LS is intended more for casual players, who level slowly and many of whom have not even visited Orr at all. Aside from teleports into relatively sheltered areas that uplevel toons (like the early LS chapter taking place in Southsun) it seems that the Devs constructing the stories wanted to concentrate on lower level zones that are more familiar and easier for casuals to access.
A year into the LS, more people have reached max level on at least one toon, so the second story may venture into high level areas more often.
Actually, they didn’t (maybe they changed their opinion on it) want any part of the LS to take place in Orr because players used to complain about fighting too many risen. That’s why there’s barely (if any) any related content to the LS/Holidays content added in Orr.
They could give you Keg brawl with guildies, but you would not be able to progress any achievements while in the guild version. Would you still want to play in the guild mode?
It’s not like random players used to (because I didn’t play this for months) purposely farm those achievements.
Oh wait…
Achievements regarding those mini games already have no meaning at all. Most (if not all) achievements in this game have no real meaning behind them because it’s either a matter of time, money, or leeching on a team/server. And cheating ( it is sad to “cheat” in a mini-game designed to be fun).
Just stacking on a commander for a head count can be kind of hard. Between people who don’t want to stop running around aimlessly and those thinking the range is /supplyinfo is 1200…But then again, it’s not always easy in WvW too >.>
You just have to explain and repeat over and over again.
Failing lane 1 is depressing…You have to be really bad to fail it. Thus people who aren’t too good, but at least know how to read should be there.
Lane 2 is a bit harder, but it’s all about reading comprehension. Once again, people who aren’t too great should be in this lane.
Lane 3 should be ready to do their warden, or Warden II in case lane 2 messes up.
Ideally, not too good players from lane 1 should move to lane 3 once it’s done, and good players from lane 3 should move to lane 1, once lane 3 is done. That way champions won’t pass through, and not too good players won’t be a burden during the harder fights.
(It’s not to sound elitist, because those fights are easy. But if you are having a hard time during the first or second fight, you might end up being a burden during the last fights).
I’m kind of lost. How many obsidian shards do you need ? Do you craft a legendary every week ?
No amount of anything can say for sure if a commander is a good commander.
People shouldn’t be so clueless as to follow a terrible commander. If they follow his every move, they are just as terrible as him.
And if you really wanted good commanders, you’d buy a tag (since it’s so easy to get one) and build your reputation.
i find it really funny how you say don’t build sieg where it can be AoE’d… well NO kitten WATSON, that is what topic is about… in many towers/keeeps there is NO decent place to put sieg w/o it being either completely useless or getting destroyed by enemy aoe
Did you even read all of it or just wanted to respond quickly ?
I’m not going to draw you a picture because I don’t have the time for this, but they were attacking east wall. I told you to build ACs on north wall, which is bigger and harder to hit and also completely out of their way. Once they break down the wall and rush in, you can kill them with AC.
If you actually read my post, you would have realized that I meant to not build siege clumped up together.
And you couldn’t jump down ? Most profession have so many invulnerability skills they could easily jump down and take away the catas health little by little. Don’t expect great results at first, but siege can’t regen so it’s better than standing around doing nothing.
(edited by RedStar.4218)
Considering this would aid tremendously in getting map completion for alts (Gift of Exploration) I find myself leaning against this idea. I’m not completely sure why… just feel to be honest…
Generally WP aren’t what’s holding back map completion. Even in Orr the “hard to get” WP are most of time contested, so you won’t be able to get the PoI not too far from there (and PoI aren’t also a bother when trying to get map completion in Orr).
If you are getting killed by a bad player using a thief, I’m sorry to say this but you aren’t great yourself.
Bad players playing thieves are easy kills because they think they are invincible with their stealth and get confused when you manage to hit them even when they are stealthed or when you are able to predict their movement.
“But he used backstab on me and I died”…that’s a terrible mistake on your part to not move around with a skill bar adapted to fighting a thief when moving around in WvW.
As for an enemy using stealth to rez it’s friend, just keep hitting where they are. And if you are fighting a thief, don’t even bother trying to finish him, just kill him.
