We need a Voice Game System like Tribes: Ascend
Shazbot!
That also would be awesome. But as GW2 uses way more keys than Tribes: Ascend, I don’t know if it would work well. I, for example, have no idea where I would map more 4 keys with easy access in my keyboard control setup.
any of your current key bindings + alt, ctrl, or shift? a gaming mouse? either way it’s better to have the option to bind keys and not use it than to wish you could and not be able to.
even simpler might be to simply allow us to bind keys for location pings
F1 – ping home node
F2 – ping middle node
F3 – ping far node
F4 – ping self
F5 – ping target
F6 – ping map mechanic 1
F7 – ping map mechanic 2
etc. or bind the keys however you want. and maybe if you press CTRL + said key the ping is a different color. one color indicates help defend, another color indicates attack?
Instead of nullifying matches with DC’s and disallowing class swapping, why not just modify match prediction on the fly based on these factors?
Scenario 1 – an ally DCs. Now your team’s combined MMR is much lower being only 4 people, so the match prediction would change and you would likely have a very low predicted chance of winning, which means if you lose you wont lose any LB points or anything due to the D/C (the person who D/C would though and get deserter). The enemy team will still get a point for winning but just 1 because they were predicted to win. The prediction would just have to factor in what % of the match it was 4v5. For example if the match lasted 8 minutes and the D/C was at the 5 minute mark, then your team’s MMR would reduced by 37.5% of the disconnected player’s MMR (37.5% is the 3 minutes out of 8 that it was 4v5)
Scenario 2 – someone swaps classes. They were profession matched as say a warrior with 500 MMR but swapped to Ele with 700 MMR. The match prediction adjusts accordingly, and maybe now instead of expected to lose by 100 points you are favored to win by 50. Now if you lose you will lose a LB point where if you had stayed on warrior you wouldn’t have lost any points for the loss.
It’s just I see these issues caused by awarding points based on predictions that are calculated pre-match. Instead of putting checks and balances why not just allow the prediction to be adaptable?
idk about mesmer mobility. i have played plenty of mesmer and they are slow as kitten.
except for blink and portal which take up 2 utility slots with long CDs.
thx, i get the work arounds I usually just use a targeted leap to take me to their actual location, but it’s still very annoying and in some cases can really change a fight, especially when its your ally that desyncs and you can’t rez them!!!
it just feels like its happening more often now is my point
So solo Q’ers get punished even more vs 5qs?
no.
This is kind of a re-post because it’s happening more.
Anyone else notice more de-syncs where you can’t stomp someone?
It’s happened now to me like 5-6 times in the last… maybe week?
Prior to that it had only happened to me 2-3 times in history.
have to cap the (your team’s score) at 500 though so nobody does a dumb last second lord rush
<—— bunker guard, various warrior builds, d/d ele, d/p thief
i play solo ranked like 90% of the time and with friends the other 10%, but I’ve been wanting for awhile now to get together with an actual coordinated team that knows how to rotate uses TS etc.
Or your score could be just:
300 + your team’s score + 200 bonus if you win
That would be significantly lower than the 1,500 you currently get for a win. Is it your position that wins are currently too rewarding?
sorry 300 + your team’s score + 700 bonus for a win.
Or your score could be just:
300 + your team’s score + 200 bonus if you win
Im glad you think Im such a good player LMAO but dude lets be real each person for abjured is either the best player for their respective classes or like the top 3 for their classes.
ya top 3, so ya know what, get the top 2 in those classes and beat them.
Anyways, not too long ago you or I’m assuming you was with OPN when he started making posts about “22 wins 0 losses, too many newbs, yada yada yada”. Aint no different than this thread. They just went ahead and owned more games than just 22.
know, what, why don’t u two go join zoose caed and ostrich.
EXACT same comp as I was suggesting to them, that’s considering you play engy.As to Darth Vanquisher maining a ranger, that’s bunch of bullkitten, he may main a ranger like I do an ele, but he’s a powerful engineer. I don’t know of whatever his ranger or warrior main is, all I know is Darth Vanquisher, engineer, don’t kitten with him.
