Showing Posts For SlippyCheeze.5483:

MM chooses the winner

in PvP

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Is it really not abvious already?
You join a ranked match as a pug, if you don’t find good players you lose.

Actually, it’s much more likely that because the other players were matched with you, they lost, where they might otherwise have won.

Because while the MMR system isn’t perfect, it matches people around the same skill level on both sides, and … if you can’t win without the rest of the team being better than you, seems like the common element of the problem has been identified, yo.

PS: don’t start in with “but I get AFKers on my side”, other side have an extra slot they can get assigned too, so you more likely to win because of that, not lose.

The 10 most OP traits/skills in GW2

in PvP

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I think that without showing your methodology, your numbers are likely to be interpreted as your own opinions, and thus ignored on the classic basis:

Nerf rock, paper is fine — scissors

!https://cdn.meme.am/cache/instances/folder415/500x/74907415.jpg!

When does decay start?

in PvP

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Note: this only changes your “reward” MMR, not your “matchmaking” MMR — you will still face people of your original pre-decay MMR in games, you just get rewarded as if your MMR was lower.

daily grieved;

in Guild Wars 2: Heart of Thorns

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.

That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.

If you didn’t actually report them for it, while in the game, nothing is gonna happen though.

I actually believe nothing will be done, reported or not, Like AFK farming, AB exploit, targeting, outlier accounts etc, etc.

Then I can’t understand why you are bothering to post here either. I mean, it’s entirely legit to think that — though I certainly disagree with you — but at that point, what’s a forum post gonna achieve for you? It’s not like it’s gonna shame the devs into doing what you want them to…

If I believed that, I’d just move on to another game, because not only is that bad, but it’s a very, very short time before botting is so rampant that the value of everything approximates zero on the market, buying gold is trivial, you can’t win any competitive anything like pvp or wvw because of all the hacks and cheats, etc.

At that point … why would you stay? Sounds completely awful!

map completion

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Just … don’t bring yourself to dislike the game because you grind too much. You don’t have to. Take your time and enjoy things.

Wyvern spawn on Flax Garden

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

cough I know it might sound patronizing, but have you considered just using a WvW or PvP build instead of the “berzerker/vipers meta” builds that everyone loves in PvE?

They are usually a huge uptick in survivability; I have zero regrets using one on my warrior alt that I play super-rarely, because I’m not especially good at it (see also, alt), and it makes up the difference with the extra self-healing and damage reduction skills.

(Also, made much easier soloing a bunch of the AB hero points with champs and stuff on that alt, so that was nice.)

Scribable Item requirements

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

It’s kinda sorta intended, we generally infer, that you also craft with the help of your guild.

Of course, things that scribes make are for the entire guild, so it’s up to the guild to help with material costs, and scribe leveling. However, why such a huge difference between different items of the same skill requirement? 30g vs 203g is a rather huge difference. And they both produce the same type of item, with a very similar size.

Then they should’v made the scribe as a guild hall feature instead of single player crafting discipline. Make everyone within the guild can access this crafting zone without the hassle of leveling it. Let anyone craft/build anything (those with premission). The reason of people not contributing is a trust issue.

Technology can’t solve “people” issues, and “my guild don’t trust each other” is a people problem. I’d suggest you, hey, pick a better guild.

Gem Item

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

You are absolutely correct: it takes hundreds of thousands of uses, or more, to “pay” for itself, if it ever does. (Which depends pretty much exclusively on your counting mystic forge stones, from spirit shards, as “free” or not.)

It’s one hundred percent convenience, and I have absolutely no regrets. Min/max money earning, I shoulda used the mystic forge ones, but I literally don’t care.

Is there a way to reset masteries?

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

FWIW, there are more mastery points than needed to buy all the masteries.

Also, Pact Commander is actually the bestest mastery line in core to own, because auto-pickup of loot, and access to the pact supply vendors allows access to high value map rewards for the most efficient karma to gold conversion.

level 80 salvage or sell yellows?

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I used to check the price on the TP and to sell it if it was worth more than an ecto (as said above, you get 0.8 ecto / rare on average, but don’t forget the 15% transaction fee on the TP too), but it was too much hassle and I now salvage everything (not to mention you will need tons of ectos if you go for legendaries anyways).

