GK, where are you ranking Grenade Engi’s now? IIRC they were coming in last on your DPS spread sheet. Have they jumped up a bunch or what?
Grenade DPS is around 10.5k now with the buff to Modified Ammunition, possibly more if you have a good variety of condition stacking. That’s on top of still being able to maintain 20 stacks of vuln and 12 stacks of might with absolutely zero tradeoff, and being able to push that up even more with fairly minimal tradeoffs.
By comparison a DPS guard or warrior is pretty much exactly the same DPS but with about half of the buff/debuff output. And that’s not even counting the loads of area stealth, condition removal, healing, and CC that an engineer can fit onto one bar with no DPS loss. Oh, and the fact that it’s all doable at 1500 range whereas pretty much every other class has to be in melee.
Honestly, the fact that a Rifle/Bomb setup does exactly the same DPS as a grenade/pistol setup but loses out on might and vuln and is stuck at melee range clearly indicates the problem more than anything.
in other words you fear modified ammunition will break the damage charts in engi
a dps engineer will most likely go full direct damage wich usually is SD and nades
wich leaves to immobilize cripple bleed vuln give or take 1-2 more conditions like poison if they bring eg so average buff from Modified ammo would be 10% as for vuln
i dont see how they would keep 25 stacks 100% uptime at least maybe 5 stacks i see accomplishable on a non condi build so how is engineer dps broken over a 10-15% increase from a Grandmaster trait
aint like engi’s the only class with a buff like thathttp://wiki.guildwars2.com/wiki/Executioner
http://wiki.guildwars2.com/wiki/Close_to_Death
http://wiki.guildwars2.com/wiki/Berserker%27s_PowerWarriors and thieves don’t stack 20 vuln and 12 might just by standing there.
Modified Ammo is normally a weak trait but it is too strong for grenade engineers. So it can’t be buffed to bring it up to speed for every other weapon without creating serious imbalance problems for grenades.
Same goes for Steel-packed Powder, Shrapnel, Precise Sights, etc. They’re all weak traits for every other weapon but can’t be buffed because they’re already balanced around grenades. Imagine if you got, like, 7s vuln on crit with Precise Sights like warriors do. It’d be perfectly average for most weapons but you’d be getting something like 30 stacks of vuln with grenades which would just be ridiculous.
except to be able to stack 25 vuln with grenades Your Enemy is the one that has to be standing still not you grenades are avoided as easily as walking as they have to be manually aimed and their damage isnt all that big either