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This matchmaking...

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Posted by: Shirlias.8104

Shirlias.8104

Due to the fact that MM puts you against/with players of a similar ranked, at least it ( i’m talking about matchmaking ) could make a “class check”.

Have 3 of the same class in the same team can happens, but what about when there are noone in the other team? This, to me, it’s a game issue.

It’s not totally like the ts’s case( 1 thief vs 3 thieves ), but still it can happens ( i already made a check to see if some1 was part of a premade, but 3 out of 3 we all were on soloq ).

Matchmaking should puts you against players of the same range, but also makes a class check.

Top meta classes after balance?

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Posted by: Shirlias.8104

Shirlias.8104

Noooo… you can compete for the ranked season by playing stronghold premade.

But no, ofc, it does not count as ranked arena.
To me it’s a shame as map, but cause they put it into legendary achievement, ranked queue and metabattle meta… i guess it could count as spvp.

Also, if you have seen spvp on the old gw2, you may understand what i am talking about ( bring 2x class. at some point in some tournaments they put a limit 3x class… lawl ).

This matchmaking...

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Posted by: Shirlias.8104

Shirlias.8104

And? When I reroll I still have 2 thieves because most thieves don’t seem to reroll.

i don’t ( just cause i don’t like other classes ).

btw, yesterday i made up a little premade with ppl found into my games and we did great ( and no1 blamed me cause i played Staff Thief. This part was fun )

The Mesmer - too powerful?

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Posted by: Shirlias.8104

Shirlias.8104

ahah, but still im so sad for who plays shatter mesmer.

The Mesmer - too powerful?

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Posted by: Shirlias.8104

Shirlias.8104

i would like to see a shatter build able to compete with thief :Q_

btw happy the aoeinvulneromancer has gone.

Top meta classes after balance?

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Posted by: Shirlias.8104

Shirlias.8104

didn’t you see any of the old tournaments did you?
Nor played/checked the meta exploit of this season through stronghold.

Math behind gaining/losing pips?

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Posted by: Shirlias.8104

Shirlias.8104

That’s it.

btw, the meaning of censure names and chat? :d

Top meta classes after balance?

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Posted by: Shirlias.8104

Shirlias.8104

i would like to see 1x into meta ( no more 2xele/2xeng, etcetc ), i hope there will be 5 top ( meta ) classes instead the 2/3 posted by you all.

-Thief
-Druid
-Eng
-Necro
-Guardian/Revenant/MaybeWarrior

Just because there are a number of top/meta classes doesn’t mean they will be stacked. Nor does, for example, having both necro and reaper above tempest, mean there will be 2 “necro” in a comp, it just means reaper and necro are better meta picks than – have priority over – tempest, but reaper fills the same role as necro and does it better, so while necro would be prioritised over tempest, if you have a reaper already, you won’t take a necro, leaving a spot open for a tempest.

I hope they wont, but i won’t bet on it.
2x ele/eng was the normal setup into the old meta, and this season 2x mes was the same.

So it is not true that you won’t take 2 of the same class.

Top meta classes after balance?

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Posted by: Shirlias.8104

Shirlias.8104

As thief DD S/SB i can’t handle a good Scrapper.
To me is a good counter for thieves. More than DragonHunter.

And cause no nerf will come with the new patch, i really doubt that “regen on dodge” or “more dmg on autoattack” will save me from a scrapper. Due to mention, Sigil of Energy nerf ( which is ok, but still not a good spot for 1v1 as thief ).

Well, that’s an easy fix. Switch to D/P. Blinds are your friend and D/D is especially weak with the introduction of all the block skills that HoT introduced.

@ Jourdelune: I think you’re putting Revs pretty high up for a class that’s going to be really vulnerable to burst in a burst heavy meta after the Facet of Light nerf.

i know that, but i played d/p all the whole gw2, so atm im try to enjoy staff.

I also know there are weakness, but that’s why i wrote which build i’m using atm.

Ranked and Class Change

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Posted by: Shirlias.8104

Shirlias.8104

If this is really a concern of yours… go in as a different class… then switch rightt before lock-in to the class you want to play

That’s what i’m talking.

Trying to get an advantage instead learn how to play ( or counter ) or set up a more balanced team.

pity of you :/

Ranked and Class Change

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Posted by: Shirlias.8104

Shirlias.8104

I can understand by playing soloq, but i was talking about premades vs premades.

Think i could agree with you talking about soloq Krysard ( matchmaking does not help the player, so the player does ), cause there were no role in gw2, but now we have healers/supporters and the dps bunkers or not.

Buttalking about premades, i don’t see any right excuse for

Help me get out of Emerald.

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Posted by: Shirlias.8104

Shirlias.8104

did it with a thief ( and started to play spvp only after xmas ).

