I’d just like to point out that you did not have it bad this patch.
You listed Guardian and Engineer as OP classes getting buffs? You missed the fact that Engineer had a 30% damage nerf to grenades, apparently to balance the fact that they can use a sigil…show me a sigil which gives 30% damage buff?
Also, Guardians had a huge nerf to AH build, check the changes with Vigorous precision.
So, just be happy you weren’t nerfed hey?
30% nerf was only to the 1 skill while adding damage to blind and chill grenades and having sigils affect kits.
go ahead and post builds here because you might as well get some use out of it before its nerfed
edit. should clarify for hot join and wvw
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it’s terror buff, a trait that deals damage on fear (downed 2 among others)
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wow.. lame. .
people put in work during beta and got kitten in return from anet, so why bother now? they are so slow in getting stuff working (paid tourneys worked in beta then took a month to go live??) and even slower in implementing new features. spvp has seen zero new content since even beta. oh wait we got one new map with them same boring game mode. as a casual player who mainly solo or duo queues and wants to play tournament against others doing the same this game offers nothing for me. and I am the majority.
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this is the first mmo i have played without any type of deserter penalty, it sucks, and no there is nothing you can do about it.
imo they need bigger maps, more game types, and maybe even bigger teams for more excitement. 5v5 conquest with 3 points so close together is boring as hell. I don’t even bother watching the few videos that are out there between top teams. I’d rather watch wild bill or someone fighting 1v1s out in WvW.
There’s also too many spell effects, too much aoe, etc. I just don’t ever see it being an esport.
if you scored points for holding the ball in football your analogy might have worked. In that case football would be horribly boring like gw2.
long answer: bug fixes
short answer: nothing – minion ai still broke, bleed cap, heal siphon sucks, etc.
Timewarp and portal I hear are good.
I said you bring a necro for their utilities I even talked about rez sig….. Honestly I want to see instant rez skills removed anyway. It favors poor boring gameplay bunker + roamer with rez sig. Removes alot of tactics and skill from the game, I might be biased I hate downstate concept + rallies and rez sigs…. it should only be heal up yourself or another player heals you.
agreed on downed i say dont even allow heal of yourself, it’s supposed to all be about team so make it that way, you get downed, you either get rez’d by team or die. They should also make a pool of #2 abilities and let you pick whichever one you want, then they will realize how OP certain ones are (hello ele), which was another complaint during the Q and A.
pop in DS – fear – drop wells and staff marks at your feet, if he attacks you he’s dead. thieves in WvW are super easy kills since you almost always have full life force at the start.
I’d try not to use Wells against thieves. Any smart thief will wait that 5s before attacking you again. Your wells would be on long CD then.
i wait until they re-appear to drop the well, usually the marks are enough to make them run away if they didn’t land their opener.
It seems a bit insane to talk about a meta when there are only a handful of teams actually taking this game seriously at the moment.
This excuse is getting old, really.
it’s true though, there are maybe 8 legit teams on NA if that
I disagree about the Naga. I consider it a gimmicky abomination. Your thumb speed and precision cannot compare to that of the rest of your fingers. As such, it’s better to assign it to simple tasks, like hitting a single button or two.
Try dodging left and right while activating multiple skills. “Noob” skill chain aside I can keep my fingers on A and D dodging that ranger and frenzy, bull’s charge, hundred blades without having to move my hands you are probably a better player than I am but I couldn’t do that with just my keyboard and a 3 button mouse… oh and tell every console video game player ever their thumb cannot be fast or precise enough to hit buttons.
the only thing i have bound to my naga is dodge and weapon swap – and can easily strafe, spin, circle, face whatever while using any of my 1-5 abilities and utilities (zxcvb). If you cant continue moving while hitting any of those keys you likely are just bad with a keyboard, fat fingers, lack of dexterity or a combination of the 3.
also console games use thumb controls because there is no other way to do it and still allow your other fingers to be free.
