Some players have stated that they want to see player homies in Guild wars two in the future. But in a massive multiplayer game, wouldn’t player homes just segregate the player base? If everyone was spending their game time inside their own homes, then you would not be able to go out into the world or even a major city and see a myriad of players around you going about. To me this presence of other players is pretty important to make me feel like I am immersed in a lively world. That is why a lot of people want to transfer off of underpopulated servers and onto more populated ones in every MMO. But player housing Butch’s cause people to become hermits and destroy the social aspect of this game.
Even Guild Halls to a certain extent would cause this player segregation. I would rather have gills spend their time inside their cities for everyone to see because that would let me know that my server is alive and teeming with people and it’s fun to hear the chatter as I’m doing my own business. But if a group of players segregates themselves into their own little Guildhall and spends all their time socializing with in that instance, then the city is would feel very empty. And now players have two places to socialize in the cities or in their Guild Halls or player homes and all this further aggravates the issue of not having enough players exploring about in the open world.
Player homes can make sense in a game like sky rim, a single player game, but in a massively multiplayer game, player homes and even Guild Halls are detrimental to the social life overall.
CHAUNCEY VON SNUFFLES is a kitten
http://wiki.guildwars2.com/wiki/Tenanera%27s_Pit
I mentioned that place in my original post. I have no issues with that because I think it is a lot more subtle way to allude to the company rather than a direct symbol branded on the back of a unicorn.
And yeah there are bigger problems in the world and these are first world problems, but hey if you’re passionate about what you do no need feeling ashamed and just do it. Who knows maybe the product of your passion is serving someone who is serving in the military and defending your country for you.
(edited by gwawer.9805)
They should give the warrior longer stability if he is to be seen as a juggernaut. Hi my juggernaut when a little element a list updrafts me and I’m down for three seconds? If the longer stability is overpowered then how about reducing our knockdown recovery by 50%. So instead of three seconds being knocked down, we are only knockdown for 1.5 seconds.
I simply don’t feel like a juggernaut with the story body. I don’t really care if I can’t remove conditions because the reason I chose warrior was to not have to deal with all these intricate little magical abilities like booms and busts and what not. Personally I would like to sacrifice swiftness for a 25% baseline speed increase from a trait because I don’t even like activating all these little magical Signet’s and what not.
I like the feeling of being a warrior, raw non-magical and purely physical. I don’t mind having technically complex combat, but that complex combat has to be the actual physical aspect of combat itself rather than activating little magical trinkets and what not. The Mesmer’s and elemental lists can deal with their little magical trinkets and activation abilities. As a warrior I just care about my Closer, my snare and my cripple because that’s how I remain in your face hacking away at you with my ax until you are a bloody pulp lying on the ground.
Maybe in the future updates we can have some sort of encore of the loss shores event and we have to go back and kill another boss for whatever reason that the developers can invent. Actually really like the idea of standing together with dozens of my online peers and setting off to some distant land for some one-time only (although it could be two or three times only just to appease the people who can make it to the event) big boss fight and exploration of a new area. The deftly was a epic rush of adrenaline I got when fighting along with all my peers that was different from fighting in a mob for a dynamic event that you know what always be there. One-time events definitely at their own flavor to the game.
The one-time event definitely shouldn’t beat some cut scene like the Mac came bursting out of the fountain, but a one time fight events that pits players into a battle. Again it doesn’t have to be one time anymore, because I do feel sorry for players who missed the event. Maybe have it be two or three times but you can only completed once or at least only completed once for a reward. That way you won’t have people complaining that some guy could get the reward three times while he can only get once. And plus this would mean players would be re-attending the event because they had fun and wanted to be there again, rather than feeling like they have to grind out some reward.
Certainly they should nt just abandon this area and try to sweep it under the rug trying to forget about the bugginess and disconnect issues that led to the failure of the lost shores event. The loss shores really is a beautiful zone and I really enjoyed being there for the atmosphere. They should still strive to make these events once in a while but not try to rush themselves into doing one every month because then the quality really declines. My guess is that they really trying to push the loss shores event so soon because they wanted to impress players during the free trial. It would be something that no other MMO had done and could create a lot of buzz around the Internet. It certainly was a great idea, just poorly implemented due to technical constraints.
These one-time boss fight events don’t really have to be that complex on that game mechanic level because the more complex it is the more of a chance that there will be bugs. The real appeal isn’t the complexity of the boss fight but rather that it is a one-time only thing and you are there with everyone else experiencing it for the one and only time.
