Showing Posts For kdaddy.5431:

Add surrender button

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Posted by: kdaddy.5431

kdaddy.5431

Your last comment alone says why we shouldnt have it. You start to go off about how your a adult blah blah blah. The comment i first made was right under a person who didnt like it in GW1 and gave a reason.

Goes back to my original point of why we shouldnt have it and its because of cry babies who feel they should have it, like you.

If im trying a new build and having fun and you want to quit who has the problem?

If I dont want to quit because i spent 4-7 min in que and were losing big and i just want to compete vs other players, who has the problem?

lastly if you want to see big comebacks just watched the last 2 WTS fool, you talk about being a adult but cant seem to look outside your own window and want to have your hand held for information, matches easily found with comebacks.

The fact that you can’t make any real argument and have to resort to insults just proves what kind of a person you are. You want to call me a fool? Go ahead and link me a match where someone comes back from a 300 point deficit on any map other than Legacy of Foefire. Prove what a fool I am. But we both know you can’t.

Wts Orng vs the abjured the Orng were down over 200 pts on legacy and forest and came back to win it.

Ag 36 or 37 Button Mashers were down over 200 pts on temple and came back to win it.

There is 39 Ag tournaments on youtube and many hosted by storm if you wanted to look for yourself. There are plenty of matches with near 300 pt deficits are erased from kylo,temple and forest.

Like ive said before, you want someone to hold your hand and prove it when the answer is right there in front of you but just like in these PvP matches. you really just want a easy way out. Its not a insult but a observationof they way you have acted towards my responses and others who have disagreed with you. Not only that you brought in the argument that you are a adult…… seriously and that your time is more valuable then others who may disagree with you. Like I said before and all my other comments are the reason for not having this button.

Add surrender button

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Posted by: kdaddy.5431

kdaddy.5431

I dont want to hear your negativity just like your post about wasting other players time.

The whole point of a resign option is because people don’t want to waste time, it is why in golf you can concede the hole, in snooker concede a frame, in chess concede that match, etc.

My argument for that is there one in basketball,football,soccer? Where it consisted of more then 1 player and not only that if people dont want to waste time what are they doing solo queing in PvP.

Your telling me its not a waste of time to solo que and wait for 5-7 min and then get a game and 1 of you guys decides to quit? The frustration i have with people in this game comes from the simple fact they want to quit when it gets hard. Its 5 vs 5 and you should never quit under these circumstances. Ive never been mad at anyone who sat when it was 4 vs 5 but to simply say we should have this so quitters dont waste there time is a oxy-moron to me.

Add surrender button

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Posted by: kdaddy.5431

kdaddy.5431

Your last comment alone says why we shouldnt have it. You start to go off about how your a adult blah blah blah. The comment i first made was right under a person who didnt like it in GW1 and gave a reason.

Goes back to my original point of why we shouldnt have it and its because of cry babies who feel they should have it, like you.

If im trying a new build and having fun and you want to quit who has the problem?

If I dont want to quit because i spent 4-7 min in que and were losing big and i just want to compete vs other players, who has the problem?

lastly if you want to see big comebacks just watched the last 2 WTS fool, you talk about being a adult but cant seem to look outside your own window and want to have your hand held for information, matches easily found with comebacks.

Add surrender button

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Posted by: kdaddy.5431

kdaddy.5431

I didnt say it was any worse but in hot joins you have the option. Which means if you qued up in unranked/ranked and starting losing and wanted to quit. I was saying you should be in hot join anyways.

Also another person posted a reason why they didnt like the surrender button from GW1 and those games you mentioned.

If your a casual player just finish the match. Nothing you say makes sense and if you like those games better, go play them. Playing hot join is for fun anyways and you seem to be really worried about wins/losses for someone complaining about fun casual games. Here are some base reasons not to have this button

1- i dont want any of my team mates quitting a match for any reason other then a player dcing

2-i dont want my team mates to tell me to surrender during a match cause they feel we cant win. I dont want to hear your negativity just like your post about wasting other players time. Especially if im enjoying/trying a new build and just enjoying the game.

3- if im trying to play at a elite level to maybe be competitive in a AG/ESl tourney i want to see how long i can 1 vs 2 and if i can quickly win a 1 vs 1 in a match that turned 4 vs 5.

