Yes.
That said, we’ll be increasing the cooldowns on all tactics by 5-10 minutes. Also, once the scribing costs come down, as part of the april build, we can start looking at rebalancing their actual effects as well.
Regarding this kind of statement, I have a relatively simple question that I think a lot of dedicated WvW people would like to know:
Is ArenaNet’s unflagging dedication to failed World vs. World updates worth the high cost of continued and irreparable harm to its own game mode?
On another note… all aboard the quote train.
No.
We aren’t changing anything regarding the layout of the map.
Thank you so much !!! now you just need to remove the Tactivators because clearly nobody wants them.
Speak for yourself please.
Tobias, did you actually read the “5 things most wanted” thread?? There were alot of people who asked that the new gimmicks be removed or to revert to alpine pre HOT.
And I could already see the posts from all the guilds who spent hundreds or thousands of gold on the upgrade.
So? Tough.
Nobody reimbursed me jack kitten when HoT completely invalidated my three-man guild’s upgrades and removed us the ability to +5 objectives or build guild siege.
+1
Most/nearly all of the people here have said they do not want Tactivators in AB, and most of them do not even want them in WvW as a whole.
If anything you need to adapt your ideas based on what you read here. It doesn’t mean you have to go for the “no tactivators at all”, but rather could give you ideas on implementing tactivators in such a way that most people will accept them.
Please don’t put your head into the sand because of this, but communicate!
Good luck!
Yes, they should be in the Alpine Borderlands.
But, they should not be the same as they are now
- They must take longer to recharge.
- They must be cheaper and more available for more guilds, even if they are smaller.
- And there should be a way to get 1-time weaker tacticators in the location’s tacticator slots by getting them for a reasonable cost from the trick and trap vendor. The ones from the guild being an alternate cheaper way to get stronger versions, like with siege and guild siege.
Agreed.
Warrior is the only class Anet is treating right…idk what the kitten theyre doing with the others since 23 june tho..
Cannot quote this enough times.
The entire reason the majority of players wanted Alpine back was to go back to Pre HoT WvW while reversing course on WVW plans to make it Less " Tactivator" focused and more on player skill.
Spot on. Skill as a player and as a guild should matter in WvW.
Hey Tyler
Thanks for the response. It’s probably not easy to send this out here, when you know many players are opposed to the mechanic, and we do not all react as reasonably as we probably should (me neither). If I try to detach my feelings about this for a moment, I still have a couple of problems with tactivators at this point though:
1. They’re accessible to only a small portion of players: many smaller guilds do not have any opportunity to use them, and we also lost the guild buffs we had unlocked, like the +5 supply buff etc. without getting anything back for it. So if you’re saying “scribing costs come down” that could be a good thing to allow more guilds with less resources to unlock their , but then I come to my second reason:
2. Some of the tactics are too strong and rather than supporting the battle in a strategic way, and adding more depth to it, they end up dumbing the fight down. Examples are the stealth fountain, the dragon banner and airship. Surely the purpose is not to make the tactics deciding factors in a battle? Does rebalancing mean ‘nerfing’?
3. Some of the tactics favor the winning side of the match-up. It’s probably really hard to make it so that these tactics help the losing sides more than the winning side, but that’s really something that needs to be looked in. For example, SMC is nearly always captured by the strongest server… why give them stealth?
Yes, I could agree with tactivators when they were like the +5 supply buff we had pre-hot. That was not a game-breaking mechanic, but simply added to the use of guilds. So basically if tactics are not dominating the battle but somehow ‘adding to it’, that would really be a great step forward. One way to work to that conclusion is to increase cooldowns as you say, but maybe you could just reduce the efficiency or impact of tactivators so they were ‘helpful’ but not ‘deciding’ in a battle.
Also, sorry for the occasional negativity on the player side. We all just want to see WvW shine.
(edited by Sirendor.1394)
When we still had 6 active trait lines, and most conditions weren’t stackable, and there weren’t overpowered elite specs with crazy mechanics.
