Showing Posts For RedStar.4218:

New player starting to do dungeons

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Don’t bother doing dungeons with only 4 players. It’s possible (except for a few exceptions that require 5 players) but there’s really no point in doing so. The 5th player would have to be really really bad for you to take longer.
Maybe you’ll be lucky and find someone who doesn’t complain, kind of know how to play and doesn’t talk a lot.

Guesting exploit list. PreRelease

in Guild Wars 2 Discussion

Posted by: RedStar.4218

RedStar.4218

Both the CoF and CoE events can easily be completed with 5 people. Arah might be a problem though, but I’m pretty sure there still will be people doing CS events and thus Arah because of the chests.
In fact, with guesting, people can do the Arah events on multiple servers making the dungeon uncontested on more servers.

Arah is now uncontested unless the chain is on the stairs leading to arah. At worse you have to wait 20 minutes for the even to be won or not.

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

If it makes folks feel better, mr rumble lizard in p3 climbed the stairs after my PUG group tonight…so…I have some trouble calling this an exploit v. a tactic.

It’s still an exploit. Except that this time it didn’t worked.

Although I heard that the boss in P3 is less likely to bug like the boss in P1.

Punished for lack of hand/eye coordination

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Why are dungeons in this game so brutal to people who lack eye-hand coordination and motor skills?

How are dungeons brutal for those lacking those skills ?

Leaving Fractals out of this (because I didn’t get high enough), the only encounter that can arguably brutally punish players for lack of reflexes is the fight with Giganticus during phase 2.
Nothing else is hard for players that have horrible reflexes. It’s a matter of observation.

Kohler gives you 2 seconds to dodge, the Scanvenger boss in P2 and P3 has a long enough animation when he is about the scream. The boulders in CoF P1 is a matter of observation. Even the jumping part in CoE isn’t dependent on how good your reflexes are.
And even if your reflexes are beyond horrible, there are alternatives. When fighting Kohler take stability or anti projectiles (or ask your teammates to bring some), for everything else, range the boss if you can’t dodge his attacks, or try to melee and with time you might get better.
Nearly every encounter in this game doesn’t lie on having godly reflexes but on how well you can observe what is happening around you (and getting help from your teammates).

Please lower Mob HP in non-fractal dungeons.

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Fractals are three times faster, offer more rewards, and have a chance to drop precursors and ascended gear, and your suggesting people would kill them if they dropped more silver? Lol.

Fractals have a boss that can one shot players by using a skill called “Disconnect”. It’s quite frustrating when that happens from time to time and even more when it’s in a row.
But I must admit that I don’t know why anyone would farm anything else than CoF p1 if their goal is to have cash by doing dungeons.

not getting credit for boss kill in dungeons

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

I think that dying gets you out of combat mode and that might be an issue here. Being not in a combat mode. So even if you had stayed dead, you wouldn’t have probably got any credits.

That’s not it. You are not getting loot because you are out of range when the boss dies.

Why is skipping a problem again?

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Sometime Anet put big packs of mob that are made to be skipped like in CM path 1 and 3. If Anet truly didn’t want us to skip mobs, they would be doors or wall.

Skipping is awesome, forces people to actually use dodge button and swap utilites when it’s needed. Try to skip from Alphard to Operative Brie with just a W button.

Players don’t even bother with that, they simply exploit by using the big boat (basically, CM mountain little brother, except that it’s even easier to do). At first I was like “Hey, it’s like in CM, they place this boat to allow players to infiltrate the base” and then I saw missing textures and what not and realized that I wasn’t totally wrong, it was like in CM…it was an exploit.

New player starting to do dungeons

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

I did it during beta, we were around level 32. It wasn’t too bad and it was faster than some runs I did a few months ago. It all depends on the team you have (not their profession, but how they play).

Why is skipping a problem again?

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

I honestly do not see any problems with skipping mobs without exploiting (except Bosses that drop silver + a chest).

Now exploiting to skip is a problem.

Help: Is there Arah P4 Guide?

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Oh yeah the first wraith did reset 3 or 4 times, forgot about that.

Help: Is there Arah P4 Guide?

