Showing Posts For Xillllix.3485:

I feel like more nerfs are incoming...

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

I was waiting for the patch to see if I would uninstall the game, but then I changed my mind (I also had a very bad feeling) and uninstalled the game (stopped playing anyway, got bored of DH). I’m waiting for the patch to see if I want to reinstall it.

buff elementalist's pls

in PvP

Posted by: Xillllix.3485

Xillllix.3485

oooh now there’s an interesting idea.

We all asked for it (dodge during overload) during the first beta but Karl went with 1 stack of stability instead on a trait, forcing everyone to use that trait.

The Poll.

in PvP

Posted by: Xillllix.3485

Xillllix.3485

The reason is simple ANet has allowed unfair management of sPvP ranked leagues. To the point the community has gone beyond critically low. To the other point that ANet was forced to come to terms that Pre Mades and a sustaining sPvP community can’t not exist together at this point.

This is what most “call damage control”. Yes we are now at this stage. If ANet fail to lure solo players back into the game. There will be not future for sPvP in the game. So much for the so called trickled down economics, failing in MMOs across the broad just is it’s imploding on it’s self IRL.

GvG, GvG, GvG, GvG, GvG… You get my drift.
The game needs a revolution, something big and new.

Bring GW1 pvp back. We thought Stronghold was going to be it but it wasn’t. It’s time for the real deal.

Reasons to vote yes at the poll by Helseth

in PvP

Posted by: Xillllix.3485

Xillllix.3485

You’re telling that make a team that work, with studied roles, classes and builds, the exact thing sPvP is made for, is what Unbalance this game? O.o
Are you serious?

I think the devs are really out of ideas, people are leaving or playing less often and they are desperately looking for an answer that isn’t GvG, even if they know the answer is GvG.

Balance Changes Upcoming

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

I hope this patch is of epic proportion.

We’re expecting:
1- Separate balance for all gametypes
2- The return of build variety
3- balance between HoT and core builds
4- Improvements to traits that aren’t used
5- Massive Improvement to skills and weapons that aren’t used or have been nerfed needlessly
6- A new meta for WvW where small organized groups can win against larger groups once more
7- reduction of condition damage across the board
8- tweaks to skills that are too slow or hard to land
9- Reduction of cooldown on skills that aren’t that great
10- good elites for all classes

NO Balance Patch? What's going on?

in PvP

Posted by: Xillllix.3485

Xillllix.3485

I think Anet underestimate the need for a real balance patch.

Just think of the elementalist:
All glymphs: useless
All conjures: useless
warhorn: doesn’t do anything useful
arcane skills: seriously under-powered
many other skills: useless or too slow near impossible to land in pvp
traits: nerfed to hell
hp/armor: unfairly low

How can you create balance when 25% of the skills are WAY better than all the rest?
Just this alone would probably take them months to fix.

Eles are not the only class with problems like this unfortunately.

I agree, I was just using the elementalist as my example because it is my main class.
I wished they could make all skills and traits have some equally useful functionality to promote build variety.

Elite skills seem underwhelming.

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

I don’t disagree. I’m not sure, however, that Anet intended for Elite Skills to be vastly more powerful than other utilities. IMO I think they just wanted them slightly more powerful or unique.

Some of the mesmer’s elites are not game changing powerful in PvE but they are unique and fun. Different than their other utility skills. That is what is lacking IMO.

To many of the other professions skills aren’t that much different than other utilities and therefore don’t feel very “elite” because of this.

Glyph of greater elementals comes to mind, which is nearly identical to the glyph of lesser elementals utility.
I believe that elementalists are the worst offenders when it comes to bad elite skills. The biggest gem is definitely tornado, which even after the buff from last patch, is still considered to be the 50% risk of slotting elixir X on your engineer. If slotting utilities in the elite slot was an option, I don’t think that any elementalist would ever use an elite.

Every elementalist would just end up using another defensive skill or traited cantrip/shout… When they nerfed Ice Bow by 50% I proposed to the dev that they make it an elite skill instead. They preferred to make the Ice Bow totally useless instead of giving the elementalist a proper elite.

Reasons to vote yes at the poll by Helseth

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Posted by: Xillllix.3485

Xillllix.3485

Voting no to solo or duo que implies you play wuth premades and enjoy stomping solo quers with superior organization rather than mechanical skill and adaptability.

Perhaps it could also mean that you have more than 1 friend, and wish to have fun with them since this is a MMO not a single player game.

Anyway these debates are really about things that will change very little. GW2 pvp needs to evolve to 10v10 GvG.

The Poll.

in PvP

Posted by: Xillllix.3485

Xillllix.3485

When answering this poll I felt like I was answering the following question:

“Do you want Guild Wars 2 pvp to self destruct?”
Yes or No?