Short answer: before 23 June 2015
(Period 2013-2015 was great)
80 levels was a dumb idea to begin with.
Guild Wars 1 did it right. 20 levels still was a challenge if you played the missions for the first time but it didn’t become a grind to level up, since most of the leveling up was storydriven.
In Guild Wars 2 going through 80 levels seems like endless. Right now the best way to level is just to stack up your tomes of knowledge and skip all PvE content altogether. Guild Wars 2 leveling is unbearable.
And I forgot mentioning how kittening annoying NPE is… that alone is reason enough not to go through the leveling.
No easy solutions.
Scrappers, Tempests, and Druids have over the top group support/personal survivability in the current PvP builds.
Revenant and Reaper have very easily landed, over the top pressure while still having a good amount of defensive utility.
Continuum split Moa morph & Portal is really just the last viable profession here, I mean Chronomancer.
Looking on the bright side, they’re all equally overpowered.
The only problem is that every build that players have been using for 3 years is dead. We traded a ton of builds for a few next-level builds, it pretty much killed diversity.
Let’s just think of all the top meta builds that used to be playable, right before HoT launched.
The people who politely request that everything be nerfed, they probably just want to be able to play some of these builds again:
Thanks Chaith, that’s exactly why I want (most) elite specs to be nerfed. They are way out of line and kill diversity. More need not be said.
@WarHawk.1892: pretty sure you are naming all features of warrior, not one build. But I don’t play warrior. Even then, we all KNOW warrior isn’t very viable and reaper very much is.
Pretty sure you should actually read an entire post before replying.
Your point → you can list any class’ abilities in such a way they seem OP
Okay, but the top post listed abilities of one build of reaper not the whole class, while you listed the abilities of the whole warrior class (13 CC, where most warriors have <2 hard CC in a build, take GS + Sword/Shield).
There is no way you can deny that necromancer elite specialisation (the traits, the reaper shroud, the skills) are overpowered when you compare to warrior.
Warriors suck. The weakness of the class is not the player’s fault, but choosing to play with it in ranked is.
So what you actually want to say is that ArenaNet sucks in balancing. I agree.
What all of you said, completely.
I play core D/P thief, and I cannot kill a dragonhunter 1v1 in any way. When I evade traps, shadowstep out, they usually still end up taking half my health. And then the DH can just shoot with his bow when you kite, so it doesn’t really work.
Best advice against DH: ditch the fight, go help your team somewhere else, then beat the DH when you have friends to help you.
PS; DH traps deserve a nerf (thief and ranger traps do not even come close to it’s damage).
because he does not have 2 moas Kappa
Nobody said having 2 moas is anywhere near balanced. Double moa is some broken kitten.
That is what you call a BAD reaper. Does not really prove anything. I kill bad reapers on my d/p thief all the time. The point is, in capable hands it is WAY too strong. Those are not even close to capable hands.
(edited by Sirendor.1394)
Ruby/Diamond warrs tend to be above average (in talent). Queuing as a zerk warrior Diamond is essentially their legendary due to multiple reasons. I don’t really count condi warriors as warriors to be frank. I’d just rather play a different class than resort to condi meta as warrior. So, having warriors on your team under ruby/diamond doesn’t necessarily mean you’ll lose as they were good enough to get there. However, against equally skilled players warriors will just hold you back.
The only reason warriors go up ranks as of now is by drastically being more skilled than the other team/players. Once they reach a certain level of opponents carrying their own class becomes next to impossible. From there winning consistently comes about by either resorting to condi meta, or playing a different class. Personally, the largest issue of why this is is due to a lot of zerker warrior builds relying on escapes/speed for their sustain. Now playing Greatsword/sword(shield) warrior whenever I use my three escape skills the other class just catch up to me anyways. Make warrior escape skills quicker, longer distance, and/or on a drastically lower cooldown.
To 100% escape a fight you have to use every escape skill + pop rampage 5 rampage 3, manually disable rampage, use another sword escape (or replace rampage with bulls charge, 60s cd). Now the only sustain warrior has left is a 4-5 second endure pain, a corruptable beserker stance, a shield block, 2-4 dodges, then jump around wildly as you are targeted by everyone until death. Either that or go gunflame and hang out around a ledge.
