Showing Posts For Sirendor.1394:

World Linking Beta

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Posted by: Sirendor.1394

Sirendor.1394

Poor guys in Vabbi, they will never be able to go to EB…

128 queue on eternal borderlands already… pfff I wish they had decided to merge vabbi with the other t9 servers…

Two hours later: 110+ people in the queue still. Not going to get into EB it seems.

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World Linking Beta

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Posted by: Sirendor.1394

Sirendor.1394

Poor guys in Vabbi, they will never be able to go to EB…

128 queue on eternal borderlands already… pfff I wish they had decided to merge vabbi with the other t9 servers…

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World Linking Beta

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Posted by: Sirendor.1394

Sirendor.1394

2nd page bug 15 quaggan

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Official Feedback Thread: WvW Reward Tracks

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Posted by: Sirendor.1394

Sirendor.1394

  1. How do you feel overall about reward tracks? I think they are a really nice addition, and it’s something to progress towards. Currently I am doing the WvW-specific track, because I really want that armour.
  2. What are your thoughts on the rate at which you gain participation?
    Maybe it could be buffed slightly for roamers (if at all possible). Goes a lot faster in bigger groups though.
  3. How do you feel about the rate you earn reward track points?
    It is pretty slow compared to PvP tracks, but you already get rewards from events and kills, so I guess that’s okay. Faster is better though.
  4. Overall, what are your impressions about the types of reward tracks we have?
    It’s very nice to be able to get armour sets from dungeons! Also really like the fact you threw in a WvW specific track!
    There is the ‘box within box’ sort of thing, where you get blue and green items in the end. You know, WvW players and inventory management isn’t the best match.
  5. Are there any other reward tracks you would really like to see?
    - Well since this is WvW there are only a couple things people want I think: looks, siege and food buffs.
    - Looks you already provided through giving us access to dungeon and map tracks, and the WvW track, but more are always nice. What I also thought about is finishers, since we all love showing off with those (//PvP finishers).
    - Siege and food buffs possibly.
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This isn't 'balance'

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Posted by: Sirendor.1394

Sirendor.1394

Forum bug/ 15 quaggans

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This isn't 'balance'

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Posted by: Sirendor.1394

Sirendor.1394

You don’t balance classes. You either make them op or unviable.

Scrapper and Reaper were too strong and instead of adjusting those classes you make them pretty much unviable.
Druid and Eles sustain seems entirely overpowered now after Reapers are gone, Mesmer didn’t even got touched while Revenant nearly remains the same as before.
Next patch you probably will kill two other classes while making others overpowered.

You are just unable to find a healthy midway.

Wrong, the healthy midway IS to completely gut the elite specs. The only problem is that they didn’t hard nerf mesmer tempest rev etc. as they should have.

I find myself agreeing. This patch has some good changes, but chronomancer needs to be looked at in some way and tempest should probably get some dps buffs and sustain nerfs. I am not too familiar with revenant, other than it being a better version of thief and warrior.

Anyways, chronomancer: remove F4 invulnerability shatter when you specialise in Chronomancer, replace it with Continuum Shift. Then make it so Continuum shift doesn’t recharge the cooldown on elites anymore.

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I'd be good too if I paid for Heart of Thorns

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Posted by: Sirendor.1394

Sirendor.1394

An Expansion as a whole isn’t pay to win. – Correct.

An Expansion that comes with a big power creep is, in fact, pay to win, because of this very aspect. Because if you don’t buy, you lose pretty often (in competetive modes that is).

It isn’t that hard to get. Especially if you look at the content additions to sPvP and WvW in total.

Edit: I’m totally fine with paying for Expasions. IF i’m okay with its content-prize value.
You do like to generalize, don`t you?

Read up on what pay-to-win is. Better yet, go play some actual pay-to-win MMOs on the market. Then come back and appologise for the nonsense you were writing.

Thank you. But i know the definition of p2w. And Because it’s worse somewhere else is no excuse at all.

That’s like saying Hey, sorry you have lost yourt leg. But just imagine you would have lost both. Now just look up the definition of being handicaped and you will apologize for calling yourself handicaped now!

So. I’m standing to my opinion. Calling your statement nonsense. Aaaand we have pretty much a standoff situation. Funny isn’t lt?

Considering pay-to-win refers to required real cash purchases to stay competative on a recurring basis with no ingame way of circumventing them, I doubt you actually understand what pay-to-win is.

GW2 as most commonly agreed upon is pay-to-skip content or pay-for-convegnience.

So sure, we are at a standoff just like 2 people are at a standoff about what 2+2 is. My answer would be 4, yours is 5.

