“Quoth the raven nevermore”
Platinum Scout: 300% MF
I made a lot of legendaries and the 2nd generation legendary are harder to make than the first ones. Max all hoT masteries, 100hours or pvp/wvw each, Salvage a piece of ascended armor(or level armorsmith/tailoring), do 50-70 fractals for drops and the buyable mats cost ~1000g. I do not know what the gift of x legendary or legendary precursors requires yet.
Do Spvp for tokens. The Arah reward track gives 240 tokens for completion. To unlock that track you need to have at least done the story mode for Arah or have completed it before. Arena give you more pvp track progression than custom matches. Also you can use laurel xp boosters to increase your progression on the pvp track.
Damage meter would create more elitism. Guild Wars 2 was made catering to the casual gamers. That’s why we have horizontal progression, the players that look better have spent more gold/money/time getting that gear.
When I played wow their were always bosses made to difficult to block content and give devs the time to create more content. Then the boss gets nerfed and every guild beats it. I remember in Wow their was a boss so hard that it required a guild stacking necros to beat it. I do not want guilds to exclude classes because of dps/healing.
Yea I remember trying to go to Rata Novus. I ended up underwater around the SW side of the map :P. Its a confusing map and gliding makes it more difficult to navigate sometimes. This is why it is frustrating it will take awhile for everyone to have some kind of understanding of the map. I have map completion on it and I know I missed a lot of stuff.
Elite Spec: Conjuror base skill replace a attunement with a conjure. Give you a unique utility in place of that conjure for X sec. All traits buff conjures.
Elite Spec: Spellslinger base skill utilites are instant cast, increase cd of utilities by X%. Traits buff utilities effects(double cast, procs, duration).
I could not think of a way to buff glyphs. The spellslinger effect would enable you to use them while moving. Still the Conjuror one seems very good. You can have all of your attunement do high direct/condition damage instead of avoiding some attunements.
You know I would have been happy if they just made a new wvw skin or legendary backslot item for badges/memories of battle. I do not think A-net has a group of wvw develops anymore. The last couple of A-net video I have seen had no wvw devs talking on it.
When A-net adds more elite specializations yes. I am just hoping A-net add a conjure/glyph based elite spec. Those utilities need more love.
I agree with you. Ele needs an hp buff, period. Anyone who tells me he has no trouble dealing with a vet frog or can solo a champ on ele is full of it. I want to see the video. Some people with issues feel the need to attack people who report having problems with the game. It happens in every thread.
I have no problem dealing with the frogs on ranger, reaper/necro or mesmer. I can do many of the hp champs with my ranger. But those frogs are a PITA on ele because they hit hard and ele does crap damage. I have to heal my way through most fights with frogs.
Elementalist’s survival relies on your build, gear and skill. Elementalist have low HP but we have more survival boons to make up for it. That is why most elementalist use water/arcane traits in pvp/wvw setting. We can fully heal multiple times a minute with that build. In PvE many use full dps builds relying on dodging to negate most of the damage. You can not dodge all of the range dps from those frogs but you can reflect it. Any range mob will die to an tempest once you start using magnetic auras(focus/warhorn/utility/overload/traits).
The whole game is fundamentally flawed, instead of players feeling powerful as they level and get gear we get to feel inadequate and weak, not to mention the constant nerfing of anything that could ever be viable.
Well its not that you are getting weaker. Its just that players are asking for more difficult content. Instead of afking attacking a enemy you have to make quick choices to decide a fight. Dodging at the right time, timing your abilities, so on. Elementalist have a high skill cap because of this.
Been somewhat inactive for over a year or so and the auto-upgrades hurt the roaming community. I look at wvw as a build up of players taking bigger and bigger objectives. EB is the map that zergs go to fight other zerg. The BL was a place for smaller groups (2-5man groups) to go fight or taking lightly defended objectives. The first objective I encounter is a fully upgraded camp/tower due to no one being on the map during the down period when I play. Taking fully upgraded camps/towers are painful. Also, HoT only added a new bl with nothing new to work for in WvW. Will I be able to spent my +10k badges on a kitten looking WvW skin, no all of those come from PvE. Yea still have 10k badges after 2yrs of being inactive :P.