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

At reasonable speed it should take you about 40 minutes to get to Grenth. Grenth takes more than 30 minutes…it’s an incredibly long and boring fight.

Then you have Simin which takes from 5 minutes to more than 12 hours…And the last boss is 5 minutes away from Simin.

Tokens!

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Don’t buy exotic gear to salvage them for ectos. Get 4 of the same type, throw them in the mystic forge and sell whatever you got.

Ectos are used to craft exotic armor/weapons/jewels and mystic forge weapons.

Help: Is there Arah P4 Guide?

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

The only boss you really need to worry about is Simin, High Priestess of Dwayna. That’s where most players fail.

The rest of the bosses don’t need more details than what is written about them on the wiki.

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Seriously, what is wrong with this over-sensitive community and arguing about bloody semantics? 30 minutes, 3 minutes, 3 billion minutes, who gives a crap? The point I am making is that it cuts off a far bit more time than skipping a few mobs in TA.
JEEZ!!

The point was that players exploiting don’t even realize how much time they are saving. In CM, exploiting that mountain barely saves 5 minutes. Unless of course your team is bad which is the reason some bugs are being exploited : either the team sucks and they need it to win, or the team wants to minimize the risk. And since those players never try to do it the normal way, they don’t know how to do it, making that ridiculous exploit more attractive.
It fact, it cuts less time than skipping in TA, or even in AC.

And before the current mountain exploit, it was actually longer to run all the way around than to simply fights a few silver and trash mob.

And there’s another reason I quoted you : when a CM takes less than 30 minutes, I had to question how an exploit that takes place near the end of it can save yourself 30 minutes.

Dungeons perspective so far. Not fun at all

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

AC is also harder for a level 30 (SM) and 35 (EM) because they still wear gear well below their level.

And then dungeons aren’t made to be completed by 5 strangers working on their own. They are meant to be completed as a team.
This doesn’t mean that you have to talk and plan strategies (it helps) but you need to take skills to help others. It’s not because you know you won’t suffer any conditions that you shouldn’t take condition removal for others. Or that you should place your wall of reflection only for yourself instead of positioning yourself so everyone can be protected by it.

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

How hard is it for players to understand that they are exploiting a bug ? A monsters which cannot hit you because you are out of range or standing somewhere it can’t hit you will turn invulnerable. This boss doesn’t.
Don’t turn this into “I’m using the terrain as a tactical advantage”. If you want to do that, use pillars and walls to hide from his attacks (or you know, stand near him to easily dodge his scream, even if you are a ranged character). What you are doing is abusing a bugged mechanic.

Mountain in CM, obvious exploit and an oversight by the devs, cuts off up to 30 mins of the run and skips bosses, mobs and loot.

I don’t know which mountain exploit you are talking about (players keep finding new places to jump) but I’m pretty sure that none of them saved you up to 30 minutes…unless your team was exceptionally bad. The part players exploit is when you have to either jump on the ramp (P3)/hug the wall (P1), kill 4 silver bandits for a chest, kill 2 silver bandits, a bunch of trash with one or 2 silver, and run to the boss. That’s hardly 30 minutes.

Dungeons perspective so far. Not fun at all

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

I’m not sure why they made AC story mode pretty tough compared to other story modes, it’s indeed pretty punishing for newcomers and leaves dissapointment in them.

Well from threads around here, it seems that CM story mode isn’t a favorite. But just like AC, maybe this is because your general groups is…bad.
I think that after this, players either get better or they stop from doing story modes. But trough out every story mode, I’ve compared the time it took us (5 guildies) to do it and the time it took one of us to do it with a PuG. The differences are as big as those for AC, for some being more than 80 minutes…But I must admit that in everything I have done so far, AC story mode took me the most time…nearly 3 freaking hours (with a PuG ranging from level 40 to 76 and me as the sole level 30) …even Arah path 4 didn’t take me that long.

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

I haven’t done AC in ages, but are people really glitching bosses there? Anet should just make a button that gives tokens/silver/other shinies. Do those parties kick “renegade” players trying to dps them normally?

Yep players are glitching them. And from some posts around this forum, “renegades” do get kick.

