Showing Posts For briggah.7910:

Zerg Busting, still a thing?

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Posted by: briggah.7910

briggah.7910

So you’re talking 8 months ago when the OP is asking if zerg busting is still a thing present day lol…

I am talking about this week, last week, every week on Maguuma. which goes back and forth from T3-T2 atm. The guilds that did that on JQ are scattered out on other servers presently, they are not gone.

had the pleasure of fighting kill the past linking we had. you think you run 10 – 15 but don’t count all the pugs that follow you around.. not once did i see kill out there alone busting zergs without lots of pugs following them around.. you might think you are a zerg busting guild but after fighting you i’d say you focus more on ppt than anything.

its cool to make up stories.. its always better when you add little twists in them here and there to make the story more exciting. everyone does it. just like the fisher man that came home and said i caught a fish this big when he actually didn’t catch one thing. what is told that happens is usually so far off from what really happened.

We are a very large guild with numerous commanders that does a bit of everything. Each of our commanders does different things and has their own style. If you had a “chance” to actually fight us, who was the commander at the time? We have a great variety since we like to do a bit of everything. IF you were actually fighting with us, you would be in contact with our fight commanders and set it up, since not all of our commanders are there for that depending on the day and time. We currently have different commanders for different raid times every day: SEA, EU and NA and have havoc and roamers on outside of those raid times. Some of our commanders just pugmand and take keeps, others want to run Pinnless with just the guild, some just do suicide squad havoc/ roaming. The amount of players we run varies greatly depending on commander and timezone. In addition, we also have had new commander nights where we allow ANYONE to step up and try to learn.

But since obviously you are the expert on what happens in our guild, you surely can tell me the name of the commanders you " fought" and when this was set up, and your guild.

im no expert on your guild but i just call it how i see it. how would i know who the commander is? i don’t make friends with the enemies or set up fights. i see red names and i try to kill them. so for me to actually fight you i’d have to set something up with your fight commander and if i catch you in the field and fight with others against your omniblob that is not considered a fight? please.. my guess is the commander was the rev with high rank that everyone seemed to be following around. i could be wrong but that’s what it looked like to me. your guild has several high ranked players and lots of basic rank players that are new. its cool to talk highly about your guild and all but no guild stands out on any server anymore. sorry but it is the truth.

So what you are saying is you saw some kill tags and didn’t actually set up a fight? LMAO@ omniblob.. If you think that ANYTHING run on mag is an omniblob you would be in for a shock when you actually see one. Sounds like you were goofing off with one of the pugmanders. Goof off time is goof off time.. commanders may be drunk or whatever they want to do while pugmanding. They get paid by the server to pugmand so, no that is not actually a guild fight. LOL Who is your guild again? We can set something up if you like.

yes i saw kill tag running with tons of other guild names following them.. that’s an onmiblob. not once did i see 10 – 15 kill running alone.. every single time i’ve seen them they had others following them. every single time i seen them running they outnumbered us with the size of the players following them.. i’m in a pve guild but i wvw more than anyone in my guild. i’ve followed around true zerg busting guilds over my time being the only pug following them because they knew i could hold my own . i never joined a wvw guild because they have members like you that think wvw is all about setting up fights, running this or that build and have an elitest attitude against anyone that doesn’t do as they say. now you are saying players actually pays you to pugmand? LOLOLOL i’ve seen it all from you. you are so full of it.

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Zerg Busting, still a thing?

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Posted by: briggah.7910

briggah.7910

So you’re talking 8 months ago when the OP is asking if zerg busting is still a thing present day lol…

I am talking about this week, last week, every week on Maguuma. which goes back and forth from T3-T2 atm. The guilds that did that on JQ are scattered out on other servers presently, they are not gone.

had the pleasure of fighting kill the past linking we had. you think you run 10 – 15 but don’t count all the pugs that follow you around.. not once did i see kill out there alone busting zergs without lots of pugs following them around.. you might think you are a zerg busting guild but after fighting you i’d say you focus more on ppt than anything.

its cool to make up stories.. its always better when you add little twists in them here and there to make the story more exciting. everyone does it. just like the fisher man that came home and said i caught a fish this big when he actually didn’t catch one thing. what is told that happens is usually so far off from what really happened.

We are a very large guild with numerous commanders that does a bit of everything. Each of our commanders does different things and has their own style. If you had a “chance” to actually fight us, who was the commander at the time? We have a great variety since we like to do a bit of everything. IF you were actually fighting with us, you would be in contact with our fight commanders and set it up, since not all of our commanders are there for that depending on the day and time. We currently have different commanders for different raid times every day: SEA, EU and NA and have havoc and roamers on outside of those raid times. Some of our commanders just pugmand and take keeps, others want to run Pinnless with just the guild, some just do suicide squad havoc/ roaming. The amount of players we run varies greatly depending on commander and timezone. In addition, we also have had new commander nights where we allow ANYONE to step up and try to learn.

But since obviously you are the expert on what happens in our guild, you surely can tell me the name of the commanders you " fought" and when this was set up, and your guild.

im no expert on your guild but i just call it how i see it. how would i know who the commander is? i don’t make friends with the enemies or set up fights. i see red names and i try to kill them. so for me to actually fight you i’d have to set something up with your fight commander and if i catch you in the field and fight with others against your omniblob that is not considered a fight? please.. my guess is the commander was the rev with high rank that everyone seemed to be following around. i could be wrong but that’s what it looked like to me. your guild has several high ranked players and lots of basic rank players that are new. its cool to talk highly about your guild and all but no guild stands out on any server anymore. sorry but it is the truth.

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Zerg Busting, still a thing?

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Posted by: briggah.7910

briggah.7910

So you’re talking 8 months ago when the OP is asking if zerg busting is still a thing present day lol…

I am talking about this week, last week, every week on Maguuma. which goes back and forth from T3-T2 atm. The guilds that did that on JQ are scattered out on other servers presently, they are not gone.

had the pleasure of fighting kill the past linking we had. you think you run 10 – 15 but don’t count all the pugs that follow you around.. not once did i see kill out there alone busting zergs without lots of pugs following them around.. you might think you are a zerg busting guild but after fighting you i’d say you focus more on ppt than anything.

its cool to make up stories.. its always better when you add little twists in them here and there to make the story more exciting. everyone does it. just like the fisher man that came home and said i caught a fish this big when he actually didn’t catch one thing. what is told that happens is usually so far off from what really happened.

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No LOOT or PPK for siege damage on players

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Posted by: briggah.7910

briggah.7910

Not every character or class can use ranged weapons as a viable option. I run mostly all melee builds on my wvw toons. Some characters don’t do damage at all, and can’t defend without seige. They shouldn’t be punished while people who pew pew from walls get buffed

So what would you suggest to bring the fights back to the objectives, when it is the AC damage that ran them off in the first place? How do you address the issue of entire zergs jumping on siege against the few instead of fighting? These are some of the issues that have to be addressed to revitalize WvW for the long term.

If players will not fight over objectives it is no longer an objective based game mode.

i’d suggest learning to counter siege. most acs on walls can be aoe’ed or players pulled and nuked to death.. there used to be a time where players would build trebs and take out as much siege as they could before taking the wall down or bringing the fight to them when the players came for the trebs. this tactic is rarely used nowadays because most players left in this mode only like to take easy objectives and if there is 1 ac or 10 acs they move on to next empty objective.

oh and about adding it to the outnumber icon only. no thanks. defenders are a rare thing these days and even if you do not have the outnumber icon you can still be outnumbered defending because everyone else is off looking for an easy objectives to take.. if a player is silly enough to die from siege they should drop loot and be worth points.