If that’s what you chose to do too, in case you don’t know, this Salvage Kit is extremely useful (I craft one every time there’s a MF daily, and I still have plenty in my bank).

EDIT – As for the Essences of Luck, they’re contained in Bags of Loot too.

https://forum-en.gw2archive.eu/external?l=http%3A%2F%2Fgw.zweistein.cz%2Fgw2ecto%2F
This is a complete setup taking costs, chances etc into acount

Yes, but not the materials you get from salvage, which makes it less accurate. I’d add at least 10 percent to the price there to account for the money you could instead make simply selling the leather, cloth, and metal salvaged out on the trading post.

level 80 salvage or sell yellows?

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I always sell all the rares because I have a horrible luck with Ecots. In the end, I get more money if I sell the rares. I’d rather take 25 silver than nothing. I used to salvage them (with silver-fed) but I stopped when I once got 36 Ectos out of 52 rares. That was the moment when I said “never again”, lol.

You should have given that old developer a sandwich when you were asked, instead of blowing them off. Now your RNG has been cursed, and you will never get good loot again.

(Actually, with a 0.875 ecto-per-rare average you are only a couple of standard deviations away there, assuming you were using the silver-fed or master salvage kits. That’s within the realms of reasonable luck, and while sucky, I suspect it is balanced out by all the times you got more than 45 ectos out of a stack that size, but don’t remember.)

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

It’s kinda trivial, but .. in the Sylvari home instance, the NPCs in the room just past the first entrance are super-negative. They play the “uh-uh” (or “mmm-mmm” negative) voiced emote over and over and over.

It’s a bit miserable, honestly. Feels super-negative to listen too all the time.

Is there a rank normalization problem?

in PvP

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

So as I mentioned, I don’t have too much of an issue with what is happening for my personal rating, I’m just curious what people think about how a team based game should handle rating gains/losses.

SlippyCheeze you mentioned that my rating losses are large/gains are small for games that I’m expected to win, but am I expected to win more so than my other teammates? If we exclude volatility calculations, shouldn’t the chance of winning be the same across the board between you and your team? An individual can’t be more likely to win on the same team, no?

You can see the details of this over in the wiki and at wikipedia for the math behind it

Short answer is, yes, you are correct there — the prediction is for the team. Volatility doesn’t change the “should you win” part, it changes the “how far your MMR moves” part after the match.

Very even match, let’s say Red Wins. What should the rank gains/losses be, ideally?
In my games where I am soloqing and playing regularly , I probably get around 11-15 rating gain/loss. So let’s say that is the normal amount of rank gain/loss if you have low rating deviation.

Should players Red 1-5 all gain between 11-15 rating?
I am not sure to be honest. And I can’t say for 100% certainty what is expected in the current system, but from observation of streams, it SEEMS like players 1-2 will gain some 2-7 rating, and I do not know what players 3-5 get. My personal opinion though, is that it is actually okay for rank gain/loss normalization is fine at this extreme end of the spectrum, otherwise, we’d eventually have large gaps in the ranking distribution.

Every player changes MMR based on their personal values, which include some profession-weighting, volatility, how many 3 day periods since they last played, how frequently they win or lose compared to prediction over many matches, etc.

Your MMR is personal, and changes to it are also personal. If you look at one single match, and only one single match, this can look very strange. If you look at it over 89 matches (picking as an example the average number for gliko-2 to converge in 5v5 with no changes in skill on either side) it averages out to the right thing.

If we were to apply this to a lower scale:
R: 1200 1200 900 900 900 vs. B: 1200 1200 900 900 900

Same situation, Red wins, what would be considered the FAIR rank distribution?

Well, assuming nothing else, yes, this is far — both sides should have roughly equal skill levels, and thus roughly equal chances of winning.

Edit: SlippyCheeze.5483, you did address some of the things that I have asked, just thought I’d hear a bit more from you and the others on the forum with more concrete examples. And yeah, duo-queue does introduce extra noise, but I think from a human/player enjoyability perspective, it is a net gain over solo-queue only.

TBH, I think people are way too focused on MMR, and certain aspects of it (like the placement matches) at the expense of fun. I’d encourage you, and everyone else, to play and enjoy things without worrying about the details of MMR, etc, so much.

