Showing Posts For Rezzet.3614:

Please nerf engineers

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

GK, where are you ranking Grenade Engi’s now? IIRC they were coming in last on your DPS spread sheet. Have they jumped up a bunch or what?

Grenade DPS is around 10.5k now with the buff to Modified Ammunition, possibly more if you have a good variety of condition stacking. That’s on top of still being able to maintain 20 stacks of vuln and 12 stacks of might with absolutely zero tradeoff, and being able to push that up even more with fairly minimal tradeoffs.

By comparison a DPS guard or warrior is pretty much exactly the same DPS but with about half of the buff/debuff output. And that’s not even counting the loads of area stealth, condition removal, healing, and CC that an engineer can fit onto one bar with no DPS loss. Oh, and the fact that it’s all doable at 1500 range whereas pretty much every other class has to be in melee.

Honestly, the fact that a Rifle/Bomb setup does exactly the same DPS as a grenade/pistol setup but loses out on might and vuln and is stuck at melee range clearly indicates the problem more than anything.

in other words you fear modified ammunition will break the damage charts in engi

a dps engineer will most likely go full direct damage wich usually is SD and nades

wich leaves to immobilize cripple bleed vuln give or take 1-2 more conditions like poison if they bring eg so average buff from Modified ammo would be 10% as for vuln
i dont see how they would keep 25 stacks 100% uptime at least maybe 5 stacks i see accomplishable on a non condi build so how is engineer dps broken over a 10-15% increase from a Grandmaster trait
aint like engi’s the only class with a buff like that

http://wiki.guildwars2.com/wiki/Executioner
http://wiki.guildwars2.com/wiki/Close_to_Death
http://wiki.guildwars2.com/wiki/Berserker%27s_Power

Warriors and thieves don’t stack 20 vuln and 12 might just by standing there.

Modified Ammo is normally a weak trait but it is too strong for grenade engineers. So it can’t be buffed to bring it up to speed for every other weapon without creating serious imbalance problems for grenades.

Same goes for Steel-packed Powder, Shrapnel, Precise Sights, etc. They’re all weak traits for every other weapon but can’t be buffed because they’re already balanced around grenades. Imagine if you got, like, 7s vuln on crit with Precise Sights like warriors do. It’d be perfectly average for most weapons but you’d be getting something like 30 stacks of vuln with grenades which would just be ridiculous.

except to be able to stack 25 vuln with grenades Your Enemy is the one that has to be standing still not you grenades are avoided as easily as walking as they have to be manually aimed and their damage isnt all that big either

WvW should be fair

in WvW

Posted by: Rezzet.3614

Rezzet.3614

WvW should be 1 server vs 1 server because as it stands its stupid to even make ranking boards when 2 servers can team up against one

well that helps servers with lower scores catch up with the winning server you’d say
and
that would be agreeable if it wasnt for the fact there are servers working together at all times wich leaves the last server being nothing but loot bags to be collected

i ve seen certain servers working together for about 2-3 months already with no reason to do it as even on their own they already had score advantage yet they wont even tickle each other’s towers Unless the bullied server takes a tower then the take it from the bullied server and leave

Please nerf engineers

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

Grenade DPS is around 10.5k now with the buff to Modified Ammunition, possibly more if you have a good variety of condition stacking. That’s on top of still being able to maintain 20 stacks of vuln and 12 stacks of might with absolutely zero tradeoff, and being able to push that up even more with fairly minimal tradeoffs
By comparison a DPS guard or warrior is pretty much exactly the same DPS but with about half of the buff/debuff output. And that’s not even counting the loads of area stealth, condition removal, healing, and CC that an engineer can fit onto one bar with no DPS loss. Oh, and the fact that it’s all doable at 1500 range whereas pretty much every other class has to be in melee.

Honestly, the fact that a Rifle/Bomb setup does exactly the same DPS as a grenade/pistol setup but loses out on might and vuln and is stuck at melee range clearly indicates the problem more than anything.

So instead of nerf nades which is at same level than other professions, anet should buff rifle and the rest of the kits. Shouldnt they?

and Turrets and Mortar lol

Please nerf engineers

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

GK, where are you ranking Grenade Engi’s now? IIRC they were coming in last on your DPS spread sheet. Have they jumped up a bunch or what?

