Showing Posts For Sizzle Hint.1820:

Weapon Skin galleries at gw2-fashion.com

in Players Helping Players

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Hi dulfy very nice work !

After quickly browsing through a bit i noticed that some skins are missing like the mistforged dagger…

just wanted to let u know

cheers

Guards too strong vs Thief

in Guardian

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I main thief and i think its fine

(good) med guards are a nice challenge no point to change it

Sore Winners

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

just ignore it honestly

if some kid on the internet hurts ur ego that much you might try and look for offline games to play

Blind stacking in charges

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

This is very dangerous to mess with in general.

this

sounds borderline op… have to wait and see i guess but that is a very dangerous thing to mess with

Stronghold : losing hype at an alarming rate

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

stronghold is fun but could be so much better

i think killing players still makes a lot of difference in the outcome… most of the time the team dominating the other will win

it should have been more like a moba though… with more lanes and gold progression which u can spend on utilities and traits…

for example a character starts out with nothing but weapon skills and progresses throughout the match… would have been much better imo

Fashion Wars: Female vs Male Thief

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Just compare shadow assassin outfit between male and female…

Its pretty pathetic that A net wasnt yet able to create a proper male leather armor… still waiting for it but i kind of gave up hope.

What do you have that you're proud of?

in Guild Wars 2 Discussion

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

What do you have that you’re proud of?

You really made a thread just to show off? WOW

Ok so then …

I made:

4x Eternity
6x Bolt
3x Incinerator
5x Moot
8 x Flame Seeker Prophices

Also I have 10 accounts and on every account I have 20.000 gems (paid with gold ofc)
Also 5 Bank tabs full of ecto stacks on 3 accounts.
All characters have 160 bag slots on main account.
I have all Halloween skins 3x

And I have all Black Lion items (hairstylist etc. on 4 of my 10 accounts).

LULWUT MATE?!?!?!?!

poor as kitten compared to me

nice try though

I found the place most toxic people gather

in Guild Wars 2 Discussion

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

can someone tell me the waypoint please?

time to kill some ravens

Targeting. Stealth. Wut?

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

i’ll tell you what… remove the ability of a stealthed character from “finishing” a downed character, and then i’ll agree that stealth should break target tracking for channelled skills.

anything that prevents capturing a point should also prevent / break a “finish him” channel, too, including the “start to channel finisher, then port away, then port back just before the channel ends” exploit that i’ve heard about.

such bad exploits everywhere dont know whats wrong with this game i feel u man

Venomshare to be meta in HoT? (sPvP)

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Mug is meta today lolz, sign of a bad thief is that they don’t run mug cause it’s so blatantly op compared to any other adept in the game

And venoms, especially in group environments are ridiculously op when used properly.

mug is only really good with 6 into trickery and SoH

to call a thief bad because he doesnt run mug is riddicolous

How Could Ele Outrun a Thief?

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

You can gain superspeed when u swap to air if you combine it with the 3 from fgs you can travel really fast

still sounds odd to me though

Necro downstate damage

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

These people defending necro downstate dmg are pretty funny

Ofc there is no problem with the necromancer class when he is the most dangerous in downstate…

A week ago i had a necro in my team who went into downstate in a 2vs2, i wanted to res him but he screamed at me not to because he is more useful in downstate… maybe he was just trolling around but still… sometimes i feel like he spoke the truth when i get fire+air+spinal proc for instant 10k dmg from a downed necro lol

Why are premades allowed to play in unranked?

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Getting rid of solo queue was a huge mistake on anet parts.

Even if the matchmaking system would be perfect and for example a 5 man premade gets ranked against much higher MMR solo queuers there will still be the perception that the solo queuers lost because the other team was a premade even if they had a fair chance at winning. Of course this is very unmotivating for the solo queuers (and they are probably the majority mind you).

I really hope they fix it with HoT…

best duelist thief build? (wvw d/p)

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Straight up dueling?

2 0 0 6 6 double D/P with quick pockets and energy sigil and lyssa runes

havent played a better dueling build so far… damage in sPvP is terrible tho, somewhat ok in WvW

the revealed change *a prediction*

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Maybe

If you look at the new SA line it kind of makes sense now why they buff it so much. To compensate for this stealth change.

tbh i wouldnt even care if shadow refuge wouldnt be so broken right now… completely useless atm

Different Queues once HoT hits

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Alright i get it, at the moment the playerbase probably isn’t high enough for this but this will change once HoT comes out and we get a lot of new ppl + returning players.