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WvW Poll 27 June: Simultaneous Borderlands

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Posted by: briggah.7910

briggah.7910

don’t forget to add bloodlust to dbl

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World Linking 6/24/2016

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Posted by: briggah.7910

briggah.7910

So we went to the FA Host at the beginning of this all. Immediately people were recognizing the ‘new’ people and welcoming us big time. I met new people, made new friends and fighting buddies and so on. Cool right? Now we’re off to another Host… but now it’s 4 servers in one. So far I see groups running separately, (calling for help when needed etc of course, but separate). So far as I’ve tried to communicate with these new people I have heard mostly… …. … So it should be interesting to see how the next while plays out. At this point it looks like most of my WvW runs, when I do them, will be mainly with my guild group since I see so many smaller factions staying mostly to themselves. Yes it’s very early in the new link-up so I hope something changes.

The problem with linking lower tier servers together vs being linked with a higher tier server is often the players that wanted a higher level of communication and organization already left the lower tier servers in search of that a long time ago and are consolidated at higher tiers. So even if you get sheer " numbers" from linking, you will not have the unity and enhanced game play that comes with the higher level organization.

Yea, because we all know that the higher tiers have much more skilled and organized wvw players.

“Unity and enhanced game play”???? I think you’re actually serious…….

/facepalm

Higher tier servers use voice CComs and have scouts on ccoms so that all maps and players can communicate with one another easily. Even if a guild is not in WvW, their leaders and commanders with CComs on can get shout outs for WvW calls if they are needed and respond accordingly. On lower servers less people use voice coms, the havoc, roamers , scouts and zergs do not communicate as much and you have more players doing their own thing without letting the other groups know what they are doing on coms.

On higher tiers the roamers, scouts, havoc, and zerglings are working together and coordinating targets and objectives from all maps, not just running around doing “whatever”. On higher tier servers, there are " blobs" that are all in the right parties, proper builds and classes to buff one another and work together as one unit rather than a group of players doing whatever they want all blobbed up together being one push wonders. The players actually switch classes and builds to what is needed, not just " i do what I wanna" attitude you get from lower tiers. They actually play as a team.

When players have tried to organize these things on lower servers, they often fail miserably and leave. So many on low servers think typemanding is actually playing the game..

Best part I read was that even if they are not in wvw they get shout outs to come help.. Reminds me of the days of pagers and important messages used to be paged with 911 at the end. Do you guys still use pagers and get pages with codes when your garri is under attack?

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wheres the dueling and roaming at?

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Posted by: briggah.7910

briggah.7910

yea roaming is pretty bad nowadays. any fight i win it is because my build is cheese and any fight i lose is because my enemies build is cheesier than mine.

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Bring back pvp badges in WvW

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Posted by: briggah.7910

briggah.7910

My answer is in context to quote.

Please don’t make this discussion go in circles or better yet, read the posts leading up to that answer rather than taking one quote randomly and quoting it for the sake of another argument.

I won’t support Dev’s and failed promises about legendaries and I won’t support Devs for backing out on their word about badges. You guys are more than welcome too support actions like these, but I won’t.

Im waiting for a final answer from a dev about their intentions about this matter.. until then im gonna keep this topic open for further discussion and my claim for purpose.

https://forum-en.gw2archive.eu/forum/game/wuv/PvP-badges-gone-in-WvW/first#post6202129

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WvW is dead.

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Posted by: briggah.7910

briggah.7910

long story short. it is not always fun to steam roll the enemies and it is not much fun getting steam rolled. players will get bored of each of these but the same results will happen. players will move on and find something else to do with their time.

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BTW New Poll

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Posted by: briggah.7910

briggah.7910

Who gives a kitten when most of the people who vote are pve kittens who play WvW once a week?

matches are decided over the first day.. no need to play an entire week.

That’s the PvE attitude we don’t need voting on the topic. The rest of us playing all week are going to be stuck with that crud map every day.

i forgot you can’t be sarcastic over the internet with out adding /sarcasm or kappa at the end

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BTW New Poll

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Posted by: briggah.7910

briggah.7910

Who gives a kitten when most of the people who vote are pve kittens who play WvW once a week?

matches are decided over the first day.. no need to play an entire week.

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PPK Doubled

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Posted by: briggah.7910

briggah.7910

time to by a pair of nikes and run from every fight where i don’t outnumber my enemies

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WvW Poll 14 June: Desert Borderlands (Closed)

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Posted by: briggah.7910

briggah.7910

I don’t understand you people. Desert Borderlands danm near killed WvW and so many of you are voting to keep it in. Seems like people have really short term memories or something.

You are absolutely correct. Alpine borderlands and map queue fixes are the two imminent and major fixes for WvW at the moment. It’s appalling how many people are voting to keep desert borderlands, especially since they nearly killed WvW altogether. What’s more disconcerting is that non-WvW players are looking at this poll without any regard to the population that actually enjoys this gameplay, and are none-the-wiser as to how it nearly wrecked the mechanic.

VOTE ALPINE TODAY! ALPINE ALL THE WAY!

except people were leaving way before HoT came into the picture.. people are still leaving with alpines in place. keep telling yourselves that the maps are the reason why players keep leaving wvw. unless you are on your overstacked t1 server, queues are not massive like they were when we first got reward tracks. the problem is in tiers you have servers that queue a map vs server that have the outnumbered in the same match up. that right there is what is causing players to leave. until that is sorted out somehow no matter what maps are here it will continue to lose more and more players.

anyway golem week killed wvw.. never forget wvw pre-golem week

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Concerned about WvW and World Options

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Posted by: briggah.7910

briggah.7910

find a new guild.. they will just leave the next time you take a break away from this game

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I really should know...

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Posted by: briggah.7910

briggah.7910

You can only claim one objective per map. If you claim a tower then a camp, the tower loses its claim and camp gets claimed.. The only reason to really claim something is if you have WvW upgrades running. Pre HoT I ran a small roaming guild and got the +5 to supply count and when roaming with some friends we would claim the camps for the extra supplies. After HoT all that changed and it went into the guild halls and I never kept up with them.

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Darkhaven

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Posted by: briggah.7910

briggah.7910

for years players used to come here and say anet doesn’t even play their own game modes.. now when they actually do and claim things people still complain. if you don’t like that objective claimed by anet, take it.. geezz

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PSA NA Servers have opened up.

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Posted by: briggah.7910

briggah.7910

It would have been great if we had been informed about incoming population changes. After we had planned to move servers for quite some time, we transferred our entire WvW raid roster (25 players) on Sunday evening from Elona Reach to Underworld in order to have access to Far Shiverpeaks WvW, which was still rated as full, and, thus, was locked. We each spent 1k Gems to move to a server, which was downranked in terms of population from high to mid (500 gems difference) not even 12h later. Furthermore, there are no reassurances that we’ll be partnered with FSP in the near future. And the most annoying part is, that FSP is now open to transfer as a high-populated server, which would have cost us the exact same amount of gems we had to spent to transfer to Underworld, when we could have transferred to FSP directly the day after.

As I contacted the support completely disillusioned (no pun intended) but hoping for a gesture of goodwill asking to move us to FSP (which was ofc denied) they just told me to raise awareness about this issue in the forums.

Same thing happened to me.. I moved back to my old server for 1000 gems, found out the time zones I play are roamer numbers vs zergs and not even a few days later the server is medium and more servers have opened up. There goes all my gold and gems to move to a server that was high status but is really low status. You got me anet. You really did get me. You got me to see that wvw is continuing on the same path it has been for a long time and that is downhill. I’m done for a while.. I’ll see you all when they actually improve this game mode.

