Showing Posts For Spartacus.3192:

Meditation clear 2 condis traited

in Guardian

Posted by: Spartacus.3192

Spartacus.3192

i have 2 suggestions.

1. Make Pure of Voice convert 2 conditions and then also have baseline shouts CDs reduced by 5 seconds.

or

2. Make Pure of Voice convert 2 conditions AND also heal with good scaling. In this case do NOT reduce the baseline CD of shouts.

In addition Make Save Yourselves apply self resistance for 3 seconds.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Teammate desertion

in PvP

Posted by: Spartacus.3192

Spartacus.3192

Because Anet has no way of knowing if its by accident or if its deliberate and also most often if its 4v5 then the 4 person team will likely lose and anet doesnt want to punish the 4 players (the ones that are not in his party) . Those team mates will not lose a pip even if they lost the match.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Why am i seeing less Warriors in pvp lately?

in Warrior

Posted by: Spartacus.3192

Spartacus.3192

I used to see so many warriors everywhere. Now it seems to be druids and DH all the time. What happened to warriors that im missing? It still seems to be a strong class and it didnt get a nerf last patch (adrenal health by 10% is all)

Your typical average gamer -
“Buff my main class, nerf everything else. "

DH just ruined my love for Stronghold

in PvP

Posted by: Spartacus.3192

Spartacus.3192

Stronghold is the worst pvp map/idea in the game. There is a reason ANET lets us uncheck stronghold option. Its that bad. If i want to PVE there is the whole world of Tyria and Maguuma out there.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Meditation clear 2 condis traited

in Guardian

Posted by: Spartacus.3192

Spartacus.3192

I’d rather they make the Pure Of Voice trait make shouts convert 2 conditions to boons instead of 1. That would give more build variety and make Shout guard with trooper runes more fun.

Your typical average gamer -
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Condi vs power revenant build

in Revenant

Posted by: Spartacus.3192

Spartacus.3192

mallyx/glint with mace/axe sword/shield, wanderer and leadership(or whatever rune you prefer) it’s more usefull then classic power build from rev..at least in spvp… revenant suffer from condition unless use mallyx,and with a condi build you are capable to stay on poin 1v1 or mid fight with ease. also counter other revenant power build,and keep pressure on a team fight even better. sure is less powerful,if we compare to the pre nerf but it’s still capable to be a real pain in the kitten more then a power build

+1 ive been playing Glint/Mallyx mace/Axe Sword/Shield in sPvP for some time now and its pretty good. In this current condi meta its much more balanced than power rev especially soloQ. Powe rev is better if you can duo with a Druid or Scrapper.

Your typical average gamer -
“Buff my main class, nerf everything else. "

My favorite thing

in PvP

Posted by: Spartacus.3192

Spartacus.3192

Generally personal score has very little meaning unless you have a thief in your team that ends the game with ZERO points like i had this weekend.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Let's do away with forced 50/50 match making.

in PvP

Posted by: Spartacus.3192

Spartacus.3192

I fully support the idea of a solo/duo queue only league option. Allowing duo q in a soloq league is fine since i dont think it affects it that much. You can even set it so that a team can only have one duo q party, so 2,1,1,1 not 2,2,1.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Why Class Stacking Needs Addressing

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Posted by: Spartacus.3192

Spartacus.3192

For that same reason, tweaking the matchmaking system is an inefficient way to prevent class stacking, since you could always switch characters once you’re in the game.

Obviously if you prevent class stacking then it would have to include the prevention of character swapping once map loads. This has been discussed and agreed before.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season Four Ruined by Dragon Hunters

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Posted by: Spartacus.3192

Spartacus.3192

So if a DH is unkillable and yet can kill everyone one handed then what would happen if everyone rolls a DH ? A paradox that’s what! And it will destroy Tyria.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Join a pre-made.

in PvP

Posted by: Spartacus.3192

Spartacus.3192

I said this on day one of the season 4. Solo queuers are screwed . It’s get premade or go home .

