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How would you counter necro with constant access to blocks and stab?
As a Guardian I can tell you that my traps are about the weakest thing ever if played against a good player.
Ranger can sent in his pet.
Engineer can sent in his Gyro.
You can dodge roll trough them to trigger trap and then buzz off.
You can use any form of block to avoid it.The only unblockable trap is Test of Faith, the others are just as easy as it is.
I had really good Thieves beating my bum, because they dodges 24/7 my traps, triggered them with about anything I can think off, yet no damage they take.
People talk about how OP Traps are or how much damage they do. Ever played at Legendary? Traps are rarely triggered and do damage, because the real good players knows how to dodge them.
And truely, a Dragonhunter without the damage from his traps is like a naked unicorn trying to cuddle you to death.
My 50 cents.
And yet plat and legendary is flooded with DHs and warriors….. clearly DH spec is not an issue, right?
Celestial was worst thing to happen to this game along with HoT as far as class balance goes. It threw whole trade off logic out of the window since you could heal, bunker and dps as ele back then. It was just wrong.
I agree that eles need better dps build but i think they have bit similar issue as war and DHs. They inherently designed to support and tank for teams and have certain amount of survival. If they can keep their survival and their dps spec gets boosted we will just see more unkillable bruisers dishing out more dmg than a glass cannon (hello warriors).
I think it is hard to buff dps builds for ele w/o creating another bruiser monster.
Also, ele is not only class forced into one role for years. Look at thieves, they have been always and will remain roamers that can’t 1v1 most of the classes in game. I was hoping new spec for thieves would be something like druid that will allow them to play support but naaaah Anet simply nerfed acro and sold acro 2.0 as DD.
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It’s not just guardians you notice them more because they are the least favorite to play aginst however every class does show up too fequent because there is no limits on how many can be blank class so you’ll end up with 3 or more of the same classes sometimes and while they may be one class they may be one of the core classes or one of the hot classes.
Actually no. I have been taken screenshots from my matches from plat and most matches contain mainly stacks or warriors and/or guards. 6 guards per match is not such a rare occurrence.
The biggest joke is when you win matches vs duos that are 300-400 ranks above you, you get only 20 pts but still lose 15….. you win vs top 10 and the gains are so minimal, what was the effort for actually? How are you supposed to climb, when even if you manage to win vs top 10, the rating gains are abysmal compared to rating difference and losses.
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Stop trying to face tank the damage. Traps are fine, stop standing in them doing nothing about it.
The problem with that is, they will just hit you with longbow which also deals a lot of damage, or pull you in if they can.
There’s nothing right about not being able to get near someone and still getting killed, while there’s nothing you can do about it except sitting it out and waiting till the traps are done.
No other class can do that and it’s been going on for long enough, either traps or longbow damage needs to be nerfed.
Then take a ranged weapon your self. It’s not like the long bow is an instant kill weapon.
Agreed. It’s hilarious when I slam a trap DH with symbol of punishment and aa with scepter while they stand there on point, not wanting to leave their traps.
Cool, so only way to fight them is another DH……
They should make traps go on CD when it is triggered by enemy. That way you won’t have layers of traps on point.
I think a lot of this discussion isn’t taking into account the fact that DH/Guard has the lowest base health pool in the game. I’m not going to deny DH is powerful right now, and they probably need a couple things looked at, but DH falls really, really fast once you break their defenses. Low base HP also severely limits the choice a DH has for amulets as you’re pretty much forced to take vitality somewhere, meaning you can’t have as many other stats as some classes. There ARE drawbacks to playing DH.
That being said, I’d say traps could maybe use an increase in cast time to start, so it’s not as easy to nuke players with them offensively. I think their power is fine, but they’re a bit too easy to spam currently. I also agree class-stacking is a problem and needs to be addressed, it’s not fun playing a match with 7 DH between 2 teams.
That is a lie. Ele and thieves have same HP pool and they go down way faster than DH. I don’t see them covering entire point in stackable persistent aoe doing backstab damage with secondary utility.
Uhh eles are the last to go in a fight so that is a lie. And if your team lacks a class to counter the ele he can run around 3v1 for quite some time before someone lands a kill.
That is because eles are usually last target. I actually can kill eles faster than DHs….
you cant kill support ele 1v1 with anything, dont fight them on a captured node ever on such conditions
i can kill them on a thief, plenty of interrupts which punish eles for casting anything, steal can rip earth overload so yeah~
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Join a guild that is only solution. There is no way you will find any successful raiding group as starting raider given current state of GW2 community.