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I use a simple 3 button mouse that cost me 15 bucks at wal-mart lol. I haven’t found a need for anything with more buttons.
If you ever try the naga or any mouse similar with 10+ buttons, you will never be able to figure out how you gamed without it. I have done competitive PvP in other games for a long time without the Naga. After I got used to it (which took about a week or 2) I noticed a difference. The time different between hitting in a sequence like 1, 9 is a huge different because the travel distance is less than an inch for your thumb as opposed doing it with your fingers.
Definitely nothing wrong with normal mouse, I did it forever. But a multi-button mouse is such a quality of life improvement that you didn’t even know you needed.
just stop man. i have a naga, they are great, but for GW2 it’s straight up overkill with how few abilities you have in this game.
why would you be doing 1,9 in GW2. theres plenty of places to remap your utilities to your keyboard, you dont even need shift or ctrl modifiers in this game, no need with so few abilities. now rift or wow or other utility heavy games it’s really nice to have. But if you are buying specifically for GW2 i would just buy a more basic 2-3 side button mouse.
lol, are you actually getting upset with my mouse recommendation? Ok, you’re right, I’m wrong. Is that how opinions work?
Either way OP, try what you like. I love mouses with multiple (10+) buttons, but to each their own.
for GW2 it’s straight overkill is what I’m saying, there is zero need for all those mouse buttons in this game unless you are a horrible typer and dont know where keys are on the keyboard.
pop in DS – fear – drop wells and staff marks at your feet, if he attacks you he’s dead. thieves in WvW are super easy kills since you almost always have full life force at the start.
Could the activation of Locus be more ballenced
90 sec cool down for a 800 heal, is pathetic
it needs to be more like 60 sec cooldown and heal for 4k
and no that wouldnt be overpowered, many many many classes can heal 10k with just their heal skillwarrior and gardian and theif all outheal a necro (not to mention ele also)
I understand why, when JP said when we master DS it will be OP. It’s just that you’re all far too stupid to understand mechanics and/or test things properly for this to ever happen. Please leave these boards, its already on a 60s CD and can heal 4k. With yours it can be 20k. Yes, totally not OP considering how bad a player you probably are.
Im fine with classes wasting a spot for a 25% movebuff, as long as it does not improve combat movespeed and has a relatively crap active state.
lol this guy
I use a simple 3 button mouse that cost me 15 bucks at wal-mart lol. I haven’t found a need for anything with more buttons.
If you ever try the naga or any mouse similar with 10+ buttons, you will never be able to figure out how you gamed without it. I have done competitive PvP in other games for a long time without the Naga. After I got used to it (which took about a week or 2) I noticed a difference. The time different between hitting in a sequence like 1, 9 is a huge different because the travel distance is less than an inch for your thumb as opposed doing it with your fingers.
Definitely nothing wrong with normal mouse, I did it forever. But a multi-button mouse is such a quality of life improvement that you didn’t even know you needed.
just stop man. i have a naga, they are great, but for GW2 it’s straight up overkill with how few abilities you have in this game.
why would you be doing 1,9 in GW2. theres plenty of places to remap your utilities to your keyboard, you dont even need shift or ctrl modifiers in this game, no need with so few abilities. now rift or wow or other utility heavy games it’s really nice to have. But if you are buying specifically for GW2 i would just buy a more basic 2-3 side button mouse.
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nothing u can do except spam ppl in game every night
If it was just about the res like you’ve been trying to say for fifteen posts, people would bring rangers instead. They have a better res.
but they don’t.
Exactly.
rangers don’t have a better rez
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grats on missing the point. the discussion was about the meta and use of necro which has a lot to do with rez signet which they touch on in the q and a and basically say there are certain rez abilities that they feel are too strong and make them a must have. but hey thanks for playing and acting like you know what’s going on.
What’s difficult for you? If it was just about the res like you’ve been trying to say for fifteen posts, people would bring rangers instead. They have a better res.