Grenade DPS is around 10.5k now with the buff to Modified Ammunition, possibly more if you have a good variety of condition stacking. That’s on top of still being able to maintain 20 stacks of vuln and 12 stacks of might with absolutely zero tradeoff, and being able to push that up even more with fairly minimal tradeoffs.

By comparison a DPS guard or warrior is pretty much exactly the same DPS but with about half of the buff/debuff output. And that’s not even counting the loads of area stealth, condition removal, healing, and CC that an engineer can fit onto one bar with no DPS loss. Oh, and the fact that it’s all doable at 1500 range whereas pretty much every other class has to be in melee.

Honestly, the fact that a Rifle/Bomb setup does exactly the same DPS as a grenade/pistol setup but loses out on might and vuln and is stuck at melee range clearly indicates the problem more than anything.

in other words you fear modified ammunition will break the damage charts in engi

a dps engineer will most likely go full direct damage wich usually is SD and nades

wich leaves to immobilize cripple bleed vuln give or take 1-2 more conditions like poison if they bring eg so average buff from Modified ammo would be 10% as for vuln
i dont see how they would keep 25 stacks 100% uptime at least maybe 5 stacks i see accomplishable on a non condi build so how is engineer dps broken over a 10-15% increase from a Grandmaster trait
aint like engi’s the only class with a buff like that

http://wiki.guildwars2.com/wiki/Executioner
http://wiki.guildwars2.com/wiki/Close_to_Death
http://wiki.guildwars2.com/wiki/Berserker%27s_Power

Mortar oh how I hate you.

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

yup mortar is The Biggest Disapointment in this game after turrets

Engineer needs some love

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

been engi since day one and it just feels pointless when i can fareroll the game as any other class
made a mesmer and guess how i kill people by staying away and spamming number 4 skill being berserker and duelist then finishing them off with the sword flurry

made a thief
was like playing a collect all the badges you can game hit F1 then 1 then #2 and collect loot

made a warrior
stun with shield/knock with mace and slap enemy dead with axe proceed to swap to gs and hit number 3 fast for insta whirl just in case target lived

im mainly a wvwer
in pvp i use my engi and its not really the piece of cake people claim because i dont try bunker like everyone i aim to make as most points as possible.

Does ANET have plans..

in Warrior

Posted by: Rezzet.3614

Rezzet.3614

diference between guard to warrior is you dont have to build for healing power as healing signet base regen is 405 hps then theres the adrenaline regen of 360 hp and there ya go 760 hp/s without healing power armor nor trinkets

Thiefs doing more damage than siege

in WvW

Posted by: Rezzet.3614

Rezzet.3614

there is 8 ways to counter a thief’s backstab;
1 – Aegis
2 – Fear
3 – Traps/Marks
4 – Evades/stunbreakers
5 – Block
6 – stealth
7 – wildly swinging a GS
8 – count to 3 and dodge it like anyone else

1- ignored and removed by thief before backstab lands on you
2-goodluck fearing what you cant target
3-unless you’re standing on trap/mark thief will just shadowstep and troll you not to mention only immob and fear traps would be the only life savers
4-cant react to what you aint seen /unless you’re a tank yoour stun breaker wont save you from the backstab and finishing touch
7-auto attacking blindly isnt a counter plus swinging a gs if anything will help thief aim for your back.

what five things do you want in wvw?

in WvW

Posted by: Rezzet.3614

Rezzet.3614

Godzilla >:L

Suggestion: Dual Spec!!

in Guild Wars 2 Discussion

Posted by: Rezzet.3614

Rezzet.3614

idk about armor but really need something to save an extra build to swap to without having to run all the way to main castle/keep each time

Impossible build

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

try berserker or Asasin for extra crit and Cavalier trinkets Power/toughtness/crit damage

Please nerf engineers

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

if anything that guy isnt even using grenades LOL

The simple fact that this is the first line of your post is a problem in itself, but if you, by default, assume a build is bad simply for not having grenades, your closed mind will limit you greatly. If they want to build a SD build and were smart enough to realize that they have alternatives that they find more fun and of greater damage value to their play, why do you feel you need to mock and belittle that.

