No way we’re not getting a new zone. Just some sort of instance launching from a portal. Lmfao. What a lame teaser.
If I were to look at ALL areas of the game here goes:
Most challenging to least challenging:
Challenging (hardest):
++ Team Arena
+ World vs. World Small Scale/Solo/Duo Roaming
= Solo ArenaAverage challenge (good/easy):
+ PvP Hotjoin
+ Fractals (and very time-consuming)
= Some dungeonsBelow average (easy to extremely easy):
+ Most dungeons
= Wurm, Tequatl
- Other world bosses
— Championslol @ solo/ duo roaming being challenging. I see no challenge in 2 thieves ganking lone players as they try and run somewhere. And that is hands-down the majority of duo/solo roamers. Or, engage players, omg we’re losing, _ stealth, run away_. Or, duo roam, see a group of enemies with more numbers, run away. That is not skill. sPvP/tPvP requires skill, WvW duo/solo roaming is opportunism with very little risk, especially for thieves, but for all classes in general. It’s two people, typically in BiS, looking for easy targets to kill. If you personally have some kind of standards (i.e. you will only engage groups for 3+ then great), but I can tell you most solo/duo roamers are strictly looking for easy/vulnerable targets that are low risk.
Ha, looks like you never fought me. I have been roaming from 2011 until around november 2013. All that time I was always fighting outnumbered, and most of my time went to guardian, warrior, elementalist and mesmer. One of my best fights ever was 5 vs 25.
The OP asked “my” opinion, you are free to disagree, but don’t say every roamer is a heartseeker spamming thief, because that’s simply a wrong generalisation.
I’m missing something…. where are the other players? :/
I think it would be better if you showed this while in a real match.
I like the idea, but it’s rather hard to control this kind of thing… people dcing, mods keeping the gold, people going down the same time, and whatnot.
If there was a regulated in-game system, sure… but this seems to much like scam.
AI changes are on the way, if rumors are true, so wait and see.
About time, but I don’t think I trust Anet with their “Soon” anymore. xD
So is wvw and PvE. Despite the fact that spvp is horrible , it’s better than the zerg fest in wvw or the “stack” fest in PvE.
If sPvP would be even half as fun as killing risens in orr i actually would play it sometimes. Now they removed 8 vs 8 and can’t even put jewel in amulet so it’s totally unplayable.
Lel. To each his own, but if you think stacking on a boss and spamming your skills is fun…
PvE is that way —-——————————>
@Tree.3916 …on… “The content isn’t easy, it’s old.”
You’re absolutely right, and I feel silly for forgetting that. That’s semantics, however. More complex mechanics would go a long way in creating longevity. Everything was hard when it was new, but once people learned to stack+burn, things became trivial.
If we had, say, a 5-man version of (amber?) wurm where you had to dodge the boss while killing an add, absorbing it’s debuff, grab a harpoon, get swallowed, DPS the interior, escape, AND THEN stack+burn the now stunned boss…
That type of boss fight would arguably still be more fun 5 years from now (when everyone knows the mechanics) than the current stack+burn strat we have for everything else.
This 100 times.
Sorry Dalanor, but I think we simply cannot agree on this one.
I don’t see all this “great mechanics” you speak about, and I’m faaaar from the only one, nearly all the people I play with have stopped playing PvE long ago, because of it’s triviality. PvE (and that includes dungeons) is stack and dps, even if dodges/luring sometimes comes into it.
I can say that GW1 content was a lot different because of the way combat worked there. Stats were not bound to armour so there wasn’t a “BEST” stat set. You could choose for a more tanky, more dpsy set-up but that was about it.
The thing Xenon describes is what I would like to see. Give us something that takes effort, and not simply a huge healthbag.
I understand that from here on it’s necessary to stop giving negative criticism and start giving positive in the form of a suggestion of HOW to make it better.
A good way to start would be this: give mobs a dodge option, give mobs 10 skills and an elite, give bosses their own special elite you can capture as a certain class. This alone would make dungeons 1000x more interesting.
Which encounter involves strategy and teamwork?
There are none in GW2 (or very few), and that’s the problem.
Well as some people here say, EotM is for the PvE people, it’s a disgrace for any PvP player, BURN IT DOWNNNNNNNNNN!