Get off the forums and learn to play the damn game.
but they don’t. necros weren’t used on ant teams until they changed the rez timer and people realized how valuable rez signet was to the first fight. if you win the first fight you snowball and only lose if you screw up royally, or so I’ve been told, as I don’t have any actual experience whatsoever to speak of.
Fixed.
Sorry but I’ll take the word of 6 representatives from the most skilled teams and the ANet PvP devs acknowledgement of it over some random.
yay finally making DS the way people have asked for since Beta 1, gj Anet.
as i and others have said they need to remove tournaments except for end of month/year occasions. Rest of the time it should be straight up 5v5, single match, with a ladder. Top 20 teams on ladder at end of month go into a pool based best-of-3 round robbin (5 pools, 4 teams per pool), winner of each pool and a 3 wild cards go to 8 team seeded bracket. nuff said.
And I don’t even do paids but this is how it should be and then have a separate solo queue system for pug 5v5, single map matches with harsh penalties for leaving and more bonus for winning, and leave hot join as the kittenty system it is.
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there’s so few abilities in GW2 any mouse with 2 side buttons and a top button will work. All I bind to my mouse is dodge and weapon swap.
key to playing hot join:
1. ignore objectives unless you can quickly/easily flip or cap
2. follow the majority of your team
3. tag enemies – don’t bother focusing with your team, tag/aoe as many enemies as you can then start working on killing them. If you see someone go down, throw a few hits on them before they get stomped so you get credit.
4. Get side objectives – killing npcs gives good points
5. never defend
6. spec for dps
i know it makes zero sense, but that’s how it works.
I don’t get the people saying go farm some gold if you want siege? lolwhut? then what is your reason for doing the puzzle? you only need to do it once for achievement.
whatever you’re there for you could obtain elsewhere so that kitten don’t fly.
grats on missing the point. the discussion was about the meta and use of necro which has a lot to do with rez signet which they touch on in the q and a and basically say there are certain rez abilities that they feel are too strong and make them a must have. but hey thanks for playing and acting like you know what’s going on.
What’s difficult for you? If it was just about the res like you’ve been trying to say for fifteen posts, people would bring rangers instead. They have a better res.
Get off the forums and learn to play the damn game.
but they don’t. necros weren’t used on ant teams until they changed the rez timer and people realized how valuable rez signet was to the first fight. if you win the first fight you snowball and only lose if you screw up royally.
for the thousandth time listen to the q and a.
“Everything I needed to know about how to play tPvP I learned from watching a video of people discussing it”
grats on missing the point. the discussion was about the meta and use of necro which has a lot to do with rez signet which they touch on in the q and a and basically say there are certain rez abilities that they feel are too strong and make them a must have. but hey thanks for playing and acting like you know what’s going on.
listen to the q and a and otherwise stop posting, if you can’t see the difference between an aoe ranged rez vs a single target rez, well just lol.
And you’re the guy criticizing me for not playing other classes.
lol what? pro teams are the ones talking about reliance in certain rez skills. that’s not one. go listen to the q and a or stop posting here.
If it was just the res everyone would run 4 rangers and instarevive every 30s, or quickrevive if anyone managed to die in between. Stop blaming the class for your own failures.
And Xom, comments about over inflated egos from you are incredibly ironic.
Its simple Mes has game changing power that wins maps I wont go into theory crafting detail what the mes and other classes bring that wins games because i dont think any of you casuals care about the details in tpvp. I will again say there is a reason Necro is so underplayed in Tpvp and its a low percentage of top teams setup.
If only you hadn’t been quite so absurdly wrong about that, you could almost have looked like you knew what you were talking about. Thanks for not boring us casuals though.
listen to the q and a and otherwise stop posting, if you can’t see the difference between an aoe ranged rez vs a single target rez, well just lol.
Yes, that AoE rez for that vast multitude of times that two enemies die, within 180 range of each other, in a close enough time frame that one of them is not already stomped.