Try ask people which mm puts with you ( good people or maybe someone who you think is good enough ) to make a duoq at least. It will be more easy ( and less frustrating ).

Ranked and Class Change

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Posted by: Shirlias.8104

Shirlias.8104

Adapting is playing its own premade setup vs all other setup types.

What are you calling “adapting” is an offence for who plays pvp.
You are searching an excuse for exploits to counter other setups you have to play way more better with.

And we are not talking about an fps, when you can swap upon death and verybody can do the same.

Warriors need protection and superspeed

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Posted by: Shirlias.8104

Shirlias.8104

[Quote]

Berserker stance-Gain resistance for 8 seconds. Conditions applied to you are halved in duration While this skill is active-30 second cooldown.

[/Quote]

Endure pain would be ok, but berserk stance not.

Just cause i will be a skill which gives you a boon, so no more “undispellable tooltip”.

I mean, you gain resistance, some1 remove your resistance, end.
If gives you 8 sec of “condition duration reduced” on you, which cannot be dispelled, and with lower cd than its actual skill, well it’s not worth it.

I’d prefer to rework zerk stance ( don’t know what, but maybe something really “berserk” ) and add both cd and resistance to endure pain.

Something like 6 sec ( with trait, 7.5 sec ) Prot/Resist. CD 40 sec

Also just look at the actual stances ( zerk and pain ).
both have 60 sec cd and are underpower if compared to the new we re talking about.
So have better skills with better cd i think is “a bit” enough.

at last, still i don’t get why stances are the only one with 25% extra duration instead 20% cd reduction. a change would be nice cause they have high cd.

Ranked and Class Change

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Posted by: Shirlias.8104

Shirlias.8104

What do you think about it?

Personally, is like cheating.

Is like playing a meta setup, which is every game’s endgame, trying to exploit by set up the best counter team at the last second, without playing with its own.

Top meta classes after balance?

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Posted by: Shirlias.8104

Shirlias.8104

As thief DD S/SB i can’t handle a good Scrapper.
To me is a good counter for thieves. More than DragonHunter.

And cause no nerf will come with the new patch, i really doubt that “regen on dodge” or “more dmg on autoattack” will save me from a scrapper. Due to mention, Sigil of Energy nerf ( which is ok, but still not a good spot for 1v1 as thief ).

Multi-thief teams

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Posted by: Shirlias.8104

Shirlias.8104

Agree, but sometimes just happens…

…and after 26 you will see more thieves, now they are going to be buffed.

Bunker Meta R.I.P

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Posted by: Shirlias.8104

Shirlias.8104

it seems to me like all others mmo, moba, class games, etc etc…

5 spot into meta and 9 classes.
there will be 3/5 classes into meta, the others will be out of it.

Bunker Meta R.I.P

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Posted by: Shirlias.8104

Shirlias.8104

then is not a “stealth” issue the cause of losing for mesmers.

a game without stealth tbh would be better.

Top meta classes after balance?

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Posted by: Shirlias.8104

Shirlias.8104

but i wrote eng…

Bunker Meta R.I.P

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Posted by: Shirlias.8104

Shirlias.8104

Well, one of the old meta zerk was S/D. Not a stealth abuser like D/P.

And was the most cool to watch at ( i think an easier challenge to mesmers than D/P ).

Bunker Meta R.I.P

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Posted by: Shirlias.8104

Shirlias.8104

thank god

i’d rather have a berserker meta. at least that takes some amount of skill. current meta turns skill clickers into pro

I’m sorry, but you’re dreaming if you think the next one will be a zerker meta. With all the condi and boon corrupt buffs, expect each team to be running multiple necros

Agree.

I fear there will be more than one necro per party… sigh…

Top meta classes after balance?

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Posted by: Shirlias.8104

Shirlias.8104

i would like to see 1x into meta ( no more 2xele/2xeng, etcetc ), i hope there will be 5 top ( meta ) classes instead the 2/3 posted by you all.

-Thief
-Druid
-Eng
-Necro
-Guardian/Revenant/MaybeWarrior

Passive procs need to go.

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Posted by: Shirlias.8104

Shirlias.8104

totally agree too ( though was what yoy TS meant. You didn’t talk about other passives, which modify skills, cause changing the gameplay by choice is ok, am i right? ).

Also, random sigils should be gone too ( 50% chance on crit, which is another %, so RNG over RNG, to proc X extra damage ). Something like Every X seconds, your next attack deal X extra damage. Flat passive, no RNG, seems fine.

Since thief autos got buffed...

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Posted by: Shirlias.8104

Shirlias.8104

BnS as PvP game? Well, if gw2 count as pvp game then i guess it’s fine BnS too.

Passive procs need to go.

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Posted by: Shirlias.8104

Shirlias.8104

is there any chance to have a “poll” inside a gw2 thread?

