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Being 100% realistic here - how many would...

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Posted by: Solstice.1097

Solstice.1097

The main thing that keeps people from transferring is leaving their community behind.

If they could transfer just for WvW gameplay but still stay on their home server there would be a lot more server mobility happening.

This would either balance things out or create more imbalance faster.

Either of those is good. Right now its just a long, slow, painful bleeding that NOBODY is happy with.

Being 100% realistic here - how many would...

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Posted by: Solstice.1097

Solstice.1097

.

(…)

—> WvW-only transfers are not available to tier 1 servers

(…)

Expected result:

—> Anet wins as their transfer revenue goes up

(…)

does not compute

at least, for ANet it doesnt

Not sure if you read it correctly. This says you would still have to pay full price to transfer to tier 1.

Being 100% realistic here - how many would...

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Posted by: Solstice.1097

Solstice.1097

is players “trying” new servers something we actually want though?

making it easier for ppl to server-hop will lead to less stability, not more.

If they change more than once they spent just as much as a full hop costs today.

If it causes more imbalance well that’s where we’re already headed at least we can avoid dragging it out 6 months and force a solution to come sooner.

Being 100% realistic here - how many would...

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Posted by: Solstice.1097

Solstice.1097

…use this to try new servers?

—> Your Home/PvE server is no longer connected to your WvW server
—> A WvW-only transfer is now available for 50% gem cost of a full transfer
—> WvW-only transfers are not available to tier 1 servers and are free to tier 8 servers.
—> WvW-only transfers will take effect upon the first time you log into WvW after weekly reset (any transfers made after 5pm PST Friday will not take effect until the following Friday reset).
—> Full server transfers at full gem cost are still immediate – this has not changed.
—> Your world bonuses (crafting, magic find, etc) are still tied to your Home/PvE server and not your WvW server.
—> Those with separate WvW and home servers can only guest on 1 other server per week instead of 2. In other words, you can still only enter 3 total servers per week.
—> WvW season rewards are still determined by the first WvW server you log into after the season begins.

Now you can try out other servers for 50% the cost AND you don’t have to leave your PvE friends / Guildies!!

Expected result:

—> Anet wins as their transfer revenue goes up
—> We win as our matches become far more interesting
—> I’m a hero for suggesting it (lol)

wvwvw match

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Posted by: Solstice.1097

Solstice.1097

Two of the teams were balanced…Wouldn’t it be cool if two servers could sign a treaty and go after the third one?

because the scores are close doesn’t mean the teams were balanced, it means #1 went for middle server, giving low server false evolution.

this happens almost every single match – the only time it doesn’t happen is when ratings have yet to catch up with population changes.

smallest server almost always evolves every matchup. yep, just checked, every NA match 3rd server is evolving positive.

US Leagues - 4 instead of 2! Please!

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Solstice.1097

It’s obvious that collusion is the only option for the lower tier servers. Seriously though, how often does the 2 weaker servers ever gang up on the strongest server?

Do they even organize? Or is it going to be like 2 babies fighting an adult?

On the other hand, if the weak servers don’t put in the effort in communicating and organizing, then they deserve to lose.

That’s how I see it.

hey, I tried.

https://forum-en.gw2archive.eu/forum/wuv/recruitment/Dear-low-wvw-pop-servers

US Leagues - 4 instead of 2! Please!

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Solstice.1097

while populations are so imbalanced, “variety” is a terrible thing to aim for.

US Leagues - 4 instead of 2! Please!

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Solstice.1097

Could not agree more however, you didn’t know? Anet WvW devs aren’t allowed to have good ideas. WvW is only used as leverage to create more server transfers and gem sales.

WvW business model:

A) break the game
B) sell the solution in gem store
C) tell us how we should feel about it
D) repeat

And that why no one plays wvw any more right? Please you know nothing.

Any way 4 leagues may be too much of a brake down ppl are going on about how 3 in EU is too much and they only have 3 more worlds then NA so i am not sure if 4 is a good idea.

The way things are currently headed no later than Spring WvW will be about 5 maxed out servers and the rest all ghost towns. The game will mostly die out within a year. That’s a tragedy because this game has (had?) so much potential to be more. The PvP in this game could be the best any MMO has ever seen but instead it continues to incent grinding and avoiding battles instead of actual PvP of any sort. The most PvP that exists in this game is what the players create themselves in desperate attempt to do Anet’s job for them. The communities forged are what keeps players around despite Anet’s best efforts to discourage serious players. When Anet breaks those communities, there will be nothing left to salvage.