Also Iuck, I don’t know his ranger or warrior, all I know is that necro is kitteny mofo and always getting lucky, so it has to be skills. Back in hotjoin days, he carried 8v8 games, this was when it was completely random too. He lead those games where one team would have like 300+ points from tagging everybody for rank back in those grinding days. I’ve seen him recently too, like within the last month or two.
Lastly, that website, still sucks, I bet you just added those timers because I really don’t remember seeing them. Also, I just want to watch the good games, how is brackets not set up yet? Speaking of teams, if people quit why do they still have them listed on teams? I don’t know who those teams are, I just looked at the roster. That websites seriously though, needs to stop it with the links to another link, its just annoying. Like link to the game, link to the bracket, link to the team, link to the players on the team, link to figure out what a player play as. omg so many links. Yet it still doesn’t show what they play as. I haven’t seen stunningstyles lately, did he quit too? Same with davinci. Whats up with all these people quitting? Especially when you got some pretty decent incentives, like $500 by winning a random tournament, that’s pretty good.
There really should be in game tournaments, that give you a big boost to leaderboard points. Like 50 points for 1st place finishers, that way those guys stop there yapping.. Example, weekly tournament some day, some hours, unlimited amount of people can join, give incentives for everyone like 10 gold participation. Let them be spectated. 1st place finishers get a 100 gold and 50 leaderboard points.
The community here is strong, but the developer is what I see is lacking in making it competitive and fun to play. Leaderboards is fine, balance use to be fine, get out of this engy meta, matchmaking isn’t too shabby, but in game tournaments like from the game and not the community, seriously lacking there. Being able to spectate tournament games, seriously lacking there as well. Able to swap builds with a push of a button, lacking there too. Developers need to start working on the competitive side of this, needs to stop trying to make something picture perfect, aka the leaderboards.
the TL;DR here is
“nobody better than people who have carried me before. websites r hard. anet is slacking”
It’s those tiny brief moments of sense in his posts that mask the troll very well.
if my teammate dc’s at least leave his toon in game and allow me to choose what point to send him to.
lol he wont do kitten but hes a warm body that can decap stuff and
If that isn’t a troll then I don’t even…..
No team can beat Abjured in NA right now. You mentioned Zoose, Ostrich, and Caed? They are on a team together already who has been losing consistently to Abjured. (but they are getting better every week and will most likely be the first team to really threaten Abjured’s current domination).
That’s from my point of view based on what I’ve seen, which since part of your post complains about not knowing when WTS is because it’s not advertised well enough (neither are these forums, but you found them anyway) is more than what you have.
Never said I didn’t know what WTS is, I said I don’t know when ESL games are going on.. You must learn to read.
dude I corrected that like 5 seconds after I posted it. you must have been mashing F5 waiting for a reply. gg
I’m going to take a guess that a lot of players are going to take a break after the test season. So matchmaking might not have a lot of players in the lot to pick from right now.
this seems like its probably the truth. people taking breaks.
im rank 80. was like 63 or so on LB when it closed. almost everyone in all my matches was at least decent if not good if not really good. that was yesterday though.
http://www.gw2score.com/PvP/player/Solstice1097
does the gw2score.com updates slower than the official one on the gw2 forums?
says your current leaderboard rank is 63
yea LB 63 pvp rank 80 dragon
im rank 80. was like 63 or so on LB when it closed. almost everyone in all my matches was at least decent if not good if not really good. that was yesterday though.
note: i mean like I haven’t seen this many noobs in ranked arena since my first games after the last MMR reset.
I played 3 games today so far in ranked and the people on both teams are complete idiots.
What happened?
If that isn’t a troll then I don’t even…..
No team can beat Abjured in NA right now. You mentioned Zoose, Ostrich, and Caed? They are on a team together already who has been losing consistently to Abjured. (but they are getting better every week and will most likely be the first team to really threaten Abjured’s current domination).
That’s from my point of view based on what I’ve seen, which since part of your post complains about not knowing when ESL is because it’s not advertised well enough (neither are these forums, but you found them anyway) is more than what you have.
(edited by Solstice.1097)
if it hits harder the noobs will stop 1v1’ing it right away
I assume MMRs will reset at start of a season if W/L does as well.
