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I don’t think they can do anything about the no talk policy. It’s the company policy. They would get fired.
I hope this continues in future months. Must-see developers put in a substantial amount of time to speak with players.
Kids who troll with negative feedback need to be banned. Saying “Guild wars two socks PVP is dead” does not help the situation and developer – community relationships.
hahaha great idea. people need to stream this
Silence of the Quaggans
Teenage Mutant Ninja Quaggans
Just adding a MMR compensation system for solos versus pre-made. There is another post detailing this idea.
I pride myself on being able to beat a pre-made, but I would like this compensation system to be in place. Also this would mean two times will still be very short. This compensation system takes less work to implement than the separate queues so let’s try the compensation system first.
Playing one round doesn’t feel as meaningful as a three round tournament. But the tournaments make the queue times too long. If we ever have a player base big enough to support three rounds, I would before that. Or, instead of three rounds we have to be only two rounds.
I appreciate the lower queue times but I miss the feeling of being in a mini tournament. Playing only one round and having it end despite I one feels less meaningful than advancing on to the next round. Maybe if MMR rank was visible winning single rounds would feel more meaningful.
(edited by gwawer.9805)
Yes something like that would work for me. I agree that splitting up the cues right now would increase the queue times possibly to the point of overriding any benefits. It’s really up to the programming at arena net and the prioritization to be able to pull this type of system off. I would love to give this a try before splitting up the cues into solo and pre-made, if that even happens.
maybe if its on sale
You guys traumatized them with the knee-jerk negative feedback yesterday. They read the forum response, went to a bar got drunk and now have hangovers.
proofread notes next time thx
Conversation overheard meeting between Anet and NCSoft at corporate headquarters
NC: Quarterry profits are up. We want to focusu on Geeild Warsu Two as ourr beeggest furanchise
Anet: For this month we will be focusing on updating mostly SPVP changes. Many players are threatening to quit and the SPVP dev team really needs resources.
NC: We wanting to rerease new pinku quaggan backupacku so you can sell.
Anet: Ok we can easily do that. But first here are my proposed plans for SPVP revamping.
NC: Prreeaese move your programmers to fixing the bugs on the Fractals dungeon and wee want you to rereeease another tier of armor on the gem storu.
Anet: SPVP needs…
NC: esupvp (SPVP…) we can talk about later. Right now we wanting add more items to gem store.
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wow dude turn up your monitor color/saturation. how do u play like that in black and white almost
Why has nobody talked about this? Is it really the solo que we’ve been wanting?
Way to says we have solo queue system now? Is this the solo queue system we all been hoping for?
If it is that we should be celebrating like it’s 2020
I have a suspicion that classes are getting balanced more because the developers know when the next expansion comes out the level Is going to go up new traits and skills are going to be added, which means all the balance work that they put in is going to waste. We would have to start from scratch again so what’s the point of trying to balance now? Remember in world war craft where every expansion you have the extremely bad balance situation?
I’m surprised no one’s belittled my mention of binging on health–destroying fast food. What a show of class.
So tomorrow’s the big patch. Are you going to do anything to celebrate?
As for me I’m going to order two buckets of fried chicken and McDonald’s or Taco Bell, get my ice cubes ready and a 24 pack of Coke. I’m going to be eating all that while checking out the new and improved Guild wars two. I’ll be staying up till probably 5 AM in the morning just snacking and playing.
I live right by Taco Bell and it’s open 24 hours so I can get more food too.
Can someone please give me the justification for why hot join rounds now poor you back to heart of the mists when the round ends? Seems like a pointless nuisance to me. Now we have to deal with the loading screen of heart of the mists as well as run back to the hot join NPC to rejoin and find a match, which is yet another hassle.
Keep it like it was where after a hot join round ends, the next round map is automatically loaded
This is a side effect that occurs if you destroy a centaur weapon rack, and I believe it is used for some other things as well. But when the sound effect place it is probably four times as loud as all my other sound effects. It is really disturbing when I have my sound on a comfortable level and then all of a sudden when I go to destroy a centaur rack, the explosion of the rubble at the end when the rack crumbles apart is so loud that I cringe. I avoid these quests now because I’m always afraid that there’s going to be a really loud sound effect.
d
Audio department, please look into this.]