The Only Way to Balance Servers

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Solstice.1097

I have said for months now there needs to be a reward/ penalty for wvw population. But I don’t think the ppt is the place to do i. I think there needs to be a reward at the end of the week based on points score in comparison to wvw population.

it needs to constantly be visible on the scoreboard or many people will not even join WvW.

US Leagues - 4 instead of 2! Please!

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Solstice.1097

Could not agree more however, you didn’t know? Anet WvW devs aren’t allowed to have good ideas. WvW is only used as leverage to create more server transfers and gem sales.

WvW business model:

A) break the game
B) sell the solution in gem store
C) tell us how we should feel about it
D) repeat

The Only Way to Balance Servers

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Posted by: Solstice.1097

Solstice.1097

it should not be based by players on map but on the Glicko2 rating.

the server already evolves or de-evolves based on this prediction.

why not apply the prediction to PPT value and base evolution on the winner?

WvW and transfers

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Solstice.1097

@OP. Why do you care if people transfer to a T1 server? T1 caters to a very specific audience. It is for those who want well coordinated, zerg warfare. If you are more into the smaller group roaming style, a lower tier is more appropriate.

It just depends what you enjoy.

because T1 doesnt just match against T1.

How do you think tier 4 is going to feel playing T1 almost 50% of the time? Same with T8 vs T5.

AR/DR/FC

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Posted by: Solstice.1097

Solstice.1097

tier 8 matchup woohoo kupo. post your thoughts!

Dear low (wvw) pop servers

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Posted by: Solstice.1097

Solstice.1097

As far as loyalty goes normally a low pop guild leaves for a much higher ranked server.

This is encouraging staying in a low pop server and CREATING a higher ranked server.

Answer me how incredibly more much rewarding would it be to CREATE a power server vs JOIN one?

Dear low (wvw) pop servers

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Solstice.1097

So basically you’re saying that you have utmost respect for server loyalists, then ask them to transfer to FC? The fact is that people misunderstand a server like SBI. We are not a win at all costs environment. We already had a community exodus, and are in no hurry to rush back to where our downfall began. People that stay on the servers they started with, including myself (through good times and bad), are the same people who won’t leave to start another bandwagon server.

I share your belief that server loyalists are a fantastic group of people, but starting more bandwagon servers is only furthering the problem. It’s Arena Net’s fault for emphasizing all the wrong things about WvW since launch. They made a step in the right direction by removing Orbs which were quite representative of coverage, and made it harder for smaller servers to stand up and fight, but showed that they can’t learn from their mistakes by adding bloodlust. I genuinely feel bad for every player on every server. Each server should be fun every week, but despite the multitude of ways ANET could make this happen, it’s more profitable to have disgruntled customers who will then shell out 1800 gems to transfer to wherever the grass seems greener. Oh well, just remember community comes first, and whatever you prioritize in the middle, PPT should come last. It’s just too bad all of this league nonsense is forcing communities that have been around since launch to destroy themselves for fear of where they will end up when the leagues are ultimately released.

Sorry for thread jacking, hopefully ANET realizes the leagues are very detrimental and will just remove them. Their policy of failing to include the community’s desires in major content releases will lose them their most profitable and vocal customers, and even though our words clearly don’t matter to them, when we stop opening up our wallets for this game, they will finally look back at their mistakes.

Us low pop servers have an understanding of each other. I am not asking to abandon the loyalty to their server, but rather embrace the loyalty and brotherhood of T7/T8 as a “tier” loyalty over a “server” loyalty to compensate for the oncoming slaughterfests that will otherwise be shared by all.

Dear low (wvw) pop servers

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Solstice.1097

Those of us loyalists that are left have my utmost respect and appreciation… That being said we have not faced a challenge like that which lies in October. We are being forced to make a choice; stay divided and get rolled over in the name of loyalty (at least we’ll have a valid reason to QQ), or unite and stand courageously together against the injustice of the system!