I’ve had much fun playing ranked pvp with full pvp teams in the past, taking this away will make Anet lose half the pvp population.

What the kitten is going on? Can’t you just bring back solo queue like everyone has been asking for during the last 2 years? If the population already so low that you can’t even support 2 different queue types then perhaps you should start listening to your community that has been asking for a GvG mode since the launch.

You ever going to bring ele back into meta?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

A thousand ways of dealing damage… elementalist world. It’s actually quite depressing when you think ’bout it.

I remember playing zerk d/d in WvW blob fights the first year the game was released. Try to do this today.
The class really got destroyed.

NO Balance Patch? What's going on?

in PvP

Posted by: Xillllix.3485

Xillllix.3485

I think Anet underestimate the need for a real balance patch.

Just think of the elementalist:
All glymphs: useless
All conjures: useless
warhorn: doesn’t do anything useful
arcane skills: seriously under-powered
many other skills: useless or too slow near impossible to land in pvp
traits: nerfed to hell
hp/armor: unfairly low

How can you create balance when 25% of the skills are WAY better than all the rest?
Just this alone would probably take them months to fix.

Everything is cc...

in WvW

Posted by: Xillllix.3485

Xillllix.3485

The boonshare “removes” the problem except that it’s boring as hell to play. It made me take another break from the game.

If the balance isn’t made to make the game fun and improve the gameplay experience than what is it there for?

Anyway I wouldn’t get my hopes too high about the next patch. They can’t fix 2 years of bad balancing and all the elementalist useless skills with 1 patch.

Pls Nerv Condis

in WvW

Posted by: Xillllix.3485

Xillllix.3485

The problem with conditions is that they are skill-less.

Try to land a good Ice Spike on someone in 1v1, you’re lucky if you ever do, and then if you do you will only do 3-4k damage if you crit, and that is after a 3 second animation.

Meanwhile a condi build with a higher HP can rollface all the keys and apply 4k ticks that keep on ticking, then they use their block/invul stuff while you keep taking damage (that was ok when they condi cap existed).

With the sigils adding 2 more condis on you to prevent you from cleansing fully, condi builds become something of an exploit.

Removing the condi cap was just another of these huge mistakes.

Next weapon for future Ele specialazition?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Dual staff wielding:
New skills for each attunements, possibility to mix/replace them with old skills in the interface when out of combat.

New trait line that improve speed, range and effectiveness with staff.
Old skills, like meteorshower, could have a knockdown effect with that trait line.

3 new fields: Smoke field, Earth field, Storm field (new boons)

An elite skills that blast a field 3 times instantly and burst damage out.

WvW Poll 29 Sept.: Repair Hammers (Closed)

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Seriously I missed this poll, and the opportunity to try them, and I see that I’m not the only one that doesn’t care about this.

WvW needs an adrenaline shoot straight to the heart. We were promised a WvW complete overhaul and all we got were a few improvements and fixes. I’m sure those who still play the game appreciate these fixes, but it’s just not enough in regards to expectations.

The potential for amazing gameplay with WvW is huge, we’ve even seen it in the past when fights were fun. Now only numbers count: winning a SMC large fight is just the matter of who has the most players to repeatedly press 1 (lag making all slow skills useless). The balance and skill meta isn’t as fun as it used to be. Some class (elementalist for example) are now boring to play and unrewarding.

Someone proposed Gliding! As realistic or unrealistic as it may be, at least it’s interesting. Spending 15 minutes repairing a wall pressing 1 isn’t.

Even using a ram is a tedious task. Why can’t we lock 1 on auto-attack so that we can at the very least chat while doing that? It’s a question I was asking myself 3 years ago when I got the game.

In the CDI thread we discussed making SMC an interesting fight, with points to capture, moving the lord on the second or third floor to spread out the fight, new mechanics, etc. Did Anet forget? Why go for things as irrelevant as repair hammers when the community told you what they wanted 2 years ago and you even agreed it was a good idea?

The Alpine borderland maps is a 3-way capture the flag map, but the map has no more flag (Orb). How do you expect to ever make that map as interesting as it was on launch if the primary objective has been removed and replaced with nothing? Shouldn’t you bring the Orb back now that the scoring system is apparently fixed to give servers a chance to catch up?

Servers should adapt to the online population dynamically, like other MMO do.

It should be possible for a small group of skilled and organized players to beat a bigger group of unorganized players, like it used to be.

The game needs New Skills, fields and mechanics; and they need to be interesting. ESO just launched a patch with new elite skills for all the weapons, as an example.

You need to find a way to bring the GvG guilds back to the game. All the GvG players are hibernating. Make a WvW map for fights and create a GvG tournament.

Merge the servers once and for all and do a new WvW tournament.

Update the WvW maps with a bigger variety of optional objectives for smaller groups.

Realign the textures properly in the keeps and in SMC.

