Step out of your zergs people…this is a great change. Learn to play a new style. Adapt. Try a new build. You know…think a little bit. Too many sheep.
Why do some people think playing in a large group = mindless? Sure there are disorganized pug zergs, but organized WvW raiding is far harder than roaming because getting 20+ good players organized and on the same page is harder than doing it with 5.
Debatable at best sir!
Yaks Bend players are extremely overjoyed with the changes and direction of WvW now.
I will continue to roam solo ignoring any and all changes Anet decides to implement…..this is my game kittenes
LOL, Thought the same thing. Have fought lots of servers, never seen one so bad about hiding behind ac and siege.
I guess you’ve yet to face Tarnished Coast then. :o
Or even better JQ not only do they hide behind it , they drag it into the field and make forests of it.
/snicker
:3
You can do this now….
Did you had Any thought when increasing the fov ? Did you test this in wvw ? Is this how it’s supposed to be now ? Its a kittening joke.
Not gonna lie, I laughed pretty hard. As if wall defending wasn’t enough of a hazard. WvWvW is so far from being relevant it’s comical now.
I think this fix is legit, but something else need to be addressed too.
All the CC fields that have infinite targets should be fixed to apply up to 5 targets only. Static field shouldn’t cut stabilities from 100 players, and wall of warding shouldn’t block 100 people from entry.
Instead how about 80 of 100 people wise up a little, stop for 5 seconds and not run through the static/warding that caught 20 of the allies in front of them.
Bad players will always complain when the meta shifts. Good players will define a new meta. You should expect organized guild groups to come up with interesting new strategies in no time.
What is the strategy against 3x more cc than ur stabil stacks? I don’t know any xD Except making partys of 4 guards to mainain 10 stacks of stabillity for clashes( 2 guards for clash to use 2 stabs). Our comms rage quited lot of times cos of this stab – when he clashed he got insta dead cos of lack of stacks. When we gave him 25 stacks he lost em in 0,2 sec – for real, documented with video, dunno when he upload it. And as u said guilds, what about pugs and small zergs of medium servers taht satnd against high servers? Nothing to do for em i think
Ohhh and i just got idea of other strategy, MT will hold enemy MT form enagging while papers will fight and mt will try to kill eachother with their eyesight!
That TA vs LaG video which was posted earlier was a good example of a strategy to counter this; dance around and kite till other zerg/blob is brave enough to push and get melted on a necro bomb, which happens to be much harder to dodge now
Yeah and I was bored into oblivion about 3 mins into watching that fight. I don’t see this pirate ship kitten as good news.
Other then the same 100 posters cross posting complaints on this topic, do any of you have any actual facts to support the idea that there are a few thousand players interested in GvG?
By all means, I am not against the idea at all, but I have seen little, to no evidence that there is a large enough player base interested, to justify devoting the manpower to it.
nah GvG is really small now since its been completely ignored for 3 years. When GvG was in its prime i could say it was 3x-4x more popular then spvp for example (on wvw scale)
So I guess my question then, is do you have any evidence of that? Personally, my experience suggest it never even remotely came close to that of sPvP. I also feel comments made in various dev post support that.
No one really has those numbers and I doubt Anet systems can sort the purpose for people hitting each other in WvWvW. GvG had a large and passionate following, out of which came builds, tactics, videos and even vanity configurations that we see floating around now. It spanned tiers, and while there are some celebrity guilds that anyone can name, there were those that were obscure and doing their thing. People who couldn’t show up in game to watch would watch streams or Youtube videos because players generated hype about a match (I remember GvG streams that got waaay more viewers than promoted sPvP fights). In this same spirit people set up 10v10s and even 5v5s in WvWvW because to them it was more attractive than sPvP.
This is something for players by players. sPvP these days with its commentators wearing suits and cash prizes is the result of a company pushing it hard enough as a sport to get sponsorship to catch the MOBA train, something that Anet has been trying to do for 2 years now.
There were 10K viewers in the last WTS, “slightly” more than any GvG. People prefer to watch the most skilled players with good individual and team plays, not zerg versus zerg.
You always have the option to 10 v 10 as well…
Obvious troll is obvious.
I think the removal is fine. Anet needs to find other ways of getting people into WvWvW and perhaps try to actually fix it. PvE map completion can hang totally on personal effort, WvWvW…not so much, it probably doesn’t help that 3 of the 4 maps are identical. And in its current state, it’s a good idea that Anet is no longer pushing people into WvWvW as its just not in good shape on most servers. The people crying about ledgendaries should really get over themselves. I mean honestly with all that is required for making one of these weapons, you’re going to whine about map completion? Give it a rest. If anything, there should have been prestige skins available through WvWvW only.
