Showing Posts For Serious Thought.5394:

What class will you play at the release?

in Guild Wars 2: Heart of Thorns

Posted by: Serious Thought.5394

Serious Thought.5394

Revenant/Daredevil will be mine. Herald is iffy, but probably Herald>Revenant. But will see…

Worst Thief in the world, yes I am.

Aaah anet you da best

in Guild Wars 2: Heart of Thorns

Posted by: Serious Thought.5394

Serious Thought.5394

I think. It said a new jungle rabbit finisher and a new jungle dragon finisher. It sounded like another rank up. If its reward tracks, that still works. I just wanna feel like I’m progressing (which in PvP… ye no. welcome to rank 80).

Found the copy pastas:
“Rank Reward Tracks: A New Dragon Deserves a New Dragon Finisher

In addition to Mist Champion rewards tracks, Guild Wars 2: Heart of Thorns will bring a new series of reward tracks that unlock based on your rank in PvP. These reward tracks give you an alternate version of your rank finisher, themed for Guild Wars 2: Heart of Thorns. Every player who owns the expansion will start with the new Jungle Rabbit reward track. As you finish each rank reward track, the subsequent tracks will unlock until you reach your current rank, all the way up to Dragon. "

Worst Thief in the world, yes I am.

What's wrong with burning (screenshot)

in PvP

Posted by: Serious Thought.5394

Serious Thought.5394

I don’t mean to be argumentative but incendiary ammo has NO cast time which means I can use it midair (and do) on multi hit skills with quickness (easy to access these days, unless you are thief, necro, or ele? wtf? prejudice on my faves QQ) and get all 3 before you can react. Woohoo. You dodge/reflected those. Now while you fight back, stealth ez pz. Oh you cleansed em? Good thing my trait applies 2 burning on crit and pistol 4 does it do- pistol 4, tk 3, tk 4 and wait AGAIN. By not playing, I am “outplaying” you. It’s aggrivating, but supposedly balanced? Whatever. I’m playing bs reflector necro these days (thanks for them condis, have em back. No i insist ) so I don’t care how high condis get, I actually enjoy getting them.

Worst Thief in the world, yes I am.

Aaah anet you da best

in Guild Wars 2: Heart of Thorns

Posted by: Serious Thought.5394

Serious Thought.5394

“To all you pvp players, enjoy new finishers, new loot, BETTER loot, and another rank up system” Ahhh. I missed progression. And goodies. =D Oh and my main class is still getting its spec buffed, and I did pretty well last time (1v1’d a reaper. hint, im not reaper main). =D Is it wrong to be hyper excited for the 23rd now ???

Worst Thief in the world, yes I am.

What's wrong with burning (screenshot)

in PvP

Posted by: Serious Thought.5394

Serious Thought.5394

I feel like you are too. I dislike burning, but not because of damage because of tankiness. Also, it loses a considerable amount of damage for using soldier. And I was going to mention intelligence sigil, but I felt like people would pick up on it without having to use it as their go to. AND its on Engi which has on demand weapon swaps like ele (who still are running cele… =/ oh well). 50% damage from soldier, 130% damage from zerker, 100% from marauder. Those are the differences. A guaranteed crit is only as good as your ferocity+power. And if they spend their whole time trying to stack might, then my corrupt necro will spend their whole match with weakness on them. I dislike burning, but I will use it. However, don’t try to point a finger at someone else before pointing it at yourself first. Often times, people say what they want others to believe isn’t true for them.

Last thing, massively generalizing what? I gave an example, one that isn’t hard to reach. Incendiary ammo engi, corruption necro (dag 4, signet, staff 4), ele on anything but staff, guardians. Massively tanky is Dire. Dire is semi achievable in spvp anyway. Lemme just iterate my last point: I no longer care about burning power. Its strong, its overtuned, its annoying. Devs like it. Therefore, I will play around it. And I will stop whining. I’m just pointing out how condition damage works. You have ONE stat (and duration, but the people who get duration usually get condi dmg with it or avoid using the duration item) and burst power builds have 3. Power builds have 1. Power builds are tank builds. Burst power is power/precision/ferocity. Condi is Condidmg/x/y.

Worst Thief in the world, yes I am.

What's wrong with burning (screenshot)

in PvP

Posted by: Serious Thought.5394

Serious Thought.5394

The reason condition damage (burning being primary) is not supposed to be this high is because of opportunity costs/investment.

You take one stat in condition damage, the whole things goes to enormous proportions. Congrats, now invest in defense with the other two.

You take three stats in power builds to boost your damage to semi-decent/enormous proportions (class dependent). Congrats, now cry because you have no defense.

Do you see the problem? Perhaps if I told you burning does 400 damage per stack (I’m averaging down btw) so when someone hits you for 10 stacks almost instantly you are taking 4000 damage per second from a single skill against a target capable of still building massively tanky. If conditions were affected by weakness (-50% condition damage, fumble style) OR you had to invest more stats in conditions, players would not complain as hard. However, you don’t. One stat for condi, three stats for power.