Unfortunately, like so many exploits in the game, I feel kind of sorry (and extremely annoyed) for those using them. Most of them are rather new players and they don’t get to learn how to correctly play…if they can’t even get pass that boss by fighting him head on, how are they supposed to finish anything sort of challenging ? By exploiting yet again ?
Old players that exploit have been around the block enough time to know how to do the encounter correctly and now they are tired of doing it so they exploit, to save time by using a shortcut or because they think their teammates are going to die so might as well reduce the risk.
But new players don’t know anything. They blindly follow without asking why they are doing that or how is the normal way so hard. But some of them can’t be blame because they might get kicked for asking…
PuGs are starting to be bothersome in a way I never imagined : I imagined players to complain that a PuG kicked them because they were bad, but now PuGs are kicking players for not exploiting >.>

Arah dungeon- seers path is impossible to finish.

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

So is the timer thing true ? (go invisible every minute like someone a few posts back explained)
And is there a bug where she continuously go invisible at a fixed percentage no matter how fast you go ?

We tried to do it the regular way for 30 minutes to an hour before to characters that had more dps and do the 4-1 trick. Don’t plan on doing that again for a while, but I’m curious about how the fight is supposed to work. Because they way we did it and she behaved, the only way of doing it was being extremely loved by sparks (simply going to the sparks and back to the statue, not even correctly placing all of them, she was already above 70% of her health).

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

So basically, you’re saying that the bug is on the howling king, not the stairs, am i correct? Because Colossus seems to reset itself just fine.

Yep it’s a bug with the boss. The stairs are “only” used to exploit this bug.

Impossible to do AC right now...

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Dear Erasculio.2914,
How is this an exploit really? the stairs are there, clearly designed for people to climb up, because you know, the pixels on my screen had a party, got together in varying colors to make it look like a staircase. And what do you do when u see stairs? Your guess would be as good as mine.

When an enemy cannot reach you or attack you, he breaks combat and becomes invulnerable. You can easily test this with virtually any monsters in PvE.

However that boss doesn’t, it’s a bug. A bug players are exploiting to make sure no one dies.

And those stairs weren’t clearly designed to be used as an exploit…they lead to an area that isn’t finished and might be used in the future, like in a lot of dungeons.
You could wonder if any placed that little broken pillar specifically for that exploit, but that’s like thinking that Anet totally planed that players will use the various jumping exploits in CM and that they wanted players to exploit in HotW/Arah/CoE, while in the end it’s probably something they didn’t expect players to do.

help

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

As a thief you aren’t very tanky. If you can’t correctly use your dodges and skills to minimize damage, use an armor that grants toughness and vitality to allow you to survive a bit longer in order to give yourself more time to learn how to correctly survive.

And then depending on the team you have and the skills they use, this dungeon can either be really easy or really annoying.

SE Path 1 - bugged or just insane?

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

If your team doesn’t have the necessary dps to kill the golem and have at least one guardian, tell him to use Shield of the Avenger and Wall of reflection to minimize projectiles and use Stand Your Ground for stability.
Elementalists and thieves can also use their anti projectiles to help with the fight.

Or you could unfortunately do like some PuGs and jump on the rock not to far from the golem and kill it by using ground targeting skills…

So is it expected of you to know..

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

So not having to dodge or anything on Subject Alpha makes one a better player? So enemy attack mechanics thwarted by certain classes’ skills are not exploits while using the terrain to that same end result are? Morally superior my behind.

What I was implying was :
-a question of gear : if you are dying then maybe wear something that gives you more survivability
-a question of skills (not player skills, character skills) : take whatever you need to help with the fight.

Failing to correctly get what you need in term of skills and gear is not an excuse to glitch the boss.
And how the hell are guardians twarting Alpha mechanics ? We still get hit by each attacks he does when fighting him at melee range, but we use what the game gives us (traits and skills) to reduce the damage and heal ourselves. The fight doesn’t allow us to hit auto attack and go afk, it allows us to survive by correctly using our skills and traits.

So is it expected of you to know..