Just…no.
listen to the q and a, seriously.
If it was just the res everyone would run 4 rangers and instarevive every 30s, or quickrevive if anyone managed to die in between. Stop blaming the class for your own failures.
And Xom, comments about over inflated egos from you are incredibly ironic.
Its simple Mes has game changing power that wins maps I wont go into theory crafting detail what the mes and other classes bring that wins games because i dont think any of you casuals care about the details in tpvp. I will again say there is a reason Necro is so underplayed in Tpvp and its a low percentage of top teams setup.
If only you hadn’t been quite so absurdly wrong about that, you could almost have looked like you knew what you were talking about. Thanks for not boring us casuals though.
listen to the q and a and otherwise stop posting, if you can’t see the difference between an aoe ranged rez vs a single target rez, well just lol.
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Can someone elaborate on how the necro is being used in these lineups? And possibly link to a build? I played an engineer and a condition thief before starting on my necro. I’m having some difficulty understanding what the role is in organized pvp (conditions, boon removal, tanking, what?). My main source of experimentation atm is hotjoin and that probably doesn’t help.
Eating guardians alive from range, big aoe damage on downed players, reviving from outside enemy aoe with signet of undeath.
This build covers the essentials, the rest is up to you:
http://www.gw2build.com/builds/simulator.php#1.5.7.0.0.0.0.0.0.0.0.119.0.0.0.0.0.0.0.0.0.0.0.0.332.0.0.0.0.0.0.0.0.0.0.10.0.0ITT guy who only plays one class saying it’s fine without playing other classes and seeing that they do the same things, but better. MMO forum classic.
You’re just embarrassing yourself dude. No one does what a necro does. If they did, people would run that class instead. Maybe you should let us all in on the meta changing secret mr ‘I haven’t been to the hotm in months’.
There is no meta its a dead pvp population with only a handful of teams running what they are comfortable with. You only playing a single class proves this.
Over inflated ego in a non-ranked pvp system with a population lower then any pvp game I have played. There will never be a true meta with such a dead/small pvp population it will evolve way to slow.
Ranked games is also a must for a meta to develop it wont for pure farming. GW1 had a meta because it had GvG ranked play. This game will never have a meta in its current state.
basically – the limited meta he is talkign about is every necro running with rez signet, they even talked about rez abilities being OP and too needed in the round table Q&A with some of the pro players, which is why necro is so valuable to survive the first push so they can insta rez during the first fight and then its snowball victory from there.
the respec cost is very little in gw2, its nothing but an annoyance to travel somewhere, respec, and go back to where you were. Like I said, there was still a respec cost in Rift, but they allowed you to atleast save a few favorite builds. And actually with the diverse possibility of builds in Rift people re-spec’d much more often despite having saved sets.
GW2 you can just go to the mists try out whatever build you want at no cost.
so what i dont understand is what you say sounds bad in rift is worse in gw2
Is I understood you, you were saying that you could save multiple builds and switch between them on the fly. Maybe you were suggesting that crossing Rift with GW2 so you could do that would be cool. At any rate, being able to change builds moment-by-moment makes the choices you make mean less, in my opinion.
And I think that’s what GW2 was trying to achieve by requiring you to go somewhere and buy something to refund your trait points and respec. As opposed to your trait choices, which you can change from moment to moment, or your weapons.
again you arent getting it. There are tons of variations in rift, so having 5 specs to swap to does not cover everything. you have a set 5 to choose from, if you dont like one of those you have to re-spec, which costs coin. gw2 has limited skill trees with very little variation and almost pointless cost to respec, it is a mere annoyance to have to travel to LA for 1 second to re-train and port back.
tldr: rift has tons of choices. gw2 has basically bunker, dps or condition with very minor variations.
from what i heard gw1 allowed you to save template specs for easier swapping, im expecting that will come here eventually and is basically the same thing as rift except it takes 2 additional seconds to port to la and port back lol. i mean you really feel like your choices “mean” something because it costs a few coin and trip to any respec trainer to change them? The only choices in gw2 that are really binding are gear and the cost of exotics if you want different stat setups.
