Showing Posts For Sizzle Hint.1820:

I need tips or coaching. (Worst player NA)

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

what class? build?

Why does the engineer not fit meta?

in WvW

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Can you please post the build you are running? I am curious to try it out for myself tonight and see it first hand

Why does the engineer not fit meta?

in WvW

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

However i’ll leave some food for thought you can think about. Why does none of the top guilds run an engineer in their GvG comp? I guess they all suck and you must know some stuff about the class they don’t.

Did someone claim they all suck or that they know something those guilds don’t? Or is that am implication you are making yourself?

Do you have a list of all of the top GvG guilds? Do you have a list of their roster and profession list for each guild? How did you determine them to be top in your claim?

Most importantly, what does GvG have to do with anything? This is a WvW subforum. Your arguments should likely be moved to the GvG section of the forums.

sigh of course it was an implication… people sometimes… seriously?

Maybe because i have friends who are in guilds who GvG frequently / know people who are part of the community? So far i’ve never heard of an engineer being used. I also used to be big into it when my guild was still around? We also used to run an engineer but like i pointed out earlier he himself told us everytime that it would be much smarter to replace his engineer with something else because it pales in comparison? Although that was before focus grps became a thing… maybe they have a niche spot there however IN MY PERSONAL OPINION i think you would be better off taking in another thief / mesmer.

Yes it is a WvW forum… i am sorry…

@OP:

Run whatever you like. The meta in WvW is outnumber your opponent 4:1 … everything works there. I sometimes run my pure glas shortbow thief and just spam 8k cluster at these poor guys trying to run away from our massive blob.

Why does the engineer not fit meta?

in WvW

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I am not, nor did I get defensive. Neither did I try to insult you in any way. Your reading that into it yourself. As well, apparently you made your post, as I was making an edit. As I said though, your reading into it a little to hard to reach the conclusions you are of my intentions.

If you took it as being defensive, I would gather your doing so because you are repeatedly stating your opinion as if it were fact, and making repeated declarations rather then statements of opinion. that is on you, not me.

I am simply sharing my opinion, based on my experiences. Simply because I do not accept your statements as doctrine (which they are not, they are simply your opinion) does not mean I am being defensive. I could equally read into your statements in the same fashion, but that doesn’t benefit the conversation.

I will say one thing, you do make a good deal of statements of fact, in which you offer no actual evidence to support that, where as it has had evidence in previous discussions of this matter to suggest you are incorrect. Such as your statement that an engineer does not have reliable burst as M/T.

Why do you assume that is the only value of an engineer is to replace a thief or a Mesmer? How do you compare the single target value of those professions to one that can do 3 times the damage, only spread among five or more targets?

Part of the issue here, as I see it, is that you have made a few attempts at making one to one comparisons, then make a declaration based on that, and not offered any evidence to support your opinion, yet you word it perfectly definitively.

To be honest i didnt post in this thread to start an argument with you i just stated my opinion as much as you do. People can make out with it whatever they want. Maybe it wasnt clear that it is indeed my own personal opinion, for that i apologize.

However i’ll leave some food for thought you can think about. Why does none of the top guilds run an engineer in their GvG comp? I guess they all suck and you must know some stuff about the class they don’t.

Why does the engineer not fit meta?

in WvW

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Of course they are my opinion when did i say it is fact?

Maybe i should put a big fat IMO at the end of my post? I think it’s quite obvious though? Maybe not.

Why does the engineer not fit meta?

in WvW

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

@coglin:

Do you play a GWEN class aswell? You really should and see for yourself why the engineer lacks in comparison.

Yeah, I do play all the professions at times. At some point with in the first 6 months around release, I leveled each of the 8 professions to 80. Mostly in WvW. Back then, uplevels were common, if not the norm, and leveling was a common thing in their. I did so to learn all of the profession, both to know how to play as each, as well as playing against them.

Don’t get me wrong i love the engineer and ofc it can somewhat work in a pug blob with 50 other people but it really doesnt shine in comparison to the GWEN classes.

Yeah it kind of does. I mean, you do not have to agree. Judging from the perspective you portray though, I suspect you do not do well at stepping out side of the box. I, on the other hand, do not enjoy stale play in a stale meta. I have fun creating my own and thriving with it.

And yea you can lead pug blobs with it ofc no problem, heck ive seen thieves lead pug blobs with success somewhat, doesnt mean it is anywhere near meta

I have seen at least one very good commander, of each profession, thrive at it. So much so, that the meta on their servers or those the fight, feels it so strongly, that they feel the need to make adjustments to compensate.