Hey guys here are screenshots of a wedding which occurred in game. Many people show up to the event celebration. It was really fun and I guess it was a pretty intimate moment between these two people as they share their love for the game as well as for each other.
Wedding photos album, with descriptions:
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I’m going to agree with the idea of of setting a minimum size for the Asura in PVP only. I say upscale all the Asura to at least the medium height for Asura models. The tiniest Asura are too small to see properly.
I already play with postprocessing disabled. First because it makes everything less colorful. Second, because it has that glow affect the makes it look like you smeared Vaseline all over your screen.
If you like to stream gameplay, then I would highly suggest disabling this postprocessing otherwise and makes your video look really blurry.
If you think part of the mists looks nice, then I suggest you go out and look at what the rest of the world and Guild wars two has to offer. Part of the mists can even compare to the beauty of certain areas in the game. The PVP maps are also a terrible comparison with the aesthetic environment design in the rest the game.
Obviously you don’t stare at the map and admire its beauty in a PVP game. You’re busy fighting. But the colors and atmosphere of the PVP map has a subconscious effect while you are killing other players. You get bored was quickly if the map is visually attractive. For all those who hate the conquest mode in combination of unkillabe bunkers, the boredom is only multiplied by the total colors found on forest of NIF.
But the fighting game like Street fighter and how colorful it is. Yet you’re not sitting there admiring the pretty colors of Street fighter, but it certainly adds to the atmosphere and subconsciously to how you perceive the game.
The secret world, TSW, is a great game, and currently the only other online game that I play other than Guild wars two. Honestly I’m getting sick of the whole medieval fantasy setting, and the atmosphere in TSW is very refreshing well-crafted.
It has a great story and great writing, much better than that found in Guild wars two. The graphics are pretty good to especially if you’re into the best anti-aliasing.
The TSW developers are very close knit with the community and reveal a lot of details about upcoming changes and what not, unlike the developers in Guild wars two for some reason have to keep quiet and some seem paranoid about releasing details and getting punished by their boss for doing so.
TSW is really great and the community is great. Just look at the general forums for TSW and you can feel the love many players have for the game. I think there are many more mature players in that game versus in Guild wars two, where many kids just jumped on the bandwagon because they like jumping on the bandwagon of some popular game. TSW is more like a cult classic with very dedicated fans who are very attached to the game.
It is definitely a niche game, but if it fits your niche then you should definitely play it. What’s great is that the developers are proud to stick firmly to this niche and appease their core player base, without worrying about adding ascended gear and what not in order to expand their player base. They really focus on their story. They don’t water things down. They don’t make things “easy for everyone to understand”. It’s a game for people who love the game, not a game to grab as many players as possible.
But this is also the reason that the game wasn’t doing so well financially and had to go by to play. The sales once the spectacular because of this niche mindset of the developers. But I think it’s also paying off as time goes by because more people people are hearing about through word-of-mouth how great of a game TSW is.
For example when I browse the Guild wars two forms I’ll see some 100 replies to a post complaining about ascended gear and other post with 100 replies talking about how arena net sucks and the developers have strayed from their manifesto.
I see players on one extreme not satisfied with the endgame grind, and players at the other end of the spectrum not being satisfied with the play your way free to explore no grind implementation. When I see two opposing players such as this, it hints that the developers are trying to attract too big of a crowd for their game and can’t please everyone. Every game should hold true to its core player base.
There is a competitive and large enough of a videogame market nowadays that every gamer can find a game that caters most to their play style. Therefore to be competitive, a videogame should try to stick to a play style 01 player base and only expand their player base if the changes to the game doesn’t conflict with the original niche.
But look at what Guild wars two has done, although to a limited degree., I’m sure a lot of people rage quit after hearing about ascended gear and I’m sure some decided to give the game a try because of it. But since the game doesn’t do either grind nor no grind completely well., Both sides are not a 100% satisfied and always feeling like this isn’t the best game for them. Therefore they will jump ship when they see a game that does their play style better than Guild wars two.
One side of the player base feels partially abandoned and slightly betrayed, while the newly attracted player base feels only partially satisfied. And now we have developers who have to play teeter totter and try to balance for both types of players.
That means their work, the form posts, and their attitude is being tiresomely pulled left and right, back and forth, instead of just boldlessly charging in the direction that they love. Instead of making the game they love, they have to try to make the game that they think the players will love, and they end up performing a labor of service, rather than a labor of art.