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season Four Ruined by Dragon Hunters

in PvP

Posted by: Spartacus.3192

Spartacus.3192

What i love about GW2 is each account is given a number of free character slots. Ive only been playing this game for 2 years but ive noticed there will always be 1 or 2 OP classes whether real or perceived (and depending on division etc). I have 5 classes that i enjoy and can play reasonably well. There is a high possibility that one of those classes will be considered OP.

Quit whining and go with flow. Learn to play more classes and you will shrug off these inevitable situations because
1. You can always load up the OP class and ROFLStomp everyone
or
2. You know how to counter it since you know how to play it.

this isnt streetfighter, its a mmorpg, and balance can get screwed up badly in a mmorpg because of conflicting demands between pve and pvp if a balancing team is not careful (forced into melee with poor sustained mitigation for example) . Moreover in mmorpg many people play as per original rpg play, they play to evolve their main, not flit between whatever happens to be the OP build oif the day. Winning everything is not allways the point – having good content and gameplay with their character is.

That is true but who said Roleplay requires you to exclusively play one class? Ive always liked the Heavy Warrior/Tank classes but also chose Thief on other games. So in GW2 i play War, Guard, Rev and Thief. I added Engineer just because i wanted to learn how to fight against them when they were so OP these last seasons. I ended up liking Scrapper so much its my main toon now for open world HOT event farming.

So yeah sure some people will be forever 100% commited to roleplaying one class. I am not one of them.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season 4 Ranked Matchmaking Change

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Posted by: Spartacus.3192

Spartacus.3192

Not going to lie matchmaking is pretty grindy at the moment.
But I would play with the most terrible matchmaking if they could somehow implement no class stacking in the ranked matchup.
I would deal with perma downstate all day knowing that there is no stacking.

If you implement such a rule for your highest level of play and do not carry it down to your “casual/lower levels” how do you expect players to enjoy the game the same way?

+1

However its easy to verbally give a rule to ESL games but to code it into the game is a lot more difficult because they would have to prevent class switching and hopefully also implement class MMR.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season Four Ruined by Dragon Hunters

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Posted by: Spartacus.3192

Spartacus.3192

If i see a thief or 2 on enemy team i switch to DH. its a guaranteed free kill (rock/paper/scissors). So maybe you need to remove yourself from the equation?

Your typical average gamer -
“Buff my main class, nerf everything else. "

trolls in farming maps

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Posted by: Spartacus.3192

Spartacus.3192

The OP got flamed so much his original post incinerated and disappeared

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season Four Ruined by Dragon Hunters

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Posted by: Spartacus.3192

Spartacus.3192

Tpvp isn’t about 1 vs 1 its about holding for longer than 1 minute ideally 2-3 minutes, decap, and aoe support/damage. I can 1 vs 1 rev on my mesmer if I wan’t a duel. But in tpvp I can last longer vs 5 because a block cycle blocks all 5 if I see a rev on point I knock him off and let my team +1. Revs unrelenting assault is way too telegraphed and wont stop me from dodging it and holding the point indefinitely. I just rolled guardian this Season and also have just over 50% win-rate with no experience in this class.

It wasnt a duel. It was situations like a DH holding a point while the rest of the team was fighting at bell. So i fight him, or when i run to far to decap it and a DH respawns and runs over to fight me.

I know PVP is not 1v1, Thats why we have 5 people in a team but in all these threads i keep seeing DH has it all and can do everything. It can walk on water and turn water into wine. What im saying its only super strong if you dont know how to play against its weaknesses. I see way too many people even after all these months who see a DH standing on point and rush in to trigger all the traps while he has the traps off cd and ready to spam them again.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season Four Ruined by Dragon Hunters

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Posted by: Spartacus.3192

Spartacus.3192

Again its Go DH or Go home in solo que. I already had to swap because they outperform all my other class point guards with decap feature.

Ive been playing Power Rev this season and at my (admitedly average) skill level i have just over a 50% win rate in 1v1 vs DH. A better Rev should be more successful than me at beating a DH especially since there are a lot of new (and bad) DHs out there.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season Four Ruined by Dragon Hunters

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Posted by: Spartacus.3192

Spartacus.3192

What i love about GW2 is each account is given a number of free character slots. Ive only been playing this game for 2 years but ive noticed there will always be 1 or 2 OP classes whether real or perceived (and depending on division etc). I have 5 classes that i enjoy and can play reasonably well. There is a high possibility that one of those classes will be considered OP.