You would need like 2k condition damage stat to reach 400 tick burns.

Even with a guardian in full carrion & with the +15% burn damage trait you only see about 320 per tick.

What are you running? I hit 1700 condi dmg, and I get roughly 435 per tick… I hate burn, but I hate losing more. So I use burn.

Worst Thief in the world, yes I am.

What's wrong with burning (screenshot)

in PvP

Posted by: Serious Thought.5394

Serious Thought.5394

The reason condition damage (burning being primary) is not supposed to be this high is because of opportunity costs/investment.

You take one stat in condition damage, the whole things goes to enormous proportions. Congrats, now invest in defense with the other two.

You take three stats in power builds to boost your damage to semi-decent/enormous proportions (class dependent). Congrats, now cry because you have no defense.

Do you see the problem? Perhaps if I told you burning does 400 damage per stack (I’m averaging down btw) so when someone hits you for 10 stacks almost instantly you are taking 4000 damage per second from a single skill against a target capable of still building massively tanky. If conditions were affected by weakness (-50% condition damage, fumble style) OR you had to invest more stats in conditions, players would not complain as hard. However, you don’t. One stat for condi, three stats for power.

Worst Thief in the world, yes I am.

Make Blast Gyro hurt more

in Engineer

Posted by: Serious Thought.5394

Serious Thought.5394

Makes question thread on how to make Gyro do more boom boom.
Gets people asking for it to do other things like condi.
=(
No one confirms or denies if this is the highest possible damage output for the skill.
=(

Worst Thief in the world, yes I am.

Reaper's Might Bugged?

in Necromancer

Posted by: Serious Thought.5394

Serious Thought.5394

I lost track of this threads purpose. First Necro’s say “working as intended” then Necro’s pull up data showing “working as intended” and then Hacckkz (idk how to spell) is like “nah devs stupid yo, that’s not working as intended”. Then he says too much might, and he doesn’t know warrior traits. So Necro’s be like “Phalanx + Forceful greatsword=reaper on steroids” and hacckks is like “nah not meta man”. So uh…is this might stacking, reaper, or warrior thread now? Also- don’t feed the trolls. Well…feed em, this is fun to read. =D Its like the All is Vain thread from a year or so ago.

Worst Thief in the world, yes I am.

5856 games played. Thief suggestions.

in Thief

Posted by: Serious Thought.5394

Serious Thought.5394

With ground targeting you have to pre-cast how you want to move it. That means the Bound->Steal->DA combo dies. This is a bad change. I do not want to lose a 10k instant damage combo. Please stop suggesting this, you are going to murder bound. Same with dodge toggles, stop you will murder bound. I like Bound.

Pistol: Give 1200 range, add ways for mainhand pistol to apply more conditions (including on unload).
Sword: I play it and rarely have those problems, but I guess they are good. Minus pistol whip, do not change pistol whip at all.
Dagger: Unless you plan to straight buff (no extra nerfs, straight buff), do not touch DB. Cloak and Dagger is hard to land for dual dagger only, look into my post history for a skill called Rook Takes Knight and you will agree it fixes things.
Staff: Do not touch the staff https://www.youtube.com/watch?v=GgiK-HWKPjw as in keep your station clear, unless you plan to bugfix. Vault needs more range yes, but DA needs to have its unblockable interaction checked and DS needs to have its damage application via spamming checked (post history again).
Shortbow: Yes. Agrees, yes.

Sorry to nitpick, but I felt it was rude to just say no touch my staff. =) Hope I helped a bit.

Worst Thief in the world, yes I am.

(edited by Serious Thought.5394)

Traps...

in Thief

Posted by: Serious Thought.5394

Serious Thought.5394

Hey look, another thing from the nerf wish list. Where’s Zero when you need him?

Worst Thief in the world, yes I am.

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Serious Thought.5394

Serious Thought.5394

Weakness reduces physical damage. Make it reduce CONDITION damage, and that trait becomes so amazing its not even funny. Everyone would love you.

Worst Thief in the world, yes I am.

Make Blast Gyro hurt more

in Engineer

Posted by: Serious Thought.5394

Serious Thought.5394

Wait what? WHAT? I’m so confused. I had mine crit for 6-9k so far. I’m seeing if it goes higher =(

Worst Thief in the world, yes I am.

5856 games played. Thief suggestions.

in Thief

Posted by: Serious Thought.5394

Serious Thought.5394

DA would not like to receive ground targeting, thank you very much. But I agree on some of what you said. I just do NOT want them making DA something I have to pre-set or has a cast time- then it loses a serious bit of functionality.

Worst Thief in the world, yes I am.

Make Blast Gyro hurt more

in Engineer

Posted by: Serious Thought.5394

Serious Thought.5394

Worst Thief in the world, yes I am.

