Revenant does have two healing skills, one dependent on hitting your opponent and the other one dependent on being hit by an opponent. A brilliant design that lets the opponent determine whether you can heal or not. That’s why Skelk Venom and Defiant Stance are so widely used right?
What if I told you those weren’t the only two healing skills, just the ones people choose because Meta…..
If i olny could swap healing skills on revenant or utilities to get stunbreak/condi cleanse.. oh wait.
You can…. run different Legends………
They don’t know definition of trade off – don’t bother.
Wh-What’s trade-off, precious?
It is magical! It is essence of balance but got lost long ago in the deep depths of doom.
We should all suggest to nerf sb5 to 1200 range.
Revenant does have two healing skills, one dependent on hitting your opponent and the other one dependent on being hit by an opponent. A brilliant design that lets the opponent determine whether you can heal or not. That’s why Skelk Venom and Defiant Stance are so widely used right?
What if I told you those weren’t the only two healing skills, just the ones people choose because Meta…..
If i olny could swap healing skills on revenant or utilities to get stunbreak/condi cleanse.. oh wait.
You can…. run different Legends………
They don’t know definition of trade off – don’t bother.
I think you’re missing my point; it’s not that Skelk Venom is good, it’s that ED is now actually worse than it. SV doesn’t have that arbitrary 1/2s trigger interval, you can spam AA and use up your charges very quickly before your target can react. With ED the smallest time window in which you can use up your charges is 2.5s.
To put that more concisely, you can use SV as part of a burst for quick healing, you can’t with ED. Unless you’re dueling a potato I think the opponent will react after the first second and start blocking/evading/invuln.
I main thief, not rev. Thief is hard but the class rewards skill, if your backstabs are 3k then you’re running a low-precision build. Mine are usually 6k or higher, 10k on a necro or ele. Your complaints about how Thief has been nerfed are a mirror of the Rev users complaining about Retribution: understandable, but overstated. The class is still relevant in the hands of a skilled user, as Sindrener has shown everyone. Although I think everyone agrees that the 1s ICD on stealth attacks came out of nowhere, they could at least replace the stealth attack with your AA if you miss.
You get more than 3k if people don’t run with protection, passives, have vulnerability stacks and you don’t have weakness on you. Given how much of that crap is flying around, gl landing 10k backstabs consistently (1 attack on druid is auto weakness).
I haven’t said that thief is not relevant. Why put words in my mouth?
My point is, rev players were absolutely fine with 1 CD on stealth attacks – skillful play yo, learn to watch CDs, invisible traits with no tell etc. But when they actually have to use their brains and attention for ED (basically put in same situation) then it is a problem all of sudden.
I didn’t pretend to quote you, no need to invent a personal attack. Simply stating my opinion that thief is still relevant. I agree that there are ways to reduce damage, but 3k on backstab is not a consistent issue for most people. You can always run sigil of nullification along with Bountiful Theft if you’re having trouble with Protection, there are obvious counters to the issue you’re bringing up. And on top of that Rending Shade was added, so there’s yet another way for thieves to deal with boons. And just for giggles there’s also Larcenous Strike.
Idk what you mean by “rev players were absolutely fine with 1 CD on stealth attacks,” I wasn’t ok with ICD on stealth attacks and still am not. Players don’t exist in vacuums, most of us play multiple classes. Maybe rather than bringing up every possible situation in which thief could be disadvantaged due to poor decision making/bad luck, and downplaying every legitimate weakness that Rev has, you could contribute some ways that Rev players can work around the issue of a healing skill with a 2.5s activation window (don’t forget the 1/2s trigger interval!). Or suggest ways to buff Rev or Thief in ways that don’t make them OP. Or at least say something constructive about how we can improve the situation, rather than making nonsensical comparisons between a healing skill and stealth attack ICDs.
