support Guardian has way more DPS.
Plus the fact you use sword (which has much lower DPS than GS/Axe) means you really really need to get the most power possible to get your DPS to be respectable.
Dolyak runes are also very bad in general, there are much better alternatives for defensive purposes like Forge, Earth etc.
If I was to use your same setup I would go like this, you get 1500 more Epower, 20% damage reduction, Furious to get twice as much Flurries in your enemies, and Ruby Orbs (but anything else works, from Boon Duration runes to Forge to Earth etc).
inspiring battle standart : Banners also grant regeneration to allies.
Grants 3 seconds of regeneration, reapplying every 3 seconds.
regeneration : Gain health every second; stacks duration.do each puls of regen stack in duration if put 4 banners closely enough with lets say.. 100% boon duration?
Yes the regen pulse depends on your boon duration stat.
That’s why banners are great, you stack a ton of regeneration duration in a few seconds so even if your team moves away they keep the regen.
Thx guys. So it seems there is not too much to see here… It is sad because it doesn’t help the build variety that this game needs. It seems that the devs had a very hard time to balance GW1 and they tried to simplify it for their next installment. Unfortunately, our creativity through build takes a hit here… And thus the fun too.
I mean sigil of energy is almost mandatory to me (one more dodge/10 sec = invaluable). If everything shares a CD then I think I’m stuck with it.
Goodbye my boons reaper warrior… Goodbye my cleanse on hit warrior… Goodbye my quickness warrior… Goodbye my ultra bleeder warrior… And more…
Let’s try something else.
There is a good amount build variety for Warriors, it just doesn’t come from sigils.
Also GW2 vs GW1 isn’t really a good comparison, as GW2 wins on this.
In GW2 vanilla we have CC specs, healing specs, burst specs, AoE specs, condition specs, tanky specs.
In GW1 vanilla we had basically 3 build archetypes, Axe spike/dps builds, condition/DS spam sword builds, hammer KD builds; and then some secondary class skills mostly the same ones tho (or skills that are now included in Warrior skillset I.E. we dont need to go monk secondary to get condition removal now).
If you played GW1 before any expansions we had really few builds that were good.
Culling will be fixed in march update.
Improved versions of 15 Knight or 15k Platemail.
As for weapon, Deldrimor Shield.
Bleed /burn is GREAT !
http://www.youtube.com/watch?v=Eh4Yzdne4UE
http://www.youtube.com/watch?v=nLWEHP_Lshoeven better melee
It gives me stomach pains to see skill clicking, even more so on a Warrior.
Sure, and then necros should get all their skills and traits on par with warriors/guardians to balance out
.
Lich Form is actually TONS better than Rampage, the main attack alone deals tons of damage.
Plague also gives a ton of survivability.
Minion gives a knockdown every 40s and damage.
I’d gladly trade Rampage with any Necro Elite.
Because a player can competently participate in any aspect of this game without a single piece of Ascended gear, the only grind in this game is a self-imposed one. It really is that simple. It really is.
Can I do the uber challenging fractal level 50 without ascended gear? nope.
If you unlocked lvl 50 fractal you have ascended gear already for you and 40 alts.
If you didn’t, you don’t have enough skill/experience to do it anyways.
Awesome how accessing high fractals forces you to have some experience with lower ones, that way I’m sure I don’t get rookies who want to “do uber challenging frac 50” without having the skill for it.
Lol, teg, quite right.
Here’s a video of Cynical (oZii.2864) on his thief (Sintact) as recorded by someone on another server.http://www.youtube.com/watch?feature=player_embedded&v=ArWxfaeeYu4
Anyone else have a video of a single non-thief harassing a group like this while staying in range and then taking a few down? No? I wonder why that is.
Heck, people’s advice is to CC the thief. That’s a bloody hammer warrior.
Do please note how he is actually playing like he has a brain in this video as opposed to the one he made to “prove” that heartseeker spam is “nothing”.
Please someone hide this video from public.
It’s embarassing for us good Warriors to see such a shameful showcase of lack of skill.
A Warrior using Rifle, no balanced stance, focusing thieves guild instead of thief, fails to use Bull properly, zero mobility and even managed to get killed by a Thief.