Don’t some NPCs in EotM man ACs and repair walls? I wouldn’t care if they added that to classic WvWvW maps because at least they don’t bother with players unless they’re actually close to the structure. And the sentry turrets could be another addition to help out defenders because the current upgrade process is pretty poor. I’ve done the upgrade/scout bit when I first started only to lose it because I left for 5 mins to get a snack, I quickly realized it was just stupid and stopped.
I honestly don’t know any GW2 player who considers a group of 15 a roaming group since that’s enough for a raid comp or a GvG team. Roaming as I’ve come to know it is usually associated with small fights so they are usually solo or with maybe a party’s worth of people. Where are these 15 man groups anyway? I want a bite.
Maybe the people you run with do that but the people I run with could care less about capping empty structures for WvWvW’s crappy bags. We look for players to fight which may result in a few camps and a rare paper tower flipping but in the end we want to use our weapon skills against people using theirs. And I know a few groups that do the same.
Ok fine so what’s the problem with my original suggestion? Why not encourage players to do more of what you do? I mean Tspatula just said you can solo StoneMist with a thief. Bristingr said he took it with 7 people. Am I the only person who sees something wrong with this?
If there are “fortification” events after a Keep/Supply camp take; that leaves a better shot that players will be around the Keep for the eventual counter attack. What I’m suggesting encourages more PVP.
Understand that what players on a given WvWvW map can be looking for different things out of their time there. What you’re asking for – more NPCs, more cannons etc – would turn off players like me who have little interest in siege warefare. Personally I think the accessability of these weapons and the maps sizes make sharing these spaces with the command and conquer types hard enough already.
Do you know why a Thief can solo a keep? Hiding and having lots of time because there are zero defenders. The problem with defending isn’t that the NPCs are weak and stupid, they are supplementary and not meant to thwart attacks, that’s a job for players. The problem is that of participation and GW2 favoring offense in pretty much all aspects of the game.
Solo players and small groups defend supply camps all the time. WvW is supposed to be a PvP environment: the NPCs are there to be an objective and a tool to use, not dungeon bosses. Of course I can take a keep solo with an alpha golem and a lot of time, but the objective is for you to try and stop me. Nobody likes fighting AI in WvW. We like fighting other players.
That’s just not true. Every roaming group I’ve ever joined specifically goes after undefended camps/Keeps all the time for the rewards. The design is setup to reward this play so that’s what everyone does. Nobody actually seeks out PvP. Why would you when you can just take a keep with a few people and get a ton of stuff. Roamers flat out just fight AI 95% of the time.
Maybe the people you run with do that but the people I run with could care less about capping empty structures for WvWvW’s crappy bags. We look for players to fight which may result in a few camps and a rare paper tower flipping but in the end we want to use our weapon skills against people using theirs. And I know a few groups that do the same.
Couple years late? ppt is dying game mode except for few servers or for staying in relevant tiers.
PPT should be byproduct of fights/stomps & not the main objective…
have to disagree strongly with this.
wvw is like an RTS where the player is like an individual unit. fights come from taking objectives. ive been on dragonbrand since i started years ago and have seen the efforts of the server leaders who brought in guilds for coverage and helped train the pugs/militia.
ppt is not a dying game mode, its the core of wvw. if you want an open world death match with no objective and mindless play, go somewhere else.
“ppt is not a dying game mode, its the core of wvw. "
Some logic issues there. PPT might be at the core of WvWvW but that doesn’t mean it’s flaws aren’t turning people away since its the bigger server that wins.
Also I would hold off of likening WvWvW players to units in an RTS. There are real people behind those characters who have free will and different reasons for being on the map.
P.S I’ve fought DB’s night crew and they were some of the easiest bags I’ve gotten ever but they consistently won the week because they would take and hold empty structures. So much for all this prep work and training you’re going on about. Its coverage and that’s it.
I’m on BG and I don’t know who wins on a weekly basis. PPT just seems like a boring chore to me since its so PvDoor heavy.
- Split off and PvDoor empty objectives? Boring.
- Dealing or taking siege spam for half an hour? Gets old fast and its been 2 years.
- Capped a waypointed keep? Collect your kitteny loot and move along. Enemy PvDoors it back in minutes.
- Babysitting upgrading structures? Not on your life.
Trying to decide if I want to join up/server transfer to t1-2 servers and join a good guild. So was perusing the gw2wvw site and seeing some 1. odd jargon 2. odd expectations. The jargon is expected of course being semi new and all. But some of the expectations, what? They want me to record my play WITH them? Not as a ‘try out’ mind you, but they require recording time to be whilst raiding with them…. uh what?