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yea crazy people are whining when paids dont even pop during off hours, free queue times keep getting longer and consist of premades stomping pugs, casuals hate mindless hot join and get discouraged, the mists are dead, etc.
no reason to whine, pvp is doing just fine.
this is starting to sound like the SWTOR forums. “guys stop whining game is fine, fixes are coming, people are just busy playing and not posting” 2 months later game goes F2P
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I don’t understand what you mean by a collection of stats, again it’s nothing like that.
What I mean by “a collection of stats” goes back to my original comment in this thread. In order to make a world feel real and your character feel real, some of your decisions need to have a sense of weight to them. If you can change any decision you make at any time, on a moment’s notice, you’re playing an FPS.
Having a respec cost to change your trait allocation is an attempt at this. How you spend your trait points matters. It’s not something you can change second-by-second as you’re flying around the world, it’s something you think about and experiment with and make a tough choice.
Obviously, the total hardcore approach may be challenging, but not really fun. Something like a game where traits can never be changed once chosen, where death is permanent, where a choice in a quest might forever lock you out of particular areas in the game, etc.
But being able to come up with as many alternative specs and gearing as you can think of — or read about here — and switching between them on-the-fly at no cost to yourself makes the game world just a screen on which you — the guy in the chair — matters and your “character” is simply a toon.
Sounds like Rift is fun in many ways, but it doesn’t sound like there’s any weight to your decisions either. If so, it risks becoming a game of collecting stats and listing enough options in advance, then switching all you want as if you were in an FPS running over a power-up.
Personally, I like Skyrim’s approach: you get good at what you do a lot, and you have a limited number of perk points you can spread in a huge range of options. You can choose to concentrate perks, or try to cherry-pick ones that build a unique character. For example, I developed a Magical Ninja (offensive spells, long bow, stealth, and enhanced sensory skills). Not sure that could ever work in an MMO, but it was flexible, BUT if I decided that I wanted to drop bows and concentrate on healing spells instead, it would take working at those spells, not using bows, and I forget if reallocating perk points is even possible. Flexibility, but your choices have significance and weight.
the respec cost is very little in gw2, its nothing but an annoyance to travel somewhere, respec, and go back to where you were. Like I said, there was still a respec cost in Rift, but they allowed you to atleast save a few favorite builds. And actually with the diverse possibility of builds in Rift people re-spec’d much more often despite having saved sets.
GW2 you can just go to the mists try out whatever build you want at no cost.
so what i dont understand is what you say sounds bad in rift is worse in gw2
Well, that might go against developer intentions or something about Necromancers not supposed to be the class that can escape easily.
what you did there, i see it.
Could you explain the correlation between trash talk and competition?
Don’t you fill your need for immaturity just by reading over this forum?
show me a sport without trash talk. In many sports it’s part of the game there were athletes studied excelled in trash talk they would get their opponents of their game people like Floyd Mayweather Kevin Garnett and many others
So for example if Rift had WvW like GW2 I could be in Marksman spec and pew pew from top of a keep, then soul change to a sin spec on the fly and go run around and gank people trickling out of their portal keep, then switch again to bard if our group was short on healing. It is a great system.
This sounds like a FPS which has an RPG/MMO feel, but I think it’s too much for an RPG/MMO: your character is just a collection of stats. Which is OK in an FPS, because an FPS is all about you at the keyboard, not your character.
Er no, Rift is more of a traditional MMO than GW2. GW2 spvp on the other hand is about as close as you get to an FPS. I don’t understand what you mean by a collection of stats, again it’s nothing like that. Here’s an example of a standard Rift spec:
http://rift.zam.com/en/stc.html?riftstc=1MfMi.ERqkqkAdduqtk.V0V.x.-11
There were lots of people who would fall in love with one particular tree and then just have 5 variations of that spec they used for different situations. So like for the example I showed you someone with have 5 different 61 ponit marksman specs with variations of the other 2 available trees to finesse the build exactly to their liking in different situations.