I really believe that seperate qeues are neccessary for sPvP. And by that i dont only mean solo queue and team queue.

- Courtyard queue (2vs2, 3vs3, 5vs5)
- Conquest queue
- Stronghold queue

ofc all three having seperate team queue + solo queue.

Please Arenanet, don’t put everything into one queue it will fail massively (again).

Edit:

Also be awesome and put this in the game thx

(edited by Sizzle Hint.1820)

Why do you play female characters as a guy?

in Guild Wars 2 Discussion

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Male animations suck (lol at how they run its so terrible) and pretty much all medium armors look downright terrible on male characters

i still play a male though… played my thief as female for a while but recently switched

Best and worst designed class?

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Best designed

Thief (by far the most fun stealth based rogue typeish prof i ever played in any MMO)
mesmer
guardian

Worst

Ranger
Necro

what makes d/d worse that d/p in spvp

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

everything D/D does D/P does better + more

Move Courtyard to separate queue

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I would queue for it. I think it is mostly not liked because people are forced to play it when they just want to play conquest.

I actually like it now and then. Would be more fun to play with people who do so too

Could also make 3vs3 courtyard queues etc.

[PvP] Guide for (new) Thiefs in Ranked Arenas

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I give up. As someone said above, it might be good to actually play pvp once in a while to learn stuff. Just saying stuff without actually be good and just from ‘watching’ games doesn’t make you right at all. If you don’t know pvp as good, you can’t possibly 100% understand whats going on in ESL/go4 Matches. Linking one or 2 vids doesn’t proof anything since RiP and oRNG still win every ESL/Go4 like its peanuts for them. And this remains a fact. Simple.

Oh and they both got Thieves. Winning vs full cele/full bunker/full w/e you want.

They win not because they have a Thief, they win because they are a good team.

Orange Log has a Thief and they’ve won, but their win is not because they have a Thief.

The way you’re arguing is that the Thief is the bread and butter of any team which is never the case.

Have you tried to play other zerkers when there is a competent thief in the enemy team? It absolute horror unless you have a thief aswell who can keep him busy.

Where do you think thief hardcounters mesmer comes from? And Mesmer has way more tools to deal with the constant harrass than a zerker ele for example or other zerker builds. Simply because you cannot kite him but he can easily kite you.

Top teams are at the top for a reason, they understand the game mode probably better than most in this thread myself included and they still all run a thief. I am pretty sure they have good reason to do so.

[PvP] Guide for (new) Thiefs in Ranked Arenas

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

the main thing we see in thieves in pvp is the ability to decap/cap faster with movement ability and stealth. while looking for the -50% hp enemy who not standing in aoe for fast kill. other than that you dont see them even looking for 1v1 on point rather looking to help in 4v3 or 3v2 and run to decap unguard point
so bascialy roatation rotation rotation (same as mesmer with portal mainly)

That strategy only works if your opponent is rotating with you. Thieves become useless when the opponent starts bunkering and refuse to rotate.

I dont really get how he becomes any more useless than another profession if we go by the example you gave earlier in this thread. The thief might not be as “valueable” in a straight up team fight but that doesnt mean that he doesnt bring anything to the table, in fact he does bring quite a bit.

1x Bunker engi far + 4 Mid was it right? In that scenario it doesnt matter if you have a thief with you or not you 5vs4 them then train down the bunker engi on far.

In the video I linked, the the team The Abjured went 5v3 including their Thief and cannot take the node.

If bunker engi leaves

Which they won’t, because seeing that his team of 4 is handling their team of 5 means, they are putting points on the score board.

far to make it 5vs5 you decap it quickly then go back to make it a 5vs4 again or 2 uncontested nodes for the enemy while u tick on your home.

Nobody does that. When a team holds a two nodes, they tend to keep it..

This takes like 10-20 sec depending on map for the thief there is no other profession in the game that can do it as quickly.

My example was 3-1-1 split. One Engi in each node and 3 mid. A Thief will never get a free open node.

Thief is also very strong at finishing key targets once they drop low which is very easy to do (Steal -> HS) and very hard to avoid especially on other zerker builds because you cannot LoS it most of the time or get out of range because he can chain it with other shadow steps. Coupled with his mobility he can jump around the map very quickly, apply pressure and get out again better than any other zerker build.

