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I used to be a better player until HOT hit

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Posted by: kdaddy.5431

kdaddy.5431

I disagree with you on the trait system,

The idea that we had any control at all about builds before was a illusion. All warriors needed to play 0-0-6-2-6 and this went for eles and so forth. The best builds still had to be a certain trait lien set up.

You can still make burst builds like thief P/P and mesmer PU but there just not as strong just like before in the older days. To me we have just as much ability to make builds now as before. You just felt like you had more options since you could go 0-1-5-6-1-1 instead of the 0-2-5-6-1-0.

so when is dishonor coming?

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Posted by: kdaddy.5431

kdaddy.5431

hahahaha rest in peace ice bow, great name but sad since its so true

KILLED WvW Guilds

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Posted by: kdaddy.5431

kdaddy.5431

lol all i said for the point of supply is put it into supply points.

The other things are true such as auto upgrades, no bonuses or new rewards, and the auto detect something has been taken is all terrible.

But the idea behind guilds is great, that part is about community and a group of people sticking together and getting things done. Im in a small guild with around 10-12 active players and 5-8 active for guild stuff. Our guild hall is already level 15 and we are simply waiting on more of the arualaithium.

There is so many WvW guilds who pop in for 2-4 months and just leave. Hvaing a stable Guild in a borderland is huge. coming from Crystal Desert where all of our big WvW guilds left the server and/or quit has made it unwelcoming of a WvW server. You get a few guilds where you can say hey we got all the stuff unlocked and you can be in charge of the WvW division. You now got something going that benefits WvW.

Yeah but no all that other stuff is true about them messing up scouting and all that other stuff. Plus i would like to add dailies. Seriously nothing Anet? I mean the map is beautiful but doesnt really feel like WvW battle grounds. Kind of looks like the area after the war.

KILLED WvW Guilds

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Posted by: kdaddy.5431

kdaddy.5431

you could just put your points into supply master

Balance, etc...

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Posted by: kdaddy.5431

kdaddy.5431

I agree to a extent,

I wont say names or when but i was on a team and he was trying to run a all shout guardian bunker. He couldnt against dragon hunter and said game is broken. I suggested removing staff for scepter focus and changing some traits for that.

Then going shelter with renewed focus for the invulnerability and condi cleanses from your F2 instead of all shouts. He didnt want to change his build then just complained about reapers and Dh for the nest 12 minutes.

Its one thing to say something is Op which is fine but its another to do and not even attempt to adapt.

NA: Final Go4 Monthly Teams

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Posted by: kdaddy.5431

kdaddy.5431

Just a question if anyone knows,

Is Team Risk in here or did they quit?

We disbanded after ToL 3

Ahhh man thats sad,

you guys destroyed us in TOL 2 i think as the cunning stunts and i always felt it would be you guys to take the abjured. Ohhh well thanks for letting me know

NA: Final Go4 Monthly Teams

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Posted by: kdaddy.5431

kdaddy.5431

Just a question if anyone knows,

Is Team Risk in here or did they quit?

Why Anet doesnt listen to you

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Posted by: kdaddy.5431

kdaddy.5431

You know, people come into the forums all the time saying Arenanet knows best and that people should just let them do their job, while conveniently forgetting that there is a board of developers paid to at the very least ensure that the facets of the classes are enjoyable.

They’re paid to do this.

If a developer can, after weeks of extensive polishing, allow, say, DH to ship without thinking that perhaps a player will just stack all of their traps and taking steps to make sure that a person that does that is not rewarded with a free kill for doing so on a mode where players have to move on specific paths to specific locations, and then leave that strategy live for a couple of weeks, then something is wrong.

They should be notified. Of course, people are going to be offended. People are going to be angry, because they come home from a busy day expecting to have some enjoyment and end up being on the receiving end of untelegraphed bombs. But someone should come to the forums and say “this sucks, and this is why”, and people should allow them to do that. Otherwise it’ll just be left as is.

We have no choice but to let the developers do their job. In fact, we cannot even begin to make them change the game, they have to take up that action on their own.

All we can do is whine about x and y and hope they listen, or quit. If they don’t feel like listening, that’s fine. At least we tried.

ohhh i have absolutely no problem with constructive complaints. I feel like a forum is for that. Obviously you have people defending/protecting there class but if its a actual debate of mechanics and game play. We should be promoting that and pushing anet for equal/vaible/creative play across the board for all classes. I mean you know though, people take it the extremes all the time.

Why Anet doesnt listen to you

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Posted by: kdaddy.5431

kdaddy.5431

You should duel him. The amount of interrupts and stuns from your build will ruin his day/week/life.

omg i would be in on stop duel rooms. I dont know about anyone else but i swear its like every 3 days at least 2 people are screaming there better then me and want me to come to there duel room. He was using a warrior with the new trait line with sword/ torch and rifle.

I dont know why, usually i just leave it alone but today i felt a need to take a screen print since this dude was yelling at his thief team mate. Yelling at me during the match after i would beat him. He be like “trash” and then he got a kill on me and a necro after we held a 3 cap for a good 30 seconds and started talking in map chat about how hard he has to carry. I think it just got to me today.

Why Anet doesnt listen to you

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Posted by: kdaddy.5431

kdaddy.5431

Bow down to big brother and “pros”. You know nothing everyone because of a screen shot. Seriously this board has gone full stupid I am so sick of this father knows best nonsense. A-net kitten out a ton of new content that was tested in like 4 beta weekends and we have the know nothings (but to them they are the know everythings) telling us everything was balanced the first pass over magically. I swear to god. I’ve been playing MMORPGs probably when you were in gradeschool they never get everything right the first time around its way too complicated.

Lol you did the same thing to me, your other account is the achillies one and you did this exact same thing after i beat you on my warrior and mesmer. I posted it on my old guild page. Your exactly the person im talking about.

I destroyed you both times and you started whispering me non stop. Then switched accounts and we were in the same match again and again i beat you. You lost all your games to me and i started taking screen prints and showing my guild mates as we made jokes about the salt people have about losing.

Why Anet doesnt listen to you

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Posted by: kdaddy.5431

kdaddy.5431

This is a weekly thing for me. I beat this person 1 vs 1 at the start but that didnt count. I beat him in a 2 vs 2 but that didnt count and my team won by over 150 pts. Then he blocks me. This community to me is alot like this guy. Its not my fault we lost its someone else, its the class, its anet, its conquest. Are some classes really strong and might need a slight notch down. Yeah but if your running even a decent build and have the skills you should be able to compete. I got tired of the new warrior spec since i cant make it work so i went back to my old mace/shield build- Greatsword and at least 3 people in the last 2 days has done this.

Seriously why would we want to patch a game around these people?

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Why Anet doesnt listen to you

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Posted by: kdaddy.5431

kdaddy.5431

Its not that they lost but they lost big fights to small groups

Attachments:

Why Anet doesnt listen to you

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Posted by: kdaddy.5431

kdaddy.5431

Alot of people come on the forum asking for nerf this buff that, this game mode, whats wrong with pvp. To me this is a big reason why Anet shouldnt listen to you

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Revenant way to over powered

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Posted by: kdaddy.5431

kdaddy.5431

The class obviously seems far from being fine-tuned but that needs time. Honestly, everything about rev seems fine to me (I don’t play it) pvp wise except the kitteng hammer that hits 2.5k base damage on zerk gear with 1.2k range on 2sec CD. If Unrelenting Assault is on the tip of Himalayas, Hammer#2 is at the opposite edge of the universe. That’s how over the top it is. I run a cleric druid with a lot of defensive trait and that skill took 70% of my HP in a blink.