How do you counter Ele 2.0? Aka Scrapper.

in PvP

Posted by: Serious Thought.5394

Serious Thought.5394

I laughed when I saw that spec- not out of spite or contempt, but because it was so broken and made me fix my build.

http://gw2skills.net/editor/?vdAQFASncoCtoi1aBupCEqil7iiO1j9bHsBjwA47/CwDE-TJRBABXt/gxXAAyKDAwDAAA

The one shotting bomb gyro was a classic of mine. Ending a fight, holding on by a thread? Kabloooeiiiiieee. Got em coach.

Worst Thief in the world, yes I am.

Daredevil updates, post BWE 3 (launch)

in Thief

Posted by: Serious Thought.5394

Serious Thought.5394

As long as Havoc Master gives me my 7% damage on Staff, I’m happy.

Also, Karl- do the buffs take place during the dodge then start timing off or do the buffs happen after the dodge?

So I dodge, does my bound do 10% more damage THEN the buff timer starts or does my bound do tooltip damage then I get my damage buff?

Worst Thief in the world, yes I am.

Thief, a class that is going to die in pvp...

in PvP

Posted by: Serious Thought.5394

Serious Thought.5394

Anet said they wanted Thief to be the prime duelist. Yep. I said it. I pulled history. Now go look up the original videos. >.< I’m lazy.

Worst Thief in the world, yes I am.

Save Thieves Campaign [PvP]

in Thief

Posted by: Serious Thought.5394

Serious Thought.5394

I haven’t really seen a change in the performance of Thieves. I think a big part of what feels underpowered about Thieves right now, is that the new masteries are bringing builds to the table that you are not used to fighting. Since Thief is a class that is high risk, high reward and cannot afford to make mistakes, you’ve been having trouble against the new masteries during the learning phase of how to deal with them.

I’m not saying that Daredevil couldn’t use some tweaking but all this claim that Thieves are so underpowered is jumping the gun.

New masteries like Ele can get Final Shielding+ armor of earth and a plethora of other traits? Warriors getting free endure pains and hitting us harder than we hit them (getting one shot by whirl is not uncommon). Perhaps that we are supposed to adapt to Shared Anguish? Or the Mesmer being a better assassin than us because they got a 25% damage increase (IP baseline, no shatter nerf. ok…). Perhaps I should adapt to Rangers being able to hold me in place, or a stack of 5 buring taking 50% of my hp and I have to use a stun break to clear condi or just leave the fight altogether? Nah, gotta be me needing to outplay mindless aoe spam? I don’t mean to be rude mate. But we adapted. We can’t adapt anymore. Notice the almost unanimous usage of a SINGLE build? That’s adapting. Its your turn.

Edit :What the mastery system did is allow classes to take 3 lines with no drawbacks: Now you get one for class mechanic, damage, and survival. Funny how Thief has the least survivability right?

Worst Thief in the world, yes I am.

Save Thieves Campaign [PvP]

in Thief

Posted by: Serious Thought.5394

Serious Thought.5394

It’s funny how the most common points made are:

You were always meta. And we answer with “may I point you to exhibit A, shortbow 5”.

And “its funny that thief expects to build glass and beat tanks” meanwhile Reapers tank entire teams for giggles with zerker+scholar and no defense traits? On top of that, Thief damage is pretty pathetic boardwide WITHOUT taking only damage modifiers. Remember when backstabs hurt? Ye, its kinda fuzzy on me too- feels like 3 years ago.

Anywho, I still get my share of Thief op at the weirdest moments. “good job pressing 2 (dagger main hand, I spam 3 and 4…d/p is just not there for dagger) or good job pressing 3 (p/p)”. I got a cele to whine, not because he lost 1v1. But because he couldn’t kill two thieves in a 1v2. Ye. Good job, we aren’t dead enough – gotta whine that you can’t kill multiples of us. I mean uh, I’m not a Thief. I am a Hammer Revenant now….

Worst Thief in the world, yes I am.

BWE3 live feedback chat room

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Posted by: Serious Thought.5394

Serious Thought.5394

Final Evaluation: I will be ignoring Vanilla (basic/core) Thief because everyone and their mother knows how bad it is. The mom probably had to tell the dog. Everyone knows. For the details below I played Daredevil as intended- Staff and traits for this line along with shortbow secondary (with a pistol swap-over at one point, which felt terrible and useless so I went to shortbow again).

The Minor traits: I never noticed any of them at work EXCEPT for the one giving us our trait line (one dodge, phys skills, staff). I never felt like I was getting healed and steal gave me its benefits at the start of the fight because it never lasted long enough to warrant using it a second time. To repeat- these benefits are meant for long, drawn out fights. Daredevil seems to be intended for quick and dirty.

The Major Adepts: Damage on dodge was my go to. I couldn’t see a reason to trait weakness when sword and staff had access to it normally already, as it seemed pointless. On top of that, poison=weakness because of Deadly Arts. Physical skills giving endurance was not used for the following detail pieces. I can of course see why you would use weakness (pistols, possibly daggers) and phys skills (not using staff), but while using Staff neither of the other traits had a logical purpose.

