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Auto-Loot

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Posted by: briggah.7910

briggah.7910

Can someone clarify;

If you are very high rank and have many left over WvW points you can get the entire track done with them?

Sorry, currently don’t have internet so can’t play the game, only phone.

it is 35 points to unlock the entire Provision Master ability.

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Auto-Loot

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Posted by: briggah.7910

briggah.7910

arg! i’m only rank 860ish and spent all my points on siege stuff i never use because their was nothing else…i guess i’ll have to bust out some more ranks for autoloot …

only 20 points needed for the auto loot and there is a wxp 15% buff going on as well… maybe pop some celebration or birthday boosters to speed it up even more

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Auto-Loot

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Posted by: briggah.7910

briggah.7910

do we get a wvw points reset with this addition?

No points were reset. Just the new ability added to the list

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Auto-Loot

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Posted by: briggah.7910

briggah.7910

Its called Provisions Master under your WvW abilities. Push B and look for that. Its 20 points into that to get the auto loot..

I have HoT so not sure if it is a HoT thing or not but if you do not have the Provisions Master then I guess it is a HoT thing.

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[Suggestion]killing guards drains supply

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Posted by: briggah.7910

briggah.7910

game mode has always been about taking over the environment. for me it started to die when people started to only care about the fights. guilds left servers to look for them fights and usually didn’t last where they went when the fights died down.

once people understand that this game mode is not just about fights maybe the complaints about siege and too much pve will go away. i wouldn’t have put in as many hours as i did if it was some sort of death mode with skill spamming in large numbers. that is fun for about 1 hour to me before i sway away from the zerging and do my own thing..

players that do not want to fight are not going to fight if you remove the npc’s that a lot of people seem to want to farm. if npc’s didn’t drop any loot i wouldn’t be in this game mode because when there are not any players around to fight i fight npcs.

i’m all for better rewards but seriously there are so many different ways to play in wvw and some seem to only care about what they do which is looking for fights. you take away npc loot you lose all those players that would rather take objectives when the big zergs are clashing it out.

The issue is the fights should be over objectives, that is what any battlefield PvP game mode should be about. There is no need to play a PvP game mode to PvD, Kill NPC, get chest, that is what PvE is for. That is the primary reason WvW has been bleeding players since the beginning is many players only bought this game to large scale PvP. Anet failing to treat it like a PvP game mode is why they left. If you are fighting NPC’s not controlled by players instead of players you are not really playing PvP.

There should not be a divide at all between Players that want to win and players who want the challenge of the fight. They should both be working together to win if the game mode was set up properly. The server with the more skilled fighters should ALSO be the server that wins.

The players who do not want to fight other players at all already have 99.999% of the game dedicated for them, it is called PvE. This is the tiny section of the game that is supposed to be about PvP.

Scouts maintaining guarding and defending objectives are far from being zerglings. LOL

yes, fights should be over objectives like they used to be in the old days.. nowadays its blob this and blob that. k-train or be k-trained. till the PLAYERS split up it will always be this way

pve is boring maybe? maybe some people like the thrill of trying to ninja a tower to help out the server and know that they could be killed at any minute if a zerg shows up. you know some people actually do still try and help the server out that they are on.

not sure what you are talking about in your last statement about scouting and defending. no where did i mention or call anyone a zergling. i basically said servers have all different type of players on them and need them all but some of you only care about the fighting part of this game mode..

I disagree that it was the players fault this happened AND that " it will always be this way" this happened due to the malfunction in the game design, not due to " this is just the way it is". The increase in AC damage moved the fights from the keeps to the open field. It is actually pretty easy to bring the fights back to the objectives, you need to give them a reason to. Make the loot in game objective based giving best loot to players fighting over objectives making the defending team slightly higher than the offense to encourage defending over K training. If they do not wish to reduce AC damage on players, they need to instead remove the loot and PPK from siege damage on players thus making it so most will choose to fight with their character instead of with siege. That way, yes the AC can give you an advantage in the fight, but you will have to sacrifice your loot and PPK to do so. Players making hard choices are all of what makes a battlefield PvP fun and challenging.

The comment about " zerglings" is replacing NPCs with players actually helps roamers and havoc more than it helps the zerg, since those few that guard the objectives are actually just highly effective roamers helping their server. You do not need to PvD to help your server.

not the first time someone disagreed with me.. i’d be more surprised if someone actually did agree with me. you can blame the game mechanics but the players play style has. i get tired of diving into some zergs with few people while everyone else runs the other way.

not even going to go into a long rant about siege. people that complain about siege in towers to me just want to take easy objectives. there are ways to counter siege in objectives and draw out the fights. as for open field siege, that should be focused first. if you can’t focus the siege first you are doing it wrong. yes siege is annoying but tbh i don’t even remember the last time i died to siege.

used to try several things to fight over objectives but now it seems like if there is any siege and players in a tower, we move on to the next empty objective. again the players play style has changed.

The siege hurts the roamers and havoc, not the zergs since anything the one can do the many can do but much much worse. When you have an entire zerg on siege vs the poor schmucks that happen to roll up into that, it is a sad site to see. I think many do not think about the effect on the game when the entire zergs are on siege, and that is the end result when siege usage is encouraged or rewarded. It is only due to players realizing this and choosing to have fun over that mess that it doesn’t happen more frequently than it currently does. You can treb the crap out of the tower/ keep and take out all their siege prior to moving in if you really want to. It isn’t like it takes any skill, just most get very bored doing so is the only reason it doesn’t happen like it can/ has been done. Long drawn out siege battles with zerg vs zerg all on siege have been done and were so boring players do not even bother anymore since they play games to have fun and no one considers that fun.

Games are meant to be fun, and if they are not fun for the majority of players, those players just take their business elsewhere. ( which is the current state of the game). Luckily Anet is finally seeing this, so hopefully that means they are trying to correct that and save the game mode from it’s current path of self destruction. The majority of players will not continue to play WvW for years to PvD. If you want to keep players and make the game mode grow you are going to have to offer nonstop challenging, fun PvP action in a PvP game mode.

lol siege hurt roamers. what’s a roamer doing sitting in siege fire?? you must play on some server that doesn’t exists because I’ve never seen an entire zerg all sitting on siege. smart roamers go for smart kills and objectives. those are some pretty bad roamers if they came across an objective and tried to take it from an entire zerg..

yes game is meant to be fun. ever think that some people have fun pvd’ing? ever think that some people have fun shooting siege at people? eotm seems to be popping with players and to me that is only pvd’ing so don’t go and throw the majority of players prefer this over that.

you are all over the place in this discussion. if players do not change from zerging and k-training then pvd’ing will not change one bit. i prefer fighting over everything but the fights are not like they used to be because the players have changed.

that’s all i can say on this topic.. if players do not change don’t expect a patch/buff/nerf or a fix to change the game mode

Roamers cannot take any objectives that are defended with siege. In a flourishing, balanced game, every objective will be defended, every server open will be populated, and there will be no vacant dead maps open. From my understanding, that should be the case when they solve the population issues very soon.

Undefended PvD was never meant to be part of the game mode, because they intended this game mode to be populated. WvW was the only play in GW2 where you have large scale PvP. They already have PVE, and Small scale PvP game modes, this is their large scale PvP game mode. Of course you can play different ways in a large scale PvP game mode, however, it should be designed around large scale PvP since this is the only place in the game for that and the other styles of play already have their own modes.

All I’m saying is players have to change. It is not like it used to be where there were lots of smaller groups out taking or trying to take multiple objectives. It hasn’t been this way for a long time. Everyone is stuck in zerg mode.

IMO wvw was never supposed to be just massive large scaled fights in one spot.. The lag in massive fights tells me that lol I think is was suppose to be more smaller scaled fights happening all over the maps. Anyway we we’ll find out soon and I’m looking forward to it. Going to be up to the players though to change the game mode.

Players change all the time due to changes made to the game. Players moved fights outside of keeps due to changes made to arrow carts. If you want to move the fights back to the keeps you give them a good reason to and it will happen. Anet gave them a good reason not to is why they stopped fighting there in the first place.

Lag has nothing to do with whether or not it was designed for large scale PvP.. if that were the case people would think EVE online was made for small scale PvP and it is far from that. Lag is something they hope to reduce, not something that prevents you from having large scale PvP at all. The reason WvW exists at all is due to the surveys they gave players from GW1 asking for large scale PvP, otherwise they would still just have arenas as they did with GW1. MANY players asked for large scale PvP and they told us they were giving it to us so of course we should expect them to keep their word.

