Hi, I mentioned this in my first post a few moments ago. I could be out of date as well as this mind set that we were given early on…but isn’t the entire game ‘endgame’ ? Hop in, do whatever you want to do. No pressure, nada. Take your time, the whole thing is your oyster. When you start creating level 80 content only, ala raids, you segregate the playerbase much like other games where its then a rush to max level to do the raids. All of the gorgeous 1-80 content you have in this game becomes completely trivial and a stepping stone to the real game. You might as well just allow people to boost to 80 via potions or something and skip leveling all together because it becomes absolutely meaningless. A meaningless time sink. I didnt need 80 levels to learn my class. Maybe less than two dozen and I had it down. The rest was just enjoyment because the 1-80 content was nice. I leveled through it without any pressure. Put max level content in the game, and we will feel rushed to get to the real stuff. Its human nature.
For this reason, I do not think raids belong in GW2. But if they are to be implemented, I do have suggestions which I have shared
I bolded a section of this that I wanted to inquire about. Do you think the fact the game has been live for over 2 years now change your thoughts on this? This is definitely a common occurrence with new MMO’s that launch with raiding, but what about a game that didn’t launch with raiding? Is there still an issue of players “rushing to 80” when a large percentage of the player base already has at least one 80? Thoughts?
The people who would rush to 80 for endgame content are already rushing to the end for endgame content (fractals, high level dungeons, BiS gear). I also think the poster has completely hyperbolized the scenario. It seems like quite an assumption to say raid content = all 1-79 content trivial. There are people with over 10k AP who have never stepped in a dungeon. So likely “endgame” isn’t too interesting to them. There will still be those players.
And I agree on the fact that the game is 2 years old making it less of an issue. I have 7 80s (sorry necro), and I’m just running out of meaningful content. Most of the AP I can get at this point is either PvP or dailies/monthlies. All I have to work on that interests me is the dungeoneer title, which is completely lacking in the AP department but it at least has a cool title.
The fact is there is plenty in this game for people who enjoy the casual experience, but there is a definite lack of long term endgame content (fractals + 2/3 dungeons). It’d be nice to see a better balance and I just don’t think a game is looking in the long run if the majority of the content is prior to hitting max level.