The range for heart seeker is for 450 while the range for eviscerate is 350. Eviscerate is a burst ability while heart seeker is a spam of all ability. Wouldn’t it make sense to have the range for eviscerate be at least as far as heart seeker? It’s either that or nerf the range of heart seeker. Hey would be even better if they made the range of the eviscerate 100 more than the range of heart seeker no matter which they decide to Nerf or which the buff.
If we miss her eviscerate, where screwed because that’s nine seconds traited until we can use it again. If a thief misses his heart seeker, he can just spamming again. And yes I very often use my eviscerate as a gap closer and not just for raw damage.
Thanks for pointing out Andrew. Yet he is a good example of what I mean. Last night I was running outside divinities reach just exploring when I noticed a female human NPC asking me if I saw her grandchild or something like that. But this female NPC had a face and body that looked like she was 18 years old. I’m thinking how could this be a grandma?
This arena net tattoo breaks the fourth wall. It really detracts from the immersion. Although the design of giant unicorns running out from a shot of the legendary bow is quite ostentatious, it doesn’t necessarily break away from the game world. Even though I despise the appearance, I can’t really say that unicorns can’t exist in the world.. Unicorns coming out of the bow, well it’s a magical bow after all.
Without taking into consideration of the arena net logo tattoo, the argument that the unicorns break immersion comes from the idea that a player cues the graphical design as so distasteful and ostentatious that it actually reminds them of the design process itself and how bad of a design choice it was in the first place. Thinking about this design choice is what bracing immersion. Because when you are playing the game you don’t want to think about the fact that this game was designed by developer, but you just want to be immersed in playing the game.
But the arena net tattoo is what really buries the hatchet. Why would an arena net tattoo exists within this world in the game? That’s like putting a Nike or Adidas sign within the game. The logo isn’t even something that alludes to the arena net company, but rather it is directly the symbol itself. In Lyons arch, on the sandy beaches there is a little mini arena whose walls are shaped in a manner very similar to the arena net logo. When I saw this I thought it was cute and interesting allusion to the company. But it wasn’t the arena net logo stamped on the back of a horse’s behind.
At least they didn’t spell out “arena net” under the logo. Or maybe some players would like this included as well?
I don’t mean fat and overweight in the sense that quaggans as a race look fatter versus humans as a race looking skinny. I mean the character looks fatter within their own race compared to other members of their race. And not just a little bit plumper but a lot like some people might be morbidly obese humans. Besides being sick of all the Barbie dolls and Ken dolls that the human race looks like, variation in fatness within a race could add a lot to our characters personality and back story.
They don’t even have to make it so that players can create really fat characters, because that might just be too silly. For example a morbidly obese thief running around would look ridiculous. (Although with the current edition of the white unicorns shooting out of a legendary bow, I question the developers design choices). This fatness variation could only affect NPC’s and be applied to NPC characters that the developers would deem fit to be fat or super scrawny.
It doesn’t seem like it would be that much work because all you have to do is expand the polygons scale (I know it’s more complicated than that) and not touch the skeletal system. But some check characters would be really nice.
I would take fat characters over newer face models that represented older age characters because the third person camera is assumed out far enough that you don’t really notice the character’s facial expressions on NPC’s and your character’s face you hardly see any of the time. Yet the NPC’s face will be expanded in the portrait within the top dialogue, but that only applies to NPC’s that you can talk to and not everyone even spends time talking to NPC’s in the first place. But a fatter NPC model would immediately be noticed.
An example that you could use would be the fat mayor of a town or a fat mob boss. Right now there might be more muscular characters that you can create in the model creator, but that is only muscles not that. I’m talking a character that looks like he likes to over eat sweetened dessert’s and hardly gets any exercise.
The issues made worse when their flashy symbols and animations that go off when a dynamic event as is the completed, even though I didn’t even want to participate in the dynamic event and it was only completed by other players around me. I’m just my own business trying to explore the world, but I get all these graphical distractions on the right side of my screen.
And now with the daily achievements and laurels I’m afraid that the problem is only getting worse because now we have just one more thing to add to the right side of our screens. And it’s made even worse when you have to have a large UI because your eyes are not very good and you need large text to read. No I don’t mean the achievement an event text needs to be large for me to read, but the quest dialogue text because I enjoy talking to the NPC characters and hear what they have to say.
