Actually, the 1v1 faction system was implemented in other games before and found incredibly unbalanced (Warhammer anyone). A 3 faction system was far more balanced as it theoretically allowed a 2v1 on the stronger server, or even if there’s no 2v1, it allows the weaker 2 servers to gain ground back while the stronger server switches between targets to try maximise their points. Again, theoretically speaking.
Unfortunately, GW2 players are a bunch of casual carebears that would rather karma train than fight it out, so that’s why WvW is so, SO terribly unbalanced. As soon as a server is struggling, people bail. Each NA server has enough people to queue all 4 maps during NA prime, but only the top 6 servers can manage it, and only then, during reset. The WvW map limitations are tiny compared to the population this game has, so why can’t the maps be filled?
Well if I were to ask myself “Why bother with WvWvW?” I can see why the population is dwindling. What determines a winner is laughable and the rewards are equally (and rightfully) bad, that alone will send people running and will get worse as the game ages. Even going achievement and skin hunting in WvWvW is unreasonable unless a season is active (which creates a whole host of other issues). Maybe someone just likes the combat but not the 10 second skill lag because of that SMC fight or the unplayable fps or the carefree hackers or hollow/unattainable victories and all of the other pitfalls of an arguably neglected coverage vs coverage vs coverage mode. Now with map completion gone there is zero incentive to come here much less stay. It’s just not sustainable.
It really does seem like A-net is missing a huge opportunity here.
Let’s be frank though, how’s it monetize compared to its cost?
Be a bit more creative with the vanity gem shop offerings for one.
- Custom commander tag packs (stars, swords, staves, hearts, skulls, letters, class icons, numbers, whatever; switch packs like we do finishers).
- More varied armor skins (looking at you trench coats) and not just entire all or nothing “outfits”.
- Guild capes.
- Gem shop only weapon skins that can be dyed.
- Gem shop emotes.
- Some more trolly finishers (they’re getting there with the rainbow unicorn). I want to stomp someone with the fiery breath of Balthazar or a knock off carebear that hugs itself while twirling around spraying confetti and sparkles. :P
Just stuff off the top of my head.
——-
I’m certain if they added custom arena with PvE rules people would pay for them.
MOBA train already left the station. Anet should really consider supporting fight guilds that enjoy large scale combat (not with siege, not fighting over a small circle, not with a ton of other random people jumping in).
I’m in my small guild’s melee train and we still push and wipe larger groups, we just have to be more meticulous about it, the risk if a big part of the fun for us so that’s kind of a plus. Pirate shipping aside (yes it’s kittening boring and even worse, its unavoidable!), the actual clashes are over sooner than I’d like since bad pushes are unforgiving now and it’s made some people wary of fights or just downright evasive, these are two of the major downsides for me. Some upsides are that the theory crafting, testing and need for better communication and positioning has been a major plus for our guild cohesion.
As much as I adore GW2’s combat I feel like WvWvW is the gutter that catches the run off from the esports balancing and at times it looks really dead end.
They really ruined the arcane and air magic traitlines for ele.
Overall I’m puzzled because forcing people to invest in only 3 traitlines at a time actually does the opposite of promoting build diversity. I don’t get it.
I think that’s exactly the point. Streamline the system (dumb it down even more ala the new leveling experience) to make it easier to balance and make sPvP more attractive as an E-Sport.
Marmatt is that you??!! :O
Did the enemies pop out of a glowing pink circle on the ground?
You’ve become Henge of Dragonbrand. Enjoy!
Multiple accounts become more and more frequent. People in the forum talked about having 30 accounts as buying an account for 10€ pays of for a frequent gold buyers in 3 month. In fact buying a new account for 10€ (~800 gems) is much cheaper than transferring (~1800 gems for most worlds) and in fact it’s not only a oneway ticket, after you bough a new account for another world you can freely choose where to play.