The solution is not to buff warrior imo. I really love warrior as it is now, it’s not one of the spam-all-you-got classes, but a class that requires you to time your attacks, use strategic positioning.
Warrior was balanced in the pre-june 23, pre-HoT PvP scene. What is needed is to nerf HoT, before that we will never have balanced PvP again.
I find PvP very monotonous. I go in, hope to get into a team with 1 reaper 1 scrapper 1 rev 1 chrono, let them spam their overpowered skills, and then hopefully I win.
Fixed that for you.
There’s a reason 70% of player queuing up is reaper…reaper must be tone down
skilled players still rekt average reapers.
And there’s the problem. You say “skilled” versus “average”. Make that “skilled” versus “skilled”. When we’re talking equally skilled players, the one playing reaper will 90% of the time win.
Also, reaper is just OP. Mobility is it’s only downside, and when there’s 4 other players to move around the map… it’s not really a downside at all.
I love warrior and thief. They are the only classes who didn’t get buffed into the clouds and didn’t get stupidly OP mechanics added to them.
Playing a warrior or thief still requires skill.
Main vs Alt
Primary difference: caliber of teammates grouped with due to MMR of the account
I only just started the ranked climb on my alt this passed Saturday morning. Made sure I had it tracked with www.gw2pvp.de
Red = loss (includes forfeits)
Green = win (includes byes)
Ranked games are highlighted in yellow
I did the same thing yesterday. Last 10 matches -> 9 wins.
So yeah, everyone saying “your skill is keeping you down” they’re wrong in most cases. Your ‘skill’ is currently a number. The more you loose, the worse your teammates get, the less chance you have to win, the lower your “skill” according to the game → vicious circle.
Utility two: Quick riposte: If an ally asks you for help, you tell tell them you are blind and can’t help them no more. Steal a boon from that ally.
This made me laugh out loud. Great one.
General
- All dungeons now have Mistlock Instability: Social Awkwardness. This is to discourage stacking.
I… thought this was in the game already? :o
Silv… you’re embarassing yourself with your self-justifying reasoning.
If you PAY something and it makes it easier to WIN, that means you PAY to WIN. That is exactly what elite specs are.
1. You pay for them
2. You are stronger than people who bought the core game (B2P)
3. You can win easier
QED: Elite specialisations are P2W.
P2W: Buy Items in game with real money that are not included in the Main Game.
snip
It’s a Buy to Play, not a Pay to Win, it’s a little but deep difference.
Do you wanna TRY the game? Play it Free!
Do you wanna PLAY this game, with it’s Full Potential? Buy it!If you play as a free player you’re not playing GW2, you’re playing a FREE VERSION of GW2, a version that Don’t allow you to play all the game and don’t allow you to play at best.
Is it a Pay to Win? NO, ABSOLUTLY NO!
1. You just gave the very definition of P2W.
2. I bought the core game, so I’m not a ‘free player’, that is “trying” the game.
1.Base classes-All off.
Lol. So non-HoT, eat dirt. How kind…
Ithilwen, I watched your video. I am by no means a top active player (I only logged in a few times to PvP in season 2), but you really need to work on some things. In that commentary thread, BeepBoopBop gave you a very clear and correct indication.
Not finished watching, I’ll update this comment as I go.
1. Rebind your keys. Personally, the right side of my skill bar is bound as 6, q, e, z, x.
2. You take a little too long to make decisions. See 5:40.
3. You aren’t pressuring enough. This is actually a decent summary of the whole video.
4. Learn to use Portal.
5. WAYYY too slow rotations. Use Staff 2 while facing backwards or even Blink to get places faster, please.
6. Using Staff 2 wrong many times…it’s really putting you in places where you are making it hard for yourself to pressure the enemy.
7. 6:50…you just shattered two of your higher CD shatters with no clones.