Quit whining and go with flow. Learn to play more classes and you will shrug off these inevitable situations because
1. You can always load up the OP class and ROFLStomp everyone
or
2. You know how to counter it since you know how to play it.

1. “the way to beat the overpowered fotm profession is by playing it! don’t bother balancing it!”
2. “pfff. just learn to counter something that has no counters”

I don’t think you understand how balance works at all.

I’ve yet to see a single pro-DH argument that isn’t absolutely abysmal and doesn’t try to be condescending despite the fact putting nothing of value on the table :/

in my experience the best way to get ANETS attention is not by QQ on forums. Its when they see everyone switching to a class that is clearly OP (see scrappers in prev season and rev and ele). Then they go about nerfing it.

Go QQ all you want but crying wont help you get your wins in pvp. And as i said i ENJOY playing 5 different classes so moving to a FOTM class is not a sacrifice or a sellout.

ANET has access to huge amount of match data. They know exactly how many people are playing what classes . If DH is really is that strong and gets used so much as everyone says, it will show up in their reports and get adjusted.

I repeat the best way to get ANETS attention is through numbers, not by QQ because you got stomped and refuse to adapt.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season Four Ruined by Dragon Hunters

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Posted by: Spartacus.3192

Spartacus.3192

I think Anet should only allow one dragonhunter per team, trap spam is redicilously unfun if you fight 2-4 dragon hunters

If ANET ever decides to do that it should apply to all classes. Because trust me after next patch another class will be op and people will be saying OMG i just faced 4 <insert class here> and got wrecked. Please stop more than 1 of that class in a match.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season Four Ruined by Dragon Hunters

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Posted by: Spartacus.3192

Spartacus.3192

What i love about GW2 is each account is given a number of free character slots. Ive only been playing this game for 2 years but ive noticed there will always be 1 or 2 OP classes whether real or perceived (and depending on division etc). I have 5 classes that i enjoy and can play reasonably well. There is a high possibility that one of those classes will be considered OP.

Quit whining and go with flow. Learn to play more classes and you will shrug off these inevitable situations because
1. You can always load up the OP class and ROFLStomp everyone
or
2. You know how to counter it since you know how to play it.

Your typical average gamer -
“Buff my main class, nerf everything else. "

vs Dragonhunters

in Warrior

Posted by: Spartacus.3192

Spartacus.3192

Beating a DH as a power war is a lot harder than beating him as a Condi LB/Mace/Shield war. DH have a lot of on point pressure and blocks/sustain. As mentioned above you have to be a lot better than the DH to beat him as power war. If the DH is playing the new 1 handed symbol build then a condi war with mace/shield can win due to the lack of stun breaks the DH has. CC chain the DH with mace/shield.

Your typical average gamer -
“Buff my main class, nerf everything else. "

How's condi rev

in Revenant

Posted by: Spartacus.3192

Spartacus.3192

In PvE I wouldn’t bother because of the Torment focus.

In PvP it’s really fun and you’re not free kill for opposing condi players anymore. I use Glint as 2nd though, team buffs, swiftness, incredible heal, burn field to push people off point as well as dragon ulti, far better than Shiro TO ME, but some prefer Shiro for the teleport, although you habe constant swiftness with Glint.

I agree that Glint/Mallyx feels better for me right now. It has the sustain and team buffs of Glint with the Condi damage from Mallyx. Back when Shiro Phase Traversal only cost 20 energy the mobility was good but now i feel too slow on shiro/mallyx.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Nerf Guardian PVP

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Posted by: Spartacus.3192

Spartacus.3192

The trait carrying Guardian sustain is either their aegis sources/numerous blocks or their new DH trait that lets them removed a condition as they block. (A trait that makes condition builds useless against them entirely which is good.) The issue is that they should sacrifice blocks for condition removal not block with ridiculous condition removal.