But thats not the only consequence, there are others so let’s find out how serious the problem is:
- How frequent is that now, i.e. do YOU have accounts on multiple worlds? (So far I don’t, but I am thinking about having 1 account for EU and 1 for NA)
- If yes: on how many different worlds?
- And for how many different worlds do you play WvW?
- How do you decide for which world do you play?
- Did it happen that you had accounts on different servers of the same match?
- Do you have any server loyalty?
- Do you have several computer and did you used your multiple accounts for spying or even trolling?
- Do you have a “Nomad”-account, i.e. use it for free-tranfer by deleting all chars in it?
- Should we have a tournament again, how will you decide for which world you play?
- …
And looking into the future:
- How will WvW work in the future if very many will have accounts on many worlds?
- Do transfer costs more than twice as high than a new account make sense?
- I have multiple accounts
- 5 different servers
- I mainly play 2, YB has become my guilty pleasure (they’re actually really nice people)
- If nothing is happening on one world, I try the others
- Yes, 2 are frequently in the same match
- No, I don’t have server loyalty, the design of this mode doesn’t rate it.
- No, I don’t care enough to spy/troll, I’d rather kill people I know and send them <3<3<3 or laugh with them about it in TS
- No I don’t have a nomad account because leveling to 80 sucks.
- Where ever I can find action since I don’t bother with the tournament events anyway.
- I don’t really know Dayra, I suspect not much will change since I think that ship has sailed
- Yes it does, they make money regardless. New or vet players buying accounts and vets not wanting to stay on dying WvWvW servers and grind for gold will make them cash either way.
On a side note, the hype for the expansion seems to be dying. The maps are drying up again and there is no release date, it’s not looking great for WvWvW. Meh.
Yep that’s the first thing I did. I don’t have the finisher yet I can’t buy it.
I purchased the unicorn finisher on an alt account and now it’s telling me I can’t buy another one when I’m on my main account. Help please!
Wow you guys, no sympathy for the uplvls and ktrainers?
if they just added dueling into this game any time in the last 3 years this would be a non issue. all the people who are just wanting to duel can get out of the wvw maps and go fight some where else, and the people who want to fight for objectives and run on tag can get through the ques and play. (probably only a t1 problem)
Couldn’t disagree more. The last thing this game needs is a warped reason for the forums to be spammed with more players crying about 1 to 1 balance.
The combat wasn’t designed with large scale fights in mind but we have a whole mode for it and people have been complaining about fight mechanics there for some time now so duel balance “spam” would be no different as Anet will still focus on sPvP/PvE. At least PPTers would whine less (probably).
1. People care about different things. Fact of life.
2. Firing a cannon on a 1v1…. LOL
They don’t need to merge the lower tier servers…I liked the idea someone mentioned earlier of getting rid of the STACKED T1 servers and give them free transfers…of course they probably just stack to another server…cause you know…winning…
T1 isn’t as packed as some like to believe. The reset queues die down pretty fast and having one server blob over near empty maps is a common occurrence.
P.S
Some people don’t care about the score since winning the week nets you nothing of value. They rather have some kind of action going on whenever they get to play.
I generally ignore what guilds say. If they are too annoying I will even tag up to attract more randoms and put the wrong combo fields down.
Its an open world map, you can go wherever you want at any time you want. If they become abusive report+block them.Aw, get buttthurt because they don’t want you so you try to sabotage them? I bet you just ooze skill out of every orifice. I will never understand people who are against organization. You ever think about just asking to get on comms with them? Do something useful, don’t just play against them.
Guild groups are a waste of slots on map. Most of them dont scout or defend anything.
They only look for fights to farm some worthless bags or kill count they could get faster in obsidian sanctum farm.
Don’t know if this is a troll post or you actually think fight guilds theory craft and coordinate just to “farm worthless bags or kill count”. God, these forums…lol.