GW2 economy sucks big-time. people who don’t even play the game are making it harder for everyone to get items they like.
Also, in GW1 you could buy everything from shops and the prices of everything were regulated by Anet themselves, not by some random kitten who likes to create inflation.
If I were to look at ALL areas of the game here goes:
Most challenging to least challenging:
Challenging (hardest):
++ Team Arena
+ World vs. World Small Scale/Solo/Duo Roaming
= Solo Arena
Average challenge (good/easy):
+ PvP Hotjoin
+ Fractals (and very time-consuming)
= Some dungeons
Below average (easy to extremely easy):
+ Most dungeons
= Wurm, Tequatl
- Other world bosses
— Champions
The gear is fine.
The content being designed solely around it isn’t fine.
looks around for content designed solely for berserker gear
>.> <.<
can’t find
Come on lol… berserker gear is promoted because dungeons can be completed by stack and dps. The problem is definitely not the gear, but it definitely IS the content in the dungeon being too mind-numbing stupid.
For all those arguing otherwise… learn to think and stop being a zombie.
Did you just tell people to learn to think and “stop being a zombie” by playing the game in that EXACT manner? Hide in a corner and auto attack! Learn to think by not thinking!
Sun Tzu said that, didn’t he?
I think you completely missed my point. I disgust “that exact manner” (= stack and dps) and would like dungeons to involve strategy, teamwork and more things that disable everyone from using stack in a corner and dps.
@ Sirendor. Stacking is only one strategy use in dungeon. Get rid of stacking, ALL OF STACKING, and the situation is exactly the same as today. I stack nothing when I do Arah and I was playing meta way before I started to stack bosses. Get rid of stacking and it won’t change anything. Like they nerfed zerker and that don’t change anything. They could nerf to the groud zerk and the new meta could be condition and the situation will still be the same.
In answer I’d like to quote what I said earlier in the thread. I do not think that “removing stacking” is the solution, I do think bringing proper mechanisms into the dungeons would solve it.
Dungeons should involve strategy, puzzles and not a little teamwork. Those are at the moment non-existent.
The problem is definitely not the gear, but it definitely IS the content in the dungeon being too mind-numbing stupid.
Well to him it’s the first and last dungeon he’s ever done apparently.
Sorry, but how do you know how many dungeon runs I have done? I used to run about 10 different dungeon paths a day. I played every path in the game and from what I have seen it all came down to one thing: lure the boss in a favorable spot, dodge when it tries to hit you, spam your skills.
Dungeons in this game are like childrens toys. Anet was apparently so concerned with not scaring casuals and people without a brain away that they made bosses the way they are. Some bosses may have a little extra mechanisms, but it’s still a letdown.
If you like to prove your point by playing ad hominem, you are free to do so, but I surely won’t take your serious for doing it.
Im pretty sure when you can see your team has kittened players and you have no chance this is the reason they leave or stop playing.
I see nothing wrong with this, why would you want to play a 15 minute game you know your going to lose anyway cause of bad players its just a waste of time and effort to even try, might as well do something else.
That’s exactly what Hot Join is for. Solo and Team Q should be for players willing to stick it to the end only…
I have won game I was loosing by more then 300 points. Sometime 1 fight can change the entirer fight.
Same here. At start of match we got totally rocked one game today on Forest of Niflhel. We lost close, got pressured at mid, lost both bosses and they got all three points. But the rest of the match we kept pushing them back and back and around 350 our score went over theirs and we kept going up until it ended with 500-400.
Bro. Pls. Watch the cleric group versus lupi with dodge unbound. Content is designed in a way that everyone can complete. It doesn’t matter how much you argue this. No one is being a zombie. It’s the cold hard facts. I can complete any dungeon with a group of Settlers. I can complete it quicker with berserkers, but the berserkers MUST know how to dodge else it will take forever due to wiping. Risk/reward. This is a problem because the dungeons are static while we’ve all been playing then for 1.5 years so we know how to run them. New players struggle still. Please learn to logic.
Fixed that for you:
Bro. Pls. Watch the zerker group versus queen spider with no dodging required. Content is designed in a way that everyone can complete it by stacking and dpsing. It doesn’t matter how much you argue this. No one is being more a zombie than you. It’s the cold hard facts. I can complete any dungeon with a group of Berserkers. I can complete it slower with other stats, but the berserkers MUST know how to stack else it will take forever due to falling asleep. No risk/huge reward. This is a problem because the dungeons are bad design while we’ve all been stacking them for 1.5 years so we know how to stack. New players struggle still. Please learn to logic.