When you thrive in such a manner that your enemies change there composition and game play, it is by definition “meta”.

With all of the regurgitation of buzz words between forums post, I would bet 95% of the posters here couldn’t define what the definition of “meta” is. I would wager 25% wouldn’t understand it fully after using a dictionary. I say that with confidence, because I see it used incorrectly on a regular bases.

That aside, my experience of my guild all playing on one profession (different every week) has already shown those with an open mind, how well you can chew through enemy parties of equal size, as it seems all of the “meta” followers are not equipped to handle something outside of that.

Im curios what build u run aswell? How do you pressure?

Bombs are downright terrible and nades are okish but reta just kills you (maybe that changed though, havent tried to blob with my engineer in a while)

Well, I would gladly share my builds I use, or how we utilize the profession if various forms or in composition with other professions. But I feel when you went directly to bashing skills, I do not feel you want to have a serious discussion.

The manner in which you present your opinion as statements as if they were fact, I feel you are confusing subjective opinion with that of objective fact.

Wow why get so defensive? I just told you i love the engineer and it would be awesome if it actually fit into the meta (yes i know what it means… but nice try to insult me there)

sad thing is, it doesnt.

See everything works when you run around with 80 people… but when you actually fight competetivly (how the kitten do you spell it lol?) equal numbers against a proper composition there is no point to bring an engineer over another guardian / warrior / necro / ele… even in the focus groups that seem to be used these days another thief / mes would just be much more useful because they are way more slippery thanks to stealth… (i know engi can stealth but it takes some preperation with smoke fields aside from the toolbelt one but that has a pretty high CD) + engineer doesnt nearly have the same reliable burst as M/T do.

when i used to blob with my engi i used a power spec with bombs and nades and it was just downright terrible compared to my guardian…

When my old guild was still around and we were big into GvG i remember one of my friends who mained the engineer always laughed at our leader for bringing him on his engineer into the GvGs after he played a guardian because he felt so useless… mind you that guy loved the class to death

Let's Talk About Turrets

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

loving it

the tears are delicious when i play it on my engineer

especially when you put them on a point then leave for a bit come back and see a downed thief laying there starting to flame like a madman

pls dont nerf its the best troll spec in the game right after full glas bearbow (bear just for the lolz)

only play it in hotjoin though

Retreat v. Save Yourselves

in Guardian

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

i prefer SY

vigor, fury, prot = yes pls

also gives swiftness although not as much

Why does the engineer not fit meta?

in WvW

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

@coglin:

Do you play a GWEN class aswell? You really should and see for yourself why the engineer lacks in comparison.

Don’t get me wrong i love the engineer and ofc it can somewhat work in a pug blob with 50 other people but it really doesnt shine in comparison to the GWEN classes.

And yea you can lead pug blobs with it ofc no problem, heck ive seen thieves lead pug blobs with success somewhat, doesnt mean it is anywhere near meta

Im curios what build u run aswell? How do you pressure?

Bombs are downright terrible and nades are okish but reta just kills you (maybe that changed though, havent tried to blob with my engineer in a while)

(edited by Sizzle Hint.1820)

Current Thief Meta

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Current meta specs are

S/D + Shortbow 2 0 0 6 6
D/P + Shortbow 2 6 0 0 6
D/P + Shortbow 6 0 2 0 6

Hmm.. well it appears the meta for thief didnt really change at all.

HIS, SR, Shadow step, and I sig for the D/P specs still? and I’m guessing withdraw, double sig for S/D and basi all around?

Maybe Withdraw with panic strike?

S/D withdraw yes

D/P can run both, depends what u prefer / enemy comp

Current Thief Meta

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Most are running panic strike now i guess, i prefer the good old CS trickery though

Current Thief Meta

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Current meta specs are

S/D + Shortbow 2 0 0 6 6
D/P + Shortbow 2 6 0 0 6
D/P + Shortbow 6 0 2 0 6

Healing guardian viable yet?

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

The amount of healing a guardian can put out is actually pretty riddicolous with the right setup. Speaking WvW mind you… it’s probably pretty kitten useless in PvE or PvP

I used to run full cleric with runes of water, staff + mace / shield with energy and renewal. Dodge heals for 2k, staff 2 for 2k (very low cd), weapon swap heals, symbol heals, f2 heal, elite book, staff 4 etc. etc.

Was a triple stab spec think traits were something like 0 0 2 6 6 … i was really impressed with the amount of healing it does. Nasty stuff.

Immediately losing stealth leaving SR

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I’m not sure why, but sometimes when I leave a SR I immediately lose stealth. I’m not in combat or near any mobs, the stealth just disappears and I get the debuff for being stealthed recently. Why is this happening?

