Additionally you shouldn’t tell people how they play the game. Some people can only play a little every day. Others can only play a lot on select days. Forcing one method of playing the game in detriment of all the others is, again, bad design.
Maybe you shouldn’t tell how Anet should run its game then.
That’s right. They’re doing a great job at shooting themselves in the foot all by themselves. With the decisions month after month, sounds like pandemonium there. When the new MMOs hit the market, that’s when we’re gonna see how well they run their game.
Now, this COULD be an abberation because I don’t do it that often, but for my money, I’ve personally made more money farming the armored scales.
Some people say they can make 9g/h with skelk on another post.
I didn’t know you can make that much on armor scales. So how many scale you get an hour? like 30?
I don’t know. I got 10 in about 15 minutes…but it might just be an aberration.
I got 50 in under 10 minutes!!! You people crack me up. There’s no way to know what he got. He could say anything he wanted in order to back up his posts, why bother even asking him.
Are you accusing me of lying? Because if you are, I’m done with you. I have no reason to lie. If you think it’s impossible to get 10 armored scale in 15 minutes using the buff by killing sharks I ASSURE you it’s not. I’m not even farming that hard. I’m sure you can get MORE.
I don’t know you, though I do know you have an agenda here on the forums. You can assure everyone anything you wish and it doesn’t make it true, false, blue, pink, 4, or 33. It’s possible to get 10 precursors back to back from killing 10 mobs, just because I say I did get 10 precursors doesn’t make it true.
If you want to make statements, you need to prove they are true. As many people state, just because you see a poster say one thing, doesn’t make it true.
I’ve made many statements people have doubted in the past and when push came to shove, I’ve gone out and found evidence. It’s getting tiresome.
Most recently someone said Prophecies had more content at launch than Guild Wars 2, so I looked it up and showed how Prophecies had a single starter zone, 203 quests, and 25 missions. No one could possibly construe it to have more content. Since I posted that fact not a single reply in the thread.
I’ll wait for someone who enjoys farming to go find the spot, do the math, because I don’t enjoy farming enough to keep it up, but yes, it’s entirely possible to get 10 armored scale in 15 minutes. I’m not even sure why what’s a discussion.
Here’s an idea if people are getting tired….they should quit making declarative statements meant to push their agenda on every single player. Would probably save on eyestrain for everyone.
Amen!!!
So …. what? Who cares how many times you’ve died? No one besides you and you’re making too much of an issue out of it; don’t let the game decide how you feel about yerself. I know that might sound harsh, but you really gotta stop and think about this a minute … you’re depressed over the number of times you got killed in a video game. Part of the video game experience is dying – unless you’re one of those people what swears they wanna kill their characters when they snuff it, (for the fun of it, to each their own) you shouldn’t worry. I know depression, boy do I ever, but you’re giving this game too much power and too much significance in your life. It should be fun, but it shouldn’t be what you rely on for your sense of self worth. You want to feel cool in the game? Do the things you’d feel cool for in real life … help out other players, make friends, share the game with other people, because that’s a real big part of this whole MMO thing. Then go out and watch the sun set, smell the flowers, meet your neighbor … people are putting way too much emphasis on their internet lives these days and forgetting that the real world can be a lot more satisfying.
Sorry about your dog; I suggest going to the animal shelter and saving a puppy. Then bring it home and tell it all about the game – no, seriously, do that, it’ll help. Then maybe not log on for a couple days while you’re gettin’ to know your new friend, or let her sit in your lap while you play … make a connection. Games are here to lift your spirits, when they stop doing that you need to step back and reevaluate the way you’re playing.
Great post Jack!
Glad it was worth the effort.
I want to be very clear here.
I purchased $20 worth of gems to buy this item. I did so because I want ANet to know that I will gladly purchase quality items in the store that aren’t RNG.
Thank you for your efforts, now take my money.
^THIS!!!
The new sickle animation is great, who cares if its the hammer animation. Honestly can’t we ever give anet a break…
LOL……tough crowd.
Sorry to hear about your problems. I hope you can find something else to occupy your mind.
The RNG gods smiled upon you. What do you want from us? A “well done bro”?
Man, you must be the life of the party. Tell me, do you also wait around playgrounds, then walk up to children and deflate their balloons with a needle?
Mr Whipple?
How does my guardian set things on fire underwater by bashing them really hard with a spear?
How can my necro make you bleed with a drawing on the ground?
How come any of the things in the game just…. are…. at all…
I.e.: stop applying real world logic to a game. “How” anything in this game? Magic. It’s a game.
This thread was just for a little fun and levity. With so much negative stuff on these forums, it’s nice to see a light hearted thread. Your reply was exactly what I was trying to get away from….case in point.
Oh! So they’re gas powered?
….and wondering, how do they stay in the air?
Will you send me the item before I send you my gold?
Now that’s the 100,000 dollar question! If you want to circumvent the TP to save taxes, then seems to me that you should be the one to take the risk. I just couldn’t risk that myself.
(and I don’t care about RNG boxes for AESTHETIC ITEMS anyway.).