He already defended himself, but I can’t help but still write what I thought when I’ve read this post:

Read the OP again, then look at the video which is meant to prove OP’s point, and then read Rezzet’s post.

What Rezzet was lol-ing about wasn’t a build without grenades. It was about the fact that a video of an SD-build was posted to prove that Engineers are overpowered because of grenades.

Someone gets it Thank You ! lol

Please nerf engineers

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

if anything that guy isnt even using grenades LOL

The simple fact that this is the first line of your post is a problem in itself, but if you, by default, assume a build is bad simply for not having grenades, your closed mind will limit you greatly. If they want to build a SD build and were smart enough to realize that they have alternatives that they find more fun and of greater damage value to their play, why do you feel you need to mock and belittle that.

For roaming, a GCSD build is very good for smashing the odd one or two solo guys running to meet their buds. It is great for soloing supply camps and dolyaks. When it can be so effective at those task that it is designed to do, I don’t see a problem with it.

But we are getting off topic here. I know a great many engineers who often do not care to use grenades and they thrive, as I do. The simple fact that you are required to put a 30 point investment in them to achieve the level of strength that makes the OP inaccurately claim they need a nerf, supports the fact that do not need change. Logically if a player makes that kind of trait investment into a kit, then the kit should certainly feel stronger then the others to them. Both, because of the traits supporting the kit, as well as the traits not applied to the other aspects of a build.

precisely why i said what i said OP bashed the whole engineer class for its grenades claiming it needed to be nerfed when grenades even traited are a joke next to SD builds grenades are only useful in wvw from shooting from or at towers

I don't understand this class...

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

you definetly wanna run turrets until like level 30

I don't understand this class...

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

guess i could guest and help ya level and show ya some of the good engi stuff

lvl 5 is too early to quit

More Counter Stealth Play

in WvW

Posted by: Rezzet.3614

Rezzet.3614

I’ll just drop this off here:

A thief wouldn’t have to stealth so much if they had literally any other abilities to survive a fight.

Instead of another thread about just crying calling for nerfs, I propose that for every ability you suggest they REMOVE from the thief, that you suggest the specific CREATION of another viable skill to make up for it.

I’m a thief and I’d love to fight face to face… …if the game gave me any of the tools needed to win a fight that way.

well then i got a solution for y ou STOP PLAYING 100% Glass cannon

BAM you magically gain survivability and “fight people face to face” thief has tons of means to survive fights they all just choose the cheap exploitive method

who is engi's worst enemy in spvp?

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

mesmer necro and ranger are your threats as engi

Please nerf engineers

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

incoming mine nerf ? since its been used as 100nades was in the past lol

Please nerf engineers

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

If you argue that engineer has higher dps than an axe/mace + greatsword warrior, then please proof that using videos or show us the build.

this isnt mine and i dont run this build, but i can tell you that nothing beats this for sheer dps in WvW ive got a mate who runs this and he literally 1 shots anything even vets, is it more viable then a axe/mace + greatsword warrior, probly not since it lacks the great defensive options a warrior has but for sheer damage it hits harder

if anything that guy isnt even using grenades LOL

lemme level with you every class has an instant killing option or more as glass cannon

what sets them apart and makes some unbalanced is their survivability like thief and mesmer survivavility they all share something in common one slip and they die

(edited by Rezzet.3614)

Engineer needs some love

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

I’ll be honest, I skimmed the post but I think I got the point. And no… Just no, engi is one of the strongest classes pvp right now and they are just fine in pve. Sure the CoF war, guard, mes combo still reigns on high but realistic engi does very well in dungeons.

suppose i should ve specified more yeah in pvp as engi all it takes is to go bunker engi and faceroll with bombs

or counter bunkers with hgh

but outside of pvp engineer is extremely underwhelming just because a class is good in pvp does not mean it should suck in pve or wvw

Warrior = Usain Bolt?

in WvW

Posted by: Rezzet.3614

Rezzet.3614

people say runner warriors are ok but what if you arent playing a super runner class like thief or mesmer or ele or another warrior how do You run from the said warrior when he returns over and over and somehow manages to harm you ?