That’s not even getting into the entire concept of expansions. Now if we got started on that and compared every other MMO on the market and their approach to expansions compared to HoT…

Real money – check

to stay competetive – check

Just because you can’t buy single elite specs for real money but in a bundle with an expac doesn’t make it any better.

Argument closed. This becomes ridiculous.

Pay to win has a definition and that definition has NEVER included expansions. This is what happens when people try to take something literally that had a definition.

The original definition of pay to win was always buy power through microtransactions.

Sorry but that’s just a conceptual discussion at this point. You can circle around changing your definition infinitely if you like, it wont make anyone believe your definition is right and someone else’s isn’t.

P2W clear and simple is you pay for something with real money, which grants you more chance to win in a competitive PvP game (P2W does not really mean anything in PvE unless we’re talking speedclears). It does not matter one bit whether what you buy is an expansion, a microtransaction or anything else.

Are elite specs P2W? Yep.

So tell me what MMOs aren’t pay to win. That’s what I keep asking but no one seems to be able to answer this.

If all MMOs are pay to win then that’s the discussion even about? Why do we need the term at all?

I don’t play any other MMO than GW2, precisely because all of them are trash when it comes to balance. It just so happens I like GW2 combat a lot, and it could be balanced, but it isn’t.

If GW2 combat were balanced I would buy expansion without a doubt, but at this moment, I really do not care for it. A lot of my friends who did buy Heart of Thorns quit the game precisely because the PvP balance is a problem, and they were fighting the same builds over and over, and they themselves were forced in running those same builds relying on elite specs.

Anyways this discussion over what is or what isn’t P2W is rather pointless. What I struggle with is that ArenaNet said that elite specialisations wouldn’t be upgrades compared to core specialisations, and yet they are clearly stronger. That is not a good design practice, especially when you ‘claim’ esports.

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so i want to offer a reasonable moa nerf

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Posted by: Sirendor.1394

Sirendor.1394

CS doesn’t effect elites and leave moa as is.

Evaluate again to see if moa itself needs a nerf.

What I said. +1

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Mesmer....if they won't change it....

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Posted by: Sirendor.1394

Sirendor.1394

Best way is for everyone to play Mesmer. Then maybe, just maybe, ANET will realise there is a balance problem and fix it.

But yeah i’d like to hear other methods too.

You mean like when everyone, their mother and their dog played reaper?

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I'd be good too if I paid for Heart of Thorns

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Posted by: Sirendor.1394

Sirendor.1394

You can compete against elite specs with base classes. Just take a look at your build.

But you’re less effective on an equal skill level, which makes it P2W.

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I'd be good too if I paid for Heart of Thorns

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Posted by: Sirendor.1394

Sirendor.1394

An Expansion as a whole isn’t pay to win. – Correct.

An Expansion that comes with a big power creep is, in fact, pay to win, because of this very aspect. Because if you don’t buy, you lose pretty often (in competetive modes that is).

It isn’t that hard to get. Especially if you look at the content additions to sPvP and WvW in total.

Edit: I’m totally fine with paying for Expasions. IF i’m okay with its content-prize value.
You do like to generalize, don`t you?

Read up on what pay-to-win is. Better yet, go play some actual pay-to-win MMOs on the market. Then come back and appologise for the nonsense you were writing.

Thank you. But i know the definition of p2w. And Because it’s worse somewhere else is no excuse at all.

That’s like saying Hey, sorry you have lost yourt leg. But just imagine you would have lost both. Now just look up the definition of being handicaped and you will apologize for calling yourself handicaped now!

So. I’m standing to my opinion. Calling your statement nonsense. Aaaand we have pretty much a standoff situation. Funny isn’t lt?

Considering pay-to-win refers to required real cash purchases to stay competative on a recurring basis with no ingame way of circumventing them, I doubt you actually understand what pay-to-win is.

GW2 as most commonly agreed upon is pay-to-skip content or pay-for-convegnience.

So sure, we are at a standoff just like 2 people are at a standoff about what 2+2 is. My answer would be 4, yours is 5.

That’s not even getting into the entire concept of expansions. Now if we got started on that and compared every other MMO on the market and their approach to expansions compared to HoT…

Real money – check

to stay competetive – check

Just because you can’t buy single elite specs for real money but in a bundle with an expac doesn’t make it any better.

Argument closed. This becomes ridiculous.

Pay to win has a definition and that definition has NEVER included expansions. This is what happens when people try to take something literally that had a definition.

The original definition of pay to win was always buy power through microtransactions.

Sorry but that’s just a conceptual discussion at this point. You can circle around changing your definition infinitely if you like, it wont make anyone believe your definition is right and someone else’s isn’t.

P2W clear and simple is you pay for something with real money, which grants you more chance to win in a competitive PvP game (P2W does not really mean anything in PvE unless we’re talking speedclears). It does not matter one bit whether what you buy is an expansion, a microtransaction or anything else.