Get another problem with the constant dynamic event text on the right side of my screen is that when I come into a new zone I don’t want to know automatically what I’m supposed to do through the right side of my screen. It’s not like magically my character just knows what to do when he chances upon a new land. I want my character to find that out to the NPC’s and to coming across the dynamic event themselves and figuring out what the objective would be.
I don’t want some magical computer text telling me to kill 10 units of mob a or fetch 20 bushels of plants. To me this is basically spoiling the story before it even happens to my character.
So we know that when a game developer posts in a thread, the thread is marked with a red badge on the forum list of threads titles. But the exact same badge is given to the thread if a forum moderator posts in the thread. Can we have a different badge for forum moderators versus game developers? I know there is a lot of players eager for developer feedback and will willingly click answers through a threat to find the developers posts, but there only met with disappointment when it is just the moderator telling people to be nice to each other or that they will close the thread.
I’m not referring to the splash of red or gray paint graphic that accompanies an individual post within a thread, but the little red arena net logo that accompanies the title of the thread in the thread title listings on the forum.
The right side of my UI is littered with text for achievements dailies and dynamic events that obstructs 1/5 of my screen. Can we please have an option to hide all this text and no I don’t just mean double-clicking on the quest title to hide the quest description because that is such a big hassle and plus the quest title still remains there. No I don’t want to hide my entire user interface because though I want to be able to see the enemy health bars as well as my own ability cooldown’s.
Please just give us a separate options menu for customizing the user interface that would solve so many problems I don’t know why you guys don’t want us to customize the user interface like it would make your game design look bad or something.
You said you wanted to keep the interface is simple and minimal as possible but that does not appease everyone and just leaves everyone thinking you have a half-baked user interface. Why not let everyone be happy and let everyone customize the UI to their own liking.
That map seems like a happy playground for people who can have knockback’s and teleports. An elementalist can just do his mist form into the bottom pool and troll LOL at the opposing team. And thieves can just teleport around with their short though up to all the ledges why everyone else has to play catch-up. I don’t know what they’re doing giving all these class builds everything rather than having them powerful only in one area the week in others. Why do we have a class that is good immobility, damage, as well as defense/evasion? That’s just stupid and my warrior feels like a useless ragdoll being tossed around and kited.
Yeah I just played a match where some guy just AFK in the starting room for what seemed like the entire match. I’d understand if you have to go to the bathroom or something for two minutes but anything longer than that is just stupid. You are hurting your team and just letting the other team zerg everyone on your team and every time I respawn I have to look at that stupid person sitting like a lame-duck in the starting area.
If I were a developer, I would be very grateful that there are still players posting in my forums because their feedback is very valuable. Rather than scratching my head wondering why is in my games succeeding I can go to the forums and find the answers. I don’t think I believe in the silent majority excuse. If the developers fix the problems that are dressed on these forms, the silent majority will have more fun in the game as well. The silent majority simply does not care enough about the game to go on the forums and complain. The game and not be as fun as what it could be if many of these form issues were addressed, but the silent majority is willing to put up with it and continue playing without making much fuss over it.
I remember when I first started playing World of Warcraft battlegrounds I had many issues that I felt were unfair and not fun such as when the roads were very overpowered and could stung locked me and kill me. But I never said one thing on the forums because back then I was just not that sort of person and I didn’t really care enough about the game to warrant creating a form account and posting.
I have several problems with the dynamic events text always showing up in the top right corner of my screen. It’s actually not just the top right corner but sometimes the entire right side when I accumulate a lot of dynamic events that I didn’t even choose to participate in. Before going to these problems for me just say that an option to hide all dynamic events text would solve my problems.
The first thing is obvious that all that text takes up a lot of screen space. My UI feel so cramped at times especially when I have the UI size set too large. Yes I can double-click the title of the dynamic event, but that still leaves the title all my screen as well as any graphical symbols which take up even more space.
The second thing is when I get into a new area I don’t want to know that there is a dynamic events going on through the dynamic events text on my screen, but rather I would like to find out either by running across the dynamic events or by talking to an NPC who introduces me to the dynamic events. I want to feel like my character is actually learning the events in game, rather than have some user interface spill out the story for me.
Sometimes when I’m exploring zones, all these dynamic events text just start popping up on the right side of my screen and I begin to feel like some sort of robot just following instructions. UI tells me to do A okay so I do A and then UI tells me to do B okay so than I do B. Not to mention sometimes even if I’m not actively participating in a dynamic event, other players around me may have completed the event and all these flashy animations go off on the right side of my screen telling me that the event is completed. That is very distracting and just makes me annoyed. This discourages being immersed in my open world exploration, which is something I really enjoy doing.