It’s similar to comparing the movie directors. You have the movie directors whose first thing on their mind is how they can make a movie that garnish is the largest box office,. On the other hand you have the movie director who focuses on how he can make the movie that he is most passionate about and the end product that he can personally enjoy. Maybe it is more risky financially for the second type of movie director, but the love that he put into his work will really show through.
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Are you a little late to the party, so to speak? There was a giant thread about this posted a week ago it actually might still be on the front page somewhere. Prepare to get this merged !
Do a forum search friend!
I really appreciate how many of the NPC’s will have unique dialogue when you interact with them. It’s not just “greet”, but you can “talk”. I know I love doing this in a lot of Japanese RPG’s back when I was a kid playing on the super Nintendo. I would go around the village and just talk to random and PCs because I knew each one of them had something unique to say even if it was just a one-liner. Even if it didn’t offer any meaningful information to help me advance in the game, I still like hearing the little things that they have to say. The better designed RPG’s had this nonessential dialogue be very entertaining sometimes. Sometimes you run across a old lady bickering with her husband, or a kid looking for his lost.
In Guild wars two there are a few NPC’s that you can just talk to like this and explore what they have to say. I encourage arena net to add even more dialogue to the various NPC’s that only have “greet” available. Give them some dialogue, even if it’s just a sentence or two. I just want to hear their back story, what they’re doing, or have them tell me something interesting about the world.
It doesn’t have to be voice acted either.
Yep it would be amazing if you could have a “target enemy player” key bind. I don’t want to constantly have to Target through a bunch of necromancer minions, Rangers spirits pets, thieves guild thieves, etc. I understand Mesmer’s can be immune for the sake of their class mechanic.
I’m not sure why they don’t implement this already.Oh and don’t forget the annoying rock dog summoned thing from the ogre rune why is that even still in the PVP game just clutters up the screen
If you’re downing a player in a one versus five, and if you use a glass cannon burst thief…. In this case I’m not sure how Coming out of stealth unsuspected and then instantly bursting someone down with a cheese combo or macro is “skilled”
Regardless of that, I still dislike downstate but I have no idea how they should fix it.
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I question the fair judgment of a player who says “I think warriors are pretty good” and "trap rangers and elementalists aren’t overpowered
Elementalists are overpowered right now and if a person tries to deny it then they are clearly speaking in their own classes favor or the planet team with two elementalists and our freight that they are overpowered composition is going to suffer if that class suffers a Nerf.
I question the judgment of anyone who says warriors are pretty good right now, Rangers are fine, and elementalists aren’t overpowered. Don’t invite that kind of trash to state of the game anymore. If that’s all a “top player” is able to contribute, then please just have only the host and the developers and no more “top players”.
Some of the players who get invited cherry pick what they say during the class balanced discussion because they don’t want to Nerf they are preferred class, and don’t want to give buffs to opposing classes.
These players on state of the game are trying to avoid the topic altogether sometimes because if they want to be seen as a honest contributor, they would have to mention the overpowered class that they play and the underpowered classes that other people play. Otherwise they would be seen as dishonest and biased and would lose credibility with the player base. So they just try to avoid the topic altogether.
This kind of person provides no contribution to the state of the game talk, and is even detrimental to the further balancing of PVP. Stop inviting people like this, and Instead just have the host asked from a list of questions that give voted the most in a “questions to ask during state of the game talk”
I question the fair judgment of a player who says “I think warriors are pretty good” and "trap rangers and elementalists aren’t overpowered
Elementalists are overpowered right now and if a person tries to deny it then they are clearly speaking in their own classes favor or the planet team with two elementalists and our freight that they are overpowered composition is going to suffer if that class suffers a Nerf.
I question the judgment of anyone who says warriors are pretty good right now, Rangers are fine, and elementalists aren’t overpowered. Don’t invite that kind of trash to state of the game anymore. If that’s all a “top player” is able to contribute, then please just have only the host and the developers and no more “top players”.
Some of the players who get invited cherry pick what they say during the class balanced discussion because they don’t want to Nerf they are preferred class, and don’t want to give buffs to opposing classes.
These players on state of the game are trying to avoid the topic altogether sometimes because if they want to be seen as a honest contributor, they would have to mention the overpowered class that they play and the underpowered classes that other people play. Otherwise they would be seen as dishonest and biased and would lose credibility with the player base. So they just try to avoid the topic altogether.