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PSA NA Servers have opened up.

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Posted by: briggah.7910

briggah.7910

Very interesting, an indicator that the population has continued to decline or anet manually making a change?

I’d say its declining still. I moved back to my old server which is currently in T3 and to me it looks like the population of T4-T5 Pre-HoT yet it is 2 servers linked now. I left it a few days after HoT came out, didn’t play much after I left and now that I’m back I still don’t feel like playing.

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WvW borderland rotation poll

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Posted by: briggah.7910

briggah.7910

If BDO wasn’t region blocked for me, I would have went there too. In fact, I have a number of members quit gw2 and playing it via VPN.

Unless you like endless PVE grind, you will not like BDO. I thought it was a pvp game but found out it is more of a PVE game than anything.

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Hardened Gates nerf, seriously?

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Posted by: briggah.7910

briggah.7910

What is with all these low skill PvE players trying to bring PvE into WvW. Find some friends, get some skill, go out off your siege and fight your attackers.

sounds like you never defended anything.. defenders are becoming rare and usually its a few people defending against a larger force, buying time, till more show up to help if any even come. i’d like to see you jump out of a tower against a group 2 to 3 times your size. you seem to be a pro wvw so i’m guessing you’d be able to defend something and kill a zerg all by yourself with no siege..

also how is defending your stuff considered pve? are npcs or the environment attacking the towers? no its players

Try tier1 NA. You have the entire YB+TC map queue blob defending 1 keep. 1 AC/treb per player. Everytime BG rolled in hills, we counted 12 sup ac just on along the walls. Theres 10 more inner, yes this is so fun with hardened cannons etc. Seige is supposed to give defenders an edge not just faceroll everyone with PvE. WvW = Massive player vs player not seige vs player.

Dear seige huggers, GIT GUD.

tried t1. it was the closest thing to EoTM with unskilled blobs of players putting faces in doors and running from every fight that they didn’t outnumber the others 3 to 1.

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Hardened Gates nerf, seriously?

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Posted by: briggah.7910

briggah.7910

What is with all these low skill PvE players trying to bring PvE into WvW. Find some friends, get some skill, go out off your siege and fight your attackers.

sounds like you never defended anything.. defenders are becoming rare and usually its a few people defending against a larger force, buying time, till more show up to help if any even come. i’d like to see you jump out of a tower against a group 2 to 3 times your size. you seem to be a pro wvw so i’m guessing you’d be able to defend something and kill a zerg all by yourself with no siege..

also how is defending your stuff considered pve? are npcs or the environment attacking the towers? no its players

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(edited by briggah.7910)

Hardened Gates nerf, seriously?

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Posted by: briggah.7910

briggah.7910

This is great !! You can cry all you like siege huggers this is just the start…..

Every time you call a defender a siege hugger I will kill 5 of your zerglings trying to get back to the blob. This is just the start.

Typical reply from a no skilled siege hugger. I dont run in blobs cause my server doesnt have them in my timezone….. you will have difficulty killing 5 “zerglings” as that is almost the entire “zerg”…

Someone learned a new term.. your last 4 posts have included “siege hugger” Was this the secret phrase of the day from Pee Wees Playhouse or something?

people that complain about siege in objectives just want easy objectives to take IMO. EoTM has that for players just like you

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(edited by briggah.7910)

WvW Poll 31 May: Mixed Borderlands (CLOSED)

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Posted by: briggah.7910

briggah.7910

No vote for me – there was no option to remove DBL from WVW just as there never was a vote to put it in.
All of the available options will limit my playtime.
Not gonna chase down more information a dev makes on reddit, twitter, facebook, or other random site instead on the actual poll/site where people vote.
If you are not going to use your own forums get rid of them.

limit your playtime because you can play on every map at the same time? you can choose not to vote but your vote might be needed to not have dbl for 3 months on end. i don’t see why we can’t have both bls in place and not rotate. that way those that like alpine can k-train there hearts out and those that want desert bl can get lost for hours in it. if dbl happens to be your home bl and you hate it, well take over the enemy alpine bl and make it your new home bl..

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(edited by briggah.7910)

Blob wars

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Posted by: briggah.7910

briggah.7910

Have to say this game mode has become blob wars 2 and it is boring. I’ve even gotten worse because now all I do is spam skills because that’s all it takes now to kill players. If this was always supposed to be the way wvw was played I wouldn’t have stuck around as long as I have. I’m drifting away from this game because the fun factor is going away. When I first started to play we had more players playing than we do now but it wasn’t like this one bit.

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List of Upcoming WvW Polls

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Posted by: briggah.7910

briggah.7910

I’m all for mixing the bls that way we are not stuck with the same maps when you rotate them. People don’t realize that they were always supposed to rotate the bls. I’d rather them not rotate them and have a mix of both with desert being red. You all can vote no for mixing bls but then you will be stuck with a certain bl until the next rotation. I liked the changes made to the dbl but only had 2 weeks or so to play them before alpine came back. With a little more work they could even be better.

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A Day Off

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Posted by: briggah.7910

briggah.7910

if someone only plays on friday they already miss out on wvw.. friday is the down day. friday is the day k-training happens the most. friday is the day not many play seriously

wait never mind everyday is like this

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Reset Time Change Please

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Posted by: briggah.7910

briggah.7910

As an east coast player I have to say 10 pm is kinda late. Usually after 1 – 2 hours I’m tired since I’m up early Friday mornings. They can keep it at 10 pm but only if the west coasters step up their game some or get more players that actually play from the west coast

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Dreaming Bay -- Hack or Bug?

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Posted by: briggah.7910

briggah.7910

when wp bugs and opens for the enemy team the team owning the wp can’t even use it. saw this happen yesterday as bay had no defense timer on it but the wp was contested and some enemies were wp’ing into it.

also i reported this in the bug section 15 days ago

https://forum-en.gw2archive.eu/forum/support/bugs/WvW-Waypoints-Bugged-on-Alpine-BL/first#post6138409

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Wisper in WvW

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Posted by: briggah.7910

briggah.7910

just save them for video intros. then make videos of their server dying. that’s what i do

https://youtu.be/sUyoZnkH8fI

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Loading Bug/Invisible Weapons

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Posted by: briggah.7910

briggah.7910

I’ve noticed players and npcs turning invisible as well. I also see mob name plates and tower npcs all the time now and didn’t change any of the settings. Like there is a baby drake and I see the yellow name plate from far away but don’t see the mob till I’m up close. Also see ambient creature names such as rabbits. Sometimes when I push alt or ctrl (forget which) the NPC names are hidden again.

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Let’s Talk Scoring…

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Posted by: briggah.7910

briggah.7910

I guess we will have to disagree on this one. I am more worried about the zergs that face-rub keeps, not giving a **** about siege.

Yes, it can be a pain trying to break into a well sieged keep but, as I said, a good offensive group should not be dying under it. It should just slow you down. People on siege die just as much to AOE from below. And, actually, trying to think your way into a bunkered keep is one of the more interesting challenges in the game.

YB had their entire Map queue on siege in keeps and towers vs anything that came at it.

exaggerate much? entire map queue sitting on siege LOL. so all you had to do was split up and hit multiple objectives of theirs to bring them out but you didn’t because you are JQ.. the biggest k-train server in NA

Nope, not exaggerated at all.. Had people on YB telling me they were. ( surely you remember there were players with accounts on YB and JQ at the time). and ya this was why BOTH JQ and BG just started fighting each other and ignoring YB for a while lol. The so called JQ “K train commanders” were on YB at the time..

