…with me, if I find her kinda hot? It’s not her looks, it’s her dialogue
The game designers must scratch their heads when they see this sort of thread. Are players really wanting a trivial challenge to be monotonously repeated again and again for days on end until they buy up every virtual reward in an online game, just so they can get bored and quit and make those virtual rewards entirely pointless?
Given the fact that most MMO players (including myself) are like this, I doubt if they’re scratching their heads at all. Anyone who didn’t see this coming knows nothing about how and why people play MMOs.
Here’s a tip, stop farming.
Tip for what? Why would anyone not farm?
Here’s a tip, start farming.
so i guess, there is no point in doing this at all because of no rewards, and it’s better to wait for a next event then wasting time on this, right?
and well, i really hope this game will be more friendly to people who don’t dedicate their time to gold farming.
But don’t you think those that put in the time to earn better rewards deserve those better rewards?
As part of showing off, I’d like to display some hard to get/costly/rare minis. So which ones do you think fit the bill? These days I like to whip out my mini Liadri, but I want some variety.
I lean towards the Risen Priest of Balthazar because of its low drop rate but people who have millions of karma likely have more than one now, so it’s not very cool to see one. Suggestions?
So the map popup says that Scarlet’s minions are attacking Harathi Hinterlans. I go there and it’s not an overflow. I get a message saying:
“Scarlet’s minions are not attacking this world
Please return to your home world when prompted"
Why are they not attacking and what’s my home world?
(edited by bhagwad.4281)
Simple Solution:
Reduce the Grind in GW2 massively. The lesser people have to grind for anything in the game, so lesser will be automatically the need to farm daily for hours massive amounts of gold just to get something in this game full of grind.
If you just can quicker achieve something in the game, what you want, than theres no stupid need to grind farm in the game daily for xx hours…By reducing the grind can Anet automatically decrease the income of gold from any kind of drops. The less quicker money comes into the economy, so better do work the game money sinks to take money out of the game again, what will stabilize the ingame economy.
Money sinks must be always stronger than the overall money income, only that way can you prevent the economy from drivign into an inflation.
Anet said, GW2 should not be all about farming/grind and yet sadly its exactly the complete opposite of their words what they have done with the game so far.
Currently Id say Anet totally failed hard in this promise, but somehow i think it was absolutely expectable that they aren’t able to hold up on their words about this as sadly somehow this is a kind of MMORPG curse, that they always end up in massive grind everywhere so longer these games exist as the game receives over tiem more and more ways to gain rewards which can then somehow be farmed like crazy, what should never be the intention of the game at all to do this >.>But games liek GW2 deliver to players always the stupid “need” to do this crap, because otherwise you’ll never get something what you want in the games, unless you’re not willing to grind your bums off for something for weeks/months, or erven years, when you look at certain total ridiculous achivement designs like half of all WvW achievements currently, which aren’t gettable in a humans lifetime >.<
And this can’t be meant serious! or do they really espect from us to kill every day 24/7 every few minutes a dolyak, just to be done with that stupid yak slapper achievement in say 7 years ???? (and it will take like alot of more yerars, because my example is just impossible to do for anyone, because no one can play for such a time every single day the whole day the game and kill every like 3 mins a dolyak)
Its not just only the economy that has problems cause of the game beign against Anets words full of grind, but also many other thigns in the current game design that have to be looked at too!!!
You must understand that a huge portion of why people play MMOs in the first place is to stand out and achieve things. And for it to be special, it must be something that other’s can’t easily get. This means you need to do something extraordinary to get that coveted gear/look whatever.
Farming is the only way to achieve this effect. Without farming, everyone would be able to get everything which ruins it for a huge number of people including myself. Farming is necessary. Farming is good. Farming is what drives an MMO.
I’ve already done it once and find it painful to do it again. It’s such a boring chore. I would pay money to unlock all POI’s, vista’s and way-points with the exception of skill points. No rewards.