pretty much the only condition that slows them is stun and fear and those dont last over 3 seconds usually specially if said warr has lemongrass and melandru

How is this any different than a Thief except that they do more damage with better ability to run away and get back into the fight?

i never agreed with thief being fine either but since theres so many defending thief i just dint mentioned it

the diference is if a thief messess up i can at least kill em cuz 98% thieves run glass cannon thief can actually be balanced easily though

as simple as making them revealed when they hit a blocking player

If a Warrior is not glass and using greatsword how are you dying exactly? Only bad Thieves die in any situation ever in WvW while wearing full zerker.

simple because non super runner class players cant run from the warrior meanwhile the warrior can keep running to safety and coming back until he finally manages to get the job done plus he could use sword instead of gs for escaping and slap tons of bleeds in addition to direct damage

Engineer needs some love

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

this class feels pretty lackluster lately i try play it but then i ask myself why what can i do as engineer better than others and the answers arent much nor worthwhile

turrets are pathetic decent survivavility after patch but less than mediocre dps specially when you consider their cooldowns

gadgets suffer from the same lengthy cooldowns for extremely short lasting and/or weak effects

its too easy to destroy trait builds since usually the most needed traits are all master or grandmaster or are split
for example why not merge auto tool and metal plating into single trait that way players could go n an actual full turret build with elite supplies boosting mortar or supply crate without having to sacrifice overall turret performance

the new shoe trait its Great however having speedy kits giving 8% more movement speed and being adept you wont want this trait as its Master Mayor slotted unless you’re running bunker-ish builds

Mines why cant we have a mine kit again just make it inverted to the first mine kit that existed = 5 mines stripping 1-2 boons and dealing moderate to high damage and the Toolbelt mine then stripping 3 boons and causing knockback

pistol and elixir gun- bleeds they need longer duration at least a trait for elixir gun giving elixir gun skills conditions 30% duration thus making weakness and its bleed actually useful as it stands the only reliable condition eg has its cripple fumigate should affect the caster as well as a condition remover or super elixir should remove a condition per pulse

i ve tried warrior mesmer thief necro recently and its just so much rewarding and less punishing basically the only reason im still on my engi is my love for the class since i been one since i pretty much got the game

Does engi really haz high skill floor?

in PvP

Posted by: Rezzet.3614

Rezzet.3614

It’s in the middle. It’s not a complete faceroll class like thief …. just spams things off cooldown.

who is more facerolling ….. ingi with his kits, f1-f4, weaponskills1-5, permavigor, shrink, condi immunity, eliteturrets; CCs and kitchange/weaponchange again , again , again, see ya couldowns
the thief?! …. limited Initiative, 1-5 weaponskills, no rdyup skills at weaponchange, no knockdowns/knockbacks, much less conditions variety, 35 sec steal, no immunity to anything?!?!

so which class has to bring on more skill and tactic ….

yeah im sure EVERYONE can run 30/30/30/30/30 build with 17 utilities as engi huh LOL you troll turrets take utility slots elite turrets take elite slot perma vigor requires sacrificing 2 trait slots condi imunity is at 25% hp wich = 4k hp gg surviving each kit is a utility so tell me how can i play the super engi class you described i totally wanna try it

meanwhile “Pro” thief = stealth/F1/back stab/ stomp or the same and #2 spam who requires more skill again?

engineers cant stealth permanently and reset combat when losing

Warrior = Usain Bolt?

in WvW

Posted by: Rezzet.3614

Rezzet.3614

people say runner warriors are ok but what if you arent playing a super runner class like thief or mesmer or ele or another warrior how do You run from the said warrior when he returns over and over and somehow manages to harm you ?

pretty much the only condition that slows them is stun and fear and those dont last over 3 seconds usually specially if said warr has lemongrass and melandru

How is this any different than a Thief except that they do more damage with better ability to run away and get back into the fight?

