This OP has so much fail. Inexperienced people have bad opinions.
I really enjoyed pvp so much more before that June patch. Almost all of the builds I ran got rekt or reshaped to a form Im not too fond of. More than ever, builds carry players. I feel the devs have neglected a few classes and the update wasn’t well thought of. I felt that we became beta testers instead of providing meaningful balance to the game.
(edited by Vapour.7348)
The d/d ele simply isn’t as OP as you think it is. 90% of it’s damage can be mitigated just by moving around. The rest you have blocks, dodges, blinds, and cleanse for. Killing a d/d ele can be tough, but getting killed by one…I can’t remember the last time.
um those tactics may have worked before patch when it was actually possible to interrupt ele in fire w/o being perma blinded, when CDs on fire weren’t so low and burning didn#t stack and didn’t have such absurd base numbers…..
blind is close to worthless vs ele besides very few cases as most of theit dmg is aoe or channeled
oh i am sry i can count very few builds that actually have blocks and none of them are effective vs current dd ele
no cleanse in game can keep up with ele condi uptime (besides other ele ofc)
yeah it just takes at least 2 players or another ele to kill 1 ele…. balance archived guize!
My last match our ele beat 2 thieves at home and was boasting how good he was coz his HP was full. I wanted to say it was Anet’s ele programmer that was good. But seriously, I think we have a problem when one class can effortlessly beat 2 thieves and still have full HP.
i was talking about similar skill level but yeah you got the idea
I think she’s a pro girl thief
???
ANYWAY, I stopped playing for a month and when I got on Mesmer recently, it seemed to produce less dps than it did after big patch. So mesmers are fine. Not sure if I can say the same about eles.
it’s absolute delusional thinking to say that mesmer is fine. damage is still way too high (mainly mindwrack), blinding dissipation is still far too strong (especially when compared to any other aoe blind trait), PU is still completely ridiculous regardless if it’s PvP or WvW, and confounding suggestions is still problematic because the actual design issue was never addressed, just slightly undermined by a loosely related nerf.
Mesmers already got nerfed along with the sigils they use often. Stop whining and complaining like a lazy, self-entitled welfare recipient and L2P.
great rebuttal to literally any of my points lmao.
the sigils they used getting nerf was an unfair nerf to every other power profession because of the stupid synergy greatsword has with air/fire from mirror blade, phantasmal berkserker, and it’s autoattack; all thanks to the multi-hit nature of these attacks.
a simple blanket nerf that unfairly affected thief, guardian, warrior, engineer, s/f ele, ranger, and power necro is in no world an answer to the multiple problems that mesmer posed in it’s current state. the issue was entirely on the part of mesmer as a profession, not gear.
I was trying to be partially funny so I apologize if my comment offended you. The reason I’m not too worried about PU is because they kinda suck at capping and having multiple PU mesmers on your team isn’t that great. 1v1 with a PU is an easy decap on point if they held it. PUs are annoying as the heck and I hate how sometimes ppl chase them instead of focusing on objectives.
The d/d ele simply isn’t as OP as you think it is. 90% of it’s damage can be mitigated just by moving around. The rest you have blocks, dodges, blinds, and cleanse for. Killing a d/d ele can be tough, but getting killed by one…I can’t remember the last time.
um those tactics may have worked before patch when it was actually possible to interrupt ele in fire w/o being perma blinded, when CDs on fire weren’t so low and burning didn#t stack and didn’t have such absurd base numbers…..
blind is close to worthless vs ele besides very few cases as most of theit dmg is aoe or channeled
oh i am sry i can count very few builds that actually have blocks and none of them are effective vs current dd ele
no cleanse in game can keep up with ele condi uptime (besides other ele ofc)
yeah it just takes at least 2 players or another ele to kill 1 ele…. balance archived guize!
My last match our ele beat 2 thieves at home and was boasting how good he was coz his HP was full. I wanted to say it was Anet’s ele programmer that was good. But seriously, I think we have a problem when one class can effortlessly beat 2 thieves and still have full HP.
i was talking about similar skill level but yeah you got the idea
I think she’s a pro girl thief
???
