Showing Posts For draugris.9872:

Reapers tanky due to infinite life force bug

in PvP

Posted by: draugris.9872

draugris.9872

OK, this is ridiculous and has to be fixed immediately.

Mondsucht [MS] – Kodash

Reaper Shroud A little Too OP

in Necromancer

Posted by: draugris.9872

draugris.9872

At close range Reaper is deadly, specially with blighters boon and signets of suffering. But if someone kites you, you can´t do anything which balances it out.

Mondsucht [MS] – Kodash

Something nastier than PU mesmers?

in Mesmer

Posted by: draugris.9872

draugris.9872

PU stealth mesmers are fine. We still appear once every few moments.

Just because you found something that is more cancer than PU does not mean that it is fine Mate.

Mondsucht [MS] – Kodash

Deathly Chill or Blighter's Boon?

in Necromancer

Posted by: draugris.9872

draugris.9872

I tried both and for me it is Blighters Boon with a Signet Build. Amazing Dmg and Boon Removal.

Mondsucht [MS] – Kodash

Reaper and lack of gap closing

in Necromancer

Posted by: draugris.9872

draugris.9872

Even in Reaper, beeing kited and escape options are our weakness, this seems to be Anets philosophy of the necro. So i don´t believe that we will get anything better, i would love to see an option at least where we could give up something else to gain mobility but i doubt that would happen.

Mondsucht [MS] – Kodash

Greatsword LF generation

in Necromancer

Posted by: draugris.9872

draugris.9872

You say LF generation is bad but there are already threads asking for a nerf of Reaper’s sustain. https://forum-en.gw2archive.eu/forum/game/pvp/Reapers-are-WAY-to-tanky/

Dude, pls read thread titles. This thread is about LF generation from GS, the thread you mentioned is talking about something completely different.

Mondsucht [MS] – Kodash

Nemesis's new video on necro DPS is brutal

in Necromancer

Posted by: draugris.9872

draugris.9872

Any support this guy gets saddens me about how people will agree with anything that opposes the popular opinion even when it’s wrong.

And for me it´s saddening that somebody who calls himself a “Forum Specialist for Dungeons and Fractals” is coming here trying to discredite somebody in one sentence who puts great effort in proofing his point. It´s OK if you disagree with this guy but you should at least invalidate his arguments with some more evidence and detail.

Mondsucht [MS] – Kodash

Nemesis's new video on necro DPS is brutal

in Necromancer

Posted by: draugris.9872

draugris.9872

This kind of stuff is so beyond ridiculous. It’s like trying to apply rocket science to making a sandwich. There’s absolutely no need to take a video game so seriously.

Well he made that video only because there are people around that take video game so seriously that they only accept a few classes with one type of gear and they exploit skills. So not him is the problem tbh.

Mondsucht [MS] – Kodash

Greatsword LF generation

in Necromancer

Posted by: draugris.9872

draugris.9872

Yep LF generation is still terrible on GS. And there is imo the problem of the reaper that taking this skill line forces you into soul reaping for soul marks and vital persistance. So you end with two traitlines for shroud skills.

Mondsucht [MS] – Kodash

[Beta Bug]- Death's Charge

in Necromancer

Posted by: draugris.9872

draugris.9872

I encountered that too and i am under the impression that they ninja nerfed the range of the ability. Last weekend for example if i had to escape from a zerg the distance i could achieve was higher imo. Anybody noticed this also ?

Mondsucht [MS] – Kodash

Could Robert Gee be more transparent with us

in Necromancer

Posted by: draugris.9872

draugris.9872

@draugris: It’s not an opinion up for debate, they did change Revenant according to forum feedback, including the weapon swap change. It’s a fact and it was clearly stated by Revenant’s main developer:

Well if you say so, i don´t know if you are invited to Anets internal meetings, i am not. I play GW2 since the Betas and unfortunately too many times things they said were the opposite around things they´ve done. Do i know the post of Mr. Cronacher, yes of course. Do i believe it, that´s another story. The common sense centre in me just refuses the thought that they changed the core functionality like weapon swap is for a class based on the experience of a “beta weekend”. So i guess we can agree to disagree on that point.

cheers mate

Mondsucht [MS] – Kodash

Could Robert Gee be more transparent with us

in Necromancer

Posted by: draugris.9872

draugris.9872

@draugris: from what we know they made huge improvements to the Revenant after the previous BWE, like adding weapon swap.