This kind of person provides no contribution to the state of the game talk, and is even detrimental to the further balancing of PVP. Stop inviting people like this, and Instead just have the host asked from a list of questions that give voted the most in a “questions to ask during state of the game talk”
I saw the screenshot of the upcoming new PVP map and I’m optimistic about the color scheme. The colors look very vibrance in the screenshot and the environment looks fresh/lively. Vibrant natural greens fields, not the puke green found in heart of the mists.
I think a exciting uplifting color scheme makes a big difference on a PVP map (or any map really). One of the reasons that people are excited about PVP is because of the colors on the current maps.
Temple the silent storm, ironically being mostly white, is actually the best color wise. I would rather have mostly white than the ugly colors on the other maps. Keep in mind it also isn’t pure white, but a cool bluish white and also illuminated in various places by colored lighting to give it a glow affect
In terms of color scheme, my second best choice would be raid the Capricorn. The places sunny and feels tropical, although overall it is too yellow.
As for the rest of the maps, the colors are so bland and depressing. All we get are gray and brown, and very dull greens were puke greens like in heart of the mists.
The colors on maps should be really eye-catching and promote a sense of fun/excitement. This improves the feel of the gameplay, and makes the matches more pleasant to watch.
u no have new year because ncsoft no want asian themes in game to keep game “universal”
previous post about why no canthan district is same reason
you no get fortune cookie!
They need to just remove underwater combat altogether in PVP. Change the raid of Capricorn underwater area into a dried up quarry.
Change the silent storm underwater area into a pit of snow that break your fall see don’t take falling damage
Whoever likes underwater combat in S PVP doesn’t know what good gameplay is.
No underwater combat just plain sucks. Even if it was balanced perfectly, it would still suck. The camera angles suck. The movement sucks. Trying to tell if you’re in range as a melee players sucks when your camera angle sucks.
Anyone who says underwater combat is fun probably play some range class and just backpedals while spamming their ranged ability.
No more underwater combat. Don’t waste our time and don’t waste your own time developing content that no one likes to play.
I beg of you devs PLEASE no more water in any more spvp maps. please. i hate it it is the worst gameplay
Hey guys for the past month I have been doing something very fun with S PVP. I thought I’d introduce it to you guys here.
I’ve introduced various skill challenges that up the ante for me in PVP. For the past month I’ve been going into free tournaments solo in giving myself special challenges that I must complete. The list of challenges I’ve come up with are very diverse and I thought I could offer you guys some of these ideas so that you can also try them.
Free tournaments got boring after a while because I play them every day, but now they are getting to be more more interesting.
1. Swap your mouse and keyboard between your left or right hand. This is very challenging because usually you are used to move your mouse with your dominant hand but now you have to adapt.
3. Remove your chair but remain in the sitting position. Try to do this as long as possible your legs will get really tired and you will feel like you’re going to collapse but if you make it to the end of the match while doing this than just past the skill challenge.
1. Play with only with one hand, while sitting on your other hand. This is my very first skill challenge and it was hard to resist not pulling out my other hand from under me but I managed to do okay actually because I have my keyboard set to keyboard turning and all liability keys are down to the keys that are very close to my wasd
2. Play with one eye closed. You may not think this to to challenging, but it actually makes a very uncomfortable to play. Try really hard not to open your other eye during the entire match and you will start finding yourself itching to open that eye. But don’t do it if you want to pass the skill challenge
3. Hold your breath and don’t breathe until you score a kill. Each_killed your allowed to inhale three times before you have to repeat this process.
4. Every time you die, you have to slap yourself in the face as hard as you can. This will train you not to die anymore or at least to try to survive as best you can. We have to slap as hard as you can this is key.
5. Again, remove your chair and remain in the seated position in midair. However instead of using your mouse on your desk, you will now have to use the mouse on your rear end. Yes, your rear end will now act as a mouse pad while you remain in this midair seated position without a chair.
6. Every time the opposing team captures a point, you have to scream at the top of your lungs. You have to scream as loud as you can even if there are other people in the room.
7. You have to use your individual fingernails to press your keyboard and your mouse buttons rather than the fleshy pads on your fingertips as you usually do. If you have long fingernails this makes it even harder.