Make it possible to catapult Asuras over walls.

Make good gameplay the primary focus.

I'm so disgusted with this game

in Guild Wars 2: Heart of Thorns

Posted by: Xillllix.3485

Xillllix.3485

If it makes you feel any better, the gameplay was much more balanced and fun 2 years ago. When they changed the trait system and released HoT they destroyed build variety.

You just came a little late to the party.

Extended Off-Season and Other Updates

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Posted by: Xillllix.3485

Xillllix.3485

Third, many of you have asked and we wanted to confirm: the next balance update will ship this month.

be specific!

Shatterstone will now apply 2 extra stacks of vulnerability.
To compensate for this buff the recharge time has been increased from 3 seconds to 5 seconds.

Fun high damage spike builds WvW?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Hell no. That build he just linked you is terrible for what your asking for. Try this.

http://gw2skills.net/editor/?vFAQJArdhcMozhVOwwB8RMIBYyCIAUBrnQTIJQ9gVQNA-T1BFAB7s/QDnAA9V/Rd9AIp8rPlgA8AACAgAcz2MAO6RP6RP6R7m38m38m3sUADsMC-w

Heres a video I found thats decent: https://youtu.be/lntVIcwpWIA?t=2m29s

Well my build has nothing to do with yours, it’s a GvG / Guild staff build for organized WvW guild teams. If his goal is to do damage with staff then the build I linked makes some Ice Spikes that can reach near or above 20k crits.

Even still, high damage staff ele hasn’t been in the gvg meta for almost 8 months now. There is legit no reason to run this build

There is no GvG meta at all, the good GvG guilds all left the game because GvG with this balance is terribly boring.

The fact that the game balance is completely broken doesn’t make all dps staff builds useless, you just need a good group to play with however, and these are pretty much extinct besides for a handful of guilds.

Anyway, I’ve played dozens of gvgs with people playing safer builds and they still ended up dying sooner while doing way less damage. Fact is as an elementalist in a GvG any experience pick team can blow you up in a second no matter what build you are running, and a safer build won’t give you better reflexes.

Anyway it doesn’t matter, I’m waiting to see the next patch notes and then it’s a permanent uninstall if they do not make this class fun again.

Team Chat? Really?

in WvW

Posted by: Xillllix.3485

Xillllix.3485

“Map” chat if you want to chat in the map.
“Team” chat if you want to chat with the team.

I just wonder why it took 4 years, nothing to complain about there.

Bad feeling about next elite spec

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

It can’t be worse than tempest:

Recycled auras, recycled effects, no new fields, no new condis, a useless weapon, cheap useless elite skill redesigned twice, only defensive traits, complete lack of synergy between weapons, complete lack of synergy with the class design and overloads, complete lack of synergy between skills, crippled gameplay to defense bot, slow gameplay, crappy range.

I hope this time they do listen to the beta feedback and don’t rush it.

Fun high damage spike builds WvW?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Hell no. That build he just linked you is terrible for what your asking for. Try this.

http://gw2skills.net/editor/?vFAQJArdhcMozhVOwwB8RMIBYyCIAUBrnQTIJQ9gVQNA-T1BFAB7s/QDnAA9V/Rd9AIp8rPlgA8AACAgAcz2MAO6RP6RP6R7m38m38m3sUADsMC-w

Heres a video I found thats decent: https://youtu.be/lntVIcwpWIA?t=2m29s

Well my build has nothing to do with yours, it’s a GvG / Guild staff build for organized WvW guild teams. If his goal is to do damage with staff then the build I linked makes some Ice Spikes that can reach near or above 20k crits.

Fun high damage spike builds WvW?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

I’m used to running something like this:
http://gw2skills.net/editor/?vFEQFAWlMMgWGYlDwzBwvGDCAG9E2CVB5SGCSBRAoA8AA-TVCBABAcBA2THQlq7glyjyUidpKBV8AAqZ/hzUCGAAB4m3MAc0je0je0j21N6Nv5RvZpAGYnF-w

95% damage modifiers in total if you know how to rotate and get the max potential.
In a group that can give you 25 stacks of might it’s scary the numbers you can put out.

I have a variant of it that uses Arcane instead of Fire, and also sometimes I switch to lightning rod depending on the context.

Solo Roaming 2016 Nutshell, Uncut 7min

in WvW

Posted by: Xillllix.3485

Xillllix.3485

It was super sad to see that elementalist try to fight you with his now useless class and not be able to damage you at all, having to resort to use Armor of Earth when you pewpewed him to death way out of his range.

No wonder I haven’t played in a month’s time now, I don’t even feel the incentive to keep the game on my hd seeing this. And I’m not blaming you either, but those who made these easy-cheap mechanics so strong.

Necro lack of survivability is unacceptable

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Try playing an elementalist with the same amulet you use on your necro.