Because it is intended? You have to wait for the house the dissappear otherwise you get revealed

Has this been attempted? (WvW frontline)

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

You can play frontline thief even full glas, the question is, does it make sense to play a thief in that role? The answer is no, it doesn’t.

My main is thief and i love the class to death but it just isn’t very viable in zerg vs zerg. I have tried so many different specs even full glas and some tankier setups (to be honest you don’t feel much difference in survivability anyway so just go full glas with a bit of valk) and the truth is you spend more time positioning than actually doing damage (what your main objective is) to the point where a 0 0 6 6 2 guardian vastly outdamages you because he can actually tank enough to deal his dps.

Thief has it’s niche in GvGs but in zerg fights? Not really, better to play a guardian or something.

Same weapon type share CD?

in Profession Balance

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Would be worst on Thieves, I think.

Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker, Heartseeker….. it’d never stop!

does initiative reset on weapon swap?

No – there’s actually a trait that grants initiative on weapon swap, and all.

A Thief might want to run two of the same weaponset with on-swap sigils, maybe, but the vast majority of the time they’re better running Shortbow for its utility.

actually, thieves used to run dual S/D back then..it was actually meta build

Which ‘back then’ is this? Not known any reasonable Thief to run anything without SB in the last year and a half or so – but I missed the earliest metas in the 6 months or so from launch.
I of course know of the first broken D/D Ele, and have heard a couple of less important things mentioned too, but don’t think anyone’s mentioned early Thief meta to me.

was short after flanking strike got changed into flank + larc

didnt stay meta for long tho, when they fixed chain infil strikes it lacked mobility so there was no point for it anymore. Double Sets are still very strong in 1on1s tho (energy sigil + ini on swap)

[Suggestion] All characters to pass Exp to alts

in Guild Wars 2 Discussion

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Nice Suggestion.

Not sure if this was already mentioned:

It should work like a pool where you can direct XP into and draw it back on another character from the account. When you gain XP on this alt and have the pool activated you will gain a (example) 100% bonus on every XP gained (including heart events, events, etc. etc. – maybe not lvl scrolls tho) untill the pool is empty.

Anarchy Online had something like that if i remember correctly

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Op all things have counters and different roles to play, also I see you complaining a lot lately.

what else are you suppose to do on forums lol?

besides, since devs apprently decided to listen to every single QQ about thieves i will be QQing about other classes so they get “thief” threatment

i am tired of “adapting” while every other class get brainless builds

If you talk about medi guard… Boon strip stability with steal and then try to chain daze him. (Use mace + CnD into tactical strike). Works wonder… I am not even a main thief and i usually beat them…

i wanna see you beat kaypud on his guard
also boon strip on steal can’t keep up with all boons guards have

gl landing any dazes with blinds aegis and blocks

Wow… I told i’m not even a main thief and I win most of the medi guard but I never said anything about beating a random Main guard (With a lots of time in the profession) as a thief… Even tough, Blind easily avoided if you pay attention a bit. Aegis and stability are removed 1st on the boon stripping traits for steal.

After that, outlast the guard as at some point he will not have that much skill out of cd
which won’t heal him, therefore letting you an open window to burst/daze chain him without real fear.

That’s my 2 cents of a non-main thief.

PS: Shortbow awsome to kite and S/P still evade and dps even when the stun doesnt connect.

so basically guards have to be noobs to lose to thief, ty for proving my point

also, think about pvp, there is usually not just 1 guard….

At somewhat equal level a thief can win. Even with troll build…

caed can’t beat kaypud, your point?

caed doesn’t play a 1on1 spec?

here is what i would do with stealth

in Profession Balance

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

good that you are not responsible for class design OP, your changes would instantly destroy 2 classes forever for this game.

I have a suggestion for you OP.
Play a Thief/Mesmer… and L2P, then you might have lesser problems fighting against a skilled player that makes good usage of Stealth at the right moments to outplay you and you might learn, how to counter such players better.

