Showing Posts For RedSpectrum.1975:

To Taimi's Creators

in Battle for Lion’s Arch - Aftermath

Posted by: RedSpectrum.1975

RedSpectrum.1975

i too agree that the OP should get the Taimi mini-pet. If enough of us post that, maybe Anet will cave in >_>

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

P/D Thief is op - not complaint thread!

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

kitten bro you beat serane a couple times. 2pro2goplzshow. Show me how to play thief =\

It’s ur thief build for p/d though….

Thiefsmer? ahh. I see i see. Wait don’t i know you in game

I thought your build was P/P….

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

I adore this class

in Necromancer

Posted by: RedSpectrum.1975

RedSpectrum.1975

Hey Death community, some of you may or may not remember a post I made awhile back about how I respect the necromancer for what it has to work with and how well people achieve success. I have finally settled on a build a like, a condition fear necro, near full dire gear with 0/30/20/0/20. I know I know, don’t roll condis, but I honestly loved the playstyle. My main is a thief so off the bat, the necromancer class sounds like something I’d absolutely hate, but it’s because of this opposite spectrum I’ve come to really like this class. I also have a guardian but I’d go far as to say my necromancer is probably my most tankiest character, ironic too since she is the smallest. I love how they can play defensively and offensively at the same time. Now since I haven’t yet delved into the arts of the necromancer as much as my thief, maybe it’s blinding me from the more under-the-surface-flaws many of you have complained about. I’m not going to sit here and say the class is perfect, but I will say that so far, I’m enjoying what this class has to offer.

I won’t go in depth on what I would like to see for starters, many of you have already done that. I would like the Flesh Golem to be more responsive, sometimes it won’t attack unless I make it. I saw a thread about how necros should have confusion. In theory this would really be cool, but I also think extremely controlling. Necromancers are all about that but I mean, discouraging you from attacking while rapidly applying conditions on you sounds a bit too controlling. If anything I think necros should have access to torment. Only one move that gives it is kind of bland as it would be really useful. Necromancers can’t chase so why not give them the option of discouraging running? I’ve had encounters with torment where I had to make the decision to actually stay still and gamble my condi clear to come off of CD because if i ran, the torment would have downed me. Necromancers should delve into that. Literally making people scared to move rather than just applying another damaging condition to increase condi dps. It’s rather hard to use Torment as a tool with how it’s given to the necro rather than just another offensive condition. Maybe apply it to Feats of Corruption or other skills as well?

Another thing I’ve noticed is deathshroud usage. Even as a condi necro I find it useful for bleeds, Doom (best imo), and torment among others. I see comments like “deathshroud is your oh kitten button”. I now know that those who say that haven’t played the necro enough. It’s more than your Oh kitten button, it should be implemented into your fighting style in any way it can benefit you. Shroud dancing is a unique gameplay method in my opinion and it’s part of why the necromancer class is so durable.

In closing, I have really come to enjoy this class, all variations of it. There may be flaws in what not but I figured it would boost your guys’ morale to know that there are people out there who still think that not all is lost. Afterall we all dislike warriors right? A common enemy never hurt anyone.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Convince me!

in Sylvari

Posted by: RedSpectrum.1975

RedSpectrum.1975

Dreadlocks…thats it thats all I should need to say

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

P/D Thief is op - not complaint thread!

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

I made an engineer in pvp a couple weeks ago, first match and I didn’t die once, top 3 for points, like 8 or 9 kills. All I did is run around and drop bombs…. had 0 help with the build.

I wouldn’t say engi is op because of that, just sayin some professions have kitten easy to play builds. Some way more than others (cough warrior cough).

kittening engineers man. They don’t cease to tick me off. Are they OP? No, it’s just that being a thief’s direct counter for the most part, it kinda rustles your jimmies how they are just untouchable. Get near them and get hit with the condi train , choo choo mother kittens

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Why do you dislike PU mesmers

in Profession Balance

Posted by: RedSpectrum.1975

RedSpectrum.1975

OK I can understand some ppl disslike PU mesmers, but no player who have a p/d Thief, signet warrrior or spirit ranger have the right to qq as you basicly play your class survival/dps spec.