i never agreed with thief being fine either but since theres so many defending thief i just dint mentioned it

the diference is if a thief messess up i can at least kill em cuz 98% thieves run glass cannon thief can actually be balanced easily though

as simple as making them revealed when they hit a blocking player

Hacks being ignored=customer loss

in WvW

Posted by: Rezzet.3614

Rezzet.3614

the problem is there is no Report for Hacking option

so players report targets as Botters at the most wich gets canceled when they inspect and see that the reported player was actually behind his keyboard

Warrior = Usain Bolt?

in WvW

Posted by: Rezzet.3614

Rezzet.3614

people say runner warriors are ok but what if you arent playing a super runner class like thief or mesmer or ele or another warrior how do You run from the said warrior when he returns over and over and somehow manages to harm you ?

pretty much the only condition that slows them is stun and fear and those dont last over 3 seconds usually specially if said warr has lemongrass and melandru

Diamond Skin is going too far.

in WvW

Posted by: Rezzet.3614

Rezzet.3614

People seem to rally behind anything anti-condition, but Automated Response and Diamond Skin are going too far with it.

Being completely immune to conditions is shutting down condition builds while roaming.

They’re both really awful traits to take in groups because you’re going to take a lot of all types of damage, but while roaming, they’re the most over powered traits in the game to condi builds.

I wouldn’t mind them being like berserker stance as a passive on an internal CD, but permanent immunity to a primary type of damage is the most horribly designed thing I’ve ever experienced (not a hyperbole).

Anet has broken condition builds in PvE with bleed cap and objects not taking condition damage, now they’ve done it in PvP. Please stop.

well you must be terribly bad to not counter these traits ele’s trait is passive as long ele can stay at the 90% hp and engineer trait is activated when hp reaches 25% at wich case the engi is 1-3 blows away from death average engi hp is 18-19k

so 25% hp would be 4 to 4.5k hp not to mention these traits do not remove current conditions so they ll die if you are good and stacked several conditions

you might wanna research or at the very least google stuff you wanna complain about

Some of my ideas to engineer turrets.

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

i prety much agree with not just rocket turret but all turrets getting 20% base damage added
low health response system at 50%

merging metal plating and autotool would really allow us to have that wanted turret build complete with elite supply that has been forbidden from us so long

the rifled turret suggestion is great as well deplyable turrets reducing cooldown by 40% would be a life saver and give players a reason to care for their turrets

Engineer Burst build major flaw

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

if you want max damage you go:

30=II/VII/IX
15=whatever you want
0
0
25=II/IX or II/VI or VI/IX whatever you’re more comfortable with

now

why this build full power =grenadier+10% damage

firearms for precision but more than that you can choose rifle range or rifle cooldown reduct or sitting duck traits i usually go with sitting duck and exploit weakness when roaming or cd reduction and exploit weakness whats the point in extra range if i cant cc my targetsand the master minor=10% crit rate on targets with 50% hp or less

Tools=crit damage+toolbelt cd reduction that alone is pretty darn helpful
depending on situation you will want to trade Scope for speedy kits oh and the grandmaster minor = extra 10% damage when at full endurance

with assasin gear you get pretty much 100% crit rate

you’ll destroy groups as long you dont run to the front lines

What can Anet do about the hammer trains?

in WvW

Posted by: Rezzet.3614

Rezzet.3614

This is mostly an issue of learning how to counter. Anet has already dumbed down this game enough to the point where player skill doesn’t matter nearly as much as it should. If you can’t figure out how to avoid/counter a hammer train, you deserve to get smashed.

If you would have posted a thread asking how to counter it, instead of coming from the assumption that it cant’ possibly be you, but a broken mechanic, you would have received a lot more help.

the same is to be said backwards what skill is required when you’re in a group and they all are spamming the same 3-4 skills = AoE stun+knockdown+knockback+immobilize
and behind every warrior wall lies a necro wall stripping boons away and slapping dozens of AoE conditions

fact is the game got terribly unbalanced

options roll a new class or quit or wait for next patch and then choose class or quit

What can Anet do about the hammer trains?

in WvW

Posted by: Rezzet.3614

Rezzet.3614

One or two seconds is all we would need, do you see mesmers all dropping portals at the same time ? You would have to coordinate those stuns. I can assure you I play a Warrior, if you think stacking CC is the way to go then your entitled to that opinion but don’t kid yourself that killing players that cannot fight back = skill. I don’t blame you though I blame games like WoW for making MMO’s so brain dead easy that it’s become an expectation.