I like to believe that, but that is just not the case due to the current meta.

Take two teams for example on khylo one running thief the other is fancy and goes with zerker gs / sword warrior to kind of fill the roamer spot. Even if your warrior is a better player and beats the thief without much effort the thief can pretty much always disengange and engage when it fits him and there is little the warrior can do to stop getting harrassed and eventually die down. If he enters another fight and tries to avoid you, it is pretty much his downstate sentence.

I have stated my opinion so I’ll leave it at that.

I havent watched video but i guess the thief has failed as much as the other 4 classes involved…

3 – 1 – 1 with them all holding the nodes? I dont know what the thief has to do with any of the decisions you would make unless you want to say that he is completely useless in a 2vs1 situation…

If the enemies are stupid enough to not rotate (which you implied i think) you just go 5vs3 close then go on from there…

Edited a bit cuz failed too much its late lol

[PvP] Guide for (new) Thiefs in Ranked Arenas

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

the main thing we see in thieves in pvp is the ability to decap/cap faster with movement ability and stealth. while looking for the -50% hp enemy who not standing in aoe for fast kill. other than that you dont see them even looking for 1v1 on point rather looking to help in 4v3 or 3v2 and run to decap unguard point
so bascialy roatation rotation rotation (same as mesmer with portal mainly)

That strategy only works if your opponent is rotating with you. Thieves become useless when the opponent starts bunkering and refuse to rotate.

I dont really get how he becomes any more useless than another profession if we go by the example you gave earlier in this thread. The thief might not be as “valueable” in a straight up team fight but that doesnt mean that he doesnt bring anything to the table, in fact he does bring quite a bit.

1x Bunker engi far + 4 Mid was it right? In that scenario it doesnt matter if you have a thief with you or not you 5vs4 them then train down the bunker engi on far.

In the video I linked, the the team The Abjured went 5v3 including their Thief and cannot take the node.

If bunker engi leaves

Which they won’t, because seeing that his team of 4 is handling their team of 5 means, they are putting points on the score board.

far to make it 5vs5 you decap it quickly then go back to make it a 5vs4 again or 2 uncontested nodes for the enemy while u tick on your home.

Nobody does that. When a team holds a two nodes, they tend to keep it..

This takes like 10-20 sec depending on map for the thief there is no other profession in the game that can do it as quickly.

My example was 3-1-1 split. One Engi in each node and 3 mid. A Thief will never get a free open node.

Thief is also very strong at finishing key targets once they drop low which is very easy to do (Steal -> HS) and very hard to avoid especially on other zerker builds because you cannot LoS it most of the time or get out of range because he can chain it with other shadow steps. Coupled with his mobility he can jump around the map very quickly, apply pressure and get out again better than any other zerker build.

I like to believe that, but that is just not the case due to the current meta.

Take two teams for example on khylo one running thief the other is fancy and goes with zerker gs / sword warrior to kind of fill the roamer spot. Even if your warrior is a better player and beats the thief without much effort the thief can pretty much always disengange and engage when it fits him and there is little the warrior can do to stop getting harrassed and eventually die down. If he enters another fight and tries to avoid you, it is pretty much his downstate sentence.

I have stated my opinion so I’ll leave it at that.

Youre quick on the response

i edited my post and linked a video you should check out, quite old but very informative when it comes to thieves in spvp.

[PvP] Guide for (new) Thiefs in Ranked Arenas

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

the main thing we see in thieves in pvp is the ability to decap/cap faster with movement ability and stealth. while looking for the -50% hp enemy who not standing in aoe for fast kill. other than that you dont see them even looking for 1v1 on point rather looking to help in 4v3 or 3v2 and run to decap unguard point
so bascialy roatation rotation rotation (same as mesmer with portal mainly)

That strategy only works if your opponent is rotating with you. Thieves become useless when the opponent starts bunkering and refuse to rotate.

I dont really get how he becomes any more useless than another profession if we go by the example you gave earlier in this thread. The thief might not be as “valueable” in a straight up team fight but that doesnt mean that he doesnt bring anything to the table, in fact he does bring quite a bit.

1x Bunker engi far + 4 Mid was it right? In that scenario it doesnt matter if you have a thief with you or not you 5vs4 them then train down the bunker engi on far. If you do have a thief you could 3vs4 mid and 2vs1 far kill the engi quickly then play with 2 node or go back to mid depends what u wanna do and ofc how everything goes…

If bunker engi leaves far to make it 5vs5 you decap it quickly then go back to make it a 5vs4 again or 2 uncontested nodes for the enemy while u tick on your home. This takes like 10-20 sec depending on map for the thief there is no other profession in the game that can do it as quickly.