….and there’s the rub.
It’s only a game.
The point I made in the last dozen posts. However, ’It’s a game’ is no excuse to claim that the game can’t be critiqued and improved upon as the previous poster stated.
I made no “inapt comparisons”. You’re confusing me with someone else. Even if I had made a comparison (which I didn’t), I am a retired soldier and vet of 20 years, so I’ll compare as I like. You should lighten up, your gonna have a stroke.
I don’t care, at all, about your life experience. That comparison was disrespectful, defending it made it yours. And you did so right now in the present, whatever you’ve done in the past is irrelevant. If you don’t agree with what you defended, maybe next time you should actually participate in the conversation instead of bandwagoning in without taking into account the context of the conversation.
And don’t out and out attack someone, then try to pull the hippie card. I’ll defend my opinion. Don’t like it? Don’t address it. Don’t have the ability to defend yours? Then leave, preferably without making childish attacks then telling people they shouldn’t be offended by them.
Except the comparison wasn’t disrespectful at all, talked to my father, co-workers, and friends who have all been in battle, and none of them say it was disrespectful at all, and they all agree with me, nothing cowardly about it and all consider it a smart move. There is no rule, offical or otherwise, stating that when battle starts either you or your opponent must die before it can end, running away is perfectly valid and is a smart move to do. They also agreed that people would be idiots to not try to escape if they find themselves about to lose, cause it does the team zero good to just stay there and die, if you can live longer and run away, you can get back into battle even quicker. They also agreed that it is a good thing to run away, because if the player is bothered and gets upset by another player running away, there is a good chance that upset player will not do as well in battle because of that.
You’re fine Eisberg. Military vets will know exactly what you are talking about. For most, it’s not rocket science. This is a game…have fun :-)
Vayne, if you read this thread, I’d like to apologize for anything I’ve ever said against you. This thread, or parts of it, have given me perspective……a LOT of perspective….
It’s only a game.
The point I made in the last dozen posts. However, ’It’s a game’ is no excuse to claim that the game can’t be critiqued and improved upon as the previous poster stated.
I made no “inapt comparisons”. You’re confusing me with someone else. Even if I had made a comparison (which I didn’t), I am a retired soldier and vet of 20 years, so I’ll compare as I like. You should lighten up, your gonna have a stroke.
I don’t care, at all, about your life experience. That comparison was disrespectful, defending it made it yours. And you did so right now in the present, whatever you’ve done in the past is irrelevant. If you don’t agree with what you defended, maybe next time you should actually participate in the conversation instead of bandwagoning in without taking into account the context of the conversation.
And don’t out and out attack someone, then try to pull the hippie card. I’ll defend my opinion. Don’t like it? Don’t address it. Don’t have the ability to defend yours? Then leave, preferably without making childish attacks then telling people they shouldn’t be offended by them.
Holy cow!!! Issues much??? Have a wonderful day :-)
I made no “inapt comparisons”. You’re confusing me with someone else. Even if I had made a comparison (which I didn’t), I am a retired soldier and vet of 20 years, so I’ll compare as I like. You should lighten up, your gonna have a stroke. It’s only a game.
I have more hope on the balance part.
Better balanced thief or better (an complete overhold ^^)
I sense…your Thief hate…it only feeds my stalking of WvW.
I don’t even mind thieves stalking, I mind when they don’t have the balls to finish a fight. I got in five different 1v1s with thieves during my WvW time yesterday, spanked every one of them, and every single one stealthed away rather than taking their loss like a man. Though I guess kill credit from a bloody coward shouldn’t be worth much anyway.
Thieves… masters of psychological warfare… they are winning. The more you are bothered by it, the more they win =D
Whether they died, or ran away, either way it is all the same to me, I still won.
Not having a pair = The greatest loss there is
Try telling that to the military who will try for a retreat if they are in a losing battle.
They are not being cowards for running from a losing battle, they are using common sense and using what they have to live to fight another day.As long as you are bothered by it, they win. If they run away from you, you have won, remember that.
Inapplicable. Not real life, not a battle, it’s a game. If a football player won’t play his best for his team because he’s afraid of getting hit or losing, he’s a coward.
By that logic though we would the QB give the ball to anyone else and not just take the hit when he knew he was going to get hit? He wants to win even at the cost of his self. Thieves want to win so bad sometimes they don’t think before they start a fight.
QB does whatever he thinks is most likely to gain yardage or score a point, sometimes that means taking a hit and sometimes it means handing off to someone else. It never means quitting the field.
WvW or PvP isn’t a sport, it is battle, so my example still stand, dieing does zero good for the team. Running away does more good for the team, then just staying there knowing you are going to die. If one dies, then other team members have to quit doing battle to rez you, or you have to rez some where else and run back to battle, and this is worse for the team then running away. Run away, and the time needed to get back into battle and being more useful for the team is far less then waiting for a rez or having to run back into battle.
As long as anybody running away bothers you, then they are winning, you are more likely to make more mistakes if you are being bothered by something.
Anyways, hoping the next patch makes the open world even more rewarding.