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Something similar happened to me yesterday when i was doing CoE path 1. At the last encounter with Subject Alpha I suddenly got kicked and i guess it was because i didn’t know what to do when the other group members wanted me to bug Subject Alpha into some boxes which would prevent him from attacking. Subject Alphas health was around 40 % when I got kicked so i can’t imagine they earned something on kicking me.
I’m sorry for my bad English but it’s not my primary language.

Accidentally found that bug, but…really ? I’m sorry but after reading so many posts on subject alpha I can’t believe anyone find him hard in path 1 or 2…Maybe it’s because we generally have 2 guardians when doing this but we don’t even bother to dodge anything.
That’s the main reason why I hate exploits : players aren’t getting better. They simply bug it and then one day, they come crying about another boss with similar mechanics that they can’t exploit.

Exploits and Glitching

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

To be honest, I find this ‘invulnerability’ mechanic very out of place in a game that’s supposed to be all about player skill, positioning and dodging stuff. You’re not allowed to take advantage of terrain, or even kite away more than a few steps before everything resets again. In fact, you could stand on a ledge, throw a fireball or two while jumping down and still have the mob reset because it couldn’t reach you when you threw the first fireball.

And that’s not even taking into account the bumps in the terrain that sometimes make mobs reset. I’d say, remove the mechanic in its entirety. It’s not stopping bots, it’s not stopping exploits. It’s just frustrating.

Bugs and problems with this mechanic make this very annoying. A lot of times monsters go invulnerable even though they can hit you, or reset when you go a few meters in one direction but they won’t reset if you go 100 meters in another direction.

You can use the terrain however the hell you want by hiding behind walls and using different levels to protect yourself from certain attacks.
But when there’s absolutely no risk for you, then there’s a problem.

Simin, Arah Path 4 Easy guide

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Did it with a thief (not in berserker armor), a mesmer, 2 warriors, one elementalist.

Simin is bad because it’s fight that can last forever : the boss doesn’t do too much damage and but will systematically heal at an exact percentage unless your team manages to perfectly get sparks where you want. The difficulty of this doesn’t lie in team coordination or dps, it lies in getting those sparks where you want without wasting time. You could have a team with unimaginably good DPS and still be stuck forever at this because you can’t get 5 sparks to correctly follow you.

Or you use the 4-1 tactic and hope that you have enough DPS for the second part.

Exploits and Glitching

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

As for the AC boss and the stairs, I don’t see this as an exploit because your are using the environment to give yourself an advantage. Hence, before you all scream again the word “Unfair”. Unfair to whom? To those who fight and die and pay repairs bills? To those who did not know how to use the environment to their advantage? Or to those who stand by the sword and die by the sword?

Unfair as a game mechanic. That’s how it’s unfair.
Go in the normal PvE, try and kill whichever monster while you are in place they can’t hit you. Watch them go invulnerable because this is intended.
Understand that this feature is a bug. Or a gross oversight. Or a weird intended idea to allow everyone to do AC.

(The following isn’t and shouldn’t be interpreted as a personal thing. Some things may apply, some may not, it’s a complete generalization of behaviors I have personally observed without targeting anyone in particular).

And as much as I hate to say this : learn to play. If you die (not downed, die) at this boss, then sorry, you messed up and you need to learn to dodge/move away from a pretty easy to see attack, and yes you deserve to pay some silver and learn to become a better player, instead of using cheap tactics that might not work forever and then come whining on the forums about a similar encounter when you can’t find a cheap tactic.

And if you think all players should get hit, then a boss room also solves the problem. Give all bosses an AoE attack. 360 degrees attack with variety of damages, so that it doesn’t one -shot everyone. And, make the boss continuously spawn minions. So, even if you managed to dodge all the boss’s attack, you still cannot avoid getting hit from the minions. Problem solved.

But the thing is, when using that “tactic” against this boss, you aren’t even doing anything. All your teammates can hit auto attack and go afk. There’s a difference between an encounter so easy you can practically go afk and one you can actually all go afk.

Exploits and Glitching

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Explorable dungeons are more or less a grind. No one likes to grind. If there is grinding to be had, people will do whatever they can to get it done and over with. Is it sometimes annoying? Yes. Just make sure before starting to ask if anyone is doing exploits if you don’t want to.