“Can’t fight back”

You can blind, block, dodge, evade, counter-CC, use stability, avoid with leaps/teleports.

You’re right, you’re utterly defenceless.

yeah i’d like my godmode class to be implemented in my game it seems i dint get it due to some error i ll be waiting for it kthx -.-

Class balance in WvW is just fine

in WvW

Posted by: Rezzet.3614

Rezzet.3614

How are you dying this fast as a Necromancer exactly? Yes every Thief, Mesmer, Engineer, Warrior, Guardian, Elementalist, Necromancer and Ranger should be in zerker gear if they are a power build. If they are tanky they should be in condition tanky gear. If they are zerging the closer ranged classes besides Thieves and Necromancer should be in PVT with power builds.

Lol, it is EASY for a Thief, Mesmer and such to go Zerker – you wonna know why? because they have DEFENSIVE skills they can use.

Thief, Mesmer = Have stealth, boons and such
Warrior, Guardian = Already have high health and toughness
Engineer, ele = heave HEALS and defense.

Necromancer get a Meatshield aka DeathShroud, they get 8 second Protection on a 60second cool down. They have Condition removal on 25second cool down

What they DONT have are stealths (Mesmer/Thief) Damage immunity and condition immunity (Warrior, among others) boon help (everyone!) healing OUTSIDE of there own heal skill( Engi, Ele, Guardian)

Try doing WvW as a Zerker Necromancer then you will see why their is hardly any – Because it doesnt work on a class that pretty much only defense is Health and Toughness.

you’re seriously underestimating necromancers or havent played against one who knows what they’re doing

if any class is underwhelming in wvw that would be engineer as all it takes to strip their survivability away and any threat is Poison

(edited by Rezzet.3614)

Class balance in WvW is just fine

in WvW

Posted by: Rezzet.3614

Rezzet.3614

yeah im sure the game’s perfectly balanced Everyone and their grandmothers rolled warrs necros and mesmers because they are definetly the most balanced classes nowadays

to the extent many have been rolling warr necro and mesmer only guilds and im not talking small ones im talking 300+ player guilds the names wont be given as i dont want flaming to start

Dec 13 TC - FA - SoS

in Match-ups

Posted by: Rezzet.3614

Rezzet.3614

there s a diference for other servers siege is optional in the case of TC ACs and Ballistas are main and offhand weapons lol

Imbalanced class design heavily favors armor.

in WvW

Posted by: Rezzet.3614

Rezzet.3614

the only problem with warriors is the ridiculous mobility paired with their heavy CC

Please, tell me how to acquire 3rd weapon set, I wanna have “ridiculous mobility paired with heavy CC” too. Currently, I can have only mobility without damage and CC (GS+Sw+Wh), or much worse mobility (1/2) with some CC (GS+Hammer or Hammer+Sw+Wh).

WHAT THERES ACTUAL GS WARRIORS AROUND STILL!?

in all seriousness mobility comes from the trait that reduces impair effects by 33% and the movement skills remove impairing effects traits such as Sword’s untraited 8s(6s traited) leap wich Cripple sword auto atatck cripples and cleaves too wich makes it a CC condi and direct damage weapon specially if you land the burst

so thats what warrs do nowadays dive in with hammer run back with sword dive back in with hammer rinse and repeat

Future skills and changes suggestion.

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

i like this ideas
tesla would make a nice elite kit something we dont have yet <—-

Imbalanced class design heavily favors armor.

in WvW

Posted by: Rezzet.3614

Rezzet.3614

the only problem with warriors is the ridiculous mobility paired with their heavy CC

so pretty much warriors are breaking the game as everyone is suddenly running hammer warriors and im sure as heck it is not because it requires skill

same goes for necro sure lower mobility but they are the ones following in line behind warriors condition nuking the nearly perma CC/stunned groups warriors leave
wich destroys any chance to retaliate

as for mesmers they dont have swiftness but they sure as heck dont need it when you spam clones that and skills that bring you to your target or cripple/immobilize/stun it to oblivion or when you have a trait that grants you increasing movement speed per clone and any good mesmer slaps 3 clones in an instant wich basically gives mesmer 100% uptime swiftness speed.

the game as a whole needs some heavy rebalancing because we cant say nerf this or that class without buffing and nerfing some aspects on said class and other classes as well.

it is anoying how all you see is all the guilds running hammer warrs with necros behind and then the finishers behind picking up downed players.