The Master Adepts: I used Staff mastery- using initiative with staff wielded granted endurance, and staff gains damage while endurance is not full. Plays into me not being able to use steal and perpetuates massive damage numbers on Staff, not to mention the damage was kind of necessary to not feel like a wet noodle when I fought Reaper or Chronomancer (because they will just mitigate it in some annoying fashion, had to make each hit count). I believe that Escapist’s Absolution and Driven Fortitude should be put together or perhaps EA could become the Grand-master minor seeing as daggers grant endurance, and staff/sword will allow you to evade with no endurance available anyway. Impacting Disruption seems to very pleasantly play into P/P (something I did not use, but I see the appeal) and makes Soldier Ammy thief a conceivable factor.

The Grandmaster Majors: Each one made sense, and I am personally glad they have to be traited; since they are traits, and higher tier traits, that means they HAVE to be powerful enough to be worth selecting. If they become a toggle, they can be nerfed at will and I dread the thought of the only solid spec being viable for too short a time. Each was straight forward- Dash gets you out of range, Bound lands and does damage (my pick), and Lotus grants conditions. Straight forward, I never felt like taking Dash would increase my personal playstyle of being a ballistic damage nuke MEANING you did well- if Bound did too little damage, I’d pick Dash in a damage build and that means developers failed. Same to Lotus. Good job devs, against crazy and weird odds you made a set of grandmasters that I actually think have purpose. Which is weird, usually GMs are not “this fits my build” but “this is the best choice available in any given circumstance”.

The Staff Skills: The auto attack chain was not something I felt comfortable using often. Weakening Charge was my least used move, but I needed burst damage and WC is more to survive an upcoming barrage than burst considering I took Bound. Debilitating Arc MAKES this set specifically if you take Bound, please do not change this skill in any way. My entire burst combo relied on this skill (despite the “get hit even though evading while using DA” bug). Dust Strike seemed to be bugged as well (I could spam it at close range, and still only get one damaging proc) and sometimes I needed it to not be bugged but I would never willing use this except to stop an Earth Shaker or some such. Vault is my most enjoyed Thief move so far. It feels good to use, satisfying to land, and is my most reliable way to traverse terrain when I see “no valid pathing”. Hook Strike needed to be toned from 3/4 cast time to 1/2 though. Otherwise, just minor bugs and this earns the “I will never stop using this upon release” badge ^.^

The Physical Skills: As with everything in this set, the concept that each had its place in a set of choices made me really, really happy. Block to survive, dagger pouch to stall, dagger barrage to overcome that stupid shared anguish trait that made me cry inside, and fist flurry for when you landed hook strike and needed to guarantee that rude Reaper stayed down and stayed dead. Of course, people probably know what I used.

Honorable mentions: Mostly just bug moments. Debilitating Arc seemed to not evade unblockable attacks (warrior signet with the kill shot bug was most common). Dust Strike seemed to only apply one instance of damage no matter how many were out at a given time (so spamming for quick damage at melee range because you missed hook strike was a NO GO). Vault’s damage seemed to fluctuate heavily and did not seem to respond to might stacks appropriately. Some may have been operator errors (probably were, I was having too much fun to take super accurate notes) but I do remember these 3 being recurring things. Probably my side though.

My playstyle, build, and impressions: This set is not evade or stealth, it is both. http://gw2skills.net/editor/?vZAQJAWVnsMBVmidmCePB8PhlxiybACgDYbDLrOc+279iH-TJBFwACuEAI3foaZAAPBAA How it would work is, shortbow to points and locate a target. Pop stealth if I had a stealth skill and proceed to hook strike. If I got stun reflected (my god stun reflects are broken) I’d have to use Steal to get a second daze if they tried anything, if not I’d proceed to Fist Flurry. Anyone who did not die to fist flurry, usually survived with a sliver of health. If I had no stealth available, I would Bound+Steal (so proc the bound damage guaranteed) then DA (it has no cast time and a very tiny animation) for a good deal of free damage. Depending on if they burned a dodge or charged (why?) I’d respond by burning my dodge into theirs for another free hit (dodge timing op) or DA again on them to avoid damage. Teamfight wise, I would wait for someone to disengage from the melee furball and then quietly delete them in one or two seconds. I’d deny rez by WC, Vault, Bound, Vault, Bound, etc unless I had SR (then I stomped, usually teammates handled or downed died long before I needed to consider stomping). If they ever make Preparedness baseline, I would say swap Trickery for Deadly Arts (because those 3 points are the only reason you have that line).

Worst Thief in the world, yes I am.

Changing the way Traitlines work?

in Thief

Posted by: Serious Thought.5394

Serious Thought.5394

Its not a lack of options, its simply being outdated. Everyone else got buffed, fixed, baseline spammed. We got nerfed pretty hard, touched very little, or glossed over. I mean crit strikes is nice. I guess.