Curious about, well what the general populace thinks of some of these top guilds and their practices? Is it poisonous un-fun atmosphere? Or more fun than I am thinking? I’m sure a lot of x-team mates are lurking around.
There are WvWvW guilds with different styles of play, some prefer the command and conquer aspect of the game with all the siege, massive fights, playing for points etc so those guilds usually have relaxed standards in terms of skill level so they tend to be larger and more open. A lot of the guilds on that site however, are “fight” guilds that focus on GvG and zerg busting and they need precision so they tend to be a bit picky.
The video just streamlines the recruitment process and everyone involved wastes less time. I’m totally fine with it because they’re being upfront with what they want.
There are some good commanders, but noone who isnt replaceable.
Disagree.
Xushin from Maguuma. Dragun Knight from YB. Bannok from SBI. Any of those servers lose those guys, there is literally nobody to replace them.
That sounds like a pretty unhealthy situation actually.
Stick to your 40 man blobs spamming 1 and let the real PvPers play something that actually requires skill.
today i went to pvp for quick rounds. opposing side had 4 turrent bunker engis and 1 cele d/d ele. so much skill.
^
etc etc etc
As I have said in past threads they can add all the “New” crap to WvW they want, but until they fix the problem caused by having servers with vast difference in numbers facing each other WvW will likely continue to die for many servers.
There have been many suggestions for an Alliance based system that would be guild focused (alliance of guilds) and have a cap on how many players could belong to each alliance & have the ability for the hierarchy of each guild to remove members. (who have been inactive, or are caught spying)
Such a system would also need an non ranked tier for people who do not care about WvW enough to maintain membership in such a guild however. In which case it could simply toss people randomly together like it does for EOTM (with some consideration for friends/guild mates)
If a system like this were to be created it would solve a great many of the problems with WvW.
I’ve brought up the guild/alliance thing a few times. That way, there would be no PvDoor, people could still play with who they want, and NA/EU wouldn’t be star crossed lovers :P
i love my server i would never change and go to any of the upper server, what i was discussing or trying to do is the fact that the actual pricing for transfer is totally wrong, you pay the same price for Seafarer rank 1 that for Fissure of Woe rank 26
a better pricing of the stransfer would help spread the player on more server and making less necessary the stacking on few server for better/fun matchup
I’m willing to bet money that transfer prices aren’t going to make lower tier servers more attractive for most players. I wouldn’t even take money to play on a T6 server. Unless large amounts of people coordinate transfers to opposing servers in a given tier, I doubt people will chance it and move down. WvWvW’s design tends to push the population upwards anyway.
I watched a bit of it. I was too amused by the over the top production and those cringe worthy team intros (I’m sorry that you guys had to go through that) to care about the actual fights and the outcome haha.
So after being at 99% world completion on FoW server I am down to the last 9 places to cap:
4 in EB ( of which are left side of map)
5 in UW ( possibly more doable than EB ones).
But I’m reading a lot about people having to stay up until 4am and beyond to cap a few more bits of map and this concerns me a lot.
I’ll be straight up with you all, I’m 41 years old, I work all week, plus work every Saturday. I help run a local food bank and am on the parish council.
So basically I really need my sleep. So having to stay up until 4am to play a game is just ridiculous. If I cannot achievement something in a game during my normal waking hours then something is not right there.
I too am logging on and checking wvw maps and then just sighing and finding some other crap to do that I don’t actually want to do, but my gaming hours mean I need to get the most out of them.
I don’t ask for Zerg to go to a particular place, I do my best to follow the Zerg and so my bit. But the Zerg always goes for the same bloody places. Today bless, I was with a commander who wanted to go for green! I was delighted. I ended up capping nothing I needed but man it felt so good to finally be in a Zerg that was headed for something I needed.
The Easter holidays are coming and I have planned an all nighter that week, so hopefully I can cap a few more things. But Anet, you do know the English generally reside to bed no later than 12 midnight if they have work the next day?
Something just isn’t right with wvw, seems I have to enter another countries time zone to stand a chance.
And when finally I complete it and get my legendary, it won’t feel like I’ve done anything special, other than wait around for weeks and weeks and weeks. That’s not gaming Anet, that’s plain boring.
No fun is exactly that – no fun. Bring the fun to wvw for use fow players :-)
I’m not getting any younger remember!
They’re shoving you into WvWvW for map completion to keep new blood pumping into a game mode that is unsustainable because its so comically imbalanced. You’re right, getting map completion in WvWvW isn’t necessarily some great feat, some people just huddle up to seventy of their closest friends and follow them into poorly undefended structures for an hour or two. Legendary indeed.
