I get a wildly disproportional amount of item drops with the Shaman’s prefix, blue, green and gold. That would suggest to me that Shaman’s prefix items have a large set of numbers assigned to them. However, it could also mean that RNG hates me, whether it’s truly random or not.
Prefixes ARE kinda tied to regions and skins. Do you play a lot in Norn territory?
I remember getting tons of them in Orr as well, though that was some time ago.
I did a quick search through some weapon data from the API… about 98% of Shaman’s weapons are Norn, Etched, or Shiverpeaks weapons (all Norn territory drops). The rest are Pearl weapons or named exotics. You will get some of the Norn stuff in Orr, but really I think you should be seeing a greater variety.
Considering the Aztec theming of the Hylek, it gives whole new meaning to Montezuma’s Revenge.
Ever since I read that post, I’ve kept my eyes open for anything resembling a laundry list of items, and I’ve seen nothing. (forgeable, anyway. there’s a book in DR describing a beer recipe made with stuff that aren’t drops).
Ever since I read that post, I’ve kept my eyes open for anything resembling a laundry list of items, and I’ve seen nothing.
/endsarcasm… points to Blix thread —-——>
Ah yes. Compare one zerg being belligerent to people who are off doing their own thing to a pack of exploiters getting kittened that someone is interfering with their cheating. Good syllogism there.
takes a drink
I’m pretty sure that no one that gets any of this armor is going to be wandering around PvE showing it off.
Besides, it’s terrible looking, and when was the last time you actually took notice of some random stranger’s outfit?
I get a wildly disproportional amount of item drops with the Shaman’s prefix, blue, green and gold. That would suggest to me that Shaman’s prefix items have a large set of numbers assigned to them. However, it could also mean that RNG hates me, whether it’s truly random or not.
Prefixes ARE kinda tied to regions and skins. Do you play a lot in Norn territory?
That’s what happens when Anet tries to shoehorn instanced content into an open world setting.
Uh… dungeons say hi. This happens in instanced content as well.
Make it instanced, requiring 15-25 people. Problem solved.
The “solution” is to not have open-world bosses anymore?
The “solution” is for players to grow up. Teq killers don’t own the instance, even if they outnumber everyone else in it 80 to 1.
(edited by Sariel V.7024)
takes a drink
i would put in fistfighting.
obviously this wouldn’t work unarmed, but with a fist-styled weapon like brass knuckles (i ran thunderfist’s brass knuckles on my gw1 assassin for this exact reason), or spiked gauntlets, or what have you.
Here we could just make it a dagger skin. Rather than have it jut out a blade, it covers the hand like a glove.
Assuredly, it’s going to be a ridiculously big glove to prevent clipping on all models.
I’m sure this is a fine setup for your basic moves and actions, but how do you maintain the camera?
Farmers trying to dictate how to play the game, 99.9% of the time directly against how it was designed.
Why am I not surprised.
It’s even complete with calling anyone not following the flock of ducks a troll.
Reversing the roles doesn’t help anyones arguments either. Repeatedly forcing an event to failure would be both against the spirit of the game and griefing. Unlike getting mad someone isn’t following the social constructs.
Indeed. It’s a fine example of the entitled bullying detractors into submission. Kinda how like gangs try to silence onlookers when they’re busy committing crimes they believe they should get away with. “It ain’t your business,” is the usual refrain, and I’m sure these farmers would get violent with anyone disrupting their sure thing, if only they could.
tvtropes.org has a great page on troll logic. Somehow, the people who are exploiting this event are trying to paint themselves as the kittening heroes in this scenario, while anyone actually doing things as intended are idiots, evil, disruptors, the actual problem. Ah. Yeah. That works. Great job guys.
takes a drink
Half the people here make me sick.
(edited by Sariel V.7024)
That’s Eludium.
Immodium…… eh…. prevents explosions
Fasten your seatbelts, it’s gonna get rough…
Don’t forget Apostle armor
Work on your rhythm scheme in LOADED UP and you get a 10/10. Awesome job all the same
once you got the recipe of crafting a thing, and if you have all raw material enough to craft one, you can just click craft at that item, and it auto make all parts and craft the item. So you don’t have to go back to craft every single part one by one.