Thief is also very strong at finishing key targets once they drop low which is very easy to do (Steal -> HS) and very hard to avoid especially on other zerker builds because you cannot LoS it most of the time or get out of range because he can chain it with other shadow steps. Coupled with his mobility he can jump around the map very quickly, apply pressure and get out again better than any other zerker build.

Take two teams for example on khylo one running thief the other is fancy and goes with zerker gs / sword warrior to kind of fill the roamer spot. Even if your warrior is a better player and beats the thief without much effort the thief can pretty much always disengange and engage when it fits him and there is little the warrior can do to stop getting harrassed and eventually die down. If he enters another fight and tries to avoid you, it is pretty much his downstate sentence.

Edit: Also here is a good video you should watch, it is quite old but caed explains the role of a thief pretty well, and it hasnt changed all that much.

(edited by Sizzle Hint.1820)

Daydreamer Outfit and Fan skin available

in Guild Wars 2 Discussion

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

wow kitten that is ugly lol

[Video] Weaponless Dueling 2

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

If only anet would stop trying make Thieves a condition class then it’ll definitely help boost our power builds. Cause then people would stop complaining about how broken we are ==.

+1 this. Thief shouldn’t be able to have access to easy confusion, bleeds and torment. Their specialty should be poison and raw damage. I rather most thieves go direct damage in WvW than abusing the condition specs . They shouldn’t be able to tick so much damage while stealthing /evading/ teleporting none stop.

Sad thing is Anet is going to make Thief’s condition spec even stronger in HoT… lol
Gonna enjoy thieves taking down the whole lord room in Stronghold by spamming bleed trap procs while stealthing and evading

It’s pretty obvious anything I say is going to fall on deaf ears, so here’s a challenge.

Take this spec into some ranked que, play it for a week, then come back here and tell me how ridiculously OP condi thief was and how every one of your fights was an absolute breeze.

Hell, you can even equip weapons if you like – that should make the entire thing a cakewalk! But you’ve got to keep the traits, utilities, heal and elite as is.

You go and do that for a week, then we can talk about how broken condi this is. Until then, we can keep pinning the blame on Dire/Perplexity.

Anddd when we mention about WvW and potentially Stronghold which involves no conquest, people always derail the point to ranked qued to justify this spec, even though this video is CLEARLY taking place in WvW.

Thieves always use this as an excuse to defend their condition spec and Shadow Art. It’s not an issue currently because of conquest and celestial uber cleanse, but we’ll see how it goes when Stronghold comes out.

Well first of all there is no dire amulet in spvp (thank god)

Also no +40% condi duration food… not that riddicolous amount of condition damage either… all in all condi thief will still suck in spvp even without nodes to hold.

Im gonna lean a bit out of the window and predict that no one in high tier will use a condi build but maybe we get some uber awesome elite condi spec who knows… maybe with that torment interrupt thingy

You don’t seem to get the point though… WvW is not supposed to be balanced. I mean it should be quite obvious by now considering how much riddicolously broken stuff there is in WvW… and it’s not just dire thieves.

Announcing the OMFG WvW Division!

in Mesmer

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

too bad this is US i’d be up chronomancer is gonna be awesome in WvW

Perma-Stealth is Legalized Griefing

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

…. man …
Now I have to add all that to the nerf wish list…

And some of them I don’t get it. He’s changes are basically making some of the traits blank or without any effect.

Never mind, I clued in. Pay attention QQ’ers, DarkSyze get cuts straight to the point, he doesn’t sugar coat things in sweet tears – No, he gets straight down to business of reducing the thief to dust.

10/10, more QQ’ers need to make suggestions like these.

And congratulations on finally making it onto the Nerf Wish List, DarkSyze.

Your hard work and dedication over the past few weeks was outstanding. You even improved and began to provide bolded quotes of wisdom. Solid progress. I would suggest adding in poetry and metaphoric analogies to further improve your work. Overall though, well done!