Sorry, Solstice. It’s a nice idea, but if we pool all the talent together on one server, then we won’t have anyone interesting to fight against. Let the bandwagoners have their stupid league so they can chest-thump safely from the comfort of their own zergs.

But pound for pound I believe us low-pop servers can beat anyone due to our battle-hardened’ness and the trials and tribulations we have experienced. Nobody will recognize that while coverage = king. I’m saying let’s level the playing field and show our true worth.

Dear low (wvw) pop servers

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Solstice.1097

bandwagoning is not a new idea and gets limited returns. If you get as large as SBI (who is likely to end up in the gold league anyhow) you too will jump up then hit the wall. At that point, you need to ask if you are getting everything you hoped you would be out of things.

In other words, forget this rather humorous backdoor recruitment ad for FC (A+ for originality) and if you are finding instability or not enough participation on your server look for a new long-term home (unless you want to be one of those gypsy guilds that moves every 3 weeks.) Servers that have survived bad drops (SoS, SBI, IoJ) are good places to start and look around. Find people who’s philosophy and attitude reflect yours.

This is a recruitment thread. Props for your viewpoint. Fail for trying to hijack and undermine it. This is a legitimate attempt at taking the power into our own hands.

Our server has a huge momentum swing happening and we need fuel for the fire. Your opinion is coming from afar having rarely if ever played against the lowest pop servers.

You are just scared of this becoming reality.

Dear low (wvw) pop servers

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Solstice.1097

Those that disagree I appreciate your point of view but do you disagree that the alternative is we all share in the kitten that will commence?

WvW Population Imbalance Fix Suggestion's

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Posted by: Solstice.1097

Solstice.1097

Just give servers a point handicap based on server rating that reduces the point difference created by coverage. People don’t like seeing they are 100k points behind. It discourages them from even trying.

Don’t even have to change the game or rewards to change player behavior.

These WvW ideas are not actually bad ideas

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Solstice.1097

Anet has said in the past that it is wholly up to the players to solve that issue. Supposedly everyone would evenly settle into the different servers in the interest of good match-ups.

You know what else is “wholly up to the players”??? Whether they play GW2 or not. They may have said it in the past, probably in hopes we would shut up about it. If we don’t they will have to give a better response. If we do shut up then shame on us. My $0.02.

These WvW ideas are not actually bad ideas

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Solstice.1097

They would in fact be GOOD ideas if it was a competitive game. The real issue is that it is not a competitive game.

My suggestion is we re-direct feedback away from “patch is bad” and keep pushing for some sort of progress towards balancing server populations.

It will never be truly fair or balanced but that’s no excuse to completely ignore the issue. We do not ask that it be perfect, we simply ask that it be kept under control, or at the very least the issue recognized and some sort of attempt made, even if it’s half-kittened. At least then we’d all be in the same boat.

If our words don't matter...

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Solstice.1097

The vast majority of people does not post on the forums.
And even if it were far from everyone is actually against it.

you’re right, I’m sure SoR is all for it.

Dear low (wvw) pop servers

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Posted by: Solstice.1097

Solstice.1097

In a few short weeks we will be consistently fighting servers like SBI, Kaineng, IoJ. I think we all know that for us those matches will not resemble the WvW that we know and love. Nothing against those servers but we all know the nature of the beast.

In very recent history, lower pop servers have been falling one by one. First AR, then DR, then GoM, and now I am hearing talk of a few other servers being at risk of a similar fate.

Those of us loyalists that are left have my utmost respect and appreciation… That being said we have not faced a challenge like that which lies in October. We are being forced to make a choice; stay divided and get rolled over in the name of loyalty (at least we’ll have a valid reason to QQ), or unite and stand courageously together against the injustice of the system!

Of the low pop servers FC has the strongest backbone, made up of players and guilds that have proven their loyalty by sticking with the server during the 7 months from Jan-July where we only won TWICE. Now we’ve won 3 out of the last 4 weeks. We don’t have “fair-weathers,” we have soldiers. We are starting to create a buzz, converting PvE’ers to WvW addicts, and my last recruitment thread netted several in game messages from higher tier players and guilds interested in possibly transferring to FC. I believe with our current momentum we are in the best position to facilitate the “alliance” I speak of.

