Beastgate | Faerie Law
Currently residing on SBI
Politics in T1 do not exist. Its pretty much BG’s call as to who will take the 3rd spot once they have a willing 2nd server who is satisfied with a 2nd place finish. Once that pecking order is established, BG zergs and #2 guild plays with them in parallel. See multiple posts above. Anet should add decreased supplies and rapid “siege” deterioration to compensate, like over extension of supply lines irl.
Before the Linking YB had first and BG was 3rd. Since BG have been unlinked they have not taken first
How dare you bring facts onto these forums.
Politics in T1 do not exist. Its pretty much BG’s call as to who will take the 3rd spot once they have a willing 2nd server who is satisfied with a 2nd place finish. Once that pecking order is established, BG zergs and #2 guild plays with them in parallel. See multiple posts above. Anet should add decreased supplies and rapid “siege” deterioration to compensate, like over extension of supply lines irl.
Before the Linking YB had first and BG was 3rd. Since BG have been unlinked they have not taken first
BG came first when all the improvements started to be made to WvW after the HOT disaster. That brought players back, now they are getting bored and going back into hibernation. ET may have had some effect but can hardly be the only explanation.
You underestimate the bandwagon train onto ET. It was crazy. 4 map queues during weekdays during NA. 2 map queues for OCX. Since the unlink, I’ve just been seeing outnumbered buff for BG OCX unless me and KnM runs at the same time.
BG conveniently seems to be on break whenever they lose. True or not, it’s a bit boring.
Not really. We had 5-6 guilds (depends if you consider disbanding as leaving) leave BG before the DB matchup due to queues and/or lack of fights, as well as some commanders having RL priorities this week means less coverage.
F. Off with these kinda crap. We don’t need verticality in a PvP mode. It’s tiresome and boring
The quad server can compete in T2, let alone T3
What a joke of a thread
Maybe it would help if hardened siege would provide damage reduction (50 or 75%) to the operators of siege weapons too. I would even test a break bar connected to the improvement.
It was nerfed to improve the situation. People need to get off siege and fight if possible. If you’re outnumbered by a significant amount, you shouldn’t be allowed to keep the structure, so as to allow PPT affect the glicko ratings and move your server up/down as a result. People always complain about being outnumbered, but never think to allow their server to drop some glicko to get a better matchup (unless they’re already in the lowest tier. RIP T4 NA). Wouldn’t you have a better time in a lower tier/less populated matchup rather than asking for more defensive options and still remaining outnumbered?
Lots of fun fights vs DB…TC, not so much
TC has now officially taken over YB’s spot in T1 as the “run and back cap” server !
TC’s always been this way. They were this way last time they were in T1 as well, along with the siege humping. It’s what you get with a server full of casuals and RPers.
I don’t think defending should be made any easier right now. There are tools out there for you to defend with. If it was made any easier, it would dissuade people from fighting for objectives again. Many of the defensive tactivators and improvements (hardened gates, hardened siege, chilling fog, airship defense etc.) have been nerfed to improve this.
I’d trade all those tactivator kittens for walls where i can place siege that won’t be AoE’d down by meteor shower.
We have them and they’re here to stay, so we must keep that in mind when asking for more defensive options. Imagine a map queue hiding behind wall humping their 20 acs and not coming out to fight until we left the map so they can karma train. We had to deal with that on the DBL. I hope never to deal with that ever again. Barely played GW2 those days because it was so boring.
The current melee train style is still really easily countered. We’re getting similar complaints to when the “hammer train” was strong a couple years ago. It’s SOOO easy to dodge to the left or right of their push and kite them around with a well coordinated backline. That’s always been how you countered the melee train. Yes, it takes like 10 years to kill them, but it’s not impossible, and there are significant counter-play measures due to having somewhat low mobility.
I don’t think defending should be made any easier right now. There are tools out there for you to defend with. If it was made any easier, it would dissuade people from fighting for objectives again. Many of the defensive tactivators and improvements (hardened gates, hardened siege, chilling fog, airship defense etc.) have been nerfed to improve this.
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:)
The incentive? Lamentation. Driving the hordes before you. Plus, we all know that servers like BG keep their Sylvari under grow lights in their Garrison. Its next to the bacon.
We the inquest are curious as to how plant matter has achieved sentience. Do not disrupt our ongoing research.
In my day we put in 12 hour days with NO reward, and we LIKED it dag nabbit!
Back in my day, we paid gold to play WvW and were thankful for the opportunity!
Lol…
Dodge out of them red circles mate.
To be fair, HoD beat everyone by that much back then. They were the giant stacked monster built up by Titan Alliance.
T4 is currently more active than T1 from my observations across my 2 accounts. Glicko needs to be reset.
I think just boosting the delay timer for participation would be enough. Instead of allowing you to afk 10 minutes at spawn, drop it down to 3 minutes before it starts to decay and 5 minutes for it to fully decay.
It takes longer than that to run across a borderlands map, alpine or desert.