If you want to play this game and get money, you got to learn how to be effective. Which means finding a guild effective at doing dungeons and knowing how to do meta events.
If you want to get gold fast but not play the game, then have fun with the TP.
What she saw was the ghost of abaddon obviously Abaddon who turned shiro, Varesh and Kilbron mad. He is back we are allllll dooooooomed 8D
What a “great” retcon this would be considering the amount of times they said Abaddon would never show its face in the future ever again.
This was made for weapons back in GW1 (link: http://www.guildwars.com/events/contests/designaweapon07/) but…..you probably know how it ends.
Hmm I thought you were going to say “like the bone dragon staff or the ice crown ”.
Well on GoM things have been way worse. In fact, thanks to the leagues things have become incredibly better. Even if we had our ups and downs since then, it’s not been as worse as before the leagues began.
And since it ended, things got even better. Which surprised me, so I’m happy.
- The dungeon has a fixed time. It ends after the time has passed.
So no afk or wandering around ? That’s not fun. A time based limit is terrible almost every time, it’s a cheap way to increase difficulty.
If they added CC and boon removing/corrupting attacks, pulls and boons to bosses, it would be interesting.
But right now we have bosses with :
-one shot attacks that can be dodged
-one shot attacks that are spammable and way too hard to see between all the effects in this game (Hey Alphard)
-boons that you can’t remove because they get reapplied constantly, but they don’t even really bother you
-way too much health
The bosses in AC are pretty good, unfortunately most players use cheap exploits to beat them (and sometime, it’s not even that effective). Frost and Turmaine (CM bosses) aren’t too bad, but once again, players exploit those fights.
Tazza (SE) is terrible. There’s absolutely nothing interesting. Her attacks are terribly easy to move out, her health is way too high and she doesn’t even drop a chest. The destroyer isn’t really interesting either (to think PuGs used to range it…).
So the consensus is I should stop playing, instead of expecting the developers to add more content for people who do not like pugging, or zerg trains. Maybe a dev should weigh in and tell me why I shouldn’t quit… maybe they don’t care since they already have my money… I will give it until the update on the 21st, and then make my decision.
ps. anyone else who decides to post, read the whole kitten thread first before you do.
Can you give me some insight at something not for PuGs or zerg trains ? Every PvE event has the potential to become a zerg train.
You don’t want to join a guild to do dungeons.
So that leaves us with solo personal story or at least personal instance. You want another Canach ? Don’t tell me you had fun during that. Or at the other end, Liadri ?
Oh I forgot about that one. Yet it’s such a nice example of players complaining the game is too easy then QQ’ing that dungeon is too hard.
In this game PuGs won’t get better because Anet isn’t hard enough on them. They let them get away with the most ridiculous stuff. More than a year later, most PuGs still can’t do Frost (CM p1 boss) without getting on their precious rock or can’t even do the freaking kegs in CM p2 without trying to exploit it when it’s as easy as running on the circle and dropping your keg on it.
Interesting… I’d like to see the latest numbers for this.
One thing I’m pretty sure is that there’s even less Charr now. Some players have deleted theirs when they realized that Anet wasn’t going to make an effort to make their armor bearable, and newer players probably realized how terrible 98% of armor looked on Charr before creating a Human.
Free server transfers will make everything worse.
Most servers are empty because players on those servers are guesting on another server because their server seems empty (making it a never ending loop).
And WvW is a terrible way to judge a server population because a lot of players stop playing when their world has to fight to win and only show their head when everything’s going perfectly.
Join a guild, there are dozens of guilds recruiting on this forum and in game.
This is a MMO, you can’t do it all on yourself. In GW1 you could because you had heroes (some might argue you couldn’t use them to clear everything, but if you were good enough, you could) and they won’t add heroes in this game.
You can’t say the game is easy when you completed stuff that was designed to be incredibly easy.
Stability isn’t hard to use. It won’t affect those who skip them and it will make the situation worse.
And unlimited leash will see new stacking places (and countless of exploits).