LMAO That trait is not new its been there since HOT release. And its has a 1 sec CD.

And to say it makes conditions builds useless against it is Hyperbole at its best.

Your typical average gamer -
“Buff my main class, nerf everything else. "

So how do I get good?

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Posted by: Spartacus.3192

Spartacus.3192

The difference between you and him is probably something like 5000+ games. I mean, that’s pretty much it. There’s a world of experience difference, he probably just predicted your probable next moves knowing your cooldowns and remaining energy amount and interrupted every one of your channels.

I mean, if you want to get on his level, quit school/your job and play nonstop and you might be able to catch up in a year or so.

LOL so true. I faced Toker on his rev (me on mine) in unranked a couple weeks ago. I felt so honored to be demolished by him (joking of course). Not joking about the getting demolished part. My only satisfaction was i got lucky and sniped/stomped him after he was low on health from a previous fight. He proceeded to kill me half a dozen times after.

Your typical average gamer -
“Buff my main class, nerf everything else. "

How's condi rev

in Revenant

Posted by: Spartacus.3192

Spartacus.3192

hitting like a wet noodle when on Sword/Shield is probably due to the Sage’s amu. I used that exact same build Glint/Mel in unranked in between season 3 and 4. I had harder time, until I switched Shiro/Mel with either viper or destroyers.

I find myself able to kill faster and survive better, strange right? The old saying that “the best offence is a good defense” is really true on this one. With Shiro/Mel I can be so in-your-face aggressive that it force people to defend, where as Glint/Mel with sage, I don’t do damage fast enough that people can more often than not chase me down and kill me.

Either way it’s good to try both and see which playstyle suits you.

Shiro/Mallyx with viper/destroyer is basically the original Season1 Condi Rev. Yes thats a good build and was def good with durability runes a later with mercenary amulet. With Viper dont you find it very squishy and also very slow? Phase traversal cant be spammed anymore and you have no access to swiftness (only quickness via shiro)

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season 4 Ranked Matchmaking Change

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Posted by: Spartacus.3192

Spartacus.3192

I do understand your point, but I need some kind of progression to keep me playing. I’ve pretty much ran out of most content, so I don’t mind a bit of grind to achieve stuff but this is over the top. I expect games to reflect the division you are in. So it’s get’s harder as you progress, and it is as hard for me as it has ever been. Everyone is motivated to achieve, no whether that is for reward, title, AP, armor whatever. From your quote you are happy to stay at 50/50 all the time and never progress? I just wish that they would pick a system and be consistent. I don’t mind class balance changes at all, we should adapt. If they suddenly decided to add an extra 250 of each T6 for a legendary people would be rightly peeved, but moving the boundaries to achieve in PVP is apparently perfectly acceptable.

I believe your idea of progression and my idea of progression are quite different. It seems that for you (correct me if im wrong) you want to see your placement in the divisions going upwards as you play more games. This is one form of progression.

Me on the other hand want to have close competitive games every match which forces me to play at my best in every match in ordet to tilt the game into a win for my team. This by its very nature will make me improve my pvp skills. As my MMR improves my enemy teams MMR will also be higher keeping me at 50% win rate.

HOWEVER, i did abosolutely progress because my pvp skills improved. I dont need to a back piece or grindable division to tell me if im good. I know im better when i dont mess up as many rotations or combo fields or i successfully bait dodges or heals or make the right call on map rotations that i wasnt doing the week before.

Previous seasons were blow out matches one or the other and both cases whether i won or lost it was not enjoyable and i didnt really learn anything. The best way to learn is not when you stomp or get stomped but when you beat another team in a close match that you had to fight tooth and nail over.

Your typical average gamer -
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Season 4 Ranked Matchmaking Change

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Posted by: Spartacus.3192

Spartacus.3192

I don’t believe the players they are choosing is always within your mmr range. I’m positive all ANET does is grab 10 players within a pip range and attempts to balance the teams.