As for changes, the only thing I’d like to see is Mug dealing its full damage only if flanking.
A thief should be played stealthily, should not be able to unload a big burst from a frontal approach.
Everything else is fine, I’d actually like to see some buffs to other things so maybe they start using different builds.
It’s a must.
It may not trigger every time, but when it does you’re not going to waypoint.
Not everyone can have high enough skill
They die until they improve.
I don’t want for high-skill mechanics to be made badproof, bads improve or die to more skilled people.
It’s natural selection.
Removing any harder-than-braindead mechanic just because some people want easy counters greatly undermines the depth of PvP.
Not everyone plays a glass cannon thief.
If a Thief can take a 20k burst and not die it means his damage is not really an issue as a Thief must kitten his damage a lot to get that kind of health pool.
It irritates me to read things like these:
I usually never had a clue with how to handle a stealth thief
I would assume breaking stealth upon damage should be a very logical fix
“I don’t have a clue how to counter X so let’s nerf X!”, it really goes to show some people don’t want to learn to counter things they just want to be able to kill X without effort/experience.
Sorry but any of the suggested “fixes” to stealth would make Thieves even more of a joke to kill in WvW.
I already have Rangers as unchallenging opponents that make me feel guilty for killing them, if I could as easily facemelt Thieves it would be really sad.
The only real fix I’d like to see for Thieves is to Mug doing damage only if flanked as it’s a bit off that a Thief can unload such burst while charging frontally – I believe a Thief should only be able to get the best out of himself by doing flanking attacks, Warriors are for frontal warfare.
(edited by Red Falcon.8257)
I agree on some points, though other points are l2p problems.
Urban: Vet Warriors just need to have their initial burst blocked by a Warrior/Guardian.
It’s a very very easy frac.
Bomb side (dredge): Easiest piece of dungeon ever. Even without Guard/Mes/Thief, you simply have your team run up, place bombs and roll away; lose aggro and repeat.
Mossman: While you’re correct that this boss is the ultimate showcase of cheesy gimmickiness, it’s also true it’s quite easy once you learn to spot him on the minimap.
Volcano:
1) Vs vet runners the team just needs proper CC.
Guardian goes wards/root, Warrior goes bolas/kick/stomp/pin down, Necro/Mes grab pull, Ranger uses knockback etc.
Very easy if you force your team to equip ALL CC.
2) Imbued doesn’t require any sort of voice comm.
As long as your team knows the priority is shield>rez>minions>DPS and they tag all minions for rallies it’s basically childproof.
Plus the Warrior trick. Very few know this (actually I don’t recall seeing anyone do this beside me…).
Basically a Warrior/Thief can go full melee on Imbued, and whirl/leap/dodge away when the boss does a “oneshot jump”, and this will lead to the boss not doing anything else than trying to oneshot the Warrior/Thief.
I know I know, this requires a skilled War/Thief, but it makes the fight a joke.
I smile when I see imbued because it’s basically me vs him, a training session for my skills.
Strictly conditional damage increases are not reliable imo.
+10% dmg while <90% / while behind target will not work so many times… I’d rather have good ol’ GW1’s 15/>50, now those were great.
For Warriors: EP+Rush(follows stealthed chars), WA = thief dead.
It’s so easy really, the only easier class to kill is Rangers (but because most of them are terrible).
Both are counterable, you just need to learn how.
Stability: on the large majority of professions it lasts very little so it’s easily kited.
You must look at your opponent’s buffs and if stability is there you don’t use CC until it’s over.
It also can be removed with boon removal abilities, but it’s never really necessary.
Plus a build should never really rely on stuns to win, that would be a poor build.
Stealth: this is somewhat harder to counter for a rookie, but very counterable.
First, Thieves die in 2-3 hits so hitting them thrice will kill them even while they are stealthed.
Second, all classes have some tools to counter stealth skills; Eles have mist/shield, Warriors have sblock/EP, etc.
The main mistake against Thieves is running away or panicking; the hard counter to stealth is popping your anti-burst CDs and well, 3shot them (or 2shot if you’re a warrior).
You may now give up and force yourself to believe it’s a design flaw or learn to do what I told you above.