Sure I can just not read it or double-click the title of the dynamic event hide it (although this doesn’t hide the title itself), it is still a hassle and takes up valuable screen space. I don’t want to disable my entire UI, because they are still important things I want on my screen.
In other words having the dynamic events listed on my screen breaks the immersion for me when I’m playing and exploring the world on my character. And of course is not just the dynamic events but also the daily quests., Which now has a graphical progress bar which takes up even more screen space than before.
(edited by gwawer.9805)
Well, now that we have team colors on our action bars, can we please removed team colored background on our party members bar? Although there isn’t much space in between to a party member bars I would still like that space to be transparent so I can see through it because it still has a lot to my peripheral vision. Having the background of the party members bar be painted in splatters of red or blue just obscures my view of my playing field and makes the UI feel cramped. This is even more true when you have your UI set to normal or large.
I suggest that there be a new game mode called zombie mode. We can still keep the conquest format, but one team will be consisting of zombies while the other team are zombie slayers. All classes will still have their inmates abilities however the zombie form team will have a special ability called zombie state where they spit grew at the opposing team which causes poison as well as a cripple. The zombie team will have a 75% life pool compared to the non-zombie team. This makes sense because zombies are easier to kill since their flesh is very soft and rotting.
I think this zombie mode PVP should come maybe in February or March because there really isn’t much time to save the PVP community which is dwindling as I write this. The zombie mode is a good strategy because there are many popular zombie games such as left four dead and plants versus zombies that I think Guild wars two should be able to capitalize on.
I myself know that I love zombie games and always wish that Guild wars two had some sort of zombie PVP mode. Currently there isn’t any game that is a MMO third person combat PVP game with any such zombie mode. This is why GOP to can stand out if they were to have its own zombie mode. If you still think this is a bad idea just look at call of duty. Even it’s developers gave into the simple logic that zombie mode is a high selling point for many games. What Borderlands that had a whole DLC dedicated to a zombie theme.
I think this game really needs some sort of fun to spice it up rather than some unrealizable perfect balance, which many players are complaining about because the game simply isn’t that fun and people are getting bored of it so they assume that if they were more balanced they would play more but this is not the case because the real problem is that the game lacks variety and a major fun factor. This major fun factor is what the zombie mode is all about.
You don’t even need to make new maps for this zombie mode just keep the current maps but give it some sort of zombie team. Like for example during Halloween you had the cars turn into a pumpkin heads will in zombie mode many of the cards can the yes you guessed it zombies. I think the overall look of the map can also have a more Drury feel, like temple the silent storm could have some blood marks splattered on the ground to signify that the zombie was there are maybe some bits of brain splattered against the wall also to signify the presence of zombies.
This last patch wasn’t too great for S PVP and I’m not sure what upcoming balance changes we have to look forward to, but I think this zombie mode should be a priority because it to dry and a lot of new players when you advertise this new zombie mode PVP. It would also bring back many old players who quit GW two in favor of things like borderlands 2.
Thanks
Number one: you can create characters almost instantly for PVP and there’s no need to do PVE to grind up armor and weapons.
Number two: there is no advantage to using bots in PVP because there is no grinding in PVP except for rank, but it does not increase your stats. Look at World of Warcraft battlegrounds where it is filled with many bots or farming honor in order to gain the best seasons gear.
All gear is equalized in PVP and everyone has equal access to them. You dont have to spend gold to the petty things like reset your talents like in World of Warcraft.
When this game first launched these reasons were enough for me to buy the game right away because I never saw an MMO with this type of support for PVP. I don’t know maybe I got greedy afterwords and demanded too much from the development cycle complaining that it was too slow, but initially I remember the excitement I had when I saw those w.simple things being featured in the game.
But then again the lack of a gear grind and stats separation in PVP in this game made it an exception only within the MMO genre, since every other PVP game would have those features to be expected. I kind of wish that the PVP in this game could be severed completely from the PVE so that we can get development solely devoted to the PVP without being hindered by all the red tape in the Corporation being focused so much on PVE.
ban macros and 2/3 of the PVP population will be gone. good luck with ur queue times
If you look closely all the above ground foliage will move like it is being blown around by the wind. In addition it will also move if you walk over them which adds another layer to the immersion. However when I dived underwater, I noticed that all the underwater plants were perfectly still all the time. I wonder why this is? Would it be too taxing on graphics cards to have them move about due to the ocean waves? What you guys think?