ANYWAY, I stopped playing for a month and when I got on Mesmer recently, it seemed to produce less dps than it did after big patch. So mesmers are fine. Not sure if I can say the same about eles.
it’s absolute delusional thinking to say that mesmer is fine. damage is still way too high (mainly mindwrack), blinding dissipation is still far too strong (especially when compared to any other aoe blind trait), PU is still completely ridiculous regardless if it’s PvP or WvW, and confounding suggestions is still problematic because the actual design issue was never addressed, just slightly undermined by a loosely related nerf.
Mesmers already got nerfed along with the sigils they use often. Stop whining and complaining like a lazy, self-entitled welfare recipient and L2P.
The d/d ele simply isn’t as OP as you think it is. 90% of it’s damage can be mitigated just by moving around. The rest you have blocks, dodges, blinds, and cleanse for. Killing a d/d ele can be tough, but getting killed by one…I can’t remember the last time.
um those tactics may have worked before patch when it was actually possible to interrupt ele in fire w/o being perma blinded, when CDs on fire weren’t so low and burning didn#t stack and didn’t have such absurd base numbers…..
blind is close to worthless vs ele besides very few cases as most of theit dmg is aoe or channeled
oh i am sry i can count very few builds that actually have blocks and none of them are effective vs current dd ele
no cleanse in game can keep up with ele condi uptime (besides other ele ofc)
yeah it just takes at least 2 players or another ele to kill 1 ele…. balance archived guize!
My last match our ele beat 2 thieves at home and was boasting how good he was coz his HP was full. I wanted to say it was Anet’s ele programmer that was good. But seriously, I think we have a problem when one class can effortlessly beat 2 thieves and still have full HP.
i was talking about similar skill level but yeah you got the idea
I think she’s a pro girl thief
???
ANYWAY, I stopped playing for a month and when I got on Mesmer recently, it seemed to produce less dps than it did after big patch. So mesmers are fine. Not sure if I can say the same about eles.
I think its fine if you want to ask for engy buffs but do it intelligently. How can you be jealous of ele burns while playing p/p… Lol. You might not have as frequent of a potential to apply the majority of your burns but you can stack burns way higher than a d/d meta build will. No one be gettin more burn stacks from an ele unless they purposefully running through ring of fire.
BTW are you aware some of the information you provided us on weapon skills is flat out incorrect? You lost all credibility.
Another flavor of the month ele….
Try to be less obvious and defensive about your class.
I try to be objective here and not impose my will onto people like everyone defending their build or everyone begging for nerfs.
gtfo.
The d/d ele simply isn’t as OP as you think it is. 90% of it’s damage can be mitigated just by moving around. The rest you have blocks, dodges, blinds, and cleanse for. Killing a d/d ele can be tough, but getting killed by one…I can’t remember the last time.
um those tactics may have worked before patch when it was actually possible to interrupt ele in fire w/o being perma blinded, when CDs on fire weren’t so low and burning didn#t stack and didn’t have such absurd base numbers…..
blind is close to worthless vs ele besides very few cases as most of theit dmg is aoe or channeled
oh i am sry i can count very few builds that actually have blocks and none of them are effective vs current dd ele
no cleanse in game can keep up with ele condi uptime (besides other ele ofc)
yeah it just takes at least 2 players or another ele to kill 1 ele…. balance archived guize!
My last match our ele beat 2 thieves at home and was boasting how good he was coz his HP was full. I wanted to say it was Anet’s ele programmer that was good. But seriously, I think we have a problem when one class can effortlessly beat 2 thieves and still have full HP.
3 burning stacks every time it’s crossed (plus physical damage at cast) with a short 10s traited cd is probably the most powerful burning skill in the game.
With absolutely no counterpla…wait, just don’t cross the flames. Who thinks crossing flames should be a good thing?
You need to learn how to read and not disregarded the situation I shared when RoF was placed strategically to bait people to cross it.