Are elite specs P2W? Yep.

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SPvP as Standalone All is Vain

I'd be good too if I paid for Heart of Thorns

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Posted by: Sirendor.1394

Sirendor.1394

Imagine if GW2 just offered a new weapon called “payforwin Greatsword” and you can pay $20 for this greatsword that is way better than anything this game offers. How would that make you feel?

But with HoT it’s different because ooh, new classes, new maps, yay.

To be honest, I didn’t buy HoT for several reasons.
1) Content-wise: I dislike PvE in general so am not interested in the Jungle maps, I also really hate masteries, or what would be a more appropiate name, ‘grind tier’ that lock everything behind grind. On top of that it has been demonstrated that ArenaNet cannot deliver on their promises regarding what would be part of the expansion (legendary weapons). And lastly, I simply think that the price is not justified compared to what this expansion offers.
2) The direction of the game isn’t going the way I would. Too little balance in PvP, too many PvE aspects in WvW. Gem store dishes out new overpriced outfits frequently… seems like a big moneygrabbing practice.
3) The sinking ship theory. Of course right now there’s the WvW beta getting more people to try out WvW, and some changes to other aspects of the game aswell. GW2 is far from a dead game, but many guilds have been totally decimated. Why continue playing when everyone you know quits?

Also small edit: some of the recent changes are really good, but some of the more important underlying issues have still not been looked at.

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(edited by Sirendor.1394)

What if they added a 4th line?

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Posted by: Sirendor.1394

Sirendor.1394

My approach would be:
3 core lines.
1 Elite line, also creating a ‘basic’ elite spec representing aspects/builds of the core class
Also heavily narrow the field of application of current traits. For example a defensive built warrior only having access to their best defensive assets whilst wielding a shield, to avoid creating monsters that can do too many things at once.
Finally slightly nerf all traits across the board to compensate for the increase of traits total.

But maybe 3 lines + elite is a little too much. There are only 6 lines total after all, so you’d have everyone running 4 out of 6 lines.

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so i want to offer a reasonable moa nerf

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Posted by: Sirendor.1394

Sirendor.1394

Single moa is a strong skill but it’s balanced. You have a high cooldown, and it’s quite possible to survive being moa’d once.

So my opinion is: leave Moa alone. The thing that needs to be fixed is that CS allows you to use your elite twice.

CS in general is overpowered, but the simple fix for double moa is by making it so CS does not influence elite skills (no cd reset).

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GW2 and stats

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Posted by: Sirendor.1394

Sirendor.1394

I feel like GW2’s game mechanics are purely about quantity rather than quality of gameplay.

Ha, and here I just wrote in another thread that legendaries only reflect the amount of time you are willing to grind… quantity over quality indeed.

Legendaries really aren’t a good example. They are intended to be a time sink grind. Just like Oby and Vabbian armor were.

They aren’t a good example? Because that’s the exact same way masteries, scribing (and guild halls), PvP leagues, fractals (agony resistance) work.

Pretty sure that’s quantity over quality. And I know that the devs are not able to create enough content over time to keep people busy, but really, if people enjoy themselves they will keep playing even if there’s nothing to grind for.

And GW2 does have a lot of nice content, but there really should be more tools for the players to entertain themselves with (i.e. sandbox elements).

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GW2 and stats

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Posted by: Sirendor.1394

Sirendor.1394

I feel like GW2’s game mechanics are purely about quantity rather than quality of gameplay.

Ha, and here I just wrote in another thread that legendaries only reflect the amount of time you are willing to grind… quantity over quality indeed.

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Why haven't you built a Legendary Weapon?

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Posted by: Sirendor.1394

Sirendor.1394

There was talk of a ‘Legendary Quests’ shortly after launch (2013), where earning a legendary would require you to complete challenges and quests. The legendary quests never came.

Legendaries are gold sinks that only reflect the amount of time you’re willing to grind grind grind for gold. They do not give me a sense of accomplishment, because I don’t need to overcome any challenges other than boredom.

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Give us back build diversity.

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Sirendor.1394

Lol really if you want build diversity then GW2 is the wrong game for you. I don’t see GW2 ever getting build diversity back till Anet adds more elite specs lines in the skill trees.

And that is one of the (many) reasons so many people have stopped playing GW2… that is hardly good for business though, wouldn’t you agree?

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Give us back build diversity.

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Posted by: Sirendor.1394

Sirendor.1394

Yes please. I liked the idea of trying out builds others hadn’t considered because there were so many variables. I liked having a build no one else had.

Would it hurt the game any to at least give folks choices?

I agree. I used to play around with the weirdest builds and it was so much fun when they worked, and even if they failed I really didn’t mind that much.