Then theres no need to destroy 2 classes completely, only so that you have then a chance to win against peopel that play these classes, because you are unable to protect yourself, or predict, what your enemy will try while being in stealth…

This is just another QQ Stealth thread like countless others from persons, which are unable/unwilling to learn the game mechanics and aren’t willign to improve their own gameplay, but rather want everything in the game changed to their likings so that everything with that they have the slightest problems with gets erased for them, so that they don’t have to improve themself anymore but rather can 1111111 all enemies just to death

the same thoughts i had when i read ops post…

Optimal WvW - Zerg

in Guardian

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

if you are pugging you should not be running anything else beside 00662 staff GS / hammer with shout runes… basically the 0815 shout support. Why? Because it is by far the most important spec when it comes to zerg fights…

i really recommend switching Absolute Resolution for Alt Healing… Condi cleanse is good enough from the shouts alone and AH adds so much survivability.

if you’re running with a coordinated guild group than of course other builds are interesting too but that depends on the guild and setup you’re running

An expansion forthcoming?

in Guild Wars 2 Discussion

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I really really hope an expansion is in the works… i really really hope…

Content is getting old in GW2…

[PvP] Thief vs Guard: 0 chance

in Profession Balance

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Just thought I throw this out there, the reason thieves have so much trouble with medi-guards is because thief doesn’t stand up to well to burst and are supposed to use evades+stealth to avoid portions of a burst and recover. The problem they have against guards stems from the fact that 2 very good meditations(Smite condition and Judge’s Intervention) are instant cast, making them hard to be evaded. Then, the weapon of choice for many medi guards, the greatsword, has a majority of its burst in self centered AoE form, thus ignoring stealth unless the thief is using pistol mainhand( as all other mainhand weapons barring Sbow require you to hit them in melee range). So this means medi guards can continue their bursting rotation regardless if the thief is in stealth or not, because much of it doesn’t rely on targeting. This is also just my personal pet peeve, but passive blocks always seem to pop up at the wrong time to eat a backstab or stop a Mug+Daze.

I wouldn’t go so far as to say it is an impossible matchup, but I will say the thief needs to outplay the guardian more than it might have to in other matchups.

Nova put it well but sadly, sometimes the teams are only 2v2 or you’re not working with a guild team so coordinated attacks and movements are easier said than done and a lot of the time it will diverge into 2 1v1’s or a single 2v1.

It depends on the thief spec a lot

20066 D/P eats med guards alive there is pretty much nothing the guard can do to kill that type of spec but then again, 20066 D/P is not a viable tpvp spec so some people probably wouldn’t count it as a viable “anti med guard” spec… on the other hand med guard isn’t a viable tpvp spec either so yea…

@OP:

CoP 3 conditions? LOL you realize its basically the only condi cleanse beside smite condition that a med guard has?

Have you even played a guardian before ? Like seriously your changes are 2/10 at max…

Build Comparison Question

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

My thief is at level 80 and I’m getting all the equipment for him. I just have a few questions (numbered for easier reading and replying). Pretty much I’d like a comparison of d/p, d/d, and s/d.

To preface, I am really more interested in d/d SA build (similar to nightblade’s) and s/d (dodge based/acro) because I hate the thought of having guns in this game, but i’d like to see how it compares so I know when I face them. Also, I’m mostly refering to WvW roaming.
So when answering, keep in mind I will mostly be doing WvW with it, roaming around either by myself or in a small group.

1) Is d/p greater in every situation that d/d and s/d?
2) In general, do you personally, in your opinion, feel d/d or s/d is better for wvw roaming, and why?
3) Where does d/d shine over s/d and d/p?
4) Where does s/d shine over d/d and d/p?

Thanks for helping a fellow thief out. I’m hoping to get good with him and help my server out. But I’ll try not to kill anyone who helps me out here ;-)

1) No

D/P has better control than S/D and D/D (blinds, dazes), it also has the easiest access to stealth. It also has better mobility than D/D but worse than S/D.

D/D has the most damage (in theory) but is inferior at anything else

S/D has the best mobility, also gives an evade + boonsteal attached on ur weapon set.

2)

It’s preference. Both have their ups and downs.

D/P can do everything that D/D can better except for raw dmg but D/D damage isn’t that much higher because you will never be able to ditch out its full dmg potential against an enemy player unless he’s afk. Actually i would argue that D/P probably does more damage since its easier to stay on the target because of the blink on #3

3)

damage – in theory

4)

Mobility, boonsteal, evasion (dont missunderstand, evasion is not the only way to avoid damage – blinds from D/P are just as good to avoid damage)

It’s pretty much preference. Just play around with all 3 and see what suits you the most.

(edited by Sizzle Hint.1820)

Fellow thieves, lets talk about D/P

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Geiir is not talking about having a leap finisher on #5, he is saying to turn the field into a dark field so that the projectile no longer blinds, but rather is a life steal combo finisher, and then if the projectile successfully connects you go into stealth, similar to a ranger LB#3 (http://wiki.guildwars2.com/wiki/Hunter%27s_Shot). This would allow for dodges, reflects, and blocks to counter the stealth a D/P thief has, rather than just interrupting being a counter to the 5-2 combo. It would also ensure that thieves would have to blow a utility to run away because they couldn’t fire a BPS and leap through it to gain stealth without a target. In summary it would be slightly easier and less initiative intensive to get into stealth, but there are more counterplay options available to the opponents and #5 doesn’t overlap with #3 so much in terms of utility.