I have never been on a server where there was only zerg fighting going on, there have always been havoc and roamers as well. The way it works is the zerg fights the enemy zerg over objectives and while they do that smaller teams battle it out over other objectives at the same time. For example, say the attacking zerg is fighting the defensive zerg at bravos, that is a great time for havoc to hit QL and fight the defenders there since the enemy zerg will be unable to be in both places at the same time and will likely not be able to respond to QL. If it is just a havoc group, it will be difficult for them to take a tower if you even have 2 defenders on siege though since with disablers and counter siege they will never be able to get a wall/ gate down since defending is the easiest thing to do in the game already.

TBH siege is too OP and didn’t need to be buffed because defending was already insanely easy since you have the advantage of having the wall/ gate barriers and not only do the attackers have to survive to make it in, they are not going to be able to do so at all without some sort of siege and you can take that siege out easily if you are prepared to do so and know how to properly utilize your siege and disablers. Defending was already the easiest thing you can possibly do in the game and adding ridiculousness such as airships, siege shield generators, and increasing damage from Arrow carts make it feel like you are playing the game in idiot mode. Even a couple of players can defend against a zerg with all that nonsense and it is just silly if you have player running to EotM or elsewhere for supply then it just gets really absurd since it can take forever to do any damage at all since you are not even really wearing them down.

whoa its too late to read all that but i skimmed through and read the part where a havoc group can’t take a tower defended by 2 players LOLOLOL they should unistall

i’m done

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[Suggestion]killing guards drains supply

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Posted by: briggah.7910

briggah.7910

game mode has always been about taking over the environment. for me it started to die when people started to only care about the fights. guilds left servers to look for them fights and usually didn’t last where they went when the fights died down.

once people understand that this game mode is not just about fights maybe the complaints about siege and too much pve will go away. i wouldn’t have put in as many hours as i did if it was some sort of death mode with skill spamming in large numbers. that is fun for about 1 hour to me before i sway away from the zerging and do my own thing..

players that do not want to fight are not going to fight if you remove the npc’s that a lot of people seem to want to farm. if npc’s didn’t drop any loot i wouldn’t be in this game mode because when there are not any players around to fight i fight npcs.

i’m all for better rewards but seriously there are so many different ways to play in wvw and some seem to only care about what they do which is looking for fights. you take away npc loot you lose all those players that would rather take objectives when the big zergs are clashing it out.

The issue is the fights should be over objectives, that is what any battlefield PvP game mode should be about. There is no need to play a PvP game mode to PvD, Kill NPC, get chest, that is what PvE is for. That is the primary reason WvW has been bleeding players since the beginning is many players only bought this game to large scale PvP. Anet failing to treat it like a PvP game mode is why they left. If you are fighting NPC’s not controlled by players instead of players you are not really playing PvP.

There should not be a divide at all between Players that want to win and players who want the challenge of the fight. They should both be working together to win if the game mode was set up properly. The server with the more skilled fighters should ALSO be the server that wins.

The players who do not want to fight other players at all already have 99.999% of the game dedicated for them, it is called PvE. This is the tiny section of the game that is supposed to be about PvP.

Scouts maintaining guarding and defending objectives are far from being zerglings. LOL

yes, fights should be over objectives like they used to be in the old days.. nowadays its blob this and blob that. k-train or be k-trained. till the PLAYERS split up it will always be this way

pve is boring maybe? maybe some people like the thrill of trying to ninja a tower to help out the server and know that they could be killed at any minute if a zerg shows up. you know some people actually do still try and help the server out that they are on.

not sure what you are talking about in your last statement about scouting and defending. no where did i mention or call anyone a zergling. i basically said servers have all different type of players on them and need them all but some of you only care about the fighting part of this game mode..

I disagree that it was the players fault this happened AND that " it will always be this way" this happened due to the malfunction in the game design, not due to " this is just the way it is". The increase in AC damage moved the fights from the keeps to the open field. It is actually pretty easy to bring the fights back to the objectives, you need to give them a reason to. Make the loot in game objective based giving best loot to players fighting over objectives making the defending team slightly higher than the offense to encourage defending over K training. If they do not wish to reduce AC damage on players, they need to instead remove the loot and PPK from siege damage on players thus making it so most will choose to fight with their character instead of with siege. That way, yes the AC can give you an advantage in the fight, but you will have to sacrifice your loot and PPK to do so. Players making hard choices are all of what makes a battlefield PvP fun and challenging.

The comment about " zerglings" is replacing NPCs with players actually helps roamers and havoc more than it helps the zerg, since those few that guard the objectives are actually just highly effective roamers helping their server. You do not need to PvD to help your server.

not the first time someone disagreed with me.. i’d be more surprised if someone actually did agree with me. you can blame the game mechanics but the players play style has. i get tired of diving into some zergs with few people while everyone else runs the other way.

not even going to go into a long rant about siege. people that complain about siege in towers to me just want to take easy objectives. there are ways to counter siege in objectives and draw out the fights. as for open field siege, that should be focused first. if you can’t focus the siege first you are doing it wrong. yes siege is annoying but tbh i don’t even remember the last time i died to siege.

used to try several things to fight over objectives but now it seems like if there is any siege and players in a tower, we move on to the next empty objective. again the players play style has changed.

The siege hurts the roamers and havoc, not the zergs since anything the one can do the many can do but much much worse. When you have an entire zerg on siege vs the poor schmucks that happen to roll up into that, it is a sad site to see. I think many do not think about the effect on the game when the entire zergs are on siege, and that is the end result when siege usage is encouraged or rewarded. It is only due to players realizing this and choosing to have fun over that mess that it doesn’t happen more frequently than it currently does. You can treb the crap out of the tower/ keep and take out all their siege prior to moving in if you really want to. It isn’t like it takes any skill, just most get very bored doing so is the only reason it doesn’t happen like it can/ has been done. Long drawn out siege battles with zerg vs zerg all on siege have been done and were so boring players do not even bother anymore since they play games to have fun and no one considers that fun.

Games are meant to be fun, and if they are not fun for the majority of players, those players just take their business elsewhere. ( which is the current state of the game). Luckily Anet is finally seeing this, so hopefully that means they are trying to correct that and save the game mode from it’s current path of self destruction. The majority of players will not continue to play WvW for years to PvD. If you want to keep players and make the game mode grow you are going to have to offer nonstop challenging, fun PvP action in a PvP game mode.

lol siege hurt roamers. what’s a roamer doing sitting in siege fire?? you must play on some server that doesn’t exists because I’ve never seen an entire zerg all sitting on siege. smart roamers go for smart kills and objectives. those are some pretty bad roamers if they came across an objective and tried to take it from an entire zerg..

yes game is meant to be fun. ever think that some people have fun pvd’ing? ever think that some people have fun shooting siege at people? eotm seems to be popping with players and to me that is only pvd’ing so don’t go and throw the majority of players prefer this over that.

you are all over the place in this discussion. if players do not change from zerging and k-training then pvd’ing will not change one bit. i prefer fighting over everything but the fights are not like they used to be because the players have changed.

that’s all i can say on this topic.. if players do not change don’t expect a patch/buff/nerf or a fix to change the game mode

Roamers cannot take any objectives that are defended with siege. In a flourishing, balanced game, every objective will be defended, every server open will be populated, and there will be no vacant dead maps open. From my understanding, that should be the case when they solve the population issues very soon.

Undefended PvD was never meant to be part of the game mode, because they intended this game mode to be populated. WvW was the only play in GW2 where you have large scale PvP. They already have PVE, and Small scale PvP game modes, this is their large scale PvP game mode. Of course you can play different ways in a large scale PvP game mode, however, it should be designed around large scale PvP since this is the only place in the game for that and the other styles of play already have their own modes.

All I’m saying is players have to change. It is not like it used to be where there were lots of smaller groups out taking or trying to take multiple objectives. It hasn’t been this way for a long time. Everyone is stuck in zerg mode.

IMO wvw was never supposed to be just massive large scaled fights in one spot.. The lag in massive fights tells me that lol I think is was suppose to be more smaller scaled fights happening all over the maps. Anyway we’ll find out soon and I’m looking forward to it. Going to be up to the players though to change the game mode.