More player input, less forced choices and passive abilities.

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What could be changed to improve balance

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Posted by: Sirendor.1394

Sirendor.1394

‘What could be changed to improve balance’
-delete elite specializations from the game. Instant reduction in aoe, sustain, passive bullkitten, and other op crap that was put in to make ppl buy HoT.

Pretty much… elite specs are 8/9 (berserker isn’t) an upgrade to the base class. They have too much of everything (sustain, dps, cc, aoe), so yes, either nerf elite specs all the way down to core level, or RIP balance.

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Not Power creep. Ability creep

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Posted by: Sirendor.1394

Sirendor.1394

Baha Thief and sustain this made my month

Yh not sure what OP is on about…

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4/12/2016 Game Balance

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Posted by: Sirendor.1394

Sirendor.1394

All elite specs need a nerf. Some of them, like warrior and thief, just need less of a nerf.

Yep. Buffing core specs is not an option, it will make the game even more unplayable.

Chaith described the problem perfectly imo:

No easy solutions.

Scrappers, Tempests, and Druids have over the top group support/personal survivability in the current PvP builds.

Revenant and Reaper have very easily landed, over the top pressure while still having a good amount of defensive utility.

Continuum split Moa morph & Portal is really just the last viable profession here, I mean Chronomancer.

Looking on the bright side, they’re all equally overpowered.

The only problem is that every build that players have been using for 3 years is dead. We traded a ton of builds for a few next-level builds, it pretty much killed diversity.

Let’s just think of all the top meta builds that used to be playable, right before HoT launched.

The people who politely request that everything be nerfed, they probably just want to be able to play some of these builds again:

  • Rampage Warrior
  • D/F Fire & Arcana Eles
  • D/D Earth & Arcana Eles
  • Burn Guardian
  • Bunker Guardian
  • Mantra Mesmer
  • PU Mesmer
  • Power Grenade Rifle Engi
  • Signet Classic Necro
  • Shadow Arts Medic Thief
  • S/D Acro Thief

And the patch before that

  • Cele Engi
  • Condi Engi
  • DPS Meditation Guard
  • Shoutbow Warrior
  • Power Necro
  • Non-Meta builds that actually came close, like Resbot warrior, Staff ele, Fresh Air ele, Static Discharge engi, Hambow Warrior.

It’s not just about builds either, at some point we shot to balance teamfight strategies with skirmish strategies, having to sacrifice battle strength to get portal/moa, and keeping some higher risk/reward builds in the mix instead of 5 self-sustained super-soldiers.

For the first time we added traits and an entire new profession but we kissed goodbye every build that we’ve found fun over the years, as well as Thief/Warrior/Guardian. I think later in 2014 until October 2015 is the period that set the bar for PvP profession balance in this game. Balance has improved so much since the Expansion came out, but we’re still so far from being where we were.

Also, Salamanders thread: https://forum-en.gw2archive.eu/forum/game/pvp/Balance-team-Don-t-buff-warriors/first

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(edited by Sirendor.1394)

t2 desert camps

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Posted by: Sirendor.1394

Sirendor.1394

There still seems to be some miscommunication. Quantity of guards was NEVER a problem. DON’T FIX WHAT ISN’T BROKEN.

THE REAL PROBLEM OF “TOO MUCH PVE” STEMMED FROM HOT AND IT’S BULLkitten GIMMICKS.

I’ll try to make this as clear as possible. Leave quantity of guards at campus alone.

… yelling in caps at a dev is not going to get you anywhere.

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Servers Merge!

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Sirendor.1394

Where was it even announced that one was happening at all? I missed that

Yea, I keep hearing this but nobody has said it’s been confirmed which leads me to believe it’s just speculation.

Merged servers is frankly be the worst possible way to handle the WvW population issue as it only solves symptoms and not the actual underlying problems.

Some “fake” patch notes are leaked – http://pastebin.com/BsKpc7HY

How do you know these are fake? I know it’s not that probable they would leak it, but it’s happened before.

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t2 desert camps

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Posted by: Sirendor.1394

Sirendor.1394

In all seriousness though, thanks for bringing this up. I’d been meaning to fix this for a while, but it fell off my radar in light of higher priority issues.

Good news: This is now fixed.
Bad news?: This is fixed in the build where we disable Desert BL and bring back Alpine BL

  • DBL Camps: Reduced the number of base guards from 4 to 3.
  • DBL Camps: Base guards are now a combination of both Scout and Guard NPCs.
  • DBL Camps: Guards have been moved inside the capture circle.

Haha, awesome.

You trolled us though.

(love it)

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Eviscerate does 17 damage

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Posted by: Sirendor.1394

Sirendor.1394

Inbe4 “Git gud”, “L2p”, “Play meta”

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why so much hate towards roamers???