Worst Thief in the world, yes I am.

how is daredevil?

in Thief

Posted by: Serious Thought.5394

Serious Thought.5394

I personally did well and I had only two qualms: Hook strike takes too darn long to land and debilitating arc’s backward roll seemed bug (I got hit mid dodge) but otherwise it worked well to me. Bound+steal= 6k free damage followed by DA= 10k free damage and them probably burning a dodge or utility. If they tried to turn and burn me I’d just bound/Da spam until they stopped (its a near perfect loop, just debug DA) because neither has a cast time, pre-cast, or after cast. But I get it takes a while for everyone to pick up. So ye. But don’t buff the numbers on it anymore, just… don’t please. Make preparedness baseline though plz, its the singular reason I take trickery. I’d SERIOUSLY prefer DA over trickery, but that one master minor makes it a required.

Worst Thief in the world, yes I am.

Thief/ Daredevil Need Improvement Badly

in Thief

Posted by: Serious Thought.5394

Serious Thought.5394

Here are the problems in a very simple, bullet point nutshell:

Our class is the assassin
People hate assassins
No one wants to die to assassins
Devs hate having upset players because that means no money
No money=no players=no game
Nerf assassins, problem solved.

We love our class, but everyone hates fighting assassins. Our offense is not ok anymore, we lost SO much damage and have never been given semi-decent defensive utilities. Staff is where it should be, in fact staff is where all of our weapons should be. Lemme make the problem more involved for you:

All trait choices need to have one of the 3: Power, Sustain, Survival. Read daredevil traits especially and it becomes apparent that is the intention. However our traitlines are more like this: damage, damage, damage. OH you want survival? damage, damage damage. Oh I’m sorry. crappy survival, ineffective survival, crappier survival. Wait people don’t want you alive: nerf nerf nerf nerf nerf nerf. This is our lifestyle. We ask for buffs, but unfortunately putting this class where it should be is not possible because the devs are terrified for the playerbase and its inability to learn to play 90% of the time (oh look, multiples of passive defensive choices except on us. ho hum). To iterate my staff post, all Thief weapons (due to utility) should have these:

Fast, diverse, effective autos (read: poison, weakness+cripple, aoe damage, bleed. check. Staff got whirl=reflection. check twice)
An effective way to apply massive damage quickly because we are assassins (read: heartseeker, unload, vault. ret-roh. dagger mainhand, dual pistol, and staff only? oh noes)
A gapcloser or opener that is near instant (read: infiltrator shot, shadow shot, weakening charge/debilitating arc/ vault, p/d 3, infiltrator strike. oh noes, poor d/d + p/p)
A solid method to mitigate damage that does not empty our entire initiative pool (uuuuuuuuuuuh. infiltrator strike and uh debilitating arc and uh uhhhhh)

Wow more problems.

So our weapon sets aren’t completely up to par. Our traits aren’t up to par (each line needs a method to dish out damage, mitigate damage, or heal from damage in it. this is not the case at all (by line I mean… DAREDEVIL TIME)) except in the new spec, and it feels weak to people because its new however in just the adepts alone you see how a trait line is intended to function——-
After dodging deal more damage OR apply weakness on crits (mitigate damage) OR gain endurance on phys skill. Look at that rip, reduce, recover. Its right there- apply this to all our traits, and my point to all our weapons and gameplay + efficiency goes up. Then we can talk where our damage should be. Also sorry for the rant. We need updating (not reworking, we are outdated) and/or our hp pool + defensive options to increase. I personally vote the latter because its a band-aid while they do the former.But this is my 2 cents and I’m sure people will argue with me or ignore my point. Or I may have just brutalized your post. So enjoy my… 2 dollars.

Worst Thief in the world, yes I am.

Constructive Criticism: Staff

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Posted by: Serious Thought.5394

Serious Thought.5394

I don’t want to be that one poster, but I will because wow.

Staff is not stealth or dodge, it is stealth AND dodge. It only has two problems- dust strike can only launch once as spamming 4 means all initiative for one proc (bug?) of skill damage. The other problem is Hook Strike takes foreeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeever to launch.

Debilitating Arc has gotten me kills on the foolhardy with its 0 cast time. Steal-3-Bound into them-3-Bound. People died to that combo and some didn’t know how to fight it either. I had no trouble landing vault either- my problem was that its damage seemed so random that might could not make a detectable difference. Keep staff 2 as is, do not change. Do not change staff minus my two points, otherwise you need to revamp. Staff is almost at the sweet spot, any design changes and all my practice goes to waste.

May edit post later, posted while multi-tasking in game.

Worst Thief in the world, yes I am.