Some things ppl Claim here thus is wery wrong. Atleast get the facts correct about PU mesmers.

1 – PU mesmers have several spec, not 1 power or 2 condi. So dont categorice al mesmers who ahve PU afetr this.

2 – PU mesmers dont have awfull condi mangment, tbh a 10-20-30-10-0 PU power mesmer with mantra heal and mantra of condi clearence cant go down to a P/P condi thief as he clear condis so fast.

3 – PU mesmers ARE NOT SLOW, yes condition preplexi ones is but PU power with travaler runes and 1200 range blink + short cd on blink will outrun most classes and spec in the game.

4 – PU mesmers dont have bad burst, tbh crrect specced its possible to have 2650 power, high crit, ~80% crit dmg, you hit like a truck.

5 – PU mesmers is not only a 1 vs 1 spec, some PU spec IS THIS but not al, a 20-20-30 can boonstrip, stealth mates and do wery nice burst. Also apply vuln for the team and cleat teammates conditions.

And tbh most PU builds dont do half as good in a duel where they have to stay in area as they do when they can abuse enviorment and terrain.

One option for PU who deal dmg and move:

/Osicat

Honestly confused with one if your points. You said they can clear condis making P/P pistol thieves worthless yet besides only one set I can think of, there is practically no such thing as a pp condi, did you meanPD condi who can actually apply a lot of conditions? And how would they fare against necros?

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Snuffles 0 Precision BEST THIEF BUILD

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Too often I’ve seen thieves just leave stealth since they literally couldn’t touch me. (this is in PvP I run sword mainly)

People are talking about WvW doe.

Das why I had to put dat in dere doe >_>

Doesn’t it make your examples pointless then? Making an example of oranges when everyone is talking about apples. Because in reality, S/x thief in WvW is really hard to find.

Well the original comment was that D/P shouldn’t lose to S/D. Also the D/P build in question was the trickery one. Which both are run in WvW and PvP. Yes, S thieves are harder to find in WvW but the short discussion (argument actually) was S vs D anyway not necessarily where. I just added the PvP part since I in fact don’t run sword in WvW :P I was being honest.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Why do you dislike PU mesmers

in Profession Balance

Posted by: RedSpectrum.1975

RedSpectrum.1975

it’s not even numbers that are needed, in most cases with PU mesmers, no one likes fighting them due to the sheer amount of time a fight can take.

Well, on the basis of that same logic… let’s nerf the crap out of thief stealth then. On my non-PU Lockdown Mesmer I was just fighting a Thief and after many many minutes (I’ve lost count) I finally managed to kill him. He just constantly stealthed, disengaged, healed up and went back in…

Same with a Warrior the other day, just insane regen and whenever I got him down to 10%, he broke off, rushed off, regen-ed all the way up and started the fight again. Let’s nerf them as well!

Fun? No. But I’m sure you’ll disagree.

/sarcasm on

Hell, let’s nerf any class as I can’t be bothered to L2P on how to counter them.

/sarcasm off

…I’m utterly confused. I didn’t say that I thought they needed to be nerfed, I was just giving my input on why no one likes fighting them. And youre wrong, I do agree that warriors are ridiculous, at least those pesky thieves disappear before running

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Backstab

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Is this a serious thought or were you just wondering?

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Snuffles 0 Precision BEST THIEF BUILD

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Too often I’ve seen thieves just leave stealth since they literally couldn’t touch me. (this is in PvP I run sword mainly)

People are talking about WvW doe.

Das why I had to put dat in dere doe >_>

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

PvP is hidden?

in PvP

Posted by: RedSpectrum.1975

RedSpectrum.1975

When I first got this game I too wondered where this “PvP” was lol

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Having Difficulty Enjoying sPvP (Newbie)

in PvP

Posted by: RedSpectrum.1975

RedSpectrum.1975

In accordance to every thing else that was said, I recommend turning off map and say chat (keep team chat) as you’ll get some pretty hateful and demeaning remarks from time to time which can diminish a person’s morale and deter them from this element of the game.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Why do you dislike PU mesmers

in Profession Balance

Posted by: RedSpectrum.1975

RedSpectrum.1975

PU is just another “no risk/high reward” build in the same group as most condi builds, s/d thief, hambow, and spirit rangers.