If they are really willing to listen and act on feedback like they did for Revenant, this is our best chance to make the Reaper right.

The thing is, we don´t know if that wasn´t their intention anyway. But let´s assume that not. Weapon swap on Revenant is a big change (for the better this time imho) but i am not sure if it´s a clever thing to do to make such big changes to a class after having the feedback or data from only one weekend. Because such knee jerk balance changes have always the potential to break more than they fix.

And that´s my problem with Anet in general. Either they don´t listen at all and in the end we have this Mesmer / Burn Guardian and Ele cancer like it is now. Or they do listen and make really big changes based on the feedback of a weekend. And all this with the policy in mind that balance changes occur only every six months. GW2 has become a “Flavor of the month” game where people play whats OP for that time frame. From the people who roam in WvW 8 out of 10 i see are mesmers or medi guards.

This is in no way a consistent and reasonable way to balance a game of that dimensions and it´s definitely not the right way to interact with the community.

Mondsucht [MS] – Kodash

WvW Invitational Statement from John Corpening, game director for World vs. World

in WvW

Posted by: draugris.9872

draugris.9872

At least it´s a statement that goes a bit beyond the usual “we hear you, we read the forums bla bla bla”. But as others have said Anets actions speak louder than 1000 words or posts. If Anet is really changing their policy regarding WvW and start to take it serious i would be very excited.

Mondsucht [MS] – Kodash

Could Robert Gee be more transparent with us

in Necromancer

Posted by: draugris.9872

draugris.9872

You do know he made the changes to the necro and the mesmer at the same time.

Yes i know that and it concerns me a lot tbh. We all know how that ended…..

Right now I’m waiting to get feedback from the upcoming beta weekend on Chronomancer and Reaper, but I haven’t worked on either of them specifically for several weeks.

The big question is what kind of feedback and in what quality can you expect from a beta event which lasts only ~3 days ? Even if you collect only data from the servers it is a really short time frame. I am sorry but i don´t buy that, if you are really interested in player feedback and in game data why don´t you open a test- or beta server like any other game developer to let people test classes / balance / content on a longer time frame ?

This beta weekend sounds more a marketing than a test event.

Mondsucht [MS] – Kodash

(edited by draugris.9872)

Could Robert Gee be more transparent with us

in Necromancer

Posted by: draugris.9872

draugris.9872

So please Robert Gee, try to answer some of the exasperation of the community. As a mesmer main and necro second, I can say I love what you brought to the class, but we would all love constructive discussions to improve the class and the diversity of viable builds.

As somebody who mains a necro i can only say that my hope is that Mr Gee leaves his hands off the necro. I do not never ever want that he does the same thing he did to the mesmer also does to the necro. I want the necro at a reasonable level which fits in the overall class balance and not to be a class which is total out of control damage and utility wise like mesmers are at the moment.

Mondsucht [MS] – Kodash

Please read the NEW Sticky thread above!

in WvW

Posted by: draugris.9872

draugris.9872

Not my rules of ethics, ArenaNets Code of Conduct that users agree to when using the forums.
“•Do not spam. This includes bumping threads or making posts that lack content.”

No i´am sorry but no,

he wrote in his initial post

Due to the rash of necroposting on this subforum, anybody caught posting in a dead thread will be subject to infractions and possible suspensions from this point forward

This tells nothing about the lack of content. It just says if you post something in an old thread you will get infracted.

Don´t you get what this is all about ? They could have easily decided that they auto close old threads without any drama or the need to threaten people. But this is not what they want, what they want is to make people uncertain whether they can post or not and many won´t because they don´t want infractions. Goal achieved, less posts, less complaints, Anet happy.

This is just a lousy attempt to shut people up.

In general providers of forums want to keep information about one topic in one place, for better readability and to keep the boards clean. Anet wants the exact opposite. Hey if a thread about ta topic is 30 day old, please open another thread about the same topic and if that gets thirty days old, rinse repeat. This make absolutely no sense if you want to keep your users informed and information to be accessible. But if you want what Anet wants it makes perfect sense.

Mondsucht [MS] – Kodash

(edited by draugris.9872)

Please read the NEW Sticky thread above!

in WvW

Posted by: draugris.9872

draugris.9872

See?
This is why they don’t even bother posting. Because when they do people just complain even more than if they were just quiet.