Player Vs Everyone
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(edited by briggah.7910)

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Posted by: briggah.7910

briggah.7910

Join TC set in their 150 man ques

lol i was watching a streamer and like 2 mins after reset they had a 100+ queue on EBG.

how many bags did most get waiting in queues? :P

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[Suggestion]killing guards drains supply

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Posted by: briggah.7910

briggah.7910

game mode has always been about taking over the environment. for me it started to die when people started to only care about the fights. guilds left servers to look for them fights and usually didn’t last where they went when the fights died down.

once people understand that this game mode is not just about fights maybe the complaints about siege and too much pve will go away. i wouldn’t have put in as many hours as i did if it was some sort of death mode with skill spamming in large numbers. that is fun for about 1 hour to me before i sway away from the zerging and do my own thing..

players that do not want to fight are not going to fight if you remove the npc’s that a lot of people seem to want to farm. if npc’s didn’t drop any loot i wouldn’t be in this game mode because when there are not any players around to fight i fight npcs.

i’m all for better rewards but seriously there are so many different ways to play in wvw and some seem to only care about what they do which is looking for fights. you take away npc loot you lose all those players that would rather take objectives when the big zergs are clashing it out.

The issue is the fights should be over objectives, that is what any battlefield PvP game mode should be about. There is no need to play a PvP game mode to PvD, Kill NPC, get chest, that is what PvE is for. That is the primary reason WvW has been bleeding players since the beginning is many players only bought this game to large scale PvP. Anet failing to treat it like a PvP game mode is why they left. If you are fighting NPC’s not controlled by players instead of players you are not really playing PvP.

There should not be a divide at all between Players that want to win and players who want the challenge of the fight. They should both be working together to win if the game mode was set up properly. The server with the more skilled fighters should ALSO be the server that wins.

The players who do not want to fight other players at all already have 99.999% of the game dedicated for them, it is called PvE. This is the tiny section of the game that is supposed to be about PvP.

Scouts maintaining guarding and defending objectives are far from being zerglings. LOL

yes, fights should be over objectives like they used to be in the old days.. nowadays its blob this and blob that. k-train or be k-trained. till the PLAYERS split up it will always be this way

pve is boring maybe? maybe some people like the thrill of trying to ninja a tower to help out the server and know that they could be killed at any minute if a zerg shows up. you know some people actually do still try and help the server out that they are on.

not sure what you are talking about in your last statement about scouting and defending. no where did i mention or call anyone a zergling. i basically said servers have all different type of players on them and need them all but some of you only care about the fighting part of this game mode..

I disagree that it was the players fault this happened AND that " it will always be this way" this happened due to the malfunction in the game design, not due to " this is just the way it is". The increase in AC damage moved the fights from the keeps to the open field. It is actually pretty easy to bring the fights back to the objectives, you need to give them a reason to. Make the loot in game objective based giving best loot to players fighting over objectives making the defending team slightly higher than the offense to encourage defending over K training. If they do not wish to reduce AC damage on players, they need to instead remove the loot and PPK from siege damage on players thus making it so most will choose to fight with their character instead of with siege. That way, yes the AC can give you an advantage in the fight, but you will have to sacrifice your loot and PPK to do so. Players making hard choices are all of what makes a battlefield PvP fun and challenging.

The comment about " zerglings" is replacing NPCs with players actually helps roamers and havoc more than it helps the zerg, since those few that guard the objectives are actually just highly effective roamers helping their server. You do not need to PvD to help your server.

not the first time someone disagreed with me.. i’d be more surprised if someone actually did agree with me. you can blame the game mechanics but the players play style has. i get tired of diving into some zergs with few people while everyone else runs the other way.

not even going to go into a long rant about siege. people that complain about siege in towers to me just want to take easy objectives. there are ways to counter siege in objectives and draw out the fights. as for open field siege, that should be focused first. if you can’t focus the siege first you are doing it wrong. yes siege is annoying but tbh i don’t even remember the last time i died to siege.

used to try several things to fight over objectives but now it seems like if there is any siege and players in a tower, we move on to the next empty objective. again the players play style has changed.

The siege hurts the roamers and havoc, not the zergs since anything the one can do the many can do but much much worse. When you have an entire zerg on siege vs the poor schmucks that happen to roll up into that, it is a sad site to see. I think many do not think about the effect on the game when the entire zergs are on siege, and that is the end result when siege usage is encouraged or rewarded. It is only due to players realizing this and choosing to have fun over that mess that it doesn’t happen more frequently than it currently does. You can treb the crap out of the tower/ keep and take out all their siege prior to moving in if you really want to. It isn’t like it takes any skill, just most get very bored doing so is the only reason it doesn’t happen like it can/ has been done. Long drawn out siege battles with zerg vs zerg all on siege have been done and were so boring players do not even bother anymore since they play games to have fun and no one considers that fun.

Games are meant to be fun, and if they are not fun for the majority of players, those players just take their business elsewhere. ( which is the current state of the game). Luckily Anet is finally seeing this, so hopefully that means they are trying to correct that and save the game mode from it’s current path of self destruction. The majority of players will not continue to play WvW for years to PvD. If you want to keep players and make the game mode grow you are going to have to offer nonstop challenging, fun PvP action in a PvP game mode.

lol siege hurt roamers. what’s a roamer doing sitting in siege fire?? you must play on some server that doesn’t exists because I’ve never seen an entire zerg all sitting on siege. smart roamers go for smart kills and objectives. those are some pretty bad roamers if they came across an objective and tried to take it from an entire zerg..

yes game is meant to be fun. ever think that some people have fun pvd’ing? ever think that some people have fun shooting siege at people? eotm seems to be popping with players and to me that is only pvd’ing so don’t go and throw the majority of players prefer this over that.

you are all over the place in this discussion. if players do not change from zerging and k-training then pvd’ing will not change one bit. i prefer fighting over everything but the fights are not like they used to be because the players have changed.

that’s all i can say on this topic.. if players do not change don’t expect a patch/buff/nerf or a fix to change the game mode

Player Vs Everyone
youtube channel - twitch channel

(edited by briggah.7910)

[Suggestion]killing guards drains supply

in WvW

Posted by: briggah.7910

briggah.7910

game mode has always been about taking over the environment. for me it started to die when people started to only care about the fights. guilds left servers to look for them fights and usually didn’t last where they went when the fights died down.

once people understand that this game mode is not just about fights maybe the complaints about siege and too much pve will go away. i wouldn’t have put in as many hours as i did if it was some sort of death mode with skill spamming in large numbers. that is fun for about 1 hour to me before i sway away from the zerging and do my own thing..

players that do not want to fight are not going to fight if you remove the npc’s that a lot of people seem to want to farm. if npc’s didn’t drop any loot i wouldn’t be in this game mode because when there are not any players around to fight i fight npcs.

i’m all for better rewards but seriously there are so many different ways to play in wvw and some seem to only care about what they do which is looking for fights. you take away npc loot you lose all those players that would rather take objectives when the big zergs are clashing it out.

The issue is the fights should be over objectives, that is what any battlefield PvP game mode should be about. There is no need to play a PvP game mode to PvD, Kill NPC, get chest, that is what PvE is for. That is the primary reason WvW has been bleeding players since the beginning is many players only bought this game to large scale PvP. Anet failing to treat it like a PvP game mode is why they left. If you are fighting NPC’s not controlled by players instead of players you are not really playing PvP.

There should not be a divide at all between Players that want to win and players who want the challenge of the fight. They should both be working together to win if the game mode was set up properly. The server with the more skilled fighters should ALSO be the server that wins.

The players who do not want to fight other players at all already have 99.999% of the game dedicated for them, it is called PvE. This is the tiny section of the game that is supposed to be about PvP.

Scouts maintaining guarding and defending objectives are far from being zerglings. LOL

yes, fights should be over objectives like they used to be in the old days.. nowadays its blob this and blob that. k-train or be k-trained. till the PLAYERS split up it will always be this way

pve is boring maybe? maybe some people like the thrill of trying to ninja a tower to help out the server and know that they could be killed at any minute if a zerg shows up. you know some people actually do still try and help the server out that they are on.

not sure what you are talking about in your last statement about scouting and defending. no where did i mention or call anyone a zergling. i basically said servers have all different type of players on them and need them all but some of you only care about the fighting part of this game mode..

I disagree that it was the players fault this happened AND that " it will always be this way" this happened due to the malfunction in the game design, not due to " this is just the way it is". The increase in AC damage moved the fights from the keeps to the open field. It is actually pretty easy to bring the fights back to the objectives, you need to give them a reason to. Make the loot in game objective based giving best loot to players fighting over objectives making the defending team slightly higher than the offense to encourage defending over K training. If they do not wish to reduce AC damage on players, they need to instead remove the loot and PPK from siege damage on players thus making it so most will choose to fight with their character instead of with siege. That way, yes the AC can give you an advantage in the fight, but you will have to sacrifice your loot and PPK to do so. Players making hard choices are all of what makes a battlefield PvP fun and challenging.