And the hammer auto hits way too hard for a class that’s not specialized in range. Even LB ranger can’t hit that hard.

There is nothing wrong with revanent. Its a L2P, this is exactly what happened with Pew Pew rangers when they got a distance and dps boost.

Also me and another revanent tried to kill a druid and couldnt do it today. The other rev was a support and didnt do any dmg but they were giving me constant heals. Im running rune of strength with zerker amulet and fire and sigils on my hammer. I had around 20 stacks of might and constant fury and i couldnt kill this druid. Didnt get this druid health to 50% which is fine to me since i was the only one with dps and it meant i needed to move on.

This is a style of play people are crying about cause no one wants to change anything about there builds. I see DH complaining about revanents because of range. I see DH complaining about Pew Pew rangers in game. I see people crying about revenants but the counter to this build is the old meta thieves and mesmers but no one wants to run them since we have new specs.

Seriously right now there are more viable and usable builds then ever but everyone only want to play the new specs.

(edited by kdaddy.5431)

Revenant way to over powered

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Posted by: kdaddy.5431

kdaddy.5431

is this a real topic?

Bad players and F2P are ruining sPvP balance

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Posted by: kdaddy.5431

kdaddy.5431

DH player: I you are losing against me you are bad or f2p player! DH is balanced and full of skill, pls dont nerf me bro.

Lol

if you could just leave the trap after walking into a DH trap it be perfect but no. Ranger trap dodge in and out of fine. Thief trap sure do what ever and it will always miss. Dh trap you step in it and you cant leave without stability.

Have the traps interrupt and knockdown anything else. As currently used it prevents thieves and mesmers from doing anything close.

i like where everyone is atm

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Posted by: kdaddy.5431

kdaddy.5431

What were they running as builds the Anet premade? Just curious….

They were running the new specs,

staff druid
mace-torch warrior i think, might have been sword
hammer scrapper engy

i remember these for sure, the other 2 i want to say was a DH and Revenant. I didnt say anything cause i feel its awkward to do that to anyone but some people on my team had jokes.

i like where everyone is atm

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Posted by: kdaddy.5431

kdaddy.5431

The only thing i would change is Dragon hunters trap to where they cant escape it without stability. Seems a little cheap, just change it to a 1 sec stun or like the ranger a knockdown.

Other then that i like the mixing and matching. My guild we have 1 dodge condi thief who can hold a cap point pretty well. Then a old school s/d thief and it just does so well together. We have also ran a old shout guardian with some dps longbow rangers both pre hot builds and they crushed a hammer rev(reflect) and a dragon hunter.

Im finding alot of the HOT builds have certain strengths and weaknesses against other HOT builds but alot of the counters for them are old meta builds. For instance alot of my guild mates are noticing complete identity changes in classes trying to make the switch.

Alot of guardians trying to be rangers sitting on ledges or hoping you run into there traps. Alot of enygs who sit on a point with hammer when they used to roam. Druid who just sit now and the old rangers who have 1500 range.

Hey maybe im wrong but im excited to see the elite teams entered in the PvP tourney to bring some unique team comps of pre hot builds and new ones. (Obviously some skills still need some love and others toned down a tiny bit but i really like where everything is atm)

Also i would like to apologize to the Anet premade team running around today. I hope peoples comments didnt bother you since i felt they were taking shots at you. GG

might be cray cray buuuut...

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Posted by: kdaddy.5431

kdaddy.5431

I can understand the 1 vs 1 situation but the score thing is a little crazy.

Snow ball effects happen alot. For instance i ran a full premade with some friends and we faced the same team 3 times in a row. First match they crushed us 500-100. 2nd match we won 500 to like 475 a really close game and the 3rd match we crushed them since they decided to make a comp change and it didt work.

You could be facing players of your skill level but the team comp just doesnt fit.

sorry for the poor matches though

The Home Borderland Concept : Good or Bad? [Merged]

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Posted by: kdaddy.5431

kdaddy.5431

Ok so i waited till Halloween was over to come back in here. This is what i got as a experience.

I tried once to run around alone and this was awful. The map is great looking as is actually really fun to explore but im getting caught by people i cant even attack due to angles and them being on a higher ledge them me. There shooting down at me freely and im getting obstructed.

When me and 4 other guild members jumped in there it was alot more fun. We are on the Crystal Desert server though and it became a problem no matter what map we were on. Everytime something is taken you are notified. I dont like this, we are a 5 man group trying to sneak towers and camps. We took 1 camp and literally less then 1 minute later we were met by 20 or so SBI.

We tried again later and was able to take a tower, the champion was alone which felt a little empty. Also the 2nd we took it a 8 man group came do it immediately. We are a smaller population server and it feels like crap. The map might as well put blinking targets on the map of where we are.

Im still seeing veteran creature and ruin dailies. Anet added synthesizers in place of the fact no nodes were anywhere. My friends and I who have been doing WvW since the start of this game are at the point of not doing dailies since we wont move servers. We want action but not one forcing us to go 5 vs 15 all the time.

The auto upgrades are bad, it makes it so people dont care about protecting them at all. When we would upgrade a camp we would watch it and watch the closest tower and hold that too. You would get small groups of 3-5 holding areas of a map. You dont feel the need to watch it anymore.

So i end with even though i love the fighting/ how pretty the map is/ and i do disagree with some of the people with the map size. I would say the map doesnt feel WvW. Something is missing from a personal stand point. Also there is something missing from the middle of the map, that event doesnt do anything for anybody.

The expansion brought a great story, new pve maps, great pve add ons and bos fights. They are amazing. PvP got the new specs which are great and create alot more builds. Many people are actually trying to force the new specs as meta even though alot of the old builds work and its gonna create awesome tournaments and hopefully leagues for the future.

This expansion brought nothing to the table for WvW, its a beautiful map. It doesnt work though and the WvW populations are shot. We have 3-5 people in my guild who cant switch to crystal desert because the Popualtion is too high. Yet we cant hold 1 keep on our own borderland on a reset night. When you talked transfer spots and rune of air/fire/earth temples. I pictured someone else entirely. I saw in my head amazing beautiful temples that once upgraded i would want to protect. And by having it gave unique abilities and we got elemental huts that truly dont give anything to holding them. Seeing towers look like rock wall huts and when they are totally upgraded and they still look like rock mud huts. im looking at it like oh well.

Its a MAD MAX world with a MAD MAX plot without mad max.

Starting Lifeforce needs to be reviewed

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Posted by: kdaddy.5431

kdaddy.5431

necros should have 0 to start off with.

The better necros in the game would have a huge advantage. Many of them are already elite level point holders and to give them more LF would only make them stronger which seems odd for a elite level class already.

looking for pro league team.

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Posted by: kdaddy.5431

kdaddy.5431

Whoa whoa i never meant to say he was not a good player at all. I was just stating it can be hard to find a team and compete. Many people hold themselves so high and what they think they are in this game. Then when you get 5 people together to coordinate comp/bursts/heals/ etc etc with rotations.