I think its funny when people think that because they toss out hard CC that its supposed to net chunks of players more often than not. CCs still worked if you put some thought into it. Stab wasn’t a problem as much as the laughable 5 target AoE cap in a mode that features large scale combat.
snip
At this point the problem is overwhelmingly the fault of the players. Sure Anet could have done things differently when the game was still in development. But this late in the game, when people are literally buying out other guilds and coaxing their friends to transfer. Even when Anet opened up free transfers, expecting people to transfer down to lower populations – the players chose mostly to try to pack as full into the higher tiers as they could, and still continue to complain about them being full, meaning they’re trying to get more people in the higher tier servers.
Anet has nothing to do with player bandwagoning.
You’re hung up on the “what” and not looking at the “why”. It’s always been coverage wars and the imbalance was always there, the system not only allows this “bandwagonging” but encourages it. Even then, “bandwagoning” is just a symptom and I think it’s too simplistic of a banner for the many reasons why people end up here or there. It doesn’t even begin to touch all the people who’ve simply lost interest in WvWvW or GW2 period.
I think the problem is the player base and not Arena Net. Just because there’s a free or paid option to transfer servers don’t mean you have to jump willy nilly to the flavor of the week server that happens to be out front.
Most players always look for the easy out like crying over how this class is op and needs nerfing, actively seeking out and engaging outmanned opponents or going after the old tried and true PVDing,
They will then come to the forums and talk bad about PVEers or cry over no opponents to fight even though they are the main reason for most of the problems.
But really why do people blindly follow guilds where the leaders get into a tiff and want to drag everyone to a full stacked server and it’s ques then complain when others do the same thing but in the opposite direction?
I disagree that it’s a player created problem. It’s easy to say “people blindly follow guilds” but people often want to keep playing with others they know and like. Furthermore, its human nature to take the easier road, been that way forever and this wasn’t going to be put on hold for the sake of WvWvW, also, this is not the only cause for imbalance. Regardless of regional server labels, online gaming communities these days are global and people’s play times shift (for example, that one guild holding down a rough timezone isn’t going to do that forever-been there done that). If the game designers of competitive online games don’t consider this and take measures, then their doing it wrong.
Forcing server population management on players is kind of silly to be honest and NA/EU/CN players are all complaining about PvDoor and being blobbed off maps. Its easy to punch down and blame players rather than the people running the show I suppose. At its core, multiple 24/7 open maps with a scoreboard that’s a week long is poor design for a competitive mode and it’s probably too late to make the drastic changes needed to actually balance it without ticking off a lot of players.
Yeah sure just like looking at the guy who brings a gun to a knife fight as kind of being a kitten is poor sportsmanship! This will conclude my replies to you good sir.
But why would anyone frown upon the gunfighter, who cleverly did not allow the knife-fighter to harm him? I’m assuming the gunfighter won in this little scenario, which brings back the point of – someone won, someone else lost. Doesn’t matter how it happened, the outcome was victory.
Well that explains it all. As you were.
FA run’s fat which is why they are destroying tier 2. Yaks bend is a siegehumping server, SoS could use more guilds to balance out tier 2.
Yaks is a siegehumping server? My guild went roaming a couple days ago. Just 6 of us. We were on FABL. We went to north camp. Guess what we found there? 3 superior AC’s, 4 ballistas, and 2 normal AC’s, upgraded camp, and about 20 people.
Guess what happened? You lost the camp against 6 people without a single one of us dying after about 30 minutes of fighting. Can you spell
O U T P L A Y E D.
I don’t understand. Those 20 people were bad but how does it make “yaks bend is a siegehumping server” untrue? :|
I have an account on YB and I lost count at like 11 ACs in a paper SMC lord’s room alone. I don’t even see that in T1.
Either way, these are all opinions and people play for various reasons, obviously. Some want to win at all costs, some would rather not be poor sports.
Seems to me that any negative connotations that are arbitrarily conjured towards open field siege would be the definition of being a poor sport. Looking down on the idea of using all of ones tools to get the job done efficiently seems very un sportsman like indeed, unless there is some previously agreement between all members of all parties evolved.