The comment about " zerglings" is replacing NPCs with players actually helps roamers and havoc more than it helps the zerg, since those few that guard the objectives are actually just highly effective roamers helping their server. You do not need to PvD to help your server.

not the first time someone disagreed with me.. i’d be more surprised if someone actually did agree with me. you can blame the game mechanics but the players play style has. i get tired of diving into some zergs with few people while everyone else runs the other way.

not even going to go into a long rant about siege. people that complain about siege in towers to me just want to take easy objectives. there are ways to counter siege in objectives and draw out the fights. as for open field siege, that should be focused first. if you can’t focus the siege first you are doing it wrong. yes siege is annoying but tbh i don’t even remember the last time i died to siege.

used to try several things to fight over objectives but now it seems like if there is any siege and players in a tower, we move on to the next empty objective. again the players play style has changed.

Player Vs Everyone
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(edited by briggah.7910)

[Suggestion]killing guards drains supply

in WvW

Posted by: briggah.7910

briggah.7910

game mode has always been about taking over the environment. for me it started to die when people started to only care about the fights. guilds left servers to look for them fights and usually didn’t last where they went when the fights died down.

once people understand that this game mode is not just about fights maybe the complaints about siege and too much pve will go away. i wouldn’t have put in as many hours as i did if it was some sort of death mode with skill spamming in large numbers. that is fun for about 1 hour to me before i sway away from the zerging and do my own thing..

players that do not want to fight are not going to fight if you remove the npc’s that a lot of people seem to want to farm. if npc’s didn’t drop any loot i wouldn’t be in this game mode because when there are not any players around to fight i fight npcs.

i’m all for better rewards but seriously there are so many different ways to play in wvw and some seem to only care about what they do which is looking for fights. you take away npc loot you lose all those players that would rather take objectives when the big zergs are clashing it out.

The issue is the fights should be over objectives, that is what any battlefield PvP game mode should be about. There is no need to play a PvP game mode to PvD, Kill NPC, get chest, that is what PvE is for. That is the primary reason WvW has been bleeding players since the beginning is many players only bought this game to large scale PvP. Anet failing to treat it like a PvP game mode is why they left. If you are fighting NPC’s not controlled by players instead of players you are not really playing PvP.

There should not be a divide at all between Players that want to win and players who want the challenge of the fight. They should both be working together to win if the game mode was set up properly. The server with the more skilled fighters should ALSO be the server that wins.

The players who do not want to fight other players at all already have 99.999% of the game dedicated for them, it is called PvE. This is the tiny section of the game that is supposed to be about PvP.

Scouts maintaining guarding and defending objectives are far from being zerglings. LOL

yes, fights should be over objectives like they used to be in the old days.. nowadays its blob this and blob that. k-train or be k-trained. till the PLAYERS split up it will always be this way

pve is boring maybe? maybe some people like the thrill of trying to ninja a tower to help out the server and know that they could be killed at any minute if a zerg shows up. you know some people actually do still try and help the server out that they are on. not everyone that wvw’s are only there for the fights.

not sure what you are talking about in your last statement about scouting and defending. no where did i mention or call anyone a zergling. i basically said servers have all different type of players on them and need them all but some of you only care about the fighting part of this game mode..

Player Vs Everyone
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(edited by briggah.7910)

[Suggestion]killing guards drains supply

in WvW

Posted by: briggah.7910

briggah.7910

game mode has always been about taking over the environment. for me it started to die when people started to only care about the fights. guilds left servers to look for them fights and usually didn’t last where they went when the fights died down.

once people understand that this game mode is not just about fights maybe the complaints about siege and too much pve will go away. i wouldn’t have put in as many hours as i did if it was some sort of death mode with skill spamming in large numbers. that is fun for about 1 hour to me before i sway away from the zerging and do my own thing..

players that do not want to fight are not going to fight if you remove the npc’s that a lot of people seem to want to farm. if npc’s didn’t drop any loot i wouldn’t be in this game mode because when there are not any players around to fight i fight npcs.

i’m all for better rewards but seriously there are so many different ways to play in wvw and some seem to only care about what they do which is looking for fights. you take away npc loot you lose all those players that would rather take objectives when the big zergs are clashing it out.

Player Vs Everyone
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(edited by briggah.7910)

I can't wait for reset!

in WvW

Posted by: briggah.7910

briggah.7910

so uh.. how are them queues in t2?

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Please add to options capture message

in WvW

Posted by: briggah.7910

briggah.7910

you can disable it but it will also disable the chat message as well. not on atm but it is the check mark in the chat box option. uncheck wvw and those pop up messages go away as well

Player Vs Everyone
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[WvW] opinion poll - WvW gear

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Posted by: briggah.7910

briggah.7910

It would be nice to be able to pick stats but I like the freedom to mix and match my pieces.. I for one wouldn’t like a system like pvp has because that locks you into 1 gear set.

If they could implement something that you unlock stuff through badges etc etc I’m all for it if it lets me choose the stats on each piece.

I mainly wvw on 5 professions. Only profession I have the same stats on is my glass staff ele. The rest I usually mix pvt stuff to my liking where I feel I’m decent and can hold my own in solo to zerg play.

I really hope we do get updated gear stats from vendors though and you don’t really need ascended gear to wvw.. I think out of the 10 toons I do have only 2 are full ascended. The rest use gear from the vendors or bought from the AH.

Player Vs Everyone
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What's up with Tier 2?

in WvW

Posted by: briggah.7910

briggah.7910

The sad truth is even tho TC now heavily outnumber both us and kitten near non existent FA at the same time by at least 2 to 1 if not 3 to 1 odds throughout most of the day we still keep the score close which is at this moment 171717 us and 175726 TC with at least a 4 to 1 odds.

But as I said before on another WvW thread crap players/servers will always be crap players/servers. In this case the entity in question can’t even P2W their way to Tier 1. I think they need to put more hundreds of IRL dollars into transferring guilds and players to their server to get that T1 spot.

I don’t even feel a bit salty at all but absolutely proud to be one of the most elite severs with actual skill in GW2 that they have to stoop to suck levels of sadness to win. Kept proven me wrong and my friends that I’m trying to convice to try GW2 that is in fact far as WvW fully P2W. Yes this is in fact partly Anet’s fault for having a system that promotes this behavior. I do indeed now have a purpose in now in GW2 again, thank you TC.

Had to edit this to show even tho we have the out numbered buff our PPT is still close
http://imgur.com/yJ6RBqA exhibit A tells the whole story.

As does the Kill/ death ratio…pretty similar for the Db elite ..bag farmers before the transfers in fact ever since they entered t2…Claims are great unfortunately numbers say otherwise.(0.70 at present this week , but credit though better than usual )

kill/death ratio shows 1 thing and 1 thing only.. the biggest BLOB is usually on top

50 vs 20 for hours on end will always have a better kill/death ratio

Player Vs Everyone
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(edited by briggah.7910)

it's begging time. server mergers. -pls close

in WvW

Posted by: briggah.7910

briggah.7910

This thread was created by someone in EU so its the same problems that so many in NA in the bottom have complained about in the past..

The bottom 2 servers (out of 27), yes – so? I do feel for them, but that doesn’t mean that merging the rest would solve anything.

I don’t know a perfect fix either but I think we have too many servers than we need.

That’s your perception, not a fact. Also: if you look at the EU ranks – which servers would you merge? Or doesn’t matter as long as everybody has got an hour long queue so they can play EotM?

Btw: What was the point I missed?

I didn’t say it was a fact but looks like I’m not the only person who thinks this. This problem has been complained about in the lower tiers for a long time now.. It is time to stop ignoring problems because they are not problems for everyone.

You must have missed where I said not to MERGE every server with others but remove a few at the bottom.

I’m not going to get into the other point that you missed because it went way over your head and you just can’t get anything people say because you seem to only CARE ABOUT WHAT YOU THINK and nobody else and just are looking for arguments.

this isn’t the first time you have done this either.. I dropped it because I don’t want to go back and forth with you and get no where so please just drop it as well..

Player Vs Everyone
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it's begging time. server mergers. -pls close

in WvW

Posted by: briggah.7910

briggah.7910

I’d rather see some fix to PPT, DBL, NA glicko, combat-balance and rewards before server merge/alliances (for EU) is even being considered. I’ve seen so many low ranks lately that I do think wvw might recover (if handeled with care).

This thread was created by someone in EU so its the same problems that so many in NA in the bottom have complained about in the past..