Thank You! Zero Day

I only want good things for Guild Wars 2- Thief Profession: that is all.

lol yes sure

good troll attempt but your rework is so kitten kind of gave it away mate… maybe better luck next time

Perma-Stealth is Legalized Griefing

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

DarkSyze:

Trickery can kill instantly

Guardian elite spec in this week's stream.

in Guardian

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

It will be shortbow and the nr1 will be copy paste from ranger

GM trait will cast smite condition when u hit someone with it (on enemy ofc)

thief pull is broken

in Thief

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

All pulls are broken and they’re apparently impossible to fix.

Not the engi one at least for me.

Happens not as often on it but sometimes bugs aswell

can add shadow steps / blinks to the list but i guess we have to live with it

OP panic strike teef inc.

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I remember when they tried to nerf panic strike by lowering the duration and the cd. Basically this was a huge buff as it procs more often and a 2s immob is as good as a 50s immob because if you do nothing in 2s to remove it you die anyway. Anet have a fundamental lack of understanding that changing durations on condis as a nerf is pointless and does nothing. Like their attempt to nerf poison from thieves shortbow. Total fail.

This game is so skillless. Just get 2 people to stealth up with perma stealth and spike people out of nowhere. That has been the lameness of gw2 for 6 months and there is zero room for any counter play. And its easy to do, i have seen very mediocre players do steslth spikes as its like 3 buttons and a load of passive procs

Not to mention thief is getting resistance on a 10 cd base, auto breakstun on a 30 cd base, and 450 hp/sec in stealth, more initiative gain, -50% damage, condition cleanse while in stealth. Also, all good dps traits are merged into Deadly Art, so thief can be super offensive by just picking one trait line, while able to pick up both defensive trait lines and be invincible at the same time.

Way to balance your game Anet!

And its already the most OP class and the most hated class because it has zero counterplay.

Apparently though, thief doesnt need counter play but warrior/necro/rangers must have a ton of counter play lol.

So stupid. The problem is the expectation is set from release. Thieves expect to be OP as kitten. If you made them balanced (would need huge nerfs) then I think thieves would qq alot even though they could still work well in pvp.

Imagine a player who is a 7/10.

This player plays thief so his MMR is a 9/10 – higher than his skill warrents.

This player is used to playing at this MMR and so thinks he is a 9/10 (even though he isn’t).

If thief becomes balanced then his MMR will take time to adjust to a 7/10 in which time he will think thief is underpowered when in reality he just sucks.

So 2 years after release you still havent figured out how to beat them… hmm…

There are people in this game who 10 – 0 thief easy maybe they are cheating though because no way they could possibly beat this godmode class

Most hated class? Barely.

Everything depends on what you play…if you main engi and you’re just decent ofc you can 10-0 almost any thief around just cc’ing him while waiting for your op incendiary powder to proc, but on necro…it’s probably more about thief making mistakes..

let alone if you play mesmer…even the worst d/p thief on earth can kill any shatter memser no matter how good he is with some lucky procs (Expec if running dumb panic strike)

If you can 10-0 average panic strike d/p thief on standard 20 20 0 0 30 shatter mesmer please teach me how to do it…even helseth would probably be your padawan if you, as a thief, die to shatter mesmers you must definitely quit thief already because you literally need to kitten EVERYTHING up to lose 1v1 vs shatter mes

this community…really…

So there are counters to the thief… interesting. The guy i quoted made me think for a moment that we are gods. Sadface.

problem with thief is that it forces some specs/classes out of meta (Expec with panic strike) …never said it has no counters, if you can read (And looking at your reply i don’t think you can) you’ll see that i already said that a condi engi can kill thieves pretty easily (Random procs again)

Every single class in this game has builds that make other builds obsolete so what exactly is your point?

You know i’d love to play P/P thief but cant because it gets wrecked by pretty much everything yet im not here making posts complaining that other builds force me to play something else.

Also i didnt even quote you originally so why do you think i know what you wrote? Probably the usual whining anyway.

OP panic strike teef inc.

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I remember when they tried to nerf panic strike by lowering the duration and the cd. Basically this was a huge buff as it procs more often and a 2s immob is as good as a 50s immob because if you do nothing in 2s to remove it you die anyway. Anet have a fundamental lack of understanding that changing durations on condis as a nerf is pointless and does nothing. Like their attempt to nerf poison from thieves shortbow. Total fail.