Most serious players, like myself, would spend a LOT of hard earned gold, mostly through PVE and BLTP playing, which feels like a time waste btw, anyway, on upgrading WvW stuff and building seige, some very much more expensive than others, just to loose it to servers with massively more population than we have.
So my question is.. Why do I even bother with this, other than dedication to my server and guild, when I know there is NO, I mean NO chance, for our server to survive the conquest from the others.
I hate to say it, but the current system is so flawed that it becomes extremely annoying and frustrating to play when ‘our’ server are up against higher tiers.
Before you hate, this was written when tier 5 servers where playing, rank 14,15,16 (us being 16) yet their numbers out-weighed us 10-2 easily at any time. 20-2 at prime time..
ArenaNet,PLEASE PLEASE PLEASE pay attention to the main wvw thread about changes to the current system or risk loosing loyal players, if not already so.
PVP is not the end-all and be-all.
You’re expressing the same concerns as many who’ve come and gone since launch. Its the reason many have come to largely disregard the point system and just play for the fights or just outright left. We’ll see what the expansion brings, though, I don’t have a lot of faith(read none) due to past decisions.
Hey all, so I’m coming back to the game after a 1 or 2 year hiatus and want to get back into PvP. However, I see that Borlis Pass is literally dead last in T8 (go figure) and was wondering if it really means anything? I primarily solo roam on my thief but I like to run with blobs sometimes but I can’t even seem to find a single soul on the server. I roamed for a bout 2 hours and only found 2 enemies from SF who just ran away. I even tried to join a zerg but I couldn’t find any commanders.
Is BP truly dead now? Should I just spend the 1800 gems and transfer to a T4-T5 (chose them because I heard they are the best for solo roaming)? Really need some advice here. Thanks in advance.
Months ago BP lost a lot of players, I think the first wave started with the announcement of season 2. Even Monkey Shinezz has transferred now. You’re best bet is probably T4-5 if you’re solo, though it will likely depend on the time of day you play. I play late NA with about 4 -7 other people so I’m fine in T1-2.
I gotta admit, the lopsidedness of that is hilarious..from a distance. Brings back memories of being on BP and fighting DB’s never ending PvDoor crew. The mode is failing to keep the fights people and the command and conquer crowd and without core changes, HoT will just be a band-aid on a seeping wound.
Dragonbrand? Pls no….
When our server does not have a commander, would our server benefit if a tagless guild commander would tag up – and move to our server’s ts from guild’s private ts?
Sure guilds may have their private runs, but when there is no commander, it probably is not a bad idea to remind that it is our server’s map, not guild’s private map. We have many pugs who wishes for a commander when there is none.
Competent guilds always have a designated pug commander just for that. Having control over your guild and over a map zerg helps alot.
I don’t know if competent is the word you want to use there. Some guild groups hit their mark just fine but don’t want to be bothered with pugmanding.
I just think that people that expect something from 15 vs 15 or 20 vs 20 GvG fest should play another game. So that there is more room for people that are actuall pretty loyal to the normal PPT game. Instead of queueueuing up on their borders and doing nothing.
Not sure if troll….=.=
This is nothing new, this has been going on for months. It is not the fault of a bad match-up system. It is the fault that there are 4 servers to large for T3, but only 3 spots in T2.
Someone has to draw the unlucky draw and get the reject-T2 server every week. IoJ+NSP have drawn that lot for 2 months in a row.
until population somehow evens out, either by people stacking on some of the silver servers to make 2 of them equal in power to the T2 servers, or one or more of the T2 server depopulate to other servers to even out, this will go on.
And no changes to the random system, glicko, wvw, etc is going to change that.
This is a player caused problem.
This is why I have been suggesting for a long time that they need to do redesigns to a few of the core mechanics in WvW.
That way numbers will not be lop sided as much & it will be less about massive blob vs massive blob.
Looking at EOTM it has some of the later mechanics built in via cliffs, choke points & multiple objectives. It just doesn’t have any advantage to defending anything.
Hopefully in HOT they address the problems or WvW will continue to lose people on allot of servers.
I seriously doubt a redesign is going to happen or they’d be beating us over the head with the hype already in attempt to bring back the hordes of people they know have left. And as if it doesn’t sound bat kitten insane, they’ll keep with the “it’s supposed to be imbalanced!” mantra, breezing passed the fact that there’s a scoreboard involved. They chose that as the initial cop out for bad design and now it’s probably too late to overhaul the system because it’ll tick off a lot of people who can’t deal with change.
When our server does not have a commander, would our server benefit if a tagless guild commander would tag up – and move to our server’s ts from guild’s private ts?