I would be 100% on your side if the post he made has been WvW related. But what he basically told us is “if you post in an old thread we will kittening punish you, trolololol”

This has nothing to do with WvW, it´s just a threat he made.

Mondsucht [MS] – Kodash

Why arn't people angrier?

in WvW

Posted by: draugris.9872

draugris.9872

Because anger lead to hate and we need that as motivation to suffer through arrowcart rains.

Sounds reasonable ^^

Mondsucht [MS] – Kodash

Why arn't people angrier?

in WvW

Posted by: draugris.9872

draugris.9872

I think most of the people here play GW2 for a long time and they know that being angry, demanding changes or new things is pointless because nobody is listening or talking to them anyways, so why being angry ? you only hurt yourself. Take WvW as what it is now because it won´t get better and hopefully not worse. I took a break for 2 months in elder scrolls online and i can tell you at least the WvW in GW2 works and does halfway perform well enough that it is playable.

Mondsucht [MS] – Kodash

Please read the NEW Sticky thread above!

in WvW

Posted by: draugris.9872

draugris.9872

Joining a conversation and bumping long-dead threads with developer posts in them as an attention-seeking tactic are two entirely different things. A few people decided to start digging through the forum and bumping old topics, not to contribute to conversations there or post new and insightful comments to breathe new life into the topic, but to be disruptive and to try and “prove a point”.

Well the problem is you did not make that distinction in you original post. You wrote:

Due to the rash of necroposting on this subforum, anybody caught posting in a dead thread will be subject to infractions and possible suspensions from this point forward

I am sorry but this is typical Arenanet Information policy, make everything as unclear as it could be made.

I understand your frustrations and desire to hear from developers about what’s under development, I really do. However, as I said in the other thread I posted in today, we are unable to comment on features under development until they reach a state where we, as a company, are comfortable talking about them. So, when you ask “are you working on x” or “what’s the status of y”, we can’t comment.

Please don´t use the term “we are unable to comment” if you mean “we do not want to comment”, be honest !

Being disruptive on the forums (in old or new threads), making rude or demanding posts and posting comments like “there is no WvW team anymore” are hardly an endearing method that encourages our developers to post more. I would ask that you take this into consideration when posting as well.

Ah yes of course, it´s the communities fault the developers do not post here because the environment is so toxic…

Do you really think that we are so stupid that we believe this excuse ? Devs don´t post here because they have nothing to say, because there isn´t something new to tell, because WvW has absolutely no priority in GW2. Again, please be honest.

Now, this post has ended up way longer than I intended it to be. I don’t expect what I’ve said here to cause a sudden change in the tone or content of the posts on this forum. What I do expect is your understanding that we’re not just sitting here twiddling our thumbs and I haven’t enacted this rule against necroposting as some sinister method to justify shutting down the WvW forum. WvW is one of the core game types of Guild Wars 2, and as long as we have forums and I have something to say about it, we will have a place for WvW discussion.

One thing is crystal clear. Arenanet has a problem with forums, you´ve always had. I play GW2 since the Betas and i remember all the discussions before release whether you will have forums or not. I wish you had decided against forums because what you do here is trying to avoid posts same as you did with the WvW board, it´s a joke. you should learn not to see everything in the forums as a personal attack, see it as a chance what people think and suggest for the better. And do that what a forum is about → COMMUNICATE !

What you do is using the forum as a garbage can where people can vent, and in return you have to infract, ban, delete etc. A lot of the hostility specially in the WvW or the spvp boards is because you refuse to talk with people and what really shocks me is that in more than two years since release you did not learn that.

Mondsucht [MS] – Kodash

SoV Nerf. ;)

in Necromancer

Posted by: draugris.9872

draugris.9872

Despite the fact that SoV is a not so great skill, i dont like it and i also do not see other necro´s run it in wvw, i think the damage to doors was unintended and had to be fixed. But it would be great if arenanet would prove the same enthusiasm for fixing things with our remaining endless bug list.

Mondsucht [MS] – Kodash

Leaving DS bug (soon) fixed

in Necromancer

Posted by: draugris.9872

draugris.9872

I guess that they messed something seriously up and that the changes they have to make to fix it are to much for a hotfix. At least we should be thankful that they considered it a bug and not a feature (like many other things in the past) and that they are actually fixing it. The biggest miracle is that the bug got to their attention at all since threads about it where silently deleted for whatever reason.