He could be the best player in NA/EU but if he cant find other good players/people to play with it will become a struggle to stay motivated. Thats all i meant, i wasnt questioning his ability in the least, more or less the team he would join and wishing this person some luck.

Single elimination in proleague qualifiers

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Posted by: kdaddy.5431

kdaddy.5431

I dont know what the current system for it is but i think it should be like a real NBA playoffs.

Best of 3 team that wins moves on, no 2nd chance.

When i played competitively we always said we play the team in front of us.

Cant worry about all the other stuff, if your competing for a championship you gonna compete vs the team that wins anyways. Depending on how prizes work but only teams set to be 3rd and 4th or 5th and 6th should play to be crowned for that spot.

Come on this is for real now, go big or go home

I think you are a little confused. The problem is that 4 teams are moving on, so instead of 1 clear winner there are 4. Say for example for whatever reason spookie and radioactive end up in the same side of the bracket, one of them would be eliminatred even tho both are arguably top8
Na

i am a little confused simply because there should be a rating system. Also it doesnt matter if the 2 of the top 3 teams meet on one side.

In fifa there is always the group of death. In the NBA the west coast has had dirk, nash, kobe, duncan and all the east had was lebron. Things will never be perfect but if you want to compete at the highest level this is how it should be done.

Let the judges/record/what ever the ranking system is and bring your A game. Anet should be pushing PvP scene harder in game and out of the game. So if you want to make your case you have to prove it.

Game Balance

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Posted by: kdaddy.5431

kdaddy.5431

i dont need palace patches over and over and over.

How about this anet make all the class playable with multiple builds and then just create a league feature.

Actual casual gamer rewards, pulling us around all the time sounds like a dog who is mad at its reflection.

looking for pro league team.

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Posted by: kdaddy.5431

kdaddy.5431

good luck

if your not in that inner circle youll have a hard time getting picked up.

Single elimination in proleague qualifiers

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Posted by: kdaddy.5431

kdaddy.5431

I dont know what the current system for it is but i think it should be like a real NBA playoffs.

Best of 3 team that wins moves on, no 2nd chance.

When i played competitively we always said we play the team in front of us.

Cant worry about all the other stuff, if your competing for a championship you gonna compete vs the team that wins anyways. Depending on how prizes work but only teams set to be 3rd and 4th or 5th and 6th should play to be crowned for that spot.

Come on this is for real now, go big or go home

The difference between GW1 and GW2

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Posted by: kdaddy.5431

kdaddy.5431

gw1 had the same issues

Elites vs non elites? Duel it.

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Posted by: kdaddy.5431

kdaddy.5431

yes it’s pay to win tough. Elite specs seem to genereally add on the previous established meta, parts of some meta. Or certain combinations of traitlines that favour dps, Burst AOE and now a bit more frequently PbAOE. I think that people that argue that elite specs aren’t as strong as the old build. Are mainly arguing from a 1 v 1 scenario. And even that is in my opinion a bit exagarated. Put 5 elite specs vs 5 non elite specs. And have them duke it out in Mid.. Chances are the non elite specs get nuked out of existence to the point that even Grenth and Balthazar will say: ‘’kittenn!!! That’s a bit too much. ’’

No match should ever have a 5 vs 5

also bunker guard with the old meta dps warrior and d/d ele still can beat any of the new spec 3 v s 3. Better yet 2 d/d ele and 1 dps longbow ranger since the new dh all seem to be using traps, scrappers are using hammer for the most part. So if you want to pick 3 and i pick 3 the old meta still works.

it happens more often then you think mate.

But no. I don’t see your set up beating the following elite specs, Dragonhunter, Reaper Chronomancer..

The standard dps lonbow ranger get ussually focused down first. And that is something any of the 3 elte specs can do easily, no sweat.The DPS lonbowranger is can’t do much here really aside from spamming 2 2 2 2 and 1 1 1 1 1 1. the moment it get’s focused down it’s death Also the chronomancer with it’s tides of time or echo of memory can easily block the initial burst. And at the same time apply slow in the initial combo. Assuming the phantasm cannot reach the ranger. It will go for the 2 dagger/Dagger ele.

Reapers have tons of chill and in death shroud they can hit for an average of 5 to 6 k cleave. on average. A single dragonhunter trap can hit for 8 k and procession of blades only has a 25 sec cd. dragonsmaw. and an average cleave of a reaper when focused can kill a single dagger/dagger ele just like that. Also it’s not uncommon to run DH with medi guards specs here. Neither is it uncommon to run signet reapers as well. thier boon corruption is pretty much what they need to get rid of a traditional cantrip dagger/dagger ele. the thing is here. Dagger/dagger fight close ranged against a medi DH with an 8 to 10 k trap in 25 sec cd. a reaper with an average of 5 to 6 cleave with signets. And a chronomancer that would have no trouble whatsoever stomping a longbow ranger.

As I said before. I wager very good players can maby rack up builds that allow them to beat the elite specs in 1 on 1. Or use a meta build to beat an elite spec 1 v 1. But the moment you fight them ing rooups it will show you how much lacking your dps is. The reason you beat an elite spec is pretty much due to skill level. it’s because you are so good that you can master them and know them in depth most of the time. Or have a build that fundamentally hardcounters a certain build.

Don’t take this too litterally. But your powerlevels are basically to low here. whatever dps you can dish out singelhandily is completel meaningless in a teamfight. Heck more often then not strategy and skill sometimes even take a backseat. You simply are that friggishly powerfull.

Heck how many people here still continue to get baited in an 8 k to 10 k procession of blades trap?

Or get cleaved by an reaper in reaper shrowd? Or get CC’ed to hell by a an scrapper?

Whatever situation you could describe here. Is not really how it really goes here.The average player is not going to analyse the elite specs in full. And look for counter. they often go to mid with like 3 to 4 guys. And simply get nuked. Countless threads prove it here.

The exception proves the rule. not the other way around.

This isnt right though, what you are saying could potentially happen but you make it sound like your gonna sit in the trap or sit in the reaper 4 skill and the range will just sit there.

D/D ele is still being used in the ESL tournaments and we had 2 longbow rangers in finals before the HOT came out to face the abjured.

Mace shield/ GS warrior is still one of the best 1 vs 1 builds out there. Your talking a about trap Dh then i say old staff ele build with magnetic aura share, dps warrior and long bow ranger.

We target necro first he will die instantly from rampage and pew pew ranger. Dh kill himself from magnetic aura and we dont run into his traps or better yet we have 1 stability to get out.

With the more build options i know people who went back to S/D on thief and they pick and choose. Pew pew rangers are better since scrappers and Dh sit in a spot and wait for you to come them. I can now run signet of stone with a pet shout to take incoming damage and the DH literally will try to exchange dps with longbows with me.

Your talking skill level which is perfectly fine but the old meta builds are still being used at the highest level of competition in this game.

I’m not saying that there will no counter play. But I’m basing this on averages. Till so far nobody just dodges traps, or goes stability and calls it day. That’s not how it goes in reality. Ussually you go mid with like 3 to 4 people. And get nuked. by procession of blades and or dragons maw. I mean till now people still have trouble with DH.

people will want to fight on point. Rangers just like necro’s get focused as well. The chronmancer with all of it’s wells would keep them in place. It’s actually a common combo. The key lies in on point figthing here. And that is where the elite specs will have most of it’s advantages here.