88. You can only use two fingers on your keyboard. Basically you make a peace sign with your keyboard hand and then proceeds to use only those two fingers to play the game. Your mouse hand can remain as usual, although I suggest also limiting it to two fingers for a greater challenge.
well i think if J sharp or J peters showed up in anvil rock they would get mobbed so badly that they would probably be traumatized and not want to design PVP anymore.
I play with a I three 2100 and Radeon 7700 at 1366 resolution and the game is almost always 60 frames per second on S PVP maps even when in hot join with the zerg of players. They never dips below 45 frames per second and very rarely does it happen.
For questing and dynamic events with 10 people the I three 2100 is flawless for me. I haven’t tried any big events with a ton of people like the loss shores event (back then I still had my older computer not the new I three that I got last week) and I have not played WW.
Most of my graphics settings are on high
And also what’s can happen to all the hard work that the PVP developers put into balancing the classes if the stats and traits are increased when an expansion comes out? I think S PVP stats should not be affected to preserve all the balance work that’s been done so far.
If stats are increased and traits are added in an upcoming expansion, what is that mean for all the balance work that’s been done for a balanced S PVP game? So all this work we’ve been trying to do to get the classes and balance and an expansion comes out and all of that work goes to waste and it has to start from scratch again?
You know how I can World of Warcraft whenever expansion comes out the first arena season is always a big mess with some super overpowered class that the developers have to tone down and readjust but by the time that the classes are improved significantly balanced wise, we see another new expansion destroying all the balance changes made. I guess that’s why the World of Warcraft developers don’t give much of a hoot about PVP balance because of this fact.
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Free virtual food and especially a free virtual food banquet is such a tease. It just makes you want to gorge on real-life food. Especially with some of the names they have for the in game food they really makes you start salivating and want to eat something in real life
For the new zones that are released with an expansion, they should probably focus mainly on adding level 8 or higher zones, but also add a few low and mid-level zones so that even players who are rerolling alts will get to experience some new zones and content..I am apprehensive about doing too much to revamp older zones by replacing older content. I think most changes should be additions, rather than replacements. It’s like would World of Warcraft did with cataclysm when they replaced a lot of the content on the older continent. That just meant many of the older quests could no longer be completed and were gone forever. That’s a shame because I would love to go back and redo certain things and also it puts a lot of the previous work to waste. So rather then replacing dynamic events or replacing certain NPC dialogue, I would just like to see additions being added.
I like the idea of having a so-called infinite level, but after certain point you don’t gain any combat advantages over other players. But she could going all the way up to 150 level or 250 level based on this skill challenges achievements and what not that you do. The experience required to gain after a certain level could be increased dramatically so that you don’t get players that easily grind up to the level 9000 or something like that.
Yeah I don’t even play with postprocessing on. I hate postprocessing in this game. The bloom is overdone and makes everything looks like a 80s glamour photo. The graphics look so much better without postprocessing, ironically.
If they give us the option to have all the postprocessing effects on except the bloom I think that would be really cool to try.
yI think the idea with the overflow message being that center is that it forces you to click it. They don’t want players to ignore the pop-up because that means more people would have to continue waiting in line until that person decides what to do.
Request for an option to turn off my characters speech, but not the NPC dialogue speech. I don’t want to hear my characters yell his little catchphrases, but I do want to hear any NPC speech such as the paragraph spoken by the scouts in various zones.
Currently if you go to the Sandman and lower the volume all the way for dialogue, admits all dialogue. I want to selectively mute dialogue.
happens to me randomsly in pvp and pve. anyone else get this since last patch? I think jan 28 patch. wil post screenshot when it happens again
kicks mee to a blackscreen with error popup and i gotta alt f4
Do you know any players who just want to go about in the world in both the high-level zones and the low-level zones and just run around (and sometimes walk) admiring the scenery and looking into the various snacks and crannies for little surprises? Sometimes you skip dynamic events because there is nothing to explore with them since you have done them ready or they are just some simple event like killed this boss alluded’s corpse.
Instead of doing that you would rather go around walking under a forest aiming your mouse up to gaze at the canopy of various colors of orange and yellow leaves. You might wander inside a cave to look at the little skeletons that some troll creature killed. Or you might venture inside a scKRitt city to look at their little contraptions.