This game is so skillless. Just get 2 people to stealth up with perma stealth and spike people out of nowhere. That has been the lameness of gw2 for 6 months and there is zero room for any counter play. And its easy to do, i have seen very mediocre players do steslth spikes as its like 3 buttons and a load of passive procs

Not to mention thief is getting resistance on a 10 cd base, auto breakstun on a 30 cd base, and 450 hp/sec in stealth, more initiative gain, -50% damage, condition cleanse while in stealth. Also, all good dps traits are merged into Deadly Art, so thief can be super offensive by just picking one trait line, while able to pick up both defensive trait lines and be invincible at the same time.

Way to balance your game Anet!

And its already the most OP class and the most hated class because it has zero counterplay.

Apparently though, thief doesnt need counter play but warrior/necro/rangers must have a ton of counter play lol.

So stupid. The problem is the expectation is set from release. Thieves expect to be OP as kitten. If you made them balanced (would need huge nerfs) then I think thieves would qq alot even though they could still work well in pvp.

Imagine a player who is a 7/10.

This player plays thief so his MMR is a 9/10 – higher than his skill warrents.

This player is used to playing at this MMR and so thinks he is a 9/10 (even though he isn’t).

If thief becomes balanced then his MMR will take time to adjust to a 7/10 in which time he will think thief is underpowered when in reality he just sucks.

So 2 years after release you still havent figured out how to beat them… hmm…

There are people in this game who 10 – 0 thief easy maybe they are cheating though because no way they could possibly beat this godmode class

Most hated class? Barely.

Everything depends on what you play…if you main engi and you’re just decent ofc you can 10-0 almost any thief around just cc’ing him while waiting for your op incendiary powder to proc, but on necro…it’s probably more about thief making mistakes..

let alone if you play mesmer…even the worst d/p thief on earth can kill any shatter memser no matter how good he is with some lucky procs (Expec if running dumb panic strike)

If you can 10-0 average panic strike d/p thief on standard 20 20 0 0 30 shatter mesmer please teach me how to do it…even helseth would probably be your padawan if you, as a thief, die to shatter mesmers you must definitely quit thief already because you literally need to kitten EVERYTHING up to lose 1v1 vs shatter mes

this community…really…

So there are counters to the thief… interesting. The guy i quoted made me think for a moment that we are gods. Sadface.

OP panic strike teef inc.

in PvP

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I remember when they tried to nerf panic strike by lowering the duration and the cd. Basically this was a huge buff as it procs more often and a 2s immob is as good as a 50s immob because if you do nothing in 2s to remove it you die anyway. Anet have a fundamental lack of understanding that changing durations on condis as a nerf is pointless and does nothing. Like their attempt to nerf poison from thieves shortbow. Total fail.

This game is so skillless. Just get 2 people to stealth up with perma stealth and spike people out of nowhere. That has been the lameness of gw2 for 6 months and there is zero room for any counter play. And its easy to do, i have seen very mediocre players do steslth spikes as its like 3 buttons and a load of passive procs

Not to mention thief is getting resistance on a 10 cd base, auto breakstun on a 30 cd base, and 450 hp/sec in stealth, more initiative gain, -50% damage, condition cleanse while in stealth. Also, all good dps traits are merged into Deadly Art, so thief can be super offensive by just picking one trait line, while able to pick up both defensive trait lines and be invincible at the same time.

Way to balance your game Anet!

And its already the most OP class and the most hated class because it has zero counterplay.

Apparently though, thief doesnt need counter play but warrior/necro/rangers must have a ton of counter play lol.

So stupid. The problem is the expectation is set from release. Thieves expect to be OP as kitten. If you made them balanced (would need huge nerfs) then I think thieves would qq alot even though they could still work well in pvp.

Imagine a player who is a 7/10.

This player plays thief so his MMR is a 9/10 – higher than his skill warrents.

This player is used to playing at this MMR and so thinks he is a 9/10 (even though he isn’t).

If thief becomes balanced then his MMR will take time to adjust to a 7/10 in which time he will think thief is underpowered when in reality he just sucks.

So 2 years after release you still havent figured out how to beat them… hmm…

There are people in this game who 10 – 0 thief easy maybe they are cheating though because no way they could possibly beat this godmode class

Most hated class? Barely.

Food for thought for ArenaNet

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I agree OP, i think this should be made into a new sPvP game mode.

Picture something like 15vs15 or 20vs20 fighting over a single tower. One group on the defensive side one on the offensive. Ah one can dream i guess…

new changes to thief

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Posted this in another thread, but I’m posting it here too.