Sure you can argue that at the absolute top meta’s are still prevalent. But my friend that is not how your average joe plays. Your average joe still get’s cc’ed to hell scrappers. Or get’s bursted down by chronomancers. I do see the appeal of reffering to esl tier game play but how many of us will reach that level?

BTW I already thought you already picked your 3 builds. But if you go dps warrior. staff ele and longbow ranger. I’d go chronomancer. Dragonhunter and Herald. DPS warriors either run marauders or berserker. the moment it get’s in range. it either get’s nuked or controlled by both chronomaner and Dragonhunter. Sure it can pick it’s double endure pain. But nothing else much. The herald itself can pretty much face tank the initial burst of whatever the lonbow ranger and warrior have offer. with infuse light for example. The thing is here. you still need to kill the DH in less then 25 sec. I don’t see that happening with an herald and chronomancer at his side.

It’s not plausible for a normal player to do that.

Also, sure you can argue that old meta builds are used at highest level of the game. But is everybody in premades that can tango with the abjured? Or with Orange logo, 55hp monks etc? No. there has to be a balance set. And how things currently are. most people cannot fight against an elite spec.

they have a slight chance of winning 1v1. But in teamfights they get nuked.

you make very good points but its just not the experience im having with people who didnt buy the exp.

I switch between my old rilfe warrior build and the zerk and there about the same. I have 2 friends in my guild and they dont have the Hot expansion. In my other posts i thanked anet for buffing warrior.

We are winning matches 500-100 with 3-4 man teams with 1-2 non HOT builds. 1 guy comes on uses the same d/d build for the last 3 years and still kills across the map. Gets his dailies logs off, i keep bringing in the Longbow ranger cause 1 guild mate uses this as his build and even though he really struggles in the 1 vs 1. He understands what he can be great at and supports the other players in dropping rev/dh/scrappers.

Thieves and mesmers took a big hit from the Aoe and that is the counter of the ranger. I know we wont change each others minds but there is a counter to these builds and i find alot of them still in the old meta. The people i have played with are not struggling.

Im not sure how to take a screen print of my last 10 matches and show since i put them on wordpad and it wont work.

But we are crushing people 500-150 left and right many of them using old builds and some not having bought the exp.

PvP Stat System Needs Fixed

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Posted by: kdaddy.5431

kdaddy.5431

You mean settlers?

Settler’s is a inferior version of Cleric’s as far as bunkers are concerned. It still has zero vit.

I still run shout bunker guardian and in my last 3 matches ive won all 3 of them with a score of 500-100 in solo queing. All of you are talking out a ******** since skill game play is about timing and not smashing for face against the key board.

3 matches? You’ll need a much much larger sample size.

Guardian has a 2 builds and work fine, warrior has 1 build period. Guardian has a burst burn build which ORNG were using in ESL tournaments so dont throw any crap about it. Trap guardians are ruling the dumb in solo que atm.

I already named both Burn Guard and DH in my post, I don’t see where you’re going.

My point was guardians have multiple roles on a team for non competitive play especially.

Is bunker guardian as good as a staff ele tempest or druid, no but it better then any other bunker. GS medi is still better for bursts then 50% of the other classes. DH is already pushing certain type of thieves out of play.

I understand you want more variety but the very first 2 sentences of this topic is crazy and the support its getting is ludicrous. Are there some bad ammys, yes and some runes for that matter but to sit here and say guardians need this and that to stay in the meta when classes like warrior, mesmers and rangers have been all but dead for 2 years.

Guardians and thieves were the 2 classes you could put on a team and have success witht eh OP Ele and OP Engy for such a long time. Even now you are seeing multiple guardians being used across Ag/Esl tournaments from EU and NA. To say its not meta is one thing and another to say builds arent viable.

PvP Stat System Needs Fixed

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Posted by: kdaddy.5431

kdaddy.5431

Agree that we need more build diversity. At least bring gems for amulets back.

…totally disagree that Guardians are bad though. They have a ton of really great builds, and don’t even get me started on that elite. Currently it’s all but unanimously the strongest proff/elite in the game.

By “a ton of great builds” you mean burn guard and DH only. Bunker guard is out of meta.
the reason guardians bring up stat customization is because of how punishing playing a melee class with the lowest health tier is. It’s the same issue thieves have.
Hell the only reason Bunker Guard is out of meta is because of the lack of vit, tough, and Healing Power amulets.

You mean settlers?

I still run shout bunker guardian and in my last 3 matches ive won all 3 of them with a score of 500-100 in solo queing. All of you are talking out a ******** since skill game play is about timing and not smashing for face against the key board.

Why do you have to have everything?

Guardian has a 2 builds and work fine, warrior has 1 build period. Guardian has a burst burn build which ORNG were using in ESL tournaments so dont throw any crap about it. Trap guardians are ruling the dumb in solo que atm.

Hey dodo builds if you see a Dh range im and bring stability, i know i know dont let me tell you what to run since your build has to be perfect if you want to play a game since you dont want to die and you want to be able to kill everyone else.

PvP Stat System Needs Fixed

in PvP

Posted by: kdaddy.5431

kdaddy.5431

This is not just for bunker guardian, this is good for all build diversity and for balancing the meta by the players for the players.

Actually, anet try to balance things out, but each time they do, they kill build diversity.

People QQ because they got a counter build, anet nerf the counter. No more people can change the meta, since it’s not possible to build for that anymore.

That stat system (that you propose) is nice, but not nice enough.

With almost 8K games played, I want to have the same stat system than PVE and WvW. Let the players balance the meta through comp.

OP, I know you ask this for bunker guard, but this is true for most support role for all classes. Support actually is only good with Celestial amulet and this need to changes. We want the flexibility that the CORE game have with ITEMS.

Weapon, Armor, Trinket STAT for ALL.

But… give us SAVE and LOAD build, so we can change it on the fly and work those over time.

3 years of wasted resources to balances another STATs system is not acceptable. Just give us SAVE AND LOAD template build.

you do remember people coming into the game were getting crushed? They add the giant amulet, jewels and mix and matching runes and new players coming into the game got turned off because they were getting smoked.

The game right now is made for simple builds and roles for people to have a place. PvP is now about timing, team play, attacking the right player, and awareness.

Back to the topic, i dont know what you really want here.

Guardian has so many roles it can play with dps medi, dps dh, bunker guard and burn guard. All of these builds have flaws and upside which is how it should be. Crying over the perfect build is not good for PvP. Everyone on this forum wants perfection for there class and im sorry but no you shouldnt be carried while your eating ice cream and playing on your iphone. Seriously not everyone can fedor emelianenko and no one should in a 5 vs conquest.

Elites vs non elites? Duel it.

in PvP

Posted by: kdaddy.5431

kdaddy.5431

yes it’s pay to win tough. Elite specs seem to genereally add on the previous established meta, parts of some meta. Or certain combinations of traitlines that favour dps, Burst AOE and now a bit more frequently PbAOE. I think that people that argue that elite specs aren’t as strong as the old build. Are mainly arguing from a 1 v 1 scenario. And even that is in my opinion a bit exagarated. Put 5 elite specs vs 5 non elite specs. And have them duke it out in Mid.. Chances are the non elite specs get nuked out of existence to the point that even Grenth and Balthazar will say: ‘’kittenn!!! That’s a bit too much. ’’

No match should ever have a 5 vs 5

also bunker guard with the old meta dps warrior and d/d ele still can beat any of the new spec 3 v s 3. Better yet 2 d/d ele and 1 dps longbow ranger since the new dh all seem to be using traps, scrappers are using hammer for the most part. So if you want to pick 3 and i pick 3 the old meta still works.

it happens more often then you think mate.