No, MMR is tied to the arena not the ladder season. We know about the potential for tanking before the beginning of the season, but I don’t believe we’ve settled on a solution yet.
Well in that case… you didn’t ask for suggestions but here is one anyway >.<
1. Announce the season start date just 1 or 2 weeks in advance.
2. During those 1-2 weeks have a pre-season meta achievement where wins earn extra rewards and maybe even a chance at a precursor or maybe a special limited time reward track
3. When the season begins, revert MMRs back to where they were on the day it was announced.
Or a more simple alternative – during the period from when it’s announced until when it begins, a person’s MMR can not drop more than 5-10% from where it was when announced.
I assume MMRs will reset at start of a season if W/L does as well.
Otherwise pre-season start will be a tank-fest.
HotM loaded much faster before megaserver.
I really like the pause feature other games have. A team can pause 1-3 times per match, but the enemy team can click ‘resume’ whenever they want and unpause it. If the enemy team wants to be good mannered they can wait a minute for whoever to come back. If the enemy team does not want to allow you to pause, they just click resume.
This feature worked very nicely for DC’s – it’s pretty surprising to find that most people will allow the pause.
(Basically your ally DC’s and you click pause and type ‘/shout one minute please, DC’ or something and then if the enemy team un-pauses you continue 4v5, or if they decide to allow the pause you wait for ally to reconnect and then you resume. Clicking resume would give a “game resume in 3, 2, 1”)
yesterday i kept getting multiple guardians vs multiple engis.
seriously like 2-3 bunker guards on a team vs multiple turret engis
i think the predictions should factor in multiple classes. like if you have 2+ of a class your chances of winning go down ~5% if you have 3+ of the class that jumps to ~15-20% etc.
it would not apply if you are partied together though, and the actual % could be adjusted by class.
if anet looks at the data of teams with 3+ guardians im sure they will see a much lower win rate than if they look at games with 3+ engineers, for example.
The class dailies right now are screwing things up because what is happening is too many people playing same classes which means you sit in queue longer until the standards relax and get paired up with 3 of the same class. You wait longer for worse matches basically. Now that the queue bug is fixed, I will start cancelling queue if I don’t get a match in 1-2 minutes, because I don’t want it to lower the standards.
“Most of us don’t care about PVP” – 55 replies, 1365 views.
“Most of us don’t care about pve” – 3 replies, 86 views.Draw your conclusions.
First one sounds like click-bait when posted in the PvP forum.
Second isn’t all that controversial in the PvP forum.
/conclusionI haven’t PvE’d in quite a while, usually just to open containers that were incorrectly set not to open in the lobby. I’m usually doing solo ranked, unless someone asks me to party.
Yes those darn containers!
I get the fewest points right now when I bunker and hold points all game and assist people.
I get the most points when I pew-pew from a distance with a ranged glass cannon.
That’s just not the way it should be.
right because you aren’t ticking points for being in combat on/near your node (defending) that’s what I’d like to see happen to acknowledge the role bunkers play.
Are we really trying to promote piling on a point? I would argue that promotes poor play as well. Worse play, in fact. Most pugs wipe because everyone is on point standing in the aoe storm. I would argue giving points for standing on the point would be worse than the overcompensating for secondary objectives.
Why it’s bad and what you’ll subvert by rewarding standing on a point:
• only one person from your team should be standing on the point at a time
• no one needs to be standing on the point unless an opponent stands on the point
• defending a point isn’t limited to standing in the circleHalf of side point skirmishing revolves around jumping on and off the point to bait positioning out of your opponent. I’m afraid rewarding players for simply standing on point would inhibit them from ever learning this depth of play.
I would not suggest in any way rewarding points for standing on a point. someone else did but i disagree as well
you should get the points ticking as long as you’re within X range of the point, and the enemy doesn’t control it. if nobody stands on the point, through, the enemy will cap it and nobody will tick points anymore.
also if you contributed at all towards the decap/cap I suggested you should get credit no matter where you are on the map (as long as the full decap/cap happens within about 30 seconds from when you were last within range.