I don’t mind the game makes me to watch the crafting process bar runs for crafting each part, for game playing time, but really hate to find out recipe of each part and craft each of them one by one.I don’t think they can do this because some of the food items are layers deep. For example: Feast of Rare Veggie Pizzas requires 10 Rare Veggie Pizzas, which require Super Veggie Pizzas, which require Fancy Veggie Pizzas, which require Mushroom Pizzas, which require Cheese Pizzas, which require a Jar of Tomato Sauce and a Ball of Dough.
Probably the perfect example right there. However, walking a tree is a basic programmer skill that most will have to master by sophomore year. I don’t think that storing even the several references that feast of rare veggie pizza requires and computing whether you can make the overall items would eat so much memory that it couldn’t be done.
once you got the recipe of crafting a thing, and if you have all raw material enough to craft one, you can just click craft at that item, and it auto make all parts and craft the item. So you don’t have to go back to craft every single part one by one.
I don’t mind the game makes me to watch the crafting process bar runs for crafting each part, for game playing time, but really hate to find out recipe of each part and craft each of them one by one.I don’t think they can do this because some of the food items are layers deep. For example: Feast of Rare Veggie Pizzas requires 10 Rare Veggie Pizzas, which require Super Veggie Pizzas, which require Fancy Veggie Pizzas, which require Mushroom Pizzas, which require Cheese Pizzas, which require a Jar of Tomato Sauce and a Ball of Dough.
Probably the perfect example right there. However, walking a tree is a basic programmer skill that most will have to master by sophomore year. I don’t think that storing even the several references that feast of rare veggie pizza requires and computing whether you can make the overall items would eat so much memory that it couldn’t be done.
New item flag: MonsterOnly
Example:
https://api.guildwars2.com/v1/item_details.json?item_id=8469
Weird. Particularly since there’s a player version on the gem store right now.
The only critter I think might use this is The Beak of Darkness
takes a drink
How’s about merge all these threads and let them sink to the bottom of the forum?
To quote the great Joel Rosenberg:
‘“Legend” means, basically, “bullkitten.”’
Suggestion: New tier of rewards for dungeons introducing new styles of weapons and armor, at ascended level. In order to preserve the philosophy that ascended gear comes from Fractals, laurels, or Crafting only, the means of purchasing this gear will require an exorbitant amount of tokens particular to the dungeon, plus one generic token that can be bought with (an exorbitant amount of) fractal tokens. This generic token will also drop at higher levels of fractal difficulty (31+). This gear and generic token will be account bound.
Additionally, round out Fractals skin rewards with armor skins, available only as drops (like the current weapons).
Optional addition: add a means of tracking completion of all dungeon paths (another token per path, possibly), one time per day. When all dungeon paths in a dungeon have been finished, completion will grant an additional chest which can contain a rare (skewed towards regional skins), (RARELY) an appropriate lodestone, or (RARELY) a random piece of dungeon gear. Because this is GW2, also include masterwork trash as filler.
Pros: New dungeon rewards revitalize dungeon grind. Interest in Fractals sparked. Rewards do not require gold or gems to purchase. Ownership signifies skill since the items cannot be bought. Can be worked toward an eventual payout even if the RNG system never graces the player with the appropriate drop. Drop rates should be small enough to ease into the game.
Cons: Seriously reinforced grind. Complaints that rewards aren’t sellable (which is counter to fractal/ascended gear philosophy, but whatever). Lower skilled players in fractals will incite complaints about noobs. Lots of work to create new resources without clear benefit to ANet. All players will have complete set of CoF skins within 2 weeks of instantiation (proliferation of CoF tokens).
Hi guys, i wanted to start a topic on where you all found your precursor and which one. Just do like this:
[Precursor name]
[Precursor Location/Rare Items used/Exotic items used/…]
[Total Time played]grtz
Rodgort’s Flame
TP/~40g/Half my liquid assets
Dunno. About 20 months.
The Lover
Marionette/my godkitten sanity/30000 non-white hairs/courting a ban
~21 months
I’m with Volt. The Elites are almost 100% crap with little utility thanks to mediocre power, short durations and long cooldowns. They also synergize poorly with the rest of the bar. In GW1, they were the anchor, and you built your skills around them. Here, trait combinations are the anchor, and few boost any elite. I barely use any of them outside of my Ele, who needs it to survive. There are a few outliers, but not enough that I’d really consider speccing most of them.
There also needs to be better variety for underwater elites, because those are uniformly kitten.