People don’t like an over abundance of sustain, especially when it’s purely carried by the class and not the timed play or out play of the user in question (Yes you can time your evades but if you have 5+ evades then as long as your not completely inept you’ll always have a doge ready and almost never worry about wasting them, or worry about them being baited.)

these types of builds in the long term they make glass cannons almost redundant, and why bother running a bunker if you can do a bit more damage?

That all being said PU imo is not actually as bad? In sPvP they will never capture the point against a proper bunker, and in WvW you win by not fighting… sure you don’t get any badges but at least you don’t die?

It does enforce the whole “we’re a team based game” when you need numbers to properly lock something like this down, but it feels so forced or artificial. Either way I don’t like builds like this.

it’s not even numbers that are needed, in most cases with PU mesmers, no one likes fighting them due to the sheer amount of time a fight can take. My most notorious duel I had with one ended with me as the victor…after fifteen minutes. Granted, we both abused stealth, but the constant protections, aegis and evades make them killer to fight. And they have exceptional field control making them incredibly deadly. Such a rewarding feeling when you beat one but most of the time that commitment is not worth it.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Stealth Balance

in Profession Balance

Posted by: RedSpectrum.1975

RedSpectrum.1975

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Snuffles 0 Precision BEST THIEF BUILD

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

I for one actually thought the Sword was superior to any dagger mainhand, especially if you build for the initiative consumption. While they are in stealth trying to gib you, all you need to do is evades a couple times and use some sword #3’s to avoid a backstab. Too often I’ve seen thieves just leave stealth since they literally couldn’t touch me. (this is in PvP I run sword mainly). As soon as they leave stealth they are in the sword’s territory and as for black powder, you can stand just outside the radius to hit them. But let’s face it, dagger is only really a major threat when the thief is in stealth but as I said, you can avoid BS easily.
Heh, fighting swordsmen is so annoying as a BS build :p

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Can't decide - D/P or D/D for roaming

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

General Rule of thumb

D/D: Pros-Basic to get a grasp of, Powerful moreso than D/P, Shines when there are multiple targets to CnD off of

Cons-Few skills to use, Get’s more punishing as amount of targets decrease, it’s most essential attack uses half of your initiative therefore a miss can mean death.

D/P: Pros-Can stealth at will, offers a lot of blinds, has a wide array of tools to use

Cons-For someone new it can’t just be picked up you need to learn what to do with it, less damage than D/D, more initiative consuming than D/D

Important note: DD is easier to just pick up and play with however it hits it’s self-effectiveness very early. What do I mean by this, I mean the weapons can only do so much for you by themselves before it really comes down to just you who will be the reason for failure. That being said, D/D will only give you a powerful stealth stab and a gap closer/finisher. It gives you very little and it’s up to you to compensate with even more practice.

D/P on the other hand offers a much higher self-effectiveness. Yes, it’s harder to pick-up since you need to know what every skill does and when to use them so you don’t run of initiative but it offers so much in terms of tools. The weapon-set does more for you than D/D before the stage comes to where the difference between you and other D/P thieves is the amount of practice you put into the set.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Post your ideas

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Yeah maybe add an international CD in my proposition

Otherwise I forget to say about the 3 of the bow (cluster bomb?) make it back to 1200 range .. we don’t have weapons with 1200 range and the projectile is enough slow for let it too 1200
When I see a poor enginer with just hand grenades have a better range than a bow thats just weird

this is facultativ:
a little boost for scorpion whire, add poison for 5sec because its “scorpion” whire !

or maybe 2 stack of torment for 5sec, because when you whire a person to you generaly the person dont want to be in melee, so he will have the choice to stay in melee and eat your attacks or run away and eat the torment :p

I like your idea with protection, while a bit OP taking things like Sword into account, it would promote a lot more dueling thieves instead of in and out thieves. And to add I think it’s called Scorpion Wire as a reference to scorpion from Mortal Kombat who uses a scorpion chain to pull enemies toward him though I may be wrong. I know Roll for Initiative is a call-out to Dungeons and Dragons. Either way our thieves should say “Get over here!”