I must not be playing the same game as everyone else because these changes are kittening amazing for every kind of thief. In fact, I would say that these changes make thief borderline OP.

1) Executioner and panic strike in the same line
2) Improvisation is getting a HUGE buff (if you opt for that over executioner)
3) Resilience and rejuvenation simultaneously
4) Potentially setting needle trap every time you heal (I can definitely see people taking this over mug)
5) Trickery is more or less the same

With stat points now separated from trait lines, 60606 will be absolutely insane, providing damage, unmatched finishing potential, great self-sustain, and tons of team utility.

Even if you choose acro, swinder’s equililbrium has got to be one of the most OP traits for S/P or S/D thieves. Imagine how easy it is to evade a random AoE in a team fight, and now imagine shaving 1s off steal every time you do (with only 1s ICD). That is just an absolute godsend.

TL;DR: every trait line is amazing except crit strikes. 60606/60066/60660 will all be extremely powerful builds.

This

current D/P builds will be hugely buffed. 6 0 6 0 6 and 6 0 0 6 6 will both be really strong.

Trap on heal skill is gonna be really interesting. Since withdraw will become a trick you can trait for lower CD… withdraw every 12 seconds + spawning a trap sounds pretty kitten amazing.

Acrobatics looks really amazing too… buffed pain response + amazing hard to catch.

feline grace took a huge hit but i don’t think it’s that much of a deal. To be honest some builds just had way too many dodges so it’s a good change

Traps can reveal u and u have to sacrifice Mug which is a good one.

Pain response wasn’t buffed. its the same.

The whole idea of s/d thief is to have more dodges than others. it comes at the cost of damage and other utilities though.

ICD got changed on pain response its 20 sec now

Why do you ruin S/D thief?

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

rofl

yea it gets tiring

maybe dont be so pessimistic? Changes look awesome yea a shame your random dodge build is getting thrown off… really a shame… (see i can do that too)

Maybe you havent played back then but double S/D was meta for a short time when you were still able to chain infil strikes (got fixed quickly which made SB a neccessity again) … people were either running 0 30 0 25 15 S/D + SB or 0 30 0 30 10 double S/D then 10 30 0 30 0 and our current trait layout after that 10 0 0 30 30

The condi removal IS decent. Try run 10 30 0 0 30 D/P then come back how it is bad condi cleanse.

Maybe read the trait properly? Because it says 10% damage increase…

anyway im outta here keep whining, i will enjoy the changes a lot.

(edited by Sizzle Hint.1820)

Why do you ruin S/D thief?

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

ICD is actually 1 sec

with boon duration will prolly be 3/3 + vig recovery… even if we dont get perma vigor in acro alone can still take bount… 12 sec withdraw is probably overkill anyway with impro… sword has some decent clondi cleanse built into the set alrdy but yea ure right no more pain response but we will see how it plays out

it was meta at one point dude (yea i know i know ) and in stronghold i feel like shortbow isnt as needed anymore… its just some theorycrafting on my part though

Yes because S/D doesnt have the pressure to make the most out of it but you will have lots more damage with these changes incoming

i feel executioner is pretty underwhelming after taking a closer look at impro…

10% dmg increase (all the time) + random recharge + stolen ab twice

vs

20% if enemy below 50%

Maybe it’s really gonna be lackluster but i think it looks really interesting… we will have to wait and find out

New Thief Deadly arts and Acrobatics OP

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

What about SA? Rofl. 6/0/6/0/6 D/P thieves are going to be godmode.

Of course…that is EXACTLY what stealth needed, an unremovable buff that is worth almost 2x protection to go with high-self regen, more init regen, and condi cleanses. I think I could literally roll my face on a keyboard with this SA line and 2v1.

yea yea maybe if you go against current builds…

other classes are getting new stuff too dude… and we havent even seen elite specs…

Why do you ruin S/D thief?

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I dont know…

D/P will be very strong yes

Although i think there is a lot of potential for S/D and even S/P aswell… synergy between trickery line + impro + swindlers equilibrium looks very interesting on paper.

Swindlers equilibrium is really interesting since it reduces steals recharge by 1s not just if you evade with flanking strike, it does on all your evades. Dodges, withdrawl, flanking strike, pistol whip in particular, as long as you stay on sword.