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Posted by: Sirendor.1394

Sirendor.1394

Tbh, most roamers want to fight other roamers,…

Most roamers either stopped roaming, left the game or went to PvP long ago, for the simple reason WvW is absolute kitten for roaming…

Well… I am speaking from past experience.

(insert meme)
I don’t always log in to GW2, but when I do it’s so I can log back out.

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t2 desert camps

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Posted by: Sirendor.1394

Sirendor.1394

It would be easy enough to move all the camp guards closer to the center, so you’d always have to fight all of them to flip a camp. But to be clear, you guys are arguing that you want to do ‘more PvE’, which seems to go against the forum’s current agenda of ‘less PvE.’

Well then, if your take is to ‘give us less PvE’, why not remove guards altogether? :p

Just joking, at least players have something to do when there’s nobody around to fight.

I know, I know, ideally we would have people to fight against anywhere anytime, but so long as we don’t see your population solution (looking forward to it!) that’s not the case.

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why so much hate towards roamers???

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Posted by: Sirendor.1394

Sirendor.1394

1. roamers are almost always thieves which take 0 skill to get a kill with
2. roamers almost always try to gank people
3. roamers target people who want nothing to do with you

basically no one likes you because you’re annoying

?

You don’t want to PvP on a PvP map?

/ganksquad activated

Tbh, most roamers want to fight other roamers, but it’s always fun to make some PvE players run for their lives.

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Precision Strike Nerf: Inc CD to 5s

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Posted by: Sirendor.1394

Sirendor.1394

Sorry its not just that one ability that is broken.
Sword 3 needs a nerf too. Not damage but ways for other classes to counter like anytime it gets blocked/blinded the ability will end early and staff 5 shouldn’t strip 5 stacks of stability and cc everyone into the ground.
Shield 5 shouldn’t give 3 seconds of block while healing so much, it needs to be a short 1-2s block.

Can rapid fire stop attacking when i blind/dodge/block it too? Or volley or in fact all channeled abilities ingame? They should also break on stealth. See how stupid it look? Tyvm.

Also shield is already trash, thx to forum people that never heard about unblockables. Meanwhile hurr durr gear shield on 13cd with 3 second block. Cool story brah

Unrelenting assault is like Hundred blades with evades, with lock on target, with teleport. Would you like it if every warrior had this now?

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Precision Strike Nerf: Inc CD to 5s

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Sirendor.1394

What are you guys talking about, its a balanced skill. Reasonable damage, easy to interrupt…oh wait… /s

KEK! It still hits you AFTER you stun him. And here I was thinking I knew what ‘broken’ ment.

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Please, please nerf crowd control

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Sirendor.1394

I think the main problem is AoE CC combined with AoE damage.

AoE skills are fine WHEN they are coupled with risk. Take for example Elementalist meteor shower: the meteor shower works as a channel. The channel roots you in place and prevents you from using any other skill (defensive or otherwise). When you break the channel, the AoE effect of meteor shower is stopped.

Another great example is warriors Hundred Blades: you’re rooted and vulnerable, but you can deal great aoe damage. Hundred Blades is weaker than meteor because on top of the root and channel, you only hit in 1 direction AND it’s melee range.

Thus, change AoE skills that do not have risk tied to them. On top of that change all AoE stuns into single-target stuns.


Bottom line: ArenaNet need to learn not to give everyone everything. That’s the mistake they have been making. They think that by adding lots of everything to every class (especially in elite specs) makes the game “fun” and “balanced”. In reality it makes the game a clusterkitten and destroys balance.

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A plea to Theives...

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Posted by: Sirendor.1394

Sirendor.1394

Lol @ all the people saying thieves are fine, most of them are just bad. Do you even hear yourselves? What if a year ago all the thief mains said “necro is fine, most necros are just bad”? I don’t think thief is as underpowered as some make it out to be, but get real if you honestly think you can generalize the majority of a population as being “bad” rather than looking at class balance.

Well if you look at it, there’s scrapper (crazy sustain+decent dps) / reaper (crazy dps/okay sustain) / herald (great dps / very good sustain) way on top. Then there’s tempest who is superior at bunker/selfsustain/support. Then there’s chrono who has portals and double moa (nearly guaranteed 1v1 win). Druid depends on what they run.

Then daredevil, then berserker down at the bottom

The race for ‘worst class’ is definitely between dd and berserker, though I think dd is still better off atm, and can do great things in the right hands/fighting the right classes.

/not even looking at core specs – they are in an even worse state/

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

A plea to Theives...

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Posted by: Sirendor.1394

Sirendor.1394

Anet, could you please stop this nonsense by balancing your game?