I think a lot of this discussion isn’t taking into account the fact that DH/Guard has the lowest base health pool in the game. I’m not going to deny DH is powerful right now, and they probably need a couple things looked at, but DH falls really, really fast once you break their defenses. Low base HP also severely limits the choice a DH has for amulets as you’re pretty much forced to take vitality somewhere, meaning you can’t have as many other stats as some classes. There ARE drawbacks to playing DH.
That being said, I’d say traps could maybe use an increase in cast time to start, so it’s not as easy to nuke players with them offensively. I think their power is fine, but they’re a bit too easy to spam currently. I also agree class-stacking is a problem and needs to be addressed, it’s not fun playing a match with 7 DH between 2 teams.
That is a lie. Ele and thieves have same HP pool and they go down way faster than DH. I don’t see them covering entire point in stackable persistent aoe doing backstab damage with secondary utility.
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You forget that bringing warrior in downstate on first place takes like 3 years (due to all passives and utilities) and all resources and you suggest to prolong that time?….
Are the next elite specs going to be another power creep on the current ones?
mostlikely
Thats the problem some people don’t understand maybe they are too young or something and just write some crap to disagree with a bit of buff to necro that we want so they are more viable to play solo like every other classes.
But still the reality is what Shaogin write here. Its the only class that require ele to work. You can play it full solo you can hard try like me but a lot of times it wont be fun to die and run back to get cc locked, pull spammed,knockback, immobilized and other crap and zerged instead of play the game.
Flames posters that disagree…. how ironical.
Think about it this way – ele also requires a team to work. So does a thief. Necro is not only class heavily dependent on the team comp.
For some reason people see the words necro and buff and just moan without realising what is actually being discussed and what’s being questioned to be improved.
Please tell me how Improvimg death or blood magic as a defensive/supportive traitline to actually be defensive/supportive is an issue. Especially death magic who, as a traitline, has been under preforming for a majority of the games life. Same with core shroud. (Harder to fix it’s spaghetti code though…)
Please tell me how it will stop necro ele combo being unkillable? Are you into s1 bunker style?
All you have done is answer a question with a question. You haven’t addressed what I said.
And you haven’t addressed what i said. You just asking for unkillable bunker meta all over again.
Hi. If you played Necro, you would realize that without Spite or Curses, there is no such thing as “damage” with a Necro. Let me re-explain this again. You don’t take Curses, you don’t take Spite – your damage and pressuredrops significantly. Ok? Ok. So… if you don’t take Spite or Curses you will have much, much less damage. People are asking for a buff to Blood or Death traitlines so that they could be more survivable as a Necro. They would have to take these traitlines instead of Spite or Curses, and as was explained before, you’d have no damage then, but what you would have is some tanking potential. Poof. There we go. I guess we’re on the same page now.
I actually play necro, it is my second most played character in pvp. Yes, you won’t be able to condi burst enemies but you will be tanky enough to wear them down. Have you ever been on receiving side of the necro boon corrupt and condi spam? I get condi on me by literary attacking necro.
For some reason people see the words necro and buff and just moan without realising what is actually being discussed and what’s being questioned to be improved.
Please tell me how Improvimg death or blood magic as a defensive/supportive traitline to actually be defensive/supportive is an issue. Especially death magic who, as a traitline, has been under preforming for a majority of the games life. Same with core shroud. (Harder to fix it’s spaghetti code though…)
Please tell me how it will stop necro ele combo being unkillable? Are you into s1 bunker style?
All you have done is answer a question with a question. You haven’t addressed what I said.
And you haven’t addressed what i said. You just asking for unkillable bunker meta all over again.
For some reason people see the words necro and buff and just moan without realising what is actually being discussed and what’s being questioned to be improved.
Please tell me how Improvimg death or blood magic as a defensive/supportive traitline to actually be defensive/supportive is an issue. Especially death magic who, as a traitline, has been under preforming for a majority of the games life. Same with core shroud. (Harder to fix it’s spaghetti code though…)
Please tell me how it will stop necro ele combo being unkillable? Are you into s1 bunker style?
yup either way when i walk onto a point as a necro whoever i target immedietly loses all their boons including resistance. (not a necro main just play it from time to time) i feel your pain when it comes to solo queing. but assuming necro did get buffed and had team support there would be no killing them. period. as of right now they can wipe teams out 1 by 1.
Well… not only did you not know how Spiteful Spirit works, but then you made it very clear that you got your almost non-existent experience as necro against the worst players in game.
Why you say none can kill necros if they get buffed and even if they have team support?
It won’t happen. Necro is already near immortal with ele support.
Against terrible opponents, yes.
Rolisteel is right. You are wrong.
It’s always the same, whenever there’s a discussion about necro balance, a ton of people who evidently don’t know anything about necro at all come flooding in and derail potentially constructive discussions with their absurd arguments from ignorance.
necro was the main component that won in the ESL games. alongside ele.just because you cant do well with the class doesnt mean its a trash class.
flow probably doing well enough on necromancer and have good understanding of the class. But it doesn’t mean the class don’t have issues with being very easy to shut down especially in solo q.