Dec 13 TC - FA - SoS

in Match-ups

Posted by: Rezzet.3614

Rezzet.3614

so are TC and SoS gonna grab each other’s hands and team up again this week too?

Engineer:Grenade radius increase

in Suggestions

Posted by: Rezzet.3614

Rezzet.3614

as it stands grenades are extremely underwhelming in WvW as they cant hit targets on walls perhaps a radius increase would fix that and a higher arc so they can actually be thrown effectively .

can always give grenades back the 30% damage that was removed instead.

How do you use A.E.D?

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

off topic but does anyone know the exact number to how AED scales to healing power?

doesnt seem to sscale much as i went full healing on traits with celestial gear

they got like 400 more hp

Ghost Players? What did I just see...

in WvW

Posted by: Rezzet.3614

Rezzet.3614

its the strawberry ghost it has a chance of giving random effect i think
if it gives 15% exp its that if it gives hp steal its imnom ghost

How do you use A.E.D?

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

how to use A.E.D
step one :unlock skill
step two: keep using med kit
step three: forget A.E.D evern exists
or optional step four: roll warrior or thief or necro or something

this heal is way too unreliable
1s cast time is too long to use the skill when needed because it is so easily interrupted
the tool belt is a joke the range alone is pathetic then it has a lengthy cast time as well making it near impossible to land and stupidly predicable for the enemy to avoid
plus 1s worth of stun is a joke as well

the only place this heal is actually good is in PvE but why use this garbage when you can heal for 3-4 times as much with the med kit while gaining swiftness and avoiding harm

Purchased 2day,can't get into it :(

in Guild Wars 2 Discussion

Posted by: Rezzet.3614

Rezzet.3614

all i an tell ya is dont quit i was like you when i first started remade characters like 24 times till i said to myself you know what i aint even played this long enough so i ll just make an engineer and stick with it till a near cap level and then try another class, then came the same issue you had i was used to controlling everything with arrows so i ended up trying even mouseless options like setting arrows to control camera and move with wasd and it worked for a while enough for me to get used to the game’s combat pace and such but then i realized sometimes i had to quickly select specific targets and preciseley so i incorporated the mouse and before i knew it i was playing like nothing had changed .

heck im willing to play and help ya around

server guesting is awesome :v

S/D is static discharge right?

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

http://gw2skills.net/editor/?fcAQFAUl0pyUX8SyF17IyYGkWnB+gd95BbNfPIA-j0xAYfACCAdBJ5VEN22QR0Y11YKXioahAWsAA-w

this the sd build i usually use
gave up some precision but in my case i dont need it because i have assasin trinkets so my average precision is at 63% so when enemy drops to 50% it gains 10% more crit(73%) on them plus 10% more crit when using the Scope trait brings it to 83% so all you’d need is Fury and bam 100% crit rate while keeping 30 points in explosives for whatever you want+30% condi duration wich is why i use Ice sigil for 4s of chill and pretty much perma cripple thats in wvw roaming tho for pve i just use bloodlust sigil

for pve i dont really consider speedy kits all that needed so i can freely use scope

Dec 10th thief changes

in Thief

Posted by: Rezzet.3614

Rezzet.3614

if anything im not saying it is wrong to have blinds im saying its wrong having such a powerful condition to be spammable with so easy access

Actually blind is easy to remove. But you do have to pay attention and notice you are blinded …

blind on stealth-trait-no cooldown

Wrong, stealth essentially is on a cooldown, and thus the blind associated with it.

blind when injured-trait= acceptable blind

Throw feathers is on a 60 sec cooldown

AoEblind+field-no cooldown

Initiative use provides the cooldown.