But then again, with a ridiculous 10s cd, I can just spam it around large team fights. I play ele too but unlike you, I admit it’s unfairly OP and don’t mind it getting a slight nerf.
Okay guys, the best and fastest way to kill an ele:
Step 1: Make sure to play a necromancer
Step 2: Equip “plague Signet” on your skill bar
Step 3:Stack burn on yourself like the guy in the video above
Step 4: Use Plague Signet active. Make sure that you are not blinded (use life siphon or so before to remove it
Step 5: Congratulations: Ele is in downed state
Thanks OP for this new method. Necromancer meta inc.
PS: do not try that with arcane thievery mesmers. You just get rekted by blinding ashes.
I like how you think!
Necro main here. I posted this to compare burning dmg between engies and eles, both of which I play as well. It’s just really fascinating at this point how an engie has to go all out with condi ammy, weapons and traits and still have inferior burning to an ele on celestial.
Obviously a troll. Everyone, Engi is super strong against condis! We can cleanse every condi burst on demnand! We also have no problem with cover conditions! And all our condiclears have super low dooldown so can constanly cleanse! /sarcasm
Hard to tell if trolling, he seems decent but you never know.
About the cleansing, it’s a trade off. Either have more access to cleansing or have more access to condi pressure. If he’s running a p/p burn build the traits could go firearms/alchemy/inventions or firearms/alchemy/tools.
In general, I do agree that engies aren’t the best at cleansing. The light field from the mortar is another source of cleansing but it’s not the elite I use.
RoF is powerful and I am usually a critic of it.
But this video is actually having me defend it. The message of this demonstration was poorly executed due to the unrealistic actions of the player.
You might as well jump off a cliff and say gravity OP.
Arenanet tried to nerf celestial by 10% for the last patch. This failed because they didn’t understand the changes they were making. The amulet got reduced stat advantage but overall a CELESTIAL SPEC got buffed in terms of the percentage stat differential they have over other specs due to the fact that they removed previously equal points from trait lines. So the amulet is now responsible for more stats.
I doubt ele is too good, it is just celestial amulet which gives those specs a 13% gear advantage (it was previously around 12% before the last patch).
You’re so wrong. Celestial is perfectly fine. Ele is the problem because they can have 50% uptime on skills like ring of fire that cause 4K damage in burns every time you walk through it if left uncleansed.
I mean no one complains that cele necros are too strong, and cele engis and cele warriors don’t exist in the meta anymore because of trait changed and the fact that celes defenses on those classes can’t keep up with the thief/mes zerker ammy power creep.
I agree 100% about RoF. Its strategic placement is devastating. I got back on recently to play ele. In a 3v3 team fight, an opponent was downed next to the wall at graveyard. I knew his teammates would run over to rez so I placed Rof right in front of him. They fell for the bait and immediately had 6 burning stacks. Then I popped cleansing fire. Within a few seconds, there were 3 downed.
3 burning stacks every time it’s crossed (plus physical damage at cast) with a short 10s traited cd is probably the most powerful burning skill in the game.
You sound either inexperienced or misinformed when stating matter-of-factly that:
Only viable way of Ele loading burn is Drake Breath and Cleansing Fire, I am sure both will be nerfed quite soon, specially auto cleansing fire.
RoF is one of the most powerful burn damage skills in the game. 3 stacks of burns every time the ring is crossed is unbelievably powerful if strategically placed. In fact, the kittened 10s cd allows you to place it carelessly and you’d still do serious damage.
Drakes breath is a channeling skill and is nowhere near as powerful as RoF.
There are key placements and scenarios where RoF absolutely kills it.
Elementalists and Guardians have burning as their single condition.
WRONG
Engis have burning + plenty bleeds + poison and confusion. That’s why you don’t have as much burn as guardians and eles.
Simple stuff, really.
Also, celestial amulet is viable on engi too.
WRONG
Inexperienced hotjoiners have bad opinions.
My engie carried so hard in this super close match. I received every possible capture top stat award. This is one example where personal score is indicative of huge team contribution.
