Dear sir/madam
We are sorry to inform you that the jumping puzzles in WvW are active pvp zones that with completion reward pvp items. This is intended by design and will not be changing anytime soon. Might I recommend you bring some friends with you to aid in the jumping puzzle?
In addition, if you happen to be on a server with few WvW participants and therefore have a lower proportion of allies with you in the puzzle, that you should PvE more for money to buy the siege you require to participate in WvW.
That’s right, you should be in PvE if your server can’t compete. Working as intended. /sarc
I doubt they’ll add more tiers. The pink stuff sounds like it’s only for über-tier dungeons anyway, with slots for dungeon-specific stuff, and stats as though you’d put an orb in an exotic. So if you would have orbed your exotic gear, then I guess you might use this stuff elsewhere, but for the most part it doesn’t even seem like a ‘real’ tier as much as a highly specialised one.
I hope you’re right, because it looks like they’re venturing down WoW’s slippery, “gear-you-worked(yes, worked)-hard-for-is-worthless-next-patch” slope.
Everybody with half a mind will want to try to acquire the legendary weapons now.
Why? Because Arenanet have announced that no matter how many tiers they introduce (like Ascended), the Legendary will always be pumped up to be in the best tier.
If we don’t know how many new tiers will be introduced, then we should all be aiming for the legendary so we don’t have to do all the in-between work, surely?
And yes, I’m calling you Shirley.
The perfect strategy, as I see it, is to allow the enemies to fight over trifles while you hold the big ticket items.
How will a few extra stats impact Zerg vs Zerg?
Frankly, this shows a lack of appreciation for the finer points of WvW.
Same lack of understanding that defined how op the orbs where.
What finer points in Wvw are you talking about? 1v1 and roaming in a small group? Sorry but class/traits are more important in those situations. Stats is just the icing on the cake.
Strategy is what I am talking about. It seems obvious that you’ve had a frustrating experience in WvW.
Linsey MurdockWe have always worked hard to create a sense of satisfying progression rather than gear grind and this new item progression initiative is no exception. By adding challenging new combat mechanics to end-game content and ways to mitigate those mechanics through gear progression for high-end players, we can add personal progression without making the game feel like an endless treadmill of gear that is just out of your reach.
Can you, Linsey? Can you really? Because it certainly looks like a grind/treadmill of gear that is just out of reach.
Simply proclaiming that it isn’t doesn’t make it not so. :p
I suppose we have to wait and see, but the initial indications aren’t very appealing.
With the new Ascended items in “November”, it appears that any of several things will happen to current dungeons:
a) All current dungeons become redundant.
b) All current dungeons produce drops for the Mystic forge recipes for Agony (each of the other new conditions – I predict new ones each patch) reduction.
c) Ascended gear needs exotic precursors from regular dungeon tokens.
d) Ascended gear needs more dungeon tokens.
In the meantime should we all stop spending tokens and running dungeons because of Anet won’t tell us whether they will be worthless, partially worthwhile or not at all worthwhile? The old “just for looks” mantra is gone and we’re left feeling like idiots because we liked certain skins enough to spend tokens on them.
How will a few extra stats impact Zerg vs Zerg?
Frankly, this shows a lack of appreciation for the finer points of WvW.
I doubt said Ascended Gear would be THAT much better than level 80 exotics. Well I hope so anyway.
It’s better enough to make me do more dungeons:
[img]https://d2vn94glaxzkz3.cloudfront.net/wp-content/uploads/2012/11/Ascended-EN.png[/img]
Roo for example start before the crack of dawn with choir practise, which is a reference to a movie I dont know apparantly.
It’s this: https://www.youtube.com/watch?v=LjhIa-YpL8A#t=3m16s
were back to WoW where we had to grand out resistance gear just to run a raid.
^^this.
Personally, I’m looking forward to running dungeons to smash noobs in WvW.
Siege weapons have a despawn timer of 30 minutes. If a player uses a siege weapon, the timer is reset. When the timer reaches 0, the siege weapon is removed from the game
Mark this as the answer.
3) Night shift America.
Isn’t it early morning- late afternoon America?
http://www.youtube.com/watch?v=Y-vicuO1b0s
(edited by Svarty.8019)
moving down to a lower bracket to prove that your wvw focused guild can make a difference.
[..] I have a lot of respect for [this].
No. This effort to garner respect by moving to a lower ranked, but higher WvW population server doesn’t wash with me. It seems like an effort to appear “more moral” or “superior” to the other quitters, but it’s not, in fact, it seems even more pathetic. I’m surprised and disappointed, I thought more of them than this.
The problem
The key problem is transfers. They shouldn’t exist at all. We’ve had a lot of guilds jumping from server to server and the automated ranking system can’t keep up, even when it’s a one week gap between jumps.
The solution
We need transfers to be locked down for long periods (3 months, maybe more, imho).
We have to pray to Arenanet for this solution to be implemented yesterday, a month ago, even!
Consequences we have to deal with now
Our server is placed way higher than it deserves to be. It will go down the list, but in the meantime, we’re going to get a buttkicking like no other (again). I like irony.