I agree we need all those fixes as well but that still won’t fix the population for the bottom servers.

I don’t know a perfect fix either but I think we have too many servers than we need. I would just like to see some things come first before the alliance talk that has been going on in the forums for some time. An alliance will effect everyone instead of starting where the problem is the most and that is at the bottom..

Player Vs Everyone
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it's begging time. server mergers. -pls close

in WvW

Posted by: briggah.7910

briggah.7910

yes there is no easy fix but IMO there are too many servers and not enough players.. I’d rather see server merges before some alliance that so many people want to just jump right into.

I guess I’m using the wrong term for merges.. No I don’t want to see low tiers merged with high tiers.. Its more I’d rather see less servers and more matches that have more players in them..

Player Vs Everyone
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(edited by briggah.7910)

it's begging time. server mergers. -pls close

in WvW

Posted by: briggah.7910

briggah.7910

FoW is not a lot larger… Anyway, if there is going to be any mergers, EU servers could be easily reduced to half and there would still be no queues. I mean last 12 servers together, from 16-27, and you would still barely end up with 1 server about same size as servers in top tier.

Rank 17 here and we do have queues.
So, better let anet look at their data instead of guessing that rank 16-27 EU are deserted.

Also if they did merge some servers EoTM would be used for what it was made for in the first place and that is a waiting room for your war map queue to pop. That was the sole purpose of why that map was created and it isn’t used for that one bit.

I quit playing EotM for good about a year ago – I have faced a lot of queues since, but never went to EotM nor will I in the future.

Before you quit playing EoTM did you use it as a waiting room?? You always seem to miss the point on everything said in a discussions. I’m glad you will never play in EoTM.. I wish it never came into play but I think if there were less servers and more queues more players would have more fun. I would probably transfer out of the T1 politics that I am in now if my old server had maps queued every day during prime time..

Player Vs Everyone
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Wow just kitten Wow

in WvW

Posted by: briggah.7910

briggah.7910

weekend warriors came out to play.. have no fear though as once the weekend is over everyone will stack in EBG again and have 3 way blob vs blob vs blob staring matches

Player Vs Everyone
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(edited by briggah.7910)

it's begging time. server mergers. -pls close

in WvW

Posted by: briggah.7910

briggah.7910

Server mergers will NOT fix ANYTHING. IF A.Net merged the servers in NA, for example, there would still be no coverage (or very little in SEA) and too much in EU and NA time. So, there would be waiting lines to get in NA and EU and nothing for SEA.

There is no way to really get 24 hour coverage by forcing mergers. Sorry to say.

So what is the fix? tbh I was always against it as well but lets face it, people from each tier have complained about populations dropping. Who wouldn’t want more people to fight during prime time maybe besides T1? I get what you are saying and yes it would probably not make much of a difference on coverage but at least there would be more people to fight. Who doesn’t want more people to fight??

Also if they did merge some servers EoTM would be used for what it was made for in the first place and that is a waiting room for your war map queue to pop. That was the sole purpose of why that map was created and it isn’t used for that one bit.

Player Vs Everyone
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Changing The WvW Matchups During Maintenance

in WvW

Posted by: briggah.7910

briggah.7910

What are you talking about? They changed reset which was asked by the players. Reset would have been tomorrow if it didn’t change tonight and you would have gotten the same match up you just got.

Player Vs Everyone
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Please don't scrap DBL

in WvW

Posted by: briggah.7910

briggah.7910

People who like current BL maps are playing the game, not whining in the forum about it. Removing them will upset lots of players who actually like them, and possible make them quit. People who demand old BL maps do not even play the game anymore, and they will not return once there are old maps again.

While you might be right and tbh I don’t think just giving back the map will bring players back but I just don’t see this game mode lasting for years, like it did with old map, with that current map in place. Yes game mode has been losing players for a long time now but it happened for several reasons and the new map was suppose to bring people back but it did the opposite. I can’t even blame it all on the map either as for me balance since HoT has been horrible.

For now I’m throwing in the towel and will leave it up to the players to stick with what they say lol If they say they will come back if old maps came back well lets see if that is true. They sure are not coming back with this map sticking around. I tried very hard to get people to try out this map when it first came out but lets face it, its past the honeymoon phase and even now the bl’s are not played as much as they should be.

I want to come back to putting endless hours into this game mode but I just can’t do it with the current state of this game. For me it is going to take more than just maps but the map is a start..

Player Vs Everyone
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(edited by briggah.7910)

Please don't scrap DBL

in WvW

Posted by: briggah.7910

briggah.7910

I like some of the things about the new map but there are a lot of things I do not like either.. I think we have to think about the health of the game mode as a whole and going by the forums the majority of players do not like it and even if it was changed some I think they would still not like it. I even said a few things that they should change/remove in the new map but now I don’t even think that would make people happy.

I’m trying to think about the future of this game mode because I LOVE this game mode and just want to hop in on any map and find fights. Since the majority would rather see the old maps return they have convinced me that this is the right way to go. I have had some fun fights on the new maps but its only like a few fun fights a week, if that and the rest of the time is in EBG. I don’t even react to many BL call outs like I used to do in the past because not many will join me in going to try to defend something lol

In the past, even in the lower tiers, during primetime you could pick any map and go out and try to make fun fights. Its just not the case with this map. You try to bring out fights and nobody even comes to the maps to defend.

To sum it up I hope they do whatever they need to do with the old maps to bring them back asap before they even try to attempt to fix the new map. I don’t think many people would even give a fixed new map a chance and it will all be a waste of time. Since most would rather have the old maps back I too now would like to see the old maps return before a fixed new map comes into play.

Player Vs Everyone
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Best Wvw memories.

in WvW

Posted by: briggah.7910

briggah.7910

I have lots of memories but for me it would probably be the second tournament. Our entire server at the time all came together and put endless hours in each and every day and continued to do this even after the tourny ended. I think I was at a minimum of 12 hours a day during that tourny.

After the tournament ended we continued to steamroll our way up from tier 6 to I think tier 3 where we finally took a lose and after that the server went back to other game modes LOL Was still a ton of fun though

Player Vs Everyone
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What happened to Blackgate?

in WvW

Posted by: briggah.7910

briggah.7910

HEY kittenS.
I’d like to see one YB kittening kittener who doesn’t hump siege like a dead horse.
Today’s fight in SMC, Sekz/EP/CL, we demolished their forces. And what was YB’;s answer?
Use the claoking waters in SMC and chilling fog to come in rez trhe lord and then die to us. Just so they can protect a middle castle that will give them the cannoning edge over a server that knows how to play.
Listen here kittenface/ Once YB can legitimately fight on normal terms, not backcap and run away from fights, we will actually have some good fights.
Go backcap and increase your numbers. Have your siege training nights and hump your lovely shiny towers. You’re the reason this game is stuffed.
And aimed at OnS/TW ‘Invisible’ Alliance. Please go kitten/ yourself
PS. HEY STICKY!! PvF harder plis

I don’t hump siege. I like to solo roam BUT when I venture out alone I get jumped a zillion times and I’m kind of forced to go zerg it up like everyone else does in T1. I’d like to see ANYONE come at me 1vs1 when they find me alone instead of jumping me showing off there awesome 5vs1 skills.

I’m not the best but I’m a decent fighter and would be HAPPY if more players in T1 showed off their solo skills instead of their zerging and ganking skills. You guys might be good at blobbing but coming from a low tier server I’ve fought way more decent players down in bronze. T1 solo roamers are easy bags if you ask me because there are not many solo roamers. Most people you find solo are zerglings trying to get back to their zergs and running some pve build that they use to spam skills with and call themselves good.

I’ve found a few good roamers that could take me but trust me they were not from any of the guilds you see in signatures here or the smack talkers from the troll forums..

;) lol don’t take me too seriously but really stop thinking every player plays the same exact way. Dare you lil zerglins to come fight on my terms which is SOLO

added screenshots of that Sekz/EP/CL BLOB doing what they do best

Attachments:

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(edited by briggah.7910)

WvW Teaming

in WvW

Posted by: briggah.7910

briggah.7910

sure just let me know before hand which team everyone is stacking on so i can stack as well for my 3 extra bonus chests

;)

Player Vs Everyone
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(edited by briggah.7910)

WXP upgrades

in WvW

Posted by: briggah.7910

briggah.7910

Are WXP upgrades account based or toon based?

WXP gained is account bound. Abilities are per toon. You can have different abilities on different toons.