I was at my very best in this match.
3v5 ranked
We ended up winning but was unable to do a screenie at the end due to huge adrenaline rush
This was a 5v5 but other guy left server immediately when game ended. On my necro Mini Unagi
4v5 on my ranger liq.
Game ended with a 500-500
Guess who won…
I play both but hold the engineer closer to my heart. I can’t help but compare rabid p/p condi engie and celestial d/d ele. It irks me how shamelessly they made elementalists much more powerful IN ADDITION to better sustainability.
I.
a) ele – capable of using celestial that enables high dps (burning speed) and high burning damage
b) engie – trait specialization really messy. can’t run celestial so it’s unable to produce high dps and high burn damage simultaneously
II.
a) ele – ring of fire, 10s cd traited, 3-9+ burning stacks, circle for wider coverage area
b) engie – napalm, 30s cd, 1 stack per pulse, smaller coverage with strip, easier to avoid
III.
a) ele drakes breath – upto 5 stacks at end of channel, 3.35s cd traited
b) engie blow torch – 1-3 stacks depending on distance, 15s cd
IV.
a) burning fire – adept trait, cleanses 3 conditions, 3 stacks
b) incendiary powder – grandmaster trait, no cleansing, 2 stacks
Lastly, incendiary ammo has a terribly long 50s cd. you can reduce cd to 40.25s cd and attempt to double its use through kinetic battery but it’s not a free ride because it adds an extra obstacle of difficulty and you are forced to go into tools.
In conclusion, when the engineer goes FULL condi with weapon set, amulet and traits, it still FAILS in comparison to a celestial ele that seem to have it all.
I’m not asking for an ele nerf but feel a need for an engineer trait re-work.
I agree that burning is OP. Nothing should be able to take you out in 2 seconds without skill. Like a burst out of stealth takes skill, but burning is just stupid.
Allowing yourself to get taken out by burns in 2 sec is the epitome of no skill
Nerf OP ele please. Nerf ele like you nerfed warriors and engies. Hmm wait a minute, engies weren’t nerfed, they were disfigured.
I disliked thieves because good ones are a diamond in the rough and the rest are bad. It gets worse when you have 2 bad thieves on your team. But they didn’t stop me from playing as they were only a minor pest.
The buff they gave to elementalists while lobotomizing engineer’s traits and specializations did cause me to stop playing the game post patch. I’ve always hated eles. I liked the game much more pre patch because shoutbow warriors became a thorn on eles’ spine.
2 weeks ago, I thought I’d give the game a try again because at least there were mesmers that regulated this nasty elementalist outbreak.
Days later they nerf mesmers…while eles remained untouched. I’ll return on the next patch, but who knows when that will be.
I can’t speak for the devs on why they haven’t implemented a punishment system but my guess the reasons they tolerate afkers is because they know their matchmaking SUCKS SO FREAKING BAD it could reduce one into tears. Plus since the leaderboard is on leave of absence, people care less about the consequences of abusive behavior.
there’s actually more and more necros in soloq
Really? I see mostly the same ones so often I keep track of builds and names :/ on topic that’s not necro specific you probably had a mental dilemma “Which necro should we target first?”.
yeah that dudes a troll and hardly contribute anything substantial to take seriously
i don’t….
every noob and their mothers can play it and be just as useful as a good player…
I know you are describing yourself.
bandwagonning hypocrite stopped playing warrior in favor of Mesmer post 6/23
I think people that say warriors are fine either don’t play one or play in a very low tier.
Warriors are NOT fine. The class lacks build diversity. The class NEEDS trait specializations re-done
He got it!
I’ve been quite vocal about the disadvantages of having 2 thieves in a team. But mesmers are so good they could make up for it. I guess it also helped that one of our thieves understood map rotations. Most commit what the OP complained about.
Guess which team won in this recent match
This thread reminds me of a larger issue, which is that GW2 does a very poor job of teaching players about profession roles in conquest PvP. Most thief players have zero clue what the profession’s role in a conquest match is, which is why you see so many thieves just feeding the opposing team, and consequently why we have complaint threads such as this one.