SEE WHAT I DID THERE?
Mine makes more sense than yours.
I started playing WvW from my first week back in 2012, but have quit after the summer of 2013. WvW from then on just revolved around numbers, zerging and karma-training.
This game mode is totally finished.
The gear is fine.
The content being designed solely around it isn’t fine.
looks around for content designed solely for berserker gear
>.> <.<
can’t find
Come on lol… berserker gear is promoted because dungeons can be completed by stack and dps. The problem is definitely not the gear, but it definitely IS the content in the dungeon being too mind-numbing stupid.
For all those arguing otherwise… learn to think and stop being a zombie.
The gear is fine.
The content being designed solely around it isn’t fine.
looks around for content designed solely for berserker gear
>.> <.<
can’t find
Open your eyes. Almost every dungeon boss can be stacked and burned down. They are just meat sacks with high health pools. It doesn’t matter if non-zerkers can kill them too. Zerker is and always will be the best way to clear that content unless Anet changes something.
/thread
Dungeons should involve strategy, puzzles and not a little teamwork. Those are at the moment non-existent.
Personally, I think we should just ignore the meta.
I am a total alt-aholic and as such I play nearly every class with varying success, but most importantly I LIKE to do it.
OP, if you like this spec, DO IT! I tried something completely different on my warrior last week: Axe/mace with Mace/Axe. Most people seemed so ignorant of what maces can do that I killed several “Meta” players. On top, I didn’t run the passive build with stances and signets, but went all offensive with movement skills.
My advice: don’t run the meta, because it’s just what everyone runs and it will ruin your fun, instead play your own style and your own build and just rock all those self-assured meta players. :p
I feel a healer promotes a lot of teamwork.
I couldn’t agree more. Who here played monk or ritualist in PvP?? I loved how it could turn the battle completely around if you managed to keep your team alive, or failed doing so.
Even so, having a monk in one team and no monk in the other, it didn’t break the balance. The extra dps from the one team made it more challenging for the other team aswell because they had to keep their monk alive while monk kept them alive.
Yes, but I’m biased. I would say yes just cause you say “Bank access”. :P
Hambow being op against people without boonrips.. >.>
You missspelled the thread-title. It should be “PvP” instead of “Hotjoin”
Ohohohohahahahahahoaaaahahahahoahahahhahooahoaoahahoahahaoahaah!
(for those of you who know Black adder)
/imagined 3 Phantasmal Hammermen perma-knocking zergs in WvW
WOULD BE SO AWESOME!!!!!!!
Yh, mesmer is weak in the new meta because of the s/d thieves. If they wouldn’t have been there, mesmer was in a nice spot.
Now, what WOULD work is if they gave us an expansion to drool over.
I’d gladly pay $50 if it got us:
- a whole new branch of utilities per class (say 5-ish skills)
- alternative weapon skills
- a couple of new pvp maps (min. 3)
- a couple of new game modes (min. 2)
- new classes to play (min. 1)
- real pvp rewards, skins we get now take 2 minutes to get in pve and 2 days to get in spvp…
Problem is: they can’t add those through expansion because it will leave some people who decide not to buy them at a disadvantage..
SUGGESTION:
Rune adjustment
__________________________________________________________________
Option 1: adjust the duration of the runes slightly
Option 2: make it so blasts in fire don’t give you 3 but only 2 stacks of might. That will make a significant difference.
Option 3: lower the amount of might/condi given by a stack of might.
__________________________________________________________________
Class adjustment
__________________________________________________________________
Option 1: nerf warrior base damage
Option 2: nerf warrior might access
Option 3: decrease warrior passive defences and keep damage intact
__________________________________________________________________
Actually it’s quite possible to steal the might. I am amazed at how easy I kill hambows then.
no reason to alienate people who play PvP and those who don’t.
using gold -> gem conversion is what is probably hurting income the most which is probably why a lot of trains and loot drops have been nerfed. Slowing gold income would get people to spend [more] real money to get gems.
I remember when gold was worth more than gems. Now, gold is only a 10th the worth of a gem and its still going down.