I’m so sorry, I should have though of all the people who have died in those terrible battles. We’ll never see them again, a moment of silence…
Oh wait, it’s fantasy, meant to be an enjoyable pastime, there’s a respawn rate, and it’s a game. If you take it so seriously, that’s your problem, not the games, or mine, or that of the remainder of the playerbase who see it for what it is and treats it as such. The rest of us just want to have fun, and it is no fun to see one enemy after another run away like a pig-tailed little girl because the game mode has been designed to discourage any interaction where you don’t have a massive advantage over your opponent.
The mode as it is now would be the equivalent of all NFL teams refusing to play anyone but college teams, because they have a chance of losing against a fellow professional team, and we can’t have that now can we? The game mode is still fun, obviously I think so since I play it, but it needs improvement, and ignoring the good and fun play habits which it discourages isn’t going to help anybody.
Seems to be your the one that is taking it a bit to serious. You know what else “pig-tailed little girl”s do? They QQ about a player, in a game, running away. LMAO
The paragraph I quoted was directed at exactly your mentality,
I’m not arguing we should all run around with the same pointy stick. You’re supposing the direction of a piece you didn’t write as it applies to me.
You should rely less on the words of others and use your own.
I get what your trying to say, but I donot agree with you. GW2 was marketed about aesthetics and not stats. Not everyone thinks like you. We’ll just agree to disagree.
You’re at the opposite extreme.
Can I get a quote on that from a dev or the manifesto, or anything official where they said “this game is all about aesthetics, lolgameplay”?
You push your opinion like it’s a matter of fact.
Whereas if we look at gear objectively, every single piece of gear is exactly like the other one in it’s respective tier. The look of the thing is irrelevant.
Such a system pushes gameplay, not aesthetics. This isn’t to say that there aren’t aesthetics in the game. This game, every detail about it is beautifully done.
The topic at hand is arguing about the odds of obtaining a particularly trite crugly (creepy+ugly) piece of gear.
The game is so much more then sclerite weapon tickets. That this is a game breaker for some is ridiculous.
Regardless, you’re free to moan about sclerite weapons being too hard to obtain and I have proposed a suggestion that get’s you said weapons, RNG free.
If you don’t like it, that’s alright. You don’t have to think like me. You really shouldn’t think like me, at least, not exactly.
You should share some of your suggestions!
Please don’t squeeze the Charmin. The irony is strong with this one…….wow.
I’m a casual player, and I’m having a lot of fun in South Sun. Best loot I’ve ever gotten in this game, and I’ve been doing it all solo.
If you go AFK, port to the Heart of the Mist, then port back when you resume. The living story in South Sun is only for a little while longer. It’s a big world. Adventure somewhere else. Sounds like you just don’t care for the game.
Someone that’s a game dev (NOT with ANet or anything else involving NCSoft) gave me this to think on:
Subscription games tend to have a steadier income. Once someone is subscribed, the easy thing to do is stay subscribed. In a game supported by a store, the easy thing to do is to NOT break out the credit card and buy stuff all the time.
So, F2P and B2P based games need to focus on the store. They need to put big, flashy stuff in there so people will go through the effort and actually buy it. When it comes to profits, the store drives the game.
In a subscription game, the game itself is what drives the game. They can afford to take a few risks, as it takes more to make people not give them money. This can allow devs more room to take risks with new things, and allows them to spend time focusing on the game, not on things that they hope you’ll pay more money for.
The death of the P2P model makes it harder for new, innovative games to get out there and stay afloat. No, being P2P does NOT mean that a game’s going to be good, but P2P gives the devs more chances to deliver a good game, instead of just a good cash shop.
Well written, logical post……and from a horses mouth (so to speak).
Wow, what a tease!
“I agree with most of what you said, but you worded that last line incorrectly. They are not required to be SUCCESSFUL in the game, but whether or not they are required to enjoy the game is 100% subjective. For some players, aesthetics are a big part of a game and if they find an aesthetic they desire for their character and have no valid way of attaining that item, it can indeed kill their enjoyment of the game.
It would be like a raider being told there is a raid in the game and they have a random chance of getting to play it. You might be thinking “That’s different. That’s actually playing!”. No, it isn’t. That’s what a raider enjoys doing. Aesthetics is what others may enjoy. The way you are thinking about aesthetics, I am thinking about that raid. Me being able to enter that instance doesn’t affect my enjoyment in any way, shape or form, so I wouldn’t care if it was RNG.
Anet added this RNG in with super low chances knowing full well thakitten would kill the enjoyment of the game for certain individuals. That’s impossible to deny. But it’s that same fact that brings in so much money for them- those people are going to spend spend spend (if they can) to get those items to increase their own enjoyment.
They know those players want their next hit, and Anet is the only provider for them.”You’re playing the wrong game.
You want to play a game that puts an emphasis on aesthetics. GW2, while it cares about aesthetics to a degree, is more instead about gameplay.
You don’t need the shiny new skin of the month to enjoy the game, objectively. The game is about gameplay.