If you play the meta D/P marauder, your two main jobs are to outnumber fights in your team’s favour and to go for farpoint decaps. Of course there are other situational and beneficial things a thief can do depending on the map, matchup and opposing team composition, but by and large, if a thief focuses on outnumbering and decapping, he/she will be useful. Playing the roaming DPS role to its fullest potential requires good map awareness and situational understanding, which is why the mechanically competent 1v1 heroes winning fights at dueling servers might suck hard in an actual game. Not to mention that it takes time to develop team synergy between a thief and other team members, so that coordinated CC+burst is delivered reliably.
It’s hard to teach any of the above to new thief players, but the problem is that currently GW2 is not even trying. WTB conquest-specific class tutorials that focus on profession roles and teamplay. If Anet dedicates the developer hours, I’m sure the community will write the actual (video) guides. It would be good PR for top teams to pitch in and have their names associated with collaborative development. But for the videos to have any impact they have to be integrated in-game, which is where Anet steps in.
+1
I’d like an option that will allow me to receive no thieves on my team when I solo queue. Unless you are a top 10 thief, you do more harm than help for your team. Try a different class.
+1
As soon as I saw the engie’s trait set-up post patch, I knew its position in the meta would be heavily compromised.
Examples of very bad trait/weapon synergy include:
- nades going from condi to power
- IP out of reach unless you make sacrifices
- FT synergizing with power yet provides the best fire field for condi
- Choosing between FT and IP if going condi – these two should at least synergize
…many more
While I’ve found viable builds, I’d have to agree w/ Anastasis.7258 that eles are much more reliable. Their strong presence in post patch tourneys proves that.
OP has absolutely no credibility.
OMG Necros are so OP right now, they kill in seconds and if not they just cannot die, they can tank 3 people and kill 1 of them, I saw it in many different matches, it is CRAZY! They are constantly on Death shroud dealing insane damage. They are so broken, so OP, I used to win them 1v1 80% of the times now I kill only some noobs… this is just sad.
The ones that could kill in seconds cannot tank 3 people and the ones that can tank 3 people cannot kill in seconds. They’re not broken. Please L2P before making ridiculous comments about them being broken OMG CRAZY! OP.
I know you are unaware of the fact that necros start each match with no LF and power builds have very little defense
1. very little to no contribution in team fights. winning those are huge as it leaves the rest of their team outnumbered = securing home, mid and easy far decap.
2. cant cap while on stealth. counter intuitive to capture game mode
3. most are bad awful
@OP:
You do realize that eles are currently the most OP class in PvP right?
FYI, lol you missed his memo:
Thanx for the feedback but I am not a noob and I do not need your advice!
The thief did very well considering the build and blinds from his opponent. Would be nice if the thieves that solo queue played as well as he did
He could be referring to juggernaut perma stab
You can one shot with the grenade barrage on fall damage and kinetic battery.
Just netshot before leaping off a ledge onto them. Dodge an attack, go into stealth… Then you have 7 seconds left to use barrage twice… So three barrages is possible… With skill… But we don’t want active skilled play, do we?
Hmmm so….
1. You specc for falling damage
2. Look for a ledge close to where the team fights will occur
3. Wait and hope and wait by ledge for that small sliver of time when the bad guys are right below you.
4. Land of them and dodge when they attack you
5. Proceed with Barrage.That’s the most intelligentest advices ever on how one can Barrage very much times in pvp.
if falling damage traits activated on cc it would be a cool build… but having to jump off a ledge and take falling damage to activate it is so not worth, and like you wont be able to do it much at all? most maps dont even have something to jump off in a good place.
barrage + barrage + jumpshot/prybar seems much more sensible
Your version is practical…typical engie
His requires a theatrical performance. It made me smile. Barrage bug was like a drug, it got some people hooked!