You can clearly tell who’s the Ace and the weakest link in each match per team…. This is completely wrong, the Ace shouldn’t be force to suffer because of the matchmaking algorithm

Its AVERAGE MMR of your Team AVERAGE of enemy team MMR. From a pool of 10 people taken within a certain PIP range. So yeah you can have high MMR players and low MMR players. The MM will try and create 2 teams with an even chance of winning.

I do recall tho that if there is a premade then it adjusts (upwards) your average MMR if you class stack and for each additional team member. So if you are a 4 man premade of 4 DHs then your average MMR will be adjusted higher meaning that if your enemy team is all solo q then they will have much higher collective MMR. Which is why you can sometimes see solo q teams stomping premade casual guild teams.

Your typical average gamer -
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Blocked players the main problem of pvp

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Posted by: Spartacus.3192

Spartacus.3192

He went AFK before you reported him, remember this is the very reason you reported him. In short, his strategy is to go AFK in all games, maybe to abuse the system, artificially lowering his level now, to benefit from bonus pips later, with win streaks…

Him saying what he said was just to upset you – his strategy was already to stay AFK for many games. You have nothing to do with his decision, he’s just made it so it looks like it’s your fault, to make you feel guilty.

this is probably very true. At least the system currently rewards players with low MMR with low MMR enemies so going AFK for a few games will reward you with a few easy games afterwards.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Heavy Light [Trait Discussion]

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Posted by: Spartacus.3192

Spartacus.3192

Deflecting shot is so slow my grandmother can side step it and she uses a zimmer frame.

joking aside it was a nice change for DH since previously it was all random and now it promotes proper use. It is however extremely easy to avoid. Its a big glowy thing that moves sooooo freaking slow.

Lastly as mentioned above there are a lot less LB DH out there now given that metabattle made the symbolic build META, expect to see even less going forward.

Your typical average gamer -
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Season 4 Ranked Matchmaking Change

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Posted by: Spartacus.3192

Spartacus.3192

For me this is terrible, I’m no pro pvp player my win rate is about 60% and I’m casual but Dragon rank etc. I didn’t do the 1st season, but started on the 2nd season and I’m happy getting to Mid to late Ruby (as I did on the last 2 seasons). I didn’t get to Diamond, even though close because I found I was pretty much 50/50 winning losing and progress was that slow I didn’t have the time/energy to grind it out. I started in emerald and since the start of the new season, my win rate is below 50% and I’m exactly where I started zero pips not moving. Now I don’t know how they put players against players, but I appear to be playing against pretty good players ALWAYS. I only needed to get to Ruby to get the legendary backpiece, and now I fear I have no chance. I’m no new player, or don’t know what I’m doing. I play a lot, am not brilliant but done pretty much everything to a high standard. Please fix, this has killed PVP for me.

They are putting you against players the Match Maker thinks are at same level as you (well avg of your team MMR vs Avg of enemy team MMR) So yeah each match should be close and competitve. Its what people (including myself) have asked for.

Unfortunately close games also means that you should be averaging a 50/50 win rate which doesnt work with a grind based reward system. Since i dont care even a tiny bit about the back piece, this change is fine for me. Id rather have close even chance of winning a match than that Farce we had last season where the system chose the winning team before the match had even started.

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please help me out with a build

in Revenant

Posted by: Spartacus.3192

Spartacus.3192

If you already have the elite spec then this should do fine

http://gw2skills.net/editor/?vlAQNAS8nnXN2gSqJvQR/kbosgyPU4Q5IKYr8ElFNFidMnpN2FMhNsdABoBA-ThSDgA/KdWeIAvq/AYGrXZ0xVAgd/BQdDJKBDMdAA-e

If you want you can swap out Dwarf legend for Shiro. I havent used Dwarf in a LOOOONG time. I just do open world with Glint/Shiro. But dwarf is tankier if you want to take on a lot of mobs at the same time. Axe helps with mobility also compared to shield.

All the gear can be bought on Trading Post.

Your typical average gamer -
“Buff my main class, nerf everything else. "

trolls in farming maps

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Posted by: Spartacus.3192

Spartacus.3192

LOLOLOL Complaining about why you can’t circumvent the Game’s “intended” use of pvp arenas in peace just made my morning. Thank you sir!!!