Mondsucht [MS] – Kodash

[PvX] [Necro]Temporarily revert DS Overflow

in Profession Balance

Posted by: draugris.9872

draugris.9872

Well, you know that there was already a thread about this problem on the “Game Bugs” section of the forum.

Mondsucht [MS] – Kodash

(edited by Moderator)

Buff Thieves, make Stealth break on damage.

in Profession Balance

Posted by: draugris.9872

draugris.9872

Stealth is not counterable in this game, (no AoE is clearly not a counter) it is a lame mechanic how this works here. Press a button, vanish, go your way, gg. It´s just easy mode. Thiefs which are questionable from a class design point of view by itself relying so heavily on stealth leads to state we have now. Look at wvw solo roamers, 90% thiefs, it´s ridiculous, you can not take this kitten seriously, it´s just another way how anet trolls the playerbase. And no stealth (as the thief) will never be fixed because that would imply the Devs acknowledge that they did something wrong. In the mean time, just avoid thiefs, it is not worth the time.

Mondsucht [MS] – Kodash

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: draugris.9872

draugris.9872

Meh, maybe I’m just too old.
For me, “takes time” is my Enchanter Epic in EQ1.
“Takes time” is levelling my Mind Mastery Mentalist (yes! Ha! Anyone here talking about how something is “too weak” should enjoy how well-balanced post-DAoC MMOs are. Across the board!) back in the days before anyone could solo, getting my epic robe, and getting ML10.
“Takes time” is my Warlock horsie, back when it was an actual challenge to get and you needed those items. <3 <3 to my GF for doing the final part btw (I was in the hospital for appendix removal, and she brought me piccies of my char on my horse, I would have missed the date we had set for the final part – was awesome ).
“Takes time” is getting Val’anyr, something which due to AbA not being a hardcore raiding guild took me until early T10.

Those things all take considerable amount of time. Logging in once a day and pressing fuse 25 at a power point isn’t. It’s a time gate, yes, but even then a marginal one compared to what I consider normal (see above).
Getting a full armour set is a snap of a finger. Getting a full ascended armour set is a brief gaze. Especially because nearly everything can be bought and then just comes down to pressing a button once a day for a few days.

But yeah, I’m probably just too old, gaming-wise.

I really don´t know what you are trying to tell me

EQ1 <> GW2
DAOC <> GW2
WoW <> GW2

You are mixing up time and effort. If i have a set which has a time gate of 30 days i do not want somebody to ruin it, simple as that.

Mondsucht [MS] – Kodash

Celestial & Ferocity = nerf?

in Profession Balance

Posted by: draugris.9872

draugris.9872

Really, just get a different gear set. It’s not that much time needed.

What ?? For a full celestial armor set you need 30 days, set aside the costs of the recipes and the quartz crystals. And the only thing you have to say is “Get a different gear set kitten kitten ” ???

Maybe time has no value for you but that does not mean that it isn´t valueable for everyone.

Mondsucht [MS] – Kodash

Dhuumfire Change Petition

in Necromancer

Posted by: draugris.9872

draugris.9872

Petitions are not allowed on the forums so maybe you get infracted.

Dhuumfire was the most stupid idea of the balancing team for the necro and should be removed. We need something to be done on the mobility front.

Mondsucht [MS] – Kodash

Feature Build Balance Preview

in Profession Balance

Posted by: draugris.9872

draugris.9872

We’ve also adjusted some values for Minion Master builds based on player feedback.

I bet non of those players were necromancer mains.

I know little but i know one class and everytime that class gets it up the *

Neither is the balancing team, they don´t have a clue about necros at all.

The complaints about minion masters came from the spvp section where point defenders as mm are really strong.

Regarding dhuumfire i would agree that something needs to be done. Arenanet made a total stupid buff that nobody wanted and since then instead of admitting that dhuumfire was a mistake they decided to adjust or nerf it here and there. Imo they should remove dhuumfire as a whole and instead do something about the necro´s mobility issues or the capability to reset a fight. I wouldn´t mind a long cooldown of such an ability (be it a leap or a blink etc. etc.) but forcing us to just facetank with the lame excuse that we are an attrition class is simply cheap and shows how uninspired they are.