I don’t think ED is “situation” that needs to be improved on first place. Once again, revs also have 2nd heal (which is quite amazing, especially with abundance of DHs dropping traps everywhere which you can abuse to heal as much as you can, in worst case works as invul vs players that pay attention), it is not like they entirely rely on ED – here is your work around.
Also, i will ask for rev buffs when they actually hit rock bottom like wars and thieves did in season 1 – then yes, buffs would be deserved, but then again, as long as all elite specs and revs are not bought down to core specs level, nothing deserves buffs.
Well, the only good thing about this is bad people won’t be able to blame there dreadful performance on facing full premades anymore. Although I predict you will see complaint threads about allowing duos in with solos shorlty into next season. Very unhappy about this. Its an awful solution (getting rid of the ability to group with more then one friend) to fix a rare event which is solo and duo’s facing full premades. Even the polling was mickey mouse it should have been a log in poll. The vast majortiy of the players of this game do not go to the forums much at all if ever. Everything about the pvp development in this game is so minor league it should be embarrassing to them but somehow its not.
It was anything but rare in higher divisions……
also forum bug does what forum bug does
also forum bug does what forum bug does
Losing vs condi? Slot Mallyx! ; No optimal power dps? Do you want defense vs condi or no?
Mallyx was great before the patch when stability was available, albeit outclased by power Herald.
Now that stability no longer exists for this class and the Naturalistic Resonance is borked the Demonic Defiance resistence no longer provides you reliable defense against conditions, so runes of leadership should be replaced by Balthazar or something else. Anyway, since no stab, condi Mallyx has no way to prevent being tossed around the map as a ragdoll by classes with good cc skills.
With no sustain (Shiro heal nerf) in the power build and no stability (Unwavering Avoidance botched) in the condi build the days of Herald in top tier PvP are over.
Where do you see the nerfs?
Rewarding players for awareness rather than random spam is called balance in my opinion, if you don’t use shiro heal out of rotation without making sure the enemy is not using blocks..you’ll be fine, if you learn to read the enemy animation you get stability on dodge
Point being that VERY few heals are reliant on successfully hitting the enemy. Heals are crucial, I doubt you’d deny that. Other examples would be Skelk Venom, which has a higher initial heal than Enchanted Daggers, or Purification, which when traited (always) also has a lower CD.
Those heals also can be interrupted. A lot of them also don’t do damage. I honestly can’t believe you bring skelk venom as an example. When was last time you have seen a thief using skelk venom in pvp? Also, should i remind you that revs have 2 heals, unlike every single other class, so you can actually rely on second heal unlike necro that gets screwed if his heal got interrupted. Don’t have second heal available? Well, sry, learn to manage spells better.
Also where were you when every single stealth spell from thieves was nerfed (added 1 sec CD) which requires thieves now to know every single hidden CD from all traits from all classes so they can actually land lousy 3k backstabs? You think you have it bad since you waste 1 stack from ED because you mindlessly attacked blocking enemy?
I think you’re missing my point; it’s not that Skelk Venom is good, it’s that ED is now actually worse than it. SV doesn’t have that arbitrary 1/2s trigger interval, you can spam AA and use up your charges very quickly before your target can react. With ED the smallest time window in which you can use up your charges is 2.5s.
To put that more concisely, you can use SV as part of a burst for quick healing, you can’t with ED. Unless you’re dueling a potato I think the opponent will react after the first second and start blocking/evading/invuln.
I main thief, not rev. Thief is hard but the class rewards skill, if your backstabs are 3k then you’re running a low-precision build. Mine are usually 6k or higher, 10k on a necro or ele. Your complaints about how Thief has been nerfed are a mirror of the Rev users complaining about Retribution: understandable, but overstated. The class is still relevant in the hands of a skilled user, as Sindrener has shown everyone. Although I think everyone agrees that the 1s ICD on stealth attacks came out of nowhere, they could at least replace the stealth attack with your AA if you miss.
