Alright, I can understand having an invincible human mob at camps after they’ve been caped. but ogre?! This is an outrage! I am a player, they are a monster npc. Players hunt npcs. Its a pecking order you know? Ya see first theres a player, then theres the merchant npcs, then theres the dirt, then there the wurms IN the dirt, THEN theres the attackable npcs!
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Alright, I was just wondering kuz the map looked a good bit more complex than the vanilla Mist maps, and i know anet’s been trying its darndest to get people to divide and conquer rather than just run a train
The first few minutes in the edge of the mists were wonderful, people were running around at random, nobody was properly grouped up, it was like some big giant free for all pvp zone (and it didnt take long for me to get killed). Within half an hour people were already organized and attacking our main fort. Now I’m wondering if despite the size and intricasy of the new map, if players are falling back to the old giant zerg tactic, or if more complex play is nessisary with the number of objectives.
Maybe they’ll make pets faster than players..kuz ya know…4 legs
The torch needs condition removal. For the guardian themselves I mean. Its an awsome weapon but it has no buffs/CC, the people that are going to use it will most likely be DPS guards and the last thing they’re going to be worrying about is trying to cleanse conditions on their teammates if they cant get off imob/cripple/chill themselves.
I suggest putting some cleanse on the #4 move, maybe the longer you have yourself on fire the more conditions it cleanses. Heck you can have it buff the #4 second attack depending on how many you cleanse.
I’m not saying this to try and get guards a buff, their plenty strong as it is(and they’re actually about to get nerfed abit). It just kills me that a weapon has condition cleanse that offers no benefit to the one using it. How can you help your teammates if your busy dieing yourself? I believe this weapon would see a lot more play if it just had a bit of condition cleanse for the user.
If your gona buff it..make it a blast finisher.
P.S. Guardians aint got no business with water fields.
Hmm, the whole point of the moa form is to nerf the enemies ability to attack or use skills of any sort. In turn I think CC immunity would be wonderful. TH\hat would turn it into a “Chase the chicken” kinda thing instead of simply nuking it.
P.S. of course any kinda nerf to the elite should put it on a lower CD….
P.P.S. Oh yeah I just wana see more chickens, can you blame me?
The problem is there’s no stat to counter condition damage.
I agree that this needs to get changed, no not nerfed, changed. The fact that gap closers can be used as an escape mechanism is, omg its so silly, seriously you spin around with a sword so ZING you go faster. That’s right up there with jumping to go faster in some older games (which i shall not name), its an abu- oh sorry not supposed to use that word, “Quirking” of mechanics. Now inside of combat i get, but outside? Explain to me how your going to preform a combat maneuver faster than your RUNNING speed. Its a combat maneuver, have it put the person into combat, problem solved
I think the fact that a half second of cripple can count as a whole condition cleanse instead of that 25 stack of bleed is even more unfair
And every other build that isnt zerker, zerkers are getting nerfed, condis in no way are getting stronger, theyll be just as easy to cleanse and defend against as before
How about instead of changin toughness, we just fix condition removal so that its not so quirky
Retest that Dagins, retest that a whoooole bunch
Reducing our vigor time is a good thing, It was way to easy to get perma vigor and now theres actualy room for allies to use vigor granting skills instead of use having it permenantly on our own
Nerf conditios? No i think you mean nerf necros(Guardian conditions need no nerf), and OH LOOK notes for the upcoming patch. Duhmfire nerf? Say it isnt so. Seriously guys, balances happen all the time. Yes it sucks that things are disbalanced for abit (not that im gona point a finger at any specific class or healing signet) but things always snap back into place. And your complaining about something that hasnt even happened yet, you do realize that balancing crit damage just means zerkers are getting more attention right? Yeah you guys might even get a new gear type outa this so ez with the Q.Q
P.S. nerfing zerker doesnt mean condi bunkers get stronger, you do realize theres other character types right?
is this 10% damage or 10% crit damage? big difference but either way your getting nerfed, suck it up and deal with it. It will still be the EXACT same style of gameplay, you just wont be as powerful as before(and oh godforbid you might get rebalanced later), this happens all the time, this time its just on the gear instead of traits or your class skills.