If Anet wants us to fight, they can just close the door. And give CC to make fights more like fights, with corrupt boons to deal with stability and might stacking. But they won’t. Because those who QQ this game is too easy will QQ that it became too hard, until they find a way to exploit it or they will simply stop doing it (like AC).
They have been on holidays, give them some time…I’m impatient to finally have this but really, give them to get back to work and make sure we won’t lose 20+ ranks when they do this (Oh I’m sure there will be bugs with losing ranks and people who completely forgot that the first 4 ranks only need 1k WXP).
Eles are used to destroy siege on walls, use water to heal rammers and static field to speed boost zergs.
If you want to talk about zerg fights, in the end your gear doesn’t matter. What matters is your capacity at using your skills and positioning to survive.
A few things for everyone :
-When you die, you probably won’t get a ton of loot bags until 5-10 seconds because your death rallied other enemies that were down.
-When you WP, you still get your drops as you walk (but the OP knows this).
It’s frustrating to not be able to get your loot bags but really, just spam F as you kill stuff. If you die too quickly to do so, you probably aren’t going to get a lot of bags. If you decide to stick around hoping that your team will win or at least save you, it’s your gamble. Nothing is as frustrating as seeing a big chest you know contains something else than a loot bag, thus why you should limit your stay when you are dead in a lord room.
I think they did it on PURPOSE. You know to stop people from being able to escape the hammer Zergs and everything…
It doesn’t even “work” (or bugs, your choice) all the time. So even if they wanted to do it on purpose, they failed at it. No matter how you look at it, there’s a bug.
Well on GoM, where 80% of its players only come when things are looking bright, EB is important. If it doesn’t look nice, those kind of players aren’t going to come and play.
So you basically lure them in EB then get them to move out somewhere else. And I despise SM. It’s a pain to defend yet everyone seems to want to keep at all costs, and when you don’t have it you get trebbed by it…
But I think you guys are under-estimating the situation in low tiers when it comes to population issues. You can sit for hours in a BL without someone attacking even a single camp…
Unfortunately, they’ll have to tell us if they do something. By now, I’m pretty sure a lot of us have wandered around trying to find secrets, trying to find something that was yet to be discovered, trying to follow what we thought were hints.
And after nearly everything ending in dead ends, I know I gave up hoping for something.
Then again, I’ll admit that a lot of the JP and other explorable achievements are well hidden and were nice to discover. I was just sad that there wasn’t anything else even if there were a lot of possibilities.
And reward wise, JP and explorable chests aren’t that nice because there’s no exclusive reward tied to them (I’m not even asking rare and valuable, I’ll be happy with cheap/account bound but at least somewhat useful/fun).
Like others have said, people staying on a wall doing nothing at all irritate me. Your puny little body will do nothing if you don’t figure out something to stall them.
And using a cata makes their zerg even more vulnerable : sacrifice yourself. They can’t heal a cata, just jump down and destroy it.
Have enough supplies ? Build sup ACs (stop with regular ACs, it’s useless) out of their way and destroy them as soon as they step in because a lot of them are going to rush straight to the lord. And if they want to head for the ACs, they are going to have to get up the stairs and you can get them there.
And if you build even more sup ACs behind your first line of sup ACs, you can kill those players attacking the first line. Also don’t build your siege so close someone can AoE a bunch at the same time.
Have guardians, elementalists and necromancers slow the attacking force rushing in. “But what about stability ?” say hello to Null Field and Well of Corruption.
In your case you had no supplies and 22 players around. You should have jumped down to destroy the catas. You could have even all left for your BL to get supplies, come back and build siege to defend lord room.
Let’s set a few things straight :
There are 2 different kind of “easy”. There’s the “so easy” I can do what I want (even go afk) and get away with it, and the “so easy” because I know the encounter and know what to do.
We’ll call the first one “E1” and the second one “E2”.
A lot of players think about “E2”, but from playing quite around I’ve learned that they are most of the time full of it. I admit that this game isn’t too easy because if I mess up, I die.