GW2 on the other hand is boring. You put 30 in one 30 in another and have 10 left over for some minor potential tweaking with a few traits you occasionally swap around, with most being worthless.
I never played GW1 but from what Gw1 players say, they agree, and that they really dumbed down player spec ability in GW2 likely because it’s the easy way out of balancing issues.
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For a game that was trying to break the standard MMO mold for many aspects I’m surprised they stuck with the lame old pay for respec system.
My guess would be that they were trying to still provide a certain weight to your spec decisions.
Your description of Rift sounds intriguing to me, but also like it might be more of a collect-the-whole-set kind of mentality where your build choices really don’t carry much weight. Where does it stop? Should we be able to have gear enhancement sets, distinct from our gear sets? Should we be able to swap characters on the fly? (I’m getting beat on with my Necro, so I swap in my Warrior?) At some point there need to be decision points that are irreversible or at least cost us something to change our minds, I think.
I think I like the idea that we’re stuck with the trait points we’ve allocated to each trait line, but within each trait line we’re free to modify specific trait decisions. Some decisions-that-matter and some flexibility, combined. It also means a little less carrying of all kinds of armor, since our trait stat bonuses are fixed. (I do carry one of each weapon, though, since weapons equate to skills.)
Well the thing with Rift is the class spec is a lot deeper than GW2. Each class has 9 tree lines to choose from and can only spec into a maximum of three trees for your build. I think you could save up to 6 builds, but it did cost money to re-spec any of those 6 builds, and you could pay even higher cost to purchase more build slots.
For example as a Rogue you could have a bard spec (healing/support/instruments) an assassin spec (stealth/spike or stealth/bleed variations) a marksman spec (ranged bow) a nightblade spec (elemental damage) riftstalker spec (tank), ranger spec (pet/bow), a sabotouer spec (aoe/bombs), etc. Gearing was generally the same for the most part with exception of having some tank gear for serious PvE tanking. GW2 classes are a lot simpler and have so much less variation than Rift.
So for example if Rift had WvW like GW2 I could be in Marksman spec and pew pew from top of a keep, then soul change to a sin spec on the fly and go run around and gank people trickling out of their portal keep, then switch again to bard if our group was short on healing. It is a great system.
Honestly GW2’s spec trees are very lame and more along the lines of Warhammers boring linear spec “towers”
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Can someone elaborate on how the necro is being used in these lineups? And possibly link to a build? I played an engineer and a condition thief before starting on my necro. I’m having some difficulty understanding what the role is in organized pvp (conditions, boon removal, tanking, what?). My main source of experimentation atm is hotjoin and that probably doesn’t help.
Eating guardians alive from range, big aoe damage on downed players, reviving from outside enemy aoe with signet of undeath.
This build covers the essentials, the rest is up to you:
http://www.gw2build.com/builds/simulator.php#1.5.7.0.0.0.0.0.0.0.0.119.0.0.0.0.0.0.0.0.0.0.0.0.332.0.0.0.0.0.0.0.0.0.0.10.0.0ITT guy who only plays one class saying it’s fine without playing other classes and seeing that they do the same things, but better. MMO forum classic.
You’re just embarrassing yourself dude. No one does what a necro does. If they did, people would run that class instead. Maybe you should let us all in on the meta changing secret mr ‘I haven’t been to the hotm in months’.
says the guy who pugs and only qps come from beating other pugs and has zero experience actually playing other classes. meta is necro for rez signet more than anything which Ian why they are first target many times. did you not listen to the spvp q and a session with the top players?
ITT bad players blame class. MMO forum classic.
ITT guy who only plays one class saying it’s fine without playing other classes and seeing that they do the same things, but better. MMO forum classic.