You get more than 3k if people don’t run with protection, passives, have vulnerability stacks and you don’t have weakness on you. Given how much of that crap is flying around, gl landing 6-10k backstabs consistently (1 attack on druid is auto weakness) without afking for 20-30 sec and waiting out all passives/boons etc.
I haven’t said that thief is not relevant. Why put words in my mouth?
My point is, rev players were absolutely fine with 1 CD on stealth attacks – skillful play yo, learn to watch CDs, invisible traits with no tell etc. But when they actually have to use their brains and attention for ED (basically put in same situation) then it is a problem all of sudden.
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Thieves got a huge upswing. No doubt they will be the DH of season 5.
Why doesn’t ANET strive for balance instead of making a new class super strong every round? That’s weird and ineffective.
Dw, no half decent thief will run venom share p/p thief build – and it is only thing they buffed in patch, kek. If you see one – enjoy free kill.
Would require too many resources probably (2 leagues for both queues since 1 league for both queues would kill whole purpose of splitting). Also, all those premades would suddenly realize that they have 2 hours queues and the QQ fest would be endless on forums.
Where do you see the nerfs?
Rewarding players for awareness rather than random spam is called balance in my opinion, if you don’t use shiro heal out of rotation without making sure the enemy is not using blocks..you’ll be fine, if you learn to read the enemy animation you get stability on dodge
How do you evade instant attacks as Judge’s Intervention? How do you evade a instant proc which interrupts you, like Mesmer’s Ineptitude, Necro’s Reaper’s Protection or effects casted from some runes under some circumstances?
Stability wasn’t spammed at random anyway: I did use it for things like to finish a player, to revive an ally, before a fight against foes with wide access to cc, etc… Exactly the same as a Guardian uses F3 or Stand Your Ground! or a Warrior uses Balanced Stance, Dolyak Signed or Shattering Blow. Do you see any of them to need to evade an attack to get access to stability? We already had the worst access to condition cleansing and stunbreaks in the game, why also we must NOT HAVE any realiable access to stability?
For sure, playing with no stability, poorly access to cleanses and stunbreakers, not having any stealth mechanic, not having a single reliable ranged weapon, lacking skill flexibility and having to spent energy on top of cooldowns already makes the Herald the most skilled class to play in the game. But I’m talking as an ex-Herald user now; the patch disgraced condi Herald and I’m not interested in playing the power build.
Cringe factor x1000000000. This is what happens when you overtune class beyond comparison and then bring bit back to normality levels – players suddenly don’t know what to do (sup turret engis). Luxury problems. Spoiled.
- those things you listed everyone has to deal with. Welcome to the club.
- no stability? Revs have decent access to stab. You want to know what real no access to stab feels like? Go play thief or core necro, ele says hi.
- revs have access to cleanses, they just choose different spells because, for example, they allow them to kill enemies faster. It is a choice, not lack of it. Also, how dare revs have a weakness.
- revs actually have decent amount of stunbreakers (shiro, legend swap) on top of all other nice things like blocks and evades. I run only shadowstep on thief, i run 0 stunbreaks on necro and doing fine. How many stun breaks do you need really? 100? Dodges, blocks, evades – what happend to those? Passive taunt anyone?
- stealth mechanics on rev lulz. What else would you like? Cookie on golden plate? Stealth should have been always exclusive to thieves and maybe to mes to extend. That is all. Sure, you can have stealth but at costs of having 1 heal, low HP pool, no blocks, no stab, limited access to aoe and high requirements on single target dmg.
- no reliable ranged weapon? Really now? Hammer says hi. You just pick staff and s/x. It is once again a choice. Hammer is actually not even half bad and one of the better ranged sets out there. Look at other classes: engi camps hammer 24/7, thief sits in dagger 24/7 and switches to bow only for mobility and occasional cleave. Once again – luxury problems.
- everyone is lacking skill flexibility. Every class is forced into same set of utilities because rest is not viable. As rev you actually have more variety than most classes.