4-Not giving quitters and cry babies a reason to quit int he first place. I have had some epic comebacks and epic losses and if we had this stupid button they would of never happened. I dont need loudmouth players having a option to quit simply cause it doesnt look good cause when its a 5 vs 5 conquest things change quickly especially with maps like legacy and temple.

Nice patch

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Posted by: kdaddy.5431

kdaddy.5431

1 vs 1 rooms
bursted down quickly

no1 cares about 1v1’s against bads. conquest comes down to team fights.

“quickly” is quite relative. you wont 2v1 a good d/d ele quickly, not without a signet necro. their sustain didn’t change at all.

The power of the old Ele is that it can go far and win the 1v1 really well. Now it can no longer 1v1 a decent warrior with that high win rate. If you say conquest comes down to team fights, you haven’t played at high level yet. In decent games, combat happens across the map on 3 points. Most of the fights are 1v1 or 2v2 with an occasional + 1. If you zerg around with your team 3+, you will lose to a decent team.

heres a few things to think about. Before the old D/D ele was going to far and winning 1 vs 1 to take the point so not only did they cap home,contest mid but they won far. Now people of any class should be able to hold there own until rotations come into play.

Me and a guild mate who entered the last AG on the wildcat team. We would of won but i had internet issues(thanks century link) but i was running staff ele and he ran rune of the pack burst thief. Before the patch even hit we knew how to burst down a D/D ele.

I truly dont know what people are running most of the time but i felt d/d ele OP came from burns and coordinated fights between them meant running threw 2 fire fields. We know longer have to worry about the insane burns D/D ele can apply so its simply avoiding there burst crit hits.

They still have the best mobility in the game, they still have the best all around sustain-dmg output among all the classes, the difference now is that they can be contested and taken out if players on the team know where they should be.

If you have a thief/mesmer trying to win 1 vs 1 fights vs cele-bunkers on a point you dont own. Thats not D/D ele fault. If you have a Pew Pew ranger fighting in the circle, thats not d/d eles fault, if you have a burst burn guardian who doesnt wait for a ele to attune to water before going for it once again thats not d/d eles fault.

I truly can understand some frustration since its still a meta build but its no longer a necessity to to switch to ele when you see 3-4 eles on the other side. You can actually beat d/d ele by out rotating them and having your off point characters do there job well.

Add surrender button

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Posted by: kdaddy.5431

kdaddy.5431

I will never surrender. In fact, if they add a surrender button to the game, I quit.

If it takes all 5 people to vote surrender, you can theoretically never surrender if you want to be that guy that wastes everyone else’s time.

^^^^ this right here is why its wrong. At no point is this type of attitude ok for a PvP. I wont use other games as a example since the entire idea is stupid. IN H.S ,College and Professional sports there is no toss in the flag especially since its a team sport.

If you dont like MM do hot joins, if you dont like hot joins join daily servers, if you dont like that then what are you doing in PvP. Im sorry but this is the most ridiculous thing ive ever seen. I have had people quit because they lose 1 vs 1 and he asked for help and no one came. I have had people quit when we were winning a match and they decided that they were carrying and its why we were winning.

And now you want to give all the trolls/ Bad mannered players/negative attitude/ cry babies who play this game a out. Would you also like a ribbon for participating?

Add surrender button

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Posted by: kdaddy.5431

kdaddy.5431

OHHHHH come on just finish the match. Its already 1/2 over so just spend the next 3-5 minutes practicing team fights and decapping/capping points from opponents.

Nice patch

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Posted by: kdaddy.5431

kdaddy.5431

If your still struggling with d/d eles i dont know what to say to you. I took my Standard GS/Ham warrior in the 1 vs 1 rooms and i wasnt losing to any d/d eles. I also took my MM into them and fought some D/D eles and didnt lose again.

D/D ele is where it should be now. Still a meta build but can be killed in 1 vs 1 and bursted down quickly in 2 vs 1. My only complaint is the vamp rune. Take away vamp rune and D/D eles dont have a passive escape. Sometimes it really is a L2P issue.