Nothing will change the fact that those mechanics are easy to counter by experienced players though.
It is the road, not the destination…
;-)Yes. I would not delete any of my characters even if you told me NONE of them would get ascended gear!
+1 to these posts.
OP yours was a knee-jerk reaction to your own inability to find a proper guild that caters to casuals (you can find many even with 400+ players) so you gave up and you’re trying to blame the system.
Well I’m here to tell you the system works, you just failed to understand it and adapt to it… and to find a decent guild, especially.
This is what i use for everything .. including high level FOTM
Huge amounts of Damage 100% Crit chance at all times with 100% fury.. with -20% signet recharged time and lots of armor and toughness! .. cant go wrong
I normally use – Healing Signet, Signet of Stamina, Endure Pain, For Great Justice and Signet of Rage
Good build, though I fear that you’re getting a ton of aggro with that armor.
Unless you run with good Guardians (rare, most are glassy warrior wannabes but some actually have 3600 armor so it’s non-issues)
Dear Laxuar,
- No Grinding: but now there are 60 hours to get 80
Completing content to progress you character to 80 is not grinding.
You’re actually just playing the game.
Now, if you were forced to do fetch tasks to do so it would be grindy, but you aren’t so this point is invalid.
20 hours for exotic gear
Exotics come basically free by just completing lvl 70+ maps and selling the rewards.
30 runs in fractal for ascended rings.
Doing one single fractal run per day for one month (or less, if you don’t want them immediately) isn’t grinding.
You can do all you prefer to get what you want
That’s not what they said.
They said you can play GW2 in the way you want – and is true.
They did not say you get anything by doing anything.
Is better have more character for a better experience of play
This sentence doesn’t make any sense so I’m not sure what to tell you.
Why did you change your philosophy on how this game should be?
They didn’t, you simply misinterpreted completely (if not completely changed sentences) of what they actually said.
Anet never said you create your character and BAM you are lvl 80 with max gear, which is what you’re asking for basically.
Don’t try to make it seem Anet said this because no one would have bothered to buy the game if it was the case.
Nobody plays a game where you’re handed everything up front and have nothing to do thereafter.
Build alts and give them the extra rings.
Done that.
Go do wvw with your fully updated character while waiting for new fractals content if you already have maxed alts too.
Got 5k+ kills in WvW I think I’m pretty bored with it.
I’m fine with fractals I’d just like more rewards to it.
Except for a couple days of crashy crashy laggy laggy (EU server) it was pretty smooth.
thiefs just kittening DESTROY me.
a mesmer is just kitten i drop target every 2 seconds, and they have those illusions which do damage, AND they hit like trucks and portal around constantly.
Do not take offense but those are l2p problems.
Burst Thief is the easiest to kill (maybe second easiest if we include lolrangers), just endure pain their burst and 2shot them.
Mesmer, EP/Sblock the first shatter, learn to spot the real one, win.
D/D Eles are the real challenge. To kill one I needed a total of 57,400 damage last time.
Funny how we’re deemed as “sturdy” yet D/D Eles are the tankiest by far.
many people still don’t try to CC or predict a thief’s movement and actions as they should. I still run into some who don’t seem to have any kind of defensive utility slotted. add to that glass warriors are still the most common from my experience and it is explainable.
that said, any warrior built even slightly defensively has a large advantage over burst thieves, they just are not as prone to do it as guardians, who find it far easier. given two equally skilled opponents in proper builds I find guardians and warriors my toughest opponents when I am in a burst build, and necro’s and guardians when I am in a condition build.
I’m actually near-full GC but I never lost to Thieves unless they got me totally from behind (lol) while EP was on CD and I wasn’t paying attention – but that maybe happened 2-3 times over my 1400 hours.
In any other case they will just CnD+Steal into 0 damage, I whirl for 10k and at this point they either:
- come out of stealth and be hit for 14k eviscerate + Rush(which follows stealth) if they dodge
- use shadow refuge and be hit for 10k+ while inside
- use blinding powder to continue stealthing and I Shieldblock until they unstealth
- try restealthing with CnD that I dodge, and finish them
- escape
S/D thieves I just Balanced stance their whole stuns and blam blam dead.