And frankly, I’m getting sick of seeing that being thrown around. Are we, as a community, so spoiled that we expect a shiny new toy every time we do something in the game?
I do. I can say without shame that I need a carrot to do anything. Otherwise I won’t waste my time. You say “Play for fun!”. I say “For me, accumulating shinies is fun”.
Just bought my first ever precursor with profits obtained solely from Gauntlet farming. Thank you Subject 7/Deadeye/Ragemaw!
It’s not hard to understand. For example, I play the game to get loot and show off. Farming furthers that goal. Simple.
I’d be much happier of course of the farmed content is not boring. But it’s not necessary. I’ll farm boring stuff repeatedly if it gives me loot or gold I can use to buy stuff to show off.
When I beat Liadri, I knew I’d enjoy pulling her out as a sign that I beat her…even though I think it was a bit too hard. But whatever.
But while champion farming on another character, I noticed I enjoyed looking at my Mini Priest of Balthazar instead – which I got as a lucky drop from an Orrian Jewellery box.
I realized I take more pride in stuff I obtain from sheer luck than from something I get from skill – like the Liadri mini.
Or suppose Liadri gave a weapon skin instead of a mini, I would still rather show my Dragon Jade skin that I was incredibly lucky to get in the last two days of dragon coffer drops. Again…prefer to show luck based rewards over skill.
What about you guys? Do you like showing off skill or luck?
which 3?
Added a note to the post.
The update to Deadeye made farming him as a warrior with 4-5 gambits pretty risky. Not easy to get to him fast without triggering mines etc. Thieves of course have a blast and can farm him way faster than we were ever able to.
But don’t worry. Here’s how to farm Ragemaw (Tier 2 boss) with the same (slightly greater actually) profits! But how is this possible? After all the rewards for Tier 2 are Ornate Watchwork boxes that drop an average of 8.5 silver instead of 10s. Moreover, we’ll only use 3 gambits.
Added: Take Burning, Fatigue and Hamstrung
You gotta be careful though – you can also go down real easy if you mess up.
The efficiency comes from the fact that we’ll only use 30s cooldown skills. No frenzy, and no endure pain. This allows 30 second rotations with 4 ornate boxes equating to 8 of them per minute. This is just a bit higher than 5 resplendent ones per minute that we used to get when farming deadeye.
Set up is simple – full zerker. GS/Axe+Mace. 30/30/0/10/0. Take the trait giving you 15% crit chance on full adrenaline. My favorite utilities are FGJ, and On my Mark. Thanks to a tip from Sakri.7234, I also use “Shake it off!” once the fight is over to remove crippled, heal up, and generally get back into the arena ASAP.
When you enter the arena, make sure your adrenaline is full. If not, use Asurge to top it up. I start with FGJ, Bladetrail, “On my Mark”, and Rush. Just 100B, and WW. Turn around, Mace 5 and he should be dead.
I don’t even take the expensive foods. The fire veggie chili and hardened sharpening stones is enough. You can reenter the arena as soon as you’re done setting up the next rotation since all your skills will be ready to use again. Use Signet of Rage every other match if you want.
Enjoy!
(edited by bhagwad.4281)
Economy concerns….seriously…
Even the more hardcore farmers can at the very most farm only 100-150~gold if they spent several hours each day for a week or so.
That is not over the top, the same can be done with basic dungeon farms.Now lets take a second and figure out what does a 150 or even 200 g buy me?
It can get me a T3 armor + runes + maybe a few cheap exotics
or you can buy one of the more expensive exotics and get 1 weapon out of it.
Its a celebration, 1 yr into the game here is your chance to finally get 1 wep after you spend countless hour of grinding the same content…is that really breaking the economy? Hell no….