So arenanet sell us the expansion!

in Elementalist

Posted by: Serious Thought.5394

Serious Thought.5394

You sound like you don’t want to think that Tempest is strong. In a nutshell, this is how I teamfight (and remember, I said I 1v1 with fairly strong success):
Team begins fighting
First person takes damage on my team
I overload air
I walk to teamfight
Overload completes when I enter
I have a zone to free-cast my staff skills
We win

Oh and if they do not bring cc anywhere I just cast in middle of teamfight to get the few extra procs.

Worst Thief in the world, yes I am.

So arenanet sell us the expansion!

in Elementalist

Posted by: Serious Thought.5394

Serious Thought.5394

If you go damage, go all the way. Zerker+scholar. I’m crazy. I took all damage modifiers. Also, you missed the part where I said I have a playstyle. I wait for a fight to get underway, precharge air- run to the middle of where everyone is fighting right before it procs and then its done. Fire tornado or God chair on any downed players so we can continue fighting the upped players.

Worst Thief in the world, yes I am.

Traps are bad, would you prefer wells?

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Posted by: Serious Thought.5394

Serious Thought.5394

I’ve found pvp success. Just drop em in a group in randomly well travelled paths, go to objective, return for someone who got 100-0d instantly. Profit?

Worst Thief in the world, yes I am.

You need a buff...

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Posted by: Serious Thought.5394

Serious Thought.5394

Edit: salty post. Tldr is we know. =) you were not ignored.

Worst Thief in the world, yes I am.

Tempest. Love it.

in Elementalist

Posted by: Serious Thought.5394

Serious Thought.5394

I just play an aggressive staff zerk build (which was my preferred build, and I won 1v1s on a 50/50 basis…now with tempest my 50/50 basis only relates to elite specs, I win against base all the time) and the power of Overload Air comboed with meteor shower is just absurd, especially if you make sure to triple shout on entry. On that note, why is Air attunement’s shout so weak? Air is for spike damage, not slipperiness… Not complaining so much as curious. Chill into immobilize and a shout burn that ignores terrain is beautiful. Just wish I could choose air for more damage or something =/

Worst Thief in the world, yes I am.

So arenanet sell us the expansion!

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Posted by: Serious Thought.5394

Serious Thought.5394

Not sure what tempest hate is, haven’t seen it. Also, why is this Aura Bunker? Hasn’t anyone seen the sheer damage of overload air? I get a buddy of mine to quickness me and I pop it on point, anyone who comes onto it literally vaporizes. 2.1-3.4k damage (roughly) and if I drop that on top of meteor shower I tend to make it impossible for melee to get in range, along with Magnetic Aura means I’m invulnerable through sheer damage >.>

Granted, I play kinda crazy and I know how to play a pvp point to get what I need….

Worst Thief in the world, yes I am.

Bounding Dodger, why ?

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Posted by: Serious Thought.5394

Serious Thought.5394

I prefer blast finisher so much.

Worst Thief in the world, yes I am.

Darevil made me realize

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Posted by: Serious Thought.5394

Serious Thought.5394

What if I have factory >.<?

Worst Thief in the world, yes I am.

BWE3 live feedback chat room

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Posted by: Serious Thought.5394

Serious Thought.5394

I see it excelling at teamfighting, with its strongpoints being sustainability while keeping good sustained damage, similar to S/D, however from my experience staff has more damage than S/D. The cleave of Vault and Weakening strikes is good for teamfights, and the blind is actually pretty useful in that situation as well.

How on earth do you survive a teamfight? It’s not a damage problem, but you have nearly no defensive utility in this weaponset.

Why are you in a teamfight? Shortbow the rim, engage in 2- fights. 5 people is too much, and will remain too much. That’s the concept.

Worst Thief in the world, yes I am.

Darevil made me realize

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Posted by: Serious Thought.5394

Serious Thought.5394

If I wanted to record some gameplay and post it on youtube, what would be good software? Is fraps worth the time? In the mood to show people Daredevil is actually very powerful, I just don’t know how or with what I can upload a video. Anywho, thanks to any answers on that.

If you have an Nvidia graphics card, see if you can get Shadowplay. It’s a very good recording software.

Seems I don’t. Any chance it will still work? Or is there another program I can look for?

Worst Thief in the world, yes I am.

Darevil made me realize

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Posted by: Serious Thought.5394

Serious Thought.5394

If I wanted to record some gameplay and post it on youtube, what would be good software? Is fraps worth the time? In the mood to show people Daredevil is actually very powerful, I just don’t know how or with what I can upload a video. Anywho, thanks to any answers on that.

Worst Thief in the world, yes I am.

Darevil made me realize

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Posted by: Serious Thought.5394

Serious Thought.5394

Thief doesn’t need too much. I’m mind boggled really with what I saw when I played this spec properly (not build properly, because there is no “single, best meta proper build” ever- contrary to popular belief). We aren’t weak in damage, and we aren’t hurting in our engage/disengage department. We are hurting in our damage mitigation- we have low condi cleanse and 0 methods to obtain protection (and two long icd traits to get weakness along with shortbow for a combo field costing 7 initiative for 2 seconds or so).