The only way to make people do it right is to find some way to get them their reward without making it feel like a grind. Not an easy thing to do for Anet or any other company without making it too easy, unfortunately

But that’s the thing : except for very few exploits, they don’t make the run faster. They make it less risky while making it longer.
Of course, it’s the same with skipping monsters : it’s faster to skip unless half your team dies and you lose time. But skipping is rather straight forward and rarely depends on any sort of player skills.

It’s simply annoying to be in PuG clearly capable of doing things normally at a good speed, but because most of them never did it, having to lose time and making the fight horribly boring.

So, in real life, a sniper is exploiting hidden position to snipe the enemies, and yet the SWAT team and police also deploy snipers when taking down the bad guy.

Now, I am a ranger, with a bow and arrow. My job is to shot from far and hit the enemy. So, I stand on a tree and I shoot at the enemy. Of course, if the enemy found my position, they can shoot back.

So, let’s take a boss in a dungeon for example. 4 legged lizards boss. Everyone stand on a stairs and shoot at the boss, but the boss can’t shoot back. It cannot jump or have ranged or it’s ranged attack is not long enough. We have the advantage. Many of you call this exploit, some call this strategy.

In a real war, enemies had guns. The boss in AC path 1 doesn’t have anything to hit back. He simply sits there waiting for you to kill him.
You have ranged weapons because others have melee weapons, thus capturing his attention while you kill him from afar.

In many games, even in GW2, when a monster cannot hit you while you are attacking him from a higher position, he becomes invulnerable. For some reason, this isn’t the case for a lot of dungeon bosses, that’s why it’s considered by many to at least be a bug.

Exploits and Glitching

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

What? you tell me that let kohler and troll fight each others is an exploit?

It’s intentional. They are enemy, so they fight.

As I was saying, it’s not an exploit, but it’s a problem because most players I’ve been with aren’t doing this because they want double loot. They are doing this because they can’t seem to fight Kohler without dying 3 or 4 times.
And instead of learning, they resort to finding a way (well more like searching on websites) around it to minimize the risk that might make the run last longer.

In Kohler’s case it might be faster to let the Troll kill it, that is unless your team wastes 5 minutes trying to get to 2 of them together.
But for example in SE path 3, it’s in no possible way faster for a 2 guardians, 2 warriors, 1 mesmer team to be a ranged attacker during the last, easy, fight.

Now whether some things are intentional or not, I really don’t know. Every exploits that involve jumping around makes me wonder “Why did they even bother to put this here ? It’s as if they wanted us to abuse it”. Same thing with monsters fighting each others. But once again, my main problem with that is that sometime, it slows that an encounter that shouldn’t need to be slowed down.

Exploits and Glitching

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

I asked this group earlier today why glitch a boss encounter that’s neither hard, broken, or poorly designed. The group says cause it’s not about having fun, it’s about farming tokens and proceeded to kick me from the group. It’s at a point now when it’s so normal to do exploit and glitch bosses, and it’s an actual insult to the group to expect or want them to do it normally.

And what they sometime don’t understand is that it might be faster to do it normally than to glitch and range the boss >.>

But that’s why I now refuse to do a lot of dungeons with PuGs : there’s a high chance the party might want to glicth/exploit everything, thus slowing the run down and annoying me.
It’s like in AC where players are desperately searching for the Troll so they can make it fight Kohler…I’d be okay if it was for the loot, but it’s not. It’s because they don’t want to fight Kohler head on because they are afraid they will die… So we waste them searching for the Troll, then getting the two of them together, then waiting for what seems like ages for Kohler to die before fighting the Troll. And let’s not forget those who die during this…

Exploits and Glitching

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

What bothers me the most is that sometime exploits and glitches and cheap tricks aren’t helping “new” players.
The only thing they are learning is : find a ledge monsters can’t get on and attack with a ranged weapon… And then one day they encounter a boss where they can’t simply stay far away and range him without any danger and they don’t know what to do : they don’t know how to correctly dodge, they don’t watch their enemy, they don’t watch their environment, they are pretty much a burden during a “real” encounter. And the minute something goes wrong in their exploit or their team decides to not exploit, they don’t know how to do it.