- booohoo i have 2 energy pools and 2 weapon sets and i find it hard. I could understand your complain if you had 1 energy pool, but you don’t. L2manage resources and CDs like every other class in this game done since launch in one form or another (guess why thieves mostly use AA only, guess why necros have to camp staff).
- Revs most skilled class to play in game …. AHHAHAHAHAHAHAHAHAHAHAHAHAHHAA. Nice joke. Nothing coming from HoT is skilled in this game, period. Go play core builds for reality check.
Let’s not forget how given the opportunity every WTS team would stack revs – the class can’t be all that bad.
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Losing vs condi? Slot Mallyx! ; No optimal power dps? Do you want defense vs condi or no?
Mallyx was great before the patch when stability was available, albeit outclased by power Herald.
Now that stability no longer exists for this class and the Naturalistic Resonance is borked the Demonic Defiance resistence no longer provides you reliable defense against conditions, so runes of leadership should be replaced by Balthazar or something else. Anyway, since no stab, condi Mallyx has no way to prevent being tossed around the map as a ragdoll by classes with good cc skills.
With no sustain (Shiro heal nerf) in the power build and no stability (Unwavering Avoidance botched) in the condi build the days of Herald in top tier PvP are over.
Where do you see the nerfs?
Rewarding players for awareness rather than random spam is called balance in my opinion, if you don’t use shiro heal out of rotation without making sure the enemy is not using blocks..you’ll be fine, if you learn to read the enemy animation you get stability on dodge
Point being that VERY few heals are reliant on successfully hitting the enemy. Heals are crucial, I doubt you’d deny that. Other examples would be Skelk Venom, which has a higher initial heal than Enchanted Daggers, or Purification, which when traited (always) also has a lower CD.
Those heals also can be interrupted. A lot of them also don’t do damage. I honestly can’t believe you bring skelk venom as an example. When was last time you have seen a thief using skelk venom in pvp? Also, should i remind you that revs have 2 heals, unlike every single other class, so you can actually rely on second heal unlike necro that gets screwed if his heal got interrupted. Don’t have second heal available? Well, sry, learn to manage spells better.
Also where were you when every single stealth spell from thieves was nerfed (added 1 sec CD) which requires thieves now to know every single hidden CD from all traits from all classes so they can actually land lousy 3k backstabs? You think you have it bad since you waste 1 stack from ED because you mindlessly attacked blocking enemy?
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Literary everything after pre-Hot june patch hit the game and then HoT was launched. The amount of brainless and passive gameplay the xpac has introduced absolutely killed any fun for me in this game. The only reason why i still play it probably is because there is literary nothing really better out there (BnS is great but too grindy and has only 1v1, OW is great but doesn’t have character progression nor content besides few maps and couple characters etc, never going back to WoW – pvp balanced around raids? no ty.)
I voted yes, since soloq was removed i lost more and more pvp friends.
- majority of players are solo, it is fact. Ignoring majority (removal of soloq) for the sake of handful of players (teams) was beyond wrong.
- solo players do need some kind of outlet where they can grow, compete and actually prove their skill so they can form/join teams. Unranked doesn’t provide it. Leagues neither because 1) leagues are glorified reward track that is meant to be grinded 2) too many potatoes (and they are complaining now) that got carried by premades that otherwise can’t stand on their own and are heavy weight in high division. Frankly i know of quite few players (especially AP farmers) that paid gold to get carried to legend.
If as solo player (especially the one, that didn’t play in tourneys yet) tried to find a team right now, what can he say to prove that he can hold his weight? How can he prove he didn’t get carried by premades or simply grinded the title?
- you want to casualy play with few friends and have fun? Unranked provides it all.
- you want to practice for your team or compete with it? Sry, but farming teams of pugs is hardly good practice, nor fun, nor competition. Any respectful team actually organizes skirmishes in private arenas and participate in AG/ESL/WTS etc. Ranked with mixed teams of premades and soloq is not the place for it.