Are meta event bosses too easy you could go afk ? If you answer “yes” you probably aren’t part of the group of players making the event progress. You are probably far away, getting the heals/boons from those around you and getting rallied a lot.
Is Queensdale train too easy ? If you answer “no” then you have a terrible gaming problem, because the only reason you can’t go afk during those is because you need to use a waypoint.
Are dungeons too easy ? When you are in a dungeon, you are on a team. If you can go afk, your teammates are doing all the work carrying you around. When a dungeon goes smoothly, it’s because you guys know what to do and do it correctly.
While I’m on the topic, let’s talk about the Spider in AC. The boss 99% of PUGs beat by stacking on a pillar. Unlike, let’s say Alpha, when doing this the spider poses almost no treat. You could almost fully go afk, you don’t even need to dodge and you barely need to heal yourself (if you died during this and it wasn’t a failed stack, your team is beyond terrible).
And this is the current situation we are in this game : players thinking the game is too easy but yet they can’t do anything correctly, they need borderline exploiting tactics, they need other players to do the dirty work for them.
“Mark II is so easy, I can range it with my longbow ranger”…You are lucky not everyone does that or you’d have failed that event quite a few times.
It’s not use telling someone to “play X class” or “wear white items” to make it harder. Once you know the encounter you know how to cope with using a different class or wearing white equipment. And that’s perfectly normal. The only kind of things that stay hard are when it’s random.
Cat mario or whatever other similar games are hard. Yet once you know the thing, once you get used to it, you can do it perfectly.
If you are taking ages to complete a dungeon, if you range everything, if you exploit whatever can be exploited, if you rely on others to do the job for you, you have no business calling this game “too easy”. And also, you won’t progress any bit (it pains me to see players unable to do the AC spider without needing that pillar, or regularly die during the Fire Elemental).
ANet went soft on us by making impossible for a wipe to become a whole restart of the dungeon, because that’s pure frustration. They also gave us clutches to allow less skilled players to still be able to beat the content even if it takes a bit more time.
I do find it terribly boring. And when a commander doesn’t come or acts surprised even thought I’ve been telling him for a few minutes that they were coming → put rams → door down → lord down, I stop doing it for the remaining time he’s the commander.
Unfortunately, the past 4 weeks have not needed any kind of real defense from our part, so our players/commanders are becoming less caring when it comes to defense.
But while it’s not rewarding most of the time, when an enemy zerg comes in and you and someone else are on a superior ACs, bags fill up nicely.
I only baby sit a tower until it has reinforced doors, because I’m running the yaks. After that I scout around the map.
Most servers already know their troll. Making trolling easier with a tag won’t help.
Nor will giving players the decision to chose a siege master…
Trolling sieges isn’t something that happens every day, every week by the same person. It takes money/badges and a lot of time to do so.
Yes it’s a rare nuisance, and an annoying nuisance when it happens, but it’s certainly better than a popularity contest or trolling commanders (we already have enough of that, don’t need them to get in-game benefits on top).
GW1 seems to have done quite well for itself. This hot-air claim I see all the time that GW2 would have imploded within a year if it was actually true to the manifesto is all white knight bs. GW2 lost its way before it even released. Its heart and soul was destroyed when they decided to forget all the great things they innovated with in GW1 and attempt to reinvent the wheel. In their hubris they didn’t even understand what gw was about. Fast forward to the ascended crisis and it’s clear anet has no idea what their target audience is.
Let’s put some things back in perspective.
In GW1’s time, Anet team size was more than three times smaller than in GW2 time.
GW1 wasn’t hyped to be the game of the year. They didn’t aim for a huge and broad audience with it. But they did for GW2.
It’s pretty logic to tweak some things in order to get more people to play your game if your goal is to be the best MMO around (not explicitly said, but come on, let’s drop the bullkitten).
Of course by today they have no idea about their target audience. It’s not a single person, it’s thousands of players with some asking things that were made clear we wouldn’t get from the start (ascended gear, raid like content), which always makes me wonder “Why the hell buy a game you want to change it’s core principle ?” but yet, they got their way a few time and each time to get their way each time more and more people join in asking changes going against the core of the game.