blind+stealth-utility = the only actual fair blind

blind+shadowstep-no cooldown

initiative use provides the cooldown

i did say throw feathers was actually aceptable as other classes have blinds when injured as well or invulnerability so this one shouldnt count i suppose

and still my point is proven too much access to blind coupled with thief’s dps and stealth theres really hardly any counter other than being a bunker and endure the thief’s attacks all it takes for me to fight non thieves without taking any damage is 2 blinds and my damage isnt even close to a thief’s

as for stealth having cooldown for excuse to blind on stealth cooldown Name me 3 classes with at least two 8s cd blinds.

as for ranged i dunno why you guys complain spammable aoe poison fields is Huge in zergs you’re crippling the whole enemy zerg’s ability to heal and clusterbomb is no joke either

as for pvp yes ranged is pretty lackluster i ll agree

aoe looting - increase the range

in Suggestions

Posted by: Rezzet.3614

Rezzet.3614

At the moment movement in huge battles is discouraged for all the looters because there’s a relatively big chance to leave some loot behind (in case you don’t spam the loot button all the time, which you shouldn’t during a battle).

Instead of a bigger loot rang, they should introduce auto-remote-loot! Even crappy MMOs like lotro have it.

Then there wouldn’t be a need for button spams and corpse walks.

pretty much this its called Auto-Loot make it gather our loot Automatically

Dec 10th thief changes

in Thief

Posted by: Rezzet.3614

Rezzet.3614

Perma blinds…

You’re aware that a thief has no real ranged dps, no block/parry/shield moves. Lowest hitpoint tables. No CC. No aegis, no protection boons, no reliable regen, no weapon abilities which give swiftness.

Pretty much the only way thieves can avoid damage is with blind and stealth.

You know how i used to avoid damage on my warrior? I didn’t, i soaked it up with my 3500 armour, regened it with my signet and could still dish out 4k earthshakers all awhile having swiftness/fury and might thanks to my elite signet every 30 seconds out of 60 seconds

Or maybe on my engineer i’ll just throw aoes around me all day, I don’t even have to see a player or target one, just spam it at my feet and watch them kill themselves with 15 stacks of confusion.

i call bullkitten on that, thief has high ranged dps not my fault all thiefs go full dagger build for instant kills as for cc another lie thief has access to immobilize cripple and stun

dont have block but got stealth spammable as well making the blind overkill

as it stands theres hardly any risk when you stealth and not only are gone from target’s sight but also negate all attacks due to blind Full Time

no weapons give swiftness because thieves have 100% uptime 25% movement speed

as for your example

going full bunker class should not be considered a thief only counter

if anything im not saying it is wrong to have blinds im saying its wrong having such a powerful condition to be spammable with so easy access

blind on stealth-trait-no cooldown
blind when injured-trait= acceptable blind
AoEblind+field-no cooldown
blind+stealth-utility = the only actual fair blind
blind+shadowstep-no cooldown

lets point out all the no protection boons nor regens are due to as all the other thief issues= everyone builds the same glass cannon build – or at least 90% of the thief population(dont care whoevers gonna ask me to confirm my numbers and what not )

also this : What justifies being able to spam attacks during stealth on a Blocking players and remain stealthed?

Nerd Getting Beat Up By Thugs

in Engineer

Posted by: Rezzet.3614

Rezzet.3614

problem with thiefs is the Perma blind spam so youc an wipe your rear with em with simply sd build and googles

Thieves need a parry/retaliation move.

in Thief

Posted by: Rezzet.3614

Rezzet.3614

meh just give thieves a 1500 range instant kill AoE with no cooldown as well

Daily AP Cap

in Suggestions

Posted by: Rezzet.3614

Rezzet.3614

how do some people getting more AP than you even affect you personally negatively ?
there is no achievement leaderboards nor contest nor tournament nothing other than the achievement chests and some titles wich Anyone will g et over time

heres an easy way for y ou to get ap if you really are so lazy you cant bother doing more than 5 AP a day buy tons of salvage and salvage them every who knows how many gives you 2 ap

try that instead of punishing everyone
if anything this posts shouts greedyness and selfishness cuz all i can assume is you do not want others getting rewards before you .