When we were on JQ vs YB, we were busy fighting in the field with BG at the time, not K -raining TYVM lol

well you sure do not use your numbers right or the other servers have good scouts.. if every tower you go to has a map queue in it on siege i don’t even know what to say.. its not even possible. servers change over times and you keep bringing up the same thing over and over again.. last week JQ jumped out of their t3 keep soon as inner went down.. didn’t even put up a fight.. guess from now one someone talks about JQ i’ll bring this up for years

[KILL] Moved off of JQ prior to BETA and wasn’t there last week( except our players who got locked out of full server due to mergers and are coming when we open).

[KILL] went inactive on JQ months ago outside of fun fights with BG for the most part. I am talking about what made BG and JQ not care about playing the game last year..
This was not a one time thing, you can thank DK for his reputation. It isn’t like YB isn;t known for this by all of NA population regardless of what tier they were on. They earned the ‘KING siege humper’s crown" long ago… TC was only second to YB haha.

Think you came to YB AFTER they had earned that crown, they have had that crown for over 2 years BTW with their whole " fight guilds are not welcome here" nonsense they used to have on their forums as they died as fast s they could just to go back and PvD something way back when they were in T4.

so you no longer have to face them YET bring them up on a daily basis.

I bring up the play style brought to focus by YB since they chose to play the one way that everyone else refused to play because it ruins the game for everyone. You see, YB just used to worst possible game mechanics to win, showcasing WHY most people stopped caring about the score. They are the shining example of WHY having these things in the game is bad.

If Anet solves the problem, won;t have to have them look at YB to see what is wrong with WvW. LOL

( BTW My guild left JQ months ago and may or may not fight YB at different times.. However.. I fight where I want when I want. I see what happens as I am everywhere.

lol

everyone else refuses to play that way?? every server does it LOL some just do it better.

funny how you think 1 server is what is wrong with wvw. all you want to do is take easy objectives like 90% of the people left in this game mode.

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Posted by: briggah.7910

briggah.7910

I guess we will have to disagree on this one. I am more worried about the zergs that face-rub keeps, not giving a **** about siege.

Yes, it can be a pain trying to break into a well sieged keep but, as I said, a good offensive group should not be dying under it. It should just slow you down. People on siege die just as much to AOE from below. And, actually, trying to think your way into a bunkered keep is one of the more interesting challenges in the game.

YB had their entire Map queue on siege in keeps and towers vs anything that came at it.

exaggerate much? entire map queue sitting on siege LOL. so all you had to do was split up and hit multiple objectives of theirs to bring them out but you didn’t because you are JQ.. the biggest k-train server in NA

Nope, not exaggerated at all.. Had people on YB telling me they were. ( surely you remember there were players with accounts on YB and JQ at the time). and ya this was why BOTH JQ and BG just started fighting each other and ignoring YB for a while lol. The so called JQ “K train commanders” were on YB at the time..

When we were on JQ vs YB, we were busy fighting in the field with BG at the time, not K -raining TYVM lol

well you sure do not use your numbers right or the other servers have good scouts.. if every tower you go to has a map queue in it on siege i don’t even know what to say.. its not even possible. servers change over times and you keep bringing up the same thing over and over again.. last week JQ jumped out of their t3 keep soon as inner went down.. didn’t even put up a fight.. guess from now one someone talks about JQ i’ll bring this up for years

[KILL] Moved off of JQ prior to BETA and wasn’t there last week( except our players who got locked out of full server due to mergers and are coming when we open).

[KILL] went inactive on JQ months ago outside of fun fights with BG for the most part. I am talking about what made BG and JQ not care about playing the game last year..
This was not a one time thing, you can thank DK for his reputation. It isn’t like YB isn;t known for this by all of NA population regardless of what tier they were on. They earned the ‘KING siege humper’s crown" long ago… TC was only second to YB haha.

Think you came to YB AFTER they had earned that crown, they have had that crown for over 2 years BTW with their whole " fight guilds are not welcome here" nonsense they used to have on their forums as they died as fast s they could just to go back and PvD something way back when they were in T4.

so you no longer have to face them YET bring them up on a daily basis.

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Posted by: briggah.7910

briggah.7910

I guess we will have to disagree on this one. I am more worried about the zergs that face-rub keeps, not giving a **** about siege.

Yes, it can be a pain trying to break into a well sieged keep but, as I said, a good offensive group should not be dying under it. It should just slow you down. People on siege die just as much to AOE from below. And, actually, trying to think your way into a bunkered keep is one of the more interesting challenges in the game.

YB had their entire Map queue on siege in keeps and towers vs anything that came at it.

exaggerate much? entire map queue sitting on siege LOL. so all you had to do was split up and hit multiple objectives of theirs to bring them out but you didn’t because you are JQ.. the biggest k-train server in NA

Nope, not exaggerated at all.. Had people on YB telling me they were. ( surely you remember there were players with accounts on YB and JQ at the time). and ya this was why BOTH JQ and BG just started fighting each other and ignoring YB for a while lol. The so called JQ “K train commanders” were on YB at the time..

When we were on JQ vs YB, we were busy fighting in the field with BG at the time, not K -raining TYVM lol

well you sure do not use your numbers right or the other servers have good scouts.. if every tower you go to has a map queue in it on siege i don’t even know what to say.. its not even possible. servers change over times and you keep bringing up the same thing over and over again.. last week JQ jumped out of their t3 keep soon as inner went down.. didn’t even put up a fight.. guess from now on when someone talks about JQ i’ll bring this up for years

there is another forum you can go to and and say the same thing everyone says about every server.. i dont see the need for you to keep calling out other servers on these forums. it gets annoying

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(edited by briggah.7910)

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Posted by: briggah.7910

briggah.7910

I guess we will have to disagree on this one. I am more worried about the zergs that face-rub keeps, not giving a **** about siege.

Yes, it can be a pain trying to break into a well sieged keep but, as I said, a good offensive group should not be dying under it. It should just slow you down. People on siege die just as much to AOE from below. And, actually, trying to think your way into a bunkered keep is one of the more interesting challenges in the game.

YB had their entire Map queue on siege in keeps and towers vs anything that came at it.

exaggerate much? entire map queue sitting on siege LOL. so all you had to do was split up and hit multiple objectives of theirs to bring them out but you didn’t because you are JQ.. the biggest k-train server in NA

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Posted by: briggah.7910

briggah.7910

RIP JQ and DB hahahahahaha

umm they both have numbers during primetime. pretty sure every tier now has numbers during primetime. i could be wrong but i take word from all those that now claim the old map has brought back players and there are massive queues all over the place.

Ironically, DB and BG are both queued for EB right now…smack in the middle of non-primetime. I guess all the people playing now are not as valuable as those that queue in primetime.

you’ll prob still have queues during primetime. again reread what changes are coming.. you will still want to win as many 2 hour time slices as you can. chances are you will still win if you have better off coverage than just a na heavy server.. it justs won’t be a complete blowout after the first few days

I have no doubt there are queues during primetime also. My point it, the same number of people are playing the game (or close – not sure of TC’s queues) yet one subsection is considered not as important and worth less overall. While timeslices can be won, the contribution to the worldscore is less.

It’s the Queen Karka event all over again.