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Let's theorycraft together :D

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Thanks for the builds guys, it’s really a breath of fresh air from the usual meta. I’ll be sure to try them out. Someone said something about the SB? I understand it’s niche but you also mentioned for tPvP, this is a theory sPvP build so we can go somewhat casual here.

To the topic:

On topic: I do not think S/x works good with CS and 30 Trickery seems pretty mandatory especially with swords.

AA will beyour main damage anyway and since you will go into melee range poison on steal and weakness on poison in DA will drastically reduce the damage you take which will give youmore uptime for AA and a decent way to get healing reduction via poison.

You will probably need the extra healing and extra damage on mug, Steal daze cnd TS daze switch weapon PW will be your “nuke”, while you evande and AA the rest of the time.
S/P interupts to “peel” enemies off your teammates…

Yes, I was thinking the same thing. Trickery should actually take priority first. If anything, mainly for the 15 initiative. However should we try to go full 30 for sleight of hand? I personally think we may be able to ditch it. But I’m sure you guys would suggest Bountiful theft at the very least?

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Let's theorycraft together :D

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Background info:
“RedSpectrum has gone mad, we need to put him down now.”
No no fellow players I have not gone mad, I have grown a bit experimental though. I’ve been seeing a lot of hate going around in general so I want to see if this can happen. I propose that we theorycraft a build together. Why? I for one am curious to see the mentality per se behind some of the builds we’ve got going around and those behind them.

To start off, this will be a PvP build, sPvP to be specific since I doubt this’ll be meta as it stands since what we have currently fits us for the current PvP meta. However, that doesn’t mean it cannot be effective and fun to use. As ideas and general consensus are made, I’ll update the OP with the build. Hopefully, if this gets done I can try this baby out I believe the hardest part is starting so I’ll put forth my idea:

I want to use something I never see in general, now don’t jump out of your chairs now, but I think we can try a S/D|S/P build. The main utilities of the sword are kept while offering the more defensively offensive playstyle of SD and the offensively defensive playstyle of SP to essentially give us more power and blinds as well as interrupts when needed or more evasion and some boon control when needed. I really want to do this combo but if anyone has any other ideas you can list them. However, if all is good, I think the traits are a good place to start.
An obvious 0 in SA. But should we put some points in DA? Maybe only 10? Or maybe none at all. Even still I’m fairly certain a full 30 in CS should be implemented. So so far what I think is that this should be:
EDIT: Trickery will be assessed first

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

(edited by RedSpectrum.1975)

Post your ideas

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

By this disposition then, how I would play a DD thief is sparingly using stealth. In fact, I’d only use it after I CnD since they would know when I’m about to backstab. Yet at the same time I wouldn’t need to CnD, This is what I like, I was also a fan of the venom on F skills I read awhile back.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Came across another warrior I couldn't beat

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

ITT: A thief actually complains about another class being able to run away when they get low health.

Shoo shoo, back to the necromancer forums for you Oozo. Bad Oozo.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Post your ideas

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

I’m curious. For the sake of discussion, if Anet let you come up with new skills that could be swapped out to make some weapon sets as viable as our most synergistic set, what would those skills be? An alternative to Death Blossom perhaps? Or maybe and alternative to the other four as well so DD condi has more options? How would P/P get some love? I’m curious.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Stealth and its flaw

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Im almost positive tainted shackles doesnt show the lines when you are using it on a stealthed victim. Yes you see it when used on you, but they dont see them so they dont know where you are.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Reason thieves need a nerf

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

After trying out guardian for the first time for about 27 games today.
Seeing how easy it is to apply block, blind and invulnerability everytime the thief enters stealth and in other ways screwing up the entered stealth for the thief (aoe damage).
I completely disagree about the reveal on block part.