You’ll see your damage go down by 250%, your survivability go down by 500%, and you won’t have 2 health pools.

Anet have last pvp patch chance

in PvP

Posted by: Xillllix.3485

Xillllix.3485

I left last month (I played around 6 hours a day), left due to the sorry mess that PVP is in an truely thinking vanilla gw2 pvp was better. The devs remove amulets because one build is overpowered, then forget that theres other builds using the amulet that is completely screwed.

I was a 4 year player of this franchise with over 14k hours logged, I also tend to think that PVP is what keeps a majority of the players playing untill the next patch, and when doing it on GW2, im not having fun anymore.

Anet, please do something about your horrible balance, be it introducing a “Core Only” game-mode, or proper balance. Powercreep like this is not fun for anyone.

Why do people say this? Back then I had an 80% winrate on elementalist and I didn’t even know how to play them, I just rolled my face on the keyboard. And ranger was 100% worthless.

Also look up the diffusion theory of anthropology to understand how human standards work. In order for you to leave, there must be actually better pvp or you must lose interest in pvp mmos.

The elementalist has never been a rollface class. In fact the first year the game was released players found the elementalist the most complicated class to play with the engi in near second, this has remained true even with celestial because they need to pull off the most combos to get someone down, they have the less survivability, and as soon as you interrupt their healing they are done for.

Before then however the celestial amulet didn’t even exist, there was nearly a year where the elementalist was barely usable at all in pvp. All that the class could use was berserker and any thief could blow it up in a second. The might stacking meta came out to compensate for the elementalist no longer able to stay alive with a zerk amulet and it required serious gameplay compromises that other classes could take advantages of if they were skilled players.

Only the bunker meta with might stacking gave the impression that the class was OP, and it’s only because other classes were so used to simple gameplay that they didn’t know how to interrupt an elementalist rotation, or use chill.

You can’t come here with these generalization when most of us have been here since the beginning and know how the story unfolded with the endless nerf chain that broke the class. Anyway even if you wanted to faceroll on ele you can’t, the cooldown for the class are twice longer than on other classes and you’ll soon be out of skills to use.

You want an example of faceroll? Every class except the engi and the elementalist can win fights by pressing random keys, and they don’t have to dodge like a monkey like the elementalist or use a bunker amulet just to stay alive.

(edited by Xillllix.3485)

Anet have last pvp patch chance

in PvP

Posted by: Xillllix.3485

Xillllix.3485

I left last month (I played around 6 hours a day), left due to the sorry mess that PVP is in an truely thinking vanilla gw2 pvp was better…

The game was better balanced at launch, you could run an amazing number of completely viable and different builds for all classes. Even the elementalist could even use a berserker amulet and not be left with only 11k hp. D/D zerk elementalist was actually viable in WvW zerg fights. Just as an indication of how far we’ve come this is pretty scary.

The complete balance mess that unfolded afterwards started when they gave the balance responsibility to another team that started to try random stuff to “change the meta”. It feels like balancing for them at this point is a question of marketing more than making the gameplay fair and enjoyable.

buff elementalist's pls

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Let’s be honest here, the class has been completely destroyed the moment they changed the trait system and went on to implement an avalanche of nerfs.

They removed might on cantrips just so that people would use the shouts, and that was after the sigil of battle and might nerfs. They made the entire fire line useless to “fix” celestial ele having too much power and condition dmg and they destroyed power staff ele in both WvW and PvP unknowingly.

But, check this out: Then they removed the celestial amulet from the game, but didn’t give the elementalist the fire cantrips traits back. lol Geee thanks.

That’s just one example, you could make a list that would take 2 pages of ridiculous elementalist nerfs that have destroyed builds that had nothing to do with what Anet was supposedly trying to fix.

They only balance the elementalist class according to the most played build with no vision or care about what will unfold with other weapons and gamemodes.

I had freaking amazing builds that nobody was using 2 years ago. NONE of them are possible today. They were all systematically destroyed one after an other. All because of some other apparently OP build that was actually not that good, it’s just that players don’t/didn’t know how to break an good elementalist rotation.

/rant over, about to uninstall soon.

Tone Down Revive

in PvP

Posted by: Xillllix.3485

Xillllix.3485

This will benefit some classes much more than others.

I can’t see it helping the game at all.

Anyone pull off a successful "Rebound!"?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

Anyone use this skill effectively? Care to share any tips?

I’m trying to like “Rebound!” but I have yet to time the death-blow effect. The cast time is too slow, and the death-blow duration too short, to be effective. Honestly I’m surprised the skill is not “instant”.

I’m beginning to think this skill is good for a party-wide aura and that’s about it.

I don’t think the death blow effect even works.
But if it does work the design of it is so outstandingly terrible that it only work 1% of the time under very specific 1v1 scenarios.