I very much like the idea of downstate, I like the mechanic, and I like the depth it adds to play, but it could probably use a good tweeking (but then again when has anything not?). Right now if favors zerkers in the fact that despite their low health it takes the same ammount of time to kill them, That and ya know, if you manage to finish some1 else off BOOM insta heal. People have to much health while downed, it actualy kinda makes me cry that ill never get to see an assasination because its quicker to knock a person down than it is to actualy finish them off (assuming we’re seeing some radical thief on thief action).
Edit: and lets not forget that the only support moves that help downed players are the support moves that the downed players themselves use (Ex, guardians heal). I mean really…comon…seriously?! I pump out 1000 AoE HP a second and your telling me I cant raise my buddies from the dead just by looking at them? Comooooooon
Double Edit: And it completely prevents 1 shots. I mean like REAL oneshots. Because no matter the damage it doesnt bleed over into downed state damage. Comooooooooon
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I was thinking more along the lines of two seconds, but yeah, short. It would then also actually reward players with higher boon duration (right now its the only boon that doesn’t) As the enemy would have to wait a half second longer if they chose to wait out the stack. Also, You do realize aegis can only be used like twice a minute right? And thats guardians with shout…
P.S.Ya know now that you said that we unfortunately are probably going to end up getting teams of 5 zerker guardians in pvp, thank you, we’re going to have to deal with that now
P.P.S. Didnt wana bump so I edited. Ya know if it did stack, that doesn’t mean there cant be a cap on it like there is on might and bleed (and no i do not suggest 25 being the cap). Just enough so that more than one could be used at once and they don’t go to waste
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Oh look a person who didnt read my entire post. God i love you people. Reduced boon time. God forbid you kite for two seconds for those 10 stacks of shielding to drop, bam problem solved. I do beleive somebody mentioned something about punishing spammers? Guess what that includes attack spammers. Oh no your squishy zerker was blocked? Guess ya shoulda payed attention
Also which is more likely, a party of 5 guardians, or a party including two warriors that are going to try and evicerate and kill shot you at the same time. Yeaaaah one of those is already happening as we speak (The point here is that a damage mitigation mechanic is unable to block damage as intended if it happens at the same time simply because the attacks stack and aegis doesnt. Because if another guardian did pop aegis when that happened, guess what, itll just add to the boon duration)
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Like regular attacks? like stacking fury and might? It would be fine if it was just yourself, but 5 ppl? all of which arent always even in your party. explain to me how u keep track of those boons. No its not spam, its recognizing that you or your teammates are about to get hit, and popping a shield. if some1 else pops one to. woopty do, why would they be punished for using it at the same time as you, instead of it apply to the next attack thats GOING to happen. most attacks take half a second. should we really have to be slipping in boons for 5 different people in that ammount of time? Attackers dont get punished for attacking at the same time, they dont have to wait in line, they get to lay into you simultaniously, why shouldnt shields work the same?Right now its only a boon in name only. Its duration stacking is pointless. its more like a special effect. all im asking is it be treated like every other boon that can be stacked LIKE CRAZY (ive gotten up to two mintues of fury before). you think those should be capped to? What about protection? Cap?. Having a 20 second aegis, getting stacked upon by other 20 seconds, THATS passive.
P.S. to clarify when i suggest reducing the boon time to compensate, im talking making it a few seconds, Ya know so people actualy have to think about when they use it
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Its not that Healing signet is overpowered, its that its DISBALANCED and easily abused by the more tanky warriors. yes the passive needs to go down, get over it, thisll probably be compensated by the active going up or something. But as it is right now i know warriors who themselves agree that it needs a tweeking. And when warriors can heal for more than most guardians, Theeeeres your sign
You mean by waiting until they pop might and fury and then blocking their entire attack spam? Yes yes i do agree
P.S. You cant spam aegis, I’m sorry but no, it just cant be used that often, seriously, this is more about letting multiple people use the same boon than it is about spamming
P.P.S. by letting it stack and reducing its duration it would basicly be treated like any other block, use it when you need to, or lose it. The only difference being it would be for the whole party and on a stupid high CD (which it already is). Its the same number of blocks, just easier to use togeather, and harder to set and forget
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TLDR AT BOTTEM
I play a guardian, this class uses aegis the most, i am writing this from the view point of a guardian.As it is right now Aegis is the only boon that’s useless to stack. It stacks in duration, and reguardless of how long its on you its going to disappear in a single hit. Virtue of Courage and retreat both give it for twenty seconds. Now who here think its going to take twenty seconds for an enemy to attack them, anybody? Yeah, didn’t think it would. The only reason its even used i think is because its part of the guardians class mechanic. And if a party full of guardians all pop it at the same time, well that’s just useless isnt it? Depending on who your running with there’s a chance that popping this boon will just add to its duration (which is already more than enough) essentially doing nothing. Its a no skill, no reward boon(Ok it has a use in the grand scheme of things but compared to other boons, meh). This could quite easily be changed I think if the boon times were nerfed, and it was allowed to stack in numbers. So if a couple guardians wanted to block the next two incoming hits, they could just both pop their VoC and get 2xAegis, instead of trying to magicaly watch the boons of everybody around them at the same time, and manage to slip that aegis in there after the other breaks. Doing this would still leave plenty of room for error in using the boon. With its lowered boon time if somebody were to decide to use it when they were only being attacked instead of their whole party, well then quite abit of aegis goes to waste, as opposed to waiting to use it when more people were in danger, same with CCs, if you pop it and end up needing it, it might go to waste before you get hit again, instead of just hanging around for 20 seconds.