Mondsucht [MS] – Kodash

[PvP] Lich form is overpowered

in Profession Balance

Posted by: draugris.9872

draugris.9872

Lich Form used to be even stronger in the beta, than it got nerfed. Since then it wasn´t changed at all. So why it is a problem now ? It is easy to avoid, on a long cooldown and when you use it you are a sitting duck with a big target on your head that says “Please beat the kitten out of me”

Mondsucht [MS] – Kodash

[All] ANet - Do You See This as Balanced?

in Profession Balance

Posted by: draugris.9872

draugris.9872

So because some random nobody says the best way to get karma is with a warrior that means it’s absolutely 100% true?

And the rest, that’s hardly fact or even proof.

And just because some random nobody is doubting that makes it untrue ?

Seriously please stop talking about proof, that´s just stupid as kitten. Nobody here on the forum´s can proof anything because nobody here has any access to statistics or other official number material or game metrics. The only people that really can proof anything are arenanet employees and they will not talk at all about stuff like that because that would show the massive fail their balance / design team landed.

Mondsucht [MS] – Kodash

Need A Troll Build For WvW

in Necromancer

Posted by: draugris.9872

draugris.9872

Ok follow these exact steps

1.) Log out to the character selection screen
2.) Select your thief and login
3.) Use a random build, it does not matter really
4.) Go to wvw and troll the kitten out of people

Mondsucht [MS] – Kodash

You all know how to solve this problem.

in Necromancer

Posted by: draugris.9872

draugris.9872

Well it´s true it´s their game, they are the developers and they have the responsibility. On the other hand they say that they need feedback and that they in fact want to keep in touch with the community. But their understanding of communication is really weird. It´s only one way com -> dev but you do not get any response, explainings, thoughts with real substance besides marketing bla bla. Constructive feedback with criticism get´s ignored or when the moderators feel like they are in a bad mood the poster get banned or threads get removed. Giving Feedback regarding classes or balance be it constructive or not is pointless. Look at how many posts are in the classes or balance subforum from devs and then compare it with let´s say the CDI threads where they talk about progression. It´s ridiculous, they simply refuse to talk but do not have the guts to say it, this is simple ignorance.

Mondsucht [MS] – Kodash

(edited by draugris.9872)

Consumables Nerf

in Guild Wars 2 Discussion

Posted by: draugris.9872

draugris.9872

The fact that most of these items ever existed is just blatantly a bug.

Are you drunk ?? You implemented them !

Mondsucht [MS] – Kodash

Dhuumfire nerf/Deathshroud buff?

in Necromancer

Posted by: draugris.9872

draugris.9872

I’m sure that noone in the balance team mains a necro.

The history of necro patches is a 100% proof of that

Mondsucht [MS] – Kodash

16,000 Kill Shot

in WvW

Posted by: draugris.9872

draugris.9872

16K ?? That´s pretty low imo, i´ve seen 25k from some warriors. But hey this is guild wars 2 where your effectiveness is determined by the ridiculousness of your class, so why do you bother ?

Mondsucht [MS] – Kodash

(edited by draugris.9872)

Necro info from Livestream

in Necromancer

Posted by: draugris.9872

draugris.9872

Yeah Necros were always powerful (but to be honest not in the grotesque way others are or have been) if and only if they had enough team support. Alone they are immobile as hell and are focused down quite easily, they do not have useful tools to reset a fight. Long time the community voiced concerns that this is problematic since nearly every other class has something like this. Look at warriors, look at thiefes to just name the worst. They are kings of mobility and dish out ridiculous damage. In one of the older state of the games back in the days when arenanet tried to make themself look like if they cared for the community they said that they will look into the mobility problem. Then in the next patch we got dhuumfire. They simply kittening don´t care. When i looked the stream i found it hard to get serious information between all the trash talk of the devs. I´ve really never seen a company presenting themself in such an unprofessional way.

Mondsucht [MS] – Kodash

[PvP] Stealth penalty for spamming autoattack

in Profession Balance

Posted by: draugris.9872

draugris.9872

You can´t rework stealth without reworking the thief as a whole. The mechanic how stealth works is so stupid since it´s fire and forget. There is no depth at all to it, no nothing. In other games stealth is a tool where you have to use choose wisely when and how to use it. A clever thief can just hit, vanish, wait until your blocks, blinds etc run out, hit again, rinse, repeat. And if things turn bad for the thief, he just disappears and leaves, low risk high reward.