Warhorn does not excel at anything. It has average abilities but nothing really stands out. The support you get can easily be replaced. It has no burst potential. It has the lowest defense/mobility. If they increase the support it would have a good niche.
I have been having connection issues since yesterdays update. That is just one of the codes of errors I have been getting.
Every since that update yesterday I have not had a stable connect during primetime hours. I do DS I lag out when I am trying to use skill (I have cleared DS in every lane before). I am standing around in any HoT map I d/c. Around the time the daily resets I start to get chained d/c and have connection issue.
Think he is talking about after the update earlier today. Like me now events that I use to normally do are very hard to stay connected to.
Correct that is why I love my tempest with 3 reflect auras.
I was hesitate to buy unlimited batwing tonic because I did not expect the nightfury to require them. Even thought player were posting half recipes for it. That was when it cost 60-75g. I saw it coming but did not expect the nightfury to cost as much as a legendary. Now those tonics costs what 400g. Would had made a huge profit if I invested early.
The item that the thick leather mystic forge recipe leads to is more of a convenience item. Like the mystic forge conduit only a few players will want it. I just hope the recipe stays in the game.
Inscription is never worth it. Use Tempest defense or Aeromancer’s Training. You do not have many auras consider using lucid singularity instead of elemental bastion. Since you are using a scepter you can get around not having that many survival utilities/traits. I am use to being in melee so I can not go without a skill/utility that will help me survive when getting hit.
You can continue play when the game has updated upto 1hour. Then it relogs you for the update.
Tempest is not bad its just that elementalist are use to swapping spec to get boons and healing. Tempest plays differently than that. You get multiple boons from aura (protection, regen, vigor, fury, swiftness), you have multiple aura (3 magnetic aura) and can heal from aura. It has slightly less survivability than the standard builds but the overloads are helpful for dps when using melee weapons and you have more AE.
WvW did not get any new items to farm for with Hot. All of the good looks skin were add to PvE not WvW. Few of the items in WvW are exclusive rewards to wvw.
Well legendary backpiece should have multiple effects. It glows, produces a afterimage instead of footsteps(hopefully :P), and just looks shiny. The best special effect that can be found on the other backpiece skins.
The only thing I hate about legendaries is I have to do more pve :P. Hopefully they will have a wvw or spvp legendary backpiece too.
The water overload is interesting. Cast all of your water heals then overload for some regen and another big heal. wait 20s and do it again. The traits that are know for tempest are mostly defensive. I can see the tempest specialization replacing water/earth/arcane for one of my defensive specs.
Tempest is suppose to be close-mid range. I just hope that the overloads have a good range. The data mined I saw on one of the overloads was ~160 range and low damage. Wonder if the damage scaling of overloads will make it worthwhile.
Since tempest is a specialization I wonder what everyone ill pick for their other specializations? Arcane/air will be the best way to reduce the cd of attunement swap that are overload. Fire/air pure dps, Fire/water some survival and damage or something else.
Bought 4 of them. Mystic forged the legend. Had 5 drop for me. The Zap is very common. I saw the steady price increase for it over the years :P. Do not rely on luck just save up and buy it.
In pvp I say water is a necessity not arcane. A lot of conditions being thrown around nowadays and most of your healing comes from water. Been testing builds with earth instead of arcane and it has been working out.
RNG – when the drop rate so low that you can not reliable farm for it. You will find a few very lucky players and some that are not so lucky. Either way the drop rate for an exotic is very low and the drop rate for a precursor even lower.
Awhile ago one of the precursor Mystic Forgers posted that their is a ~0.7% chanced of getting a precursor using 4 exotics. That was from over 2 years of data or ~27,000 attempts. So their will be a handful of people that get lucky.
https://www.reddit.com/r/Guildwars2/comments/32uj3o/data_200_precursors_for_science/
I don´t like the changes. Its a nice try but it stacks to easy for eles and what i read guardians.