Just to know how many players like X or Y.

PvP Balance Suggestions

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Posted by: Shirlias.8104

Shirlias.8104

Not only whining on thieves and asking for nerfs, but whining on “staff” thieves.

Enough!

Incoming Warrior Sustain Buff

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Posted by: Shirlias.8104

Shirlias.8104

Did i say i want to defend other professions or anything like this?
Nope. I just want warriors into spvp but without sustain passive traits.

How do you want to do that when every single other classes have crapload of passive sustain traits but warrior? I mean, why do you want the warrior to be only class without?

Giving him sustain which is not a strong passive heal.
Giving him sustain as “CD” to use or not, depends the situation.

I want a competitive warrior as part of the meta, but also i want healing signet ( and maybe adrenal healt ) be useless into spvp games. CD heals should be way more better.

I dislike also kitten traits like meditation guardian or rage warrior, which heal you for 2k/2.5k ( and don’t let me talk about the kittenness of dead or alive, lawl ).

Dude.

You are like a guy that saw a dying person and instead of saving him, he washed his clothes.

I think not but, thank you.

If have no passive healing to relay with scares some of the warriors ( and then have to use an healing skill ), i understand why and i accept it.

Incoming Warrior Sustain Buff

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Posted by: Shirlias.8104

Shirlias.8104

Berserk too?
works as BS and gives you stab.

“You stun a necro? who cares, he has double life, you probably are chilled and weakened, so he can even /laugh at you while beeing stunned”

If you want i translate better: reaper doesnt need pulsing stability like berserker.

So you are whining about necros, not claiming that you have less stability.

Ok.

Incoming Warrior Sustain Buff

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Posted by: Shirlias.8104

Shirlias.8104

Berserk too?
works as BS and gives you stab.

Fear is broken?

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Posted by: Shirlias.8104

Shirlias.8104

“some hardcore main necro ppl pls explain”

that’s what i mean when i say not all player know how to play and instead play randomly their bunker class :d

Ele is dead

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Posted by: Shirlias.8104

Shirlias.8104

Read elementalists talking about fixes is always fun.

Why anet will save the game by removing cele

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Posted by: Shirlias.8104

Shirlias.8104

The game is still fun for me until you run into the cancer builds… #respect to those that run non-cancer-meta build.

I still playing thief like a boss, and always get comment like “wtf how so much damage on thief?” if played right they are still 100% viable and strong as hell, especially with staff aoe.

Only prob is I die instantly if I’m not in an evade frame lol.

Staff is barely just enough fun for me to ignore the cancer and play, I actually kinda like being the underdog because your enemies are more surprised when you rek em.

I’m not sure how this meta will fare but time will tell, not sure if removing bunker completely was the move to make, but it will definitely be better than what we have now.

Same to me ( i play only thief, and actually S / SB. so a non meta build. Not even comparable to the actual d/p DD ).

But i know for sure that some games i bring my team down cause i play thief ( i really don’t care, but still i understand the whine of soloq players about warriors/thieves ).

At first i had hope for celestial ( an hybrid class but not a broken bunker chara as ele or the old ele/eng ), but it’s better this way. They “tried” to put an hibrid and failed. Lets move forward now.

Incoming Warrior Sustain Buff

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Posted by: Shirlias.8104

Shirlias.8104

Did i say i want to defend other professions or anything like this?
Nope. I just want warriors into spvp but without sustain passive traits.

How do you want to do that when every single other classes have crapload of passive sustain traits but warrior? I mean, why do you want the warrior to be only class without?

Giving him sustain which is not a strong passive heal.
Giving him sustain as “CD” to use or not, depends the situation.

I want a competitive warrior as part of the meta, but also i want healing signet ( and maybe adrenal healt ) be useless into spvp games. CD heals should be way more better.

I dislike also kitten traits like meditation guardian or rage warrior, which heal you for 2k/2.5k ( and don’t let me talk about the kittenness of dead or alive, lawl ).

Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: Shirlias.8104

Shirlias.8104

They did good splitting stats between 4 necks.
Also the nerf to Energy Sigil ( great fix ).

I am just worried about balances now ( they re just a preview, but still i don’t see many nerfs to the right classes ).

Disapointing balance preview

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Posted by: Shirlias.8104

Shirlias.8104

It was obvious, cause of [b]

Incoming Warrior Sustain Buff

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Posted by: Shirlias.8104

Shirlias.8104

You are talking about balancing a class.
And you can do it without passive stackings.

Did i say i want to defend other professions or anything like this?
Nope. I just want warriors into spvp but without sustain passive traits.

To me it seems that you want not the warrior back to the meta, but specific buffs to the warrior which allow the player to have stronger passive instead.

edit: check where i am stuck now http://i.imgur.com/aHPXY82.jpg and see that we are bond together this season.