Yeah sure just like looking at the guy who brings a gun to a knife fight as kind of being a kitten is poor sportsmanship! This will conclude my replies to you good sir.
any intelligent opponent will just move out of range.
In other words, the fight is done prematurely.
Yay!
This is the situation in which you miss the point. Intelligent leader see that they just controlled you with area denial and controlled the flow of your group. Something that is impossible for you when you limit yourself by refusing to use siege for no logical reason.
Nope, I think I got the point just fine. Move out of range and do what exactly? Build counter siege based on which group skillfully has the most the supply? Completely withdraw and hope more siege doesn’t go up at the next engagement? Terms like “area denial” sound pretty and tactical but since we’re talking open field fights in a video game, it becomes another way of saying “chase people away”, especially when there was really nothing to lose like an upgraded keep or something. Is that a win? Unless the group building siege is vastly outnumbered, I can see why it’s frowned upon.
No sorry Turk, I don’t die to open field siege, I just roll my eyes and think I’m in EotM.
Bingo! Being “zealous” is such a strong word lol. I just shake my head and leave.
Either way, these are all opinions and people play for various reasons, obviously. Some want to win at all costs, some would rather not be poor sports.
Iv’e said it before, and ill say it again.
GWEN is not the only solution, it is the EASIEST solution. You can make a zerg with Rangers, Engies, Thieves and Guardians alone if you want. It would require the players in question to absolutely intimate and deeply experienced with their assigned profession, but it can be done.
Granted, now that most people have set up a GWEN char for their WvW purposes, nobody is going to spend time gearing out a non meta char for the sole purpose of proving that a non meta setup can actually work just as well.So there is that.
Also, please do try use any GWEN char for roaming, i do not care how good you THINK you are, any average ranger, thief, mesmer or engineer will tear you apart in that setting. So to be fair, sure the remaining 4 professions may not have a slot in WvW ZERGING at this point, but they play another role, which can be just as valuable if not even more valuable depending on how effective you are at roaming and slapping yaks.
In theory, crazy comps of skilled and precise players can work against a poorly coordinated group but what you’re suggesting would most likely get busted by a competent meta force. After two years you kinda have to wonder why no one does it. There is “easy” and there is optimal.
And as for roaming, I know there are Guards, Wars, Eles and Necros that will completely demolish most Thieves, Mesmers, Rangers and Engineers they come across.
It isn’t universally hated by any means in my opinion. Personally, I am all for it. In my opinion, the folks that dislike it, have created their own idea on how to do things, and chose to speak negatively about out of the personal bias of their subjective opinion.
Correct. Open field is not universally hated. There are plenty of people who have no fighting skills and siege is the best way for them to enjoy the game.
This pretty well sums it up: another form of silly elitism invented by people who feel the need.
That said, I wouldn’t bother using it most of the time because open field is, by definition, mobile and any intelligent opponent will just move out of range. There are zergs dumb enough to push into it though… then they complain about opponents with no skill.
I’d take that “silly elitism” that comes with coordination and people being good with their actual characters over being stationary and pressing three keys maximum.
any intelligent opponent will just move out of range.
In other words, the fight is done prematurely.
Yay!
Wait wait. You and a servermate got killed in a 2v2 fight and a third guy watched you die?
No.
There were 2 enemies, one guy from our team started running to them and asked for help killing the enemy. I ran after him to help him but once we got there he just stood there doing nothing.
It was two enemies vs me and once I died the “teammate” that called for help just stood there dancing and laughing with the enemy… They didn’t attack him and he didn’t attack them.
He ran off to fight them and called out for help… Why do that if you’re not actually planning to fight?
Did you guys not actually read my rant?
Yeah if that’s the case then it seems like that guy was being a kitten and set a trap for you. I’m all for fair fights and picking off stragglers but that is kinda scummy and bizarre.