The problem with these consequences is that with transfers still available, people might transfer again, 20 GOTO The Problem.
Frankly, and this is my opinion, it’s good to get rid of these easy-life (yes, even moving to a lower ranked server with higher WvW population is easy-life) quitters. I think we’ll get down to a core of WvW players (I’m not going anywhere) who have the balls to man up and take it, and we’ll be stronger for that. It’ll be a challenge to scrape ourselves off the bottom of the ladder
(edited by Svarty.8019)
I see both sides of this coin.
I will compare these dungeons with raiding in WoW, which had the following characteristics;
- Required preparation. Such as;
- reading about the encounter on the internet,
- gathering of +resist gear,
- running Onyxia for the key to BWL,
- potions.
- Had to work out a strategy,
- Had to learn to do the strategy,
- Wipe-nights were regular (if one person messed up once, it was often a wipe),
- Painful, dull and work-like.
Back in the present, and while many of these elements are gone, reading about the encounter on the internet is still the best preparation you can do. Even if you are going to ignore the advice that someone else has written, amend it, or append it, it is still a good source of information, such as;
- what the encounter does,
- what elements are there in the room,
- what should be avoided (and what happens if you don’t).
Ultimately, I think runs such as Arah are simply too much for the humble PUG at the moment. In time, and without nerfs, the Giganticus Lupicus strategy will become well known and well practiced, and he will bend to our will, but for the moment, the immediately-after-launch moment, when all else is crumbling before us, he rules supreme!
Those who have mastered Arah have won the (PvE) game. Congratulations, now go and play WvW because that’s where the end-game is!
I agree 100%
I completely regret making an asura now as it’s a complete waste of time to bother grinding for weapon or armor skins because they look too small.
Considering that’s the only carrot in this game it makes me not want to play at all.
Fixt it for you.
This is still not enough. Make it one transfer per year, please.
I bet this is a tonne of split powers >< doh!
usually i don’t mind small weapons on my characters, however, the shrinking and growing weapon issue is obviously a bug and should be fixed
although it’s kinda funny to have a staff that defies the laws of physics ^^
Monkey’s Magic Wishing Staff.
That is all.
Or give us the option to have them filled in.
The dungeons are probably fine, but they appear to be built for the old holy trinity classes, where you are expected to pile lots of DPS on a boss while someone tanks and someone else heals the tank. What seems to happen is that the encounters don’t work well at the moment because;
- The new control pillar is too difficult. Bosses can too easily take nearly all of someone’s health in one hit. A tanker can’t tank properly because warnings tend to be very short, and/or it is too difficult to avoid damage.
- The new support pillar doesn’t work well because bosses have all kinds of mitigation/immunity.
When the circles are too big, we can’t tell when we’re in them or not. Please fill them in.
Please could you redo the audio of Colossus Rumblus? Apparently, he now does his uber scream between each of the other powers.
My staff gets considerably bigger when I hold it in my hand.
… and in the game, as well.
Now i’ve had this issue alot.
I’m trying to get CM armor but the dungeon is just dead and there are barely people willing to do it.
It just seems some dungeons will be overdone and others will just die and there’s no way to do it.
If the armour looked better, more people would be willing to do it. Thus my solution would be for Anet to improve the models.
My feedback is that for the most part, we need bosses to do bigger, longer tells when they are doing 1 shot uber powers, and some way to avoid being destroyed. Things like Frost’s spray, the frost sprays in HotW and the flame throwers in CoF makes melee unfun and needs to be tweaked.
I have begun to translate the covers of some of the books lying around in AC and CM.
So far I’ve found:
A History of the gods,
Examination of the Kingdom of Orr,
something something something Dragons by Ma[something] Va[something],
Historical Moments of Ascalon by Symon (questionable, as I can’t see it very well).
This is very useful:
http://wiki.guildwars.com/wiki/Languages_of_Tyria
What do the symbols at the base of the lion fountain in Lion's Arch mean?
in Lore
Posted by: Svarty.8019
At the moment it still says “Welcome to Madness”!
I suggest that the Worker be given a better AI.
*It should be possible (sensible) to tell the worker to repair doors or walls if they get damaged and if there is supply. Of course, this might be an issue if the door or wall is being hit by siege at the time, so perhaps he should only do it if the door or wall has not been hit for… 30 seconds? One possible way of introducing this might be that if the door or wall is damaged, he will use supply to repair it and THEN get on with whatever else needs upgrading such as a wall or gate upgrade. This would also solve the “suddenly all the walls and doors are repaired” magic phenomenon which occurs when an upgrade takes place.
*It should be possible to tell the worker whether or not to use supply up building siege on the ramparts. This is important because the worker often uses up huge amounts of supply building oil pots and cannons only to have them destroyed before completion time and again. This means that any queued wall upgrades or even the potential of upgrading the walls is never met.
If we were allowed to vote, I would vote FOR the motion.
magic find only effects the loot generated from killing monsters.
Thanks for the clarification. Also, *affects.
Fun is what it’s all about. It seems rather egotistic to come and brag about it on the forums, though it’s a heck of an achievement, even if you are playing mesmer.