I’m not saying that MMR is perfect, or that there are no bugs in the GW2 implementation, but rather, that over the course of your play your MMR will approximate your actual skill reasonably well — at a statistically significant number of games.

Don’t sweat the small stuff, like what happened after one match. Worry about where you are after the next 100.

An active player base?

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I remember them saying that when the new thing is out the previous will be free, so wait til the next expansion hits and find out xD

That is probably a year or more away at this point, estimating from past living story episode counts, and the cadence of releases settled on in this one. I’d pretty much die of shock if it was sooner than six months.

Which might not be the timeline the OP wants.

Sorry to tell you this (new dyes)

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Yes some dyes have different hex codes when used on different armour class like Celestial Dye, which is #D3D0CF on light and leather armour, but #C5C1C0 on heavy armour. However Shadow Abyss is #000000 on all armour classes, which also makes it the only dye that is #000000 on leather armour. You can see the hex codes by going to the article of a specific dye and on the right you will see 3 small squares which represents each armour class. If you put your cursor on one of the squares it will display the hex code for that armour class when you apply that dye to it.

http://gw2timer.com and http://gw2efficiency.com both have dye tools that are nicer to browse than the GW2 wiki for this purpose. (At least, in my experience, YMMV.)

Also, google will turn up many other preview resources — dulfy, dyealogue, etc, etc, that offer different takes on how to preview and filter these.

Scribable Item requirements

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Scribe is a profession that — as the master craftsman warns you — mostly benefits your guild! It’s kinda sorta intended, we generally infer, that you also craft with the help of your guild. (Especially, they contribute guild decoration components to the bank or whatever, so that you have 50-500 people hunting them down, etc.)

That means that for a 20 person guild you are talking about a roughly 10 gold per-person cost to decorate with that, and for a 200 person guild, 1 gold per person.

level 80 salvage or sell yellows?

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

You may find the Sell or Salvage Ecto too useful for this, since it automates the process of determining the appropriate sale value to profit when comparing ecto vs gold.

Even takes an API key and provides advice on the content of your inventory. OTOH, from the tool:

Also, salvaged upgrade componenents and basic materials are not taken into account.

map completion

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

FWIW, one common approach to map completion is to explore fully the zone any zone that has the “daily event completer” tied to it. Which, also, is something that is convenient (but hardly mandatory) to have the world fully explored for.

Uh, I’d actually encourage you to do it, though. If nothing else, it’s a pretty place, and most of the vistas, and pois, are tied to things worth at least seeing once. Many of the hearts are pretty good, too, IMO, as long as you are not treating them like a chore.

(eg: if you don’t have fun doing it, move on, come back later if and only if you care.)

[Suggestions] Quality of Life Changes

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I am sure that somewhere this has been brought up in the forums before this, but here goes…. Can you please work on a way for players to save individual key-binds for each different character??

It was literally the comment immediately above this one.

Any feedback would be much appreciated, Thank you.

The developers pay attention to this thread, and the rest of the forum, but getting a response is relatively rare — so, you should assume that this request has been heard.

Tarir west pylon does not progress

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

It is almost certainly better to report this sort of issue using the in-game bug report feature; that captures screenshots, and other diagnostic information, that the developers can later use to try and figure out why it broke — which are not present in a forum post.

If you remain stuck, you can try contacting support and asking them if they would kindly give you the item that you get at the end of this, since you can’t do the event. That sometimes works, and while you miss the experience of the event, you can at least progress on your legendary.

Core Tyria Mastery points

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

There is a minor, and mostly unnecessary, reward for completing them: you will accumulate XP which turns into free spirit shards once core mastery and/or hot mastery is complete.

Given the value of spirit shards, that is at most 40s per shard earned this way, and it’s inconveniently clicky because it involves the mystic forge.

So, yeah, there is some reason to complete them fully even if you don’t care of fractals, but it’s not compelling enough to justify too much effort.

An active player base?

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I am a new player. I have been playing a number of aging MMO products. One thing that I noticed about GW2 is that the starter areas are filled with new players. This isn’t true for other MMOs. I view it as a sign of health. I am having a blast myself.

Take it as you will.