Bet you’re a condi war machine now. Been running AED AMR bunker last few days. Not exciting but it works
You can one shot with the grenade barrage on fall damage and kinetic battery.
Just netshot before leaping off a ledge onto them. Dodge an attack, go into stealth… Then you have 7 seconds left to use barrage twice… So three barrages is possible… With skill… But we don’t want active skilled play, do we?
Hmmm so….
1. You specc for falling damage
2. Look for a ledge close to where the team fights will occur
3. Wait and hope and wait by ledge for that small sliver of time when the bad guys are right below you.
4. Land of them and dodge when they attack you
5. Proceed with Barrage.
That’s the most intelligentest advices ever on how one can Barrage very much times in pvp.
I like 1-skill downing everyone.
Finally Engineer is in a good place.
ur obviously not playing engi
Well aside from their unimpressive traits, how could you say that engineers are in a good place when grenadier was not fixed but disabled? Mesmers are in a good place and they really needed the buffs. Eles got too much love from the devs. too much.
Get off your high horse, you don’t even know what build I play. And I’m very much aware of the FT/EG build you spoke of. FYI, it’s an old build that relied on might stacking. It’s a shame you still suffer against condis with your build.
I’m sorry if you feel that I’m being all proud but I was just trying to show you that just because you’re having a hard time, that does not make the engie itself bad.
Apart from the fact that everyone is just spilling OPness everywhere, there’s nothing wrong with the Engie.
Stop putting words in my mouth. Not once did I say I was having a hard time. All I did was reiterate your comment about being incompetent against condi classes.
I made this post because I am sincerely concerned about the engineer class and hope that a pvp balance programmer heavily considers the changes they make. The engineer is one of the classes I truly care about and would want to see grow.
You on the other hand, came here and insulted me for “not playing the class correctly”, beat your chest about how great you are and how everyone else is stupid. Ironically, the comments you’ve left here heavily contradicts the comments you’ve left on other posts. You boast a lot to prove how good you are but I doubt you are convincing anyone
People have been complaining about the “bugged” grenade barrage being too OP.
I don’t blame them, they should complain because it is over the top
HOWEVER…
It is the only thing that keeps the post patch engie relevant in pvp.
Played matches where I kept the DPS build the same except I didn’t trait grenadier and engies simply FAIL and don’t hold a candle to DPS builds of other classes. I play multi classes and have 6 champ titles all from almost 3 years of playing (yeah yeah I have no life but back on topic please)
The play style of the engie pre-patch is no longer viable.
We were robbed of Incendiary Powder, a trait symbolic to pvp engies, by crippling it and giving it to the already OP elementalist
Our entire build tree is lacking in synergy and synchronization. I felt the balancing effort towards our class was rushed and done with little consideration. I.E. using granades for dps build and relying on flame thrower or bombs for their fire fields if one wanted to play condi.
Compare the condi stacking of FT 1 and elementalist fire skill 2. It’s offensive beyond belief for the engie. And our FT 4 fire field has a considerably long CD.
On top of that, we can’t even trait Juggernaut and IP at the same time.
Let’s not forget the turret nerf not too long ago, a blow to another viable engie build in pvp.
It’s quite depressing that a bug is what’s keeping us competitive. It should be toned down I agree but the class needs a major overhaul.
If you think the bug is what is keeping Engie’s competitive then you really need to start playing the class properly.
Played FT/EG condi build, wrecking Condi Guards, Eles that don’t run Diamond skin mesmers that don’t run Confounding suggestions and every other class even Necros that are supposed to be our worst nightmare.
I’ve also played a high sustained damage build that can beat Mesmers that run confounding suggestions, all kinds of eles and every other class if played well. The only problem you’ll have is with condis if you run that build.
I’ve tried bombs and it’s epic. So epic that I can’t wait to really run it through it’s paces.
People using Mortar Kit Elite don’t know the new power of the Supply crate. People thinking Turrets are dead haven’t woken up to the possibilities.
Don’t worry though. When the bug finally gets fixed, people will be forced to think smar….. I mean follow the meta.