Its basically a skill re-designed in haste between 2 betas and never properly tested or improved. The previous version of it also didn’t work or do anything useful. I guess they wanted to hide the bad design/concept by adding the aura functionality.

Making gw2 pvp popular

in PvP

Posted by: Xillllix.3485

Xillllix.3485

- Make all class viable in 1v1
- Make all skills and traits viable
- Option to use our gear stats instead of amulet (with proper balancing)
- Promote build variety with a new gameplay mechanic
- Add a 10v10 GvG gamemode with bigger maps

Why don’t you actually just go WvW?

This was suggested for PvP for a reason. WvW isn’t a suitable place for competitive fights.

10v10, 5v5, 2v2, 1v1 should each have their own game modes and rewards in PvP.

As for gear….. There should definitely be an option to allocate stats on your own. Having stats picked for you is just sad.

A lot of the things anet has done have pared down both choices and diversity since the game began.

If you want a true fight between a person and yourself you go to PvP. Unfortunately, you’re stuck with fewer options than you would have in WvW.

Thanks,
I think Anet needs to embellish their PvP offering with their next xpac else they will miss their chance completely.

A good competitive mode however could extend the longevity of this game by 5 years. But they need to invest seriously and stop fooling around changing a few numbers on only the skills people are using.

With the game outstanding battle system potential it’s just shameful that pvp can’t be more entertaining.

y is PvP so Toxic lately?

in PvP

Posted by: Xillllix.3485

Xillllix.3485

One word, frustration. It’s absolutely falls on the shoulders of the development/pvp team. New players have no business playing with seasoned players. It creates a terrible experience for both groups. People yelling and getting yelled at, because A-net cannot sort out their own issues. This is the biggest travesty that can be done to a customer base. By their actions, it is an atmosphere the want to promote. Please don’t come in and say they’re fixing it for next season. The boat has sailed on this long ago.

How many years has the game been out and there still isn’t a proper pvp tutorial?

1- How many years has the game been out and there still isn’t a proper Rank skill based queue with a decent match-making?

2- How many years has the game been out and there still isn’t a proper classes balanced that promote build diversities?

Anet prefers to remove skills than balance them. Take Ice Bow for example. They took an arbitrary value for the damage nerf 50%, not to limit the dps in a reasonable manner, but instead to push it beyond the threshold of common sense balancing.

We ended up with another useless skill to add to the list that nobody has used now in about a year. The skill was barely usable in PvP before the nerf, and worse of all, they congratulated themselves on the nerf as if they had accomplished something positive.

A 7% damage nerf would have been sufficient in PvE. They could have made it an elite skill instead, since it was way better than all the other crappy elite skills the elementalist has. They even needed to buff the range or speed to make it viable for PvP.

(edited by Xillllix.3485)

Suggestions that could revolutionize Ele

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

I have a few suggestions, but they’re only based on my experiences from roaming in WvW. In WvW it seems like I always need a certain amount of toughness, vitality and healing power, as well as ample condition removal in order to survive. I’ve come to this conclusion because it seems like there aren’t any decent options for sustain other than healing yourself.

If I don’t have enough vitality I get insta-gibbed before I can use any healing. If I don’t have enough toughness then I need to have more healing. If I have no healing power then my healing is too weak. And without any condition removal, no amount of healing can save me. Therefore my suggestions are mostly based on the idea of improving sustain without relying on healing, so that more build options are possible.

Skill Suggestions

Ride the Lightning: Remove situational cooldown mechanic and add evade during attack animation
Glyph of Elemental Power: Add an Endure Pain/Signet of Stone type effect for 4 seconds while staying in attunement
Arcane Shield: Change to block all attacks for 2.5 seconds and explode at the end if block occurred
Lightning Flash: Change to area damage and add blind nearby enemies effect
Signet of Restoration(Active): Should also remove 2 conditions
Signet of Water(Passive): Change to grant 2 seconds of resistance every 10 seconds
Signet of Water(Active): Change to chill nearby enemies and remove conditions for each one chilled.
Wash the Pain Away: Add condition specific removal: Bleed first pulse, burning second, and torment third
Eye of the Storm: Add effect to blind nearby enemies
Tornado/Whirlpool: Add increased movement speed (+66%)

Trait Suggestions

Blinding Ashes: Should revert cooldown back to 5 seconds
Inscription: Should grant 5 seconds vigor in addition to the other boons
Diamond Skin: Change to 50% chance to remove a condition when struck (5 second cooldown) (no health threshold)
Speedy Conduit: Add increased swiftness effectiveness (+50% movement speed)
Tempestuous Aria: Increase weakness duration to 6 seconds
Lucid Singularity: Should also add an additional effect to each overload
Lucid Singularity(Fire): Evades attacks within radius
Lucid Singularity(Water): Destroys projectiles that hit bubble
Lucid Singularity(Air): Lightning attacks blind enemies
Lucid Singularity(Earth): Blocks attacks within radius

Great suggestions…if only they’d implement at the very least Lucid Singularity and Arcane shield suggestions I’d b happy…shame we’ll never seen anything even remotely close to this list..ever..