I’m sick of the daily “THIEF ADVISE” threads written by noobs who think they can tell a thief how to play because they’re really good in this faceroll meta – slowclap

the problem is not the balance.

It’s that 9 out of 10 thieves don’t know how to play. How do i know this? because 1 out of 10 thieves completely destroys my necro. Of the rest, 1 tries but ends up fleeing, 8 die.

while i do a decent necro, i am not even close to great, so if regular thieves cannot kill a decent necro with no life force, chances are they cannot kill anything. The fact that some thieves not only can kill, but completely destroy me, means the average thieve sucks.

What did I just read?

First you say ‘balance is not the problem’. Then you say ‘1/10 thieves wins against me on necro, and i’m only decent’. This proves that balance IS the problem… No, the 9 other thieves do not suck. The 1 thief that beats you is the exception. Thief class is just not as viable as the other classes.

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SPvP as Standalone All is Vain

PPL leaving GW2 cause pvp is dead

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Posted by: Sirendor.1394

Sirendor.1394

Imho I think it’s the basic idea of gw2 that is the biggest problem here, with this I mean that Anet didn’t want a holy trinity and by this they tried to give each class sustain and damage and this results in imbalance because it’s just very hard to try to balance every class when they don’t have a ‘fixed’ role.

The elite specs contain too much self-synergy, and they’ve powercrept mechanics to the point that classes are only functional when taking advantage of their individual gimmicks.

Unfortunately, the only real solution is to strip everything back down to basics. Reducing the availability of everything (boons, damage, dodges, healing etc.) is the only way to give individual mechanics back the value they used to hold.

It has never required less skill and knowledge to play each class to their full potential, but despite this, they seem to be quite happy with the “fast-paced combat” they’ve created.

It’s really a problem that applies to the entirety of the game at this point: at its core, it’s quite bland and shallow, but it’s covered by a nice flashy exterior.

Could not agree more with you. Well said.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Can't delete it.

in PvP

Posted by: Sirendor.1394

Sirendor.1394

That is a pain in the kitten , Rohirka. Shame people do things like this on purpose.
Yes MM is broken, yes class balance is broken. If you really can’t bear it stop playing PvP for a while (or forever). But deliberately throwing games, come on, that’s just spiting.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

To all the warrior haters...STOP

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Posted by: Sirendor.1394

Sirendor.1394

This is an issue with the support classes rezzing the person. No one can be rezzed under super cleaving conditions.

Blowing all three stances simultaneously is generally bad play. Key word generally.
There is usually kiting terrain around that extends your lifetime.

Double bs.

1) the issue is being down, don’t blame the supports for doing their job. You know revs can shadow step and catch you from anywhere.

Theres nothing more annoying than hard focusing a target, being on the verge of killing it only to see it up again because of a kitten rallybot. In my whole experience to legendary, I might have encountered maybe one warrior that wasn’t completely useless (must have been a rampage warri in saphire, stopped seeing warriors in diamond and past that).

2) try kitting a decent rev, I double dare you.

I’ve duelled wars enough to know when you are low on health you are 100% reliant on stances before being dead. And if you’re kitting you aren’t getting the precious heals from the eles. So yeah, what ?

You don’t make any sense.

Please watch Vaanss’ most recent video. You will see exactly what K pop means by kiting to survive.

https://youtu.be/qPIHTs2UdSY

True, this is WvW. And double true, in PvP this is pointless because you’ll lose caps. But warriors are just underpowered if you compare with all of the cheese specs in meta now.


Also, I am entirely with Kpop on this matter. Please stop the warrior hate. Warriors are the only balanced class in the game right now (maybe thief too). On other classes the players can be mediocre and still win, on a warrior you need to be excellent to play ranked/legendary because you get facerolled by cheese classes with spammy aoe and low risk all the time.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

(edited by Sirendor.1394)

When the reset on Stability coming

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Posted by: Sirendor.1394

Sirendor.1394

It hasn’t been promised anywhere I’ve seen.

Haven’t seen any red posts about it either… afaik they still think they did a great job on stability.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

Help with balance patch

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Posted by: Sirendor.1394

Sirendor.1394

Arenanet:

  • Mesmers will be able to go back in time eternally. If the mesmer goes too far back in time, the character is deleted forever.
  • Dragonhunters will be banned from PvP, because there are no dragons in PvP. See you in PvE.
  • Warriors will get a major buff. Their damage will be nerfed by 50% whenever they have a condition on them, they will wear have heavy armour no more, and endure pain is now added as a permanent effect to reaper shroud. Oh wait, did we say buff warrior? Ha ha. Ha ha ha. ~shakes head in disbelief~

Players: Emmmm, I… what?! Typical ArenaNet.

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SPvP as Standalone All is Vain

strawpoll what division?