I however find Blackpowder quite strong with its frequent pulses of blind, mitigates pretty much 100% of all your attacks if you touch it.
Easy access to stealth, yes annoying, but so is my easy access to blinds, blocks and insane burst.

I really enjoyed my thief hunt earlier.

At one point a thief was “perma-stealthing” at a capture point. I pretty much just jumped around and spammed attacks, with some facerolling involved, avoided some backstabs. And suddenly everything got silent.. and 5 seconds later the thief appears next to me throwing rocks.

Ohp see right there tells me you haven’t touched the thief class once in your life, they throw knives when down, everything you say from now on bares no weight, smh filthy cashulz these days

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Reason thieves need a nerf

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Don’t forget that statistically, most of the community plays warriors. That is a fact. Second, you second point, I can somewhat agree with though no entirely. In other words you want the stealth to be applied as soon as the heartseeker is activated, that way is HS connects, revealed will proc. As for your first point I never agree the people that want to nerf this.

What i am most impressed about though is the title. You said ‘thieves’ and not ‘thiefs’ or ‘thieefs’ or ‘theifs’ or ‘theephz’ or ‘teefs’ or ‘theephs’ or ‘lolwarriors’ or ‘thiephs’ Nice job on that one OP

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Amonator's SD Thief Build

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Kiwi’s are delicious

and adorable because they’re fuzzy.

Wait the fruit or the bird? Actually both are cute and fuzzy, but only one is delicious.

Both, and both are.

No Doggie, we don’t eat the kiwis, only the kiwis, not the other ones.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

My Impressions of Thief and Stealth

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Here we go. Can’t anybody just l2p and get over with it? It’s been a year people hav-wait….what? Someone who actually has tried the class out and learned how not-so-easy it is. Well I…I was going to….um…uh thanks?…..I’m going to leave now -puts on cloak and runs-

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

New Thief Elite Skill Idea

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Personally is rather have an elite signet. Like reduced CC effects on its passive. Stability/regen/a stun break on activation

This has potential

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Need help for pvp thief

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

More info on whether this is spvp or WvW would help. Also give him meta builds not brews… He can adjust as he learns

Not to come off as a smart aleck or anything but the thread title says he wants a pvp build so I gave him one. I actually take things literally :p he could’ve meant general pvp but I always read it as actual pvp and not wvw, regardless this is a sPvP build
As for whether or not it’s meta however, I am unsure but it does work albeit not as it used to I’m sure with the sword mainhand need to IR, worst comes to worst OP, the thief build sticky on this sub forum will help you, in fact I think Arganthium even created it so you can find his build there.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

(edited by RedSpectrum.1975)

Need help for pvp thief

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Arganthiums build works like a charm actually: 10/0/0/30/30 SD SBwith withdraw shadow step inf signet and roll for ini. I’ve been using it lately and it works surprisingly well and I’ve had a lot of fun

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

My First Attempt at This Kind of Video

in Community Creations

Posted by: RedSpectrum.1975

RedSpectrum.1975

Everyone else said everything so yeah, great tips and overall fights. Im a stealth thief in wvw, acro in pvp, but its always nice to see an acro brother, keep it up

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Amonator's SD Thief Build

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Kiwi’s are delicious

and adorable because they’re fuzzy.

Wait the fruit or the bird? Actually both are cute and fuzzy, but only one is delicious.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

D/D vs. D/P

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

I would suggest Yishis lastest video of him WvW Roaming. There is a duel of him with a D/P Thief and he explains how to deal with them while the fight is going.