Precursors have been extremely hard to acquire for a casual player since the start and now Anet is giving us a limited time to farm and make decent cash, enjoy it while it lasts and stop crying everytime players find a way to make a little extra gold.There is no need for any nerf, content is temporary and will go away anyways in a few weeks. Think of this as Anet’s 1 yr gift to us, its much better than a mini Queen Jenna that will stay in my collector’s tab once acquired.
If I actually spent several hours each day for a week, I would have (assuming 5 hours of farming the Gauntlet per day) – around 700g.
No. Farming is intended. Anet is fully aware of the farming: https://forum-en.gw2archive.eu/forum/game/bltc/Economy-concerns/first
Plus they’ve had two patches so far. They haven’t implemented diminishing returns or time gated stuff.
If you’re not farming the gauntlet, you’re losing out. This chance won’t come again.
“Fun” is subjective.
I have “fun” by getting more gold and more shinies.
The average player has only made 3g during the entire event so far. And that is only counting those who made more than 1g.
The number of people farming this is very very small because the number of people skilled enough to do so is very very small.
Wow…I must be some kind of super skilled stud.
Not. I’m pretty average.
i made 200g, I can kill back to back 5gambit now DED but if I wasn’t so obsessed with doing all the daily APs I’d spend more time in arena.
If they they add any high expensive item gold sink, ppl not using arena farming will get smacked hard and rage will ensue. At this point if they just ban the big farmers, I’m fine with that. And yes, if I’m included in the ban, so be it, this game’s worth restarting from scratch. I got more from this event than from all the hours spent at shelt/pen + cof + x combined.
I put my alt ranger character leveling on hold (plan to main it), just because I don’t wanna be left out of the loop on this one. I’ve no clue if future stuff gonna require lots of gem/gold, I don’t wanna be left to watch. Heck the infinite gather stuff is coming back, so gonna need lotsa gold to get gems (bet gonna spike hard).
Why would we be banned? That’s ridiculous. It’s not as if this is some big secret or something. The forums are full of it and there are Youtube videos and Anet has acknowledged that it happens….
Hardly what you’d call an “exploit”. I don’t know why this kind of farming is intended. But it’s clear that it is.
The gauntlet has given me more gold than I ever imagined. This Monday I had 137g. Now I have 280g. And I’m not a hardcore farmer either since I get bored easily. I make 21g profit per hour provided I have the patience to sit down long enough for it.
I’ve made more cash these past 4 days than I’ve accumulated since beta I think! And it’s slated to last the whole month :o
I just log on for half an hour at a time, make 10g profit and leave. I’ve stopped doing dungeon runs, world boss kills, and even my dailies. I just farm gold now. I don’t like doing it, but it’s the most valuable use of my time.
I find it hilariously sad that one would subject themselves to such levels of boredom for something as simple as game gold. If you’re that desperate for game gold… buy it. In other words, get a job.
According to GW2 Spidy, currently it costs $0.55 for 1g.
If you can farm gold at 20g/hour, you’d need to find a job that pays more than $11/hour net pay in order to make it worthwhile. Minimum wage right now is $7.25/hour gross pay.
Assuming a vaccuum where you have the choice between working a job for gold or farming for gold, farming the arena is actually the more efficient method unless you can make the breakpoint salary.
Also, don’t take this as me defending the OP. (S)He’s a jerk like the rest of the farmers who yell at people to “stop ruining my area”.
I understand your point, and happen to make well over 11 dollars an hour as base wages, plus overtime, so I also understand it’s a bias on my part regarding that. What I don’t understand is if one needs to farm the gauntlet in order to obtain gold because it’s the only viable way to do it while reaching a maximum amount of profit, why would they take precious time away to complain about it on a forum. Bad business sense all around. Find a better job, or farm more effectively. Complaining one way or the other about unfair economies or the stress of having to wait for a queue confounds me.
We get bored.
Farmers are people too you know
There you go you said it yourself, “Farming the gauntlet is clearly intended by the developers.”