All Anet will do is a few number change as usual. Since HoT beta they haven’t added new functionality except when they redesigned the kittening amazing Rebound skill that supposedly does something in some battle context nobody ever encountered.

The State of PvP

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Damage is out of control. Back then, you actually had to consider which skills to use and how to manage cooldowns. Now it’s just all spam. Elite specs are just too low-risk and high-reward.

Back then you could play one of the many brainless easymode bunker specs, sit in a point and just contest it for the whole game. Wow, so much skill.
People have nostalgia glasses. They don’t remember hambow, d/d cele ele, turret engi, bunker guardian, spirit ranger and many others. It took almost a year with a pretty bad balance, but the balance we have right now is just as good as it was just before HoT hit. Of course there’s adjustments that are needed (mostly DH and druid a bit) because the game will never be perfectly balanced, but the balance we have right now never have been this good.

Yet you don’t even mention league season 1. That was the textbook definition of brainless easymode bunker specs.

Hammer/bow, d/d ele, turret engi don’t even come close to bunker chrono, bunker druid, bunker/heal tempest, DH. The old builds were beatable. When HoT came out, those elite specs ate the core specs for LUNCH. They still do, but back then it was much worse. There’s a reason ANet panicked at HoT release and took out Minstrel Amulet. Elite bunker specs were that rampant.

But I did mention that at the beginning of HoT the balance was pretty bad.

And hambow, d/d ele, turret engi and the others were totally on pair with HoT op specs. D/D ele could 1v3 on point. Hambow and it’s variations plagued the game for almost a year. Turret engi was the easiest and most efficient decapper that this game ever had.

After 3 years the game found balance (with the patch that nerfed Blinding Ashes) but HoT came and obviously threw everything out of the window. And of course elite > core, because meta is meta. Off meta builds before HoT were also trash. But again, after one year, the game is finding a good balance again and actually is the best the game ever had post-HoT. There’s still plenty of stuff to work and balance, but coming here and saying that the game balancr before HoT was clearly better than our actual meta is just nostalgia glasses.

I don’t agree, the game was better balanced in the old trait system. The game was perfectly balanced in the days of Turrets engi, except that with turrets the engi had a bit too much cc.

DragonHunter worst than Turret Engi

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Everyone knows that the balance is terrible, except the Anet balance team.

They seem to think it’s fine to have 10 matches in a row without elementalists and 2-3 guards per team minimum. That it’s such a non-issue for them that they are willing to let things go that way for 4 months.

They are losing players because of this and don’t even realize it. For me it will have been the story of this season, and why I stopped playing the game for a second time after coming back.

I mean I can play my DH if I want faceroll win, but not for 4 months… I main elementalist and after a while enough is enough.

y is PvP so Toxic lately?

in PvP

Posted by: Xillllix.3485

Xillllix.3485

Players are frustrated because of the terrible balance between classes. The way Anet does class balancing just doesn’t work. I don’t know if it’s because of their method, of a lack of communication between their different teams or strictly because of their balance team, but it’s a disaster.

All build variety is gone. There is no more room for being inventive or creative. Entire build possibilities are gone and the worse is I think Anet doesn’t even realize it.

I decided to stop playing pvp before getting to the point or simply raging against the game.

Suggestions that could revolutionize Ele

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

I have a few suggestions, but they’re only based on my experiences from roaming in WvW. In WvW it seems like I always need a certain amount of toughness, vitality and healing power, as well as ample condition removal in order to survive. I’ve come to this conclusion because it seems like there aren’t any decent options for sustain other than healing yourself.

If I don’t have enough vitality I get insta-gibbed before I can use any healing. If I don’t have enough toughness then I need to have more healing. If I have no healing power then my healing is too weak. And without any condition removal, no amount of healing can save me. Therefore my suggestions are mostly based on the idea of improving sustain without relying on healing, so that more build options are possible.