So? You get participation at extremely rapid rates anyway. Even roaming around doing dailies currently lets me maintain max participation. I don’t see any harm in reducing the decay timer
I think just boosting the delay timer for participation would be enough. Instead of allowing you to afk 10 minutes at spawn, drop it down to 3 minutes before it starts to decay and 5 minutes for it to fully decay.
- “Off prime time play” – was that screenshot from T4 a result of the QuadLink having off-prime coverage? Surely they’re more even during prime? Anyway, the likings didn’t fix coverage.
That screenshot is T1 around the time I rage logged from boredom after karma training for 3 hours straight. We didn’t even have a lot of people – squad capped out at around 30 people usually hovering at around 25, with maybe 5 people hanging out not joining squad. This isn’t even BG being too big, unless you call a 30-35 man pug zerg big.
Anet’s on the right track with some recent wvw updates. The links aren’t working imo (specially this newest link, wtf)
*As far as YB is concerned. I challenge players from BG/TC to play a week on YB and not use siege. Seriously, 1000 gems for a lesson on perspective. You guys want a challenge? Try fighting off a BG map queue with 6 people. *
Props to cA/ ND for xfering and being a part of the solution and not the problem.
You assume we haven’t been in that position ourselves. You haven’t even fought against the truly gigantic servers of the past. For 1.5~2 years, BG’s OCX – SEA – EU would simply bunker down against JQ’s OCX and SEA and SoR/TC’s EU and early NA. Did we use siege in our keeps, towers and camps? Of course we did. The difference is also that we would leave siege range to fight open field when the opportunities presented themselves.
Then again, I’m not a hater on YB’s use of siege. You’ll never beat the old JQ at that. When they siege bunkered, holy mackerel the bunker was real.
Matchups need more volatility to avoid stuff like this happening.
Losing servers need to lose more glicko. Winning servers need to gain more glicko. We do not need “comeback” mechanics. We need bigger score stomps to create bigger glicko deficits to let matchups evolve faster.
As an example, T4 on NA will not change due to the massive glicko wall that separates them with T3. This is unfortunate since the 4 server link team is stomping the other 2. Considering the links won’t change for another 2 months, that’s a long time to play without being able to lift yourself out of it besides transferring (which isn’t a solution as it makes the problem worse).
I don’t see the point of giving a reset. Play WvW long enough and you get all the points you need anyway. It doesn’t take long to reach that point either.
Bit of a bump. Inquire about us today
Again, the argument still stands. Rationally speaking, why would anyone choose to go to a medium server which basically low pop when you CAN go to yb with just 1k gems and is a top 3 largest server?
Cause YB has a toxic af community and very few guilds want to deal with their established leadership. Guilds have been bailing on YB for a long time.
Sorry, they are needed for HoT pve. Angry mobs too hard to kill without blocks or perma stab. One correction though, Necro does not have perma stab.
The durability rune should be reevaluated for WvW, this is the Wvw forum not HoT PvE forum
Durability rune currently:
+175 toughness, +125 vitality , +20% boon duration
25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds).Are those stats correct? I’m at work now but the wiki shows it as 100 toughness, 125 vitality and 15% boon duration.
It’s 175 toughness.
1. +25 Toughness
2. +5% Boon Duration
3. +50 Toughness
4. 25% chance when struck to grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second. (Cooldown: 20 seconds)
5. +100 Toughness
6. +15% Boon Duration, +125 Vitality
You guys overestimate the population of Blackgate.
Ahaha, reminds me of what happened on Blackgate.
I don’t understand you people. Desert Borderlands danm near killed WvW and so many of you are voting to keep it in. Seems like people have really short term memories or something.
I dunno, I have like 2.5k thick leather saved up right now for my scribe crafting, all from the past 2 weeks. It’s not that hard to get them.
Guardian is the flavor of the month
No it’s not. It’s been the staple for the past 4 years. The reason is because pushes and regroups are based around “Empower” and “Stand Your Ground”. You can’t make pushes without Might and Stability. Having a timer on these skills is the most important thing when you’re driving. There’s just no way you can make an effective push without those boons. Either you’re hitting like a wet noodle without 25 might stacks, or you’re going to get CC’d before you even reach your opponents and die.
If you have similar cooldowns to those skills or have an internal timer for those skills (or have someone calling those cooldowns out), then yes, you can command on other classes, but it’s just so much easier to just do it on a guardian.
(edited by Reverence.6915)
Engineers rely too much on support from other classes to stay alive. Rather than trying to tweak your build, you should just change class if you’re pugmanding.
TROLL YAK! KILL THE TROLL YAK!
I have barely played WvW for 2 weeks now cause of the matchup. Looks like a third week next week considering the glicko movements.
Waiting to see what the next server link will do cause it’s boring af right now.
Are you complaining that there’s not enough pugmanders? Or are you complaining about other people’s guilds finding their own enjoyment? I don’t understand the problems here. All of the issues you listed can be solved by putting up a commander tag yourself.
Don’t worry, I’ll be sitting out most of this week as well.
We are looking at ways to improve transfer experience. It’s a complicated problem.