No nerf is needed here, time to close the thread.While it’s definitely intended, I still have a right to draw their attention to it and voice my opinion. And also continue to farm at the same time so I don’t miss out.
I don’t see what the problem is in all this.
So what you are essentially saying is, “I am going to continue to break the game’s economy by farming this way but please Anet, do not allow me to take advantage of this anymore”
O.o….
It’s just my opinion that this is breaking the economy. Obviously Anet knows what is happening and no one is trying to hide the fact that we’re making lots of money by guantlet farming. They’ve had two patches to give them the chance to implement diminishing returns or introduce timers for bosses and they haven’t.
Anet has been in the MMO business for a while. They would have to be completely ignorant and uninformed to think that people would not find a new way to kill bosses or find new bosses to kill.
For punitive action, I would have to be doing something I knew was “wrong”.
That’s not accurate at all. Not sure where you got that idea from, this isn’t a court of law or something.
You’re right. It’s not a court of law. And guess what? I’ll take my chances since neither you nor I are qualified to precisely nail down what an “exploit” is. But we all know it when we see it.
FYI, see this thread. An Anet employee clearly admits he knows what’s going on and that there are plans to handle the extra gold. Doesn’t seem like an “exploit” situation to me.
It is threads like this that cause Anet to put in little to 0 rewarding content in the game, then its the same players who come back and cry about why is everything nerfed.
Also gotta love the players who take advantage of a farm and then ask for a nerf…..
Again…you want us to do what exactly? Not farm? Not ask for a nerf that we think will be good for the economy?
You’re not giving a lot of reasonable options here.
Farming the gauntlet is clearly intended by the developers. I’m not exploiting some coding bug or oversight here. It’s all on the up and up.
An “exploit” doesn’t necessarily have to be a coding bug or something. Pretty much anything not working entirely as intended that can be exploited for an advantage (See, the word is right there!) is an “exploit”.
In this case it seems like ANet is just accepting that they balanced things poorly are are trying to fix it without being punitive about it, but thus far people are still farming it just fine. =O
For punitive action, I would have to be doing something I knew was “wrong”. Sure, the gauntlet has been a bonanza for me, but it was pretty obvious to everyone what was going on. I refuse to believe that Anet is so dumb as to not know their own game better than I do. Not to mention that it’s done all in the open for everyone to see. And publicly posted here on the forums. And youtube.
Calling this an exploit…that’s just illogical.
There you go you said it yourself, “Farming the gauntlet is clearly intended by the developers.”
No nerf is needed here, time to close the thread.
While it’s definitely intended, I still have a right to draw their attention to it and voice my opinion. And also continue to farm at the same time so I don’t miss out.
I don’t see what the problem is in all this.
If you are asking to nerf something that you earned 150g from in matter of days then perhaps you shld delete the gold you got out it, only seems fair since if it really is that “game breaking” you exploitted the game knowning this.
If you do that then sure I will agree with your point.
Do I look like an idiot to delete gold I worked for? The fact that I made use of it while it was available doesn’t change the fact that I think it’s bad for the economy. And it’s not an “exploit”. Farming the gauntlet is clearly intended by the developers. I’m not exploiting some coding bug or oversight here. It’s all on the up and up.
So why cry about nerfing it now? “I got my money, now nerf it before others make significant profit” ??
What do you want me to do instead?
I dont see any problem with a limited time event that allows players to make money.
Also making 100g a week is the stretching it very far.
I’m a pretty casual farmer and I’ve got 150g from the gauntlet since Monday.
Which leads me to suspect that both CP and the champion loot are Anet testing the waters to see just how popular farming really is, in reality. Once they’ve got the numbers they can proceed in whatever direction they decide to proceed given that knowledge.