At least one other MMO has learned this lesson — hello, ESO and One Tamariel. I’m not sure how far WoW has gone down the scaling path yet, but they are certainly toying with it more extensively.

It’s part of the great design that backs GW2 that keeps it, honestly, much more interesting during endgame than others manage.

WHISPER BUG IS VERY ANNOYING

in Bugs: Game, Forum, Website

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Usually if there’s a delay with whispers, there’s some sort of internet/network problem. Check your ping to make sure it’s about the same as usual. If it is, then it might be that the route from your computer to the chat server is different from the route to the game servers.

I’d have said that too, but even with a 10:1 expansion for hyperbole that’d still be a minute delay, which is gonna show up in other issues in open world content, etc, I’d think?

should have posted this here..... PC crashing

in Account & Technical Support

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

It’s not uncommon for a soundcard to keep replaying the same chunk of sound data in a loop when the system crashes; essentially they are told “play this bit now”, and/or the content of the loop is overwritten, in normal operation. Crash it, and they play the same thing forever.

GW2 is single core CPU intensive, in that it doesn’t make much use of other cores. This could, potentially, reveal problems caused by poor cooling that other games don’t, since it causes a hotspot in terms of where load is distributed in the physical CPU.

Many of the crashes sound like hardware and/or kernel level issues, but I’d certainly investigate thermal problems first.

What is a "Tank"

in Players Helping Players

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

@Tarasicodissa But it seems like this toughness preferred boss target system is dependent on the specific boss of the encounter, correct?

Outside of raids it is much, much less predictable. Inside them, easier to manage, but there is absolutely no assurance that ANet will continue to use “most toughness => tank” for future raid wings, raids, or content.

Also @Tarasicodissa, Indeed particularly since my experience as a more traditional tank in WoW for example seems to have no benefit in gw2. This question comes from a very meandering path of questions that goes something like:
What do I use my 80 boost on?
Mesmer
Why?
They are annoying to level
OK, what can a Mesmer do?
Everyone likes Chronotanks
Oh? I thought there were no tanks in gw2…
Well there aren’t…
Oh, um…

Actually, your WoW tanking experience will be extremely valuable, at least as far as it was experience with “active mitigation” tanking, rather than passive “stack block” tanking.

GW2 is all about the active mitigation. Positioning, dodging out of attacks, timing your defensive skills, those are all things that are common between every GW2 class and WoW tanking — while those poor DPS saps be all “but why is champion eat my face naow” because they are not used to any of that stuff.

PS: to your very first question in that chain, I suggest you use the level 80 boost on “a free set of exotic soldiers gear”, and call it a day. Skipping levelling isn’t really a huge boon like it is most places.

Also, it’s 80 hours of gameplay through relevant, at least somewhat interesting content that you will eventually have to complete if you decide to create an (old world) legendary, so why not use levelling time to do it?

Loot Type and Class

in Players Helping Players

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Level only changes what tier of materials you get out. If you want to really min/max profit from salvaging stuff you can open boxes on characters at a specific level to get whatever the most valuable tier of materials is … but who cares, it’s not enough profit to justify the effort.

PC crashes in GW2 :( .... ideas welcome!

in Players Helping Players

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

“It works for a while, then FPS drops, then the machine crashes”, right?

Sounds like a heat related issue to me, in which something gets hot, starts thermal throttling to try and not die, and eventually either just gives up, or starts to error out in ways that cause crashes of the system.

I’d suggest that both CPU and GPU overheating could be at the heart of this, since GW2 puts more load on single-core CPU performance than other games, but GPU is … well, it’s always a good candidate.

Monitor temperatures and see if you can spot a correlation.

Latency and classes

in Players Helping Players

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Well, it’s not going to be different for different classes, so … was latency a problem for either ranged or melee attacks on your engineer? It’s gonna be the same for the others.

I suspect the latency complaints on those two come mostly from timing dodges, because they are the most “glass cannon” classes of the “glass cannon” meta, so screwing up a dodge means death, where other classes /might/ live through it.