TL:DR
Have Aegis stack in in numbers instead of duration, nerf its boon time.
P.S. the reason i made a whole post about this is because i’ve seen very few people use the VoC traits, and even less use aegis traits. Its the least available boon in the game and I would like to see more of it
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Battle presence not working on other guards is an issue, but shush your mouth about it being pitiful. You stack that with regen in full clerics gear and all your buddies are benefiting from 500 hp a second, that’s a game changer in wvw. All the burning traits..well that’s conditions them selves that are the issue, not the traits. Shielded mind is crum since it doesnt really stack with the other VoC trait that well. (if you just got hit by a CC they probably arent going to have another one handy). retaliatory subconcious, lower the CD atleast. That retaliation buff in the adept tier is actualy pretty good since guards have alot of ways to cast it. Find it kinda bad tho that it and retaliatory subconcious are in the same spot
So it either needs to be scrapped completely, or given more chances to be used(without needing a grandmaster trait).
Nobodys going to want to take a trait that assumes the worst. And most of these dont help the bad situation, they simply reward you if you get out of it. So its really not helping at all..just rewarding somebody for sucking, but not so much that they die
What if blocking a skill brought them out of stealth but didnt cause the revealed status
I play a clerics guardian. Please don’t tell me healing power shouldn’t be a stat, trust me its amazing. I like the fact that there’s a clear line between buffer and healer (even though I’m both). Although I cant say whether or not i agree that in the stats was the place to make it (should probably be in the traits and skills) Also I will say that the scaling of healing power tends to only be good with support abilites, most solo abilities don’t take advantage of it that much, probably kuz the devs don’t want every1 to be undying bunkers. Kinda makes it feel like it should be renamed support power because that’s all i ever see it used for (with altruistic healing being the acception…but even that requires support skills). I can say for a fact that trying to get loot as a support sucks because, yes hitting that staff 4 and empowering your allies doesn’t tag any enemies. The fact that Im fulling specced into healing power and I dont res people faster…yes this nags me, greatly
Trap potency, Trappers experise, both of these are in the skirmishing line. Traps do condition damage, Skirmishing line gives precision and crit damage
Martial mastery, this is in the wilderness survival line, it reduces sword and greatsword cooldown. Greatsword does not do condition damage. The Wilderness Survival line increases toughness and condition damage
I cant help but feel these traits need to be switched. Because I would find myself much more likely to use a greatsword in a skirmish, and a trap to survival in the wilderness, than the other way around (really who would hunt a rabbit with a greatsword)
Honed axes could be moved over to wilderness survival and martial mastery put into skirmishing. Traps could be moved to survival. And now we need more skirmishing stuff…alright you would have to do some major trait shuffling that i cant think of at the moment but goshdarnit something needs to be switched up
Also two handed training in Nature magic gives a chance of fury on hit. This deters people from using nature magic and Skirmishing as Skirmishing already gives near permenant fury at 15 points.
Arrows should never pierce by default. Ill agree on agility training, I mean we are talking about 4 legged killing machines here. Opening strike has potential but you have to take the grandmaster trait for it to be really worth anything, otherwise those minor traits aren’t near as strong as others. And you only get stealth from like 2 places as a ranger Alot of the rangers traits work..you just really have to bottleneck yourself into a certain build to do it. Also i don’t think signets effecting ranger to by default is the way to go, its a good concept, its just that the pets tend to be abit difficult to use.