It isn’t universally hated by any means in my opinion. Personally, I am all for it. In my opinion, the folks that dislike it, have created their own idea on how to do things, and chose to speak negatively about out of the personal bias of their subjective opinion.
Correct. Open field is not universally hated. There are plenty of people who have no fighting skills and siege is the best way for them to enjoy the game.
I see what you did there lol
Wait wait. You and a servermate got killed in a 2v2 fight and a third guy watched you die?
So this question has been rattling in my head. Why is there hatred for Open World siege such as ballista and arrow carts aimed at blobs? It was my understanding that this was one of their purposes. From Maguuma, I see blobs rolling around the gate of a keep out of supplies, complaining about nothing to fight (cause Dragonbrand has no idea how to commit), I put a couple superior trebs down and start hitting the gate from range. Then the yelling happens.
I sorta thought that’s the point of siege….to siege.
Could anyone clarify the mentality here or is it purely because folks just want to stomp face in hand to hand? This is the most confusing thing I have seen.
Ehh, if you’re trebbing a structure then who cares? I think people take issue when it’s even numbers or the larger force is building siege to take out a smaller one. It just makes them look…well, pathetic and eventually they’ll be the punchline to some jokes and probably avoided in the future. People get bored and nobody wins at that point. There’s actual war and then there’s being a poor sport in a game.
If you’re content stealthing/running away and sitting in structures sure. Just be prepared to deal with the possible annoyance and waste of time if your server cannot or will not make use of your efforts. Personally, the most fun I’ve had in WvWvW is with my guild when we run around poking at stuff to draw out fights.
Honestly, I think the badge gear is a bad bargain because you can’t salvage them so say goodbye to any expensive sigils/runes if you ever decide to change stats later (and those gem shop extractors are a joke).
You have a choice, upgrade maps or upgrade your character because if all you play is WvWvW then you’re probably not going to have the gold to do both.
Yup, it’s bad for EU tier 1 Eternal Battlegrounds right now. The cool thing I just discovered is another perf counter that correlates better with the lag than total CPU. Y’all in a big fight right now? I guess if you are you’re not posting to the forums.
Giving us player update is not solution at all! Will Arena net fix the lag? Yes? or No?
“Communication without result is not communicating at all”
Take note. This is precisely a good reason for a dev technical team member “not to post”. They do precisely what is asked for, and some poster makes and irrational aggressive complaint.
Can you take everyone’s lag away except for this guys? PLEASE PLEASE PLEASE?
You mean the one guy being a bit unreasonable vs the loads of other people trying to be helpful? Talk about confirmation bias yeesh.
Ever heard of stun-breaks, dodging or having an oh skritt button??? Ya didn’t think so..
Wait just a minute.. You’re complaining about 15 lines of warding and 11 static fields LOLOL What they running all guardians and eles?
Another over exaggerated post from another player that can’t seem to live without having stability up all the time…
Here is a clip of some small scale fights AFTER the stability change. https://youtu.be/w-Ztmr9tWbI
In fights that size stability hardly matters. You do realize that right? Small man stuff didn’t change one but because of stab changes.
Edit: That second video looks like a reset night in T8, there are uhh…plumper groups in high tiers and they’re common as salt.
(edited by gennyt.3428)
I thought it was going to be for 2 days. March 31st and April 1st. Funny enough, NA T1 is empty lawl, failed prank.
if you want to duel go to obsidian map and stop being dead weight in wvw
(and if you just stand by when someone from your team comes to help you, your worse than dead weight, your a tumour that needs removing from the GW2 “community”).
“You’re”
And you’re being ridiculously hyperbolic about this. There are sometimes mutual rules agreed upon by duelers (some of us that duel often know them and nothing needs to be said usually). One of those sometimes-rules is that if someone interferes from your own side you can just let them be killed. Got a problem with it? Tough luck. It’s not against the rules.
Too often players playing the “legal” card do so because they know they can’t play the “moral” one. Watching your teammate get beaten because he sought to help you is putrid. That you have agreed on this (your teammate certainly did not), or that the rules say nothing about it change nothing.