It would also make D/P unable to burst and thus kill the spec in sPvP, so no it will not happen.

How would it be unable to burst?

Because the burst is already not that high anymore? Going with ur suggestion would get rid of the HS damage part aswell thus make it even lower ? To the point where probably S/D can burst almost similiar numbers thus make it useless ?

You don’t have to only use heartseeker through BPS. . . You can use it any time you want.

Do you know how a trickery D/P thief bursts?

5 → 2 → f1 (while channeling 2) → 1

With ur suggestion burst would be something like

5 → f1 (while channeling 5) → 1

Fellow thieves, lets talk about D/P

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I played D/D thief for the longest time. The set almost requires SA to play effectively due to how predictable it is.

It seems rampant how this misinformation of “D/D requires SA” is being spewed everywhere. You can build Acro or Trickery around D/D and it will still do great. It doesn’t rely on SA. What relies heavily on SA is the P/D set, not D/D.

If you play D/D with either trickery or acro ur gimping urself not running a diff set (D/P, S/D) but well thinking abt it… ur always gimping urself for picking D/D…

Fellow thieves, lets talk about D/P

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Geiir is not talking about having a leap finisher on #5, he is saying to turn the field into a dark field so that the projectile no longer blinds, but rather is a life steal combo finisher, and then if the projectile successfully connects you go into stealth, similar to a ranger LB#3 (http://wiki.guildwars2.com/wiki/Hunter%27s_Shot). This would allow for dodges, reflects, and blocks to counter the stealth a D/P thief has, rather than just interrupting being a counter to the 5-2 combo. It would also ensure that thieves would have to blow a utility to run away because they couldn’t fire a BPS and leap through it to gain stealth without a target. In summary it would be slightly easier and less initiative intensive to get into stealth, but there are more counterplay options available to the opponents and #5 doesn’t overlap with #3 so much in terms of utility.

It would also make D/P unable to burst and thus kill the spec in sPvP, so no it will not happen.

How would it be unable to burst?

Because the burst is already not that high anymore? Going with ur suggestion would get rid of the HS damage part aswell thus make it even lower ? To the point where probably S/D can burst almost similiar numbers thus make it useless ?

(edited by Sizzle Hint.1820)

Fellow thieves, lets talk about D/P

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Geiir is not talking about having a leap finisher on #5, he is saying to turn the field into a dark field so that the projectile no longer blinds, but rather is a life steal combo finisher, and then if the projectile successfully connects you go into stealth, similar to a ranger LB#3 (http://wiki.guildwars2.com/wiki/Hunter%27s_Shot). This would allow for dodges, reflects, and blocks to counter the stealth a D/P thief has, rather than just interrupting being a counter to the 5-2 combo. It would also ensure that thieves would have to blow a utility to run away because they couldn’t fire a BPS and leap through it to gain stealth without a target. In summary it would be slightly easier and less initiative intensive to get into stealth, but there are more counterplay options available to the opponents and #5 doesn’t overlap with #3 so much in terms of utility.

It would also make D/P unable to burst and thus kill the spec in sPvP, so no it will not happen.

Fellow thieves, lets talk about D/P

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Making #5 a Dark Field will NEVER happen, there is no point to even suggest it. It simply will never happen. Why? Because a D/P trickery thief (the only viable D/P spec in sPvP) needs it to burst. If it would be a dark field a D/P thief would not be able to burst anymore and thus make the build useless and unplayable in a competitive PvP environment.

But anyway,

- D/P is not broken in sPvP, its actually very well balanced and one of the hardest and most unforgiving specs you can play.

- This game doesn’t get balanced around roaming in WvW, sorry but thats just the way it is.

- 5 2 1 D/P SA thieves are very very predictable and not hard to beat at all…

Honest Opinions so far on season 2

in Living World

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

this game needs an expansion really really bad

this LS just doesnt do it…

Just because you do not get the entire LS all in one go does not mean it will not add up to an expansion when it is finished. This game does not need an expansion ever, and I hope they stick to what they have said and will not do an expansion. Keep bringing the updates every two weeks and I will be a happy customer.

ive heard the same story when the first season started… didnt turn out that well tho

Honest Opinions so far on season 2

in Living World

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

this game needs an expansion really really bad

this LS just doesnt do it…

Toughness, Healing, and Vitality armor inc!

in WvW

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

It might be alright by one or two pieces for mixing to get the right stat combo, but alone its a fairly useless stat combo for WvW in general. Its an outright tank, with not Crit Chance, Condition Damage, Power, or Ferocity. And speaking in terms of Guardians pure Clerics was already useless enough, what people don’t realize a lot with Healing Power is, its alright to a degree to get it, helps with living.