We are talking again about ESL. Can you guarantee me ESL teamplay skill level teams for my solo matches? I sometimes get teams where players don’t have any teamplay. Players don’t work together so im almost there just to die with necro not able to disengage any fights, not able to avoid damage and kite enemies like all other classes do. Not that rare in my matches 2-3 of my teammates chase a single thief,mesmer,druid engi war etc. for minutes without any success or maybe at the end they finally kill it while we lose cap points. ye now do this on necro. Oh you can’t you are dead.
But once again, if necros got buffed eles would be nerfed to the ground and they already have only 1 role. You are basically begging to nerf eles for own sake.
I could also argument with opposite: where is guarantee that ele on your team won’t be good and keep necro alive? Where is guarantee that there will be no ele at all? You want to doom any team that doesn’t have necro/ele combo? We will have same issue as we have with DHs atm – there is 4-6 of them per match.
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… why is it a thing. 500-100 matches should not happen but they do and quite frequently too. Isn’t whole purpose of matchmaking to prevent this from happening? Why does it force players into matches that are simply unwinnable and also deduces a lot of ranking points for such matches. What is the purpose, Anet? Where do such matches fit in your grand scheme of “fair” pvp system. Please tell me.
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Why you say none can kill necros if they get buffed and even if they have team support?
We have Warriors Guardians and others we still can kill them just takes a lot more time to kill them than just kill a defenseless necro, so that classes can waste the time of my team for their teams advantage because of too high survivability( damage avoidance spam ) health regeneration/healing and kite.
It won’t happen. Necro is already near immortal with ele support.
Once again, why bring up most broken classes in game atm as comparison? Balancing around broken classes is how power creep is created.
All i see is: OMG i want to be as OP as DH/war, plz plz anet.
If you want to kill/stomp mesmer player it’s the second that appears is the true mesmer.
Kind of, the actual mes has arrow icon above their name. But yeah, tell that to my teammates.
I dont get why ppl still think DHs are OP. They’re good in team fights and the symbolic version has good 1v1 ability but they’re slow and do mediocre damage unless you’re forced onto a small point. I used to keep my dh ready as an alt to ranger but its not as important to a team as the 1st ele, druid, and thief. I think its also less important than a necro, but not totally sure.
yeah too bad pvp in this game is all about point holding~
mediocre dmg, good joke
Join raiding guilds, you will never get into raids otherwise.
Everything that came with HoT is extremely broken and OP. Every time i play core spec i just want to see devs to look me straight in the eyes and attempt to justify such insane power creep.
I am fine with soloq, what needs to go is class stacking. Sitting in second match in a row with 3 thieves on my team…. lel.
They don’t hate pvp’ers, they just don’t know what to do i have a feeling.
Ok, that does sound weird indeed. How many games it has been like that?
For 30+ or so now. I did one stupid mistake to play at night, i assume my MMR dropped thanks to it and now it is just never ending loss streak with few wins in between.
My alt account (which is this one and which doesn’t have Hot and ironically has to play core builds) is sitting in same division and has way better experience so far.
Same player, same class, same division, different accounts – absolutely different experience in matches.
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Do you think that you get bad teams more often than your enemy? Do you have the worse team more than 50% of the time?
I do actually. Having team that doesn’t instantly wipe at mid is rare. Having team that doesn’t feed far is rare. Having team that doesn’t fight on roads all match is rare. Having team that actually defends points is extremely rare.
On other hand i get teammates that stomp clones, die to Svanir, let enemy decap points right in front of them, absolutely ignore map pings that indicate enemy movement and just run around on roads, don’t focus target, attempt to solo lord all match, thieves that attempt to 1v1 enemy ranger/scrapper on… enemy’s point etc.
I should start to record my matches and make potato compilation.
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I think i figured out where this “where you belong” is located. Where you belong is where you can carry absolutely horrendous teammates by yourself.
Fair matchmaking does not exist in this game.
Yeah, even in high plat. Also it seems like most people don’t even have map open or never look at it.
I present you the meta. This is high gold/low plat. And DHs on my team were sooooooooooo bad too, 0 map awareness (running around on road while enemy is decapping our point in front of them, ignored all my pings too), 0 focus, literary carried by aoe spam on point and me constantly murdering enemy thief and not letting him decap. They really didn’t deserve the win.
Dear Anet, do something about DHs – the class is sooo stupidly rewarding and easy to play that it allows players with 0 understanding of pvp actually win games.