Here’s a link: http://www.youtube.com/watch?v=NEEYhovtwBo

So much this. I was too scared of DP thieves as a fellow DD, heck I even still try to avoid them, but after that video I am not helpless. In fact thanks to that beautiful man I actually won a fight against a couple DP thieves, and when I say won I mean made them retreat, and held my own against SD thieves (with a little tricks of my own I felt necessary to use). The trick is when they go in stealth, start AA’ing where you think they are running at you. The trick here is to make them eat a lot of your autoattacks. When you feel they are bout to backstab or close to that point, dodge out of the way and immediately turn around. If they facestab you, this is actually a good thing, they shouldnt immediately place another blackpowder down for fear of ini depletion so as soon as they are on top of you, this is your chance to CnD and gain stealth but it is crucial that you steal a tuft of hair from them whenever you can, while you’re AA’ing, about to CnD whenever, just make sure you get that hair. Dont worry if they BP while you are still in stealth, you can still hit them just outside the radius. But the take home here is that AA’ing is so key, it helps clear blinds and let’s you know when the thief is nearby and deals good damage. The Autoattack if your friend. Also, If you are in stealth and they HS to stealth, try to BS where they land for a BS. Of course try to position yourself to avoid or mitigate a oncoming BS, also, tufts of hair are key for obvious reasons.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

New thief build made-Teef OP

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Wait….why does this have standard 12 initiative……RAGE!!

Yeah noticed that too while roaming the other day, must have bugged after I selected Combustive shot.

Although it doesn’t show anywhere, combustive shot contains Cleansing Ire, somehow it’s not ground targeted though and makes a huge fireball come out of the thiefs kitten .

I am dissapointed with your noob build of using GS AA, change it to Axe AA NAO!

Edit: And BS should be a non-channeled 100HB, with cleave ofc.

Well, I’m waiting for 2H axes to be implemented in the game. The 1h axes do poor
backstab dmg compared to GS which one shots full bunk guardians.

Does this require food or no? And also, how does this build work in zergs?

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

New Thief Elite Skill Idea

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Really? I believe that Thief is one of few classes that actually has pretty much nice elite skills.
Maybe it’s a compensation for crap base skills on d/d build -.-

daggerstorm is good for zergs yes and on a semi fair cooldown.

thieves guild i think should be 180s cooldown so a thief can atleast use it 2x in 1 SPVP match. i dont care what people say about this…they are weaker than mesmer clones/phants and ranger pets….they only get 1 util each and hit for 108 on the gunner and 220ish on the dagger thief. not alot. its less powerful than supply crate….less powerful than the moa morph…. and many others. people just get annoyed bc the thief scorp wire is more accurate and time better than human scorp wire. which is sad.

BV needs to be redone entirely. it is hands down….and no argument here (unless ur REALLY bad at math) the WORST stun in the entire game across all players at all times.

so id give the thief elites a 6.5 out of 10 having only 1 good elite thats usable however its only usable in large zergs which limits it.

TG is on a 180 second cooldown

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

New thief build made-Teef OP

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Even this build is UP compared to Warriors …

True, 30/30/30/30/30 can provide a good challenge to a skilled warrior.
But we needed something stronger, something that could take down warriors with ease.

After closing in on 3000 hours in the game, I’ve finally come up with the build. I’ve both played thief and warrior to learn how to master them, theorycrafted for 20 hours every sunday, to finally achieve this build so many thieves seem to have, the build that has insane regen, insane mobility, insane condition removal, permastealth, permablind and backstabs for 17k.

So here it is… The Almighty… The legendary….
40/40/35/40/40 – GS/P + SB

Wait….why does this have standard 12 initiative……RAGE!!