Now, there is something Anet can learn here though. Something that will make them TF2 income; people will pay for exclusive skins, RNG-free.
Such as Roxx’s bow and quiver or Braham’s shield and mace as RNG-free straight up purchases.
BLC’s and crates need to have a decent chance of rewarding the RNG gambler. They need to be very cheap purchases in relation to the realistic chance of getting good bounty.
There’s a balance here to be struck, TF2 pulls it off well enough with their crates.
Here’s something else they do: They offer the contents of the gamble without the gamble… at a premium.
The gamble for such skins should be cheap. The actual skins should cost quite a bit more.
In this way, you encourage the “i feel lucky” crowd purchases and if they need the skin that desperately, they can buy it for quite a bit of coin, for a limited time.
Rare skins should be rare. Many TF2 items can never be obtained again after their initial release and time in the store.
Especially sought after items suffer from inflation as a result: GW2 doesn’t have to worry about this because such items can’t be traded.
It’s not unfair since every weapon or item shares the same stats as any other item or weapon in the same tier.
The difference is entirely cosmetic, ergo, irrelevant. It’s just a nice little thing to have. It’s not the emphasis.
But for the pedants and the compulsive, and the occasional savvy consumer who may just really fancy the skin, money in your pocket.
Make it in such a way that people who would exploit this for profit can’t make any, and for people that want to skip the RNG, have that option to do so.
In this way you reward your loyal fanbase who’s on this game like butter on toast and preserve it for people who come later.
Or don’t especially care about aesthetics but want to remain relevant.
But yeah, don’t make all new aesthetic options store only. Throw your non-store using gamers a bone every now and then.
Keep rewarding and thinking about your gamers who don’t use the store not because they don’t want to, but because they can’t for whatever reason.
You guys have been really good about that so far. Keep content rewarding for them as well.
The initial Southsun Cove event back in November was an awesome example of that.
Things like the molten gloves from F&F, the unique back pieces from the Southsun Cove story that you can earn, all these are great.
The paragraph I quoted was directed at exactly your mentality, but you still used said mentality after you read it. I get what your trying to say, but I donot agree with you. GW2 was marketed about aesthetics and not stats. Not everyone thinks like you. We’ll just agree to disagree.
It’s a skin, you don’t need it.
If you want it, start farming/buying. If it’s not worth the trouble than don’t do it. It is not detrimental to your gameplay NOT to have the skin.
I fail to see how this is hurting the playerbase in any way what-so-ever. They’re not giving ascended gear, they’re not giving anything that makes you a better player or gives better stats… it’s just a skin, you don’t need it. You don’t magicly get more awesome because you have a scelerite weapon.
Let me answer your thinking with another users post from another RNG thread. It shows that not everyone thinks like you or values the same things you do. See below:
“I agree with most of what you said, but you worded that last line incorrectly. They are not required to be SUCCESSFUL in the game, but whether or not they are required to enjoy the game is 100% subjective. For some players, aesthetics are a big part of a game and if they find an aesthetic they desire for their character and have no valid way of attaining that item, it can indeed kill their enjoyment of the game.
It would be like a raider being told there is a raid in the game and they have a random chance of getting to play it. You might be thinking “That’s different. That’s actually playing!”. No, it isn’t. That’s what a raider enjoys doing. Aesthetics is what others may enjoy. The way you are thinking about aesthetics, I am thinking about that raid. Me being able to enter that instance doesn’t affect my enjoyment in any way, shape or form, so I wouldn’t care if it was RNG.
Anet added this RNG in with super low chances knowing full well that it would kill the enjoyment of the game for certain individuals. That’s impossible to deny. But it’s that same fact that brings in so much money for them- those people are going to spend spend spend (if they can) to get those items to increase their own enjoyment.
They know those players want their next hit, and Anet is the only provider for them.”
Get a fishing pole and plank, ctrl+T them, and make their rounds miserable. They’ll leave.
You must be “Fluffy”. LOL
https://forum-en.gw2archive.eu/forum/livingworld/southsun/Crab-Toss-party-poopers/first#post2054498
I am extremely offended and disappointed with what I am seeing here. My friend, who happens to have a female Asura, put on their new armor set. I viewed the set on the Asura and my Norn was nothing but ashamed. There is BLATANT NUDITY with this armor set and most likely some others due to negligence on Arena Net’s part. Last I checked, there was no full on nudity warnings with Guild War 2’s ESRB rating and I demand that something be done. Not for my sake, but for the community. This could also be considered degrading to females because it forces female Asura to wear male Asura clothing, as to say that they have no choice in the matter, even if it does cause nudity. I’m disappointed Arena Net, I had more faith in you. You had my trust, but it’s starting to slip. I think it’s time to step up your game.
I do not see anything wrong with your picture. Mine on the otherhand…
Well, the bug was fixed after over 4months.
O_O Look at that Charr checking her out!
It´s completely irrelevant how-the-kitten-ever unique is defined in a game.
This is exclusively the fault of a shoddy programmed UI, that leaves the user alone at key decisions during the game.