My further suspicion is that, to some extent, they’ve come to terms with the fact that the game as designed in the manifesto has only been a partial success, and that most players, being conditioned to farming from other MMOs, simply cannot or will not take the game in the spirit that it’s been designed, have no real interest in DEs, or in roleplaying (lite) or in the virtual world, but only in “shinies.” That’s probably a bit of a disappointment to them, on the one hand, as creative people, but on the other hand, as businesspeople, I’m sure they’ll accommodate, since it makes life easier for them: designing complex and interesting DEs has got to be harder than designing something like the CP or changing loot tables.
In the end, the majority will get what it wants, whatever it wants. If the majority is skritt-brained, then Anet will produce shinies.
I agree with everything you said…every word of it.
Personally, I made this my game of choice because of the game the developers originally envisioned (that in the Manifesto), and I’d hate to see it become something else. I suspect the developers will be disappointed when they see just how many people are in it for the loot. I can only hope they find the resolve to make the tough choice of doubling down on the game they wanted to make and not compromise and turn this game into something it was never supposed to be.
I understand money above all else will steer the course of this game; but if Guild Wars was able to thrive without pandering to the skritt-brained, then some part of me holds out hope that Guild Wars 2 can do the same.
The original Guild Wars was full of shinies! Locked chests, margonite gemstones and whatnot. I played it for a long time getting all my shinies together.
I love how in GW they had “Hard Mode” for people who wanted to have a challenge even in low level areas.
Wouldn’t it be awesome if before logging in, you could choose whether you wanted to go to the “Hard Mode” server? Over there, “starter” areas like Queensdale would be as difficult as Orr. And you can only go there if you’re lvl 80. Of course the drops and loot are improved to cater to the greater difficulty.
I would love this. Would give me a whole new reason to play GW 2.
I think you’re having a very difficult time grasping the content of this thread or your ill concieved posts. You and other farmers want to claim ownership over a single arena, when it doesn’t got the way you want it to, harassement and verbal abuse ensues because your overwhelming sense of self entitlement takes over because you think you’re being inconvenienced.
As I said before, I don’t think you are on the same wavelength of this world.
No single player has any ownership over anything in this game save for their own home instance, their personal bank and items and custom PvP arenas that they have paid for. Everything else is shared content, and it would seem you and many others need to refamiliarise yourselves with what shared actually means.
And perhaps you need to realize that no one can take anything away from you. No farmer can prevent you from getting your achievements. So what exactly are you complaining about?
Notice that you couldn’t give a single actual scenario of how farming was hindering other people from getting their achievements. Ergo, fail.
(edited by bhagwad.4281)
for every 150 tickets you use in this “farm” you can only afford to die once or twice to make a decent profit. die more and your profit will go down to 2g an hour, and if you die more it will cost you.
Since there is so much to go wrong in this fight, only a few skilled can actually pull off a decent profit.
Srsly, how many ppl do you see that can pull that off? your 1kgold kitten is a lie or extremely rare.
Huh? Let’s run through the math again. Dying with let’s say 4 gambits active costs exactly 20 silver in tickets (repair costs are too low to take into consideration). Gross income from one successful round will be 50s. Profit will be 30s.
So you can actually die in every other encounter and still profit! So even if a person dies ten times in one hour, that’s a loss of exactly 2g resulting in a net profit of around 16-18g an hour.
Dying is too cheap compared to the rewards here. I know…I’ve been doing this a long time.
Consider the time it takes to run back and find a clear arena.
I assure you it’s a mere blip in terms of costs. I started farming with 137g. I now have 270g. In just a few days farming just 15 mins to half an hour at a time.
…
I don’t get it…you’re telling farmers to line up like everyone else. As opposed to what? Have you seen farmers throw other people out? We can’t do that you know. It’s a game and we all have to play by the rules. So I’m not exactly sure what your complaint is. Could you care to elaborate?
Second, there are no contradictory statements. The two sentences:
1. I want the gauntlet to be nerfed – and
2. Show me how to farm the new Deadeye
Are not contradictory to each other. Let me give you an example of contradictory statements:
1. I want the gauntlet to be nerfed – and
2. I don’t want the gauntlet to be nerfed
Those are contradictory statements. Need I say more?