Yeah maybe we should just stop focusing on trying to make this game into some big E sport and just focus on making it as fun of the game as possible. I could care less whether this becomes an E sport or not but I do want this to become my go-to PVP game on nights where I’m stressed out from working too hard and I just want something to relax and play with my buddies and have fun.
The last thing I want is again the stresses me out even more than my work does. You know what I mean? Maybe you can cater for players that stay at home and played 24 seven nonstop and don’t even care whether the game is fun or not as long as they can compete and be on top., But I’m not sure how far that is going to get you because that’s probably like 100 players total in the US.
I mean I really want to see a game where many casuals just hop in the midst and have fun for a couple of hours before they head off to bed. Everyone has someone to play with and everyone has fun playing against each other. That would be like some sort of PVP utopia
When being killed is fun, rather than rage inducing, you know that the game is on the right track. But in Guild wars two I have never really experienced any fun when being killed. I’ve only found myself raging war extreme raging in the case of being killed by some cheap class build.
I think if the game is able to let the player have fun being killed then it is really something extraordinary. The only game that’s done this to me so far is one whose name I won’t mention because I think posting that on these forums might get me banned or infracted. However I’ve been playing this game a lot and at least for now many times during which I’m killed I actually laugh it off and just keep playing and it makes me want to try harder.,
But so far most the times in Guild wars two whenever I’m killed, I threw a fit of rage and say why the hell is that mechanics still in the game oh my God my warrior sucks and I cant play the build I want. Over time this is really took its toll on my mind and my heart condition and I find that I am just overall too stressed when playing Guild wars two PVP every day. I haven’t stop playing altogether but I certainly have cut my game time significantly and I find that I find myself more relaxed overall and less tense.
In fact around the second month of this game I grew some red bumps inside my mouth which I attribute to the stress induced by my mindset when playing this game’s PVP. I also started getting some back pain which I haven’t had in a long time. So for the sake of my own health I took some time away from Guild wars two PVP and try to get back into a state of mostly relaxation which I had prior to this game.
Now I’m picking up the game again and trying to play the moderation because I really will still want this game to succeed. I really want a third person MMO style PVP game without all the MMO grinding fluffs. So yeah if there are those of you find yourselves in a bad state of health due to the stress induced by your high ambitions for S PVP unmet by reality and slow development, then I suggest you take some time away from the game check out some other things in life or some other games and then come back with a healthier approach.
yeah anvil rock i sj just gonna get overflows lol while the noobs on otherservers are gonna be wondering where everybody is. not good IMO
its not even a stomp.. its more like a fist smash
an actual stomp would be pretty brutal looking…curbing ur foe to death
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Nevermind…turns out I actualyl remembered by PW incorrectly
Hehe i actually made that post in toms.
I’m posting here cuz those two answers were so vague. I need GW2 players with actual experience.
I’m specifically talking about 5800K
Can anyone with this processor attest to the performance in Guild wars two? Please list your full specs because I’m looking to build a new computer but I’m wary whether to get this because I have not found any place that listed the Guild wars two performance.
Let me know how it does at stock speeds with Guild wars two, especially on S PVP maps like the intensive kkyhlo map which really hurts my frame rates on my current rig. If you overclock it, I’d be interested to know how it does as well.
(edited by gwawer.9805)
I really want my S PVP to be really smooth and fast and right now I play on a laptop Intel core two dual 2.2 GHz and a 9800 M GTS.The lowest I get is like 15 frames per second especially in the beginning of KHYLO and when there are a ton of’s people and spell effects on screen. But other than that it’s actually playable smooth like averaging 30 frames per second.
I don’t have a lot of money probably like 350 bucks and I’m looking to build a tower with the A-10 5800 K. Do any of you have this graphics and CPU combo or something similar and can vouch for your S PVP frame rates? I’m really looking for almost 100% 60 frames per second in S PVP maps.
Could be A checkbox for “Camera smoothing” On/Off.
i think soon we should have a PVP-dedicated menu options page for PVP features. eventually, all these things get put into the game i hope. thx
(edited by gwawer.9805)
Oh yeah I definitely appreciate the response and the transparency.