I’m with Volt. The Elites are almost 100% crap with little utility thanks to mediocre power, short durations and long cooldowns. They also synergize poorly with the rest of the bar. I barely use any of them outside of my Ele, who needs it to survive. There are a few outliers, but not enough that I’d really consider speccing most of them.
There also needs to be better variety for underwater elites, because those are uniformly kitten.
Funny thing is, all those worthless vermin survived, while the people they were supposed to protect (for example, by listening to the warnings of the Pact Commander and right-hand man of the Grand Marshal or whatever Trahearne is) died left and right. (Of course, we only have to look as far as the current “writing team” to understand the sole reason why everything happened so nonsensically.)
I’d rather see the entire Council thrown into the shallow waters from Diverse Ledges — sans Kiel, maybe… at least she tried to warn those pathetic scum of the coming danger. However, I’d still want her removed from her seat.
As for Evon, he had all the wealth in the world to prepare against an invasion, but he did nothing but mumble under his muzzle about the coming doom and curse those who hadn’t voted for him. Imagine if he’d built anti-air batteries all over the bay and raised a personal, highly trained and geared mercenary army privy to the tactics of Scarlet’s alliances… he’d have become the hero of the people who’d have outright defenestrated the Council in order to make way for the ascendance of Lord Commodore Evon Gnasblade the First, High Admiral of Lion’s Arch and the Sea of Sorrows… right after the dust settled, revealing that Scarlet’s puny invasion was crushed on the second day, with the Breachmaker shot down before any ley-line-threatening drilling could’ve commenced.
There are plenty of examples where credible warnings go unheeded, often deliberately for one reason or another. q.v. current frap over fracking, carbon emissions, the 9/11 attacks, the corporate-military complex, your favorite conspiracy theory. What have you. Honestly, in the time frame they had to work with, the best they likely could have managed was an evacuation. Scarlet brought the thunder; she had more resources than the combined economic power of any two kingdoms (not realistic, but there it is), and she threw the brunt of it at the city.
I’m glad I’m not the only on that sees E as the ineffectual whiner who chose to save his own interests that he is, rather than the second coming of Treesus. Penguin should be along any minute now ;D
I’m pretty sure the rarity of the bag doesn’t affect what you get out of it? (except for some special bags such as tequatl bags)
There must be some other difference, because I can have multiple piles of orange Fallen Adventurer’s Backpack and Deluxe Gear Box which won’t stack with each other.
This implies that, behind the scenes, they are fundamentally different items, even if they look the same. Most likely, they have different loot lists attached.
When you play Guild Wars 2 already for almost 2 years.
I’m sure you made enough money by now to buy atleast one precursor.
Unless you waste all your money on other stuff :pNot really, if you have only been doing world explorations on your characters.
Then you should really consider doing some more profitable content, even if it’s not something you particularly love. If you aren’t willing to do this, then you don’t want a legendary bad enough and don’t deserve one anyways.
/sits back and strokes my 5 legendaries while watching people complain about something that’s really easy achievable
I guess I was one of the naive players who actually believed them during the pre-launch when ArenaNet made videos of playing the game the way we enjoy it and that GW2 is based on world exploration.
takes a drink
There’s an obvious workaround. Aim for a backstop, or underaim the jump. Game on!
There’s an obvious lack of experience with this issue, too. Cos that DOES NOT WORK. Seriously ANet, would it kill you to not need a ground target for that first one so people who do have latency can PLAY THE NEW kittenING CONTENT??
Actually I have a lot of experience with this, given my connection woes. But I also have plenty of experience with Sanctum Sprint, it being my favorite of the activities. So, yeah, it does work, but apparently not for you? I’m still serious about aiming for the backstop, as it seems to work the best for me. There’s a level below the top of that tricky column where you can still get up to the top with a jump. Shoot for it, and the column should stop your forward momentum. If that isn’t working, you’ll have to give specifics.
Another thing, the rocks are very touchy. If the tears are placed even slightly off-center, they may fail to register. If you’re following the other rules you still aren’t seeing the room shake a little after placing the tears, go inspect them and figure out which need a little nudge.
The Covert Charr pack they just released has been in the API for months. So you can expect a release date probably at the close of the season.
0.25%, but yeah.
but why does it unbalance anything, all you say is that it gives someone the ability to move faster but if everyone has a mount then it’s still balanced.
i never asked what a mount does, i asked why is a mount unbalanced.
and before you use the utility excuse again, everyone can use the mount without using a utility slot, no one, not even you or i has any advantage above anyone.