OP has every right to rage and if only more would, then the UI team would finally “feel the whip”, so that this type of superfluous error would stop diverting valuable GM resources.
Fanboism and RTFM posts excusing and actually blaming the user on this are so counterproductive, it´s past ridiculous.
Well said Sir!
I downloaded and tried Neverwinter today. I didn’t get past five minutes playing it. The graphics, compared to GW2 are horrible. Just my .02
Me thinks me does smell a Troll!!!!!
Too bad I’ll never see one. Thanks again for making stuff unavailable for people who don’t like spending over 10$ on RNG chests – I really love that the most about GW2.
I only like PvP (not true, but stay with me), but I like the new flower backpack. Too bad I’ll never see one. Thanks again for making stuff unavailable for people who don’t like running around Southsun Cove.
See? See how whiny it looks when it’s someone else doing it?
If you’re going to use an example, at least use one that makes sense. Apples and Oranges.
So you’re telling me that if they stripped away all the dungeons, all the Fractals, the open-world PvE, PvP, WvW crafting, levels and level requirements, and everything else except for Lion’s Arch, dyes, and weapon and armor skins you’d still play?
Setting aside my hyperbolic response, I’m pretty sure you can still play dress-up without resorting to rng. And if one of the rng boxes has an item you simply cannot live without, then you’re just going to have to suck it up and play the rng game. I’m sorry, but that’s just the way it is. And before you attack me, remember that I’m as against the rng boxes as you are.
Someone in another RNG post answered your logic perfectly. I’ll refer to him:
This is the sort of defense of this practice i see a lot on here. It’s not about having to have the items, it’s about wanting to have them. Comparing real life luxury items, with in game items is really a bit silly, don’t you think?
No, I don’t. I see no difference at all in the purchase of real life luxury item and a virtual luxury item. And cosmetic skins are just that, luxury items. I don’t like the rng system any more than you do, but let’s not pretend these cosmetic skins are required to enjoy the game.
I agree with most of what you said, but you worded that last line incorrectly. They are not required to be SUCCESSFUL in the game, but whether or not they are required to enjoy the game is 100% subjective. For some players, aesthetics are a big part of a game and if they find an aesthetic they desire for their character and have no valid way of attaining that item, it can indeed kill their enjoyment of the game.
It would be like a raider being told there is a raid in the game and they have a random chance of getting to play it. You might be thinking “That’s different. That’s actually playing!”. No, it isn’t. That’s what a raider enjoys doing. Aesthetics is what others may enjoy. The way you are thinking about aesthetics, I am thinking about that raid. Me being able to enter that instance doesn’t affect my enjoyment in any way, shape or form, so I wouldn’t care if it was RNG.
Anet added this RNG in with super low chances knowing full well that it would kill the enjoyment of the game for certain individuals. That’s impossible to deny. But it’s that same fact that brings in so much money for them- those people are going to spend spend spend (if they can) to get those items to increase their own enjoyment.
They know those players want their next hit, and Anet is the only provider for them.
Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.
Now, if this is the future of MMO’s……I’m a saaad panda :-(
Have you ever played an MMO that didn’t either charge you a monthly subscription fee or restrict the actual, non-cosmetic content to their cash shop? I think something that’s getting lost in all of this is the rng boxes are limited to cosmetic items that in no way affect our ability to actually play the game.
Sigh
For an awful lot of people…cosmetics IS the game. I could care less about the stats. I like cosmetics in MMO’s. Many do. Why is this so hard for some people to understand?So you’re telling me that if they stripped away all the dungeons, all the Fractals, the open-world PvE, PvP, WvW crafting, levels and level requirements, and everything else except for Lion’s Arch, dyes, and weapon and armor skins you’d still play?
Setting aside my hyperbolic response, I’m pretty sure you can still play dress-up without resorting to rng. And if one of the rng boxes has an item you simply cannot live without, then you’re just going to have to suck it up and play the rng game. I’m sorry, but that’s just the way it is. And before you attack me, remember that I’m as against the rng boxes as you are.
Obviously, you don’t get it, and never will. I think I’ll log in and play dress-up.
Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.
Now, if this is the future of MMO’s……I’m a saaad panda :-(
Have you ever played an MMO that didn’t either charge you a monthly subscription fee or restrict the actual, non-cosmetic content to their cash shop? I think something that’s getting lost in all of this is the rng boxes are limited to cosmetic items that in no way affect our ability to actually play the game.
Sigh
For an awful lot of people…cosmetics IS the game. I could care less about the stats. I like cosmetics in MMO’s. Many do. Why is this so hard for some people to understand?
Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.
Now, if this is the future of MMO’s……I’m a saaad panda :-(
WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.
Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.
Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.
And don’t go and bring Sony into this, because they’re as greedy as anyone.
Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.
I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.
I was just speaking to MY past experiences.
I give up. As always, you’re right.It’s not about being right or wrong, not in this case. It’s about being realistic. A game produced 5-10 years ago is facing a completely different market than a game being produced today. The whole industry has changed. It’s more competitive. Everyone needs what edges they can get.
Do you really not think WoW is greedy for having a cash shop on top of a subscription fee?