As regard to the camera inertia. I think it’s one of those things that you must becareful when saying 90% of the players are okay with it and we’re not going to make it a priority. Because the 10% of players that aren’t okay with it are really really affected by it. So I think they definitely should be given the option. And by these 10% of players I mean the S PVP players, and especially the top-tier S PVP players who really demand a responsive game that can do justice to their reaction/reflex skills..
For example, during the time of this game’s release I remember a player along with several others passionately discussing this camera lag issue in their own thread. But a majority of responses had no clue what the OP was talking about and this really frustrated the OP.
In the end I remember reading that the OP simply said okay forget it “this is like talking to a brick wall i’m out of here.” I really empathized with that guy, because I knew exactly what he is talking about and it really was a huge issue for me.
I am simply bring the camera issue up again because in my mind I believe that player might not even be around anymore or he simply gave up because he thought no one cared about what he wanted. I know the inertia has already been tweaked, but I think there is definitely a group players who would really appreciate having at least the option to have absolutely or at least practically zero camera inertia. Me included.
So there is still a slight camera lag in this game. When you try to rotate your character using your mouse, even if you have the mouse settings to the highest and camera rotation speed to the highest, there is still in the initial inertia. Why is this still in the game?
I know in September they reduced the camera rotation inertia because as many player complaints, but why is there any still left? Even this little bit of camera inertia hinders player reaction especially if you’re playing a melee character who is trying to constantly face an opponent who is trying to circle strafe you or who is dodging around.
If you look at all the first-person shooters, and my God even World of Warcraft, there is absolutely zero mouse turning lag (inertia), because that hinders player response time. So why does Guild wars two still have this in the game?
This issue becomes more apparents if you’re playing on a bigger sized monitor.
My New Year’s resolution is to achieve some gain as well. I am hoping for maybe about 1 inch in girth, but I really have to stick to my workout schedule more even though I get sore a lot. I’ve got a pretty good technique down, but I just need to stick to it. I got bigger this year but then I stopped working and became small again. So next year I hope I stick to my plan.
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your video is great and imma let u finish, but thieves are one of the lowest hp classes of all time. …of all time! they get killed easily so they need invis for survivability. Thieves got nerfed every patch, jonpeters doesnt care about thief people.
I remember reading some posts that suggested the idea of toymaker takes being evil. Whether he is actually evil or not, will we get some type of conclusive ending on January 3? This event is running for a long time and I think it would be proper to end it with some sort of a bang. It would not be big enough of a bang if toymaker takes just says goodbye everyone and happy new year. No, we need some sort of big surprise that fools of us all and perhaps even lead up into the next event for January 15.
I looked around and have not found any official writings regarding what will happen at the end of the toy apocalypse. I am hoping that this is done on purpose so that they can really surprise us with what they planned.
The asura animation for 100 blades actually has them jump up in the air and I believe it is the same for blurred frenzy. At least the developers did not ignore the problem completely. I guess that’s what we get for playing a PVE PVP hybrid game.
But I think the Asura also have a smaller field of view so maybe that partly compensates for the difficulty in targeting them. It’s funny how some of players make the smallest model size of the sora possible and when I see that in my head I’m thinking I bet that guy is a min-maxer is bent on trying to get every advantage possible.
That would be funny if all the Asura’s were upscaled in PVP to be the same size as humans. I don’t think the Norn need to be downscaled in this case because if a player chooses to give himself a disadvantage then so be it it’s not like it’s hurting anyone.
In terms of blurred frenzy auto facing, it’s hilarious to see the response from other Mesmer players when this issue is brought up. They immediately try to diverge the issue and say that the auto facing isn’t the issue to be concerned about when it comes to blurred frenzy.
You’re telling me that the only ability in the game which auto faces you during the channel, I repeat: during the freaking channel. How much of a easy noob face role ability do you want in this game?
I mean it’s one thing when all the abilities in this game will initially auto face you if you are not holding down your strafe keys or other movement keys, but that’s only initially. Blurred frenzy is the only ability that auto faces you during the channel so that as long as the player is in melee range you’re always going to be facing him.
I thought this game was about skill not pressing a button that disregards so many risk factors.
A lot of players hate to fight an enemy that has stealth abilities. The same goes for clones and illusions. I don’t think it’s just a matter of whether the stealth and illusion of abilities are balanced or not, because even if everything was perfectly balanced these complaining players would still prefer that the stealth and illusion abilities be taken out of the game.