Sounds like a lot of stealing that can potentially recharge your withdrawl (trick now) which lets you evade more -> lower recharge -> steal again

Withdrawl can be traited for 12 sec cd now in the trickery line although it has to compete with bountiful. Have to see how much vigor uptime you will get from new acrobatics but looks like we will be running around with perma vigor now even without bountiful. With traited trick recharges you get more vigor from withdraw now aswell so might not be a neccessity anymore.

With impro you can also use stolen abilities twice now… with steal having a potentially lower CD than 21 sec now imagine how many consume plasmas you will be using vs a mesmer how long you gonna daze the guardian?

Maybe have to experiment with double S/D builds again using energy sigils for more dodges and less steal recharge i feel 10 sec steal recharge inc? Would be pretty crazy

Yea and top more damage (the stats u didnt get from CS + DA lines before) + panic strike

yes pls i want to test now release this alrdy

(edited by Sizzle Hint.1820)

I didn't want to say it but(post spec stream)

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

They said they did this to add build diversity (I think this was achieved by removing stats from the trait lines), but they also said this would help to balance things (despite giving thieves access to x2 consume plasma – what!!).

They also said that the stolen abilities will be reworked… consume plasma might not end up like it is now man

Is thief worth it after changes?

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Thief will have some really strong builds from what we can tell so far…

Why do you ruin S/D thief?

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I think it’s a good change and rewards more skillful play. A lot of S/D survivability comes from nr 2 anyway.

I don’t know but 6 0 0 6 6 S/D will be friggin awesome. Much more damage since trait stats are gone + you get exe and panic strike…

Also that new master acro traits where steal gets -1 sec cd when u successfully evade an attack on sword sounds really strong… don’t remember if there was an ICD on it? If not omg this is gonna be so good

new changes to thief

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Posted this in another thread, but I’m posting it here too.

I must not be playing the same game as everyone else because these changes are kittening amazing for every kind of thief. In fact, I would say that these changes make thief borderline OP.

1) Executioner and panic strike in the same line
2) Improvisation is getting a HUGE buff (if you opt for that over executioner)
3) Resilience and rejuvenation simultaneously
4) Potentially setting needle trap every time you heal (I can definitely see people taking this over mug)
5) Trickery is more or less the same

With stat points now separated from trait lines, 60606 will be absolutely insane, providing damage, unmatched finishing potential, great self-sustain, and tons of team utility.

Even if you choose acro, swinder’s equililbrium has got to be one of the most OP traits for S/P or S/D thieves. Imagine how easy it is to evade a random AoE in a team fight, and now imagine shaving 1s off steal every time you do (with only 1s ICD). That is just an absolute godsend.

TL;DR: every trait line is amazing except crit strikes. 60606/60066/60660 will all be extremely powerful builds.

This

current D/P builds will be hugely buffed. 6 0 6 0 6 and 6 0 0 6 6 will both be really strong.

Trap on heal skill is gonna be really interesting. Since withdraw will become a trick you can trait for lower CD… withdraw every 12 seconds + spawning a trap sounds pretty kitten amazing.

Acrobatics looks really amazing too… buffed pain response + amazing hard to catch.

feline grace took a huge hit but i don’t think it’s that much of a deal. To be honest some builds just had way too many dodges so it’s a good change

I didn't want to say it but(post spec stream)

in Guild Wars 2: Heart of Thorns

Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Im loving the changes and i think its gonna be the opposite of what u say … atleast for thief and guardian

new changes to thief

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

I dunno about you guys, but D/P Panic Strike looks so ridiculously strong on paper now. All the current benefits plus Stealth + Blind on Steal + more ini + Health regen. Guess D/P vs S/D will be even more one sided. kitten’s comedy

Why?

6 0 0 6 6 sounds pretty strong to me basically you get panic strike + exe in exchange for less dodges.

Also more damage in general since u dont miss out on the stats from current DA + CS lines

Loving the changes in general cant wait, lots of stuff to experiment with. If they would ship thief exactly like they showed here i’d be very happy.

Why is Shadow Rejuvenation getting buffed?!

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

couldnt even wait to finish watch all the other classes?

yes thief changes are incredible thx anet love u bigkiss

Just saw about the lamest thing ever in eotm

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Should happen more often

These uplvl karma trains in eotm are disgusting

HOT weapon ?

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

hopefully no rifle…

Why no more SoloQ?

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Posted by: Sizzle Hint.1820

Sizzle Hint.1820

Hello,

Few weeks ago i decided to get into GW2 again, especially sPvP. However it seems that the SoloQ was removed, can someone explain to me why this was done?