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

New Thief Elite Skill Idea

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

For constructive criticism, I’d have to say that this is a less than stellar idea. How long do you propose the elite skill stealths you for? If it’s the traditional 3 seconds heck let’s put it on par with Mass Invis and say 5, then after that short amount of time people would see the real thief appear and can safely ignore the elite since it does no damage. And it would only “attack” when you did anyway so it would be absolutely no threat. Furthermore, it dies once you become revealed is something that makes this sour. If a thief goes in stealth, it’s usually to follow up with an attack. Why don’t I just Cloak and Dagger, Blinding powder, Hide in Shadows, Blackpowder/heartseeker, smokescreen/heartseeker, heck even shadow refuge to open up an attack instead of using an elite skill that puts it on a ridiculously long cooldown for little usefulness to the problem I’m being faced with. Not to mention that those set you up for stealth to do damage, your elite skill, once poeple figure it out, will actually prevent you from doing damage since they know exactly what you’ll be doing. If the clone is running at them, so are you. It’s basically a big warning sign letting them know “Hey get ready to dodge!”
Finally, thieves shouldn’t get clones imo, mesmers get clones and stealth for a reason. Lore-wise, both professions use Deception Magic but even though mesmers can stealth, we can stealth far more in the same amount of time and have even more shadowsteps. Mesmers are also about confusion and mental manipulation whereas thieves are about speed and positioning, but no one cares about lore so I won’t go into that territory.
Overall I don’t think this would be a good idea. It lacks usefulness or rather loses usefulness very quickly, has it’s niche filled already by other utilities and those same utilities have much shorter cooldowns while offering essentially the same thing. You could argue that the clone would help in confusing players to help add new tactics to battle, I could argue that after a time people will already know what’s happening when they see a thief do a cast animation, disappear and then re-appear less than a second later, much shorter than a thief stealth should last. Let alone giving yourself away.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Miasma is Saving people

in Battle for Lion’s Arch - Aftermath

Posted by: RedSpectrum.1975

RedSpectrum.1975

All the rage that will happen if an elder dragon has nothing to do with the LS after all the hype, digging and speculation :p

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Your Best Screenshots?

in Guild Wars 2 Discussion

Posted by: RedSpectrum.1975

RedSpectrum.1975

My thief was in awe after she had endured a ton of ghosts and traps only to finally come across Captain Fawcett’s lost treasure ship. I hope the now dead Fawcett, who looks quite comfy in his throne, wouldn’t mind if she grabbed a couple souvenirs for the road? Meanwhile my guardian was off slaying undead in a bleak and unwelcoming environment. Even the smallest rays of sunshine can give a person morale though…

Attachments:

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

(edited by RedSpectrum.1975)

Only for WwW

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Did you tell the enemy server not to attack you to see if you could kill the champ?

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Damage of autoattack-chains

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

I believe the sword’s AA is a bit stronger HOWEVER the dagger’s AA is faster so it can be argued that the Dagger has a better DPS once time passes by for it to supersede the sword.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Whirling Axe: what to do?

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Save it for when they charge dat killshot then be amazed.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

New thief build made-Teef OP

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

I tried your build man, really nice kitten fake.

I set exactly the same as yours but i can not crit 20k backstab in a full tank guardian.

Something is wrong with traits probably.

Sigh, I knew there was a kink…..venous strength perhaps when precasting BV? And are you sure you using Dagger mainhand and not sword mainhand or SB?

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Clone/Phant problem

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

IDK … what im saying is…it wasnt lag or a slow channel or precast before invis. im talking i stacked invis even once….it was def AFTER invis. several seconds. idk many mesmer skills fromt he attack end but only from defense. i know none of them channel 4-5 secs+ …do they?

I think that joke went over your head, regardless I’ll have to check this later when I log. Haven’t seen too many mesmers lately. For some reason I see an abundance of warriors though.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Clone/Phant problem

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

kibbles i said that wasnt it. i have been playing since day 1….. i have won tournements…i have full ascend…full legendaries… im not a nub.

i said there was some kind of anomaly … ill try go back and get a video today.

So if they used another focus this problem wouldn’t happen?

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

New thief build made-Teef OP

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

So I’ve been looking at the forums and it seems people want to know exactly what build it is that the thief has that’s supposedly killing everybody. After a ton of theory crafting I believe I have found it. Can you guys correct me or give any critiques as to what should be changed?