Mondsucht [MS] – Kodash

Epidemic Question

in Necromancer

Posted by: draugris.9872

draugris.9872

DS4 is working on stealthed enemies for DS5 i am not sure

Mondsucht [MS] – Kodash

counter to minion necros in sPvP

in Necromancer

Posted by: draugris.9872

draugris.9872

Make on of those perma invis, perma blind thiefes, problem fixed

Mondsucht [MS] – Kodash

Help vs d/p thief

in Necromancer

Posted by: draugris.9872

draugris.9872

Then they need to fix Thief stealth, i find it funny that people compare Thief stealth to Mesmer stealth

Imo they needed to fix stealth as a mechanic. I know that will never happen but the way stealth works in gw2 is really cheesy since it is fire and forget. It requires no planning, no skill at all. You can stealth in front of somebody´s eyes, damage does not break stealth and there are no stats available which does allow you to reveal somebody in stealth, so in short low risk, high reward. Other games do have a lot more depth to stealth mechanics.

Mondsucht [MS] – Kodash

It's been awhile since a dev spoke

in Necromancer

Posted by: draugris.9872

draugris.9872

In this case, are the consumers treating the producers “correctly”? It’s easy to remember the eloquent posts that propose good ideas to developers based on loads of in-game experience. It’s also easy to forget the army of vitriolic garbage that gets posted not only after every single thing a dev says anywhere, but also all the time in general. Relationships are a two-way street, and I’m disinclined to believe the consumers are holding up their end of the bargain as well as they could/should.

Well once upon a time in a galaxy far far away these forums weren´t such a hostile place. The thing is, that there are some great people here which posted in the past good suggestions, reported bugs, gave constructive feedback etc. What they got in return most of the time was silence, getting ignored, when they criticized something they got posts removed, or sometimes jon peters appeared out of nowhere mocking at people. I mean only take a look at some bugs with necromancer skills and how long they exist, it´s ridiculous. You know what, if you treat people with passion that way, the outcome is no wonder. Arenanet get´s exactly the community it deserves. And the solution for them will be, like they do it with the matchups forums, that they will eventually close the profession forums also. That´s the way they solve problems, if they don´t have to read it, problem is fixed.

Mondsucht [MS] – Kodash

It's been awhile since a dev spoke

in Necromancer

Posted by: draugris.9872

draugris.9872

But “have fun or stop playing” is the hard reality.

Or in other words “Just shut the kitten up” If you are really serious about that, posting in forums is pointless and the forums should be removed.

People like Nemesis who make tons of suggestions and effort do it to help people (and in his case get a little bit of money back, enough to allow him to continue helping people); it is not done to get an inside track, or so people think he’s super amazing.

He is a very good example of how Arenanet´s policy really is. Nemesis put really much effort in this game and tries to explain something to people. He has done a lot for the community and also for the game in some way. So, after the Dec. 10 Patch he made a video where he voiced some critique about the recent necro nerfs and the general direction this class has taken. All of that very technical, without flames or something. After that, a sticky thread he had in the Necromancer forum with guides etc. got silently removed (not deleted). That is what annoys people about Arenanet, they refuse to talk and they ninja delete threads, post or remove stickies if somebody well known is not saying something in their favor, just for their little revenge. We had exactly the same with Xeph from Team Paradigm, and now with him.

But this entitlement annoys the hell out of me. You are not entitled to a dev response because you’ve done X for the community.

I am not sure how you think communication works. This is not a one-way-road. They have said that they want communication with the community but in fact they are doing the opposite most of the time. If they don´t want communication they should say it that way.

So yes, the end result is that if you are not having fun, leave the kitten game. If you are having fun, play it. If you want to make the game better, make suggestions

Basically you are killing every innovation with that kind of attitude.

Mondsucht [MS] – Kodash

It's been awhile since a dev spoke

in Necromancer

Posted by: draugris.9872

draugris.9872

We get NOTHING in return except silence and seemingly random, disjoint ,directionless changes and nerfs without explanation.

Ahh no you can´t say that, from time to time we get an incompetent pseudo funny comment from Mr. DeathShroud himself.