How difficult would it be to make it so when logging into the game it does a quick check to see if you are in a match, and if so load you directly into that match instead of HoTM first?
Personally I think OP makes sense. If a skill requires a target to cast (many ranger and mesmer skills do), then you shouldn’t be able to hit something you can’t target (stealth).
or at least the skill should continue only in the original cast direction and not follow the stealthed player. I.E. if a ranger uses LB 2 on you and you stealth and strafe to the side, the arrows should not follow you.
it often takes me 30 seconds to load HoTM.
if we could somehow load directly back into the match, skipping HoTM altogether, it would make DC’s much less impactful on games.
If someone builds complete toughness you can build complete condi dmg to hard counter it but then someone can build complete condi clear to hard counter that but then someone builds complete power to hard counter that and so on….
but if you build for complete boon stacking, nobody can hard counter that because there is literally no class that has remotely enough access to that sort of boon removal. even if a mesmer goes remove boon on shatter plus arcane thievery and null field and disenchanter…. they won’t keep an ele from using prot, regen, might, swifness, vigor, fury, because the re-apply times are soooo much shorter than the mesmer’s CDs.
the amount of boons an ele can stack is very similar to the amount of conditions a condi class can apply. but if you build condi removal you can remove all the condis. if you build boon removal you can NOT remove all the boons.
I just think boon removal is lacking overall, which makes boon stacking very viable, which makes celestial amulet viable, which leads to tears.
And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?
why should someone be able to kill me if i invest all my traits/amulet/runes/sigil/skills into defense?
If you are investing EVERYTHING into defense you can survive against a celestial class for very long.
you are missing the point. if the question is “if i build for boons why should you be able to remove them all if you build for boon removal”
and by that same logic, you could say “if i build for defense why should you be able to take away all my health”
or “if i build for conditions why should be able to clear all of them”
etc.
the answer is counter play.
If it belongs to the enemy of course if you win the fight you will get points for the kills and then the decap and cap, but you would not tick points for simply fighting near an enemy controlled node because unless you win that fight it was a waste of time.
Here’s a scenario that wouldn’t be a waste of time.
1) Home is capped but mid isn’t. You roam to far and 1v2 some one for 10-20s. You die and respawn, suddenly mid becomes capped because of a 4v3 fight you made happen when you went to far.
The system doesn’t work with scenarios like these. The score board will always show you with lesser points and players will QQ about how you’re low on the score board.
I don’t see a reasonable way this could be measured into a personal score.
Also, players that are aware/smart enough and willing to cause diversions of this sort are obviously not personal score chasers and really don’t care if they are being rewarded with points, they just want the W.
And why should someone be able to remove all the boons if the enemy is investing traits+runes+sigils+skill combo to get their boon?
why should someone be able to kill me if i invest all my traits/amulet/runes/sigil/skills into defense?
It would just be a point tick for fighting within X range of a node that does not belong to the enemy.
If it belongs to the enemy of course if you win the fight you will get points for the kills and then the decap and cap, but you would not tick points for simply fighting near an enemy controlled node because unless you win that fight it was a waste of time.
Also, I say that anyone who was on a node for even 1 tick, if that node then flips to full within say.. 30 seconds, you still get credit for the full cap no matter where you are on the map. What I mean is 2 of you kill someone at far. You stand on it for 1 single tick and then leave to rotate while your ally stays there. You will BOTH get credit for the full decap and cap as long as its capped within 30 seconds. This way there is absolutely no benefit to double capping a point.
Try to look at it from the eyes of a beginner guys.
The NPCs award points, and give you a buff. Who wouldn’t want that?
It takes a higher level of understanding of the both the map and conquest mechanics to get that securing mid is important.
How would you guys suggest we go about teaching this to players?
chief and svanir with 10k power + quickness for the first 2 minutes of the match….they’re gonna learn it the hard way, but i assure you this is definately gonna work.
100%
and stability. and retaliation.
200 PWR and CD would be too much?
lol that’s less than 1/2 of a guardian’s empower that you have to fight off point for.
maybe if it lasted for 2-3 minutes though…
Personal score points awarded for:
- Decapping nodes.
- Capturing nodes.