Our current preferred solution, which we’ll likely poll players on, is as follows:
- If you think of the periods between world links being changed as seasons, then we’d lock all transfers for the first half of the season, and allow normal transferring in the second half.
- So assuming we continue to update world links once every 3 months, the first 6 weeks would be locked for all worlds and the second set of 6 weeks would allow normal transfering (costs scaling based on population size.) Then we’d relink worlds and lock transfers for another 6 weeks.
I like this idea. Please do this idea.
Siege trolls can be banned. Keep reporting them.
I just wish anet would focus on something to discourage blobing and encourage smaller even number groups…
I am honestly so sick of 70v70 fights… i dont even feel like playing in prime because blobs are just not fun.You know, you have the option to not join that fight? Go to another map? Roam? Guild raid with your ideal number?
We do that… at least we try.
We run a 20-25 man guild group generally. We often run tagless so we dont have pugs too.EBG is not an option for us because anything we run into is a map-queue blob..
We go into an enemy bl run there, try to lure a guild group to come out and defend a keep but all we get is the just the same EBG map-queue popping out to defend it.I feel like guild raids are pretty much dead… Yes, we do run into smaller guild groups about our size from time to time and those fights are the best……. but for the most part anything else we face nowadays is commander + 10-15 guildies + 50 pugs…
What I would like to see is something to encourage more people to run in smaller groups like we do… as of right now blobing up has no downsides
It’s not that I don’t sympathise – I do. It’s just that I don’t see how that’s symptomatic of the game’s mechanics. Rather, I think it’s simply that the people who can lead zergs and fight guilds are dwindling in number, so you get a couple leaders in a server that can lead blobs and that’s about it. There’s nothing ANet can do to split numbers up when all that will do is make the game feel dead, since people would rather log off if there’s no one to follow around, rather than tag up and lead themselves.,
I just wish anet would focus on something to discourage blobing and encourage smaller even number groups…
I am honestly so sick of 70v70 fights… i dont even feel like playing in prime because blobs are just not fun.
You know, you have the option to not join that fight? Go to another map? Roam? Guild raid with your ideal number?
2-3 guardians in each party, then work your way down from the most important classes with least amount of stability onwards. 2 guards in each party only provides around 40% stability uptime. You might want to throw one more in a commander party to let the commander not have to use his own stability except in an “oh kitten” moment.
lolwat
for real?
You don’t actually have to keep your mouse button pressed down in your situation…
Dunno about this problem. As the leader of a WvW guild, I’ve never run into those issues that you’ve just raised.
Fairweathering is a problem in T1 N.A.
FTFY. People come out and “help the server win” when the server is already doing well. They disappear when the server isn’t doing so hot. Leads to some really awkward population issues.
Yeah, especially if every special snowflake wants to be the asura condi reaper commander.
It would help, but only because people are unwilling to adjust their playstyle to make it easier for their own guys.
One could say it is partly in the hands of the players.I play an Asura commander to make pin sniping harder. It’s not hard to follow the tag even if it’s on an Asura, but people obviously have difficulty with it. Instead of raising the height, I’d just say increase the opacity so that it stands out over the zerg.
You might want to create a norn. Play search the shouting little thing if the frontline is charr and asura. As long as people have low frames and high visual noise on screen i can not see how this may help a pub zerg. Possibly a guild raid. We have an asura only warband on our Server. But if the tag convieniently vanishes at melee crotch hight? Nope that just causes the front and backline to loose sight more often than not. And yes i have an asura warrior, yes i tried it, yes people feel more comfortable with a charr norn with a huge back pack.
I have a norn. Every time I use it, it gets pelted by a million LB rangers before a fight even starts. Having to waste cooldowns before an engage puts us at a pretty big disadvantage.
Yeah, especially if every special snowflake wants to be the asura condi reaper commander.
It would help, but only because people are unwilling to adjust their playstyle to make it easier for their own guys.
One could say it is partly in the hands of the players.
I play an Asura commander to make pin sniping harder. It’s not hard to follow the tag even if it’s on an Asura, but people obviously have difficulty with it. Instead of raising the height, I’d just say increase the opacity so that it stands out over the zerg.
If ANet could remove “package pick-up” while in a golem suit, that would fix the situation completely. It would mean you wouldn’t be able to throw siege while in a golem, but that rarely happens anyway.
It makes a pretty significant difference as you get into the more skilled parts of the game. Since the removal of stats from traits, ascended gear has gotten a pretty big buff over exotic, so the difference is at around 15% now rather than the previous 10%. If you’re 1v1ing a full ascended with full exotic with the same class at equal skill level, you’ll notice the difference pretty quickly. Granted, this game isn’t balanced around 1v1s, but the point still stands.
Is there something wrong with blobbing up? Especially with regards to pugs on EBG? I don’t see anything wrong with it myself, and I’ve been on both ends of the spectrum, from being run over completely and running over others completely.
I mean, guilds can go play with each other in OS or organise a spot to meet up and fight, but I’ve never liked organised fights with more than 5 people personally. The game simply isn’t balanced around that. WvW for me is about the spontaneous fights that appear in front of you, regardless of numbers.
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