You guys are all stuck on the part with the multipler which is an additional plan that will not likely happen since it will be polled on. chances are if you are fighting other players round the clock you will be getting the full credit.. its manly for those 600+ tick nights that happen at times which leads to blowout scores over 1 night. like i said before you will still want to win as many time slices as you can.. every time slice is important to win. the more you win the better

Not every time slice, only the time slices that are scored the highest. If you do not play in the allotted 6 hour time slices, your time is not as valuable as everyone else’s so you should just go play a game that you are of the same value as everyone else playing. The message is pretty clear on that here.

again you still don’t get it. the multipler is an additional plan if matches are still blow outs.. lets face it matches have been decided over the weekend for a very long time now and they are boring for both sides.. its not fun always blowing out the opponents and it is not fun being blown out. this leads to players not playing during the week because A: they already won or B: they have no way to catch up

if these changes make it so there is a reason to fight each and every day i will play more.. if these changes still don’t change much I won’t play more.

and as for that 6 hours prime time thing you posted.. again that is for the additional plan

Matches are blow outs due to rewarding passive scoring. Please show me where they removed passive scoring so they stop rewarding lazy gameplay. Matches are over before they started due to players not caring about the score due to the system rewarding passive scoring ( aka Lazy/ bad gameplay). THAT is the single most important issue affecting scoring and it is not even being addressed.

Please show me where it makes players care about the score again by removing reward for PvD and zerg siege humping? PvD and Zerge siege humping are the biggest factors affecting whether or not players care about the score or try to win. T he matches will go all week and players will fight over objectives if they make them care to win. I do not see them doing that.. at all.

As long as PvD undefended objectives and Zerge siege hump = win, the score will not matter. That is what needed to be resolved most with scoring and it is not even being addressed.

They do not even need to complicate it if they just addressed the core issues.

as long as players let others pvd empty objectives they will always pvd empty objectives. players have changed and unless they change again nothing will change. if you didn’t have your map queues in 1 spot on the map you wouldn’t have empty objectives to fight over.

Of course they can always PvD empty objectives, the key is the game should not reward them for doing so. Players have changed DUE to the game changing. Change the game and the players will change again. Why do players try to win in PvP and not WvW? Why do other large scale PvP games are the players trying to win? Why are so many not trying to win here?

It is the game design that is fault here, not the players. Reward the players for fighting OVER the objective INSTEAD of the objective itself and players will fight over that objective. The objective doesn’t do anything to win, it just sits there. It should not be scoring points on it’s own doing nothing. LOL

It affecting the amount of LOOT and score players receive while fighting over it though and it will actually have value to the players. The reward and scoring system must me intertwined to really solve this issue well.

As long as they reward players for not fighting (bad game play /Passive scoring) of course players are not going to care about winning.

game mode has always been about taking over and controlling the lands. i get rewarded every time i get into a fight.. my reward is killing other players.. i don’t need massive loot bags to get my joys off in wvw.. the reward i get is killing other players and fighting for the server i am on. for many players the reward is taking empty objectives and getting that awesome champ box. so be it.. i still do not wvw for rewards or check the score every second.. i wvw to kill other players and seem to do it every single time i play.. people make it sound like this game mode is nothing but fighting doors. maybe its like that for you in off hours so yes maybe that multipler should be added to the scoring system right off the bat

So again, you obviously do not care about the score. Now imagine for a second a basketball game going on.. you have players on the court trying to score for their team and prevent the other team from scoring.. then you have these other guys who decided to play hop scotch in the middle of the court. For every guy playing hopscotch, one guy from whatever side they came from loses a player in the actual game. THIS is what is happening in WvW, and you would be one of the guys playing hop scotch on the court if you are not trying to win preventing one of their players from being on the court. Now if this were to happen in a basketball game , all hell would break loose and physical fights would probably ensue.

Now we have a few options here to remedy this. For example, you can:

1) kick the hopscotch players off the court making them mad but is what would actually happen in a real basketball game.

2) find some way to incorporate the hopscotch game into the actual score so the other players trying to win do not want to set them on fire and they are actually contributing.

3) Make the hopscotch players WANT to win by making it worth their while to do so, so you have more players playing the basketball game to win than are messing around in the middle of the court.

See now, I think since the hopscotch players bought the game like everyone else they should be treated equally like everyone else and would rather opt to combine solutions 2 and 3 to solve the problem.

The issue has become since most players consider it embarrassing to win since winning means you PvD and siege hump real good, they need to change that and make people enjoy winning rather than being a lame PvDer for winning. Make it worth their while to win and reward the better players for winning and players will try to win.

You are overlooking a large part of the population that would like to fight AND win, and the reason they do not. 99.9% of the game rewards players for PvE, so this small part of the game does not need to do so. Those that want rewarded for PvE can go to PvE for that already. There is no place here you can be rewarded for large scale PvP except in WvW.

I’m obviously trying to show you all that your time zones will still matter but your all stuck on that additional plan and the multipler ignoring every thing else said. so in a way i do care. i play to have fun. the main reason i play isn’t to look at the score. you have to win every now and than or you lose players. winning boost server morale. losing week after week by blowouts breaks morale. something needs to change because it has been this way for a long time now. yes i like to win but not by a blow outs. i prefer closer match ups and i do not even remember the last time there was a close match up.. if any of these changes bring that to wvw I see more people playing each and everyday instead of playing the first few days and that is it.. Even this week has died down already. won’t know till we test it

I don’t compare games to real life either so didn’t really read much of what else you said. its not like it is any different then what you have already been saying.. you are tired of pvd’ing and blame the game mode.. i blame the players because they would rather pvd instead of fight.

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(edited by briggah.7910)

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Posted by: briggah.7910

briggah.7910

RIP JQ and DB hahahahahaha

umm they both have numbers during primetime. pretty sure every tier now has numbers during primetime. i could be wrong but i take word from all those that now claim the old map has brought back players and there are massive queues all over the place.

Ironically, DB and BG are both queued for EB right now…smack in the middle of non-primetime. I guess all the people playing now are not as valuable as those that queue in primetime.

you’ll prob still have queues during primetime. again reread what changes are coming.. you will still want to win as many 2 hour time slices as you can. chances are you will still win if you have better off coverage than just a na heavy server.. it justs won’t be a complete blowout after the first few days

I have no doubt there are queues during primetime also. My point it, the same number of people are playing the game (or close – not sure of TC’s queues) yet one subsection is considered not as important and worth less overall. While timeslices can be won, the contribution to the worldscore is less.

It’s the Queen Karka event all over again.

You guys are all stuck on the part with the multipler which is an additional plan that will not likely happen since it will be polled on. chances are if you are fighting other players round the clock you will be getting the full credit.. its manly for those 600+ tick nights that happen at times which leads to blowout scores over 1 night. like i said before you will still want to win as many time slices as you can.. every time slice is important to win. the more you win the better

Not every time slice, only the time slices that are scored the highest. If you do not play in the allotted 6 hour time slices, your time is not as valuable as everyone else’s so you should just go play a game that you are of the same value as everyone else playing. The message is pretty clear on that here.

again you still don’t get it. the multipler is an additional plan if matches are still blow outs.. lets face it matches have been decided over the weekend for a very long time now and they are boring for both sides.. its not fun always blowing out the opponents and it is not fun being blown out. this leads to players not playing during the week because A: they already won or B: they have no way to catch up

if these changes make it so there is a reason to fight each and every day i will play more.. if these changes still don’t change much I won’t play more.

and as for that 6 hours prime time thing you posted.. again that is for the additional plan

Matches are blow outs due to rewarding passive scoring. Please show me where they removed passive scoring so they stop rewarding lazy gameplay. Matches are over before they started due to players not caring about the score due to the system rewarding passive scoring ( aka Lazy/ bad gameplay). THAT is the single most important issue affecting scoring and it is not even being addressed.