But no. I don’t see your set up beating the following elite specs, Dragonhunter, Reaper Chronomancer..

The standard dps lonbow ranger get ussually focused down first. And that is something any of the 3 elte specs can do easily, no sweat.The DPS lonbowranger is can’t do much here really aside from spamming 2 2 2 2 and 1 1 1 1 1 1. the moment it get’s focused down it’s death Also the chronomancer with it’s tides of time or echo of memory can easily block the initial burst. And at the same time apply slow in the initial combo. Assuming the phantasm cannot reach the ranger. It will go for the 2 dagger/Dagger ele.

Reapers have tons of chill and in death shroud they can hit for an average of 5 to 6 k cleave. on average. A single dragonhunter trap can hit for 8 k and procession of blades only has a 25 sec cd. dragonsmaw. and an average cleave of a reaper when focused can kill a single dagger/dagger ele just like that. Also it’s not uncommon to run DH with medi guards specs here. Neither is it uncommon to run signet reapers as well. thier boon corruption is pretty much what they need to get rid of a traditional cantrip dagger/dagger ele. the thing is here. Dagger/dagger fight close ranged against a medi DH with an 8 to 10 k trap in 25 sec cd. a reaper with an average of 5 to 6 cleave with signets. And a chronomancer that would have no trouble whatsoever stomping a longbow ranger.

As I said before. I wager very good players can maby rack up builds that allow them to beat the elite specs in 1 on 1. Or use a meta build to beat an elite spec 1 v 1. But the moment you fight them ing rooups it will show you how much lacking your dps is. The reason you beat an elite spec is pretty much due to skill level. it’s because you are so good that you can master them and know them in depth most of the time. Or have a build that fundamentally hardcounters a certain build.

Don’t take this too litterally. But your powerlevels are basically to low here. whatever dps you can dish out singelhandily is completel meaningless in a teamfight. Heck more often then not strategy and skill sometimes even take a backseat. You simply are that friggishly powerfull.

Heck how many people here still continue to get baited in an 8 k to 10 k procession of blades trap?

Or get cleaved by an reaper in reaper shrowd? Or get CC’ed to hell by a an scrapper?

Whatever situation you could describe here. Is not really how it really goes here.The average player is not going to analyse the elite specs in full. And look for counter. they often go to mid with like 3 to 4 guys. And simply get nuked. Countless threads prove it here.

The exception proves the rule. not the other way around.

This isnt right though, what you are saying could potentially happen but you make it sound like your gonna sit in the trap or sit in the reaper 4 skill and the range will just sit there.

D/D ele is still being used in the ESL tournaments and we had 2 longbow rangers in finals before the HOT came out to face the abjured.

Mace shield/ GS warrior is still one of the best 1 vs 1 builds out there. Your talking a about trap Dh then i say old staff ele build with magnetic aura share, dps warrior and long bow ranger.

We target necro first he will die instantly from rampage and pew pew ranger. Dh kill himself from magnetic aura and we dont run into his traps or better yet we have 1 stability to get out.

With the more build options i know people who went back to S/D on thief and they pick and choose. Pew pew rangers are better since scrappers and Dh sit in a spot and wait for you to come them. I can now run signet of stone with a pet shout to take incoming damage and the DH literally will try to exchange dps with longbows with me.

Your talking skill level which is perfectly fine but the old meta builds are still being used at the highest level of competition in this game.

Thanks for warrior Buff

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Posted by: kdaddy.5431

kdaddy.5431

Well, breaking that isn’t an issue with a full pre made, but good to see warriors finally getting SOME enjoyment from their spec.

No LOL we were a 3 man team, i went zerk trait line with GS/rifle and 1 scrapper and a old DPS Longbow ranger. We just put out alot of range dmg and the new Dh and most scrappers are bad wanting you to run to them so we had a few games like this.

We are not shy either, if people in my guild que together (we are a small guild) we rep the guild banner and old school song lyrics. We are slightly above average players and most of the time dont use TS but people rage at us. Its ok though, we just want to keep it real.

Warriors problem isn't dammage.

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Posted by: kdaddy.5431

kdaddy.5431

The problem is that was a warrior you have to work twice as hard to do constant damage and survive than any other class.

It seems like you have never played anything else but warrior. Any class is hard to master, but warriors are one of the easiest to master.

this is the biggest bullkitten ive ever read and op is right for the record

its true anet are disconnected but not just with warriors but the entire pvp game

i disagree with this so much.

GW2 has the best PvP out there unless you like mobas which to me isnt as skilled.

A few classes in the game are off but the classes are so unique and every class can bring something different from each role. Seriously there is this thread about a bunker thief and people hate him for using it yet he has over kitten win rate. A bunker thief which means if you can come up with a unique build that plays to your style you can be successful if your willing to get that mindset out of your head that something has to be that something for things to work.

Warriors problem isn't dammage.

in PvP

Posted by: kdaddy.5431

kdaddy.5431

I like the new buff,

i did a few things and made my classic rifle warrior build and it worked much better since i was doing 1-3k more dmg. It needed this especially since i was running pure glass before and unable to kill anything.

They did a few things do to make bunker warriors a little better with bezerk mode. Other then that you can always go back to shoutbow which a fix on banners needs to happen. Honestly a cool down reduction with regen and increase radius will make the old shoutbow build a little more viable.

This buff in no way makes warriors OP but it brings us back in the mix and able to compete with a build or 2. Thats all you can really ask since they probably dont like shoutbow with all the nerfs it got.

Elites vs non elites? Duel it.

in PvP

Posted by: kdaddy.5431

kdaddy.5431

yes it’s pay to win tough. Elite specs seem to genereally add on the previous established meta, parts of some meta. Or certain combinations of traitlines that favour dps, Burst AOE and now a bit more frequently PbAOE. I think that people that argue that elite specs aren’t as strong as the old build. Are mainly arguing from a 1 v 1 scenario. And even that is in my opinion a bit exagarated. Put 5 elite specs vs 5 non elite specs. And have them duke it out in Mid.. Chances are the non elite specs get nuked out of existence to the point that even Grenth and Balthazar will say: ‘’kittenn!!! That’s a bit too much. ’’

No match should ever have a 5 vs 5

also bunker guard with the old meta dps warrior and d/d ele still can beat any of the new spec 3 v s 3. Better yet 2 d/d ele and 1 dps longbow ranger since the new dh all seem to be using traps, scrappers are using hammer for the most part. So if you want to pick 3 and i pick 3 the old meta still works.

Thanks for warrior Buff

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Posted by: kdaddy.5431

kdaddy.5431

I dont know how other people feel fighting them but i am very happy with the buff. This is the first time ive broke 600k dmg for the new warrior spec.

Cheers

Attachments:

Elites vs non elites? Duel it.

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Posted by: kdaddy.5431

kdaddy.5431

Im really interested if anyone tested out elite specializations vs. non elite classes.
Are there any 1v1 videos which can prove GW2 is not “pay to win”? (or the oppsite of course)

You can grab some new elite specs and there great power and try it vs our latest old meta.