Sure guilds may have their private runs, but when there is no commander, it probably is not a bad idea to remind that it is our server’s map, not guild’s private map. We have many pugs who wishes for a commander when there is none.
Anybody who complains about guilds not tagging up should buy a tag and use it if they care about server performance. Then you be the one to deal with:
- Uplevels who try to play as 80s
- 80s who die like uplevls
- Fighting doors
- People who want others to tag up so they can safely hover around and do whatever they want while they wait for bags roll in
which leads to:
- People who leave after one wipe
- People who leave if you don’t keep capping and throwing rewards their way
Sadly you are probably right. How many ACs you got in there?
I’m not even in the matchup, I’m just here for the sauce. Stock up on disablers, omegas and sup trebs guys!(I’m not even joking)
So HoD. At some point this week both of us (I’m SBI) should get together and try to take YB Waypointed T3 Bay or Gari.
It will be a glorious battle.
You will all die miserably in a rain of arrows and putrid cow guts :P
Zerg battles in WvW do require skill …
But not much…
Unless you think for example not having to decide your positioning (in any meaningful sense) as a melee and having your “driver” decide it for you takes skill.
Or that running in the melee ball where you have stability up most of the time covered by numerous boons that renders what should be one of the strongest aspects of PvP play – hard CC, a total joke most of the time.
and so on…
If you believe all of that, you are what we refer to as a “rally bot”. Every thing you stated is why players of similar mentality as yourself, in a zerg of 60, get one pushed by an organized group of 25, who understand their profession, their skill, and so on.
For example, you mention “stability up all the time”. Do you really think that just occurs naturally? That happens because players use “skill” that you claim doesn’t exist, to coordinate spacing, and timing, to use those at the right time.
Hard CC isn’t a joke. The problem is your mentality here. How unintelligent is it to try to CC the professions like warrior and guardian that have stability? Skilled players know that you damage focus them, while you focus your CC on the eles that are laying waters out for them to blast and heal.
I think he has a point though. Zerg fights in GW2 are a lot more forgiving than small man stuff, the biggest culprits are the rally system and the AoE cap. Melee sticking on the driver and cycling stab is pretty basic at this stage I should think. In small fights your build and team coordination must be tighter. Stab isn’t going to save you from focused burst or condi bombs, while in a zerg it negates a lot of bad stuff happening to you.
——————
I assumed the OP was referring to roaming/small man since I don’t think anyone would be surprised at going from full to zero health if a lot of people are hitting them.
Well damage in GW2 was always king. There have been changes to crit damage and more recently, might for example. So yes you might notice players running a bit glassier in order to burst down the increasingly common(IMO) condi bunker builds.
Btw every class can burst.
But I thought we all agreed that we’d blame Munted for everything
@ Arius
Didn’t say T3/4 are dead and I’m sure it’s a real hoot at points but not when I play so it does not matter to me and the people I play with. Why would I be concerned with what happens when and where I’m not playing? And I see you still compare NA to EU as if there aren’t real differences.
You should be concerned because the lower the overall pop of the game the worse the game does overall. Less money for ANet, less people in WvW, less possible transfers to your precious tier, less guilds to fight, etc etc… A healthy overall WvW benefits ALL WvW servers. It’s been brought up by many people on YOUR side of the debate that overall population getting lower is what caused the whole stacking issue in the first place lel.
You keep making non-points and tossing around the idea of “destacking”. When populations change due to patches/expansions/new games/general staleness/real life stuff etc, what magical method will be used to “destack” or balance, again and again and again? I’ve yet to hear a reasonable method. It’s like you’re arguing for the sake of arguing.
What non-points are you referring to? I can hand wave your entire post as a non-point as well, and if you continue to do so to me, I’ll return the favor gladly.
I didn’t say we actually SHOULD destack, it’s not a realistic possibility. Y’all are too convinced the game is ded in off hours on every server outside of t2, that there’s no fun to be had. You’re wrong, of course, but you think so regardless. You will not destacking except by the natural rising/falling of servers that occurs. This whole conversation started as how stupid it was to stack in the first place, it was never intended to be an actual conversation on what we should actually do. If you don’t like that, sorry that you don’t like thinking and discussing difficult topics. Don’t read this thread if you’re so opposed.
“Lol, sorry you don’t like people telling you what you did was bad for the game, but I’m not here to make you feel good. I think it’s a perfectly fine thing to ruin the game for others and make it bad for the majority by making a selfish decision, again, games are fundamentally selfish pursuits. If you want to be selfless, that’s great and reflects good on your character, but being selfish is perfectly acceptable. That doesn’t change the fact that your decisions can damage the game, especially the selfish ones.”