Please show me where it makes players care about the score again by removing reward for PvD and zerg siege humping? PvD and Zerge siege humping are the biggest factors affecting whether or not players care about the score or try to win. T he matches will go all week and players will fight over objectives if they make them care to win. I do not see them doing that.. at all.

As long as PvD undefended objectives and Zerge siege hump = win, the score will not matter. That is what needed to be resolved most with scoring and it is not even being addressed.

They do not even need to complicate it if they just addressed the core issues.

as long as players let others pvd empty objectives they will always pvd empty objectives. players have changed and unless they change again nothing will change. if you didn’t have your map queues in 1 spot on the map you wouldn’t have empty objectives to fight over.

Of course they can always PvD empty objectives, the key is the game should not reward them for doing so. Players have changed DUE to the game changing. Change the game and the players will change again. Why do players try to win in PvP and not WvW? Why do other large scale PvP games are the players trying to win? Why are so many not trying to win here?

It is the game design that is fault here, not the players. Reward the players for fighting OVER the objective INSTEAD of the objective itself and players will fight over that objective. The objective doesn’t do anything to win, it just sits there. It should not be scoring points on it’s own doing nothing. LOL

It affecting the amount of LOOT and score players receive while fighting over it though and it will actually have value to the players. The reward and scoring system must me intertwined to really solve this issue well.

As long as they reward players for not fighting (bad game play /Passive scoring) of course players are not going to care about winning.

game mode has always been about taking over and controlling the lands. i get rewarded every time i get into a fight.. my reward is killing other players.. i don’t need massive loot bags to get my joys off in wvw.. the reward i get is killing other players and fighting for the server i am on. for many players the reward is taking empty objectives and getting that awesome champ box. so be it.. i still do not wvw for rewards or check the score every second.. i wvw to kill other players and seem to do it every single time i play.. people make it sound like this game mode is nothing but fighting doors. maybe its like that for you in off hours so yes maybe that multipler should be added to the scoring system right off the bat

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(edited by briggah.7910)

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Posted by: briggah.7910

briggah.7910

RIP JQ and DB hahahahahaha

umm they both have numbers during primetime. pretty sure every tier now has numbers during primetime. i could be wrong but i take word from all those that now claim the old map has brought back players and there are massive queues all over the place.

Ironically, DB and BG are both queued for EB right now…smack in the middle of non-primetime. I guess all the people playing now are not as valuable as those that queue in primetime.

you’ll prob still have queues during primetime. again reread what changes are coming.. you will still want to win as many 2 hour time slices as you can. chances are you will still win if you have better off coverage than just a na heavy server.. it justs won’t be a complete blowout after the first few days

I have no doubt there are queues during primetime also. My point it, the same number of people are playing the game (or close – not sure of TC’s queues) yet one subsection is considered not as important and worth less overall. While timeslices can be won, the contribution to the worldscore is less.

It’s the Queen Karka event all over again.

You guys are all stuck on the part with the multipler which is an additional plan that will not likely happen since it will be polled on. chances are if you are fighting other players round the clock you will be getting the full credit.. its manly for those 600+ tick nights that happen at times which leads to blowout scores over 1 night. like i said before you will still want to win as many time slices as you can.. every time slice is important to win. the more you win the better

Not every time slice, only the time slices that are scored the highest. If you do not play in the allotted 6 hour time slices, your time is not as valuable as everyone else’s so you should just go play a game that you are of the same value as everyone else playing. The message is pretty clear on that here.

again you still don’t get it. the multipler is an additional plan if matches are still blow outs.. lets face it matches have been decided over the weekend for a very long time now and they are boring for both sides.. its not fun always blowing out the opponents and it is not fun being blown out. this leads to players not playing during the week because A: they already won or B: they have no way to catch up

if these changes make it so there is a reason to fight each and every day i will play more.. if these changes still don’t change much I won’t play more.

and as for that 6 hours prime time thing you posted.. again that is for the additional plan

Matches are blow outs due to rewarding passive scoring. Please show me where they removed passive scoring so they stop rewarding lazy gameplay. Matches are over before they started due to players not caring about the score due to the system rewarding passive scoring ( aka Lazy/ bad gameplay). THAT is the single most important issue affecting scoring and it is not even being addressed.

Please show me where it makes players care about the score again by removing reward for PvD and zerg siege humping? PvD and Zerge siege humping are the biggest factors affecting whether or not players care about the score or try to win. T he matches will go all week and players will fight over objectives if they make them care to win. I do not see them doing that.. at all.

As long as PvD undefended objectives and Zerge siege hump = win, the score will not matter. That is what needed to be resolved most with scoring and it is not even being addressed.

They do not even need to complicate it if they just addressed the core issues.

as long as players let others pvd empty objectives they will always pvd empty objectives. players have changed and unless they change again nothing will change. if you didn’t have your map queues in 1 spot on the map you wouldn’t have empty objectives to fight over.

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Posted by: briggah.7910

briggah.7910

RIP JQ and DB hahahahahaha

umm they both have numbers during primetime. pretty sure every tier now has numbers during primetime. i could be wrong but i take word from all those that now claim the old map has brought back players and there are massive queues all over the place.

Ironically, DB and BG are both queued for EB right now…smack in the middle of non-primetime. I guess all the people playing now are not as valuable as those that queue in primetime.

you’ll prob still have queues during primetime. again reread what changes are coming.. you will still want to win as many 2 hour time slices as you can. chances are you will still win if you have better off coverage than just a na heavy server.. it justs won’t be a complete blowout after the first few days

I have no doubt there are queues during primetime also. My point it, the same number of people are playing the game (or close – not sure of TC’s queues) yet one subsection is considered not as important and worth less overall. While timeslices can be won, the contribution to the worldscore is less.

It’s the Queen Karka event all over again.

You guys are all stuck on the part with the multipler which is an additional plan that will not likely happen since it will be polled on. chances are if you are fighting other players round the clock you will be getting the full credit.. its manly for those 600+ tick nights that happen at times which leads to blowout scores over 1 night. like i said before you will still want to win as many time slices as you can.. every time slice is important to win. the more you win the better

Not every time slice, only the time slices that are scored the highest. If you do not play in the allotted 6 hour time slices, your time is not as valuable as everyone else’s so you should just go play a game that you are of the same value as everyone else playing. The message is pretty clear on that here.

again you still don’t get it. the multipler is an additional plan if matches are still blow outs.. lets face it matches have been decided over the weekend for a very long time now and they are boring for both sides.. its not fun always blowing out the opponents and it is not fun being blown out. this leads to players not playing during the week because A: they already won or B: they have no way to catch up

if these changes make it so there is a reason to fight each and every day i will play more.. if these changes still don’t change much I won’t play more.

and as for that 6 hours prime time thing you posted.. again that is for the additional plan

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Posted by: briggah.7910

briggah.7910

RIP JQ and DB hahahahahaha

umm they both have numbers during primetime. pretty sure every tier now has numbers during primetime. i could be wrong but i take word from all those that now claim the old map has brought back players and there are massive queues all over the place.

Ironically, DB and BG are both queued for EB right now…smack in the middle of non-primetime. I guess all the people playing now are not as valuable as those that queue in primetime.

you’ll prob still have queues during primetime. again reread what changes are coming.. you will still want to win as many 2 hour time slices as you can. chances are you will still win if you have better off coverage than just a na heavy server.. it justs won’t be a complete blowout after the first few days

I have no doubt there are queues during primetime also. My point it, the same number of people are playing the game (or close – not sure of TC’s queues) yet one subsection is considered not as important and worth less overall. While timeslices can be won, the contribution to the worldscore is less.