Actually I believe the ratio is 100x that—one gold is worth about ten gems iirc.
And I don’t think Anet is suffering from gold for gems because, as far as I know, it’s a player-controlled market. Anet doesn’t just “sell” gems for in-game currency. People buy gems with real money and then sell them to other players for whatever the market is willing to pay.
I could be wrong about any of this, and of course Anet has the right to “interfere” with the market however they want. But the point is, I don’t think we need to be telling them what to do with their business model.
He means 100 gems: 1 gold ratio. Regardless the gem prices have surged beyond imagination. I can remember the days when 10 silver was 100 gems, now it’s 1000 silver.
For those who wish to rock and roll (d/p), we salute you. Reserved.
I did it and was glad. It feels a LOT better than playing s/d in my opinion.
I really want this aswell…. I just got matched with 2 thieves, 1 ranger, 1 necro and 1 mesmer against 1 war, 1 guard, 1 ele, 1 thief, 1 necro. We didn’t have any bunker and got kitten d. The enemy team just kept killing us and two of us didn’t even get to score a kill cause of this…
OR anet just needs to learn to balance teams, which obviously they are incapable at.
i would never pay for guildwars2-pvp
at moment its even hard to play it for free and not just google^^
’Nuff said. There is only so many games of hambow, terrormancer and decap engineer one can endure after ragequitting.
MOAR! ^^
Thanks OP for writing this out. While some people (read: fanboys) prefer trolling and calling out hate messages, I will not do so. Most of what you say is true.
- Content IS not really content, it’s just item progression.
- Multiplayer in this game is the biggest trash I’ve ever seen: spam 1 skill with 50 or more other people and you win.
I agree, and it saddens me, but that’s the way it is. I actually still play the game, but only PvP though. I find that SPvP serves for a lot of interesting situations IF you ignore the meta and IF you are an opportunist. xD I for my part am not mad for the amount of hours I played because the most of them were in WvW/SPvP and I enjoyed them.
Didn’t they say, somewhere, long ago, that we were going to be able to do something (SOON) with bloodstone dust and empyreal??
They probs backtracked on that.
1. I play for challenges and fun.
a. Challenging does not mean grinding mobs for 6 months (= time-consuming).
b. Challenging does mean ‘something that is hard, but doable and not entirely frustrating’ (= challenging).
2. How does Anet make challenging content?
a. Jumping puzzles
b. Dungeons that require you to use your skills: not stacking against a wall and dpsing
c. Player versus Player
3. Problems with this game?
a. Not enough jumping puzzle, not enough mechanics involved in jumping puzzles, (why are there no interactive traps, why can’t we use grapple-hooks, why…)
b. Dungeons are plain boring
c. PvP is unbalanced: conquest is only game mode, some classes are too strong
Is anyone out there still unclear what doing train does? Ok last time.
This is is your brain (holds up a raw egg in shell)
This is train (points to frying pan)
This is your brain on train (cracks the egg into the frying pan and the egg starts to sizzle)
and pop sunny side up)“psssst hey newb……you should try this train…..it’ll make you feel good feel good feel good feel good”
This couldn’t have been said better. :p
I agree with neither. What I find fun is 5-man instances. Give me those!
Stop it, your ideas are too delicious and I haven’t eaten yet. /grumbles
I know right.
A dream come true.
Beating people cause my tooltips say so!
Wait, people still read WvWvW patch notes?
Wait, ANet still bothers to post WvW patch notes?
Not Anet, silly, that one guy in a small deskroom who spends 10 minutes/month making up the patch notes for WvW, and rest of his time goes to nerfing classes.
Edit: +1 to y’all
I agree with neither. What I find fun is 5-man instances. Give me those!
They have never claimed there would be no grind.
They have claimed there would be no REQUIRED grind. Which is still very much true. You can experience every single piece of content in the game without ever grinding anything.They have added rather much real content since release, but for some reason people seems to ignore that.
But I suppose Fractals, new dungeon path, Southsun and Edge of the Mists (to name a few) doesn’t count for some reason?
Everyone knows you as a fanboy already, no need to prove it.
Oh and… this part here is a downright contradiction.
You can’t really blame the game for a bunch of elitists either. It is the players, not the game that creates elitism. And that will happen in every game that require some sort of skill and/or gear.