It’s horribly sad when someone who claims is an expert at Arah path 3 gets surprised when the Hammer boss downs him in one hit…and dies another couple of times by the same attack because we couldn’t be bothered to jump on the lamp.

At least skipping mob is somewhat challenging, but jumping on a rock and using ground targeted skills on a golem isn’t.

Exploits and Glitching

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

What players are doing, and have been doing since release, in CM (jumping on the mountain, finding another way each time a fix is implemented) is incredibly annoying with PuGs because the dungeon is easy enough to not continuously jump against a mountain until you get it.
That’s clearly an exploit.

Then you have NPCs attacks not hitting you when you are standing on a big enough rock while you can kill them.

Or a problem with the NPC and the environment where you can stuck them somewhere and they won’t be able to rush on you. Or because NPC can’t jump, it will run all the way to the stairs and back to hit you, making it incredibly easy to kite it.
That’s kind of glitching them.

And finally you have those incredibly cheap tactics for group that can’t do the content normally (SE 1 and 3)…It doesn’t bother me to see players do it, but using that cheap tactic on the final boss in path 3 when you have a full DPS team (2 guardian, 2 warriors, 1 mesmer) is incredibly stupid.

Cof: defending Magg without run

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

You can do it with different team compositions, as long as each member isn’t a burden.

Unfortunately most PuGs refuse to kill those monsters (some even thinking that it’s impossible) and after doing the dungeon with them, I can sometime clearly see that killing them would be impossible so I don’t even suggest the idea of fighting.

Dungeons perspective so far. Not fun at all

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

That’s because you’re 80 in full exotics. Try a full group of lv35 in greens, as the recommended level suggests.

Did it during BWE2 and I did not have as many problems as I had when I done it a few weeks ago, with players way above level 30.

AC story mode is a horrible dungeon (doesn’t mean hard), especially for beginners because it throws a lot of new things at them and doesn’t let them make a few mistakes before killing them.

Every common problem players encounter aren’t that hard to find solutions for.
-Problems with projectiles (elementalists, ranger) ? Most professions have skills to help you with that.
-Problems with melee attackers ? Most professions have a blind or cripple or chill or block.

And then there are problems with the environment because players don’t bother to look around them.
Did you notice that on the side of the wall there weren’t any traps ?
In the corridor (I think that’s only in explorable mode) the traps have a easy to analyze pattern with safe spots along the way.

As for the bosses in AC : did you notice all those boulders ? Abuse them against bosses, it’s the reason there are so many of them.

Support builds unwanted in dungeons

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

For fractals, maybe, I don’t know, I only got to level 6 (I refuse to continue until they fix several issues with it).

However for dungeons it depends. If your team messes up, having something to back them up is great. But if your team doesn’t mess up, then they don’t need anyone to back them up, so you are effectively slowing them down by not being able to kill monsters.
But since you can change your traits, utility skills and gear between fights, you can simply modify your build if you see that your team doesn’t need any help.

Arah Dungeon Path 1 Nerf??

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

On our first try it took us something like 80 minutes. We did skip the monkey boss and we did lose time with the first boss and its spawns.

Does AC/CoF exp dungeons take place at night?

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Use a stuffed Zucchini to try that. http://wiki.guildwars2.com/wiki/Stuffed_Zucchini

CM dungeon - what?!

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Thanks, RedStar. Can you details the skills you mentionned for Thief and Elementalist? I’m not familiar with them.

For the thief you have Smoke screen (utility skill).

For elementalists you have :
-Magnetic aura (earth staff) but that only works on yourself
-Swirling winds (air focus) which affects everyone in the area but doesn’t reflect projectiles
-Magnetic Wave (earth focus)

And if you go scepter/focus you have a range of spells that can be really useful :
-Phoenix to remove your conditions
-Dust devil to blind those annoying bleed inflicting bandits
-Comet
-Obsidian Flesh

And taking Arcane shield is not a bad idea.

CM dungeon - what?!

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

I’ve been doing CM heavily in the past days, if I have one trick to tell you is bring 2 guardians, minimum.

Or a Mesmer with Feedback and Null Field (for those annoying conditions), or to simply protect from projectiles, a Thief or an Elementalist.