So i have all these gems ...

in Players Helping Players

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

My suggestion would be this ordering:

  • Living Story episodes – season 3, then season 2 – as they are fun, and worth owning.
    * Extra bank slots
    * 1 or 3 material storage expansions, if you wish to hold large volumes. not worth going above 3, probably not worth above 1, in practical terms
    * extra character slots, if desparate for them
    * silver perma-salvage-kit
    * bronze perma-salvage-kit
    * perma-gathering-tools
    * extra shared inventory slots

World Linking 1/6/2017 EU discussion

in WvW

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Linking servers is stupid. People just bandwagon around after every linking making the linked servers now half empty as half the people leave to bandwagon elsewhere.

Without linking people just bandwagon around to whatever the top servers are.

It is almost as if the moment you make it possible for people to transfer to the “winning” group, they do.

PS: before you say “no transfers”, remember that people will purchase new accounts and/or delete all characters in order to effect this transfer, if necessary.

Before the linking it cost a lot more gems for people to play T1 so they didn’t move as much. Now they just bandwagon to the linked server for 500 gems…

Putting prices of transfers up or limiting how often you can transfer a year might help

FWIW, WoW tried a range of approaches to this problem for both PvP, and for raiding. None of them worked, simply because people were willing to literally reroll to get to the desired server, if that was what it took.

It’s not a technical problem, it’s a people problem. Raise the gem price enough, people will be willing to buy a new account for the server. Make that not work, they will delete characters and reroll on the new server.

Can’t solve people problems like this with technology — you can either rebuild the technology so the problem literally cannot exist (eg: eliminate anything larger than a capped size guild allocated to a team in WvW, where that cap is much lower than the WvW population limit), or changing people (eg: make them believe that struggle is fun, or more rewarding, than stomping victory without challenge.)

I’d hold out more hope for redefining WvW away from the “world” part and into some approximation of a non-selectable clustering myself. Sure, it’s still somewhat abusable, but if you can’t control more than one percent of the allocation by picking which guild you are in or whatevs, that’s … better.

Teleport hack live on Drazeh stream

in PvP

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

You are entirely free to engage in the same “civil disobedience” approach here, Reaper Alim, if you wish.

Though I suspect you will find that “sweep under the rug” turns out to be an inaccurate description of what actually was happening.

Match after Match

in PvP

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Report them with the in-game tools. ANet will take action if they are abusing things, and whispers admitting it (which ANet can, of course, read without the screenshot) are pretty good evidence supporting action.)

Forum shaming just doesn’t work.

PS: I’m disappointed in them. I might PvP for PvE rewards, but I’m at least gonna try, and be satisfied that I’m down in the bottom of Bronze where I belong. I might suck, but I’m gonna do my sucky best to win anyway!

Is there a rank normalization problem?

in PvP

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Duo-queue puts extra stress on the MMR system because it forces a mismatched team. That definitely hurts things when it comes to finding the right balance.

What you are describing is that you are normally winning when expected to win (thus, small gains) and unexpectedly losing when expected to win (thus, relatively large drops), moving your own MMR down.

The teammates are getting whatever size adjustment their projected win/loss vs actual win/loss, and their volatility, predict. Probably slightly off what they would get without the duo queue, because that adds extra noise to the system, but close enough not to matter.

Anyway, individual games are not that significant overall. If someone is placed “wrong”, from whatever cause, they will fairly rapidly converge on the correct MMR in the absence of other problems.

It’s around 89 games to hit “spot on” in an ideal world with 5v5 matches, but the majority of movement happens in the first part of that — so your buddy could just play, like, 10 or 20 solo matches and get pretty close to their real MMR, and likewise, those players who you may have artificially lifted, they will get to the right place too.

PS: don’t forget they have just as good a chance of being queued against you, and getting an unexpected loss when they might have been predicted to win.

GOOD BYE

in PvP

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Facts:

Decay changes your “reward” MMR, but not your “matchmaking” MMR, which is the same. So while you would get lower “position” in the leaderboards, etkittenil you work off decay, it makes absolutely no difference to who you are matched with.

The size of the change in MMR is influenced by two things: one, decay recovery, and two, the “volatility” or “confidence” measure associated with you.

If you have a big loss of MMR like that it means that your volatility is high — how far the match result was from the predicted result also matters, but not nearly as much as you imply it would have.

High volatility means that your current MMR is probably wrong, because you keep surprising the predictor with wins or losses that it didn’t expect. Keep playing and it will hone in on the actual MMR eventually.