The only Thieves I feel forced to run from are P/D ones, they just troll you and heal up so it’s not worth the gamble for me.
Depends on the player.
If both players are equally skilled Mesmer will win, because a well played Mes is much stronger than a well-played Engi (good luck beating a tank Mesmer), sadly Ranger is a bit weak from a PvP perspective.
If they are bad well, the fight would be pretty embarassing to look at and pretty much down to luck.
This is WvW tho right?
If sPvP I don’t even consider the fight, the big limitations on stat choice always kept me away from that.
I’m actually happy some skins are hard to get.
And stop using “grind” inappropriately, especially when talking about cosmetic stuff, if you decide to grind a gamble it’s your problem.
Blinds makes your next attack miss.
If you next attack is Stomp, it will miss.
Weapons: Exotic version only lootable in Fractals and account bound.
Armor: None
Trinkets: Tactician Deathstrider for exotic Earrings/Amulet, for ascended versions Fractal rings/back, Laurel Amulets, Guild Mission Earrings.
I for one got Gwen’s Amulet and Ascended Cavalier Capacitator, sitting on 20% DR while not losing much on the DPS department.
I for one I’m very happy with my DPS Warrior with 100% crit chance 250% crit dmg who deals twice as much DPS than any Guardian builds (7005 effective power, NOT counting Fury and Mights), and also love my Support Guardian who makes a team close to immortal as no one else could (perma protection, regen, walls/shields/wards).
But we are in a game where Guardians go full glass with almost no support and Warriors go shout healing with low damage, so expect most suggestions to be around those lines.
(edited by Red Falcon.8257)
Warrior: “Watch Yourself!” (shout) – Allies gain Protection 10s, Aegis 10s and Swiftness 30s. 60s CD.
I use this for 40+ fracs.
Usually either Axe/something or GS as main weapon, LB/rifle as secondary.
Utilities are Endure Pain (never gets off my bar, greatest tool we have by far), FGJ and the other usually changes depending on the next encounter.
Playstyle:
I jump into a a bunch of mobs and EP+megaburst on 5 mobs (HB+WA or Cyclone/Axe auto), roll into 10k arcing arrow+Pin down on melee mob, swap back and burst another time then keep DPSing.
This usually leaves my team in a safe situation where they can DPS a lot without being hit.
In case I have a Guardian I let him be the first puller and just spam damage like a mad viking in a neverending serie with EP timed when I predict a sudden damage spike.
Underwater I love to EP+Balanced stance+Whirl into 10 kraits and burst them for 15k+6k+5k(stun), circle-dodge them and auto attack; this negates their initial burst/CC completely while dealing big DPS to them.
Burst, roll into another burst, roll into another burst… You don’t die, you deal extreme DPS, you avoid your team a lot of damage.
(edited by Red Falcon.8257)
Eviscerate, along with Brawn and Doom sigil, is one of the few (yet happened) knee-jerk nerfs Anet did.
Happened back in BWEs since Warriors were using Bull+HB then switch into sigil intelligence/doom and Evis.
By today’s standards it’s obviously an easy build to counter, but back then Anet got terribly afraid of that gimmick that they did some bad nerfs.
They nerfed Doom sigil making it useless (nobody uses it), Brawn was also made completely worthless, and Eviscerate range was nerfed in a way that it’s actually an impairment to your movement rather than a gap closer when against a moving target.
The other bad nerf was Dancing Dagger; since they couldn’t fix the bug that increased damage when bouncing a lot, they halved its damage and no Thief ever used it again.
Making something too good into something useless nobody use is objectively an overnerf.
Those were panic decisions not well-thought changes, and even though they avoid commenting on this we all know how it went.
I don’t hold it up to them because they were still in their initial phase with GW2 etc. But I believe that 5 months later they should be honest and realize they made a mistake back then, and think of a better solution for those bad changes.
this is not true since the time gating is actually making it impossible for new players to get to where old players are no matter how much they play.
A new player starting from lvl 1 actually gets stuff faster than us.
By the time they are lvl 80 they have 30 laurels so they can buy their ascended amulet right away, they probably also partecipated guild missions so they can buy an earring and then they get rings easily through fractal dailies.