I wish our options were not so limited or drastic – I would be thrilled if we could keep re-matching our current battle! I would be even more thrilled if Anet at least put a band-aid on the population imbalance before implementing seasons under the make-believe idea that WvW is competitive in its current state, but such hopes are merely silly wishful thinking and reality is king.

So, the TL;DR is if anyone is interested in choosing the “united we stand” approach to season 1 as opposed to the “divided we fall” (in other words those who prefer a fighting chance over a reason to QQ) please reach out to discuss!

That AOE on walls + outnumbered buff

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Posted by: Solstice.1097

Solstice.1097

Yeah, its always been strange that its easier for the attackers on the ground to attack UP at the defenders on the wall than it is for the defenders to attack DOWN.

And I’ve never understood why that 2 inch lip around the wall blocks you. I mean you have to jump up on the little tiny ledge to be able to aim over it.

that lip is very important to protect you from getting pulled off the wall. if you hop up on it you can get pulled down.

most towers have good places to put siege that make sieging it very difficult. cannons and oil are too OP to make them any harder to kill, but I think they should be faster/easier to rebuild when they are killed.

example in Briar tower if you have ACs and a catapult in the courtyard and a treb up near the ramp just out of AoE range, 5 people can hold that tower for a really long time against 20-30 enemies. Usually they end up having to treb from the vista or build some golems which takes time to do so even if you lose it you held it a few more ticks and any time 5 people are keeping 20 busy, it’s a big help to whatever everyone else is doing elsewhere.

the biggest #1 art of defending is scouting and getting there before its attacked.

Will Dolyaks be rewarded again?

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Posted by: Solstice.1097

Solstice.1097

Hmm maybe add a bar that slowly fills up when you are escorting it. If you go out of range 1800 range or something, bar decreases.

50% bronze 20 Wxp
70% Silver 40 Wxp
90% Gold 80 Wxp

Something like that

might work. or check points along the dolyak path that you need to be within X range when it reaches each check point and rewards based on how many check points you achieved that trip.

Will Dolyaks be rewarded again?

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Solstice.1097

It has been a while that I read about this, it is pretty important to escort dolyaks for a fast upgraded defence but no one wants to do that because they like the pain train more and its more rewarding.

Will we ever see a new feature for this? Because come on Anet, don’t let hackers win.. There must be something you guys can do

there was a response to this along the lines of the current system rewards based on being near the dolyak as it enters the tower/keep and they don’t want to increase rewards while it’s still possible to do nothing and earn them.

they are looking at changing how the reward is earned to make it less abuse-able before they revisit the actual rewards.

That AOE on walls + outnumbered buff

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Solstice.1097

You have to remember that sometimes when you are outmanned, the enemy has 1 more player than you. Does it make sense to apply those same buffs in that condition?

The siege buffs you described wouldn’t work because enemy could just hop a few people off the map until you start taking damage, and those people will just come back when your cannons, oil, etc is all dead.

Also that kind of buff MIGHT actually lead to flaming. You’re standing on a cannon getting AoE’d but taking no damage due to buff and all the sudden BAM you get melted! Now you’re going to lose an upgraded structure and it’s someone else’s fault.

The best solution is a scaled buff. If you’re 1 vs 100 you get a giant buff but if you’re 50 vs 100 you all get an average buff equivalent to bloodlust. It won’t give you an advantage because their 100 man group certainly has bloodlust, but if you can combine yours + guild buffs on a structure then maybe you can gain a slight edge pound for pound to help you defend.

I do like the idea of faster repairs or increased supply capacity when outmanned.

9/6 - Ferglicious/mAnvil/GoMnomberries

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Posted by: Solstice.1097

Solstice.1097

that it is – try to shorten it is and it turns to kittens. example of their oversight in all things.

9/6 - Ferglicious/mAnvil/GoMnomberries

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Posted by: Solstice.1097

Solstice.1097

I for one am very pleased with the turn around of my server. Great job AR!

+1 glad to see you guys show up this week and keep things competitive! i hope your trend continues

Actually, I’d like to extend that sentiment to all three servers. With leagues coming up, many people chose to take the easy route and transfer to other servers that were in better position to place highly. Those that stayed behind to represent and fight for AR/FC/GoM have my full respect. Thanks for playing hard and not giving up on your server.

Cheers!

We won’t talk about that league silliness. Why they wouldn’t just go 3 sets of 8 for our 24 servers … it’s beyond me. Whatever, I’ll still shred on fools.