/facepalm
But you suggest people sacrifice what they’re looking to get out of the game for your sake. The irony.I’m not suggesting that. It would be good, but it would never actually happen. Y’all don’t care about anyone else playing in different tier, that much is obvious, it’ll never happen. You’ll keep screwing all of us over day in and day out, not giving a second’s thought to it. So no, I’m not suggesting that you destack, I know all too well that you guys won’t destack willingly. Again, the conversation was originally about how stupid it was in the beginning to stack, and then hypothetically what would be the optimum player-driven solution, nobody holds any hopes that y’all will care about the game and actually do something about it. We know you won’t.
“You should be concerned because the lower the overall pop of the game the worse the game does overall”
No, I shouldn’t and I’m not. That’s something for the people designing and running the game to address. My GW2 concerns don’t go beyond a guild level and its not like we don’t play other games together.
“Y’all are too convinced the game is ded in off hours on every server outside of t2, that there’s no fun to be had. You’re wrong, of course, but you think so regardless.”
This is the kind of tunnel vision I’m talking about. The mode always being coverage wars aside, a lot of people in T1/2 know exactly what it’s like on lower tiers because they’ve played there(some recently) and decided its not what they want. But nope, you know best. “Variety”, that thing that quite a few people seem to seek these days doesn’t have to come in the form of different matchups and so guilds and individuals will likely gravitate toward certain tiers. There is no player solution to hypothesize. Its not a difficult argument, its just pointless. The basis of your argument is so skewed and you’re failing to see it. Anyway, good luck protecting the game for future generations and all that stuff.
@ Arius
Didn’t say T3/4 are dead and I’m sure it’s a real hoot at points but not when I play so it does not matter to me and the people I play with. Why would I be concerned with what happens when and where I’m not playing? And I see you still compare NA to EU as if there aren’t real differences.
You keep making non-points and tossing around the idea of “destacking”. When populations change due to patches/expansions/new games/general staleness/real life stuff etc, what magical method will be used to “destack” or balance, again and again and again? I’ve yet to hear a reasonable method. It’s like you’re arguing for the sake of arguing.
“Lol, sorry you don’t like people telling you what you did was bad for the game, but I’m not here to make you feel good. I think it’s a perfectly fine thing to ruin the game for others and make it bad for the majority by making a selfish decision, again, games are fundamentally selfish pursuits. If you want to be selfless, that’s great and reflects good on your character, but being selfish is perfectly acceptable. That doesn’t change the fact that your decisions can damage the game, especially the selfish ones.”
/facepalm
But you suggest people sacrifice what they’re looking to get out of the game for your sake. The irony.
@Arius
There are less people playing (for numerous reasons and this will continue), the poplulation will shift to fewer and fewer servers and you keep labeling this as being unhealthy and irresponsible because you’re too stubburn to leave the limb thats atrophying as the number of servers is becoming less and less viable. That’s like having favorite brick and mortar book stores and saying online shops are affecting their health. If people generally find online stores more attractive, that’s whats supposed to happen. It’s not worth dwelling on, either adjust or don’t. But preaching about why shoppers messed things up for book shops and should come to your favorite stores in order to save them (and the shopping experience of the people who still like to use them) will most likely be fruitless.
And people talk among their guild and friends on where to go, that’s silly to even bring up. I mentioned getting people on ts in reference how difficult it is just for a typical public raid, I should have been clearer about that. But you want people to do this on a massive level involving many guilds and individuals spanning multiple servers. Thats nuts, not to mention many would outright reject being told where they should go if they even give the idea the time of day to begin with (and rightfully so). And I wish people will stop making NA/EU comparisons when the situation is different for several reasons (for starters, NA does not have language specific servers).
FYI I was on BP when they faced DB for weeks and when a server is ticking upwards of 400 before midnight server time every night, their NA can breeze through the week. Unless BP suddenly had 60+ bodies in organized groups regularly, then nobody was going to stick around or trickle in to deal with that. In the end, most people don’t care they just want to log in and have fun.
- Transfer
- Quit
- Enjoy a small server community
or the third choice is to whine about why you’re right and everybody moving to have fun did something bad.
This is this guy’s first post in the WvW forum.
GG.
Yup, just another ”kitten you” from anet.
Maybe they’ll make me their fractal specialist, I haven’t really spent any time in them but I’m aware that they exist, I’m pretty sure that makes me qualified.
Ok that honestly made me lol.
…snip…
It isn’t about the fact that you’re leaving a server, draining a server, or anything like that. It’s about the fact that your tier is making our tiers unplayable no matter what style of WvW you enjoy (unless you enjoy being spawn camped).