8. 12:20 Why are you going far??? Look at the points, you can win if you just all hold home.
9. 5:10 What is up with that? Your teammate nearly got stomped while you almost failed to pressure enough while you had 1) shatters ready and 2) distortion for safe stomp ready.
I agree with what Beep says. I do not play PvP a lot these days, but there are some major things you really need to work on (based on my viewing 6 minutes of your video).
1. Doing nothing: I see you just standing still while your team is fighting. It’s okay to back out of a fight when you’re sure you can’t win it (that’s when you go cap or contest another point). It’s NOT okay to simply stand there pondering what to do.
2. Skill clicking: please stop skill clicking, your reaction time is slowed by that. Also use tab-targetting if possible, or call targets for your team to focus using ctrl+click, while still fighting at the same time.
3. Pressuring: linked to your doing nothing and skill clicking, you just do not damage your foes sufficiently. Several times in that short video, it’s like you just tag in for the kill but you’re not really helping out a whole lot. In general, you’re just not offensive enough.
Now, please don’t take this too hard. If your reflexes are slow or you have a hard time using all your skills through keybinds, that’s not your fault, but sadly it will hold you down in PvP.
On a side note: it does not give anyone a right to flame you. Please just ignore people who say “kill yourself”.
(edited by Sirendor.1394)
Ben K: You’re probably right that bringing back Alpine won’t get a mass influx of WvW players back, because it’s not the core problem. But it is the second step in the right direction, after reset time revert.
Im not sure at all why anyone wants alpine back, those maps are so old. the new maps were way too large but atleast they were new. Its the actual lay out of wvw and what you do in it that sucks, not the new maps, but I guess people really did want that back…
New =/= good
DBL → too annoying to navigate, too many gimmicks, a pve event in the middle of the map that bugged out.
ABL → easy to navigate around the map due to smaller side and less verticality, perfect for open field battles aswell, no gimmicks.
Tbh, if you give ABL the graphic improvements of DBL it will appeal to many more players than DBL ever did.
Is there a possibility of adding the dessert borderland as a PvE Map?
It already is a pve map.
Hahaha! Sorry. The bare truth in this post is just… ouch! :p
I also really really loved borderlands not for defending our own, but for attacking the other servers. My guild often went on a ‘raid’ in enemy borders where we went to ninja a tower during primetime and then fought hours over it. I think the enemy servers really liked this too, because they always kept coming back for fights, sometimes we lost, sometimes we won. Good fun anyways.
Also SO MANY fights we had over the Orchard, Vale and Water camps, not even mentioning fighting at Godsword and fighting off wave after wave.
Could you please just put the alpine back without kittening it up with the stupid HoT crap?
If you actually payed attention to what the wvw players were requesting you would realize we are tired of the broken kitten you introduced. No kittening banners, tactivators, or auto upgrades. Just give us our dammed map back.
+1 for that aswell
So, does this include class balancing?
Class balancing is a PvP issue. I do not believe this idea deserves any dev time because most of us would like to see content instead.
You’re only speaking for yourself, though. I want to see more content added too. Class balancing is a big issue in PvP, and it should be addressed soon.
I am with this guy. Class balancing is top priority. First make a game that works like intended, then make content for it. It doesn’t matter much for PvE, but it matters a hell of a lot for WvW and SPvP.
Going to play this when it comes. ^^
“We’ll do that.” (new anet motto?)
what’s the scope on the skill balancing?
Very interested in this question aswell. Will we see some balancing done on core versus. elite specialisations?
First the reset time, now borderlands. I appreciate the direction WvW is taking since you got in charge, MO! I applaud the directness of your communication and the fact you take feedback from players.
Also it’s not that the Desert Borderlands were “bad” in and of themselves, they just didn’t really work well for WvW. The main criticisms I saw were with things like the spine wall, the center PvE event and the verticality of the map making it unsuitable for fights. If you could work on removing/changing that around it will get a lot better already.
Only a WvW player knows this feeling…
You should have /ponder ’ed
1- Destroy balanced.