But for Guardian especially, all that healing power for dodge rolls is essentially useless, and sitting there when you aren’t dodging, and there is no trinity, so I never got people who tried to ‘make it so’ in the game. There is support roles/builds, but honestly blowing dodge rolls for a little heal, and contributing no damage otherwise, is fairly selfish, and useless. (Since the concept is everyone pitches in, in their own way)

Have u ever played 0 0 2 6 6 (without the shout trait) full cerlic staff M/S, sigil of renewal / energy + runes of water? Play that and see how much healing you can put out… its riddicolous…

S/D Power of Inertia (Might Stacking!)

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

So you have copied Sizers build. GZ.

It isnt sizers build

Amonatory played it before it goes meta

Every build, every where has been played before. Sizer popularized it, so it’s his build.

I’ve been playing this spec since last year november i think, so i guess i was playing his spec before he did.

S/D Power of Inertia (Might Stacking!)

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

So you have copied Sizers build. GZ.

“Sizers spec” was played months ago by me and some others when ppl said it was crap in pvp because no 30 in CS. Funny how that turned out huh? Now that crap build is meta haha

(Thief) Shadow Shot Projectile not showing

in Bugs: Game, Forum, Website

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Heya,

I noticed recently that the Projectile of the D/P Skill nr.3 “Shadow Shot” is not being displayed anymore.

Is this a bug or intented? If intended im very upset =/

Cheers

[warrior] Ready for the BUFFS!

in Profession Balance

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

People seem to misunderstand things quite a lot

The SHARED GLOBAL cooldown between sigils is going away, they will still have their own internal cooldown. Otherwise an Engineer could stack 25 stacks of might in a matter of secnds by using Battle, i doubt that is going to happen.

Well, first of all an engineer (and ele) only has one weapon set so they can only proc two on-swap sigils every 9 seconds at most. But other classes has two weapon sets meaning they can have four on-swap sigils which means they can proc four different on swap sigils in 20 seconds.

How about warriors? They can trait for 5s weapon swap. Unless all four on-swap sigils proc the cooldown during weapon swap, they can proc up to four different on-swap sigils in 10 seconds. So basically what we want is a clarification on Anet how on-swap sigils will work.

Imagine I am a warrior and we know that I can’t proc 2x Sigil of Energy in 10 seconds, but how about two different sigils? If I have Energy then swap to another weapon set with Hydromancy 5 seconds after I proc Energy, will Hydromancy work?

Based on the Information they gave us, yes that will work.

[warrior] Ready for the BUFFS!

in Profession Balance

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

People seem to misunderstand things quite a lot

The SHARED GLOBAL cooldown between sigils is going away, they will still have their own internal cooldown. Otherwise an Engineer could stack 25 stacks of might in a matter of secnds by using Battle, i doubt that is going to happen.

[PvP]Thief vs. Torment

in Profession Balance

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Tormet in general is pretty riddicolous. Nr2 on my Mesmers Scepter does 11k damage…

You’d do 14k with 5 stacks of bleeding? O.o

tooltip says 10,6k if moving half dmg if not moving (now lets be serious, Standing still in this game is suicide so its 10k or pretty kitten Close to it)

[Thief] Black Powder

in Profession Balance

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

so how is a D/P 10 30 0 0 30 burst thief going to burst if this would be implemented?

[PvP]Thief vs. Torment

in Profession Balance

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Tormet in general is pretty riddicolous. Nr2 on my Mesmers Scepter does 11k damage…

Harathi Power level (Video)

in Players Helping Players

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Wanted to upload this a while ago actually but kinda forgot about it.

Map completion kinda bored me to death and i didnt want to craft another char to 80. I stumbled on this farm run accidently and i was kinda surprised at how fast it was, thats why i wanted to share it.

Why Trickery?!

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

What is the cookie cutter rotation on sword pistol? Just trying this out after reading this thread.