Don’t worry, if you aren’t placed in bronce, you won’t have to deal with them – ofcourse you should win most placement games if you want to be placed outside of bronce
You would be surprised. I had people in plat throwing games like mad. We have 2 points, they run to enemy spawn and wipe. Or just let enemy cap point literary next to them.
People ragequit, people afk there as well. I had 1v5 games few times.
I’m disappointed you only lost 12 rating point.
Past 2 days i keep getting kicked from the game with error 5:11:3:159:101…… Sometimes i can’t log in for a while. My ping is fine and all (tracert to map IP shows nothing). When i look at server status, the authorization servers (US Auth 3) seem to be down. Can you please look into it?
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The mmr reset was a blatant lie ofc..lol did people really believe that? xd
Maybe there was, but it seems like it was a very very very soft reset.
You can play staff, it is extremely selfish set but works vs many classes. Sizer still runs sd and is fairly successful with it. D/P is more team oriented. Really just depends on playstyle you prefer.
I was d/p fan for years because i like to play for team and i like it’s versatility.
Shauma, i understand your point, but still if necro defensives were buffed they would have to nerf eles because support eles wouldn’t just suddenly disappear. Good ele or druid can keep necro alive for ages. I have seen it done way too many times.
Also, let’s assume necro does give up his offensive power for defensives. The issue is, corrupt boons is still there, condi spam is still there, even without procs it is insane pressure on certain classes.
I wouldn’t bring up warrior and DH for comparison as those are straight out broken atm and need massive nerfing.
The only thing that bothers me is that you can be put in legend right after placement. I think at least for legend you should be forced to play games instead of afking for entire seasons so cap as far as you could have been put should have been maybe 1750 so people actually would be forced to play games.
Yeah, on main account i have thousands of games and was legend every season. Even with 6-4 i got into low plat.
On alt account (without HOT, so was playing core thief) with few games, i went 8-2 (1 due to authorization servers going offline so i was marked as deserter although i came back and we won) and landed in gold 3.
I mean, my main account obviously had way higher MMR because despite having worse result in placement i still ended up in higher division compared to my alt account.
Do not play late at night. I did such mistake and now can’t get out of loss streak for days, i assume my MMR dropped pretty low.
Just did placement (8-2, 1 loss due to authorization servers going offline so it marked me as deserter) on my alt account w/o HOT on core thief, got in gold 3 lel. Not sure about MMR reset there, also considering i didn’t have many games on alt account i assume the new players MMR is… VERY VERY average.
Why are they useless to you when you can stat swap em in the mystic forge?
i got torch from KC for example… that i don’t need
salvage get materials to sell or craft what you do need from it.
that is different subject
I have been around 1850 and my friend around 1900 when i faced double duoq from top 10 from players. Yes, they do get stacked against lower rated teams.
High rated players do get matched against lower. I have been in matches with teammates below 1700 where enemy team was around 1880 (i did some research on ratings because the match was extremely lopsided).
The issue is, not all 250 are playing, mayn are just camping thier spots and play once every 3 days. Then there are alt accounts that fall into same afk category so realistically not that many high rated players play at the same time so MM makes them face lower rated teams.
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The real question is, if necros get buffed, how are you supposed to win any fight vs necro/ele combo?
1. at higher rating you have basically 0 chance to get afk’ers and trolls. Since there is no real meaningful punishment for those up to date they continue to ruin games for players that are in lower divisions.
2. at higher ratings people play more as a team, you don’t have idiots zerging animal or 4 capping home pointSo yeah, higher rating players are better than lower rating players. Breaking news really.
3. players with high MMR always get better teams than enemy.
And there the misinformation. No they don’t. They get players within their own mmr range against players within their own mmr range. I get that you are frustrated by the game atm, but you shouldn’t spread misinformations like that.
lol they don’t. Not enough players in their range so they fight teams around 300 pts below them. I have faced rank 1 so i experienced that at first hand. Why don’t you stop posting misinformation.
Also, point was they are not burdened with 4v5/3v5 games like lower ranks do. Top players do lose games when they get crappy teammates, once again have experienced it first hand.
What you’re saying only concerns a few that are in a MMR range way beyond everyone else. And their wins rewards them less points when the matchmaking is in their favor. Get your kitten together before claiming “facts”
But they don’t lose points and you agree that what i said is true. So why do you tell me to get my “kitten” together lol? Contradicting yourself? Amazing~
They should have never let players place so high on first place so players would have to actually do matches to get to legend.
Dude, you should try to make one of the first new legendaries that came with HoT – real sanity check.
Has anyone else gotten a full page of losses? If you have, what do you do?
Find a duo queue. Works 100% of the time.
You are welcome to duoq with me, you will be surprised what kind of crap i get in matches (e.g. 4 ppl afk at spawn).
Inb4 candyman………………………………….