You talk to all the NPC’s to read what they have to say even if it’s some trivial dialogue for the sake of entertainment without any quest associated with it. Instead of running, you’ll slow down and walk beside the refugee in the frost then flame the event., Pretending to escort him to his destination.
I don’t want to say that this type of gameplay is done only by a certain type of player and label them as the exploring type of player because I’m sure everyone plays like this to a certain extent. this seems like pretty intense gameplay to me and is something that I would be envious of because I imagine that the player is able to garnish a lot of enjoyment from that type of experience. It’s like being a child again and using imagination to play make-believe with your action figures on the coffee table. It probably offers a lot of stress relief as well.
The best way the developers can incurs this type of game play is to simply add more details and to the world and more interesting guy like for the NPC’s. This type of game play isn’t based upon some achievement system or quest completion. It’s like just exploring for exploring sake., Not to be able to get 100% world completion.
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I think this type of thing has huge potential as long as they don’t draw out the content for too long until players become bored and feel emotionally hurt to point that they don’t even want to come back to see the new content. .
So these months will be focusing on certain areas in the living world, while later months will be moving on to a different area. That’s pretty cool and keeps the lower level zones occupied by many players. It also saves them time and they don’t have to create new zones for every content update but they can reuse older zones yet at the same time revamping them and giving player something refreshing to see.
It’s a nice feeling to be a low B player trying to level thorough a low-level zone and see a bunch of high-level characters doing their thing in their living world events. The ability to join them is icing on the cake.
What’s going to make or break the deal is how convincing the storylines are in these updated contents and living storylines and the speed at which they deliver them. Not so fast that they can’t even keep up (for example think back to the loss shores patch where the developers could not keep up and the content was buggy as hell), and not so slow that player start getting bored (think back to the winters day patch where all we had to do was going to takes his workshop for what seemed like months and the content got stale quick).
So something between those two extremes would be best. Like I have gone around and explore dais a plateau and repaired some signs and help some refugees and now I’m ready for the next piece of the content. I don’t mind holding out for another week to replace some of the content and to solidify my knowledge of the story that is happening in order to be fully prepared for the upcoming story chapter.
But if they tried out for longer than a week from today I think then I will feel a bit hurt emotionally and look for less and less to upcoming content updates because I don’t like the feeling of having to wait too long.
I’m not saying that they need to do story updates every two weeks, but since this content patch is just the prelude and has such little story content (and I mean story content within the game that your character can discover, not story content that you can read up on blog posts and websites), then they need to update with new story content in two weeks and not any longer. I think that would be the perfect pace. If this update had contain more story content then yeah maybe they can trot out to three weeks to a month.
But frankly I think that by monthly updates story content is probably the best because it would keep players coming back in constantly feeling refreshed rather than chugging through all the content within a few days each month and then putting down the game and then coming back each month to check out what is been updated. You know how people are many of them don’t take the time to really go to the content and one stays been in the thick of things for the few days initially during launch they will feel like they know everything there is to know and have seen everything there is to see and will take a break from the game until the next content update. Keeping it as a story update every two weeks forces these players to pace themselves to the content.
The bimonthly updates don’t even have to be huge 1 GB updates it just has to be some new NPC dialogue that we can read and some minor but meaningful graphical changes to the landscape. The meaty content updates with boss fights dynamic events and such can come when they are ready but that doesn’t mean player should hold out for too long simply for the simple things I mentioned like updated NPC dialogue explaining the story as it unfolds.
It’s like something to keep us occupied while the developers are working on the new big boss fights that are prone to bugs and take a lot of work to complete. I dont think it takes a lot of work to write in the dialogue and implement some minor changes to the landscape like putting steam vents as they are doing now in the prelude to frost and fire content.
Maybe they can do something like renting private instanced homes for gems. It’s kind of like in S PVP where they are going to roll out custom servers that you can rent. This way players who want some private space to do whatever they want with each other can have that but it isn’t giving for free which risks a under socialized game experience for other players if everyone just shut themselves off with their friends or by themselves in their own little homes all the time.
It’s also really nice for some players to walk around the city and see that there are groups of people participating in their own RP events. If I walk across in some district in divinities reach and notice that inside a home there is a few players doing RP is a nice feeling to know that the city is populated with players enjoying their time together. I would not be rude and going to the house and intrude on your RP by dancing in the middle of everyone, but I might stand outside the house peeking inside because I enjoy watching you guys.