2- Power creep on HoT stuff only. Buy to Win.
3- Season 2 match-making system is a joke. Leagues show GRINDs, not SKILL.
4- We are all looking around for games from 2012 and up. Large choices, great possibilities. Unfortunately, no MOBA play with Action RPG mindset around.
My situation. But I do enjoy “lurking” around the forums… and I still have a 1% hope that ArenaNet figures out that P2W is bad for their game. If they don’t, I will continue playing other games. Nothing lost.
Lexander, just because you are blinded to the obvious truth, doesn’t mean nobody can see it.
@OP:
You are right in everything, but sadly we can’t change that. If ArenaNet was in ANY way serious about balancing, they would have nerfed all the elite specs the week HoT launched. They didn’t so we have to assume they made elite specs overpowered on purpose. And their purpose would be: force people to buy their expansion, because they didn’t sell enough copies of it.
Inbe4 troll post
Oh wait…
well if you cant carry legendaries yet then maybe you still deserve to stick around diamond for some more time
How about, if those legendaries suck so bad, maybe they don’t deserve to be in legendary at all?
well then why are they legendary?
MMR carry. Tons of players have pointed it out, the matchmaking this season is neither fair nor balanced.
drop party time
That is so 2007 bro. ^^ #runescapedropparties
What happened was the fan base wasn’t happy with the living story so we switched to an expansion model and the expansion didn’t do well. That’s what happened. If the expansion had done better, we wouldn’t be having this conversation.
I don’t get this post ???
So, if we would have a better game people would complain less … Really ???
If i would run faster i would be at the olympics or if i could fly i wouldn’t have to walk…
The reality is that i am not able to do it.Isn’t the point that A-net isn’t able to deliver quality???
Nope it’s not really the point. The question is WHY they can’t deliver content. They in fact are spread too thin, trying to provide too many options for too many people. And if they’re going back to their roots and provide more for me, yeah I’ll be happy. lol
haha.. that made me smile. I wish it would work this way.
but i am not sure they are spread too thin.
The fan base has been very clear from the beginning what they want.
The mistake they made is always delivering everything else but what the comunity wants.
IMO they could have 3.000 more employees and would still do wrong.
In GW1 they had very few employees and such a huge success.So i am not sure the problem is that they are to few people.
Haha. I doubt it is really that easy to satisfy everyone’s wishes.
I, for example, am the guy who hates grind but plays only for fun. Mind you, I don’t want to get everything on a ‘silver platter’, I just don’t see the point in repeating things that require little or no adaptation or brain activity. Of course I am aware that it is virtually impossible to create new content all the time, because I would complete it and never look back. That’s why I am a typical PvP player. I prefer fighting against other players, preferably on a level field of competition with lots of diversity, because I always get challenged or surprised in one way or another, and I am stimulated to adapt some strategy when I fail in one way. That means, it’s very hard to bore me when I can break my way out of the game by inventing my own rules.
Sadly, that is just the kind of thing that they managed to kill in HoT. PvP class balance is poorer than it was pre-HoT which makes combat all the less challenging. Either you are clearly outgunned, or you’re clearly the strongest… no fun in that.
Is this something they could have prevented? Maybe it is all their fault, bad management, rushed content, no balancing… I don’t know. What I do know is that my view is just ONE of many. Some people might actually enjoy repeating content over and over and over again.
Is this a result of trying to have PVE and PVP and RVR in one game? Again, no idea, but for one, they really need to split their balancing between the three game modes.
PS: Legendaries? I don’t care about them. The moment I figured that it would take me months of normal play (GRIND) to get myself a legendary was the moment I decided to say “oh well I won’t lose anything if I don’t have one of these shinies”. So is the playerbase really “univocal” on matters like these?
(edited by Sirendor.1394)
Inbe4 troll post
Oh wait…
well if you cant carry legendaries yet then maybe you still deserve to stick around diamond for some more time
How about, if those legendaries suck so bad, maybe they don’t deserve to be in legendary at all?