I have no QP because, along with most other pvpers, I haven’t step foot in the mists since before QP was added because of how awful spvp is right now without match making, ladders, etc.
So you haven’t step foot in the mist for ages BUT you talk about high level tpvp like you were living it daily?
Let me tell you the fotm group setup right now in EU paids: 2guardians + mesmer + necro + x ; being x most of the times ele. I don’t know about NA but some1 just said something similar is happening over there. Coincidence? No fricking way it is.
Do you know who is the main focus for EVERY group each time they face a group with a necro? That’s right, the enemy necro. People with even supposed to be OP classes like thief are being thrown out or are being made to reroll into necros in lots of groups to fit the actual meta. The “carried away” argument that has been stated in this thread is far away from being real, it’s a mere insult to loads of players probably way better than you are, a player that can’t even see how amazing a well played necro is right now in tpvp.
read everything I post before you write something as dumb as that. Here’s what I said in this thread, on this page.
“and no i dont think necros are broken, they just have a lot of bugs that need fixing, just wanted to step in this thread to say how pointless it is to post pvp screen shots as a reference of skill”
L2read brah.
And for the record, being the last one alive in a 10 v 10 doesn’t mean a thing, if you stayed alive by hiding in the back and making sure to be ready to run away if things get rough. I much prefer to be the first person to go down if it means we took down three of them.
I really would like know this amazing trick you have developed to being a powerhouse of damage, easily able to survive in 10v10’s, with no mobility. I see about 5-10 necros a day in wvw on a good day, and would love to meet one like that.
Who said anything about hiding? staff marks are 1200 range, everything else is 900 range. Like I said above if you are taking heavy damage you are doing it wrong. you are exactly right – necros are not extremely mobile, which is the exact reason they are not good on the front lines, if you are bad and overextend you are dead, necro is not a thief or mesmer built to spike people and run away. That’s why I kinda lul at dagger necros in WvW.
I don’t need extra tough/vit to move to the edge of a keep wall, drop all my marks, aoes and wells then back off without dying. So you stack tough/vit, do less damage, but get off an extra auto attack or 2, good job bro.
on keep attack or defense you should not die even in glass cannon spec. Same with 10v10, you aren’t gonna get focused if you are positioned properly at 900-1200 range, yet you can still dish out all the dps you want. Being at that range you should be the last to die with the exception of maybe tank eles.
if there is a fight 5v5, 10v10, zerg v zerg, whatever and our side wins, 99% chance I didn’t even get to downed state. I always have people in my party saying wtf how did you not die there? Maybe it’s because I spent most of my time in tpvp first, but in WvW most people just rush in, overextend, spam dodge when they see red numbers on the screen, leaving them OOE when they really need it. oh cool you just dodged 2 of my auto attacks here’s a snare and well, have fun.
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if you are dying in WvW as a necro with glass cannon stats despite having spectral walk and plague form on your utility bar, you are bad, sorry. if i rarely die with 1k toughness and 20k hp why would i waste stats on more?
So when those are both on cooldown, you basically just chillax and watch your teammates fight?
if they are both on cooldown it means you are running for your life back to a keep or tower or you overextended yourself and deserve to die.
So the only time you use your Well (I say singular, because you already cited that you used Epidemic, and Spectral Walk) is when SW is available.
What are you actually doing the rest of the time?
Uh no, was just saying that sometimes SW can be beneficial to get in very deep, not just “to the front” but beyond enemy lines to drop a critical well and staff marks then insta port back. Or jump down to the enemy, drop well/staff then port back up to safety.
900 range is plenty to not have to rely on stacking vit/tough or using SW to get off s/d aoes or wells.
It’s still not as good of a system as it could be. Look at Rift for example you could swap between 5-6 different build templates on the fly. I really wish GW2 would allow something like that. So if I’m on keep defense i can swap to spec X and if on keep offense swap to spec Y.