And then they have the double personality audience :
-I love Scarlet
-BURN HER !
-GW2 armor are sooooooooooooooooooooooooooooo skimpy it’s disgusting !
-GW2 needs moar underbreast armor !
-WvW needs love
-Who gives a kitten about it ?!
-Dungeons are too hard, if you don’t have a certain class you can’t complete them QQ
-Dungeons are too easy
-I’m so poor QQ
-I don’t even know what to do with you 10 legendaries :/
-X profession is OP
-X profession sucks
…
Sure, even GW1 had those. But in GW1 it was clear (at least for the first year or so) that players would not get their way. Anet had an idea, advertise it and wouldn’t change it.
In GW2 they decided to go with “hey let’s listen to everyone because we need people to buy gems”.
Finding 12 easy JP isn’t too hard.
-Demongrub Pits in Queensdale
-Troll’s End in LA
-Weyandt’s Revenge in LA
-Spelunker’s Delve in Caledon
-Buried Archive in Cursed Shore
-Shamans Rookery in Wayfarer
-King Jalis’s Refuge in Snowden
-Tribulation Rift Scaffolding in Dredgehaunt followed by Tribulation Caverns
-Only Zuhl in Timberline
-Conundrum Cubes in Mount Maelstrom
-Hexfoundry Unhinged in Sparkfly Fen
And those are the ones I consider to be extremely easy. If you want to save a bit of coin, you could do all the 4 JP in Caledon.
The only thing I’m going to talk about (because I’m pretty sure every topic has been beaten to death, but I want to talk about this one in particular) is armor and crafting.
I thought the crafting in this game will focus a lot on cosmetics. But it doesn’t. It has unique armor skins and you can find the recipes for the first 2 tiers of karma armor.
But why not add the other tiers ?
Why not make a rare recipe for every set in this game, just to craft the skin (no stats attached). Dungeon armor recipe could be found in dungeons as a rare/exotic drop. Other recipes could be acquired from regular monsters.
And the actual recipe for crafting are rather boring. It’s always the same thing and visually it doesn’t make any sort of sense. In GW1 if you armor required fur, you would actually see it in on your armor. But in GW2 there’s no real logic. There’s also no skins to be discovered.
And then comes the actual armor skins. There’s been countless debates on skimpy armor vs non skimpy. And GW2 tried to please everyone with a weird compromise and with a lot of light armor, a huge behind.
I’m not expecting an armor texture rework to make the fabric look better and your character’s behind less disproportionate to the rest of her body (but it’d be great). But a lot of my complaints will disappear if we can show/hide certain armor parts, like all those sort of skirts male scholar pants seems to come with and make Charr look even more ridiculous.
And the clipping…between armor sets I can sort of live with it. But with my own character ? It doesn’t make any sense, especially regarding gem store armor.
And on a lesser note, it’d be nice if jewelery actually showed on your character (even if it clipped with other armor). So far it’s pretty dumb to buy most dungeon rings/amulets because you can get the same stats for cheaper with standard jewelcrafting.
Happy New Year All!
Chris
Happy new year ^^
Which would of course suggest that the game as it was wasn’t as awesome as people here seems to claim every time they whine about GW2. If it really were that awesome, people would have kept playing it even without any new dev-work.
Just for the record I started playing GW1 a few months after Prophecies release, and still play it now and then. But that doesn’t mean I refuse to accept that there are issues with it.
Of course it had issues.
But for me, I had pretty much nothing left to do. I had GWAMM, 50/50 and every profession (except dervish) wearing the armor I wanted and in some cases owning nearly every elite armor set in the game. I wasn’t exceptionally rich (around 200k+).
I wasn’t into GvG or HA because I never really bothered to try to join guilds into it. I played a lot of RA. I even tried to fill the menagerie but after a while it became too troublesome.
The only thing I’d play, even before GW2 release date was announced, was FA on luxon side because I loved proving to people that even if FA favors the kurzick side, luxons can still beat them.