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Posted by: Sirendor.1394

Sirendor.1394

snippety snip

Would you like a cookie?

No but a bagel would be nice

You don’t deserve a bagel.

That’s ok you don’t deserve the cookie but I’ll get my own

That’s a terrible response. I was the one offering the cookie, so therefore I already have them. Let’s be honest…you won’t go get your own cookie, you’ll make it half way down the isle and realize you need to walk farther. At this point, you’ll blame the store for not moving the cookies closer to you and then file a complaint with management about how unfair their placement of said delicious treats are.

As I already stated I wanted a bagel not a cookie. And if it’s something I want I’ll go after it.

When reading forums makes you hungry.

Cookie? Bagel. No bagel. No cookie, me bagel. Nope cookie. Yes bagel.

^_^

/is waiting for more

Just going to leave this here…
https://www.youtube.com/watch?v=8KzQ64xKlRA&nohtml5=False

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

(edited by Sirendor.1394)

CAP condi dmg!!!

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Posted by: Sirendor.1394

Sirendor.1394

Oh please, crybabies. Condi damage is so freaking cheesy ….. you can go full tank and still have condi damage. A viable power build would need power AND precision and in most cases even ferocity which makes you instant glass cannon, as in … you get focused for a second and you die.

Meanwhile, to be viable condi DPSer all the stats you need to stack are, wait for it —-————- condi damage. That’s all there is to this braindead gameplay. It has no risk in it. Just reward.

Talk about spamming all you want, but spamming autoattack on a thief/DH and spamming AA on necro are 2 different things.

Oh what was that? Retaliation doesn’t hit back when you attack through condis? Ahh … cool. Meanwhile glass thieves kill themselves on targets with retalionation up.

I can totally see how condition damage is balanced. amirite?

Power needs Precision and ferocity.
Conditions need duration and expertise.

Except nobody uses duration and expertise ever. The one stat (condition damage) alone is as strong as power+precision+ferocity together.


That said, I think some of the conditions are balanced: confusion and torment seem in a good spot, because they do not damage you a lot all the time. Confusion requires you to stop using skills, torment requires you to stop moving. These are things that can be countered and therefore are good for strategic play. Poison is also a good example: decreases heals when applied, so promotes strategic play (e.g. first cleansing the poison, then healing up). Imo, the permanent tick damage on poison, confusion and torment could even be decreased to 0, so long as their other effect is more effective.

The problem is with conditions like bleed, burn, chill that do excessive amounts of damage and do not have counterplay other than condi cleanse.

If all conditions worked as a ‘conditional’ rather than a ‘damager’ that would add a whole new dimension to the combat.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

(edited by Sirendor.1394)

Toxic, good player or bad, nice player?

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Posted by: Sirendor.1394

Sirendor.1394

Someone in a match recently said “who cares about winning in unranked, just have fun”. Do I even have to tell you the result?

Him and 2 other mediocre players on our team kept dying against enemy players on our close point (I think I even saw 1 reaper killing 2 of them at some point).

Meanwhile me and a guy who was half decent killed off any players who came our way. Apart from that, I was the only one on our team to decap. Lost 250/500.

Yeah, I will gladly switch nice, bad players with toxic, good players.

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SPvP as Standalone All is Vain

New Guardian Build, Excellent!

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Posted by: Sirendor.1394

Sirendor.1394

New? This build was used since 2015, and it is a one-trick-pony.

Works great, against noobs who don’t know how to clean one condition..

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SPvP as Standalone All is Vain

Balance team: Don't buff warriors

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Posted by: Sirendor.1394

Sirendor.1394

All buffs are going to do is perpetuate the cycle of the game getting easier.

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SPvP as Standalone All is Vain

Balance team: Don't buff warriors

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Posted by: Sirendor.1394

Sirendor.1394

If there will be major nerfs just split the skills between PvP and PvE. There was nearly no time before HoT where all professions were used (remember ranger and necro haters in times of dungeonfarming?…).

Well they should have split PvP and PvE version of skills long ago. Judging by the fact it still isn’t done, they either do not have the technology (which is dubious?) or they simply do not want to do it.

Step 1: Create a seperate PvP and PvE balance team (currently 1 team)
Step 2: Balance skills every 2 weeks for a couple of months, with tiny changes to damage multipliers and cooldowns on skills and traits.
Step 3: After initial balancing, keep sending out balance patches at least monthly (instead of having months between each patch).