It’s the Queen Karka event all over again.

You guys are all stuck on the part with the multipler which is an additional plan that will not likely happen since it will be polled on. chances are if you are fighting other players round the clock you will be getting the full credit.. its manly for those 600+ tick nights that happen at times which leads to blowout scores over 1 night. like i said before you will still want to win as many time slices as you can.. every time slice is important to win. the more you win the better

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(edited by briggah.7910)

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Posted by: briggah.7910

briggah.7910

Oh look, they are going to base their decision on a poll where anybody can sign up with multiple free accounts to vote.

Currently winning fights already awards the victor by being able to take camps, keeps and towers.

free accounts can’t use these forums as far as i know

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Tiers shaken up

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Posted by: briggah.7910

briggah.7910

Not enough “thanks” go out to the ANet guys I think. I gave a lot of negative feedback when HoT came out and am happy to see they’re turning things around.

That said, in NA, the server tiers have been shaken up greatly and I’m loving seeing different servers to fight more often. I’m on Blackgate and we’ve been fighting Jade Quarry and Yaks bend for god knows how long, now we’re getting Dragonbrand and TC in the mix too. It has been a lot of fun seeing some different servers without having to transfer around.

Very interesting that Yaks Bend and Jade Quarry have dropped to Tier 2 after being in tier 1 for so long as well.

JQ yes, but Yaks hasn’t been in T1 that long compared to the other traditional T1 servers. Six months at the most maybe ?

But we (Yaks Bend) were winning almost every single week. I actually stopped playing WvW because some weeks we would be 80k points ahead of BG.

As was stated earlier, YB lost a few guilds to TC that inevitably led to a drop to Tier 2. Currently we are beating JQ and FA, but it’s a lot more evenly matched than the blowouts that were happening vs BG after the guilds transferred. I could head to EB in primetime and we were outnumbered because we were losing so bad that no one bothered to play. I think the new matchups have been working much better so far and I’ve had some really fun smaller scale battles with FA and JQ. I, for one, hope these tier shakeups continue.

Same here, I’m enjoying the smaller scale fights with JQ and YB this week. Couldn’t stand to be in T1 right now, looks blobby and boring.

same with me.. i play less every since i transferred. i think i actually got worse at this game too. i find myself just spamming skills in large fights now because that is all there is to do

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Posted by: briggah.7910

briggah.7910

Yeah the “roamers” on YB are actually just scouts, they almost always run away from the fight to their nearest wall and siege lol. I’m glad they’re out of tier 1, now roaming is a bit better on Blackgate.

I will say when you hit an upgraded YB camp it is like you kicked their puppy. We have been chased out of North camp by zergs almost nightly including a chase across the entire map back to our spawn. We kept thinking we could turn and burn but the whole zerg chased the entire way.

How often does a zerg chase four players from one end of a map to another? What other server would even do that?

Oh and the Ranger composition on YB is crazy. With BG it was a pretty healthy mix of thieves, mesmers and other classes flying around. Start a fight with YB and there always seems to be a BearBow in or soon joining the fight.

what other servers would even do that? every one I’ve fought and I’ve fought every server. oh and they chase 1 player.. just me

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Posted by: briggah.7910

briggah.7910

RIP JQ and DB hahahahahaha

umm they both have numbers during primetime. pretty sure every tier now has numbers during primetime. i could be wrong but i take word from all those that now claim the old map has brought back players and there are massive queues all over the place.

Ironically, DB and BG are both queued for EB right now…smack in the middle of non-primetime. I guess all the people playing now are not as valuable as those that queue in primetime.

you’ll prob still have queues during primetime. again reread what changes are coming.. you will still want to win as many 2 hour time slices as you can. chances are you will still win if you have better off coverage than just a na heavy server.. it justs won’t be a complete blowout after the first few days

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Posted by: briggah.7910

briggah.7910

RIP JQ and DB hahahahahaha

umm they both have numbers during primetime. pretty sure every tier now has numbers during primetime. i could be wrong but i take word from all those that now claim the old map has brought back players and there are massive queues all over the place.

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A glorious Tier 1 fight! Glory be to ANET!

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Posted by: briggah.7910

briggah.7910

Blob wars 2. lol…

whatever floats their boats I say…

Oddly I have found roaming/skirmish in the current T2 to be kinda crappy compared to the old T1. I kinda see why roamers/skirmishers hated YB now. YB often won’t engage without a lot more numbers or a door to hug. Not all of them but a vast majority it seems.

Yeah the “roamers” on YB are actually just scouts, they almost always run away from the fight to their nearest wall and siege lol. I’m glad they’re out of tier 1, now roaming is a bit better on Blackgate.

that’s funny because all I saw from bg roamers were groups of 4-5 that gank solo roamers.. everyone you find solo runs away because they are trying to get back to their map blob

i’m glad to be out of t1 too.. had more fun this week than I ever had since i moved to t1 since HoT came out

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Posted by: briggah.7910

briggah.7910

I don’t understand why people think their time zones won’t matter anymore.

Changes to Match Structure:

  • We’ll split the week long matches into 2 hour time slices we are calling ‘Skirmishes’
  • Warscore is used to determine the winner of a Skirmish
  • Skirmishes award varying amounts of Victory Points based on placement
  • Victory Points are used to determine Match victor
  • When a Skirmish ends, Warscore is reset, but actual map-state remains unchanged

Benefits

  • Winning a Skirmish by a small margin, or a large margin, awards the same number of victory points.
  • This keeps the winning and losing scores closer together, allowing the losing worlds a fighting chance
  • Teams will still want to win as many time slices as possible, off-hours coverage is still important, but less dominant

You will want to win as many 2 hour time slices as you can. Match victor will be who ever earned the most victory points. Scores reset every 2 hours and winner gets victory points after the scores reset. Only way to get the most victory points is to win more time slices than the other 2 servers.

Now that I actually typed this out, off hour servers can still probably win more time slices than just NA primetime servers so not much may even change. That is where the below comes into play

Potential (controversial) additional change:

  • While the above change takes steps to bring the value of off-hours coverage in-line, there’s a good chance it’ll still be overvalued. If that’s the case (and we’ll eventually poll on this), then we have plans for an additional system.
  • This is the Action Level – Victory Point Multiplier system
    • This system would multiply the Victory Points awarded by Skirmishes based on map populations and time of day.
    • During prime time hours, the multiplier would always be at it’s maximum of 3.
    • During off hours, the multiplier might stay at 3 or drop to 2 or 1, depending on on activity level.
    • It’s important to include map populations as a factor, to make the system more fair for off hours players and its important to include time-of-day as a factor to prevent a winning team from trying to keep the score muliplier low by exiting WvW

This is just an additional plan for if the 2 hour time slices make no difference at all. We won’t be getting this right off the bat. They will poll on this before it even comes into play to see how we feel after the time sliced scoring system comes into play.

In the end though you’ll still want the most coverage you can get.

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(edited by briggah.7910)

Let’s Talk Scoring…

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Posted by: briggah.7910

briggah.7910

Just when you think they fixed WvW and come back..now this.
Now they are Rigging WvW.
Great Job.

wait when did they fix wvw?

look at current matches. this week only t3 is close in scores. every match since the current changes we have gotten, matches were over after the weekend. for a long time now matches have been over after the first few days of wvw.

the hardcore wvw’ers still play win or lose everyday but there are people that only play when they are winning and when matches are blow outs those same players go elsewhere.

if any of theses score changes actually make the scores closer during the week there will be more of a reason to log in and play as much as you can every single day. that’s the way i saw it when i read this thread.