Feedback from returning player

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Posted by: kdaddy.5431

kdaddy.5431

I am also a returning player. I played several months on game start, than left for other MMO, occasionally coming back for few weeks every half of the year. Now, with HoT around the corner I have decided to give GW2 one more try.

I totally agree about classes discrimination – my main was ranger and I feel like being an outcast to most end-game aspects. Even with my mesmer and engineer I feel depressed with pve lfg stuff centered around meta-builds and how hard is to find a party and how easily you’re getting kicked.

Seems leveling is still the most entertaining part of this game. You know what to do, you can do it your way and have a lot of fun.

Have you tried joining a good guild? I personally never here anything from anybody in PvE. ( have alot of titles and AP points though) there are alot of guilds who will walk you threw dungeons/fractals/events and it doesnt matter what class you run. I can solo fractals and dungeons with my ele and warrior so when people in my guild want to do stuff they havent tried its no problem especially since we have TS. You cant let the few discourage you when the many dont worry about it.

Open World PVP

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Posted by: kdaddy.5431

kdaddy.5431

Ummmm no,

I played wow where it was open world and it was fun at times. The other end of that is being a solo player who likes doing quests and missions and leveling characters and having some troll kill you over and over.

Could you imagine being a level 40 character exploring a dangerous ledge and run into a trap rangers trap at a POI,Vista, Skill challenge? Keep the PvP areas for it and let other people enjoy the other aspects of the game. Or simply ask for much larger WvW maps.

Gold suggestion post-leagues

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Posted by: kdaddy.5431

kdaddy.5431

Meh, don’t really need gold for PvP. I’d they wanted to make it so the higher leagues would have a better chance at some skins I’d be ok with that

I would like gold, i still want dyes,minis, cultural armors among some other things. I dont want to Pve anymore in areas where i have 2 characters at 100% map completion aswell as 6 others with at least 20%.

It sucks having guild mates farm for 1-2 hrs a day and make more gold that day then i do in 2 weeks of pvp for me.

MM is STILL a joke

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Posted by: kdaddy.5431

kdaddy.5431

So get a group of friends together?

You’d think that MM would match solo queue against solo queue, not organized groups vs. randoms. That should be a basic part of whatever algorithm they use.

And if they take that into account too, at this moment, people will complain about the loooong queue time.

Can only repeat myself time and time again. MM isn’t perfect at this moment, but it isn’t completely broken either. With HoT we will get the new leagues-system which will completely change the MM so it really makes no sense complaining 4 weeks before the change.

Also there is nothing wrong with MM necro, you simply tag him and run around the the objects and the minions chase you. You literally separate the pets away from the master. It is hard but there is a certain way to play against a MM necro.

MM is STILL a joke

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Posted by: kdaddy.5431

kdaddy.5431

So get a group of friends together?

You’d think that MM would match solo queue against solo queue, not organized groups vs. randoms. That should be a basic part of whatever algorithm they use.

cant do that, peoples skill levels and understanding is thing game ranges too much.

Ive literally gotten hate from opposing players for simply going far during the match. Ive gotten hate for being in a 4 man premade and we lose. We werent in team speak and we were just running together for fun. Heck 2 of them were talking about Smite and how they got the lord of the rings game for $13 on steam.

Ive been on 3 PvP teams and all 3 had different philosophies on how to win a match and guess what we didnt win simply cause we werent good enough. If you were to solo que and you faced 5 other solo que players who were all elte players you would say MM is broken. MM would then say the people at your level is paired up in 2-3 parties and we dont put solo’s vs premades.

Ive been in premade groups where we faced another premade group 3-4 times in a row. Lol we lost the first 3 times but the 4th we got and that is how matches are suppose to go. It shouldnt be easy and as it stands MM is going at 50/50 splits so maybe they were testing you or someone else and you simply arent as good as they thought or the other players are better then they thought.

disconnecting issues

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Posted by: kdaddy.5431

kdaddy.5431

My internet hasnt changed and the game worked perfectly 2 days ago and this morning has been crazy. I cant go 15 minutes without dcing, im trying to finish a ele win daily and i havent been able to finish a match. Just wondering if its on my end.

Why were builds dumbed down?

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Posted by: kdaddy.5431

kdaddy.5431

I disagree with you for a few reasons.