Like I said, they simply don’t enjoy playing against those abilities. They would rather have clean fights. You can tell them to learn to predict how a thief is going to behave once he stealth’s or tell them to try to learn how to identify which clone to kill, but at the end of the day they just don’t enjoy learning how to play against those abilities. They would rather enjoy learning how to play against abilities that they feel offer them the most enjoyment during a pvp session.
I remember reading a post where someone said that he only played games with no thieves or Mesmer’s and at the sign of a thief or Mesmer he would just quit the game and try to find a new one. I’m not sure why but maybe each of us just have not only a different play style but also our personal taste for enemies to fight.
Maybe it’s because these complaining players take it personally when they assume that behind the Mesmer or the thief is a player who plays that class because he enjoys frustrating other players. Therefore we have a personality clash kind of like how the good guy does not like the bad guy and vice versa. For example the player who plays a warrior assumes that thief players are cowards in real life, and then Mesmer’s are not much better either when it comes to real life personality. The warrior player, being the antithesis of these personality types, wants to assert his dominance in the game over these other players whom he dislikes.
It would be amazing if we could highlights, copy and paste npc dialogue. The reason I’m asking is because I have trouble with eyestrain, and I use a text to speech program for many computing tasks. If the npc dialogue was selectable, I would be able to use my text to speech program to read aloud the text.
I would be able to do this all in game because my program has a hot key that reads aloud highlighted text on the screen. If you guys would like to test this program was Guildwars two, The program is called "text aloud "
I really want to explore all the stories for many of the NP C’s. But right now I’m getting tired of reading all the text, and setting the UI to large helps a bit, but on the other hand it clutters my screen.
(edited by gwawer.9805)
I would like to see the custom play lists taken to A higher level by having more specific location play lists. For example in the human city, I have a set of songs but for the Char city I have a different set of songs. Currently the only play list is for all cities.
This would be great for those of us for more musically inclined and engage in a deeper level of immersion through background music when gaming.
With tarnish coast being full, and the influx of new players., Now is the perfect opportunity to direct them to a second RP server as well as allow transfers who are seeking in rp server.
I I am fairly certain that the players have not organized and decided upon a second server, so arena net is free to pick a server. Arena nets, I would suggest using one of the lowest population servers so that there is plenty of room to accommodate and we don’t have a situation like we did and still do with tarnish coast being full.
So please forum mod, pass the word onto the team that now is the greatest time to designate and label server as rp in the selection list.
Respond and up a vote this post I really hope it gets their attention, because it would improve the game play experience for so many players.
(edited by gwawer.9805)
Yeah this is annoying. They can defeintely work on the programming code to make this more responsive.
They deserve it. They also deserve PC game of the year. Every other game released is usually some sort of bad console port. The GW 2, being PC exclusive, definitely needs to claim the title and let game developers see that the PC is still a viable platform.
Look at what steam is doing with their new big picture mode. I hope they also had controller support soon so I can sit back in my living room and play GW 2 on my TV.
The really amazes me to look at world war craft in think back about all those people who said the game will be untouched by this year’s MMO releases. Looking at world war craft now it’s clear population is growing in the negative direction and after trying the 10 day trial I have to say the game feels old, too old.
Despite the accolades that’s not to say GW2 is not without its problems, but up until now all those problems are steadily being improve the palm by arena nets. Many people on these forms don’t seem to agree with they’re workflow and design choices, but a compared to the other game companies out there, arena net is still a gem.
Despite the publicity generated through these game of the year awards, I hope Guildwars two will still be a niche game that has a limit population. Maybe arena nets would like to see the opposite on a financial basis, but don’t underestimate the profit you can make from a small loyal player base that highly supports your company. These supporting players will buy more gems, ’cause less trouble with the GM, and genuinely want to see their game continue the way it is.
I think it’s the homogenizing of world war craft in its
It’s efforts to draw more and more subscribers ended up imploding. Rather than having a small to medium sized player base who absolutely loved the game, you end up having millions of people who try the game and then find many things they don’t like. Nobody is passionate about that game anymore.
GW 2 is special because there are some really passionate players are going to stick with this game as long as its developers stick to their vision. Let the ascended gear fiasco the warning to the developers how important this bond is to uphold.
Arena nets said recently that January and February are going to the big months when it comes to content updates for world vs. world and spvp. This may include march as well, but I hope they did not disappoint. The spvp community especially has felt the most frustration with what they have been offered so for and from day one of release, the spvp players had their confidence in arena net shaken when this all the lack of spvp content.