Player Vs Everyone
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Siege Commander's spoon

in WvW

Posted by: briggah.7910

briggah.7910

I only get broken spoons lol

you get broken spoons after handing in the spoon for the collection.

I played for about 2 hours last night and got a broken spoon. Not sure where it came from but I’m thinking from either a tower or a camp. Didn’t really take much last night as was solo roaming but did take a few camps and I think 2 towers.. Had a broken spoon in my inventory though when I cleaned up bags before I logged.

Player Vs Everyone
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What happened to Blackgate?

in WvW

Posted by: briggah.7910

briggah.7910

Funny thing is, if BG or JQ started “playing the game” and “using the tools” anet provided the same way yb does, yb would be crying all over the forums.

And you know this how?

Well YB started to cry about a 2v1 a few days ago.

I like how one person says something and you say the entire server thinks that way.

IMO I prefer to be 2vs1 because we don’t have to leave our side to get bags.

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The state of t1/t2/t3

in WvW

Posted by: briggah.7910

briggah.7910

Logged in tonight for a few hours in T1. First time playing in about a month.. Far from dead. Had a queue on EBG and like always blobbity blob blob in EBG map from all 3 servers

Player Vs Everyone
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Potential Change to Reset Time

in WvW

Posted by: briggah.7910

briggah.7910

There was an entire thread where they talked about changing it and the time they planned to change it too. Some people said that it would be too late while the reset just said +1 for Friday and gave no input on the time so it looks like they agreed on the time stated by Anet. If they didn’t agree on the time they should have said so but to me all those that just said +1 for Friday reset agreed on the time. For me, changing reset makes no difference to the gameplay.

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What happened to Blackgate?

in WvW

Posted by: briggah.7910

briggah.7910

another one bites the dust

So you don’t want any competition?

I haven’t played in like a month because there is no competition anymore. I’m just waiting to see what overhaul brings.

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What happened to Blackgate?

in WvW

Posted by: briggah.7910

briggah.7910

another one bites the dust

Player Vs Everyone
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cant find story green star

in Guild Wars 2: Heart of Thorns

Posted by: briggah.7910

briggah.7910

https://youtu.be/ZwIBWFrm2mo

When I did it on another toon it bugged and I had to go back to the previous chapter in my story journal then restart the chapter again. Also had to zone out of that map I think before restarting the chapter.

Player Vs Everyone
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WvW Oasis event has been disabled

in WvW

Posted by: briggah.7910

briggah.7910

Player Vs Everyone
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Your top 5 priorities for WvW-Overhaul

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Posted by: briggah.7910

briggah.7910

Since a lot already touched on what most want so I’m not going to repeat those and I can’t really think of anything else right now besides this:

Updated gear stats from WvW vendors. Lots of different gear stats have been added to this game over time and currently there is no way of getting them in WvW.

Player Vs Everyone
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(edited by briggah.7910)

Siege Commander's Spoon

in WvW

Posted by: briggah.7910

briggah.7910

They don’t drop any more once you’ve completed the spoon collection. Another way in which HoT shattered our dreams.

They drop as broken spoons after you turn them in for collection.

Player Vs Everyone
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We need the WvW patch now not later

in WvW

Posted by: briggah.7910

briggah.7910

I want it back to the way it was. There was nothing wrong bofore, except for the testing done by PvE players, who want more PVE in WvW (like EotM). Hence the buffing of the Keep Lord’s etc. They are now just like EotM.

The problem being, now players hide in keeps behind siege and not fight at all. I mean sieging a T1 tower with 6 Superior or guild arrow carts is just ludicrous.

The game has become ‘Siege Wars’ Not Guild Wars.

This is the complaint about siege that I will never understand. First you are talking about a keep. It shouldn’t be an easy thing to take. As a player and a team, you should never want to lose your keep. I never want to lose anything on our side but that is just the way I play. Its like you’d rather not have siege which would let you take the keep faster.

You claim you want to fight players but you are trying to take their keep. If players are hiding in a keep on siege and not coming out, go hit something else to bring them out. There are ways to bring out players and make the fights come to where you are.. You are not going to force anyone to fight if they do not want to fight. Removing or nerfing the tools used to defend won’t bring you the fights if players do not want to fight. It will only make those players that like to defend not defend anymore which removes a certain type of play style that you do not like to play..

When you get into an objective that has siege it should always be focused first. Most focus the lord first as soon as gate/walls go down. Seen it a zillion times as a few people rush the siege and rest are dying to siege on the lord..

C’mon, either open your eyes and actually read or save us all the eye roll of having to read your silly posts. He wants a rollback prior to HoT, where defended keeps were anything but a gimme. Pre-HoT there were daily hours-long sieges of keeps and garrisons in t1 and t2; it’s only pre-HoT that you could employ tactics like luring out bunkering zergs. No one cares if a zerg map hops to an awful DBL trying to take your objectives now.

Just yesterday my server tried to blob down an EBG keep and promptly got roflstomped by overpowered siege and PvE mechanics. No one bothered the keep for the rest of the night, and instead we spent the remainder of the evening chasing each other between SMC (which we owned) and the enemy’s keep. And this is what happens every effin night: enemy zergs just stare at each other from 1200 range wondering who’s stupid enough to push first, because we all know stab is worthless now, CC is everywhere, and fortified keeps overflowing with OP siege/PvE kitten are an utter waste of time.

Pre-HoT, provided numbers were roughly balanced, there was zero issue defending objectives, despite what delusional weirdos on the forums might have said. It’s an utter kitten show now, and the reason for that is HoT.

Maybe I need to study the art of mind reading. Until he replied and made it more clear what he really meant, I just saw another complaint about siege. That is why I was mainly talking about siege. Now that he made it more clear I agree it does take longer but still I like some of the changes they gave us so I do not want a complete roll back..

Also you have to realize that it is not the same on every tier. Lots of complaints in the past where from outnumbered players that would run around all day upgrading only to have their stuff taking in a matter of minutes when a larger force came onto the maps. This is why I have said a few times that fixes for one tier would hurt another.

I also feel we got a bunch of the crap we got because anet listened to the minority instead of the majority. I really hope they listen to the majority this time and I guess whenever the beta comes we will see if they stayed on the same path they have been heading or they made a turn and are actually trying to listen now..

Player Vs Everyone
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We need the WvW patch now not later

in WvW

Posted by: briggah.7910

briggah.7910

WvW is so broken. There are no more fights on the BL’s and EBG. People just sit in keeps and kitten on siege.

1. Get rid of the Airships on SMC – it is too OP and you can’t do anything about it (defensively for the group attacking SMC).

2. As keeps upgrade, make the siege cap lower. It is too easy to protect a keep with one or two people against a blob.

3. Get rid of PvE from the BL’s (the Oasis event comes to mind). It makes dealing with other BL’s too hard if you have always come back to your own BL.

4. Get rid of all Shield Generators. They make getting keeps, etc impossible.

5. Fortified Walls and Gates are too hard to break down – it takes 5 min to get through the walls/gates if you are a small havoc group (using one Superior Cata or Treb).

6. Get rid of the Emergency WP’s – it makes getting keeps impossible for the opposing team as the defending team can just WP in at the end and wipe the opposing team.

There are too many siege kitteners now and that makes WvW no longer fun.

WE NEED THE WVW PATCH NOW! You will end up losing more of the WvW population than you already have.

So what you are asking for is a easier way to take keeps and towers? Sorry but i don’t agree at all. Those should be hard to take and at this point it is way to easy to take out siege in towers and keeps so there is absolutely not need to make it even easier. And it do not take to long to take down a gate or wall that is fortified, in my opinion it is way to easy and should be harder.

I don’t know if you are on a low pop server, then i can understand your points, but on top tiers servers you are taking everything way to fast and way to easy, so people do not even care to scout and siege things because it is easier to just retake it.

I want it back to the way it was. There was nothing wrong bofore, except for the testing done by PvE players, who want more PVE in WvW (like EotM). Hence the buffing of the Keep Lord’s etc. They are now just like EotM.

The problem being, now players hide in keeps behind siege and not fight at all. I mean sieging a T1 tower with 6 Superior or guild arrow carts is just ludicrous.

The game has become ‘Siege Wars’ Not Guild Wars.

This is the complaint about siege that I will never understand. First you are talking about a keep. It shouldn’t be an easy thing to take. As a player and a team, you should never want to lose your keep. I never want to lose anything on our side but that is just the way I play. Its like you’d rather not have siege which would let you take the keep faster.