That was the problem with burning before. Elementalist could stack it so high that it became irrelevant. Before elementalist could stack burning upto 1min in duration but that can get cleansed in no time. Fights do not last that long to make it useful in pve and no burn use to do the full duration when spec for it. In pvp condition removals are a necessity so any burn over 10s are useless. That was what it was like if someone decided to spec for burning before this update. I am glad A-net is taking their time to get more data before rushing into a fix. Elementalist and Guardians condition builds were limited before now they have good niche.
(edited by Ulion.5476)
http://i.imgur.com/AoGISvd.png This picture of the tempest only makes me guess what kind of abilities a elementalist would get from it(Wind like skills with attunements, fire tornado, rising tide, so on). If it is a warhorn what skills would be possible with it? All warhorns give swiftness so we can expect that in air. Think the warhorn could be for more boons focused elementalist. That is why I expected elementalist to get sword for their specialization or something that add to eles condition playstyle. Still curious to see what we get.
(edited by Ulion.5476)
The problem with burning before the patch was it stacked in duration. It would do ~5x the damage of a bleed and last 30s (elementalist) but get cleansed early in a fight. Now it stacks and the damage seems out of control. They could nerf the dps of burning by reducing the damage and increasing the duration a bit. Still not many classes can stack burns consistently. Elementalist/guardians maybe engineers (have not seen one using flamethrower yet). In pve making burning stack enable it to be relevant now instead of a boss getting perma-burned.
This is horrible for the off hours players. Normally during those low periods their are a few roamers flipping camps or havoc groups taking undefended towers. Now their you cannot even do that since you will need more people. Taking a fully upgrade camp is very painful to solo or duo with a friend. 2 pulls and by the time you start to cap normally someone will come to defend.
Normally the only camp that is fully upgrade is north camp and their is a 50/50 chance of it being defended even when it is not upgraded. Even if your duo can normally 2v5 and win, by the time you kill off the enemy players the camp will start to respawn and more players will come. Taking a t3 tower takes double the amount of time compared to a normal tower, so one player can come and hop on oil, build some AC or a treb to kill any rams on the gate or catapults on the wall. The passive upgrades helps servers with more coverage, this is a common trend with most wvw updates.
(edited by Ulion.5476)
It is hard to help if you do not say your current build. Anyway we are getting 4 extra traits, which includes another GM trait. I am sure the Hots bosses will not that burst down and dodge all of the bosses damage.
The traits have been reworked. Soothing Ice: Gain regeneration and Frost Aura when you are struck by a critical hit. The current trait Sooth Waves: Gain regeneration when critically hit. I expect something similar to that happen with bolt to the heart. It may proc a lighting bolt and increase your damage when you take someone to 1/3 of their health.
Hum if this was in wvw stealth trap problem solved. Do not chase it just like it come into to trap. The thief was baiting your group into a situation he could win. Also, reevaluate your wvw roaming build.
Bloodlust vs force depends on how often you die and your total power. Takes 5 kills to get full bloodlust. A lvl 80 weapon ~1000 attack plus 2000 power ~ 3000 attack, so 5% damage ~ 150 power. Bloodlust is equal to force after you kill 3 people.
Battle or Force just depends on how long you are in combat. Battle is better for pve. Energy adds the best defense but it looks like you have a good set of cantrips. I would go with force out of those 3, since you have a good amount of defensive traits.
A few post down. Relies on staying in earth attune after you engage. The rock solid trait is not as useful with Diva’s build but it makes the best out of Stone Heart.
If you could downgrade any crafting mat it would greatly effect the entire market.
WvWers spoiled uberkingkong? We did get Eotm early this year but it is a place you go to avoid fights and overall it is just a karma train. No point in defending in Eotm because few will help you. What else did we get? A few new traits and a trap that had issues which every talk about before it was implemented. Those issues were not fix until months after they finally got around to see it work in game. Eotm did not improve overall gameplay, it enabled wvwer a place to go when maps are queued but few maps are getting queued now. Siege disabler improved overall gameplay but we implemented so poorly that it shutdown any offensive actions made against a defended offective.
Anyways I can see A-net maybe making new wvw specific servers but not merge the current one. Like pick your wvw server for the month and every week you queue for that servers match-up. Servers being medium-high population on all timezones. Something like that would be hard to do because of coverage and trying to limit the number of player each server has signed up for at the various timezones.