I suspected this was the meat of the issue. It being a “stupidly bad idea” is incredibly subjective and its because of what the results mean for you, the people who transferred are having their fun. Strangers aren’t going to prioritize your fun over their own and attempt to manage the game(which is silly) for your sake. So you’re pointing your finger in the wrong direction since its Anet who created(and didn’t address) coverage wars and how that dictates who gets to fight who. What are people supposed to do? No server can even get everybody in teamspeak but magically all servers’ players will gather somewhere and decide whose going where? And do that again in several months when people quit or new players come in or some guilds transfer without the approval of their WvWvW poplulation chairman? You must see how crazy that is.
Matchup variety isn’t necessarily a universally good thing (toss SoS up against GoM and HoD and see if people generally have a blast. I doubt so). I won’t get too much into what’s universally good as server names and matches are meaningless to me, what I want are new guilds and new tactics to enjoy.
TL;DR: It’s Anet’s design flaws that brought this on.
Is it normal and part of the GW2 WvW culture for entire servers to solicit guilds from other servers and pay for their server transfers?
Is this mode all about coverage and that’s it?
I’m just curious because I’m new to the game and this sort of activity seems strange. When I heard that Maguuma had paid for my PvE guildmate’s entire WvW guild to move to their server and was doing that with other guilds, I thought that it didn’t seem right.
I understand that the company makes money off these transfers so maybe they just let it slide and figure it’s an acceptable practice?
Can someone fill me in? I’m finding it to be an odd gaming culture and I’d like to know what to expect and what sort of standards are acceptable before I invest more time and gear into it. I want to know if the mode is right for me.
Thanks in advance.
Yes this happens frequently. Why is it wrong, exactly? If a guild would be happier elsewhere, and is offered aid or even bribes to move, why is it wrong? The wrong choice is in transferring to the wrong server, but not in the actual action of being bought itself. Buying isn’t an issue, buying and stacking 2 tiers, however, is mind-blowingly stupid and unhealthy in the long run. NA WvW, if it is dying, is killing itself by how T2 especially has tried to create such a stacked fights tier instead of letting the fights guilds be spread out a bit more. That is what is wrong, not the fact that guilds can be aided or purchased in and of itself.
Opponents are already limited by matchups and if “Fights guilds” want to be around similar guilds so I think its rather silly to hold their server choice against them. Spread out and have less options for what exactly? For random people to not be demoralized eight months from now? Even from a PPT standpoint, servers want to lessen their coverage gaps and generally have more bodies to help prevent juggling and burning out. WvWvW’s design is whats unhealthy for WvWvW, not the players who are trying to find their fun. Some servers are bound to be cannibalized, especially as the game ages and less people play so either accept that or don’t.
Oh…So this is for real?? O.K then.
/watchesFromTheShadows
I hear you, I stick to wvw cause I can mix and match my stats. Thing is people leave this game for many reason and most of those reason they blame on Anet not updating or from lack of updates.. GvG has been going on for a long time now without anet stepping in.. Why on earth would you even want anet to step in and do something about it? Especially when most put the blame on anet when parts of the game get no updates? They would probably make something that not all GvG players would agree on and then you have a whole new game mode to worry about, a whole new set of problems that new comers coming into this game mode will see, and a whole new section on the forums for people to complain when that game mode never gets any updates…
A mode dedicated to GvG would be a lot to ask, especially at this stage, but then again, Anet said there would be no expansions but here we are. Plus who else can be blamed other than the developer if a game isn’t receiving updates? Anyway, its impossible to please everyone, that’s a given, however, some issues seem pretty common.
- Variety – opponents are limited by the current matchup which brought in requests for megaserver tech to be used in OS or altered custom arenas or GW1 style guild halls, just something. It leads to guilds transferring around and ending up in certain tiers. Opponent variety is an issue for some players who don’t even GvG.
- Map support/queue – some PPT focused players would complain about fight guilds “taking up space”. And some GvG teams get caught in queues. If Os is occupied then there are very few other choices. It creates friction.
- sPvP not cutting it – team sizes and build restrictions aside (crafted that Ascended set? Too bad!), the maps are pretty small. And limits on spectators help to hamper it from being a big ingame community event, yet it still manages be intrusive (some guilds guard their builds).
I’m sure there are more but the result is Anet deciding to bullheadedly pursue 5v5 tournaments and I fear they’ve missed the boat on GvG.
Briggah please. No one does 25v25 GvGs and hasn’t for almost 2 years. You act as if you actually know somehting about the nature of GvG and its community, but you make statements like that it and completely proves the opposite. This is a pretty common mentality a lot of outsiders have to GvG. They act as if they completely understand it lol.