Advantages of a frequent but small balance patch system:

  • Allow fast changes on broken or overpowered mechanics, so they do not stay in the game for long periods.
  • Will not throw the whole game into a chaos, because the changes will be small.
  • Advantage of trial and error: if a patch on a certain skill was not enough or too much, you can just patch it again and see if it works.
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SPvP as Standalone All is Vain

Balance team: Don't buff warriors

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Posted by: Sirendor.1394

Sirendor.1394

The “REAL” question is exactly ‘how to balance ’Elite Specs’ with/against ‘Core’?’
Fortunately, the answer was already expressed long ago (by myself and others;even before HoT). There should have never been ‘elite specs’ in the way they exist now. They should have been balanced specs. If you want to introduce some new specs to cover some profession weaknesses, then that’s fine. Great even. The problem comes when you make several ‘elite specs’ that synergize SO WELL with the ‘profession mechanics’ (5th) line that it’s hard to do w/o them. The 5th lines should have been turned into an ‘elite spec’ too and then both be balanced accordingly (and exclusive, as well, of course). Nearly all of the current powercreep is a result of taking advantage of the fact that you can dedicate two entire traitlines to building your profession mechanic to be more ridiculously powerful than ever (with only a couple of exceptions…sorz Eles). This is only how/why the “HoT is P2W” threads ever came about. It was destined to be unbalanced from the beginning…

This is exactly the thing i suggested a month ago:

What if the trait line that enhances your profession mechanic was turned in to a elite specialization (discipline, trickery, soul reaping, beast mastery, illusions, tools, invocation, virtues, arcane). This way they can giving us some build diversity (before another expansion), you ether stick with the vanila elite specs (and therefor the base class name) and 2 other core ones or the HoT elite spec (and change to the different class name) and 2 other core ones.
Of course there would have to be some rebalancing done to make the ‘new’ vanila elite competitive in power to the HoT elite, but we can all agree that the game is in need of balance as is so it woild not be a big deal.

The reason i bring this idea up is because thees specializations are used in almost every build anyway (most warrior builds take discipline, every thief pick trickery, every guardian build pick up virtues, infact only mesmer, engineer and ele do not pick theirs currently) and by making them elite the players would be forced in to a choice, and non HoT players will have access to a competitive build. This is assuming they balance them according to the power level of HoT elite specs, and every future elite spec.

From a pvp point of view this to me seams like one of the best ways to narrow the gap between people who have HoT and those that do not, as well as force players in to an actual choice when making a build. Right now we have the celestial equivalent of traits, you always slot it in no matter what just like most builds used celestial amulet even if they only utilized 4/7 stats.

This could very well be one of the best solutions to the current situation I have read so far. Also if you look at it… most core warriors use discipline, most core eles use arcane, most core thieves use trickery.

So what making these lines elite specs would have as a result is that (because you can only equip 1 elite spec and 2 core ones) they will get ‘either’ the one or the other, but not both at the same time.

Maybe these lines would still need a bit of a buff to make them as good as the current elite specs, but it’s definitely an idea.

Edit 1:
One concern I do have is that effectively this will lock more players into running certain builds, whereas you could (if you really wanted this) run air, earth and water on a ele… you will now be forced to swap at least one of those for arcane or for tempest.

Edit 2:
The strong point of your suggestion is that you’ll have a choice between 2 ‘main’ lines instead of 1 then, and that it makes balancing slightly easier because there cannot be a ‘discipline’ + ‘berserker’, or ‘daredevil’ + ‘trickery’ etc scenario. So they would just have to balance the elite lines against eachother, and the core lines against eachother.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

(edited by Sirendor.1394)

i am the egg beaer, i did the HoT story

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Posted by: Sirendor.1394

Sirendor.1394

Eggses. My precioussss.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain

[Vid] The SwordMaster 2 - WvW Roam (berserk)

in Warrior

Posted by: Sirendor.1394

Sirendor.1394

Nice video! Always good to see some warrior action!

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SPvP as Standalone All is Vain

Warriors and team attitude

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Posted by: Sirendor.1394

Sirendor.1394

Warrior’s are fine—it’s the elite specs that need to be nerfed.

Out of curiosity, what role do you see Warriors filling in today’s setup? Be it in PvP or WvW.

What he means is that if you nerf all the elite specs down, warrior will again be able to take it’s role as a jack of all trades, who is good at dishing out damage, and good at taking it, but doesn’t excell in both at the same time without sacrificing either tankiness or damage.

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SPvP as Standalone All is Vain

Balance team: Don't buff warriors

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Posted by: Sirendor.1394

Sirendor.1394

I have been defending this position a lot, because I also think that the way the game is moving in PvP is bad.

There is no real doubt that elite specs are overpowered, and that they need to be nerfed. The real question is: how to balance them against core?

Due to the fact elite specs are tied with 1 weapon, 1 utility skill class, 1 trait line and new class mechanics (f1-f5), they will need to look at each of those in turn.

Gandara – Vabbi – Ring of Fire – Fissure of Woe – Vabbi
SPvP as Standalone All is Vain