If the cash shop is direct purchase, and not a slot machine, I’m ok with it.
If WoW is subscription and slot machine cash shop, then yes, it’s crazy greedy. I don’t have a problem with the cash shops. If done right, I’ll spend money in them. What I don’t like is the slot machine tactic. If they are going to use RNG, then put it IN the game as drops, not in the cash shop to get skins. That’s my preference.So you’re saying a company that ALREADY makes millions and millions of dollars each and every month, should go out and sell mounts and minis for $25 bucks as well. And that’s somehow okay?
But Anet, that doesn’t have a subscription fee are the bad guys because some of the cosmetic skins are RNG?
We have a completely different set of morals. In no way does WoW need that kind of money to run their game. Half of it is put back into advertising. The company makes crazy money and STILL sells stuff for cash.
I don’t like RNG, but I hate a company that charges a monthly fee to millions of people and still has the gall to sell items, even cosmetic items outside of that.
So now you’re attacking my morals. I’m done. You’ll not hear a reply from me to one of your many, many, many, many post ever again. You’ve pretty much single handedly (along with one or two others) turned me off from even looking at these Anet forums. It’s just as bad and tiring as the hate/rage quite post. And yes I know, you have a “following”. Have a nice day Vayne.
Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.
Now, if this is the future of MMO’s……I’m a saaad panda :-(
WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.
Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.
Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.
And don’t go and bring Sony into this, because they’re as greedy as anyone.
Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.
I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.
I was just speaking to MY past experiences.
I give up. As always, you’re right.It’s not about being right or wrong, not in this case. It’s about being realistic. A game produced 5-10 years ago is facing a completely different market than a game being produced today. The whole industry has changed. It’s more competitive. Everyone needs what edges they can get.
Do you really not think WoW is greedy for having a cash shop on top of a subscription fee?
If the cash shop is direct purchase, and not a slot machine, I’m ok with it.
If WoW is subscription and slot machine cash shop, then yes, it’s crazy greedy. I don’t have a problem with the cash shops. If done right, I’ll spend money in them. What I don’t like is the slot machine tactic. If they are going to use RNG, then put it IN the game as drops, not in the cash shop to get skins. That’s my preference.
Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.
Now, if this is the future of MMO’s……I’m a saaad panda :-(
WoW has a monthly fee and STILL has a cash shop. Sorry but I think that’s massively greedy. Are you saying that WoW, with it’s 8.3 million subscribers, it used to be a lot more, making $15 for each of them every month has to also have a cash shop? I consider that the height of greed.
Dark Age of Camelot is an old and dead game. It had a monthly fee when it was 12 years old. It’s made a ton of money. So yeah, let’s take the monthly fee MMOs off, because you can’t compare them.
Compare it to buy to play or free to play MMOs that continually produce content. That’s ALL you can honestly compare it to, without being completely disingenuous.
And don’t go and bring Sony into this, because they’re as greedy as anyone.
Now look at the Turbine games. Go look at the Lotro cash shop, the DDO cash shop. Go look at AoC’s cash shop. Hell, in SWToR, which has gone free to play, you can barely walk without paying a fee. Go take a look at Runes of Magic’s cash shop. Anything by PW.
I don’t say you shouldn’t be annoyed by RNG, but you should at least be honest about comparisons.
I was just speaking to MY past experiences.
I give up. As always, you’re right.
Ulitma Online, Everquest, Asheron’s Call, Asheron’s Call 2, Dark Age of Camelot, Everquest 2, World of Warcraft……I’ve never played an MMO that left a bad taste when it comes to this.
Now, if this is the future of MMO’s……I’m a saaad panda :-(
The problem being, that Guild Wars really isn’t a big RNG fest. I has lots of RNG items and it has other items that aren’t. I haven’t had any real problem making my characters look cool, without RNG. In the last months they added a weapon set from the guild mission (not RNG), a weapon set from SAB (not RNG), a bow, a mace, a shield and a quiver in the store for purchase, and the rare SAB weapon drops could be sold on the marketplace, so that anyone could get those.
In addition they’ve had RNG in the black lion chest and the southsun chest. Furthermore, the Southsun chest does drop, rarely but it does.
Yes, RNG exists in this game. Yes, RNG annoys me in this game. But it’s not a big RNG fest…it offers RNG as part of the cash shop.
I’m in a very small guild/close group of friends.
Didn’t care for the 8 bit looking items.
Can’t use a short bow, mace, shield.
I really like the fused weapons. Cant get them without gambling.
I like the new southsun weapons. Cant get them without gambling.
The term RNG fest is dependent on perspective.
In previous MMO’s I could see and item, research how to get, and work toward that goal; even if it was buying them on the auction house. For these two new sets of weapon skins, all I have to do is pull the slot machine handle. If I wanted to gamble, I’d go to a casino.
And you wont’ do public guild missions for what reason? Most servers have them. And you don’t like any of the dungeon sets, any of the mystic weapons, any of the high end stuff you can craft in the mystic forge.