PVP has a 10 vs 10 deathmatch map called courtyard. Guess 10vs10 isn’t enough right? Let me guess you want a 15vs15 game mode then?
Have you seen what a couple turret Engineers can do on that cramped mess of a map? Or any decent premade for that matter. Its barely passable for 5v5s and many do not enjoy the sPvP build restrictions.
Anyway, you’re probably not going to hear a lot of GvG requests anymore because after all the PvE focus , silence and general bullkittening the community, so many have gotten annoyed and left the game entirely. This also means less people raiding/zerg busting, since GvG guilds often emerge from and regularly participate in these activities. WvWvW is poorer for it.
Honestly, its already a player driven event and Anet would most likely implement it in a way that would tick off many. If they just made OS a mega server instance, it would probably sate a lot of players for a good while.
Counters to omega golems:
1)Forward scouting. Catch them before they get to your keep/tower. This gives defenders more time to get ready on the siege or for your zerg to come wipe them in open field.
2)Mesmers dropping feedback on the golems
3)Guardians dropping wall of reflection in front of the gate. You can even drop it from behind the gate and it’ll still work if I remember correctly.
4)Proper siege placement. Trebs, acs and ballistas. If you build them in the right spots, they can’t be taken out by golems.
5)Siege Disablers
1) A decently organized blob can chain port and or stealth omegas. Even a sloppier one can flash build them at your doorstep. Counter blobbing sometimes just isn’t an option.
2) and 3) The operator would have to be real dumb to have those skills which last a few seconds and have long CDs actually threaten such a large hp pool.
4) once again, who would sit there and let the slowest siege weapon in the game destroy an omega. I’ve yet to see a legit AC spot that can hit an omega without being shredded in seconds. Ballistas are prone to line of sight issues and omegas are mobile enough.
5) Disablers delay, that’s it. If there are several golems and the operators have the good sense to spread out and or actually use their bubbles, then good luck.
Their auto attack is so ridiculous because of the sheer range and high arc which is compounded by them being sooooo accessible. I think it does need adjusting. But then again so does being able to plop down 6 sup Rams on a gate.
Anet should make transferring to lower-tier servers than the server your’e currently on free, while transferring to higher-tier servers should be twice as expensive as it is now. That would be a good start I think.
So basically if someone plays when WvWvW on their server is a dead zone they should have to pay out the nose to not have that kitteny experience? o.O
I see a lot of wasted dodges and odd skill chaining with that Mesmer. Her condi removal was pretty poor(big mistake in small man fights). I’ve accepted that Arcane Thievery is unreliable plus it has the long CD and depends on having a target. In the end, the Mes went down too easy, too often. My two cents.
A “Traitor” system maybe? Players have a limit of 3 “accuse of treason” points per week, can’t use all 3 on one player. Get tagged with enough treason points and you get a timed debuff that you must work off (killing enemies? Events? And 15 min CD on map hop?) but if you don’t, it escalates until it makes you open to attacks from everyone and you respawn at various random edges of the map. At the final stage you are indicated on the map (like Aion). Pipe dreams!
I’ll pass on the mobile siege. The maps aren’t even big enough for the different types of WvWvW players as it is. Some people prefer open world(as close to it as GW2 is going to get) small scale fights rather than playing the command and conquer siege aspect and there is already an eye rolling abundance of treb shots, cannons and mortars being aimed at like seven people fighting.
Plus if this mechanic depends on being outnumbered then it can easily be gamed.
You chose to ignore facts, simply to support your negative attitude, that you want to have. That is fine. It doesn’t change the fact that it is disingenuous, given that a great many changes were made based on various CDI discussion, player feed back, or other discussion.
-They took out the water and added an entire new mechanic for points for spiking.
-They added righteous indignation to prevent flip spamming. Made multiple changes to it.
-Removed orbs from EB.
-Added WvW seasons.
-Added, restructured WvW trait lines.
-Ran tests for PPK
-Ran test for sword removal.
-Completely changed population cap per server map.
-Completely changed AoE cap to 5 due to massive community outcry.
-Completely changed boon buff cap due to massive community outcry
-Added different PIN colors.
-Added Art of war upgrades.
-Added siege razor to aid with under populated times on a server.
-Added new maps through edge of the mist due to massive community outcry
- Added siege names to the build sites to prevent troll siege from being built.
- Added slimmed down ram build sites.
- Added siege disablers.
Please stop copy pasting this ridiculously padded list. Some of these aren’t even WvWvW specific and some are just straight up removals like white swords and then orbs(because it was easier than addressing the hacking and population imbalances). Borderland lakes were removed rather than balancing and supporting water combat. Seasons, tag colors, smaller build sites and labels?? Oh snap, all that content! Stop it.