Your typical average gamer -
“Buff my main class, nerf everything else. "

Resistance Equivalent to Protection

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Posted by: Spartacus.3192

Spartacus.3192

Condi user unable to get his bombs off on a proper warri..Lets ask for resist nerf…Just no,nerf condi’s before you ever touch resistance.condi play is already braindead enough atm.

+1

Your typical average gamer -
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The PvP devs NEED control over skills

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Posted by: Spartacus.3192

Spartacus.3192

They said they don’t want to confuse the players with splitting skills, aka players=potatoes.

LOL i always thought that excuse was a joke. its responsibile for the ridculously restrictive mechanism of only allowing us to choose an amulet and rune for pvp. It no doubt was at partially responsible for the disastrous June 2015 patch of restricted trait choices.

Your typical average gamer -
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Nerf ele but druid is untouched?

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Posted by: Spartacus.3192

Spartacus.3192

kitten stop with the remove amulets suggestions. Fix the skills not the amulets….

oh yeah PVP team cant do that.

Well do what we suggested before. Make some amulets class restricted.

Your typical average gamer -
“Buff my main class, nerf everything else. "

So how do I get good?

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Posted by: Spartacus.3192

Spartacus.3192

The best way to improve as a player is to take as many 1v1s as you can against players who you know are better than you and who will beat you. Fighting players who you beat does not really teach you anything. Yes, in the end you will lose but you will find that the more you do this, the longer you survive and eventually you will be able to beat that player.

+1

Your typical average gamer -
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How's condi rev

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Posted by: Spartacus.3192

Spartacus.3192

If that’s the major weakness, wouldn’t it make sense to run Enhanced Bulwark then over Elder’s Force?

Definitely, I just like the extra damage and synergy with glint and I feel 1 stack of stab and the retribution line is enough protection for me, enhanced bulwark is a very viable option for sure and a safer option to get used to the build.

^ Yup what PadreNike said. Enhanced Bulwark will help a lot but you have to realise that since you dont have devastation line in this build the power damage on Sword/Shield is much much lower than on a Power Rev, and without Elders Force i feel like im hitting like a wet noodle when on Sword/Shield.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season 4 Ranked Matchmaking Change

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Posted by: Spartacus.3192

Spartacus.3192

Little off topic. No special title this season or it is just me?

Probably cos ANET realized no one has respected the “legend” title since S1 since it cannot represent skill in a grind based league full of loopholes and tricks to gain pips. (semi joking here of course)

Your typical average gamer -
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How's condi rev

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Posted by: Spartacus.3192

Spartacus.3192

Glint/Malyx is very powerful. I’m not saying that because i go beat by it, but because i played it, i loved it, but i have to admit that easily stacking 25 torment while loading up on boons, and continually resisting conditions is frightening even from my point of view as the player.

I’ m not sure why it’s not more common than it already is.

Yeah i like playing it , Its MAJOR weakness is that it has only ONE stunbreak so if i ever suspect there is one on enemy team i will call my entire team’s CC wrath on that rev and take him/her down.

Your typical average gamer -
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Season 4 Ranked Matchmaking Change

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Posted by: Spartacus.3192

Spartacus.3192

I think what’s going on is that people are tanking their MMR in the beginning, and you just happened to be on the teams with pugs who intend to lose.

yup i already said this would happen. Solo Q players are screwed because there is very high chance you will have at least one person in your team that is purposely tanking his/her MMR in order to win streak to the next tier after.

Your typical average gamer -
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Nerf Guardian PVP

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Posted by: Spartacus.3192

Spartacus.3192

-why didn’t you just get out of the trap?
Because it almost insta-killed me, and I was still stunned from Hunter’s Verdict. That’s approximately 1 second of chat log.
-why didn’t you use shield 5?
Because it’s on a friggin 25 second cooldown and I’d used it prior to the fight fighting someone else. Also because I was still stunned from Hunter’s Verdict and that’s approximately 1 second of chat log.
-why didn’t you just stunbreak it?
Because my only stunbreak is on an 18 second cooldown and I’d used it prior to the fight fighting someone else and it doesn’t ever work against guard skills because it’s bugged just like 98% of other Herald skills

Ok i understand that but you are now describing a situation where the DH had all his skills available and you had none of your defensive skills available. Thats not exactly a fair comparison is it?