You claim you want to fight players but you are trying to take their keep. If players are hiding in a keep on siege and not coming out, go hit something else to bring them out. There are ways to bring out players and make the fights come to where you are.. You are not going to force anyone to fight if they do not want to fight. Removing or nerfing the tools used to defend won’t bring you the fights if players do not want to fight. It will only make those players that like to defend not defend anymore which removes a certain type of play style that you do not like to play..

When you get into an objective that has siege it should always be focused first. Most focus the lord first as soon as gate/walls go down. Seen it a zillion times as a few people rush the siege and rest are dying to siege on the lord..

Player Vs Everyone
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(edited by briggah.7910)

Wrong Answer again Anet RIP WvW

in WvW

Posted by: briggah.7910

briggah.7910

I dont want to sound pessimistic or anything, but WvW is DooOoomed.

What they need to do is so far beyond loot and balance… They need to make it fun again to get the GvG guilds to come back. That means full Guilds stats support at the bare minimum, then guild events and tags. Add to that a PPT system that doesn’t suck and PPK system that makes it possible to catch up. Combat overhaul that doesn’t reward cheese comp and builds, class balance, cosmetic rewards, removal of crap like the siege disabler, faster map travel, removal of other annoying gimmicks and obstacles, etc… The list goes on and on.

Close on your quaggan impression. Its actually more like DooOOoomed

I think we are going to have to wait and see what their plan is on fixing scoring and population before we try and adjust the PPK. If scoring/population doesn’t change much, adjusting PPK will still favor the server with more numbers.

Player Vs Everyone
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We need the WvW patch now not later

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Posted by: briggah.7910

briggah.7910

That’s your incorrect “view” of what it should be, clearly not what it is as envisioned by anet. The ultimate goal is WvW, not “fights”. My goal, if you’re attacking my objective – is to STOP you from taking it, by ANY means necessary. Siege included.

Its up to anet to judge whats appropriate for the game mode but it is bleeding players in part due to the overpowered nature of what was introduced in HOT which mainly revolved around siege (banners etc).

As for ACs they may be marginally less powerful than they were a year ago but they are much more powerful than they were at launch. Plus they clearly reach spots they should be able to if you look strictly at LOS. So yeah they are still OP to the detriment of the mode.

I thought everyone left because of the new map. Not because of banners. They nerfed banners and they are not really a problem anymore. I’ve yet to die to an airstrike and been in a few of them. You can hear it coming a mile away. Chilling fog while annoying, you can just back off and wait for it to stop. Its not like they can be spammed as they have a timer. I wish we never got any of that but it is here and it looks like it is not going anywhere.

The thing is everyone has their own reason why they leave. Everyone has their own things they like or dislike. We all seem to have different ideas on what we want. I think we got a bunch of things that came from some of the crazy ideas some people have suggested over time. I don’t like direction the game is headed. I’ve said what I had to say about what I disliked and that’s all I can really do. Even after all that I still seem to play more hours than I should.

Game mode has been bleeding players way before HoT even came into the picture.

Player Vs Everyone
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I dont use Reddit.Why no info here?

in WvW

Posted by: briggah.7910

briggah.7910

Not to mention:

There’s nothing wrong with the new maps, I actually personally really like them! Them being deserted isn’t anet’s fault, from what I’ve seen it’s too many lazy players:

The issues have been well documented by now if you disagree with specific criticisms then state qwhy rather than just an all encompassing assertion that theres nothing wrong.

The proof is in the pudding the new maps and the HOT changes have driven away players in exponentially increasing numbers.

I too wish they would post more here but lets be real for a second.. The good post are flooded with arguments or overlooked because you have to weed through post after post and thread after thread of nothing but constant complaints. So many new threads created on the same topic and even some threads are created to talk about a topic in another thread.

You obviously don’t read reddit often, just remember Mike O’Brien complained about being downvoted on reddit.

I said I don’t go to reddit much.. I could care less about his feelings on being down voted. Probably all the QQ’ers down voted him anyway so not like I expected anything else from QQ’ers. I read dulfy’s summary

Usually the people are posting here because they don’t use Reddit. The downvoters there are just more players that are upset about his announced plans.

Upset about the plans? You mean where basically said they are working on fixing population, scoring and rewards.. Some of the biggest complaints that lurk these forums. People down voted him because they will never be happy. Same players that constantly claim this game mode has been dead for 3 years are probably the ones that down voted him. Players that no longer have fun and will never have fun are probably the ones that down votes him. Its always the same players..

Go watch GW2 PVE streams where they put up a blog post in advance to show you what they are talking about and watch all the QQ’ing WvW’ers do in the chats.. I thought more adults played this game but looks like a bunch of kids really play it.

More information than that has been discussed with members of the community…
In addition, there is an active boycott going on of WvW that is not being made top priority, so of course they will be upset.
I would rather set myself on fire than watch a PvE stream. XD

boycotting doesn’t do anything LOL its a frigging video game.

That is what a boycott is.. They leave and tell them why they are no longer giving them $$. Then they become this " dissatisfied customer" with not so nice feedback and down voting.

Which is pretty annoying if you ask me.. I left games after I no longer had fun in them but I never went and became a dissatisfied customer. I didn’t stick around the forums and continue to be negative 24/7. I just moved on.

That doesn’t help the developer know what they did wrong, nor does it help the customer get what they paid for. Your not doing anyone any favors by leaving quietly letting them keep your money and not telling them why.

Some of them games I left are still around to this day. So me leaving didn’t matter one bit. Games don’t last forever for some. They grow bored and find something new.

Player Vs Everyone
youtube channel - twitch channel

I dont use Reddit.Why no info here?

in WvW

Posted by: briggah.7910

briggah.7910

Not to mention:

There’s nothing wrong with the new maps, I actually personally really like them! Them being deserted isn’t anet’s fault, from what I’ve seen it’s too many lazy players:

The issues have been well documented by now if you disagree with specific criticisms then state qwhy rather than just an all encompassing assertion that theres nothing wrong.

The proof is in the pudding the new maps and the HOT changes have driven away players in exponentially increasing numbers.

I too wish they would post more here but lets be real for a second.. The good post are flooded with arguments or overlooked because you have to weed through post after post and thread after thread of nothing but constant complaints. So many new threads created on the same topic and even some threads are created to talk about a topic in another thread.

You obviously don’t read reddit often, just remember Mike O’Brien complained about being downvoted on reddit.

I said I don’t go to reddit much.. I could care less about his feelings on being down voted. Probably all the QQ’ers down voted him anyway so not like I expected anything else from QQ’ers. I read dulfy’s summary

Usually the people are posting here because they don’t use Reddit. The downvoters there are just more players that are upset about his announced plans.

Upset about the plans? You mean where basically said they are working on fixing population, scoring and rewards.. Some of the biggest complaints that lurk these forums. People down voted him because they will never be happy. Same players that constantly claim this game mode has been dead for 3 years are probably the ones that down voted him. Players that no longer have fun and will never have fun are probably the ones that down votes him. Its always the same players..

Go watch GW2 PVE streams where they put up a blog post in advance to show you what they are talking about and watch all the QQ’ing WvW’ers do in the chats.. I thought more adults played this game but looks like a bunch of kids really play it.

More information than that has been discussed with members of the community…
In addition, there is an active boycott going on of WvW that is not being made top priority, so of course they will be upset.
I would rather set myself on fire than watch a PvE stream. XD

boycotting doesn’t do anything LOL its a frigging video game.

That is what a boycott is.. They leave and tell them why they are no longer giving them $$. Then they become this " dissatisfied customer" with not so nice feedback and down voting.

Which is pretty annoying if you ask me.. I left games after I no longer had fun in them but I never went and became a dissatisfied customer. I didn’t stick around the forums and continue to be negative 24/7. I just moved on.

Player Vs Everyone
youtube channel - twitch channel

I dont use Reddit.Why no info here?

in WvW

Posted by: briggah.7910

briggah.7910

Not to mention:

There’s nothing wrong with the new maps, I actually personally really like them! Them being deserted isn’t anet’s fault, from what I’ve seen it’s too many lazy players:

The issues have been well documented by now if you disagree with specific criticisms then state qwhy rather than just an all encompassing assertion that theres nothing wrong.

The proof is in the pudding the new maps and the HOT changes have driven away players in exponentially increasing numbers.

I too wish they would post more here but lets be real for a second.. The good post are flooded with arguments or overlooked because you have to weed through post after post and thread after thread of nothing but constant complaints. So many new threads created on the same topic and even some threads are created to talk about a topic in another thread.

You obviously don’t read reddit often, just remember Mike O’Brien complained about being downvoted on reddit.