1- the old system forced us to use the same trait lines but before the trait lines gave bonuses. So the old 0-0-2-6-6 ele is now just earth-water-arcane cele ele. This actually gives us more options. You can play with different runes since your not forced into a boon duration trait line.

2- We were allowed to before to mix and match runes with amulet and rings in the old system. They just took out the rings and silly numbers from the old PvP amulets. Also making it so you can grab just 1 rune made it easier to change runes on the fly and play with your build. The new system also makes it easier for new players coming in. In the old system you would have a 2-2-2-4-4 eles and they were always wondering why they sucked. Now they have made it so new players coming in arent crushed solely because they made a terrible build.

Overall its made the game better. I do agree with you that they have forced some of the builds on us. I do agree that changing weapons and having to use a item to change its look just for PvP is lame. Though ultimately alot of these changes have made it better for the masses and the game is still mostly skill based.

What do you mean you were forced into trait lines before you got bonuses? You had minor trait bonuses that were fixed and major traits which could be selected. There were like 6+ major trait options per tier. Now you can only choose from 3 major traits from each group and you can’t mix and match.

I have a friend that wanted to me to get back into the game but I absolutely despise the fact that they killed customization which was one of the things that drew me to the game originally. I played this games for more hours than I would like to mention during beta and at release and one of the things that kept me going was being able to experiment with very different builds across the different professions. Sure, some of them weren’t viable but I helped create what was at the time the meta build for a couple professions. Being pigeon holed seems so boring.

Part of my bitterness may come from the fact that my old builds can’t even be developed with the new system but even without that fact I think it is garbage. Just because people are bad at theory crafting and are too lazy to look up builds online shouldn’t mean that people shouldn’t have the ability to create diverse builds.

He meant that, before, when you traited into a line, you also got stats bonus (vit, power…). That means if you want to build a dps spec, you must get the line that has + power even when the traits are terrible. They removed that part, and it enables more build diversity.

The diversity of the new system is actually significantly better than the old one. The old one “looks” good on paper, but it’s actually false choice. It tricks you to think you have options, while you do not.

This is exactly what i thought i said.

Do you remember the old S/F traits? It was 0-6-0-4-4 yet the power trait line was in fire. So this build wasnt actually as good it should of been. Another thing was warrior builds. Every warrior build looked like 0-0-6-6-2 or 0-0-6-2-6. If you ever went 6-6-2-0-0 you would die because the traits sucked. You did it to max power/pre yet it did nothing.

The old system really did let people think they had some control over builds but you werent. Im curious to what your old builds were and dont work anymore?

Premades in strongold

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Posted by: kdaddy.5431

kdaddy.5431

I dont like stronghold vs premades at all. You would run into pure zerker teams with defensive utility skills able to keep the door breakers long enough to take down doors. Then they would walk the other door breakers and the match be over in 2-4 minutes.

The other side is the full bunker team who would never let you take down there gate. Camping right before there gate when there is a shout guardian,staff ele, d/d ele just sitting there your like what is even the point.

Im not a huge fan of mobas which is kind of why i liked GW2 but if were gonna have these type of PvP maps. You cant let premade teams people to do these type of things. When i faced the dps group the action was there but when your focusing the player the player get the door down. If you focus the door breaker you die and worst is when you cant even get to 2nd gate. 15 minutes of bunker holding is terrible for fun overall. I dont know how you fix it but something needs to happen imo.

Why were builds dumbed down?

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Posted by: kdaddy.5431

kdaddy.5431

I just tried the game out again and I was shocked to see that you are pigeon holed with your builds now. (I left when Temple of the Silent Storm was only available in hotjoin and I played with a competitive team that was one of the top NA teams at the time but we quit due to ArenaNet letting everyone down on their ESports promises)

Being forced to max out 3 different trees rather than being able to mix and match for different minor and major traits is extremely disappointing as one of the things I liked most about this game was its potential customization.

Additionally, you can now only choose an amulet rather than being able to choose the minor stat boosting item (I can’t remember if it was a gem or ring or whatever).

Finally, you are now forced to take an entire set of runes for your armor.

Why did ArenaNet decide to dumb down the part of the game that brought it so much depth?

Also, I think its dumb that to equip my PvP skins I have to use an item.