(Assuming that you do actually play consistently at the same skill level, which means that things like changing from a class you know well to one you don’t will reduce confidence, and so forth.)

Bitterfrost story area mobs need toning down.

in Living World

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

In fairness to them, the “Bitter Cold” area … was a shock the second time I took a character into it. The first time I must have run past or whatever, but the second time I hit something.

That was a big mistake, as suddenly I got eaten alive by a huge and growing horde of baddies. Ouch! Ran through after that, and it worked fine, but dang, that was a shock.

Best way to do masteries?

in Guild Wars 2: Heart of Thorns

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Have not received all of the Mastery point that I have achieved. I don’t have all the silver chests but still don’t get all the mastery points I got ,got the green light for getting point but not in my account ?

You need to contact GW2 support directly and ask them to help you with this problem.
FWIW, having recently obtained some of those, they are not broken for everyone.

Anyone else feel this way?

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Some of the elite specs feel real good like reaper, thief and chronomancer. But then some others feel sort of “meh”. Not necessarily bad but just that I like the core profession better. Like… dragon hunter traps are really strong and such but the virtues just feel kinda meh to me. And druid staff is great for healing others but I feel like I’m tickling things to death. Whereas I’d rather forego the extra heals for more damage.

I think that the Ranger/Druid case is … well, I’m pretty confident the next xpac brings a new elite spec for them that is DPS oriented, not healing/support oriented. Someone else might draw the short straw.

The more common case of complaint I’ve seen is that, eg, tempest feels like what core ele should have been. I can’t entirely disagree with that myself in some ways, though I do think it is because the glass cannon build “meta” means that healing and self-support are not that worthwhile because nobody has the stats to support them.

To the broader question, I’m just gonna throw in one extra observation: I want to love Guardians. Both core, and elite, are things that I really, really like the idea of. They are also a collection of things — heavy armor, self-healing and blocking oriented, active defense — that I love to bits in other games.

I just don’t like them. It doesn’t work for me. They feel meh to play. OTOH, I <3 thief and core ranger, which is not how I feel in some other games. So… yeah.

Does that mean that those classes are meh? Nope. It means they don’t play the way that /I/ enjoy playing, which is one hundred percent cool and fine. Other people do enjoy them.

In the same vein, I’m certain there are people who love druid to bits, etc, where you don’t.

Core Tyria Mastery points

in Guild Wars 2 Discussion

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

In a sense, you only truly get one mastery per Chapter of the Personal Story. There are a total of 8 chapters in the personal story so only 8 Mastery points. I still find it odd that there are 67 total obtainable points, but only 49 needed to max the current mastery tracks.

I believe that would be to allow players to complete masteries without having to do all the things, so that they can choose what they prefer. I skipped the high-gold-cost ones, for example, because I have other things to waste spend my virtual money on.

Is GW2 Worth Getting Into? (2017)

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Well, my purchase price for HoT was $40, and I have had more than 160 hours gameplay that I enjoyed, so … I’m happy that it was worth the 25 cents per hour I paid for it. (and that price per hour is only going down as I play more.

Shield of Courage bug?

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I believe I saw a patch note some time back where they fixed a bug that caused it to not enter CD if you interrupted it. So this may be intentional; I’d suggest looking back over the patch notes forum to see if you can find that and confirm.

WHISPER BUG IS VERY ANNOYING

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I have never, in my time in GW2, experienced any problem with that.

You might want to consider expanding just a touch on what the problem is, how it manifests, and what triggers it — because right now I’m pretty sure that the GW2 team, who likely have the same experience I do will probably … not be able to resolve the issue with the information available.

GW2 minimizing when I click

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Seems like Microsoft changed the heuristics — which is of course a fancy word for “guess” — they use to determine if a window is “fullscreen” or not in a way that many games, not just GW2, trip up and cause the thing to show up.

Which is … I can’t even. Suck. Where is your compatibility god now, Microsoft!

daily grieved;

in Guild Wars 2: Heart of Thorns

Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Waiting for someone from Anet to answer that it isn’t griefing and that all those people just happened to die and want to just lie there.

That is unlikely to happen, not least because ANet doesn’t discuss infractions in-game, or anything related to them.