Aside from projectiles, bleeding stacks are responsible for a high number of deaths, so bring something to remove them.

Giganticus Lupicus needs to be nerfed...

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Did it today, with a PuG, with a mesmer that wasn’t wearing any armor because he didn’t want to “waste” his cash. With only one guardian, me (we had 2 mesmer, one ele, one thief), who had never done this encounter as a guardian.
We did it on the first try.

If you don’t have the best gear, then you should take your time to kill it instead of trying to take it down in less than 10 minutes.

Arah gates always opened

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Those from December 14 ?
“The gate to Arah in Cursed Shore will now only be closed when events directly in front of it are active. "

Then it’s bugged (or was bugged, don’t know, don’t stay near that gate enough).
Before, you would see the WP and Dungeon as not contested but once you got there the gate was closed (unless the chain was won of course). However during the defend event, the gate would remain open.
So it would seem that this was fixed (or that it only affected my server).

Arah gates always opened

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

I didn’t know if I should put this under bug, but for the past few days I noticed that the gates to Arah are always opened : whether the Pact is at Caer Brier or securing Shank Anchorage, the gates aren’t closed.

It would be great if this was intended because it allows those who play on dead hours to do the dungeon instead of struggling on the events that are harder than those for CoF and CoE.

Worst dungeon experience

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

CoF : the event is triggered by talking to a NPC in a camp in the west of CoF. The chain takes around 30 minutes.

Wrong. The event is triggered whenever Raisin feels like going.

I’m fairly certain that I already triggered the chain myself. But until I do it again, I won’t be 100% certain on this.

Dungeon Token Limits

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Every path has a 40 token daily bonus. That bonus is character bound if I’m not mistaken.

The daily bonus resets at 00:00 UTC (4:00 PM PST/5:00 PM PDT)

I never did the same path 3 times on the same character on the same day.

Worst dungeon experience

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

I did path 3 every day for 10 days (now on holidays) and sometime path 1 and 2 but I don’t really understand what you mean by that.

The fist phase is always the same : stack on each other to have an easier time killing the grubs.
But phase 2 and 3 depends on how you want to do it. You can try to melee the boss or you can be ranged. The players who is targeted can choose to kite or to fight the boss head on.
There are easier and less risky ways and harder but faster ways.

Fed-up with waiting for CoF

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

i don’t mind the events.. what would be even nicer is to not have them bug out, or be consistent. OR that they can be accessed any given time someone wants to do a dungeon and not be relying heavily on “chance” OR for the NPCs and events to spawn / act accordingly.

it’s interesting to have these events i feel. : )) though, yes, at times it can be aggravating.

I have never seen a bug in the CoF chain event. It’s not something random or timed : you need to talk to a NPC and it will trigger the chain that takes around 30 minutes.

I haven’t done CoE enough to have a clear idea of the chain but the last events of that chain are really annoying.

As for Arah, king of bugs and fails, I’m glad I can leave one of my character behind the gates. That way I can do that dungeon even if the event has failed.

Skipping Groups

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

That first group is something we always kill. It’s down in a really short amount of time and can be annoying if someone dc/dies.

Anyone starting an in-game argument around that is a little dumb : simply kill them instead of wasting time arguing…you’ll spend more time arguing than simply fighting.
When starting an argument on what’s the fastest way, think carefully : is it faster to argue and have it your way or to keep quiet and follow their slower way.

Worst dungeon experience

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

CoF : the event is triggered by talking to a NPC in a camp in the west of CoF. The chain takes around 30 minutes.

Rooted enemies : except in CM and wurms, I don’t recall rooted enemies.

The underwater fights can be difficult because some players never upgrade their underwater weapons or mask.

I would like to add to this that it is extremely discouraging to me that there is only one way to beat most things. In a game like this, that should not be the case.

What do you mean by that ?

Sorrows Embrace a dead dungeon

in Fractals, Dungeons & Raids

Posted by: RedStar.4218

RedStar.4218

Path 3 is exceptionally short if you skip mobs. Path 1 is short if you manage to do what you are required to.
Path 2 takes 40 minutes and some players seem to have a hard time with the end bosses.

This dungeon isn’t too bad.