Its more of a problem with A-net lack of overall updates to Wvw. That is why wvw is becoming stale to a lot of players. A-net keeps shoving wvw seasons down our throats without make significant improvements to overall gameplay. Merging server seems like a good idea but wvw population is different from pve population and some server are already high in population. That still will not fix the core issue of wvw which is stale gameplay.
ranger has highest undodgable/unblockable AOE burst that can do over 9,000 damage in under 1 second.
Undodgable? Some burst can be devastating with a stun/knockback but I have killed rangers before with reflect. Should be able to recover if it is only that much damage.
Those sets have low power and no crit. Probably 1/3 of that damage.
In the video above (http://youtu.be/Y5rpPFp0Hic?t=43s) the elementalist burst being used is dragon tooth, phoenix, lighting flash, lighting strike, blinding flash, riding the lighting and updraft. Dragon tooth take a long time to hit but with updraft it will hit and phoenix hits 3 time instantly because of lighting flash. The rest of the skills are instant cast. That is just one of the elementalist combos. The combo log in the video show the damage, also frost burst damage is just the sigil on his weapon.
Bravo. You can kill ppl in celestial. Of course you can burst them down. When your best burst is ready, you get them on cooldown, they didn’t see you coming, etc. But that’s not comparable burst ’’DAMAGE’’. Celestial have more defensive stats, but less dmg. The number is less. Can you stop pls. Again, the op didn’t ask what is the more efficient build, or what is the best balance of stats or if its was or not overkilled. He ask what can make the highest burst. Its in the title. What is the biggest numbers, understand.
Your point of view about celestial is good, but don’t belong here. It doesn’t answer the question.
Comparable does not mean the same, its having features in common with something else to permit comparison. The first response was to the video when the ele used all of his cooldowns to kill a guard and some of them did not hit. That went over Boottspurr.9184 head and the 2nd post was suppose to explain why using comparable that way was correct. Bursting to kill someone using the same moves taking most classes full hp to dead. The next commits are saying that comparable is being used incorrectly. This thread got off topic because of the follow up attacks against the first commit, which was suppose to be yea bersrker ele are the highest burst but it not the most viable build.
That high burst ele build is just a glass cannon. With the cantrips he can run from most fights but if the wind blows on him he dies and using most of his cd for that burst. Still celestial can do comparable burst and be able to take a hit.
I’m confused as to how this relates to the conversation.
Also, celestial gives a burst comparable to berserker?
Ya me too i’m confuse my what Ulion say. Op didn’t ask what is the best build overall, he ask specifically what is the best burst possible.
And this? ‘’Still celestial can do comparable burst and be able to take a hit’’. I think he need to learn the definition of comparable. If you have a comparable burst you will be able to take a comparable hit.
How many wvw builds have 35k-50k hp? Only 2 classes that can get ~30k with buffs. Comparable burst damage meaning full hp to dead against most specs. Burst kills before others can react, overkilling someone is nice but dead is dead.
That high burst ele build is just a glass cannon. With the cantrips he can run from most fights but if the wind blows on him he dies and using most of his cd for that burst. Still celestial can do comparable burst and be able to take a hit.
It took A-net ~6month to test and develop Eotm. The last time I heard of A-net talking about doing something with WvW was season 2 and nothing came from it. Not even the CDI they promised. With every update I think they will add more for wvw but it is more pve stuff. WvW is the last thing A-net thinks about improving do not expect much from it. Not even a long term goal other than having 7000 wxp point with nothing to use them on.
Since this update I have not been able to stay logged into GW2 longer than 1m without d/c. My internet works fine because I have my browser up in the background like I normally do when I play. I can play the other online game without issue. Not sure where to start looking to fix this problem.
Necro thread it rises from the dead :P.
PPK just depends on how Anet implements it. Looks good on paper for small scale fights but A-net has a tendency to always make wvw improvement that help the larger more numerous server. We will see if that happens again.
PPK would be nice but it has to take into account the size of both groups. Outnumbered no PPK award to enemies, killed by 2-5x your number no PPK awarded to your enemy.
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