I took this away: If our health portioning increased to what we have with marauder for baseline (so, berserker ammy has current marauder ammy hp) we’d be in a far better place. Condi clear in stealth is powerful, and EA is powerful. Along with our evades/blinds (depending on your preferred build ofc) you’d be very capable come HoT. I’ve been dueling/assassinating reapers, chronomancers, revenants, berserkers…you name it (minus scrapper cuz…well.. block+damage is just broken stupid). All we need are the hp boost and for the minor trait DF to get EA merged (and replace that trait with something else- I’d say landing consecutive blows grants a stun? or perhaps another stunbreaker not in acrobatics?)

tl;dr- Thief is actually very close to fine atm, which surprises even me (and I freaked out). If our hp increased so Berserker amulet gave the same hp as Marauder, and if Driven Fortitude merged with Escapist Absolution as the Master Minor trait in Daredevil we’d be in a rather fine place.

Ok, I’m ready. Bomb and flame this thread because I have to be wrong, lying, or stupid. My body…er… ego is ready !!!!

Worst Thief in the world, yes I am.

0 chance to test pets bravo... [clap clap]

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Posted by: Serious Thought.5394

Serious Thought.5394

Might be referring to PvP. Can’t seem to select any of them.

Worst Thief in the world, yes I am.

BWE3 live feedback chat room

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Posted by: Serious Thought.5394

Serious Thought.5394

Zero, I am winning 1v1s again. Also, denying stomps is a total thing =D But then again… I play kinda crazy, idk if people can use my build safely since everyone I know says Berserker is worse than Marauder (but I like my 20% damage boost).

Worst Thief in the world, yes I am.

BWE3 live feedback chat room

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Posted by: Serious Thought.5394

Serious Thought.5394

http://gw2skills.net/editor/?vZAQJAWVnsMBVmidmCePB8PhlxiybACgDYbDLrOc+279iH-TJBFwACuEAI3foaZAAPBAA

Tons of fun, tons of success. (moved my tabs to a single comment so I no longer am spamming >.> I was surprised). Fits my playstyle so far, not sure why people are saying Bound is bad. I personally think it needs to be FAR stronger than Reckless Dodge on warrior BECAUSE its a GM (which is why I’m happy we choose a dodge. it means they get to be very powerful). Only a few bits (mostly QoL plus forgotten changes?)

1)Hook Strike+Steal sometimes bugs out if you use them at the same time (meaning you have to queue Hook wait a quarter of a second then steal or it might break and do neither but reveal you…which is annoying)
2) Impact Strike is unreliable, but fun. I have had massive damage come out, but you get chained into a combo that often doesn’t work because people see you and they go “oh look, a non dodging, non stealthed, very slow Thief. squish time” and that hurts. Not sure what to say, but it doesn’t work for a dps build as well as basilisk.
3) Debilitating Arc has fantastic damage and purpose, I’d suggest giving you swiftness after you break (or some assorted speed buff) so you can get back to your target. So far I have to DA, WC, DA, WC and since WC has no evade I go init hungry or get a kill.
4) Impairing Daggers will sometimes get obstructed if target goes behind pillar after you cast EVEN if its about to hit them. So I toss, guy runs around a wall to block me just before they hit (milliseconds) and since my LoS breaks I see “obstructed, obstructed, obstructed” and the skill goes to waste.
5) Vault still has no evade and the animation needs a tiny bit of cleaning ^.^
6) I take Hips (er… His…? Hide in Plain Sight or Hide in Shadows, not sure which) because the cast time on your endurance heal is still way too long.

Other than those, I personally can’t find problems that you haven’t mentioned fixing already (evade frames, animation cleanings, qol fixes to skills). Having a blast =D and killing guys so life is fantastic+ getting my refill of salty tears/surprised wtf-did-you-do’s. =D This is so much better than last time.

Worst Thief in the world, yes I am.

Withdraw Still Missing 10%

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Posted by: Serious Thought.5394

Serious Thought.5394

People complaining about withdraw, we still only have one good elite. =/

Lower TG by 60 seconds( 120 base cd)
Make DS CONSISTENT

Then we talk about withdraw. Unless you guys are willing to help me campaign for dagger storm being consistent (standing on top of someone and getting 0 hits is bogus).

Worst Thief in the world, yes I am.

Deciding between Necro and Mesmer

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Posted by: Serious Thought.5394

Serious Thought.5394

Mesmer: Bursty, mobile, squishy, fairly easy to play at parts due to your skill being related to how combomatic you are. Can’t hold points well, can’t take hits, weak to conditions. A nimble, tricky mage.

Necromancer: Bursty, Tanky, sustainy. Roughly as easy as Mesmer mechanically, far more difficult to play properly because as Cakeonroof stated- when you hit a point, you are there you are staying, and you will not leave until you win or they do. Hard to fight against crowd control, but can easily win condition/power fights. Practically immobile. A terrifying, destructive mage.