Hmm Jon is right, the whole point of a signet is to force the player to make a choice whether to use it for what they need right then, or hold off for its stronger ability (in the long run). Right now nobody really uses HS unless they absolutely have to..and then they run. I think if we
1.Buffed its active heal, -ALOT- and then
2.Gave it a huge CD, enough that it couldn’t possibly be used again in the same fight
3.shaved abit off the passive
4.made the passive scale abit better and then
5. depending on the strength of the active heal, possibly give it another negative effect (such as reducing any further healing for a time)
It could be made into a signet worth using. Because remember warriors do have one of the highest hp pools in the game. IF they had a heal that gave them back a large chunk of that they would have to choose between prolonging the fight to take advantage of that passive or “Oh jeez i just popped my heal, i gota end this”. This would also give something for the tankier classes (the passive) and the more glass classes (the active) to use to their advantage.
Try maintaining poison on a warrior running melandru runes and poultry soup, and let me know how that works out for you.
Lets not forget cleansing ire.
its not weak to poison, since its always on, the poison has to always be on to get that 1/3 reduction. A heals cast time is actualy the time in which somebody else can poison u and nerf the entire output. Signet doesnt have that. Also it actualy can counter burst damage kuz you see its a signet, and you can pop if you need to. of course you have 400 hp a second and the largest hp pool in the game, your not gona NEED to pop it.
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since when is sustain a warriors strongest attribute? No no you see thats a GUARDIAN your thinking of. See warriors are the ones that rip stuff to shreds. Or atleast thats how I THOUGHT things worked.
P.S. condition necros render EVERYTHING useless
I actually kinda like healing signet. Having it stack with other heals and having my warrior buddies regening 1khp/s works great in wvw. and they dont have to have a drop of healing power to do it
Why do i need it that high? Dude, wvw, ya cant go wrong with more boon duration there
Also, i really only need it around 85-95 at the most, its just the fact that if i do get it that high im not gona wana use hollowed groud kuz it gives like 20% and the cap is 100. And anet buffed the move since ppl werent using it, but the ppl that would use it now it seems, wont kuz its not gona use the whole bonus
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Its the chainmail bikini effect, the skimpier it is the more magical protection it gives you.
Ok in all seriousness, if theres gona be skimpy armor, fine, but shouldnt there be some for the males to? I mean comon, its ok as long as theres not a double standard but right now….ya there’s a double standard
I’m sure its in place for some sort of special balance reasons, but please, for the sake of guardians, remove that darn boon duration cap. I know 100% seems like a good place to cap it. In spvp people don’t even get that high. But pve/wvw? runes, trait line, food, bam 95%. I play a guardian, I wana use hollowed ground, but there’s kinda no point knowing that it’ll only get me 5% more duration. Same with haveing a warrior buddy drop a tactical banner. I dont wana build so much that i won’t get the most use out of something, but at the same time, I got boons and i gota build as much duration as i can ya know? The only other stats that are capped are condition duration and crit chance. For condition duration its not much of a problem since the only skill that increases its duration is frost bow. and for critical chance, most people aren’t gona build it up to 100% because of the way its used(usualy they just get more power or condition damage). thats not to say some people don’t but nobodys complained about ever hitting that cap. What do yall think? I play support, I of course want to be able to build as much as possible, but if anybody feels differently please tell me why
This game has super awsome from the future next gen graphics….aaaand we cant get a good look at them. If we could just scroll in and look around in first person view, i think that would be really nice, would also make checking out other peoples character designs easier. As it is right now if i wana take a good look at what some1s got on i gota run past them then scroll in just the right ammount and hope they dont move
Please explain to me how hopping on a dolyak, and running abit faster than you can go on foot, would require a redesign of the whole game, when you can already jump into a mech(that make u go slower but point still stands), use waypoints, and heck grab FLAMING SWORDS that make you go faster….on that note does the flaming sword summon count as a mount?
Maps aren’t large enough? Ok explain to me if large distance travel is covered by asuran waypoints why do we have out of combat speed? and does nobody here remember their first run little run into orr? Ya know with all those zombies trying to maul you
You say that, and yet threads like this keep popping up
Theres no need for mounts, your right, Between waypoints and as fast as they let characters run outa combat, we really dont need them…but the question is do we WANT mounts.