For a game that was trying to break the standard MMO mold for many aspects I’m surprised they stuck with the lame old pay for respec system.
excuses? do you even frequent the spvp forums? I guess all the na pvp is dead, no tournament pops during off hours, posts about teams possibly returning in february after the “pvp patch” are just my imagination. There are maybe 10 NA teams that pvp regularly. Guess you consider that a thriving pvp scene lol.
Err, too busy playing usually. I guess you’re too busy with forums to play?
you obviously have plenty of time to post in this thread, check out the spvp forum some time and youll realize that there’s not many people pvping seriously in this game. and why i laugh at your 35 QP. What teams did you beat to get those QP btw? oh right, other map chat pugs. mad skillz brah.
and no i dont think necros are broken, they just have a lot of bugs that need fixing, just wanted to step in this thread to say how pointless it is to post pvp screen shots as a reference of skill
also the fact you dont play other professions at all in tourney play makes me think even less of your skills and knowledge of balance.
(edited by Sprawl.3891)
if you are dying in WvW as a necro with glass cannon stats despite having spectral walk and plague form on your utility bar, you are bad, sorry. if i rarely die with 1k toughness and 20k hp why would i waste stats on more?
So when those are both on cooldown, you basically just chillax and watch your teammates fight?
if they are both on cooldown it means you are running for your life back to a keep or tower or you overextended yourself and deserve to die.
And no I have no QP because, along with most other pvpers, I haven’t step foot in the mists since before QP was added because of how awful spvp is right now without match making, ladders, etc.
Keep making excuses.
excuses? do you even frequent the spvp forums? I guess all the na pvp is dead, no tournament pops during off hours, posts about teams possibly returning in february after the “pvp patch” are just my imagination. There are maybe 10 NA teams that pvp regularly. Guess you consider that a thriving pvp scene lol.
Yeah, but Sprawl doesn’t care about things like “that is still 2/3 win-rate with a profession that supposedly stands no chance in PvP”.
Even if he was fighting pugs, that most likely means he was in a pug himself. What makes his somewhat skilled and the others all pathetic? Yeah, I’m not buying it.
map chat groups with voip should win 90% of matches in free tournaments since 90% of your matches are vs pugs the other 10% are bad premades who get stomped in paids and need to farm tickets, and occasionally top teams during off hours when paids arent popping.
tldr: you can play any class, no matter how bad, use voip and have a great win/loss rating from free tournaments, you could run 3 necros and 2 rangers and still win most of your matches lol.
(edited by Sprawl.3891)
Actually, I pugged most of those. Compare to my ‘all games’ win rate. Unless you think I was stomping pugs in hotjoin too. In fact, half those QPs came from random groups too, ‘you know any decent mesmers?’ kind of stuff.
Not really the point though. Someone said ‘if you think necros are fine you don’t play tpvp’. Someone who I have never seen in a paid tournament, and only once in frees, where I was not terribly impressed.
90% of NA matches right now – guard/ele/mesmer/necro and either warrior or thief. Both mesmers get close point, everyone else goes mid, mesmers drop portal and run mid, both teams try to set up the kill on the other teams necro, whichever team succeeds wins the game.
I don’t remember ever losing to a team without a necro in paid tournaments, and as Sprawl with his zero QP so kindly pointed out, I lose plenty of paid tournaments
Honestly, as harsh as it sounds, I’d suggest sucking up your tears and bracing yourselves for nerfs.
i have a similar win/loss rate in tournaments from true solo queue pugging (270 played 120 wins all solo queue, no voip). You are going beyond that a step and doing voip and server side grouping and queuing together and still have a bad win/loss ration when majority of free tourney games are vs pugs. pug v pug has no bearing on skill, and neither does win/loss rate until match making is added. There are people with decent QP that played when all the randoms like you were blowing their tickets and never faced any of the top teams. means nothing. And no I have no QP because, along with most other pvpers, I haven’t step foot in the mists since before QP was added because of how awful spvp is right now without match making, ladders, etc.
(edited by Sprawl.3891)