(edited by Shirlias.8104)

Too much CC in PvP

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Posted by: Shirlias.8104

Shirlias.8104

Some stability skills have 0 cast time ( others both bs + stab ).
But i guess also depends on which class you are playing.

Btw i feel the same as thief ( HoT spvp has more cc than the gw2 old spvp ), and have no stability ( just 1 long cd breakstun which can be sometimes used twice ).

You could try to stack on other classes who give aoe boons, but the radius is kinda low, and without a leader or focus, is not that good stacking on someone who does not know what to do or focus swap ).

Incoming Warrior Sustain Buff

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Posted by: Shirlias.8104

Shirlias.8104

I totally disagree.

All classes have to use their cd on the right time.
Stacking passive heals ( regen, signet, adrenaline, sigil of blood, etc ) it’s disgusting for everyone who likes pvp.

But it’s not all about healings, random proc sigils ( 50% chance to ) and some passive traits ( Like thief improvvisation, signet of inspiration, etc ) should be fixed too cause randomic.

Also static passive traits should be removed ( when you reach 50% gain XX ).
They are not RNG, but still a passive skill which could save the player because yes.

My Legendary Road as Thief

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Posted by: Shirlias.8104

Shirlias.8104

You’re right, but the real issue with thief is that it’s hard to have impact on a solo queue game with average players , plus it’s still fairly easy to die considering actual meta.

When you get good teammates( whatever setup is, except worst scenario), playing thief is good. When you get a terrible setup + teammates not willing to read chat, i feel like being quite useless as a thief, since i can’t have any decisive impact on a game( already had 1v2 wins on far while whole team suiciding in DH traps 4v3)

Exactly.

Also, if you find a decent team to play agains, if both have the same skill, the one with thief is gonna lose. That’s what is meant for meta ( every game is the same ).

Btw, gz for hitting legend with a thief.

Where is the recipe for the ascension?

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Posted by: Shirlias.8104

Shirlias.8104

https://wiki.guildwars2.com/wiki/Wings_of_Ascension

the gift of the competitor is obtained by putting in the MF all 4 glyphes ( each is a reward from one step of “year of the ascention” achievement )

Incoming Warrior Sustain Buff

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Posted by: Shirlias.8104

Shirlias.8104

Maybe warriors will stop using the outragious passive signet for an active healing skill.

Still sad the buffs re not enough to bring the warriors back to spvp, but really happy about “to the limit” buff.

Hope it will be the new warrior spvp heal.

Upcoming Changes for PvP League Season 2

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Posted by: Shirlias.8104

Shirlias.8104

didn’t you say that “engineer survival” had to be toned?

Upcoming Changes to PvP Runes/Sigils/Amulets

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Posted by: Shirlias.8104

Shirlias.8104

do i get my money back for buying the runes/amulets?

Any sigil/rune/amulet you purchased you’ll get refunded for. The new amulets we’re adding will be free since we’re removing a number of other core amulets.

Kitten Yeah!

Finally a good one.

Passive procs need to go.

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Posted by: Shirlias.8104

Shirlias.8104

Static passive traits are ok, but have no passive stuff would be better.

Having a trait which says when you reach 50% hp you gain X is not RNG, but leave everything to the players would be cleary better.

"Dragonhunter... solid impact in many areas"

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Posted by: Shirlias.8104

Shirlias.8104

Ye my bad.
The point was wtf you took shadow trap as example.

"Dragonhunter... solid impact in many areas"

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Posted by: Shirlias.8104

Shirlias.8104

I agree with Impact.

Remove quickness from stomping/rezzing, Buff thieves and nerf DH to the ground ( i always smile when i read "its focused on Sustain, survival, control, dps…. " Lawl, somebody wants more and should seriously play a thief or a warrior ).

Normalise Health pools

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Posted by: Shirlias.8104

Shirlias.8104

Remove aoe heals/protection spam will be fine.

"Dragonhunter... solid impact in many areas"

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Posted by: Shirlias.8104

Shirlias.8104

Then you’ll have to rework thief and ranger traps too, cause are underpower ( also, kittened up by a single dodge. 4 traps in a row ).

I used to like the traps cd return cause they were meant to be useless ( thief ) and viable ( condi ranger ), but there was a counterplay. with dh there’s not.

tha’ts why i would prefer a daze fix.
Sometimes you dodge, trigger em all, an traps continue to daze you. and still i don’t know why.
Also, if 4 traps proc the same moment, all daze effect should overwrite em all, giving the player 1 single second of daze. But sill i see something like a permadaze ( maybe a bug, dunno ).

Better Luck Next Time Warriors

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Posted by: Shirlias.8104

Shirlias.8104

Only found generic changes https://www.guildwars2.com/en/news/profession-balance-goals-for-the-winter-2016-update/

Where did you found specific changes to each classes?