Me and a few PvP friends did and D/D ele is still the legit all around best still. My friend did lose to some of the new builds but overall it did better against all the new builds.

We did some 2 vs 2 and Pu dps mesmer with d/d ele from our old meta was better in most 2 vs 2.

In all honesty the new Specs brought some different play styles to druid, improved engy, made thief a little worse, gave guardians more options as well as ele and mesmer. We will see about warrior since the patch came today.

But for me nothing has changed and if the abjured decided to run there old pre HOT builds they could still win the NA scene against the new classes.

Why Devs decided to make Warrior so bad?

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Posted by: kdaddy.5431

kdaddy.5431

I think what happened was warrior was such a strong class for so long. Since the game came out Warriors had alot build options but over the past few patches and HOT all the other classes kept getting better while we stayed the same.

Actually warriors went through a series of major nerfs that place them dead last while other class received buffs especially after the trait rework. It all started with the adrenaline nerf that hurt hambow builds. So most migrated to shoutbow, then they nerfed shoutbow by nerfing vigorous shout trait. Then the last viable build was the rampage warriors, which they also nerfed quickly. So warriors are left with inferior builds againt today metas. And with the Berserker spec, it’s like a whole new nerf to warriors if you use it. That’s not including the damage nerf to greatsword and hammer. Warriors have little sustain since they are mainly melee fighters and their attacks are slow and telegraph. But somehow the dev feels they deserved the nerfs. So that’s why warriors are at the stage that it is now. Of course when other classes got stronger due to their elite specializations, it just made it more noticeable how bad warriors class is.

Yeah but we always had a option.

They nerfed hambow, we had shoutbow and they nerfed shoutbow but even with the nerf it was still usable. They nerfed rampage but we could still be useful next to a support character with our CC and Dps.

We were always able to maintain a role on a team but when hot came out with our new spec it became a dead silence. It added survive ability but not nearly as good as the old shout guardian/ any ele/ druids and now bunker revanents. They tried to give us some dps but the F1 skills in beserk mode arent as good as the old power/def/dis trait line.

I will say i see people trying to use the sword zerk spec but its kind of just funny. For PvE alot of my guild members are loving the new warrior spec but for PvP warriors heads are officially under the quick sand.

A Bunker Thief named Glaphe..

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Posted by: kdaddy.5431

kdaddy.5431

Can someone Tl;Dr this whole thread or am I just missing an inside joke? I ask this, because I come from another game community where if you didn’t know us, you’d swear the whole community hated each other and just talked crap.

Some premades feel I’m useless but can’t explain how I don’t leave high MMR without ever partying.

Glaphen, can you post your pvp stats for the sake of science?

Thank you. That is very interesting.

LOL no its not,

He is a good player and you allow him to play his role. You have everybody in this game telling him how to play a build and where to go and thats bull.

Let this person play what they like. Try embracing his bunker thief instead of acting superior. The very truth of it is many people are not as good as they think they are and many of those people in the ESl tourneys need all 5 of them to play at a elite level. Its been proven with 2-3 man groups from the ESl teams they dont dominate and the fact he is playing these guys says something.

Why delete all threads about Minstrel's?

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Posted by: kdaddy.5431

kdaddy.5431

Actually the last few parts about my comment had to do with queing vs the community and not in league play.

Druid was nerfed but i have a friend in my guild who can still 1 vs 2 in a cap point and not die. They were both cele so to me that evens out but that doesnt change the fact we ran 3 pure bunkers and were frustrating the crap out of people.

With match making being unpredictable we had pugs and team groups face us and get very frustrated. Also were not new players so being that we knew what we were running we overloaded one side to win that cap point and simply out sustain them.

the probability of getting stacked bunkers in pugs is extremely small. Tank-like roles are always unpopular no matter how strong they are. I’ve never seen a MMO where the support roles are even a quarter as common as the DPS roles.

Also again please stop bring up druids. Druids scale absurdly well with healing power and are effectively broken in that regard. Ammy removal is a bandaid fix to problem that has nothing to do with the ammy.

Also if something is bad for the game people will abuse it. For instance after the wts people started running 4-5 d/d eles in tourneys. I wont say who but a NA team ran 2 bunker guardians and 2 bunker staff eles in a ESl tourney at one point and it was like a movie from 1915 since nothing happened till 8 minutes in.

People only abuse things that allow them to win. Stacked bunkers don’t win. You’re also assuming that people won’t devolpe counterstrategies and ways to break bunkers. (hint: they will)

And to hell with “watchability” Anets job is too make good gameplay, not good youtube videos.

A few things,

1- this did happen when we were testing out builds.

2- 1 player on me 4-5 man premade was a druid. I did the s/f ele and another did a guardian bunker. We didnt die in 3-4 games we did together. ALL 3 OF US IN ALL OF THE GAMES.

3- Radioactive did do this and i didnt want to shout them out for it and if you want to APex also did this going back a few years earlier. Maybe they didnt win the whole thing with these bunker builds but placine in the top 5 in NA with old builds. Then anet has only made them much stronger ummmm please like we wont see that.

4- You say who cares about esports…………. UMMMMMMM ANET, which is another reason to kick the ammy.

Newsflash hammer wielding Heralds > DH

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Posted by: kdaddy.5431

kdaddy.5431

Stop being newbs. I mean seriously l2p. DH are traps. Range them down and they die. Blow the traps with a pet or clone and don’t stand in it and they die. Rev built for DPS CAN NOT take a condi burst. They simply do not have the clearing for it. Not by a long shot. Hammer 1 is slow, clunky, and usually its the might stack that kills you. Think of Pew Pew ranger how do you counter them?

There will always be some build you all think is OP. How OP it is is not based on how hard it is for you to handle it but based on the skills you and your team have available to do so. DD ele was such a pain because it could handle most things that should counter it. The ones you mention now are susceptible to some hard counters. So it becomes the same old thing. Are you willing to counter it or wait for a nerf and a new target to complain about?

Often you guys get advice in these threads. Ignore it and continue the moan train all the while someone else went into the game applied it and started winning. The pattern is the same over and over yet most of you are still in the same spot doing the same thing and still can’t adapt. You have played enough pvp to get the title but truth is most of you are the same kitten guys you were 3 years ago with 0 growth. There will always be a meta start learning to adapt to it because the next nerf will not be the last. The game is constantly changing and you will never be satisfied because you never learn. go on beg for your nerfs and watch a new meta pop and another reason to type angrily into the key board.

Its funny right,

1 thing is nerfed and they complain about another. I think the point that needs to be said about all builds is,

IS THERE A COUNTER

The D/D ele did not have a counter. It simply got out sustained by signet necros which isnt a counter since the ele didnt have to die from this encounter. People are complaining about certain builds and i think some builds should be toned down but i can understand if there not if there is a counter.

Many people just come on here and complain to complain.

Why Devs decided to make Warrior so bad?

in PvP

Posted by: kdaddy.5431

kdaddy.5431

I think what happened was warrior was such a strong class for so long. Since the game came out Warriors had alot build options but over the past few patches and HOT all the other classes kept getting better while we stayed the same.

Condi warrior was great when bleed dmg was the big dmg. The make condi stackable and that build slowly went away. Hambow had a small moment in the sun with the introduction of new runes/sigils but was nerfed and cele brought us shoutbow.