If you had all yours available and he had all his available then i think you would not only have survived you had a good chance of killing him. As i said before shield 5 could have tanked all that damage. If you was in Shiro you can riposte shadows out of the traps. You can even quick target someone else (i have hotkeys on my gaming mouse) and the phase traversal out of there. You can swap weapons and Staff 5 out of the traps.

I play Rev, Dh, Scrapper and War and ive yet to have ever died to a DH in the space of 1 sec when playing my rev.

Also how do you only have 1 stun break. Last i counted power rev has one stun break on glint and one on shiro and if you spec invocation you have a stun break on legend swap

Your typical average gamer -
“Buff my main class, nerf everything else. "

(edited by Spartacus.3192)

Nerf Guardian PVP

in PvP

Posted by: Spartacus.3192

Spartacus.3192

I’m making this Topic because I like a challenge and I like a fight, not having the upper hand simply because my class is, without a doubt, stronger and simply makes no sense to fight.

If that’s true please explain why this class was the least used class in the last WTS Qualifier?

5 Heralds
4 Druids
4 Chronomancers
3 Berserkers
2 Scrappers
2 Reapers
2 Tempests
1 Daredevil
1 Dragonhunter

https://forum-en.gw2archive.eu/forum/game/pvp/Team-comp-at-the-WTS-Qualifier

WTS players do not represent the the community. They should have no more influence over how the classes are balanced than any of the other players that paid for the same game.

They have one of the higher influences in game balances because they can see the real potential of a class in tournaments. They look at what both ESL and casual players have to say.

But…they don’t listen to what ANYBODY has to say, ESL or casual or anything else.

But anyway, the attached pic shows the potential of what a guardian can do in ranked PVP right now
-get pulled with Hunter’s Verdict into Test of Faith
-immediately drop Elemental Blast
-Procession of Blades kills me from 100%-0% before second tick of Elemental Blast (less than 1 second)
And this is after he blocked an entire UA plus Precision Strike (8 consecutive hits)

Who gets hits more than once or twice by procession of blades trap before getting out. Also if you were on your sword/shield set why did you use shield 5 skill?

Your typical average gamer -
“Buff my main class, nerf everything else. "

MAC Client: Unable to access GemStore

in Bugs: Game, Forum, Website

Posted by: Spartacus.3192

Spartacus.3192

wow native will be great. As Moira said ive had to play on really low settings just to get an acceptable framerate. A native client should almost double our FPS.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season 4 Ranked Matchmaking Change

in PvP

Posted by: Spartacus.3192

Spartacus.3192

Solo queuers should really just avoid ranked for the first week or two to let the higher MMR players and try hard premades move up to next tier. Then you will have just people from the tier below who came up and the other casuals in your tier to contend with.

Its been proven that all things being equal as a solo queuer you will progress faster in the second half of the season than you will the first half of the season due to the skill level of the players left in your division as the league gets closer to the finish.

Your typical average gamer -
“Buff my main class, nerf everything else. "

MAC Client: Unable to access GemStore

in Bugs: Game, Forum, Website

Posted by: Spartacus.3192

Spartacus.3192

Thanks Ester and Darksome

Ester i raised a support tick with subject Gemstore from the drop down menu and added a screenshot. Ive raised many tickets in the past year and never got a response.

Ive missed out on some deals that were only available for a few days because i couldnt get into gemstore tab.

Do you know when the new client will be available? Will it be native instead of that wrapper that makes everything half speed compared to Windows?

Thanks

Your typical average gamer -
“Buff my main class, nerf everything else. "

S4 : first impressions

in PvP

Posted by: Spartacus.3192

Spartacus.3192

win loss win loss win loss win loss win loss, every match is one sided, gotta love forced 50% w/l ratio :/

IDK why they go for a force 50% win ratio. All they should care for is giving overall equal odds of winning each individual matches not overcompensate wins or losses.