A lot of people don’t like the new set also. Personal taste is not the issue here. Weapons have been offered. If you don’t like them, you don’t like them. There are several people who have come out saying they really don’t like the new set.
In a game built around skins/appearance, personal taste is THE issue. People that don’t like the new sets say you don’t need them to play. People that like the new sets say they don’t want to gamble to get them. Yes, there are a lot of other weapons. I have a scythe that I purchased on the trading post for my necro. Been using it for five months. I’d love to have the new tentacle staff since I think it looks like a necro, but I have to pull the one armed bandit to maybe get it.
I’m not saying your wrong Vayne. Everyone likes different things, places different priorities on things, thinks differently. I don’t agree with you, but that’s ok.
In the end, people will vote with their wallets or move on when something else comes down the pipe.
The problem being, that Guild Wars really isn’t a big RNG fest. I has lots of RNG items and it has other items that aren’t. I haven’t had any real problem making my characters look cool, without RNG. In the last months they added a weapon set from the guild mission (not RNG), a weapon set from SAB (not RNG), a bow, a mace, a shield and a quiver in the store for purchase, and the rare SAB weapon drops could be sold on the marketplace, so that anyone could get those.
In addition they’ve had RNG in the black lion chest and the southsun chest. Furthermore, the Southsun chest does drop, rarely but it does.
Yes, RNG exists in this game. Yes, RNG annoys me in this game. But it’s not a big RNG fest…it offers RNG as part of the cash shop.
I’m in a very small guild/close group of friends.
Didn’t care for the 8 bit looking items.
Can’t use a short bow, mace, shield.
I really like the fused weapons. Cant get them without gambling.
I like the new southsun weapons. Cant get them without gambling.
The term RNG fest is dependent on perspective.
In previous MMO’s I could see and item, research how to get, and work toward that goal; even if it was buying them on the auction house. For these two new sets of weapon skins, all I have to do is pull the slot machine handle. If I wanted to gamble, I’d go to a casino.
I don’t despise consumers for voicing their opinion at all, I have my opinion and no I don’t like RNG at all and am gutted I didn’t get a fused weapon skin, however…. Those who completely slate this game and say it’s all bad because the cash shop solely used for making money is offering skins at a random chance through essentially lucky dip boxes, really just need to wake up a little. I have a problem with the people who try so hard to make a change in the game when they don’t even consider the consequences of that change.
Like, say tomorrow ANet removed the skins from chests etc and made them buyable straight out. To make enough money to release all this monthly content, to work on expansions, well even to pay their team of workers they’d have to make the skins a high price, to which everyone would again come on here to complain. If they made them cheaper then GW2 would become like every other B2P/F2P game in the fact that it gets updated very very slowly. Say goodbye to patches and welcome even slower bug fixes.
My point is generally, people become too spoilt in this day and age when it comes to MMO’s, so much so that they use examples of games and don’t consider what that game is actually like. Do they get bi-weekly/monthly content updates? Do their bugs generally get fixed within a day or 2? Somebody needs to pay for all of that to happen and without a subscription fee they have to do something different.
The fantastic thing about it is, nobody has to pay them a penny. If you don’t have money or bought this game literally for the fact that there was no sub fee then you don’t have to support them in any way, but the people who have money and want to pay for everything now will. The issue therein lies with the fact that the amount of people who play this game and are willing to spend extra on it is, in reality, not as much as you’d think.
If they offered skins at a flat rate and everyone bought them, it would only be a one time sale and then that’s it, no more money. Which is fine, you can say “why should a games company not care more about the game than the money” but really it’s for our own good to just support that, because we get lots of shinies as a result. I agree that it is a bad way to do it, but I can see that the intent behind it is not all that bad and without money this company wouldn’t be able to add new things straight away.
I could go on about this for hours because I feel very strongly about people arguing something and not taking into account all aspects, including how the game they quoted as being perfect for cash shop is actually not doing so great. I very highly doubt the games that have been mentioned have any system like GW2 has, with the concept of a living story and relatively large monthly updates. I would even be surprised if they had a large update every few months as that is generally how most MMO’s work, even with a sub fee.
But how do you know the $$$ amount needed to further develope the game, and the $$$ amount that is pure profit? I see people say they need to grab cash like this to support the monthly content rollout, but who really knows. The content rollout may be well funded without the RNG skins, and said RNG may just be maximizing pure profits. Without the factual numbers, it’s all just speculation.
Coming into GW2, I thought it was a game about skins, and not about needing the best stats. But now, to get the skins, we have to gamble. If they are gonna RNG all these new skins, how about divert some of that money to make new skins for the poor people? Some see it as supporting development, and some see it as supporting development and being greedy. Again, it’s all speculation, but time will tell when the new MMOs hit the shelves. Then if enough people feel shafted, and move on, the fans better be ready to pull out their wallets to support the cause.
But we’re not being milked. You don’t have to use the shop to play. I don’t see how that makes me an “unemployed PR” – I actually enjoy GW2, I don’t post just to “make my purchase seem worthwhile”.
If you’re paying a sub that’s being milked. We pay for exactly as much or as little as we want to. If you don’t like the price of x you don’t have to pay for x.