Then HOT came out and the zerk spec did nothing for us. The gave us burns but only with melee dmg when every other class got it with range and blinds. They tried to give us DPS with the double ferocity but the other specs share auras and boons and the addition of new dodges and shields. Also you have a few people say learn to play and setup your F1 attack but when thinking about how to set up your burst means the opponent is thinking about it too. the F1 skills for warrior dont do what need to anymore. Sword is a stationary attack, hammer/rifle/axe are all very telegraphed also mace/axe/gs having to be close melee range and doesnt give a huge pop for the set up. Bow warriors are also in a funky place since there are more condi now, people having more dodges,shields which is fine but the zerk spec actually hurts them trait lines and burst dmg wise.

I dont think they could of seen that every single warrior build is just not as good as another class for that purpose.

(edited by kdaddy.5431)

Why delete all threads about Minstrel's?

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Posted by: kdaddy.5431

kdaddy.5431

Another thing is chaith explained why it was a good thing to remove the amulet for many different reasons and the heavy majority of the community attacked him as if they were all dodo birds walking off a cliff and thinking they had won.

Can we please stop saying anything was “explained”

If you go read Chaith’s posts and boil down what he said, he made two points:
1.) The EU tourney had slightly longer match time.
2.) Bunkers are cancer.

He never actually explained how longer match time is a bad thing, nor did ever even attempt to explain how bunkers are “cancer”

Moreover neither he nor any of the removal backers even attempted to counter the point that hard bunkers allowed for more build diversity allow allow teams to use the hard bunker to compensate for glassier builds.

Alright so let me try to understand both sides. I wont go back and read it since i think it was deleted but from what i did read it went on even more then that and i wasnt gonna read everyones comments since they were writing the Iliad.

Back to the topic, the EU scene though i dont know for sure but i do recall people being unable to kill druids in many of the matches. Which is a terrible meta. Bunker wars 2 if anyone remembers was god awful.

Your 2nd point about chaith saying bunkers are cancer is a little taken out from your mouth then his. His team usually consists of bunker/boon comp and i think the difference is that even d/d had a limit.

Pure bunkers is a hard point to push across here. Your saying more build options which im fine with but just 1 week ago i could go 1 vs 3 and be confident no matter what they were running i could survive on a s/f ele.

If you want more options for builds you really need to ask anet for more amulet and rune options. That amulet was not fun to fight against and it was kitten when team ran 3 of them. Having a combination of ele/druid/guardian with that amulet on 1 team was a what is the point type of fight.

I would really like to hear your opinion on how you think the amulet helps game play. Especially from a person using and not using it aspect.

You are only telling one side of story, what ANet did first when people start complained about the bunker meta 2 years ago , they buffed condition classes because that was the correct way of killing a boon bunkers, overwhelm them with condition damage/corrupts they will die.

So we got Terrormancers/Dhuumfire and etc, but that community whined so hard about it, those are nerfed to oblivion and even doesn’t even exist anymore.

So know we have hybrids can’t do enough power damage to kill a boon bunker and also doesn’t have the condition pressure to do anything about.

Instead of adapt and bring condi builds (which I think will be awesome and ‘healthy for the game’) whine and say ‘we can’t kill bunker with our hybrids, please remove them from the game.’

Yeah, right……

yeah the meta change is impossible and the cele ammy is a easy way out for many builds. Im actually all for them getting rid of cele ammy and maybe bringing some more 4 stat ammys.

The minstrel was so bad though, s/f earth-water-tempest rune of the solider. Condi clear on water attunement-shout-cantrip also shared auras. With the ability to make range damage not hit you and go invulnerable for 5 sec.

side note comment about chaiths comment- I never agreed with all what he said and i pointed out that the abjured run sustain boons builds which is a product of the cele meta and continues to be. I only agreed with that minstrel ammy was bad and unwatchable. The other thing i agreed with is unkillable characters are terrible for the game. Nothing else, i also just feel alot of people started to take shots at him for Anet not making the changes they need to make for more build diversity.

Why delete all threads about Minstrel's?

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Posted by: kdaddy.5431

kdaddy.5431

snip

Can we please stop talking about multi-minstrel comps? You’d never be able to win with such a comp. Even if you stalled all three nodes, you’d still lose because you’d have 0 ability to kill anything, while an opposing team that had dps would still be able to get occasional kills and win on the timer.

The great thing about hard bunkers is that they are one of the few if not the only role in the game that does not stack with itself.

Back to the topic, the EU scene though i dont know for sure but i do recall people being unable to kill druids in many of the matches. Which is a terrible meta. Bunker wars 2 if anyone remembers was god awful.

…Which is why druids where nerfed hard. People keep bring up druids and using druids to justify the amulet removal.
If druids are unkillable, then druids should be nerfed. Removing a amulet that several other non-OP builds relied on for viability, just to get at druids is total kitten.

Your 2nd point about chaith saying bunkers are cancer is a little taken out from your mouth then his. His team usually consists of bunker/boon comp and i think the difference is that even d/d had a limit.

From page two of the now locked “Bunker Guard is dead” thread.

Some just either don’t know the cancer it brings, or play Bunker Guard. -Chaith.8256

Naturally that’s a cherrypick, but if you read all of his posts in that thread, he spent of much of implying that bunkers are somehow inherently bad, and it’s rather obvious by his commentary that he has a pet peeve about Bunkers so his word should probably be taken with a grain of salt.

Pure bunkers is a hard point to push across here. Your saying more build options which im fine with but just 1 week ago i could go 1 vs 3 and be confident no matter what they were running i could survive on a s/f ele.

If a team wants to run glass they have to make up the survivability somewhere else. Conversely if a team wants to run bunkers they have to make up the lost dps somewhere else

If you want more options for builds you really need to ask anet for more amulet and rune options. That amulet was not fun to fight against and it was kitten when team ran 3 of them. Having a combination of ele/druid/guardian with that amulet on 1 team was a what is the point type of fight.

Except in the long run you’d never 3 three of them because you can’t win with such a set up. Plus given time people would invariably develop ways to counter/bypass hard bunkers.

I would really like to hear your opinion on how you think the amulet helps game play. Especially from a person using and not using it aspect.

There is the obvious point about hard bunkers supporting glass builds. Which is significant because since glass can’t hold a node, and hard bunkers can’t take one, it promotes team play over skirmishing, and would ultimately lead to more variety in strategy.

Actually the last few parts about my comment had to do with queing vs the community and not in league play.

Druid was nerfed but i have a friend in my guild who can still 1 vs 2 in a cap point and not die. They were both cele so to me that evens out but that doesnt change the fact we ran 3 pure bunkers and were frustrating the crap out of people.

With match making being unpredictable we had pugs and team groups face us and get very frustrated. Also were not new players so being that we knew what we were running we overloaded one side to win that cap point and simply out sustain them.

Also if something is bad for the game people will abuse it. For instance after the wts people started running 4-5 d/d eles in tourneys. I wont say who but a NA team ran 2 bunker guardians and 2 bunker staff eles in a ESl tourney at one point and it was like a movie from 1915 since nothing happened till 8 minutes in.

I wasnt joking at all when i said i could go 1 vs 4. In legeacy i would go mid and we send 1 druid home. Then the other bunker and 2 dps players far. Our 3 bunkers wouldnt die and our dps players would just pick and choose there places. Imagine this at all levels and it would be abused once more people would see it.