- every single Pro League player i talked to wants soloq back. They don’t do ranked with full premades usually because farming pugs is simply boring and doesn’t provide anything but extra 30 silver in the pocket.
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What you people don’t understand is that these are PvP changes.
They don’t give a kitten about PvE collateral.
Well actually, they were apparently because of issues caused in W vW
So? It’s not like he said sPvP, he said just PvP. Last time I checked, there was PvP in WvW.
@Zenith: Just for the record, everyone realizes they make these changes purely based on PvP and don’t give a **** about PvE. It doesn’t make it okay though, we still got plenty of reasons to be mad.
What a bunch of BS. Have you even checked last few balance patches? Balancing team makes changes mainly for pve and then considers pvp and wvw, if even. The whole reason why HoT specs are beyond overtuned compared to core and remain so after 1 year of xpac launch is PURELY BECAUSE OF RAIDS.
<3 Irrwi. I ditched YOU, we didn’t even have a third for our supposed-to-be team. Also I’m looking to just play for fun as stated above, since I don’t even have a pc. Hell I’d even play with you.
I remember you switching teams like…. you get the idea.
And I pass. Besides i have full team, no need in cheating, ddosing, unreliable players.
My problem with it is whole concept of giving classes reveals on demand. The core is (close to) unplayable in higher tiers of pvp because Anet been handling reveals to other classes like candy. Why not allow steal to disable entire trait line of the class for 6 sec? Let’s see how it will be accepted. It is somehow ok to force thief players into such crap.
Verp, why don’t you tell people how you also got banned from tourneys? Or how you were only filling for Vermillion? Or how you ditch teams by any opportunity?
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I just wish they would hire someone that actually cares about thief class. Fact is, thief is garbage. Every single aspect of this class (besides lol moblity) just sucks in comparison.
They want to go esports yets manage to complete ruin 1 of the classes. It is thief daily right now and i don’t see any thieves in matches.
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Problem with thieves is : stop trying to be brawlers. You are not warriors nor guardians – you brawl = you die. Simple as that.
Btw try DD, they are very strong.
what exactly makes us completely unfit for “brawling”? why is a lightly armored caster profession (ele) the (or was the) best brawler in the game?
there is literally zero logic in demanding thief be completely content in just being subjugated to +1ing. it would be like telling guardians you’re only allowed to play bunker specs.
because devs decided so… they couldn’t care less what is fair and weither we are actually having fun… it is just money money money and if nerfing thief to the groud means more reroll to revenant = more HoT sells then they will do it
besides only person from Anet that is supposely playing thief is Ruby who is “OH SO EXCITEDDDDDDDDDD” to mash golems with staff all day -_-
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Hell, i’d just like to see a dev do a proper PvE stream on Thief, maybe some Fractals or Dungeons. All I can ever remember seeing was Golems or Downed…..
PvP Stream on Thief??? Riiiight,……..
WHY NOT BOTH!!!? D8
turn 180 degrees and walk away.
I LOVE THIS CLIENT
short loading times for maps, fps increase, less random lag… no crashes yet… <3
Obvious: a thread on reddit affects them more than one hundred here.
Employees have to take a forum education class before given permission to post on the forums. Some may also simply prefer posting somewhere else, whereas some do it on purpose as it encourages subscribing.
don’t tell me it is just my computer…
If you’re using a 32-bit OS, you will have to upgrade. The new maps are right on the edge of the memory limitation, which is why it crashes a few minutes in. Windows 7 and above can upgrade for free, depending on the serial.
If you’re using a 64-bit OS, you can temporarily workaround the problem by lowering your graphics settings until a proper solution is made. On high settings, low texture quality and low model limit/quality, I lasted through 3.4 Verdant Brink day/night cycles before crashing.
i am using 64, lowering grafics is pointless when half map crashes and you can’t complete event anymore due to sudden lack of players…
I would say: they don’t care?
You underestimate the amount of QQ thieves had and still have to endure
So DH should be fine, as well as any other class.