Skill Suggestions

Ride the Lightning: Remove situational cooldown mechanic and add evade during attack animation
Glyph of Elemental Power: Add an Endure Pain/Signet of Stone type effect for 4 seconds while staying in attunement
Arcane Shield: Change to block all attacks for 2.5 seconds and explode at the end if block occurred
Lightning Flash: Change to area damage and add blind nearby enemies effect
Signet of Restoration(Active): Should also remove 2 conditions
Signet of Water(Passive): Change to grant 2 seconds of resistance every 10 seconds
Signet of Water(Active): Change to chill nearby enemies and remove conditions for each one chilled.
Wash the Pain Away: Add condition specific removal: Bleed first pulse, burning second, and torment third
Eye of the Storm: Add effect to blind nearby enemies
Tornado/Whirlpool: Add increased movement speed (+66%)

Trait Suggestions

Blinding Ashes: Should revert cooldown back to 5 seconds
Inscription: Should grant 5 seconds vigor in addition to the other boons
Diamond Skin: Change to 50% chance to remove a condition when struck (5 second cooldown) (no health threshold)
Speedy Conduit: Add increased swiftness effectiveness (+50% movement speed)
Tempestuous Aria: Increase weakness duration to 6 seconds
Lucid Singularity: Should also add an additional effect to each overload
Lucid Singularity(Fire): Evades attacks within radius
Lucid Singularity(Water): Destroys projectiles that hit bubble
Lucid Singularity(Air): Lightning attacks blind enemies
Lucid Singularity(Earth): Blocks attacks within radius

Some of these suggestions are fantastic.

I particularly like the Diamond Skin change. These are mellow buffs that could really make a difference.

Great job. I hope ANet is truly reading this list.

I don’t like the Diamond Skin idea at all. We don’t need more “on hit” traits on a class that dies in 2 hits.
Diamond Skin was fine and interesting until they nerfed it to hell to promote their condi-cheese meta.

D/D a viable set for WvW/general PvE?

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

What they did to RTL when they would add in moves like Ancestral Grace is kind of staggering. Its an evasion heal ground target and on a 15 sec cd on a 1,200 ranged weapon on a class that can swap weapons and stealth. How do you even defend this?

I haven’t bought gems in over a year and I barely play the game more than 1 hour a week now, that’s after a 6 months break.
It’s the only way I found to express my disagreement with the balance team and the direction the game is going.

If Anet ever want’s to get more money from me they have to prove to me that they really care about class balance and gameplay.

Suggestions that could revolutionize Ele

in Elementalist

Posted by: Xillllix.3485

Xillllix.3485

1- Tempest should have a grandmaster trait that increase the speed of attunement swap by 50% after an overload while also giving 3 seconds of quickness and 6 seconds of alacrity.

It could be on a 45 seconds internal cooldown.

2- you should be able to dodge and swap attunements while overloading

3- Meteorshower should have a chance to knockdown your opponent (like in guild wars 1)

4- Ice Spike, Dragon Tooth, Eruption need 50% faster cast time

Idea to encourage open field fighting

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Anet disabled them a short time after release due to exploits/bugs and promised (yes, literally promised) to bring them back after being fixed. A year or so later (or was it longer?), without them saying a word about it they finally hid all the evidence of orbs ever existing by removing the ramp behind north camp and destination shrines in the keeps. What we got instead was a horribly OP bloodlust mechanic (removal of the central lake and addition of the ruins) until they nerfed that.

Any quotes to back that up?
The patchnotes for the removal said
“Orbs or some similar mechanic may return in the future, but only if we’re confident that they won’t create similar issues.”
The posts from Devon Carver also all said pretty much the same thing.

“without them saying a word "
I really recommend that you read some of the dev posts regarding the orbs before you make such claims.

They did promise to bring it back, I am 100% certain of it. I remember the post, at one point I had an infraction for necro-posting it to remind them that it’s been a year since they had made that promise.

It’s buried in thousands of other posts from about 2 years ago. They may have even delete it. It could be in the old CDI huge thread.

It doesn’t matter at this point, they clearly don’t have the resources to implement significant gameplay changes.

(edited by Xillllix.3485)

How is WvW now?

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Most of the systems have improved (rewards, population, scoring) but the combat is the worse it has ever been. Only numbers matters, in roaming certain class completely destroy other classes. Skilled group fights are something of the past except for a very few guilds that are still trying even if the meta that doesn’t reward skillful play.

Idea to encourage open field fighting

in WvW

Posted by: Xillllix.3485

Xillllix.3485

There was an Orb and it was the best of times for WvW. They removed the Orb because it was easier to do that than improve their code to prevent the hacking.

By removing the Capture the Flag mechanic from the borderland maps they transformed the game into a karma train. It’s only the GvG guilds that brought the real fighting back to WvW, but now that the GvG scene is dead WvW needs some serious work to bring the good fights back.

Guardians are so balanced

in PvP

Posted by: Xillllix.3485

Xillllix.3485

First time I played DH in pvp I 1-shot a ranger in my first fight pressing all the keys randomly after using Judge intervention. Realized how it is not worth playing elementalist anymore in pvp.

First time I played Warrior in pvp I won a 1v2 using rampage. Realized yet again how worthless my elementalist elite skills were.

First time I played Revenant in WvW I realized could hit elementalists for 17k pressing a single key on a 3 second cooldown.

My point is: Yes guardians are OP in pvp because (1) they are just too strong and (2) the map design always have these super small circles.