As for PVE, Encourage exploration of the open world. Don’t just give up all your vision and manifesto if initially player behavior is not as you had hoped for. Don’t simply cater to the vocal minority and loudmouths who beg for things that in the cannibalizing the community. No I don’t want to see a bunch of people crowded in Lyons arch asking to do fractal runs. I want to regain the magic that I experienced upon the initial release when everybody was out in the world exploring in questing. That’s when this world felt alive and like no other MMO RPG.
I got this too….what’s going on…i can login cuz my password is stored, but if i try typing it in manually it doesn’t work.
i can’t reset it eitehr. after clickign the email link i get:
Failure
We weren’t able to change your password. Try following the link from your e-mail again.
tried many times…with new sent email too…
I would like to say that I’m glad we don’t have a blogpost. Please don’t make anymore blogpost. They just eat up the developers time. They also put a lot of pressure on the developers to write it could blogpost not only in the view of their customers but also in the view of the company. After reading that a blogpost needs to be reviewed by all departments of your company, it seems ridiculous to put all that energy into writing several blogpost every month.
So yeah no more blogpost please, we would rather have you working on the game anyway.
I’m not going to agree or disagree but I will lay out some important factors to consider:
My first priority would be too eliminate one time events .
A public test from would mean people uploading videos of new content onto youtude and spoiling it for others. Of course I don’t have the discipline to keep myself from watching the video. I would rather not content be spoiled.
I don’t want to go on the public test from either because I don’t want to feel like a tester. I want to feel like a customer who is being served the event as gracefully as possible. Being on the public test realm simply has a drastically different atmosphere than being on a live server.
But I admit that creates the problem of developers having to go back and fix bugs to the previous event rather than moving on and working on the next event. Rather than working on winters they, the developers would be a busy fixing bugs on the repeatable lost shores event. That would not be good either
There is a tremendous of matched excitement to the in a group of players who are experiencing content for the first time. This was how I felt with the lost shores event. A public test from would mean some players will have already experienced the content and there would be no more feeling has lost as everyone else. Feeling lost can be a great thing when it’s accompanied by a sense of wonder and exploration.
What I did not like however was that these were one time events. If the event is buggy, I’m OK with that, as long as I will get to do a less buggy version of the event in the future. As long as the event is repeatable, and have its bugs fixed in future versions, I would be complacent with a initial version that had bugs due to a lack of a public test from.
If the events were not one time, then there would be less need for a public test Realm. Furthermore if there was a public test realm, it could be for fixing profession box and imbalances by testing buffs and nerfs. It could also be used for testing user interface changes. Just don’t use the public test realm to spoil storyline events.
I do agree that after playing GW 2 I do miss having the tank in healer roles. However I would not want to go back to a game that only allowed healer and tank Trinity because I would soon get bored of that and then hopped back to GW 2. I don’t like switching between games because I like to be immersed in the atmosphere of a single game. So why not give players the option of playing a healer or tank without affecting the current dungeon organization, but instead only adding to its diversity?
There’s something rewarding about keeping your fellow players alive, without doing any damage your self. It’s this pacifist (OK not really, but close enough) that is a really nice break from the other roles such as damage.
I am all for the idea of including tanks and healers in the PVE dungeon composition. That does not mean tanks and healers will be required to run dungeons. It just means that if instead of five damage roles, you can bring two healers or two tanks. Yes I know there are support roles currently and also bonkers, but clearly there is a group of people who want more extreme versions of these roles. Why not give it to them? It would not hurt the game as long as the current situation of five damage roles is still viable.
By the way, keep these changes only for PVE so that the PVP is not affected.
The reason people complained about the holy Trinity was because they felt it was forced upon them. They had to run the holy Trinity because it was the only option and five damage roles was not possible. GW 2 is all about having many ways to play but right now it could use some more variety by allowing for example
two healers and three damage roles
or three tanks and two damage roles
or one healers and one support plus a damage role.
What are some ways to encourage the close knit bond that can be formed through guilds? Funny enough, the best guild bonds are formed through playing tournament PVP because it requires repeated practice with a team and voice over IP.
But what about the PVE side of things? So there are no raids in this game and the dungeons don’t accommodate more than five people. But is there a way to encourage further the working together of guild mates to accomplish goals? It’s one thing to be in the guild simply to be social in the guild’s chats, but another level of kinship is formed when you have to achieve something together.