+1 ^ yes it should just be each match they try and make it an even 50% chance of winning. Not try and give you an overall 50% win/loss rate.

Your typical average gamer -
“Buff my main class, nerf everything else. "

S4 : first impressions

in PvP

Posted by: Spartacus.3192

Spartacus.3192

As solo all my matches are premade (3-4ppl) vs solo pug party. Feeling like a free pip to farm.

This. Anet promised soloQ wouldn’t have to face premade.

As a soloQ I have faced almost entirely 5-man premades that are quite blatant (all from same guild, with a few that all have very similar names, have literally had one match where the characters were named “Guy1, Guy2, Gal1, Gal2, Charr1”

ANET only promised that a FIVE man premade will never face a FULL 5 solo q team. .
Read it carefully. That means if you are solo in a group with a duo premade and 3 solo players you can be matched with a FIVE man premade. And if the enemy team is a FOUR man premade it can be matched against a full SOLO q team.

And what I’m saying is that AS A FULL SOLO QUEUE TEAM as in all 5 of us queued separately, we are facing 5-man premades.

How did I not make that clear?

Well in that case i agree thats a bug and was not ever mentioned AFAIK. Please take a screenshot next time and post.

Your typical average gamer -
“Buff my main class, nerf everything else. "

S4 : first impressions

in PvP

Posted by: Spartacus.3192

Spartacus.3192

As solo all my matches are premade (3-4ppl) vs solo pug party. Feeling like a free pip to farm.

This. Anet promised soloQ wouldn’t have to face premade.

As a soloQ I have faced almost entirely 5-man premades that are quite blatant (all from same guild, with a few that all have very similar names, have literally had one match where the characters were named “Guy1, Guy2, Gal1, Gal2, Charr1”

ANET only promised that a FIVE man premade will never face a FULL 5 solo q team. .
Read it carefully. That means if you are solo in a group with a duo premade and 3 solo players you can be matched with a FIVE man premade. And if the enemy team is a FOUR man premade it can be matched against a full SOLO q team.

Your typical average gamer -
“Buff my main class, nerf everything else. "

Season 4 Ranked Matchmaking Change

in PvP

Posted by: Spartacus.3192

Spartacus.3192

@OP…. You said the games are close. What more do you want? Last season the games were always favored to one side and people complained. Now there is a thread on games being close? People just like to complain

ikr !!!

Your typical average gamer -
“Buff my main class, nerf everything else. "

How's condi rev

in Revenant

Posted by: Spartacus.3192

Spartacus.3192

I love condi rev for WvW/PVP, I personally feel it’s amazingly strong due to the condi-fest meta, to add to that I find that lots of people don’t know how to handle condi rev as it’s not as common as power rev.

As Spartacus mentioned, I exclusively played condi rev to legend last season in solo q and it was a blast (except the last 2 tiers in diamond which I teamed up).

PVE: It’s great in open world PVE but not as great in group content if the enemies aren’t moving enough to proc that extra torment damage.

It is worth noting however that the build is very viable even in PVE group content and was actually used in [KING]’s 5 man Matthias:
https://www.reddit.com/r/Guildwars2/comments/4u1zsa/king_vs_matthias_5man_956/?

Would you share your build and give some advice on how to use it (for PvP)?

http://gw2skills.net/editor/?vlAQRAse5nn3geNSuQvJRboHlsP0kS4I6SJ4EtrklTlJNgEeQNjOKxe93nH-TpBHABBcQAI4IAUwJAAgHAA+lBKf/BA

Sorry if this was long, I hope it helps

One more question here: I see you don’t run Diabolic Inferno as in the Metabattle build. How or when do you use Embrace the Darkness?

Pulsating Pestilence was changed in last patch making it actually very interesting in this current meta. when you know you have a lot of condi on you, you swap legend and it copies up to 3 condi onto your enemies in 240 range for 3 seconds. Its pretty useful to bait out enemy condi cleanses and to provide cover condis just before you condi bomb them back. I basically dont use Embrace the Darkness as much anymore.

Your typical average gamer -
“Buff my main class, nerf everything else. "