Guardian has some pretty nifty Minor Master traits. Heal on dodge, VoJ recharge on kill, Vuln on symbols, and retaliation on virtues, all super useful abilities thatll get used -alot-…and then there’s the Valor line. Courageous Return, recharge Virtue of Courage on rally. Now don’t get me wrong, its nice to see a little love for VoC, its just..kinda misplaced. Most Guardians are gona put 5 into virtues, and get that protection time whenever they pop VoC. Aegis and protection for the whole party, wow that’s a good defence buff, It’ll help everybody live alot longer and probably save some1 from getting downed…..and this happens when you rally? I mean, it almost makes it seem like we SHOULD try to get knocked down, just so that we can get back up and cast that. Its essentialy rewarding us for doing a bad job, and on its own its very lack luster. On rally traits are great but this is something that effects the WHOLE TEAM. So shouldn’t it be whenever somebody on the team gets helped up? Changing it so that whenever u help revive somebody would be great, but again somebody has to be tossed down for that, and that’s something you just -dont- want to happen, especialy in a pvp situation. So here’s some other things I think could be done with the trait
TLDR heres suggested replacement traits
1.VoC recharge whenever you start reviving somebody (on a CD of course)
2.On Elite
3.On heal
4.Just do it on health threshhold with a CD
5.Have its CD get reduced abit every time you block.
Favorite->6.Have its CD get reduced abit every time you take damage.(I think this is an interesting mechanic that would go great with Valor lines grandmaster traits, It would reward the entire party for the Guardians ability to take and maintain aggro)
If anybody else has some thoughts or comments on this I would like to hear them.
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…Yes the games fine as it is, which is why this suggestions forum is constantly getting new threads. How silly of me. I apologise
Edit: To clarify, love the game, its great, which is why i wana see more stuff in it
P.S. Maybe there’s a reason people keep making threads about mounts?
Mounts arent old school, they make sense, Heck the devs knew people needed a quicker way to get around besides waypoints, thats why we have out of combat speed so we can run fast as heck, All im suggesting is taking that out and replacing it with something cooler
You say that, and yet theres still people who wana ride stuff
People say we don’t need mounts, and yet we have out of combat speed. Why not replace out of combat speed with mounts(because that would make sense). That way people can ride goats (or whatever the heck asurans get on), being in out of combat speed would actualy make you out of combat (kinda hard to pull off a spinning greatsword from attop a donkey), and this would open up the ability to ride dolyaks. Yes you heard me -RIDE DOLYAKS-. Now im aware that in alot of games you just go into your inventory, double click an item, and POOF the animal appears and you take them for a jog, I think that’s exactly what should -not- be done. Animals should be like the robot suits in wvw, walk up, press F, ride around. And if something kills your animal, well hahaha guess what, you gota go round on foot. slow slow foot speed. This really wouldnt be a punishment to players since theres already WP’s everywhere, and i think it would add abit more depth to the game than “oh well i died, ill just WP over here pop my swift and haul butt right back to where i was”. And above all else, i think it would make the game feel more REAL, youd be interacting with an animal, something you gota pay for(or borrow), take care of, and that has a clear impact on your game play. Or ya know we could just keep flying around at 20 miles per hour with nothin but boots, I just thought I would bring the idea up.
If this ever does get taken into consideration heres a list of mounts i think people would like to see most- Dolyak(#1), karka, Let players ride each other (because I would love to see an asuran carry a norn around, you could make their little arms shake and wobble as they do it), Moa, Rock and ice elementals (they dont really have to be going that fast, it would just be cool), and pretty much anything that looks like it could carry a character, really you could have abuncha slime carry people around, i think the players would love it more the more rediculous it seems.
One of the largest PvX Guilds in SBI. Got PvPers WvWers PvEers, all your ers. A pretty cheery crowd. Theres only one troublemaker in the guild and hes currently typing this up :P. Wouldn’t say its the best place for super experienced players that are rabidly trying to grind out level 40 fractals. New players definitly welcome. There’s always a few experienced players on who know what they’re doing. Partial rep is OK (Just dont forget about us). We do guild missions a couple times a week. If ya want an invite just send me a mail ingame, Or just find a Cat Biscuits, We’re everywhere o.o
The idea of doing damage based on a specific condition sounds amazing. As it is right now the game is kinda non specific when it comes to cleansing condition, and the same when it comes to boosting damage based on them. Giving people more ways to specialize in a certain condition, I think, would definitly add more flavor to builds. Of course there wouldnt be room for such moves unless more weapon options were released (HINT HINT)