Get off your high horse, you don’t even know what build I play. And I’m very much aware of the FT/EG build you spoke of. FYI, it’s an old build that relied on might stacking. It’s a shame you still suffer against condis with your build.
Maybe the reason they haven’t fixed the bug as of yet is because they realized how broken the class is and they are probably re-working other things.
It’s always the same people. Funny really. The ones that defend mesmers are also the ones that complain about other classes being OP.
It’s quite ridiculous to defend against ANYTHING out of stealth. One attack out of stealth is manageable but continuous attacks then resorting to yet another stealth while healing itself is outright disgusting.
People have been complaining about the “bugged” grenade barrage being too OP.
I don’t blame them, they should complain because it is over the top
HOWEVER…
It is the only thing that keeps the post patch engie relevant in pvp.
Played matches where I kept the DPS build the same except I didn’t trait grenadier and engies simply FAIL and don’t hold a candle to DPS builds of other classes. I play multi classes and have 6 champ titles all from almost 3 years of playing (yeah yeah I have no life but back on topic please)
The play style of the engie pre-patch is no longer viable.
We were robbed of Incendiary Powder, a trait symbolic to pvp engies, by crippling it and giving it to the already OP elementalist
Our entire build tree is lacking in synergy and synchronization. I felt the balancing effort towards our class was rushed and done with little consideration. I.E. using granades for dps build and relying on flame thrower or bombs for their fire fields if one wanted to play condi.
Compare the condi stacking of FT 1 and elementalist fire skill 2. It’s offensive beyond belief for the engie. And our FT 4 fire field has a considerably long CD.
On top of that, we can’t even trait Juggernaut and IP at the same time.
Let’s not forget the turret nerf not too long ago, a blow to another viable engie build in pvp.
It’s quite depressing that a bug is what’s keeping us competitive. It should be toned down I agree but the class needs a major overhaul.
Grenade bug on Engi is ridiculous either fix the bug or nerf the amount of nades to something reasonable.
god it’s fun though.
I find it to be a good defensive tool when a thief or Mesmer decides to burst you completely out of stealth from full hp to downed.
Unlike warriors or rangers, engies can’t do any damage when invulnerable.
I don’t have a problem with the increased damage.
I am very concerned about condition builds being driven out due to its lack of damage. It’s either crazy strong due to stacking or a complete joke.
Not all classes have access to stacking conditions. Pre patch, 1-2 stacks of condi was effective enough as long as pressure is applied constantly.
Now, it doesn’t hold a candle to the high DPS bursts.
Condi necro, ranger and warrior….ANY class without access to stacking conditions needs mandatory consideration if this power buff remains untouched
Thieves and mesmers have been a pain to deal with post patch. What hasn’t changed is that having more than one Mesmer or thief in your team still sucks no matter how OP they are.
when we had 2 mesmer (including me) we just one shot everyone and nobody can do anything?…
I can’t answer your question because I wasn’t there.
But I’m glad that you are proud of one shotting people, probably out of stealth.I wasn’t complaining about them being too OP, in fact just the opposite. Having more than one thief or Mesmer becomes a huge burden for the rest of team.
you can put 2 Ele’s, 2 Necro’s, 2 warriors or even 2 thieves in the same situation. & end result will be murder.
Lol, no. Thieves and mesmers are terrible when stacked in a team. It was that way pre patch and now.
lol no, you couldnt stack thieves and mesmers because they are incredible squishy, now mesmer can actually serve while doing way over the top damage to compensate.
i would now actually like to see 2 mesmers when i soloq.
If I had a choice between 2 mesmers or thieves, I’d choose Mesmer. That was pre-patch. Maybe having 2 mesmers wouldn’t be so bad once things settle but right now, there are still a lot of band wagoners jumping on the Mesmer train.
Well wouldn’t that suck for the other team? Forfeiting a match is like robbing the other team of their victory for outplaying your team.
You’re not doing your team a favor either when you sit at spawn while everyone else is putting effort in.
It’s a different story though if it’s a 4v5.