I know the answer!!!!!!!!! It’s not divisible by 3

they should have done 4 leagues of 6 servers noobs. they make every decision under the false pretense thakittens a competitive game.

9/6 - Ferglicious/mAnvil/GoMnomberries

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Posted by: Solstice.1097

Solstice.1097

I for one am very pleased with the turn around of my server. Great job AR!

+1 glad to see you guys show up this week and keep things competitive! i hope your trend continues

9/6 - Ferglicious/mAnvil/GoMnomberries

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Solstice.1097

I have to give some props to the WZ char mes commander. You certainly are an annoying bunker mes. I was the asuran pistol thief with Obon tag following in SM (and just outside there) yesterday. My primary is a mesmer too, so I didn’t have that much trouble following you. I’ve been running my newly leveled thief lately since it is fun to do the whole gunslinger thing while giving me a break from mes. Still have to give you the props for being extremely annoying to us GoM.

Yep, that’s Bobo. He’s a definitely one of the best mesmers I know, if not the best
He also has a youtube channel which is well worth a quick look!
http://www.youtube.com/channel/UCj8Y8XgL9ngYXCh-j_6DHQw/videos

Thanks a lot for the good comments guys! It is nice to see that my work is getting noticed by some people from other servers even though I don’t play my mesmer much anymore. You probably noticed my Guardian more (Redhead human girl that has been leading WZ zergs in EB since reset). I do remember you Nordic haha pistol thieves surely are annoying when you are trying to kite around waiting for the zerg to get there :P. I hope to see you more around the borderlands !

Bobo someone gave props to your guardian too >.<

9/6 - Ferglicious/mAnvil/GoMnomberries

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Solstice.1097

We actually caught the HP guys on video, but Anet said they can’t do anything because you cannot see the character names.

So Darek, if you caught them on video with the names included, e-mail it to exploits@arena.net and we will finally be rid of the hackers.

Also, thanks to Darek and the rest of FC for helping us out on this!

Do these guys play during the day? I’ve never seen this guild tag during my usual play hours (8PM to 12 midnight Pacific).

ive seen them sitting around a couple times like a week before these hacking reports started, not doing anything.. but my play times vary so im not really any help.

Sounds to me like they are new to our server.

Also sounds to me like their stay will be a short one.

9/6 - Ferglicious/mAnvil/GoMnomberries

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Solstice.1097

We actually caught the HP guys on video, but Anet said they can’t do anything because you cannot see the character names.

So Darek, if you caught them on video with the names included, e-mail it to exploits@arena.net and we will finally be rid of the hackers.

Also, thanks to Darek and the rest of FC for helping us out on this!

Do these guys play during the day? I’ve never seen this guild tag during my usual play hours (8PM to 12 midnight Pacific).

I never have either and I have been playing on FC for months and very active.

My guess is they roam alone in the least crowded BL’s

9/6 - Ferglicious/mAnvil/GoMnomberries

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Solstice.1097

Absolutely riveting week all around. Two nights ago the intense war on FC BL fast moving AR who trying to quick cap our northern towers using all sup rams in our BL was so intense, I was physically tired after fighting it off for 3 hours.

When we finally saw the AR clear out after yet another brutal half hour fight over Garrison, it was both satisfying and a little bit of a letdown at the same time. I was surprised to find this thread so thin, but I think its because everyone is so intensely involved this week, there is no time for commentating.

This has been one of the best WvWvW fights since I started playing the game. Kudos to everyone!

+1

9/6 - Ferglicious/mAnvil/GoMnomberries

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Solstice.1097

Hope this can be kept up! Just edged ahead :P

Very close matchup O:

I know wow @ our morning crew when did we become IoJ? lol

Final solution for league and transfers

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Posted by: Solstice.1097

Solstice.1097

Community concern is that incentives will be high enough to draw players to transfer up the tiers, killing even more low tier servers, over filling silver tiers with players and so forth for gold. Can you comment on any plans to address community size issues?

I can’t comment at this time as we haven’t finalized anything. In addition, you should look at it this way, if people flee lower league servers to get into the top leagues, it opens the opportunity for people to move to those lower leagues and finish 1st or 2nd, rather than being in the top league and finishing 6th or 7th. The rewards for finishing 2nd in the Bronze League will be markedly better than the rewards for finishing 6th in the Gold league.