The dungeons are probably fine, but they appear to be built for the old holy trinity classes, where you are expected to pile lots of DPS on a boss while someone tanks and someone else heals the tank. What seems to happen is that the encounters don’t work well at the moment because;
- The new control pillar is too difficult. Bosses can too easily take nearly all of someone’s health in one hit. A tanker can’t tank properly because warnings tend to be very short, and/or it is too difficult to avoid damage.
- The new support pillar doesn’t work well because bosses have all kinds of mitigation/immunity.
I’m just going to repost this here:
In this interview, Jon Peters states quite clearly,
“instead of DPS/heal/tank, we have our own trinity of damage, support, and control,”
I am hoping that by Robert’s comment about system failures (below), they are working on improving these aspects of the dungeons.
Robert Hrouda.1327 said:
we recognize failures not just in random occasions, but in total systems and dungeons in general. The great thing about an MMO/Live game, is that we can change it for the better. We have plans to change things based on feedback
I’d rather have more hit points, but yet, the ranged weapons feel rather… crappy.
1 Hand sword / Shield Crit type. Is it a viable build for PVE/PVP/WV3?
in Guardian
Posted by: Svarty.8019
I love the sword, but I never use it.
In dungeons, I need to pile on tonnes of damage, and blinds are gumped against bosses, so sword is out of the question. Two-hander is much better for damage.
In WvW, I need to hit several opponents at a time and do damage. Again, the sword can do neither.
I experimented with sword/focus for a while and found that it’s amazing against a single non-uber-boss mob with two blinds (one on sword and one on focus), blind on Virtue of Justice(trait), Aegis on “Retreat!”. The mob can barely ever hit you if you play it right. Any more than one mob and this tactic is fail, if the mob is an uber-boss that mitigates blind, then you can’t use this blind+aegis tactic either. It’s so stupidly situational that it’s not worth learning about, especially when two hander can dish out so much more damage and you still live against the boss (albeit a much closer fight- you actually take some damage).
Having recently rediscovered the joys of the staff, I find that all the one-handers are out of the window, much as I love them, they are too weak.
(edited by Svarty.8019)
Interesting group Piken have in the lake on Piken borderlands (probably bots) just farming Kraits. I guess it keeps those Garrison Quaggans red.
Dear Habib,
I think I speak for a great many players when I say that I want the orbs back, but not in the current form. I think your decision is wise and that the reasons you give are all the right ones.
Thank you, and I look forward to the return of the orbs in a more hack-resistant, more-fair-bonus manner. Please do not forsake them.
(edited by Svarty.8019)
I don’t think it’s elitist if you limit the number of lowbies you carry with you to one or two. Any more than that and you’re very much endangering your chances of success.
I just want to say thanks to all the nice Aurora people who didn’t kill me tonight while I stood waiting for half of the key to reset. /wave @
(Sorry if the siege I get is used to kill you later).
The death of Colossus Rumblous didn’t trigger the success animation today. Very very annoying
[edit]: it was the Howling King.
(edited by Moderator)
They should put something in there.
@OP: He could have been a legitimate player (in which case your post could be reported for character assassination), or you could have had a farmer join your party. It is extremely unlikely to have been a bot. People seem to be interchanging the two terms and their meanings are very different.
In this interview, Jon Peters states quite clearly,
“instead of DPS/heal/tank, we have our own trinity of damage, support, and control,”
For me, there is no way to control the encounters in dungeons. That pillar is barely there – we don’t have control tools. This problem is exacerbated when you consider that bosses remain immune or able to mitigate much of the little control you have over them.
Now, I have watched Jon Peters in videos of conventions and he comes across as an exceptionally bright fellow. I just feel that maybe he’s not got the balance of dps/support/control correct in most instances. I can understand why they are tweaked to be slightly (sometimes more than slightly) erring on the side of making encounters tougher – because to go the other way would get people with zillions of tokens and claiming to be bored of easy dungeons. I am hoping that by Robert’s comment about system failures (below), they are working on improving these aspects of the dungeons.
Robert Hrouda.1327 said:
we recognize failures not just in random occasions, but in total systems and dungeons in general. The great thing about an MMO/Live game, is that we can change it for the better. We have plans to change things based on feedback
Lots of people are using the word, “cheese” in strange contexts. Clearly, it is an americanism that hasn’t crossed the pond. What does it mean?
It is also ridiculous to think we are keeping a bot army that pops up whenever we need help. I really can’t believe those incidents where a bot army should appear and def our keep. Why and how should farmbots do that? You know how Abaddon deffs it’s keep quite often?
Ahh! A bot army? Perhaps. More likely just an army of gold farming accounts.
This would explain why when we completely dominated our borderlands map after the server reset, a group of 15 or so blues were spotted heading up to the Skrit tunnels (farmers like the Outmanned buff). We wondered if they were secretly building some golems, but if they were farmbots, or people who didn’t know the game very well and didn’t gear up, that would explain why when we engaged them, they fought so poorly.
We zerged and zerged till we finish that terrible adventure in ONLY 2 hours and a half.
Why you keep using that word? I do not think it means what you think it means.
Need I say anything?