Ignorance and Arrogance never pays out. Wildstar will release around Q1/Q2 2014 and TESO is coming in april 2014. By then they will get the proper response from the community.

Mondsucht [MS] – Kodash

Suggestions to nerf necro.

in Necromancer

Posted by: draugris.9872

draugris.9872

For each applied bleed your target gets a random boon in double duration

Mondsucht [MS] – Kodash

WvW matchup forum being wiped

in WvW

Posted by: draugris.9872

draugris.9872

It´s really ridiculous. They are already deleting posts here and infracting people in this thread. Pls close the thread Arenanet and tell everybody that you do not want discussion. You can try to silence people here as you wish but you can´t control reddit or other platforms where people are allowed to talk freely. Now you can infract me, i don´t care.

Mondsucht [MS] – Kodash

Necromancer Dev Tracker

in Necromancer

Posted by: draugris.9872

draugris.9872

This JP guy has really the skill of dropping a brick in the community. I don´t know why he is doing that. I remember one of the State of the game streams when they were talking about necros and how immobile they are and that they do not have tools to reset a fight. So they said that they will look into that and play around with some ideas. When i heard that, i thought “yes, that´s really what i need, cool”. Many ideas in the community about what´s lacking were around those things too at that time.

Then the next patch came and what we got was Dhuumfire, something nobody asked for and something that started a lot of problems. But somehow JP seems to be obsessed by this trait or he fears that he is loosing his face when he would letting it go, i don´t know, but he is defending this trait with his life it seems. I really hope that some day there will be somebody in the balancing team that play´s and main´s a necro. Maybe then they will understand

I really wonder how long this thread will exist, we all know how open some people are to criticism ^^

Mondsucht [MS] – Kodash

Goodbye corrupt boon

in Necromancer

Posted by: draugris.9872

draugris.9872

What passives are you referring to? Diamond Skin?

Diamond skin/regen/sigs.
passive blocks/evades/stealth/healing.

Basicly they build an kitten nal of passive skills as a counter.

Works as intended, according to Mr Jon Peters you have to “actively react to the passives” and everything will be fine.

Mondsucht [MS] – Kodash

[WvW] Wellmancer Discussion

in Necromancer

Posted by: draugris.9872

draugris.9872

http://gw2buildcraft.com/calculator/necromancer/?5.0|6.5g.h17.0.0.0|7.1c.h1h.g.1c.hz.0.0.0|1g.7r.1g.7r.1g.7r.1g.7r.1g.7r.1g.7r|2v.0.2s.0.2v.0.2v.0.2s.0.1c.67|0.k63.0.k68.u28b|15.1|3r.4d.4a.4b.4f|e

Bear in mind I play in an organised WvW guild that runs 20-25 in it’s raids. Timed burst etc is called for . I have’t made any videos myself, but you can see the kind of thing we do here:

POV is another necro in guild running very similar gear and spec – I’n in his group for a lot of the fights (Jalari) and you can see just how often I have fury/stab when needed by shroud dancing, then launching into dps cycles

I use the same build, but with more celestial gear, but that´s more or less a matter of taste. Imo best choice when running in organized guild squads. I use this also for gvg´s.

Mondsucht [MS] – Kodash

Thrillers Sound/Golems Hold/Apollo Glade

in Match-ups

Posted by: draugris.9872

draugris.9872

However it seem’s someone leaked our recent testing with “Blobbing with 60 people” to [Df] [Mya] [Oo] and a few other guilds on Millers Sound on reset night

On reset we had only around 9 people online, so to start a raid at all, our Raidlead decided to command the public raid on the borderland. So on times we had a blob for sure but it was a public raid and not 3 guild raids, even if you saw some well known tags in it.

Btw. yesterday evening was a blast. I can´t remember having such a fun time in GW2 for long, massive fight´s, good opponents, just like WvW should be. Also a shoutout to everybody who had the sportsmanship not to inc fights between two guilds.

Mondsucht [MS] – Kodash

(edited by draugris.9872)

Official state of skill lag and server optimizations

in Guild Wars 2 Discussion

Posted by: draugris.9872

draugris.9872

For me it made a great difference. Even in EB i get nearly no lag now. So far looks pretty good for me.

Mondsucht [MS] – Kodash