Second, farmers don’t prevent other players from either getting their achievements or the mini. Like I said before, their runs are extremely quick and efficient. A player trying to kill Liadri would barely have enough time to repair their armor or whatever before the farmer finishes their run. It’s the farmer who has to wait for the regular guys to finish up. The inconvenience is just one way.
Yes you do
How? Please give me a concrete example of how a farmer is preventing another player from getting their achievement. If you can show me this one thing I’ll admit that everything you’ve said is right.
Back up your claim…or just admit you’re not sure of what you’re talking about.
I agree completely. Even though I’m been farming the gauntlet like mad, I don’t think it’s something that should be allowed. It’s just too much cash for too little effort in too little time. I don’t know why Anet is allowing it to happen.
Because of this I’ve stopped dungeon runs, dailies, world boss events…pretty much everything except gold farming. That’s a pretty messed up incentive system right there.
It’s not the farmers that get in the way of regular players. Farmers are efficient – finishing their run withing 20 seconds at the most. I don’t mind sharing an arena with two farmers. We all work together and get our rotations going nicely.
It’s people who don’t do enough damage and take forever to die that bother the farmers instead. Farmers are the good guys here.
No they’re not. The Gauntlet clearly wasn’t concieved as a means to farm ad nauseum otherwise 7 wouldn’t have been nerfed in the first place, nor would Deadeye have been been a little tougher – though people will find a way. Farmers are not the good guy when people are trying to obtain their achievements and Liadri mini which was exactly the point of the Gauntlet.
Speaking of Deadeye, weren’t you crying about it in a different thread about how it needed nerfing because of farming, then asking for builds presicely TO farm it? go home, you’re drunk.
Ooooh…getting personal are we?
. Never mind – I’ll stick to the facts.
Anet is extremely aware of people farming this ad nauseum. They fixed Deadeye because he was easier to defeat than intended. It means those who can keep farming him despite that are still perfectly justified in doing so. If they didn’t want farming they would have just nerfed Deadeye’s drops instead.
They’re not idiots. If regular people can figure out that Deadeye and Ragemaw are being farmed, then Anet is certainly aware of it.
Second, farmers don’t prevent other players from either getting their achievements or the mini. Like I said before, their runs are extremely quick and efficient. A player trying to kill Liadri would barely have enough time to repair their armor or whatever before the farmer finishes their run. It’s the farmer who has to wait for the regular guys to finish up. The inconvenience is just one way.
Finally, yes I was complaining that it needed nerfing because of farming. And yes when I found that he was still farmable I asked for builds to continue. Is that illogical? When there’s an opportunity to farm I’m missing out by not doing so. It still means that I want it gone. But if it’s there I’m going to make the rational choice to get easy money.
Not so hard to figure out is it?
for every 150 tickets you use in this “farm” you can only afford to die once or twice to make a decent profit. die more and your profit will go down to 2g an hour, and if you die more it will cost you.
Since there is so much to go wrong in this fight, only a few skilled can actually pull off a decent profit.
Srsly, how many ppl do you see that can pull that off? your 1kgold kitten is a lie or extremely rare.
Huh? Let’s run through the math again. Dying with let’s say 4 gambits active costs exactly 20 silver in tickets (repair costs are too low to take into consideration). Gross income from one successful round will be 50s. Profit will be 30s.
So you can actually die in every other encounter and still profit! So even if a person dies ten times in one hour, that’s a loss of exactly 2g resulting in a net profit of around 16-18g an hour.
Dying is too cheap compared to the rewards here. I know…I’ve been doing this a long time.
It looks like juggernaut chrome effect…
I know he’s wielding a sword, but sometimes if i switch juggernaunt-> weapon set the chrome effect glitches and carries over to the other weapon. That’s the only thing I can think of.