So aside from GvG and HA, I did everything else, a lot. Even the funniest joke stops making you laugh when you heard it for the hundredth time.
But I don’t go around comparing the gameplay of GW2 and GW1 because it’s not the same thing. The only things I compare are the lore (which is awkwardly done in GW2) and the armor designs (it’s sad I have trouble finding one set I love in GW2 when I had trouble choosing only one in GW1).
I like GW2. It could be better (like everything). At first I wasn’t too bothered by having unpolished content because hey, a lot of players told Anet to “release an unfinished version, we don’t care, we just want to play”. But after 18 months, I’m getting easily annoyed by a lot of things that should have been changed for months but weren’t (bugs and exploits mostly, I gave up on the lore and after seeing the flame reskins, I’m starting to give up on armor too).
Time for an EB supply lesson !
A yak carries 35 supplies, 70 when upgraded.
At 35 supplies, one worker will consume all the supplies before the next yak comes in even if it has permanent swiftness (exception maybe for OW and Veloka, didn’t pay too much attention).
At 70 supplies things get a little more complicated. If you have the keep, the worker in the back towers will use all of it before the next one comes in (exception once again maybe for Veloka).
The worker in the front towers however will not be enough to use it all before the next yak comes if you do not own SM, which will rapidly cause an overflow of supplies.
The supply capacity of a tower raises by 25 for a T1 upgrade (siege master, second worker, oil, walls), 50 for a T2 (cannon, door) and 75 for a T3 (mortar, walls).
A tower starts with a maximum capacity of 100. Siege master costs 75, Oil and second worker 100 and walls 200.
If you have an upgraded yak, after 2 trips around 30 supplies are going to be “wasted” each trip. You have a lot of choices :
-use those supplies to build defensive siege
-buy a second worker. But if you do so you are going to halt the wall upgrade for a time and once its done the tower will always sit empty if you chain upgrades and if you don’t, what was the point of a second worker ? And you just used up 100 supplies which could have been used for something else.
You could build the siege master or the oil to gradually raise the maximum capacity to be sure that your tower won’t be empty in case of an attack, but you should have used the surplus of supplies to build defensive siege before.
Point I want to make : a second worker doesn’t help in back towers and is barely useful in front towers. It only makes sure that the tower has 0 supplies. It doesn’t speed up an upgrade because it cost 100 supplies and by building it you probably halted the walls or doors or cannons. It’s only useful to build one before building the fortify upgrade to increase supply capacity.
For BL, the north towers are even worse than the front towers in EB.
(That’s all assuming of course someone is taking care of the towers)
Actually no.
They announced GW2, but they still kept developing things for GW1 long after that (All the Beyond stuff for one).It was several years later when they decided to shut down future development, due to not enough people playing it.
I did mention that team. They did some amazing work.
But when Anet tells its playerbase “play for now if you want, but don’t expect much” it was pretty logic for a lot of players to drift away.
Even a drooling idiot can do that.
Unfortunately it seems a lot of servers can’t find enough to maintain siege.
So far most of the ideas won’t make the situation better. It will just annoy everyone even more.
Communication is important. If no one knows where the siege is, it’s not surprise it won’t be refreshed when you log out. Refreshing siege is slightly annoying, but it’s not like it takes a long time to do.
GW1 wouldn’t be dead if all the complainers went back to play it. If there are so many GW2 complainers, couldn’t they prove GW1 is a better by massively playing the original game?
In fact, doesn’t the emptiness of the old game prove that GW2 is better for the vast majority of players?
One morning Anet announced (now that I’m thinking about it, I’m pretty sure we first heard rumors and then Anet confirmed them) that they were giving up on GW1 because there were many things they wanted to develop but the engine was limited. So instead of doing some kitten work they decided to start back from scratch in order to bring us the same game but improved (that’s what it was supposed to be at first).
To do so, they pulled most developers from the game once EotN came out. For years there were less than 10 people in charge of GW1 and they did a pretty good job at keeping us occupied.