- First you say: it’s the players who create elitism
- Then you say: it’s something that happens in every game that requires some sort of skill/gear
- So in essence, what’s wrong is that this game has grindy gear tiers and it’s the game that is bad, not the players.
(edited by Sirendor.1394)
GW2 can be directly compared to the way life evolves. In the beginning, there were millions of different builds. Through a process of natural selection, those builds were narrowed down. New players inherited these builds, and when a new threat arose, they either adapted the build or the build went extinct.
Where the comparison eventually falls apart is that GW2 builds have artificial rules and we can only develop a build so far. You can’t keep adding health until everyone is running around with 100k, although that would help you survive. Eventually, you’ll have a group of the best possible builds (read: meta builds.)
There is an idea called Convergent Evolution which says that lifeforms in similar situations will evolve similar traits, regardless of how or if they are related. For example, multiple species across every variety of life form from plants to insects to reptiles to mammals have independently developed venom.
QUESTION:
In a parallel universe, has the WvW evolved in to the exact meta that we currently have?Is the current WvW meta the final evolution until the devs change the ‘rules’ (i.e. remove the condi cap, etc.) Or is where we currently are merely an australopithecus afarensis on our way to the modern kitten sapien of WvW metas?
Edit: Kitten sapien sounds adorable. Or horrifying. Can’t decide.
I’ll say one thing, my friend… I don’t follow the meta.
And if you wonder, I do perfectly fine. People are so stunned about seeing builds they can’t even imagine they kitten their pants and I get to wipe them.
AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!NESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I don’t know how many brand new players would take on a Champion anyway, just starting out. It is true you can accidentally spawn the Troll, but previously, you would likely just have been defeated, and left it until you were more experienced.
Hell, I remember my first week playing the game. The champions seemed so awesome, so hard and it often took a whole group of players to get it down. Champions right now are just badly scaled and broken. Stack and zerg is all required to kill it. In the beginning of the game NOBODY stacked or zerged.
It felt like a challenge, like a real fight, now it feels like butchering a HP bag.
Awesome series Sensotix. If you are going to do duels, I’m in!!!!
I only watched you on mesmer, thief and warrior so far, but very much liked what I saw on mesmer and thief. Learned a couple of tricks from watching it.
I play nearly all classes myself (necro and ranger are still quite obscure to me), and would be cool if you shot some more guardian, elementalist, engineer, warrior, though you should of course stick to the classes where you have expertise.
EDIT: I think it would also be interesting to cover different aspects of SPvP: on one hand there is rotations and movement; on the other hand there is the actual combat and certain skill progressions/cycles against specific enemies. The second comes down to basically this: how to fight <insert enemy class> when playing <insert own class>.
(edited by Sirendor.1394)
I do not think that “noob” is worth filtering. It’s often just ment as ‘newbie’ or ‘someone who doesn’t know what he’s doing’. I don’t think it’s really insulting.
After many hours spent mapping, many lucky guesses, many bad guesses, ups/downs, the good and the bad, the many many many wvw kills hoping for the next pre to drop.
It is doneThanks to anyone who helped me along the way with anything, be it your guesses of what will go up or the few who crafted a couple of the legendaries for me. THANKS
*disclaimer- Twilight and Sunrise have been combined for Eternity
Here is the issue I have with this post… The first paragraph is a total lie… Not until after he is called out for only having 4300 AP does he come clean and admit he made 60k in gold playing the TP.
Now don’t get me wrong that in itself is an accomplishment…
But don’t get on here and misrepresent that you “earned” these legendaries.
It tarnishes what everyone else who has a legendary and spent countless hours busting their backsides for them has done.
I have several legendaries myself and several “high-end” exotics. 90% of which I crafted (note all of my legendaries were done the old fashion way).
So again please… next time for your own credibility and to respect the hard work that others have done please do not come on here lying about such an epic achievement. Trust me for those of us who worked our tails off, there isn’t anything “legendary” about getting lucky on the TP…
Grats to you and your self perceived accomplishment.
Korimor: TP flipping is playing the game too!!!
Players: O_O
ArenaNet: rubs hands and swims in lakes of $$
Love your idea and all the work you put into this. Even if anet never uses this, I think it deserves an applause.
/bow