Why delete all threads about Minstrel's?

in PvP

Posted by: kdaddy.5431

kdaddy.5431

Another thing is chaith explained why it was a good thing to remove the amulet for many different reasons and the heavy majority of the community attacked him as if they were all dodo birds walking off a cliff and thinking they had won.

Can we please stop saying anything was “explained”

If you go read Chaith’s posts and boil down what he said, he made two points:
1.) The EU tourney had slightly longer match time.
2.) Bunkers are cancer.

He never actually explained how longer match time is a bad thing, nor did ever even attempt to explain how bunkers are “cancer”

Moreover neither he nor any of the removal backers even attempted to counter the point that hard bunkers allowed for more build diversity allow allow teams to use the hard bunker to compensate for glassier builds.

Alright so let me try to understand both sides. I wont go back and read it since i think it was deleted but from what i did read it went on even more then that and i wasnt gonna read everyones comments since they were writing the Iliad.

Back to the topic, the EU scene though i dont know for sure but i do recall people being unable to kill druids in many of the matches. Which is a terrible meta. Bunker wars 2 if anyone remembers was god awful.

Your 2nd point about chaith saying bunkers are cancer is a little taken out from your mouth then his. His team usually consists of bunker/boon comp and i think the difference is that even d/d had a limit.

Pure bunkers is a hard point to push across here. Your saying more build options which im fine with but just 1 week ago i could go 1 vs 3 and be confident no matter what they were running i could survive on a s/f ele.

If you want more options for builds you really need to ask anet for more amulet and rune options. That amulet was not fun to fight against and it was kitten when team ran 3 of them. Having a combination of ele/druid/guardian with that amulet on 1 team was a what is the point type of fight.

I would really like to hear your opinion on how you think the amulet helps game play. Especially from a person using and not using it aspect.

Stronghold exploit safespot in lord room.

in PvP

Posted by: kdaddy.5431

kdaddy.5431

Lol funny reading this and then hugh coming on here thanking him.

great job poster more people need to post actual stuff on this forum.

Why delete all threads about Minstrel's?

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Posted by: kdaddy.5431

kdaddy.5431

I tell why it should of been taking down.

For the most part the people who post on here are people who just cry. We had this terrible amulet which made druids and eles unkillable and yet the majority defended it like its a good thing.

Another thing is chaith explained why it was a good thing to remove the amulet for many different reasons and the heavy majority of the community attacked him as if they were all dodo birds walking off a cliff and thinking they had won.

I personally know more then a few people who ran this build. It was s/f ele earth 3-3-3, water 1-2-2, tempest 3-3-2. With the rune of the soilder and this was going 1 vs 4 and not dying. We had teams running 2 of these and a druid and they were winning since the pugs were saying move on not knowing that the team was running 3 of these builds.

People are begging for nerfs to this and buffs for that and we want anet to talk to the community and act like there listening when we act like children when people make points against what we like.

Rev sword 3 - No counter play?

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Posted by: kdaddy.5431

kdaddy.5431

I just double dodge the rev’s sword 3 skill since its only way to do damage.

Uhm, hammer and staff don’t deal dmg? Then those 5k+ hits must be imagination i guess …

I dont see many staff revanents but the 3 and 5 skill on hammer are very telegraphed and for me easy to avoid. On great sword and 3 or 5 skill gets me out of the way for either and on weapon swap you get another dodge.

I try to catch and avoid 3 skills on the revanent. I still lose 1 vs 1 to them but they are very close fights either way. I still have problems with the old d/d ele meta build aswell as the scrappers who stack might and fury for 40 sec with protection on a pure sustain build and then go rampage.

Let me say it is lame that Engy being better at rampage then my PURE GLASS WARRIOR drives me insane.

The lack of communication is bad for the game

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Posted by: kdaddy.5431

kdaddy.5431

Let’s look at the most successful game in world, they need to balance not only 9 classes, but over 100 champions, yet they’re always, always clear with their reasoning behind every change they make, they write extensive blog posts to help player understand what makes a healthy balance and never sugarcoat it. They even tell players about future changes loooong beforehand so everyone knows what to expect and can adjust to the idea.

They’re not perfect of course, nobody is, but ANet has a lot to learn from them, the way they deliver controversial changes and stay active within the community is vital to prevent this war between the devs and playerbase, to prevent this doubt within the community that they can manage their own game and know very well what the heck they’re doing and why they know better than us.

Take for example the ranger forum, ranger players have been begging, screaming and kicking for answers since day one, from pet changes, to ability buffs and nerfs, they’re begging for context, and they’re lucky if the devs in charge of the changes ever say a word, when the whole WHaO fiasco went down, the ranger community created a thread with over 20 pages long, and it took them a 20 page long thread to come in and say “yeah sure, we’ll look into it”. I don’t know much about other classes’ subforums, I hope it’s not the same.

Then they removed Ministrel amulet, this is a huge shake for the meta, it affects literally everyone that plays pvp, and this is their reasoning behind the change “Several PvP build components have been removed in order to promote healthy gameplay”. What IS healthy gameplay? Why is Ministrel a bigger offender than Celestial? are they going to give bunker builds a more viable alternative? DO YOU want bunker builds to be gone because they’re not healthy for the game? WHY are they not healthy? etc.

“We’re busy with HoT and don’t have time to answer to EVERY complaint from PvE content to every single class balance” Sorry, that’s no excuse, get a bigger staff, if you’re willing to dump half a million on a tournament you’re not in a problematic economic position, and this is more important than you give it credit for.

Your ammy argument falls flat. There was serious problems with that ammy. I personally know people who ran the amulet with a staff druid and a scepter focus ele and they would not die 1 vs 3. Depending on the comp sometimes they could go 1 vs 4 and not die.

The s/f build was minstrel ammy with rune of the soilder. Earth/water/tempest.

I dont know the druid build but please saying stuff like ohhh the bunker blah blah is not a argument when you have unkillable builds out there.

This might be obvious to you, but not to everyone who plays the game, or pvp for that matter. And what about the future? Do they want to remove bunkering altogether or maybe they’re planning to leave them be and introduce a counter? Sharing stuff like that is something that would answer many questions, and it would show they’re capable of balancing their own game.

Anet has some what killed the solo bunker build but bunker/support classes are very much needed. Also you can still create solo bunker builds its just you cant sustain a whole game 1 vs 2 which is how it should be.

As part of the sharing aspect its hard for me to pick a side. As you can see from many of the posts alot of people how no clue what the actual problems are and are not sure how to attack different situations so taking the forum warriors suggestions can be hard.

Another thing is they have to make classes work at a ESL level and not necessarily at the pug/casual games level. For instance turret engy was a huge problem in solo groups since many people struggle to time team burst/combos. At the AG and ESL level turret engy wasnt a real problem so anet left it alone.

Overall i like them not saying anything. The mobas you spoke of with hundreds of champions all have there certain role/dynamic they are given to be competitive where as GW2 is suppose to be a more skill based game based on acting-reacting-rotating and team comp. I would like them to post hey we are trying our best to balance the issues at hand especially when we are left in the dark for months at a time.

Lastly, the forum is all over the place every other week. Burns were first op then d/d ele and then the expansion came out and now its all about the classes that are not at the same level. 1/2 the peopel screaming one class is OP and the other crying whats not. I myself do this aswell so if they came out with weekly comments they would get weekly complaints is all im saying.