The thing about S/P is it’s extremely situational, meaning you use your skills based on what’s happening in the now rather than mindlessly using a set rotation every time you enter a fight like D/D or D/P.
If you need to interrupt a cast, use Head Shot. If you need to prevent someone from moving but still damage them (ala running warriors) use Pistol Whip. If you need to chase/prep a position swap, use Infiltrator’s Strike. Sword autoattack in general is pretty strong, able to maintain permanent crippled and weakness, making it extremely powerful against burst. While sword 2 does have condition removal, it’s only enough to counter light condition classes, such as bleed thieves, spirit rangers, guardians, warriors and elementalists. If you want to counter necros, mesmers, and engineers, you’ll need to pack more condition removal in traits, runes, and utilities.

I hope I’ve helped. S/P has an extremely high skill floor, which is why it’s undesirable to many thieves as compared to D/D and D/P which have relatively low skill floors. I wouldn’t recommend it to you unless you’re adept at identifying the mechanics and skills of enemy classes and know what to interrupt and what you can and can’t counter. With S/P, it’s life or death to know your limitations. You have little to no access to stealth, so don’t try any 1v10’s with it. When you’re skilled enough, you’ll be able to identify which classes to rip boons from via steal to aid in your 1v4’s and such, but those fights are extremely difficult without the crutch of stealth (however still possible with enough talent).

As for a build, I’ll give you mine:
http://en.gw2skills.net/editor/?fYAQNAsaVlYmSO3dS6E/5Eh3jyOWzqVgmdP4q81KA-j0DBYfREREgaAiWGgQAM5pIaslhFRjVNDRVLoqkYaXQ6XwmeQ2eAGfLrWKAsFGB-w

Feel free to swap the Traveler runes out for Perplexity. You might not have a ton of condition damage, but confusion will always be of aid and prevent your enemy from spamming their rotations without killing themselves. I have a secondary set with perplexity for this reason, but because of the cost of traveler I’m partial to not replace them with the much cheaper runes set. You can upkeep 100% swiftness during combat with vigor and dodges.

Range increase on Steal? Why?

Here’s a suggestion:

Drop the range on steal, get Fury, Might & Swiftness on steal trait. This allows you to drop Traveler and get Lyssa instead because you can maintain perma swiftness with that trait setup (out of combat aswell). You get access to stab + a full con cleanse every 45 secs and more damage + mobility because of swiftness and fury uptime.

Red Guard is back!!!

in WvW

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

So second law is gone, and RG is back. Or is it just that not all wanted to stop and are starting in RG again….

around half or more of [Scnd] team was a RG players. Previous half of core [Scnd] was kicked or smtg when RG joined them after Sacrx left.

Stop talking kitten about Scnd.None of this is true.Just gelly that no one cares about your blob guild.

some one is mad here.

He has a point tho, you should stop talking abt stuff u know kitten about.

OT: Glad to see them back, was a blast to fight them yesterday in EB.

Why Trickery?!

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

~2k heal, ~2k dmg, Fury, Swiftness, Might, 2 Boons stolen, Vigor, Interrupt, 2 Ini and a Shadowstep on a 21sec CD. Not to mention you have the stolen abilitys on a 21 sec CD aswell which means 50% uptime of almost all boons against mesmer for example.

Also +3 base ini from the Trickery line.

so basically were spending 30 trait points to improve 1 single ability F1 but at what cost?
Most ppl i have seen are running with 10/30/0/0/30

If you sacrifice acrobatics you lose HP, extra dodges not to mention the traits that you may take. SH you sacrifice more stealth time, condition removal, might on stealth, blind on stealth and so on.

Is it really worth it? how do you deal with condi necros that constantly transform your boons in conditions?

I’m not saying its bad, far from it I’m just trying to understand why is it so much better that acro and SA and what changed on Dec. 10th patch to make it viable compared to pre patch.

Yes you are basicly spending 30 points to improve Steal but its worth it.

10 30 0 0 30 D/P is not a dueling spec, it’s a tournament build. You’re not supposed to duel as a thief (unless u know for sure u can drop the enemy, and can do it quick). You’re supposed to support via Shortbow and burst low targets which you can do more often (burst rotation every 21 seconds) + more reliably (because u strip protection for example). Or decap unprotected nodes quickly because you’re very mobile with the shortbow. You can also interrupt stomps or res better with bount because you can strip stab.

Why Trickery?!

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

~2k heal, ~2k dmg, Fury, Swiftness, Might, 2 Boons stolen, Vigor, Interrupt, 2 Ini and a Shadowstep on a 21sec CD. Not to mention you have the stolen abilitys on a 21 sec CD aswell which means 50% uptime of almost all boons against mesmer for example.

Also +3 base ini from the Trickery line.