Just my 2 cents. I prefer Necromancer- knowing I can walk to a point with a proper build and just END fights. Sad I can’t go from point a to point b with thief speed, but whatever right. I’ve been winning 1v1/2/3 so far because people think playing power or condition is the only way (hint, Rampager is broken beyond belief right now).

Worst Thief in the world, yes I am.

Thief in PvP

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Posted by: Serious Thought.5394

Serious Thought.5394

Forums can confirm. Same playstyle, same methods, weapons, traits, utilities and yet people tell me I suck. Meanwhile pre-dDay, I won 1v1 and some 1v2. Now its … well you will see and I’m afraid to get infracted twice in one day for posting the truth. So ye. Queue X-Files music.

Worst Thief in the world, yes I am.

Consume Plasma, and "All boons"

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Posted by: Serious Thought.5394

Serious Thought.5394

Wait this skill exists?

Worst Thief in the world, yes I am.

A Rough Plot of Thief Weapon Sets

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Posted by: Serious Thought.5394

Serious Thought.5394

Shortbow has way more damage than you give it credit for. I still use shortbow to outdamage pistol/pistol users (not kidding, won a 1v1 on them with SB vs PP)

Worst Thief in the world, yes I am.

Not sure why people complaining..

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Posted by: Serious Thought.5394

Serious Thought.5394

I question the validity of this thread atm. Claiming pistol pistol is broken because unload? How to counter:

Roll
Block
Reflect
Invuln
Terrain intercept
Weakness
Protection

In a nutshell. Especially if you are crazy enough to be like “oh zomg quickness”, all it takes is someone stun breaking and rolling once (oh and even more hilarious is that some classes don’t have to do anything more than roll because auto stun breaker is auto). If I fought you one on one with pistol/pistol you and me on dag/pis I’d win. Over and over and over. How? You unload, I headshot. You unload, I headshot. You unload, I steal. Gg you have literally no initiative left and I am at at 75% or more. Please before you complain op, fight competent players. I played this and against players within 30 minutes of the patch, I felt op. Then a few people remembered the skill, and in my medium-high player bracket (yay pvp?) people just played around it or flat out killed me with it.

Edit: Rain, it is 100% l2p. I rarely use that to describe anything (check my post history) but that is the definition of learn to play. A slow, hard hitting, channeled, ranged, obviously telegraphed ability. I could describe how I could kill you on any build on anyone with whatever 1 to 1 opening you envision.

Worst Thief in the world, yes I am.

Why was this not fixed for thieves?

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Posted by: Serious Thought.5394

Serious Thought.5394

Necro was my second main. Math alone, Thief should win. But then you remember all the tools everyone has and its just cry worthy at points. Last time I lost to a Thief was around 2 months ago. =( I miss the thrill. Thief is my main, Necro main alt. And I’ve been slowly pushed to Necro. Now I’m having loads more fun on Nec than Teef because I can pump backstabs for close to 20 seconds without getting revealed or thoroughly punished. I make jokes about outplaying where I turn ds on and just auto people. Won a 1v2 that way, made me giggle a bit.

Worst Thief in the world, yes I am.

Why was this not fixed for thieves?

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Posted by: Serious Thought.5394

Serious Thought.5394

Devs left a message this morning, I wonder what it was. https://www.youtube.com/watch?v=i1EG-MKy4so ??? Any ideas? Its one odd message <.<

I think it’s that they’re happy with the changes.

I think so too. I’m tempted to make a post telling people how weak we really are (spoiler, the truth may surprise you) but then I think of how many numbers and calculations I have to pull and I’m lazy. We are bad, but not impotent. Correction: We are very very bad, but not impotent.

Overload of complaints and feedback. I may dislike most of the changes “he who knows his name” made recently but a part of me reminds me that someone has to save DH and Tempest on top of thief and DD but something like this any dev could have made happen. What are you doing behind your forum posts?

I’m calculating numbers, creating builds, and keeping the belief that Thief is always and will always be op alive. You?

Worst Thief in the world, yes I am.

Nerf Burn. Show me what you got!

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Posted by: Serious Thought.5394

Serious Thought.5394

You could just have weakness affect condition builds…. it’s a really simple fix….

Worst Thief in the world, yes I am.

How would a P/P rework work exactly?

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Posted by: Serious Thought.5394

Serious Thought.5394

I am personally enjoying the Pistol/Pistol weaponset. All it needs imo is:

1200 range
Double bleed duration from stealth (or double stack preferably)
Autos always apply bleed but also apply another random damaging condition
Body Shot condition durations doubled
Unload keeps its current damage, but shoots 6 shots (to speed it up)+100% proj fin
Head Shot daze becomes stun (same duration)
Black Powder gets unnerfed

But the pistols on their own right now are pretty lethal. Just gimme my dang range already.

Worst Thief in the world, yes I am.