@Puck.9612
@JDjitsu.7895
/bow
;)
Honestly dude balance isn’t that bad. I know that’s not the popular thing to say. It’s not as interesting as “balance sucks, so OP, elite specs ruined the game, I hate this game.”
I play mainly Rev, DH, and DD thief and guess what? They all do pretty well for their given roles. I see warriors brave into a match and do some awesome plays. I tried engi and eli for a while and they do okay just not my style. Druid has some good potential and everyone seems to think Reaper is most op.
Now the point: META doesn’t suck. META is a lie. Balance is fine. If a class sucks for you, you’re not playing it right.
**mic drop
If you think balance is fine, you aren’t playing the same game. Some classes are OP and some are definitely UP.
Put it another way, compare how often you see 3 necros on a team compared to how often you see 3 warrior or 3 thieves.
Stacking classes does not prove something is OP or UP…
See how this match went for me vs a team of 3 reapers https://www.youtube.com/watch?v=sJlvYb8fmV0&feature=youtu.be
With 2 reapers 1 scrapper and 1 tempest on your side… this does not prove a lot.
It proves that stacking 3 reapers is pointless and does not prove they are uncounterable (OP).
That is just plain false. All I saw in your video is that your team outrotated the enemy team, which is why you won the match. This does not prove in any way that reaper as a class isn’t OP.
The physical limitation of reaper’s movement is what keeps them balanced. This game is not balanced around 1 v 1, or even 5 v 5. It is balanced around the Conquest game mode as a whole. I would like to see them slightly nerfed, especially Deathly Chill (ONE stack of chill does as much damage as several bleeds? no way), but overall they are pretty ok for the most part.
Their mobility is probably their weakest point, as you say. And that makes sense balancing it around the game mode, but my problem with reaper is that if you compare it to other classes (especially non-elite specs) that it has too much going for it, and that is just not desirable.
Honestly dude balance isn’t that bad. I know that’s not the popular thing to say. It’s not as interesting as “balance sucks, so OP, elite specs ruined the game, I hate this game.”
I play mainly Rev, DH, and DD thief and guess what? They all do pretty well for their given roles. I see warriors brave into a match and do some awesome plays. I tried engi and eli for a while and they do okay just not my style. Druid has some good potential and everyone seems to think Reaper is most op.
Now the point: META doesn’t suck. META is a lie. Balance is fine. If a class sucks for you, you’re not playing it right.
**mic drop
If you think balance is fine, you aren’t playing the same game. Some classes are OP and some are definitely UP.
Put it another way, compare how often you see 3 necros on a team compared to how often you see 3 warrior or 3 thieves.
Stacking classes does not prove something is OP or UP…
See how this match went for me vs a team of 3 reapers https://www.youtube.com/watch?v=sJlvYb8fmV0&feature=youtu.be
With 2 reapers 1 scrapper and 1 tempest on your side… this does not prove a lot.
It proves that stacking 3 reapers is pointless and does not prove they are uncounterable (OP).
No it doesn’t really prove anything. All I saw in your video is that your team outrotated the enemy team, which is why you won the match. This doesn’t really deny that reaper is OP (which is it clearly is, in competent hands).
Also, if you were the thief, well played. But you demonstrated that DD is weaker than reaper, because you avoided fights when possible and went for caps instead, which is also the best thing to do as thief, because we can’t really face down reaper or most other elite specs atm.
Edit: Sorry, I edited after you already replied, because I misread the reply.
(edited by Sirendor.1394)
Honestly dude balance isn’t that bad. I know that’s not the popular thing to say. It’s not as interesting as “balance sucks, so OP, elite specs ruined the game, I hate this game.”
I play mainly Rev, DH, and DD thief and guess what? They all do pretty well for their given roles. I see warriors brave into a match and do some awesome plays. I tried engi and eli for a while and they do okay just not my style. Druid has some good potential and everyone seems to think Reaper is most op.
Now the point: META doesn’t suck. META is a lie. Balance is fine. If a class sucks for you, you’re not playing it right.