Other games are watching you and if you don’t learn from your mistakes, and FAST, other games WILL and you will be quickly replaced and forgotten. It’s dog-eat-dog and there are no second chances, and with the attitude that is displayed towards the player base you’d be foolish to count on any sort of “loyalty”

WvWvW is unique and as more PvE players reach end-game they will look towards WvW and sPvP as their source of continued enjoyment of the game. This is what can make GW2 sustainable and right now you’re seemingly doing everything you can do kill it.

With respect, the above response and if anything has only worsened the community’s view of these changes. “You should look at it this way”…. LOL this reeks of spoiled pseudo-intellect gone awry. Not trying to be insulting, just FYI in case you didn’t realize that is how it comes across to “us” players.

You realize you only made 2 NA leagues right? You also realize that both leagues will be a match between 1-2 servers, 3 at best, leaving more than 75% of the servers without a snowball’s chance in hell of even reaching the top 3, right?

As everyone has said, and you’d do well to listen, population balance needs to be addressed before you start rewarding winners. Stop PRETENDING this is competitive gameplay in its current state.

*Now I understand transfers are a big source of income and WvW is being leveraged to maintain those #s, HOWEVER there is no reason why everyone can’t win in this. *

If you create a system that motivates people to transfer to underpopulated servers you will see MORE transfers while at the same time fixing the fundamental problem with WvW and making it sustainable again.

Second option even better: give each server a 75% handicap at the start of each match based on their overall rating. If the Glicko2 projects they should win by 100,000 points, start them with -75,000. Even easier, just apply the ratio to their PPT value. If they perform to their expectations they will still comfortably win, but instead of 100k victory it will be 25k. Imagine how much LESS complaining you would see. (just need to factor this 75% back into the evolution scores to keep them where they would have been.)

We’ve given you a thousand suggestions and what we get back is something completely out of left field that nobody even wants. It WOULD be a good idea if only you first fixed the issues that make it such a BAD idea.

All the changes you are making are based on the MYTH that this is competitive and balanced. No, it will never be sPvP, but that’s no excuse to do nothing at all.

Ferguson's Crossing 2.0

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Posted by: Solstice.1097

Solstice.1097

I am on this server but can’t find a guild to join up here yet.

I see all sorts of guilds runnin regularly in WvW on FC. Edge and WZ are ones that come to mind. Whoever the legendary hammer guardian WZ commander is, he’s pretty beastly with that hammer.

He has been warmly welcomed to [EDGE] >.< and WZ has more than one hammer guardian commander but beastly would apply regardless of which one lol

Need ele build for WvW

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Posted by: Solstice.1097

Solstice.1097

staff is important to have in a zerg for fields and AoE/CC but I prefer Dagger/Dagger.

0/0/10/30/30 traits with soldier stat gear, 1 sigil of energy, and another sigil of your choice.

glyph of elemental attunement, mist form, armor of earth, blink, and tornado.

takes awhile to get used to the playstyle of D/D since there are so many skills to rotate through quickly to be good, and several combos to learn, but its very survivable and does good damage and CC’s.

How's your matchup this week?

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Solstice.1097

GoM/FC/AR is an intensely close battle the way WvWvW should be.

Lower tiers are where its at for competitive play.

AR, DR, FC, ET, GoM are all very close in numbers and coverage so we get a lot more close matches than the rest of the ladder. Idk about everyone else but I’m not leaving FC for some silly reward that I could get in one day of PvE >.<

More points for capturing from leading server

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Posted by: Solstice.1097

Solstice.1097

This way if things played out the same way, the same server would still win, but by only 20% as many points. Instead of 100k victory it would be 20k.

On the other hand it may play out differently because seeing the scores close together would make everyone fight a lot harder.

It won’t change anything but the numbers. Blackgate is still going to full cap Fort Aspenwood irregardless of how much you might pad their score. Moreover, your actually putting the strain on Blackgate to full cap Fort Aspenwood and make sure they never recap a single structure.