You’re using morality as the basis for your argument and that’s where it falls flat because your morals don’t trump someone else’s. If there are no rules made by the people who run the game being broken, then the only ground you’re standing on here is “I don’t like it.” and that doesn’t go very far.
Personally, “playing it safe” when I see an even fight means either asking if they need help or reviving after the fight, if I get attacked when I’m just standing/jumping in the background then in I go, otherwise I risk ruining it for people who are having a nice time. That’s my outlook and as much as I’d like pile on ponies to tone it down, I’m not expecting or demanding it from others, I’ll just do what I do. See how that works? Your way isn’t the way, its just a way.
And everyone in the lower tiers proceeds to laugh their kitten off at this complaint.
You put yourself into this situation. You get to deal with it.
Jokes on you, I play in T1 almost daily without dealing with queues :P
It’s super obvious when people are dueling and even if you don’t know if it’s a 1v1 let them do it.
…
Duels and GvG are tolerated. At no moment are they equally legitimate with PPT. ….
Yeah and everybody goes to Hooters for the wings.
Anyway, what’s the worst that could happen to anyone involved? Get a free repair and to run for maybe 1 min in a video game? People tend to complain about uneven server populations (and even double teaming) and how that kills the fun but will bandwagon the living daylights out of everyday fights. SMH
I don’t think hammer trains were a problem per se as they can be derailed and I’ve seen many fall apart. The issue is the AoE cap of 5 in a large scale combat setting (stability was never an issue in small fights afaik). There is a lot of hard CC in GW2, with no diminishing returns. The previous stability implementation gave smaller groups a shot against much larger ones, which is not unheard of in WvWvW, now, its attempt to kite or get blobbed down since the larger group has more stab stacks and CC while in the comfort of the AoE cap. Chances are, you won’t last long enough to chip away at their stab to lock and bomb. I’ve played Necro, staff Ele and Mes for raids and avoiding the train wasn’t really too much of an issue if I just paid attention, Thieves were more of a concern than the hammer train. No, every hard CC I threw out didn’t always snag a bunch and it shouldn’t.
The range heavy meta can be countered, the issue is a matter of fun imo. I don’t see why people are pirate shipping in GvGs though, as the numbers involved don’t make it necessary with this stab change. But I guess it’s an issue of low hanging fruit. Zerg busting on the other hand…
If you jump into a 1v1 I’m involved in, I’ll let you get rekt. If I see 1v1s, I either watch or go about my business. Don’t be a pile on pony.
I though bloodlust was based on stomps and not just kills.
If your server does not PPT, there is no opportunity to play for the fights. People will transfer up to a server that has people to fight.
I have also found that guilds that claim to only be about the fights run a lot and complain when facing uneven odds, they want easy bags mostly. If they really wanted fights they would run smaller groups or go to PvP.
If its constantly 15v60 then it’s not unreasonable to complain. My experience is that the people who are score conscious tend to choose the more efficient path to PPT and that is to avoid fights. Whether its PvDoor and run (not reposition, just flat out run) if a similar sized group shows up (this includes waypointing camp flippers) or 20 just sitting in a structure manning siege and waiting for the tag to bring 40 to wipe a guild group of 12, then those 20 jump out and pile on. Those are the people who want easy bags and not fights and they are numerous.
“Skill groups” are not some incredible show of skill. Maybe the very best “skill groups” have players that are somewhat skilled but the vast majority (90%+) are just your average WvW zerglings abusing game mechanics by nuthugging each other and pressing 1 on whatever is in front of them.
The stability changes are a great first step but I hope ArenaNet removes AoE cap or something to finally kill off the way they play completely.
Can’t tell if this is a troll post or what lol.
Whats more hilarious is that someone thought it was brilliant game design to toss all the strongest servers on the same team lol.
To be fair when EotM was released things weren’t nearly this unbalanced.