- Standing on white/home colour nodes whilst in combat
- Kills in close proximity to node/map specific buff/creature/object.
- Resurrections while in close proximity to node.
- Capturing/killing/controlling map specific buffs/creatures/objects
- Each multiple of 20k outgoing damage.
- Each multiple of 20k incoming damage.
- Each multiple of 10k outgoing healing.
Personal score points NOT awarded for:
- Kills off point/away from objective.
This way, the vast majority of points are awarded for successfully contesting points.
Additional qualifiers could be placed on kill points to discourage zerging from point to point, such as 30-40% total damage contribution.
this list isn’t bad but its missing outgoing condi removal. you clear the condi from your ally and you get no points vs you let them bleed and then heal the damage you do get points – thats a little funky.
passive yes.
unpredictable not so much
unbalanced pretty much
engi/ele/war can activate weapon swap sigils the most often. they are also the 3 classes that tend to run celestial because battle sigil is a big part of might stacking which is required for celestial to work well.
There aren’t that many possibilities I’m afraid. Kills, rezzes, maybe get the points for a rez if your kill rallies an ally, caps, decaps, treb hits, buff claims, monster/lord kills….
besides those the only easily measurable thing is positioning – are you keeping a point, or keeping a point neutral? if so, you should be ticking points for making sure your team keeps ticking points.
I don’t really see what else could be measured – damage done, boons applied, healing done to allies – I don’t imagine things that specific could ever be effectively converted into personal score – however there could be ‘additional stats’ section that does show total damage done by player, total damage taken, HP healed to self, HP healed to allies, boons applied to allies, and so on – not related to actual personal score but just all those extra statistics that people love.
People really do love numbers.
Thinking in terms of “individual rewards” for specific actions is the major flaw. The only reward that matters is the Win. When you start introducing individual rewards you create contradictory objectives for player vs team, which is one of the major problems we see now and why people do stupid things like hunt down both mobs on Forest before even glancing at a capture point.
Just give us match statistics that we can all see
but every game I remember has some sort of individual score. it’s basically an expectation.
i’m saying it needs to be brought more in line by rewarding what is beneficial for the team instead of rewarding selfish actions.
Having the beasts spawn 30 seconds later in the match would be the easiest improvement that could be immediately made.
The personal score system is way off-base as far as indicating contribution to the game. It’s so far off-base that it often encourages bad behavior. A scoring system is great to have so I don’t think it should be removed, but I think it should be different.
The biggest flaw I see is that defending a point or keeping it contested awards nothing, yet it’s extremely crucial to success.
If we awarded 1 personal score for every 2-3 seconds while in combat on a node that is either neutral or controlled by you, that might both improve the accuracy of the score as well as encourage better rotations.
I agree , saying that medi guard and shatter mesmer is C tier is dumb. A good mesmer can kill anything 1v1 except thieves and medi guards. And medi guards destroy any class with zerker ammy equipped. I remember in the king of the hill servers people almost banned medi guard from there .
Because Medi Guards have 0 mobility, are mostly zerk melee with no disengages like Thief, and get melted by condis! Tiers aren’t based on 1v1s bro!
Wahoo! Bye frands!
Medi guards dont get melted by condis in the slightest. They have some of the most efficient condi clear in the game. And their mobility isn’t that bad.
no vee wee say they have 0 mobility which means if they don’t have a mesmer with portal on their team then they can’t even leave spawn!
^ You decide to play the match or afk?….
Good attitude.
we paid for the game. We have that right. If i want to sit at beach and go fishing… i will.
You also have the right to be an idiot IRL. It’s a free country. the choices you make, however, define you as a person. If that’s who you want to be, good luck with that.
it’s very unlikely you will go backwards by playing more games unless you are using a new build or something you aren’t used to.
That’s all I’m saying. A simple in-game button can suffice. “Click here for strategy tips from successful players”
Strategy information needs to be available or at least easily accessible through the in-game UI.
the forum stickies might need a little cleaning up and/or organizing, but the player base has the knowledge – Anet just isn’t really doing anything to encourage it or increase it’s accessibility. I’m guessing a lot of newer players probably don’t even realize this forum exists, or forgot that it does.