Trouble with WvW

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Frans.8092 is wrong. D/D got both better survablity and burst than P/D. The reason you die is that you run full berserker. You shuld take so much valkyrie gear that you get 15-17 k hp. To convince you about that precison part. You see that hidden killer trait? It gives your backstabs 100% chance to crit anyway? What does a typical backstab crit for? 6-10 k yes? A cloak usally goes for 4 k on a crit. same about your heartseekrs about 5-6 k. So i ask you which attack do you prioritize. you get exact same damage with your backstabs with some valkyrie stuff and still you yet get a lot more health.

D/D is way better than P/D becuse it got better survablity. And more imporantly more burst. the trick to fight outnumbered as a thief is to lure your targets away for echoter then gank 1 of them as quick as possibole before the opponent notices. then you rinse and repeat untill you have done 1vX. And you gank way faster with D/D if your opponent notices he will just go up and rez/CC and then you gotta start over. And you dont want that yes? So just keep doing D/D and get some valkyrie gear. i like to do Valkyrie armor/Zerker wep/trinkets

(speaking as someone who has got a lot of outnumbered wins like an 1v6)

While i agree OP should swap some zerker out for valk, you’re wrong on D/D being more survivable that P/D.

The playstyle is pretty much the same 51515151, but since condition builds only need one damage stat (condition damage) compared to P/CC/CD which power builds rely on. Condition builds are more tanky bc of that and thus more forgiving for new players.

If you start out roaming on a thief i always recommend P/D condition as it is the easiest to play and the most forgiving.

Might stacking condition build help

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Is the might you get from the longer duration worth the loss of condition dmg/utility from the runes? Particularly perplexity, which gives you a whole new condition to apply.

If you play condition i would definetly go for perplex instead of might dura. Mainly because Perplex is still very OP.

Might stacking condition build help

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I was playing a might stacking build a while ago, it’s possible to stack up to 25 by urself and maintain them thru the fight. I was using the following:

- Double Set (S/D+S/D or D/P+D/P for example) with Sigil of Battle (3 might on swap)
- Might on Dodge in the Acro Line
- Might on Dodge (Food)
- 2 Might on Stealth on the SA line
- Runes for +60% might dura (dont remember the names but easy to find out)

If you want to stack 20+ and maintain them you have to use the might duration runes aswell as the might on swap sigils, otherwise you wont be able to get that much might.

Going deep into acro helps a lot aswell (Boon duration). I was playing 0 15 25 30 0 S/D + S/D. Lots of fun. Very high damage (larc hitting up to 8k with 4,2k power)

Just found that old video of mine where i test the damage of it

(edited by Sizzle Hint.1820)

Minimizing Stealth Crutches for Thieves

in Suggestions

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

So when a thief stealthes i apply aegis and win? He stealth again i put another aegis i win again? He stealth again my passive procs i get aegis and i win again by my passive? He stealth again i use my heal to block win again?

Backstab has already enough counters, there is a reason why it’s still like this even tho suggested countless times.

And lol at the sneak attack comment from pistol MH, have you ever played a thief? As soon as even 1 of the projectiles hits the thief gets revealed so i have no idea how you think a thief could get 2 sneak attacks off. Yes if every Projectile of it misses he can cast another one.

P.S. no i dont play a stealth based backstab thief

(edited by Sizzle Hint.1820)

gf left me coz of ladderboard

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Poetry 15 letters

PU Signet of the Ether Mesmers

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

It has begun. Discuss.

Stop moaning about dueling builds that are uselsss in tpvp.

If it pains you that much to lose to a dueling spec, roll a warrior with signet heal build and never die to them anyways even if you can’t kill them.

Or you can reroll necro/engi and murder them with aoe condi spam.

PU condi doesnt lose to Necro / engi not even Close lol

they also eat warr for breakfast

PU mesmer has crap for condi removal. If you lose to a PU mesmer as minion condi necro or a grenade engineer, you are terrible.

What?

I never have Problems with conditions on my PU condi mesmer even when i get spited

Arcane thief + torch 4 + torch 5 is enough

Ofc if you stand still and eat every single condi applying skill you gonna have Problems…

hint: you can dodge a lot + stealth a lot to avoid cough

Oh and lol @ gettin killed by nades…

Torch is terrible, anyone who gets killed by a torch offhand PU mesmer deserves to die. You have virtually no quick pressure whatsoever.

If somebody died to you is because they stood there eating clone attacks for a while.

So what you recommend instead? Pistol? Oh yes i run that…

i run S/P + S/T

Also im not saying you should run PU condi or PU in General @ tpvp (because ist useless), im just commenting on ur Warrior / Engi / necro eats PU mesmers comment