That’s a PvP screenshot. To my knowledge we can’t have legendary skins in the heart of the mists can we?
No difference. I play to mess around, i don’t play for little shiny pixels nor do i play for a sense of achievement, i get that from my union and being an active member of my community.
I do find it interesting that loot is seen as a fundamental aspect of MMOs… It’s not, the fundamental aspect is it being online and involving tons of other players.
Loot is fundamental for lots of players. Like me. No shiny, no play.
Just FYI, I’m actually making more gold farming Tyre Ragemaw. That’s because as a warrior I don’t need Endure Pain and Frenzy to kill him so each fight rotation is now only 30 seconds instead of one minute. Also, I just take 3 gambits.
So…4 ornate watchwork boxes every 30 seconds. Means 8 ornates per minute. Compared to 6 resplendant ones per minute while farming Deadeye.
All this with less risk and less chance of someone coming to steal the arena from me because I spend less than 10 seconds outside it. Also I can enter the arena and wait for my skills to recharge improving farming efficiency.
I figured it out. In the graphics settings, there’s an option called “Shaders”. The max shininess comes when it’s set to “Medium”. It’s strange, but putting it on “High” reduces the super polished look of the Asura cultural heavy armor.
The thing is – how much discretion to the designers themselves have when it comes to following an overall design decision based on marketing considerations etc?
Sometimes what might be a poor ethical choice could be the most logical one from an economics point of view no?
If I were farming and someone asked me to move to another empty one so they could do Liadri, I’d be ok with it. As someone who’s done it I can feel your pain
Unfortunately there are a few bad apples out there, but it’s not fair to label every farmer like that because of a few. Best we can do is try to be civil. If a farmer is acting like a total kitten and you absolutely need a specific arena, you can ignore him. At worst you added someone to ignore and have to wait 20 seconds for him to get his kill before you get back in. He will probably move anyway if there are others open.
The point I’m making is that non farmers are never inconvenienced by farmers cause the latter finish their runs so quickly. Why would a person trying to beat Liadri ask a farmer to leave? It doesn’t make sense. Liadri runs can take really long in comparison and it’s the poor farmer who needs to wait it out instead.
The pain is only flowing one way here.
It’s not the farmers that get in the way of regular players. Farmers are efficient – finishing their run withing 20 seconds at the most. I don’t mind sharing an arena with two farmers. We all work together and get our rotations going nicely.
It’s people who don’t do enough damage and take forever to die that bother the farmers instead. Farmers are the good guys here.
I think it’s normal for the asura armor. I’m not at home so can’t really check right now, but I do remember the asura heavy cultural armor being very reflective and shiney, at least when compared to other armors, at least T2 and T3 (that asura is wearing T3)
I have the heavy asura cultural armor myself. Can’t seem to get it to look that way
On Anet’s latest post, there’s this screenshot of an asura to the right wearing cultural armor with a shiny dye that I’m just not able to find. Here’s a screenshot from their website:
https://www.guildwars2.com/en/news/sign-up-today-for-the-esl-guild-wars-2-opening-cup/
I’ve checked all the “Grey” and “Metallic” dyes in the game but can’t find one that looks like it. Any help?
The only reason I’m not attempting Light up the Darkness after beating Liadri is there’s no separate mini or other shiny to show for it. That would have really driven me crazy!
Subject 7 farm: 20g (Blew most of it on beating Liadri).
Deadeye: 80g
Tyre Ragemaw: 20g so far. Getting very efficient at it
I hope to be able to fund my precursor using gauntlet farming alone. I’ve heard some people farming hundreds upon hundreds of gold. That’s real dedication!
I need my shinies. Basically unless I have a carrot dangled in front of me as an incentive to do something I won’t move my butt.
Subject 7, Deadeye, and now Ragemaw. I’ve got more money this past week than playing the game since beta launch.
It’s raining gold. Hallelujah!
Yes of course it’s boring…but man the returns are insane!