I said I don’t go to reddit much.. I could care less about his feelings on being down voted. Probably all the QQ’ers down voted him anyway so not like I expected anything else from QQ’ers. I read dulfy’s summary

Usually the people are posting here because they don’t use Reddit. The downvoters there are just more players that are upset about his announced plans.

Upset about the plans? You mean where basically said they are working on fixing population, scoring and rewards.. Some of the biggest complaints that lurk these forums. People down voted him because they will never be happy. Same players that constantly claim this game mode has been dead for 3 years are probably the ones that down voted him. Players that no longer have fun and will never have fun are probably the ones that down votes him. Its always the same players..

Go watch GW2 PVE streams where they put up a blog post in advance to show you what they are talking about and watch all the QQ’ing WvW’ers do in the chats.. I thought more adults played this game but looks like a bunch of kids really play it.

More information than that has been discussed with members of the community…
In addition, there is an active boycott going on of WvW that is not being made top priority, so of course they will be upset.
I would rather set myself on fire than watch a PvE stream. XD

boycotting doesn’t do anything LOL its a frigging video game.

Player Vs Everyone
youtube channel - twitch channel

(edited by briggah.7910)

I dont use Reddit.Why no info here?

in WvW

Posted by: briggah.7910

briggah.7910

Not to mention:

There’s nothing wrong with the new maps, I actually personally really like them! Them being deserted isn’t anet’s fault, from what I’ve seen it’s too many lazy players:

The issues have been well documented by now if you disagree with specific criticisms then state qwhy rather than just an all encompassing assertion that theres nothing wrong.

The proof is in the pudding the new maps and the HOT changes have driven away players in exponentially increasing numbers.

I too wish they would post more here but lets be real for a second.. The good post are flooded with arguments or overlooked because you have to weed through post after post and thread after thread of nothing but constant complaints. So many new threads created on the same topic and even some threads are created to talk about a topic in another thread.

You obviously don’t read reddit often, just remember Mike O’Brien complained about being downvoted on reddit.

I said I don’t go to reddit much.. I could care less about his feelings on being down voted. Probably all the QQ’ers down voted him anyway so not like I expected anything else from QQ’ers. I read dulfy’s summary

Usually the people are posting here because they don’t use Reddit. The downvoters there are just more players that are upset about his announced plans.

Upset about the plans? You mean where basically said they are working on fixing population, scoring and rewards.. Some of the biggest complaints that lurk these forums. People down voted him because they will never be happy. Same players that constantly claim this game mode has been dead for 3 years are probably the ones that down voted him. Players that no longer have fun and will never have fun are probably the ones that down votes him. Its always the same players..

Go watch GW2 PVE streams where they put up a blog post in advance to show you what they are talking about and watch all the QQ’ing WvW’ers do in the chats.. I thought more adults played this game but looks like a bunch of kids really play it.

Player Vs Everyone
youtube channel - twitch channel

I dont use Reddit.Why no info here?

in WvW

Posted by: briggah.7910

briggah.7910

Not to mention:

There’s nothing wrong with the new maps, I actually personally really like them! Them being deserted isn’t anet’s fault, from what I’ve seen it’s too many lazy players:

The issues have been well documented by now if you disagree with specific criticisms then state qwhy rather than just an all encompassing assertion that theres nothing wrong.

The proof is in the pudding the new maps and the HOT changes have driven away players in exponentially increasing numbers.

I too wish they would post more here but lets be real for a second.. The good post are flooded with arguments or overlooked because you have to weed through post after post and thread after thread of nothing but constant complaints. So many new threads created on the same topic and even some threads are created to talk about a topic in another thread.

You obviously don’t read reddit often, just remember Mike O’Brien complained about being downvoted on reddit.

I said I don’t go to reddit much.. I could care less about his feelings on being down voted. Probably all the QQ’ers down voted him anyway so not like I expected anything else from QQ’ers. I read dulfy’s summary

Player Vs Everyone
youtube channel - twitch channel

Wrong Answer again Anet RIP WvW

in WvW

Posted by: briggah.7910

briggah.7910

No matter how much you or anyone else QQ’s, rest assured, WvW will not “die”. It may “die” to you, as you quit, but it will not die from the game…

Of course because you and your 2 friends that are " rolling the DBL" are willing to step up and financially support the game to make up for the thousands of players that were buying thousands of gold a month that have left since HoT came out right?

LOL you are from T1 and you claim this? Do you even still play? Last reset ALL 4 MAPS were queued on T1 for several hours. Maybe you didn’t have 4 maps queued but that’s because you usually k-train it up in EBG.

The YB experience is not the experience of the other servers. If the game largely dies on other servers and you are still there fighting doors most of the time is it still alive?

If everyone moves to a more populated server and you stay to fight doors, I guess you like to fight doors. Some people like to fight doors. Go into EoTM and see for yourself

Player Vs Everyone
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We need the WvW patch now not later

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Posted by: briggah.7910

briggah.7910

No thanks, I like the added bonus of having objectives and siege. It’s so much better when it’s not JUST about players fighting. That extra element of ‘objectives’ and siege make it that much more fun, interesting and challenging.

Only the hardcore GvGers want to play without siege. Its not about removing siege its about making it not be overpowering against players. Like I said above RvR gameplay is about sieging objectives then fighting once the objective is breached.

They complain about siege in towers because they are not really hardcore GvG’ers but k-trainers in disguise that want to take easy objectives..

I think you’re talking at cross purposes to what I said, hardcore gvgers fight open field only and I’m not sure any exist any more in WvW. Complaining about overwhelming siege doesn’t necessarily mean they want a k train but rather a fight over the objective.

You can fight over the objectives by taking out the siege first. I never get the complaints about siege since as far as I can see every server uses it. Some just do it better than others. There are ways to counter it but most would rather just not deal with it..

No many servers just all agree not to go overboard with it and think the ones using it are doing so because they need a crutch due to being unable to actually fight. Much of the time guilds run around knocking on keeps not to take the keeps, but to knock on the door and see if anyone comes out to play. They want them to come out and fight instead.

That’s politics right there and I don’t follow politics just because some players agree on certain things. You come up with your own rules and expect every single player to follow them. When every single player doesn’t follow your made up rules you try to get them removed from the game mode

That is no different than fighters agreeing not to hit below the belt. Anyone can take cheap shots, but it doesn’t make them a better fighter just because they do. People consider using siege on players as a cheap shot, because yes everyone can do it, it doesn’t take skill to do so or make them better, it just shows they are unable to handle their own without it.

The best fights are when you have all walls and doors down on your keep, all servers in the fight have Queues and are all up in that keep all fighting without siege in lords room for hours. That way when you win you felt like you earned it, and when you lose, at least it was a fun fight.

Wish I could experience those fights more since when it happens none of my skills seem to go off besides my 1 skill :P

I like fighting the most and yes siege can be annoying but really its part of the game mode as it has always been there. Usually when I see someone on siege I /laugh at them cause I find it funny.

When I first started I used to rack up on loot from siege but I grew out of that a long time ago. I can say though that I do not even remember the last time I’ve died to siege because I play smart.

Player Vs Everyone
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We need the WvW patch now not later

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Posted by: briggah.7910

briggah.7910

No thanks, I like the added bonus of having objectives and siege. It’s so much better when it’s not JUST about players fighting. That extra element of ‘objectives’ and siege make it that much more fun, interesting and challenging.

Only the hardcore GvGers want to play without siege. Its not about removing siege its about making it not be overpowering against players. Like I said above RvR gameplay is about sieging objectives then fighting once the objective is breached.

They complain about siege in towers because they are not really hardcore GvG’ers but k-trainers in disguise that want to take easy objectives..

I think you’re talking at cross purposes to what I said, hardcore gvgers fight open field only and I’m not sure any exist any more in WvW. Complaining about overwhelming siege doesn’t necessarily mean they want a k train but rather a fight over the objective.

You can fight over the objectives by taking out the siege first. I never get the complaints about siege since as far as I can see every server uses it. Some just do it better than others. There are ways to counter it but most would rather just not deal with it..

No many servers just all agree not to go overboard with it and think the ones using it are doing so because they need a crutch due to being unable to actually fight. Much of the time guilds run around knocking on keeps not to take the keeps, but to knock on the door and see if anyone comes out to play. They want them to come out and fight instead.

That’s politics right there and I don’t follow politics just because some players agree on certain things. You come up with your own rules and expect every single player to follow them. When every single player doesn’t follow your made up rules you try to get them removed from the game mode

Player Vs Everyone
youtube channel - twitch channel