If you didn’t actually report them for it, while in the game, nothing is gonna happen though.

Tengu Love! And a request to Anet.

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

So, thanks to the Lake Doric leak we got some commentary about maps dropped before release, and learned the Tengu map was dropped when they were dropped as a playable race.

Given that, it’s probably not high on the agenda to revive them. (Not to mention the cost of a whole new personal story set, etc, to add a new race, even without new animations and clothing fixes. Which also increase the cost of, eg, new armor design.)

Sorry to tell you this (new dyes)

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

You can preview all dyes in-game by checking ‘show locked’ in the dye menu. So if anyone wanted to see how it compares to other black dyes they can do that before buying it.

Meh, I will never understand this obsession with black dyes, they are so boring.

It depends what you do with them. I agree it’s boring if you just dye your whole outfit black (and I say that as someone who often wears all black in real life), but if you use them with other dyes it can look really good.

Agree. I need to get a true black to go with my orange for Halloween.

Do you really need a blacker black than the ones available in-game, though? That’s kinda what I’m talking about here, that it’s already at the point you can use black dye that makes the armor featureless…

I guess the next step is a “black hole” costume to match the cosmic gathering tools, so we end up with this black void wandering around, occasionally popping out this galaxy to eat an ore node…

Can't leave party

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

This seems to be an intentional change, and given the poor user experience it presented, seems reasonable to me. (or it could be accidental, but … I doubt it.)

Windows taskbar in Windowed Fullscreen

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I’m having the same problem. It’s really annoying. Did anyone ever find a permanent fix?

There is none yet, but the common element seems to be running some sort of overlay like “gw2pao” or something. I’m guessing that it adds a window that triggers the “not a fullscreen window” magic in Win10, and bam, that shows back up.

Which is sad, but at least it might be a work-around for y’all. Otherwise, genuine fullscreen should work fine, or place your overlay on the second monitor instead of the one GW2 fullscreen-windowed is running on.

Ranger Pets Not Responding

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

Not sure what an HM axe is, but I first noticed it underwater, so no axe there.

I have, lately (the last 2-3 months), noticed an awful lot of ‘obstructed’ with my weapons on Ranger. It’s a bit irritating. Also, it wasn’t melee range, because I almost exclusively do ranged attacks.

Regardless, it seemed to clear up with the subsequent patch, so all’s well. =)

Ahem. Typo for “MH”, or “Main Hand”. It kind of feels to me like the target point for attacks moved somewhere around that point in time, maybe a bit lower on the model, and led to a bunch more things flying in ways that get stopped when they used to hit.

shrug hard to say. I definitely can’t pin it down to enough to make a coherent bug report or anything.

How would you redesign the ranger?

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

I played plenty of WoW ranger and … y’all are making the same complaints — literally the same — about the pet AI, utility, etc, that the WoW players do. Like, you could change “WoW” to “GW2” and post in a WoW ranger forum, and nobody would notice.

Complete and total control of your pet turns out to be indistinguishable from what you have in GW2 – I mean, it’s an additional “move to here” option, and the ability to turn off a couple of their auto-attacks in favor of manually keybinding them, if you really, really feel the need.

Using F1 for “bite this”, F3 for “don’t bite the thing”, and you are done. Same level of pet control you got over in WoW.

Fix the AI is pretty much the standard complaint for anything run by the game. I don’t think you are likely to see significant improvements absent something like mentioned elsewhere, “player written AI outside the game engine”, and that turns into a big problem fairly quickly in its own way.

Balancing is … well, that’s opinion, but I’d suggest that if you think the team are not balancing it today, you are mistaken. You might want to focus on collecting evidence and, ideally, ways to reproduce unbalanced specific situations and asking about getting them fixed.

Finally, non-pet rangers … just play a DragonHunter, or a Long Bow or Rifle Warrior. (or, if the rumors stick, rifle thief in the next xpac.)

It’s going to be easier to find the fantasy you want there, despite the class name, than to advocate for completely rebuilding the Ranger class into it.

Why ranger will never be viable in WvW

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Posted by: SlippyCheeze.5483

SlippyCheeze.5483

…eh, just wait on the next xpac and an offensive elite spec, and enjoy the tears from whoever gets the next healing elite or whatevs.