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
have you ever wondered why should it be justified for thieves to be entitled to being immortal while always running berserker gear while theres over 20 gear sets ?
running Glass cannon as a thief is not mandatory
immortal…. on a class w/o protection, invul, stab, blocks, heal spam….. ahahahahahahahahaaaaaaaaaa
yeah glass cannon thief is not mandatory, too bad they can’t run bunker or bruiser~
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
name me one profession that has a reveal skill with 15s cooldown or under to actually hardcounter stealth , heck even those have countermeasures
engi’s elite toolbelt = reveal and apply revealed debuff on stealthed targets only does nothing on nonstealth
ranger’s reveal debuff can only be used on nonstealthed targets
guardian’s trap reveals only stealthed
engi googles only works on nonstealthed targets
and all of them have over 25s cdmeanwhile stealth can be spammed every 3 seconds
have you ever wondered why thieves have to “spam” stealth?
half of map crashes and this is on daily basis, don’t tell me it is just my computer…
i couldn’t complete so many map events (see tarir) because of this :/
……because dps test on static target in pve is totally relevant for pvp…. wow, just wow.
They did that. Its called Larcenous Strike. The entire history of Larcenous Strike is a “buff” =P. Its a good read, wanna hear?
Edit: What do we get nerfed next? I mean all it takes is making Preparedness baseline and increasing our health pool to medium to make enormous strides to making us worthwhile again but keep the high skill caparino. I can’t think of what they nerf next. Headshot doesn’t daze anymore, just weakens?
ah that ini on crit trait
or recent improvisation “buff” that was actual nerf to core thief
Go log on a D/P Thief and try to 1v1 a Dragon Hunter.
You do realize that guardian has always been the class that has been a “hard counter” to thieves right? This is nothing new. Thieves have always had trouble with guards (access to blocks, retal, sustain, burning hurts, etc). Anet has already said that there are classes that are supposed to be foils to others, necro condi hurts engi, engi cc hurts mesmer/necro, thief kills mesmer and ele.
Saying that just one class (your class) has difficulty with another doesn’t mean it is OP. If every class had difficulty beating one class, then it is more likely it is OP. Most of the complaints I see about DH are coming from thieves. Not really surprising…
Especially since you are pointing out that one thief playstyle doesn’t beat DH. News flash, not every build can be easy for a D/P thief to beat. Try adapting…
adapting on dp? right now? best joke i read today
dp is dead
i brought up dp just an example so OP gets different perspective
Now I’m not sure if you’re serious.
we have a winner….
I understand warriors and theives complaints, but instead or asking for nerfs, why not ask for buffs to your class instead? You must love this class, therefore you must know what it needs best.
Tried that.
Didnt work.
You know what does work?
Asking for other classes to be nerfed when they’re clearly op.
5000% this^^
qq did amazing things to thief class….
are you kittening kittenting me? Thieves are the most overpowered class on this patch along with mesmers and you want 50% dmg reduction in stealth which is already the most kittened mechanic in the game by far.
stealth has no counterplay in this game and is the cheapest and most overpowered and certain disengage and a thief/mesmer/scrapper can just reset fights forever until they get a good opening
thief gameplay in a nutshell: get a bad opening? Stealth, reset fight, repeat until you get a good opening, spam 3 if you;‘re d/p or s/d or spam 5 if you’re staff thief with some dodges inbetween
thief is currently so kittening overpowered and braindead i have no kittening words what were arena net thinking ? oh right, they weren’t. They have more condi removals than elementalists , do insane dmg, unhindered by any kinds of slow/immobilization, the most stun breakers (steal isnt a stunbreaker but it does just the same thing, shadow step is 2 , infiltration signet if you run it is 3) with low cds huge kittening joke
same with mesmer except they have more dmg and less condi removal but in general are the same cancer and easy mode kitten
1/10 would read again
as far as topic goes, considering all the aoe and amount of revealed, yeah 50% seems reasonable… unless they nerf all other classes aoe/dmg/reveals (which won’t even happen)
go play dp thief vs DH, tell me how it went… oh and don’t forget to record your experience so we can all spam l2p~
Nerf it more
This.