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(edited by briggah.7910)

Dishonored by anti-gambling

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Posted by: briggah.7910

briggah.7910

I’ve had a queue pop in combat. You end up dead in the new map.

i took fall damage as my queue popped, clicked it and spawned at wp dead lol
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WvW Poll 05/06: Reward Tracks (Closed)

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Posted by: briggah.7910

briggah.7910

Are people actually afking for rewards. The reward track progression if someone afks is snail slow. When I am active in wvwvw I get around 400-500+ track progresion. If I spend to much time crafting or cleaning my inventory I may get 75 towards progression. That is a huge difference. A player that does that is wasting there own time. I dought it’s going to impact the game economy negatively considering the type of items in the reward tracks. I personally have not seen anymore afkers in wvwvw now then I have in the past.

AFKing has always been a problem in WvW, and now they have an actual incentive to do so. It isn’t the game economy that is the issue, but Map queues. Servers not only intentionally use sending alt AFK accounts over to enemy servers to queue their maps as a tactic but have outright told us they were going to do so repeatedly. This often happens when hitting targets such as Garrison on your Home BL or Your Keep n EBG to prevent your server from mounting a response.

When players are rewarded for doing nothing at all while they are at work or sleeping, and ALSO will not have to fight getting back in queue to get on the map, there is far too much incentive to do so now. The game economy is not the issue, but as long as there are map limits, queues and a score, it is like being able to keep riding the amusement park ride for free never having to get off while the lines just pile up outside.

Except they can’t afk at work or sleep and get rewards.. It decays over time. I tested it after you brought this up the first time.. It starts a countdown and your reward participation decays. In 9 mins I went from 275 participation to 0 and I was just running around inside my keep. To keep your timer you actually have to go out and do things.

Except they ARE because it decays then goes back up to 100% over and over and over again while you are AFK, I never once stated it didn’t go down, it does, then it goes back UP. No, I was not a scout, I was just standing there in EBG Blue Keep hitting a skill key (Necro mark) every now and then. Macro can do the exact same thing to keep you from logging out. I was getting rewards doing nothing due to participation going BACK up every now and then without me actually doing anything and I have no idea why. I ALSO Repeated same thing AFK in Gari Lords by portal to WG. I didn’t stand there only 9 min, I stood there over an hour both times.

Not sure if related, but players do run by occasionally and use ally buffs that might possible affect this, but not sure if it was related or not as well as the Keep being repeatedly tapped.

first off you claimed you were afk at repair guy while making dinner. so i tested that by running around the keep and not doing anything.. now you are claiming people can macro skills and just cast them well tested that as well by buffing people that were running by and casting speed buffs on the ground.. still at 0. I even went to max participation before i went back to 0 by doing this.. an hour later i’m still at 0 and i was actually in a objective that someone tapped and the defense event timer ran out.. nope 0 participation still. stop making issues out of non issues. let me guess you read that threads about people afk’ing in hot maps where they would just stand in circles where event pops and they got credit. its not like that in wvw.. to get participation you actually have to wvw.

if what you say is true i suggest you make a video of it and send it to anet to show exactly how you are getting 100% by doing nothing

I am sure Anet is plenty aware of this already, as I am not the only one who has seen this BTW. I am just mentioning it here on the appropriate thread. I am not sure what you are doing/ not doing to not have participation that myself and others are, but I can assure you my bar went up to 100% while sitting in keeps spamming a skill not to log out. I mentioned the exact situation ( Locations near repair guy , near WG portal, which keeps including color, what skill used and circumstances) that was taking place when I witnessed this on my character, not reading about this BTW.

After I mentioned it verbally btw others in Teamspeak told me the same was happening to them, so this is far from being a one time event, and I am sure they are plenty aware of this taking place.

I do not talk to PvE players or read about PvE players. I do not PvE.. at all, ever. I have never even started my personal story, I do not go to HoT maps, if PvE MUST be done, I will bribe someone else to do it for me. People know better than to talk to me about PvE. I find the mere mention of PvE to be repulsively obscene. Please keep your filthy mouth/ fingers in check as I now need to shower to get that stench of Non player character even being mentioned off of me. LOL

I am just telling you what I actually experienced. It is up to them to correct it, and please stop telling me what I should do/ not do. This IS an issue and you can rightly stick that .. yea there.

you’ve been telling me different things every time and each time i test it i can’t duplicate it.. sorry for actually trying to test things for myself to see if they were true. i wasted 3 hours trying to afk rewards and couldn’t. so its a non issue

like i said record yourself and send the how to do it to anet.. that’s the best way to get it fixed if it needs fixing. if i could duplicate it myself that is what i would do.. i don’t really feel like testing it anymore on necro, near the repair guy or wg of keep.

didn’t appreciate you telling me to stick something somewhere either.

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(edited by briggah.7910)

WvW Poll 05/06: Reward Tracks (Closed)

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Posted by: briggah.7910

briggah.7910

Are people actually afking for rewards. The reward track progression if someone afks is snail slow. When I am active in wvwvw I get around 400-500+ track progresion. If I spend to much time crafting or cleaning my inventory I may get 75 towards progression. That is a huge difference. A player that does that is wasting there own time. I dought it’s going to impact the game economy negatively considering the type of items in the reward tracks. I personally have not seen anymore afkers in wvwvw now then I have in the past.

AFKing has always been a problem in WvW, and now they have an actual incentive to do so. It isn’t the game economy that is the issue, but Map queues. Servers not only intentionally use sending alt AFK accounts over to enemy servers to queue their maps as a tactic but have outright told us they were going to do so repeatedly. This often happens when hitting targets such as Garrison on your Home BL or Your Keep n EBG to prevent your server from mounting a response.

When players are rewarded for doing nothing at all while they are at work or sleeping, and ALSO will not have to fight getting back in queue to get on the map, there is far too much incentive to do so now. The game economy is not the issue, but as long as there are map limits, queues and a score, it is like being able to keep riding the amusement park ride for free never having to get off while the lines just pile up outside.

Except they can’t afk at work or sleep and get rewards.. It decays over time. I tested it after you brought this up the first time.. It starts a countdown and your reward participation decays. In 9 mins I went from 275 participation to 0 and I was just running around inside my keep. To keep your timer you actually have to go out and do things.

Except they ARE because it decays then goes back up to 100% over and over and over again while you are AFK, I never once stated it didn’t go down, it does, then it goes back UP. No, I was not a scout, I was just standing there in EBG Blue Keep hitting a skill key (Necro mark) every now and then. Macro can do the exact same thing to keep you from logging out. I was getting rewards doing nothing due to participation going BACK up every now and then without me actually doing anything and I have no idea why. I ALSO Repeated same thing AFK in Gari Lords by portal to WG. I didn’t stand there only 9 min, I stood there over an hour both times.

Not sure if related, but players do run by occasionally and use ally buffs that might possible affect this, but not sure if it was related or not as well as the Keep being repeatedly tapped.

first off you claimed you were afk at repair guy while making dinner. so i tested that by running around the keep and not doing anything.. now you are claiming people can macro skills and just cast them well tested that as well by buffing people that were running by and casting speed buffs on the ground.. still at 0. I even went to max participation before i went back to 0 by doing this.. an hour later i’m still at 0 and i was actually in a objective that someone tapped and the defense event timer ran out.. nope 0 participation still. stop making issues out of non issues. let me guess you read that threads about people afk’ing in hot maps where they would just stand in circles where event pops and they got credit. its not like that in wvw.. to get participation you actually have to wvw.

if what you say is true i suggest you make a video of it and send it to anet to show exactly how you are getting 100% by doing nothing

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