That said I’d love it if everything was token based instead of specific drops though (Also like in firefall, where everything is crafted and items degrade). There’s so much on loot tables, when I get a rare drop its a 1/100 chance of it being useful :p.
Also caring about being a “SPECIAL UNIQUE SNOWFLAKE” and feeling bad when you’re not is so immature. Grow up.
Not to mention that one doesn’t have to spend cash to buy gems because you can buy gems with in game gold. To me that seems like an extra perk because if you work/grind hard enough you never have to pay a dime for the items other people are paying for. So after the initial purchase of the game, everyone has the same access to all aspects of the game free or at cost should you elect to pay cash.
I think there is a hidden message in some of this debate related to wanting everything for free because “NCsoft is greedy because they are trying to make money.” As mentioned by others simple solution, don’t spend money if you don’t want to. Supply and demand will dictate what is sold for real money.
1. Not everyone can “work/grind hard enough”. We have the real life work/grind to put food on the table. Not enough time in the day.
2. Hidden message? Wanting everything for free? I’m seeing a lot of people that say they would pay (eagerly) real money for items in the gem store. I’m seeing a lot of people say they won’t pay for RNG. I’m seeing people say if you want to be greedy, you get nothing.
Trying to make a fair dollar and being greedy are two different things. I think you should stop looking for hidden messages.
For all of you that want to buy all these skins direct consider this scenario.. They are all on the gem store buy direct. You can’t wait to get your elite new skin. You buy gems with money or (gold that you can earn in game at no cost other than time) get your skin and put it on. You head to LA and look around, everyone is wearing the same skin you have. Suddenly it doesn’t seem so special does it?
As someone on youtube said the other day, what they need to be doing right now is dedicating a whole team to building a proper collection of skins for the store. That way you can hit more people’s tastes and increase the likelihood of sales. And once they’re there, don’t remove them! Keep them there for the sake of new players and altaholics (such as myself).
One of the problems with this game, imo, is that there just aren’t that many skins.
^
This!!! This a thousand times!!! Want me to spend real money in the cash shop? This!
For all of you that want to buy all these skins direct consider this scenario.. They are all on the gem store buy direct. You can’t wait to get your elite new skin. You buy gems with money or (gold that you can earn in game at no cost other than time) get your skin and put it on. You head to LA and look around, everyone is wearing the same skin you have. Suddenly it doesn’t seem so special does it?
Or we like the way a skin looks, and could care less who or how many people have it. There are three full armor set skins on the gem store. One for each type of armor. That’s it…..three. I see plenty other heavy armor wearers with the same skin I got off the gem shop. Guess what? I don’t care. I like it. I’m not one of those people that have to have a skin just because its rare or hard to get. I’m doing the southsun achievements to get the tentacle back piece. I like it. It seems tons of people have them, so what, I like it.
It’s simple. Anet uses RNG on everything because it makes money. I think it was Vayne that said above, MMO’s are now big business. Big business is there to do one thing, and that’s make money. Lots of it! Yes, they must support the development, pay the employees, ect., but the primary focus is to put cash in the shareholders pockets. From what I’ve seen over the past six months of GW2’s evolution, figuring out how to do that is job 1…..period. I call it plain old fashioned greed. That’s just my 2 cents.
If you were a shareholder you wouldn’t think that. At least I hope not.
I doubt most shareholders care. They’re concerned about the size of the numbers on the checks they cash and how long those checks keep coming.
I really like this game. I love the graphics and much of the gameplay, but RNG is really leaving a bad taste in my mouth. It’s come to the point for me, GW2 is just a stop-gap until newer MMO’s are released.
It’s simple. Anet uses RNG on everything because it makes money. I think it was Vayne that said above, MMO’s are now big business. Big business is there to do one thing, and that’s make money. Lots of it! Yes, they must support the development, pay the employees, ect., but the primary focus is to put cash in the shareholders pockets. From what I’ve seen over the past six months of GW2’s evolution, figuring out how to do that is job 1…..period. I call it plain old fashioned greed. That’s just my 2 cents.
I still think that if the next release of AAA MMO’s are just as good as GW2 and use more customer focused business practices, then you’ll see the players leaving in droves. All the people I play with, are all just killing time waiting for that moment.
On a side note, I got an email from TRION today stating that Rift was going free to play with a cash shop.
People defending the right to curse in a public place makes me weep for lack of a moral compass now-a-days. I was taught growing up to respect other people.
Would you walk in a crowded mall and start yelling obscenities? That’s exactly what your doing in map chat. Feeling the need to justify the right to do that makes me wonder what mommy and daddy were doing when you were growing up. No wonder Honey Boo Boo and Jersey Shore is so popular.
Your filter only filters out other people’s profanity…..not yours.
Did you have a potty mouth in map chat?
Back in the origional Everquest, nighttime was DARK! If you were a race that could not see in the dark (aka humans), you had to carry a light source to be able to go anywhere outside of a city. I remember killing wisp to get their greater light stones.
Lmao. I love threads like these!