Because not every profession gets a speed boost or motility buff, and they are in fact designed to NOT have them.
mounts are coming, i can feel it.
and when it’s out, i bet the anti-mount geniuses will be getting them too
That happening would not invalidate the arguments against them. Astralporing sums up why nicely.
(edited by Sariel V.7024)
(quote button still broken? grr)
Sariel V.7024:
Why should the Tengu be involved, they aren’t close to the Maguuma wastes…
Honestly, I feel like sometimes people are just trying to shove the Tengu into everything and demanding them as a playable race without actually thinking about it.
edit: Okay, yeah the vine attacks are all over the place, but I feel like people are clinging to the tengu and not even coming up with good reasons to include them.
(quote button is broken)
The vine attacks aren’t all over the place. The attacks follow two lines, one of which runs straight through the Dominion of Winds. While the vines are surfacing for waypoints outside of the Dominion, they may or may not be attacking inside too.Unless, shockingly enough, there are no waypoints in the Dominion of winds because they don’t let outsiders within the wall.
Remember the one camp in Caledon forest they let Asura do expiraments from their camp with the promise to build an Asura gate from that point to LA to boost trade for the Tengu. Not “Asura gate from within the dominion to LA.” but “Asura gate from a point near the wall but outside to LA.”
Let me just help you with that:
The attacks follow two lines, one of which runs straight through the Dominion of Winds. While the vines are surfacing for waypoints outside of the Dominion, they may or may not be attacking inside too.
I already figured they didn’t have wps, hence the hedging. That doesn’t mean they don’t have other magical constructs, or that the tendrils won’t break ground-level anyway.
Why should the Tengu be involved, they aren’t close to the Maguuma wastes…
Honestly, I feel like sometimes people are just trying to shove the Tengu into everything and demanding them as a playable race without actually thinking about it.
edit: Okay, yeah the vine attacks are all over the place, but I feel like people are clinging to the tengu and not even coming up with good reasons to include them.
(quote button is broken)
The vine attacks aren’t all over the place. The attacks follow two lines, one of which runs straight through the Dominion of Winds. While the vines are surfacing for waypoints outside of the Dominion, they may or may not be attacking inside too.
Maybe it’s still “ultra-challenging” to the majority of the player base? It’s mostly casuals that make up the GW playerbase, you know.
Since when does ‘casual’ mean ‘bad’?
Apparently since you expected it, as he didn’t say it.
Certainly at this point the answer is “not”. I don’t see a reason that would change.
For now, all that supply is sitting there and other than legendaries it is the most gold tied up on an item on the TP.
How do you determine this?
My guess is a custom program that interfaces the API or gw2spidy and rips the data for his own private calculation or does it for him.
takes drink
Perfect time for mounts: NEVER. Once NEVER happens, we’ll have mounts.
If the prices do not appear, click on the item in the listing. This should close the blank window. Then click that item again and it should list properly now.
I take it they decided against releasing the item since the locker preview for it was removed?
The Covert Charr Backpack has been in the API for months. The item first appeared today.
Relax, the release schedule for this stuff makes pretty much no sense
This is similar to the old system, prewardrobe, where you got a trunk full of pvp skins for every 500 achievement points. This could be done with a little work. Personally, I hope they bring the old system back :/
I supported this in its original post and I’ll support it here
I thought Southsun counted towards Krytan Slayer.
At any rate, Dry Top is chock full of enemies that don’t give XP, which won’t trigger the counter. You sure you weren’t attacking them?
Edit: Krytan Events, not necessarily Slayer.
(edited by Sariel V.7024)
The last two pieces have an anvil hanging from them…
Forget the anvils, it’s the ones with the lit forges that worry me.
I regret that I can only give you a +1
I had a fair idea of the things I already had (I was salvaging lower tier skins for forging in the leadup to the wardrobe), but there were plenty of nice goodies to be found there.
-Mystic (Charged) weapons, lots of those
-Priory Historical weapons (you’re right, those are neat)
-Feathers of Dwayna (I had managed to get The Lover)
-various dungeon armor and weapons I can’t remember now
-various bits of the exotic tier armor sets
I’ve been following bugs of a similar nature. In this case I can’t verify it because the API doesn’t identify the skin unlocked by the skin item, but chances are good it’s pointing to the wrong one.
item_id for the Warden Shoes Skin is 41186.