But the point is : we didn’t kill GW1, Anet decided to end it and basically told us “well you can play with it a while more, but once GW2 comes out, don’t expect anything more”.
In the end, the only thing linking both games is its lore (and even then, it suffered a number of retcons).
Trolling with upgrading? Seriously, just build rams on walls if you wanna troll your own server.
Some people aren’t trolling, they just don’t know (or care). Such as launching a fortify upgrade when the tower has no supplies and no oil.
Or a second worker when one worker is more than enough to take care of the supplies.
But I don’t think removing the gold cost would make things worst.
Well being from GoM too, I don’t know if gold sinks really are our problem regarding upgrades. It’s like you mentioned, the extremely small number of us regularly doing the upgrades and running the yaks.
I’m lucky enough to play when other defenders are on, so some of us can join the zerg for cash and then switch. But I know some defenders have gone kind of broke with upgrading because they are the only ones willing to sit around and upgrade towers (towers that some commanders don’t care about sacrificing, but that’s another debate).
I find this gold sink to be so tiny it doesn’t bother me too much, but I do find it a bit pointless as a gold sink. I guess the only good thing is that some players are less inclined to buy random upgrades at inappropriate times (but from experience, even that isn’t really true).
5 mesmers. Maybe swap one of them for a necro or guardian.
Hahaha thought of the same thing. One mesmer can already be a pain. But five of them moving around between 15 clones >.>
That said, I liked how waypoints were a very strong defensive upgrade, so maybe they could add in something that encourages defensive play. Maybe an upgrade that, say, drains 1000 supply but applies structural invulnerability to keep walls/gates for 2 minutes or something.
You mean something you can buy whenever you want and it’s instantly built ? This will get abused too much.
Learn that when you walk around in WvW you need to adapt your skill bar (at least) in case a thief attacks you. Pretty much every class can survive a surprise attack and get away.
Backstab isn’t the problem with thieves, it’s how easy it is for them to end a fight.
A lot of them have sort of interesting AI. They just die too fast for most people to see.
If you delete all the characters on your account, you get to chose which server you want to start over.
Or if you don’t care about playing in WvW with your uncle, you can simply guest on his server.
They’re called nolifer auras, the results of spending a ridiculously unhealthy amount of time in game.
The game is 16 months old. By now it’s called playing the game with a long term goal in mind and achieving it…
You might be right, but it still doesn’t negate the fact that it’s more immersive, when certain major NPCs, have unique armor. Royals, Knights, etc., had their armor customized. They were recognized and distinguished for their rank. Other MMOs do this, and it gives their major storyline characters more depth. Since most people use WoW, i’ll use that example. Just look at Sylvanas. She’s a unique NPC model, with unique armor. Imagine if she was wearing a tier 12 set, or whatever tier it is now. She would just look like every raider with that set.
What doesn’t help immersion is acquiring NPC clothes you have no business acquiring, such as the Pale Tree because it’s the Pale Tree and her dress/face are unique to her because Sylvari’s clothes grow from their body (or something like that).
Acquiring Logan’s gear or any other member of DE, which are major NPCs however is perfectly reasonable. And the fact that they are all racial T3 makes sense. Same goes for the order armors. It wouldn’t make sense if their leader wasn’t wearing their own organization/race armor (“Oh yeah you should totally were that. Oh me ? Uh…”)
Getting Anise’s clothes ? Why shouldn’t we be able to ? We can already dress like Logan and other NPCs are wearing Jennah’s dress.
In GW1, players complained about not being able to acquire NPC clothes, especially when EotN launched and all the heroes got great armor. They said they learned from that and in GW2 we’d be able to get whatever NPCs are wearing.
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I still haven’t found my way to the top of Aetherblade because mesmers were so plentiful and helpful when it first came out.
Enemies in that JP doesn’t make it a nice learning environment. I’ve had more fun trying for hours on end to do the Clocktower than this horrible JP without the zerg.
I agree.
It cost us gold + badges to acquire, yet is as restricted as karma gear (can not salvage/forge).
You can put karma armor in the mystic forge. (or did they change that recently ?)