**mic drop
If you think balance is fine, you aren’t playing the same game. Some classes are OP and some are definitely UP.
Put it another way, compare how often you see 3 necros on a team compared to how often you see 3 warrior or 3 thieves.
Stacking classes does not prove something is OP or UP…
See how this match went for me vs a team of 3 reapers https://www.youtube.com/watch?v=sJlvYb8fmV0&feature=youtu.be
With 2 reapers 1 scrapper and 1 tempest on your side… this does not prove a lot.
This Is A E-sport! 11111111111…. Eee…E-sport! !
This balance I have never see all the games I had played ~
GG balance team. Those players were pretty rubbish though, or maybe that’s my perception.
So are you saying it’s Anets fault that you and 3 others are stupid enough to play DH in this meta?
Great, great submissive behaviour, mate. Anet makes some classes too weak and you are just like… “Oh well, it’s not their fault. Let’s just all only play 3 classes, that will be fun”
Reaper
Druid
Scrapper
PvP in a nutshell.
Yeah well… last PvP match I played.
(red) 2 scrappers 1 chrono 1 thief (me) 1 engineer
VS.
(blue) 3 reapers 1 chrono 1 druid
My team stood no chance. Each time I downed one reaper with my mlg thief skills another swooped in spamming AoE and stuns all over the place.
I only died 2 times in that match, because I knew when to run (my team died over and over), but honestly reaper is simply beyond OP. No class should have access to extreme aoe damage, high mobility, high bunker potential.
Also, let me tell you, I have no problem whatsoever in dealing with any of the core classes. Core necro I could probably kill using only auto-attack and steal.
TLDR: nerf elite specs (and reaper in particular) if you want any resemblance of balance
(edited by Sirendor.1394)
Well EU tier 9 definetly need to go. I dont play there but I can honestly not see that being fun for anyone. Just look at it. Give a weeks warning, a default server to transfer to and free transfer of choice (the default is where you go if you dont use your free transfer). Then, shut it down.
Hey there!
I am from tier 9 EU (Vabbi)… and I can honestly say it has not been as dead as this ever before. That said, I do not think that server merge is the best solution. If you haven’t noticed, all the servers are losing people, not just low tiers, and it’s not like that exodus is being stopped by anything (I blame slow reaction time and being stubborn on arenanets part).
So you merge the current lowest servers into other servers. Will that change that fact that more and more people are quitting WvW? Nope, before you know it the new bottom servers are a target for merging aswell. Rince, repeat.
Merging servers is not a long term solution. It will make WvW slightly more playable for those on bottom tiers, but it doesn’t fix the underlying problems like stability nerf, class balance, guild gimmicks, pve borderlands, pvd, coverage wars etc.
So, clearly we have an issue with matchmaking. Clearly people want the issue resolved.
What is not clear is how that is to be done? Just saying “remove MMR” doesn’t cut it, because there needs to be something to fill that shoe — otherwise matchmaking would be pure chaos.
So, my question is:
How do you propose A-net should build their matchmaking system?
uhmm isn’t the div system a replacement? .. you win you move up , you lose you don’t. pretty simple.
I think so too.. right now there’s a ladder within a ladder… doesn’t really make sense.
If legendary players are really as good as they claim, why do they need the MMR to boost them up, can’t they simply do that on their own?
You lose games because of crappy teammates, which leads to a drop in your MMR that leads to even crappier teammates. This is what you claim.
According to what you say, it is not your fault that you lose the games. OK
By any stretch of imagination, if you keep dropping in MMR and get paired with more crappy teammates, you also face more crappy opponents. If it is not your fault that you lose these games, you should be able to tip the balance in favor of your team. That is how the system works. Or are you convinced that the system treats you in biased fashion and specifically provides YOU crappy teammates while the opposing team consists of better players?This is a load of rotten cabbage, just like every other thread in this forum that complains about the imaginary concept of ‘’MMR hell’’.
Then explain why this player gets victory after victory on one account while getting loss after loss on the other account? Surely his skill didn’t suddenly change when playing the one or the other.