Of course, it still had that new car smell but it quickly started reflecting how things actually are.
PPK will just have people ignoring the objectives and allow some people to believe WvW was meant to just be open-field zergfests. I politely disagree with this point.
Or, or hear me out, people are going continue to do what they find fun anyway and contribute to the score as a by-product?
Not sharing a tag doesn’t stop people from talking to each other. And how are you saying it doesn’t bother you when you’re here asking for Anet to make changes based on this? >.>
Anyway, changing it will affect other modes as well so it won’t likely happen. Plus doesn’t FA have a lot of “fights” people? I wouldn’t mind some more of that in T1
This. It’s significantly easier for a blob to stunlock smaller guild groups now. Losing blobs vs guild groups play will be a loss of a big part of WvW and will lead to lots of skilled groups quitting.
Whose to say that the blob players aren’t as “skilled” as your “skilled guilds?” People automatically assume that guild groups are supposed to be able to beat larger numbers of unguilded/ungrouped players. Not if many of those ungrouped players are just as good players, but apparently people are blind to that possibility…
Some individuals in a blob may be skilled and I don’t think anybody will dispute that possibility, but group fights don’t hang only on individual skill. Team cohesion is important. Precision and communication can turn odds in your favor and skill groups tend to outclass open raids in this respect.
If anything, the stability changes made it clear just how much hard CC there is in this game and that the combat system really was not designed with large scale fights in mind. I’m actually curious to see how players will adjust (apart from boring pirate shipping).
EoTM is a ready made bag farm due to the web of choke points and small platforms, commit to the scoreboard at your own risk. Whats more hilarious is that someone thought it was brilliant game design to toss all the strongest servers on the same team lol.
I don’t see why loosing a couple of gvg players would be an impact on the game.
They ate up slots on the maps, unless they were exclusively meeting in OS, so their home-servers can actually be happy to get more ppt willing players.
And since the meta shifted and they refuse to adapt, their outdated knowledge / skills are also not a big loss for the community-hivemind as well.
There was literally nothing of value lost.New people will emerge to continue abusing wvw for a game-mode that was never planned / supported in that manner, so you most likely don’t have to wait more than 2-3 weeks to turn on twitch for new streamers to entertain you, or annoy your current map-population by spectating directly and blocking slots on it.
Nothing really has changed.I don’t think you understand where your WvW community is at. It’s not entirely in-game and it’s not the pugs you were running with mindlessly following the pugmander. Many servers have their on TS servers, their own server community sites and there’s even a generally WvW site that many dedicated WvW’ers go to check out the match up threads.
Do you participate in any of these? or are you just one of those people who say they are part of WvW community just cause they play in WvW, cause you’re missing out.
TS and Forum moderator for my Server’s WvW community. Our guilds are mainly PPT focused. We also have guilds that engage in GvG’s to off-times in OS, still they generally raid in favor for PPT as well. Our community is open and tolerant to everybody and simply focuses on getting along and supporting each other.
We had a guy in past who tried to recruit top-players from all these guilds to raise his very own GvG project, which resulted in nothing but drama, and him eventually transferring away. After that the community just continued to prosper and grow even larger.
So yea, seeing GvG-only guilds leaving the game and the GvG scene getting smaller and smaller is good news for the actual majority of WvW players.edit: GvG’s in general would be a fun game-mode, but as it is currently, it’s not supported by a-net and the way the current GvG communit y organizes itself leeches on a game-mode that was simply not intended for this kind of play, which also disrupts the WvW experience of those who play WvW for its intended purpose: PPT.
So unless A-net provides a actual solution for the current situation with HoT or future expansions, my opinion stays as described above.
What server is this?
Wouldn’t it also depend on when you play. If all or most of the fun/helpful/orgainized etc etc people are in bed or at work when you play then it probably won’t matter much. I know fun people in T8 NA but almost all have turned back into pumpkins by the time I’ve logged in.