…Meanwhile, because FA got a much higher score, their Glicko2 evovles rapidly upwards, BGs evolves rapidly downards, and now you start having BGvsCD and FAvsSoR with even more regularity.

that’s not true you are missing the point. the Glicko2 would end up exactly the same it’s just being calculated up front rather than back-end.

instead of seeing 200k 150k 100k scores you would see 160 / 150 / 140

unless the scores being close made a server fight better than usual which is one of the main benefits of this system. Many players will see they are down by a ton of points and won’t even join WvW. Most don’t go check to see if their evolution is up or even give a kitten about evolution, they just want to see the score.

This is simply a way of reflecting your evolution into the score rather than having to go check it out on a website, and it helps eliminate the “we know who will win the season before it starts” scenario which let’s be honest is NOTHING anyone should be defending.

More points for capturing from leading server

in WvW

Posted by: Solstice.1097

Solstice.1097

OK here’s the solution then. There is already an “expectation” factored into evolution. Meaning you don’t have to win to evolve you just have to do better than expected. How about they just apply that expectation directly to point value (a handicap basically) and then base evolution directly on who wins/overall score?

Exact same calculations just applying on the front end to PPT instead of on the back end to evolution score…..

“Winning” by not losing as badly as you were expected to just doesn’t sound much like winning to me.

OP’s idea seems reasonable to me. If I were Anet, I’d give it a shot for a few weeks to see how it’d turn out. But it’s unlikely this will happen.

Then apply the handicap at 80% instead of 100% and compensate the other 20% on the back end for evolution. Then your higher population and coverage gives you a 20% advantage and you’ll still likely win, but now you have to stay on your toes.

This way if things played out the same way, the same server would still win, but by only 20% as many points. Instead of 100k victory it would be 20k.

On the other hand it may play out differently because seeing the scores close together would make everyone fight a lot harder.

How to hugely fix WvWvW without changing it

in Suggestions

Posted by: Solstice.1097

Solstice.1097

Not an end-all solution to all problems but on a benefit-to-difficulty ratio this is a fantastic idea you should seriously consider.

Instead of applying server rating to evolution on the back-end, apply it as a handicap on the front-end to PPT value, and then base evolution directly on overall points.

Evolution scores would end up being exactly the same as they would have been, but the score being displayed will give everyone a competitive spirit.

If you’re winning it’s because you’re doing better than you were expected to do. If you’re losing it’s the opposite.

Every server now has a shot at winning. Population imbalance is now largely compensated for.

For seasons, we wouldn’t know who is going to win before it starts.

If this levels the playing field TOO much, then simply apply 80% the handicap and still compensate the other 20% on the back end for evolution score.

More points for capturing from leading server

in WvW

Posted by: Solstice.1097

Solstice.1097

OK here’s the solution then. There is already an “expectation” factored into evolution. Meaning you don’t have to win to evolve you just have to do better than expected. How about they just apply that expectation directly to point value (a handicap basically) and then base evolution directly on who wins/overall score?

Exact same calculations just applying on the front end to PPT instead of on the back end to evolution score…..

What is the point of outmanned anyway?

in WvW

Posted by: Solstice.1097

Solstice.1097

Devs seem think that if it actually gives stat boosts players will rage at people for coming onto a map, removing the outmanned buff and as a result the statistical advantage they would have had if said person didn’t zone in.

That fear is unfounded. How would they even know it wasn’t an enemy server’s players leaving the map that removed the buff?

Even so, a simple solution would be that the buff scales with how outmanned you actually are. The game is already constantly checking this, so it wouldn’t be a server burden. It would just change the calculation from “yes or no” to “how much”

More points for capturing from leading server

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Posted by: Solstice.1097

Solstice.1097

There is already an incentive for 2nd and 3rd place to both hit #1. At the same time. The incentive is: its twice as easy because they have to split their forces in half.

but the meta unfortunately seems to be #1 goes for #2 because they’re the “threat” and #3 goes for #2 because they’re the “opportunity” for points.

2nd place usually ends up between a rock and a hard place allowing 1st place to widen their lead. Every 2nd ranked server is de-evolving right now except IoJ which I assume is because A) heavy recruiting and their large oceanic presence is taking advantage of the other 2 servers’ lack thereof.

all ESO is doing is incentive people to have common sense

9/6 - Ferglicious/mAnvil/GoMnomberries

in Match-ups

Posted by: Solstice.1097

Solstice.1097

Can anyone remember seeing such a close 3-way match in ANY tier? In my opinion THIS is what WvWvW should be like.