I don’t really care anymore. I don’t expect the core thief to receive a buff any time soon.
Might as well nerf it more. Make it completely unforgiving to play.
inb4 they throw more nerfs at class and call it buffs as usuall hahahahahahahaha
And everyone else can sing about how they’ve all been forced to take bunker because zerk anything vs zerk thief was easy game for the thief.
Please, let’s not be selective about our arguments here.
even when there were no thieves in matches (even esl), people didn’t switch to zerker builds…. thieves don’t push zerkers out of pvp, conquest does
cele dd ele wouldn’t suddenly go sf because of lack of thieves for example
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Well i see it the same way tbh, I play Guard since launch and think people are complaining about DH because they finally get rekt by guardians for once in their life.
Also i have to say that nerfing the traps would be probably the best way dealing with it. True shot needs to stay as it is. Just make it like BWE3, a strong true shot with weak traps ad we have a good middleground.
What kind of nonsense is this? Are you new to game or something? Thieves can sing you how they got hardcountered by guards for years…
Go log on a D/P Thief and try to 1v1 a Dragon Hunter.
Forums are made for complains mainly. Players that don’t have issues with game don’t post on forums, they play game. There will be always complains about some class/build.
No man, keep nerfing Thief. These nerfs totally don’t affect pve. Nah man, its fine, nerf a class so hard it can’t even pve. =) Comon anet, you know you wanna.
They already did: thief has no room in raids nor high lv fractals.
At least blizzard devs weren’t so severe with their balancing towards rogues: since rogues didn’t bring anything to group they were (one of the, depending on patch) highest dps in raids. In gw2 on other hand…. enjoy heavily unerperforming in every single aspect of this game (besides RP).
This is a ridiculous statement Blizz couldn’t make a rogue class to save its life. It cant even figure out the class lore, and is took stuck in some failed sewer montage to see what the class even is.
idk what your statement based on, mine is based on experience untill end of MoP
i am not saying rogues were fine in wow but at least they were good and wanted for something in raids
No man, keep nerfing Thief. These nerfs totally don’t affect pve. Nah man, its fine, nerf a class so hard it can’t even pve. =) Comon anet, you know you wanna.
They already did: thief has no room in raids nor high lv fractals.
At least blizzard devs weren’t so severe with their balancing towards rogues: since rogues didn’t bring anything to group they were (one of the, depending on patch) highest dps in raids. In gw2 on other hand…. enjoy heavily unerperforming in every single aspect of this game (besides RP).
(edited by Shadowstep.6049)
Oh another thing: no matter how many people are around, no matter what instance i am in, i always get agro… the boss is literary running after me all fight..how O_O
the only thing that worked temporaly was refuge and then camp sb….
I am not … actually quite serious here
As much as I would want this…
I know that all they will do is run away and back-cap/+1 – since I’m pretty sure that’s their existing mentality.
Like it won’t be very interesting, it will probably have minimal fights if any.
you think they would be able to do it with 1 shot traps and revenants xD?
fun part: post about any class on pvp forums, those threads stay
post anything about thieves, it instantly gets either deleted or moved to thief forums ….
so why wasn’t this thread moved yet hmmmm….
(edited by Shadowstep.6049)
Rename thief to (useless) “coward”. Entire class is balanced by developers around running away from any kind of combat. I believe “thief” is too confusing for new players. Thief is sneaky slippery guys that steals things from people, abuses dirty tricks and can murder enemies if needed/when in danger. Thief in this game is anything but that.
“Coward” would be more fitting. Thank you.
I am actually more annoyed by some enemies that hit you even if you are miles away and definitely out of range. Similar issue to jelly fish boss in underwater fractal. Even if you dodge, even if you are far away you still get pulled back to boss/npc and one shotted.