Okay, so this build is 30/30/30/30/30.
For Deadly arts, I believed people were facing thieves using Mug for starters.
Dagger training was also a popular for that extra burst. Also, Improvisation for the increase when wielding a bundle. So for the first tree, we have
DA: III, VII, IX

With me so far? Okay the critical strikes tree needed to be used since, coupled with Deadly Arts, gives insane amounts of burst.
The traits for this one weren’t hard your tree should look something like this:
CS: I, VI, XI however Hidden Killer is a nice alternative

Shadow Arts is essential for the amount of stealth we’ve been doing so once again let’s set this up:
SA: IV, VI, XI for the regen in stealth and condi cleansing as well as blinds. This gives the classic “Left and came back with full health” sch-peel

The Acrobatics tree is arguably just as important kitten since this is how we get hp and also how us stealth thieves simultaneously have a ton of evasions to boot making us near impossible to hit. This took some thinking but I’ve settled on
AC: I,VII,XI I chose I for WvW builds, otherwise power of inertia is preferred. Once again this will give your thief much health and even more condi removal with a bit more evades to boot.

Ah Trickery, the forbidden fruit.
Trickery:V, VII, XII this will give us even more power, reduce our steal and give us even more boon stealing with a daze, regardless of aegis or stability.

Gear: All Zerk until nerf happens then I’ll need to change but all Zerk for now with runes of scholar, though, Lyssa may be better. Traveleres as well and Divinity’s may help with the well rounded-ness

Weapons: You should have DD/DP/SD/SB
I chose four wepaons since we need to be able to use all of our gimmicks in the same fight. DP will allow us to stealth easier and set up more blinds. DD will allow us to burst even better than DP with the addition of CnD, while SD will give us the evades we need to continuously evade if the event comes that we don’t feel like stealthing during the fight anymore. SP can be an alternative if you desire. SB is pretty basic.

Utility: Withdraw works well here but Hide in Shadows is another good one. Im going to go with HiS for now though. Shadow Step, Shadow Refuge, Infiltrator’s signet/blinding powder: pretty basic set up

Elite: Basilisk Venom duh, we always use this. Any thief that doesn’t use this isn’t a thief. But if you are a thief and still don’t use this, use TG or DS depending on the day of the week, I have a chart that follows through with this:
Monday-DS
Tuesday-TG
Wednesday-TG
Thursday-DS
Friday-DS
Saturday-TG
Sunday-N/A

Thanks in advance for the help guys

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

Came across another warrior I couldn't beat

in Thief

Posted by: RedSpectrum.1975

RedSpectrum.1975

Yea good point, also the amount of invisibility Warrior has is game changing. Oh no thats thieves. Literally the thing you all seem to forget. Yea we have much better stat balance but you can just go invis and drop massive dps spikes. Sadly most thieves are only good for dropping noobs so OP obviously just met a warrior who wasn’t a kitten .

Invis, then drop massive dps spikes. Then what after we are revealed? At least a warrior can do massive dps bursts no matter what side they are facing, and then keep doing massive damage. On top of other good stats.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

thief perma blind..

in Profession Balance

Posted by: RedSpectrum.1975

RedSpectrum.1975

Not necessarily 1v10 if he can’t reliably finish all of you. Just more of one person trolling 10 people who honestly should have had the tools to stop him.

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

[Thief] Shadow Return/Infiltrator's Return

in Profession Balance

Posted by: RedSpectrum.1975

RedSpectrum.1975

Yes, yes, i think you’ve done well. I appreciate you pushing my idea
Thank you.

I think….
We should, every day, post 1 skill or trait that the thief has, and come up with a reason that it’s OP.
That should speed up the process of the thief getting deleted and i think it would be fun for everyone

I shouldn’t have mentioned it was a double stun break…..

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]

[Thief] Shadow Return/Infiltrator's Return

in Profession Balance

Posted by: RedSpectrum.1975

RedSpectrum.1975

I personally think that the duration of these two skills should be swapped. As it is currently, IR has a duration of 15 seconds while SR has a duration of 10 seconds. Granted, the latter is a double stun break, it is however on a 50 second cooldown, while the former can be used repeatedly. What do you guys think?

Shawtell, Zen Verani, Rayshia Howen, Iyado, Colace Nzoir, Arteel Fyrien [Teef]