Regardless of outcome, I’d be very happy with the same matchup again next week >.<

What is the point of outmanned anyway?

in WvW

Posted by: Solstice.1097

Solstice.1097

Besides saving a minor pittance on armor repair what is the buff supposed to accomplish?

In no way does it help actually DEAL with being greatly outnumbered. The only thing it’s really any good for is a warning that your enemies have a lot of people on the map which is rarely a surprise for those in the situation.

Wouldn’t it be great if the outmanned buff was identical to the new bloodlust buff? Or in ANY way helped you out vs the enemy hordes? Or maybe it gave all your structures on the map those “guild” buffs to help you defend a bit? Or double R.I. on things you cap while outmanned? Or maybe things cost a little less supply? The options are endless, but giving magic find just encourages killing PvE stuff since you’re not likely to kill any enemies. It’s like saying “you can’t fight their #s so just go farm for a bit”

I mean, if nothing is going to be done to fix population imbalance (actually doing things to make it worse) is it too much to ask for at least some help dealing with it?

Critical (Precision) vs Siege, Gates, etc.

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Posted by: Solstice.1097

Solstice.1097

I think logically it doesn’t make sense. A critical hit is supposed to be the equivalent of hitting an enemy in their weak spot. It doesn’t really make sense that a gate would have a “weak spot” like a living thing does.

As far as game balance goes weapon attacks are not really the intended way to take a gate down. I suggest you get siege might and be one of the guys on the rams.

[Build] Mesmer WvW Troll

in Mesmer

Posted by: Solstice.1097

Solstice.1097

Sorry I was having technical issues with the actual builder so no link yet

Purpose

This build was inspired by another I saw awhile back, which I have changed around and made it my own. It is meant for distracting groups and keeping them at bay (not the keep lol) as well as being able to stay alive inside a captured structure for a long time until allies arrive to be ported in.

Traits

0
20 (IV, X)
30 (IV, X, XII)
20 (VI, XIII)
0

Weapons

sword/torch + staff

MH sword with sigil of life, OH torch with sigil of energy
when 25 stacks of healing, switch sword out (i prefer sigil of blood or generosity)
Staff with sigil of energy

Armor

Full knight’s stat armor + 6x melandru runes
Soldier stat backpiece and accessories
Cavalier stat amulet and rings

Food

Lemongrass poultry soup + potent superior sharpening stones

Skills

Ether Feast
Portal
Decoy
Veil
Mass invis

End Result

-kitten-load of invisibility
-very high toughness + chaos armor up most of the time
-minus 65% condition duration on self
-tons of dodges = tons of clones = +30% movement speed, -9% incoming dmg
-decent DPS from crits and reflection

Gameplay

-Upon entering map get your sword stacks up to 25 and swap for other sword
-Abuse the reflection from focus skills
-Save Decoy for stunbreaker when needed
-When you walk through veil take a step or two and walk back through the other way
-Use combos to keep chaos armor up (focus 4 or stakitten + sword 3 or staff 2)
-Don’t wait til low health to heal. Heal at around 70% to stay at full health always
-Use sword #2 to avoid bursts
-F4 for emergency distortion
-If you have 3 clones out and you’re about to spawn several more (which will happen often), go ahead and shatter them first rather than just replacing them. Use F3 for max trolling duration. F2 will hardly do any damage. Use F1 if target is low health.

Fun

Tower or keep getting capped by 10-20 enemies? Hurry get inside! you have access to up to 15-20 seconds of invis. Usually a group will just ask a few people to hang back and deal with any hiding mesmers, the rest will run on. That is their mistake!!! You can easily survive vs a handful of enemies for 5 minutes while RI wears off – just make sure you have allies on their way so you can eventually portal your friends in for the recap.

15 enemies just took a camp and going to head to your tower? Engage them! See how long you can troll them. Get good at this build and it will be a long time Often after several minutes they will get frustrated and just move on but by then your allies have had time to finish whatever they were doing and head over to defend.

The weakness of this build is obviously DPS vs melee/tank classes. DPS can be very good vs ranged due to reflection but vs any tanky melee class you will probably stalemate.

LF Server

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Posted by: Solstice.1097

Solstice.1097