But before balancing the DH only Anet has to look again at everything else, specialy the advantages of heavy and light classes. So many things are unfairly balanced, specially cooldowns and cast time. Like Dragon tooth! How the hell are you supposed to hit someone with that skill? It could well do 100k damage it’s so kittening slow nobody is ever going to stand under by the time it hits. Why did the light classes lost their damage or speed advantages when they are the ones taking the risk?

It’s where Anet failed to balance their game and why it’s such a mess today. Heavy classes just totally dominate some light classes. They do as much damage and have nearly twice the hp and armor.

Of course it all has to do with the elite profession design. Making a light class a bunker class is just a recipe for failure. The same goes with giving infinite dodges to a class that has stealth, giving powerful range weapons and insta-kill traps to heavy classes, etc. All the elite classes basically turn the meta upside down without regards to their basic stats and mechanics.

What is it with these small cap circles?

in PvP

Posted by: Xillllix.3485

Xillllix.3485

There is a reason why FoeFire is the best map and everyone always vote for it.

How can you play staff ele and capture a small point when you can’t keep your range and you die in 2 hit as soon as you get stunned or immob.

I see 2 options:
1- You can change the game mode around the current balance
2- You can rebalance the classes properly around the game mode

I think I would rather have the classes balanced properly, as they were 2 years ago.

what is the purpose for wvw?

in WvW

Posted by: Xillllix.3485

Xillllix.3485

The Borderlands never made sense without the orb.
It’s basically a capture the flag map without a flag…

This is what used to make it distinct from EBG

[FEEDBACK] Rising Flames

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

Feedback:
Please note that I have not finished exploring it, only been looking around for 2 hours.

1- Where is the Dungeon?
How come you design maps like this and not add a dungeon?

I really don’t get it. You should be doing events across the map to unlock a dungeon, and then do the dungeon to unlock skins. It feels like you skip over the most important basic item of any MMO. Without a dungeon it feels to me bland, purposeless and unfinished. Other MMOs release new maps with new dungeons, it kinda go hand in hand.

I’m talking basic group content here for the sake of game longevity, it’s not that hard to see something is missing. Like the previous zone a good percentage of players will explore it once and then wait until the next release; most of us aren’t into farming for skins.

I’m not saying this to complain, I’m saying it because I want you to succeed. If this map had a dungeon it would be kittening amazing.

Only Silverwaste so far managed to be interesting without a dungeon, and it’s because the even chain was addictive and varied.

2- Lot of work went into it, it shows. The design in general is really good and it feels more like the original game.

3- Intro is too long for my taste again but I survived it, these intro should be group content and less dialogue driven. It’s a multiplayer game not an audio book. Anyway it’s the same comment I’ve been making since Living Story 1 and I’m sure not everyone will agree with me.

4- Playing on Mac so everything looks bad anyway at low settings, but I’m sure it looks amazing on high.

(edited by Xillllix.3485)

Can WvW get some profession balancing?

in WvW

Posted by: Xillllix.3485

Xillllix.3485

Now that they dropped the number of targets you can hit with line effect i say they need to make some of the counter play boons a bit weaker. Stab is in a good places but resistances is not. Resistances needs to only work on dmg condition or have a set number that is removed as ppl apply more conditions a lot like stab works for hard cc.

I don’t see how stab is in a good place, you can lose the 10 stacks of stability of armor of earth in less than 1 second in a blob fight. It reduces the viability of smaller groups and of the lightest classes tremendously in large fights.

Making gw2 pvp popular

in PvP

Posted by: Xillllix.3485

Xillllix.3485

- Make all class viable in 1v1
- Make all skills and traits viable
- Option to use our gear stats instead of amulet (with proper balancing)
- Promote build variety with a new gameplay mechanic
- Add a 10v10 GvG gamemode with bigger maps

DEFAULT PvP BUILDS??????

in PvP

Posted by: Xillllix.3485

Xillllix.3485

This is perfect for the elementalist which has only 1 almost viable build.

Guild Hall Improvements for GvG

in Guild Wars 2 Discussion

Posted by: Xillllix.3485

Xillllix.3485

They promised a bigger arena as soon as they received feedback about the current one being too small. They just never delivered it.

I think it’s pretty amazing the they would create arenas without ever considering that the GvG scene does 15v15 or 20v20 and not 5v5. It is as if they wanted to make sure nobody would use them.

So yeah also the current battle meta isn’t fun for GvGs and the GvG scene is long dead.

When's the Next Profession Balance Patch?

in PvP

Posted by: Xillllix.3485

Xillllix.3485

The next balance patch notes determines if I keep installed or finally uninstall this game again for good if I do not see any of the issues fixed.

It’s unacceptable that the elementalist be only a shadow of the class it used to be and that WvW fights are no longer skill-based. It’s time to fix all of this.