One of the few positives I have noticed is the new achievements which despite not existing previously, it has taken account of.

I disagree with you for a few reasons.

1- the old system forced us to use the same trait lines but before the trait lines gave bonuses. So the old 0-0-2-6-6 ele is now just earth-water-arcane cele ele. This actually gives us more options. You can play with different runes since your not forced into a boon duration trait line.

2- We were allowed to before to mix and match runes with amulet and rings in the old system. They just took out the rings and silly numbers from the old PvP amulets. Also making it so you can grab just 1 rune made it easier to change runes on the fly and play with your build. The new system also makes it easier for new players coming in. In the old system you would have a 2-2-2-4-4 eles and they were always wondering why they sucked. Now they have made it so new players coming in arent crushed solely because they made a terrible build.

Overall its made the game better. I do agree with you that they have forced some of the builds on us. I do agree that changing weapons and having to use a item to change its look just for PvP is lame. Though ultimately alot of these changes have made it better for the masses and the game is still mostly skill based.

Stealth is not a viable argument

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Posted by: kdaddy.5431

kdaddy.5431

Thieves roles are plus 1 fights, decapping and capping points, rezzing in key situations and the best thieves in the game catch people off point. If you watched the last ESL, the announcers talked about how great Magic toker was simply cause hes one of the best 1 vs 1 players off cap points in the game. He catches people running away with low health and he also catches people before the can get to a point so they dont get a free decap/cap.

Im really not sure what your talking about. Every successful team in NA or EU has at least a thief. You dont have to have a engy,necro,warrior, or ranger. I dont understand what you mean because the thief class has shadow step, a insane amount single target burst dmg, the 2nd best mobility in the game, a ton of invisibility, plus a great elite skill.

You might not like the role your in or maybe you dont like the weapon sets your forced into but hey join the club. This is a silly post simply cause having 1-2 thieves on a team is a must at a elite level.

The Druid Package

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Posted by: kdaddy.5431

kdaddy.5431

The Druid is not going to replace Bunker Guardians. I explained it already in another thread, don’t really feel like double posting it. Long story short ~

  • Druid has no party protections
  • Druid has no big AoE CCs to stop stomps, secure stomps, defend itself in 2v1
  • Druid has little to no STABILITY has no party STABILITY to secure/stop stomps
  • Druid has no AoE party condi cleanse
  • All of it’s healing is in Staff animations, which is easily interrupted, especially on a class that is going to have no peel, little to no stealth, little to no stability, LITTLE TO NO CONDI CLEANSE.

Seriously guys ^^
It won’t be able to stand on a point without being focused down 2v1 very easily.

Lol i said the same thing to some guild members and they were like but did you see the animations!! I was really hoping druid was gonna be something different, feels alot more like a PVE dungeon raid thing

so was this suppose to be the D/D balance?

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Posted by: kdaddy.5431

kdaddy.5431

Of course they completely gutted the fire line, probably making eles go earth with diamond skin again. Burning fire is basically useless without the might. Also the vigor nerf seems too harsh, it’s still a major trait as opposed to the other classes that get it as a minor trait.

All the other changes seem reasonable though.

how is vigor nerf relevant at all? it makes no difference, you get so much vigor elsewhere you still have ~100% uptime.

Burning fire – clear 4 conditions, inflict 3 stacks of burn, gain 6+s vigor, gain 6+s regen on 32s CD – how the f is that useless? Thats like top5 adept trait in the game overall

Gutted fire? those are small tweaks and a good buff to RoF

Eles: “can we have some build diversity outside of always using arcane+water+cantrips?”

ANet: “let’s push them even more into water and cantrips!”

Lol i was literally thinking if this is true, are they trying to force people into tempest?

so was this suppose to be the D/D balance?

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Posted by: kdaddy.5431

kdaddy.5431

Blinding Ashes recharged increased from 5s to 8s.

Burning Fire no longer apply might when you use a cantrop.

Drake’s Breath – Burning duration decreased from 3s to 2.5s.

Ring of Fire – Applies 2 stacks of burning for 4s initially (this now applies if enemy is within radius of the ring, do not need to cross the ring). When enemy cross the ring threshold the fire stack they get has been changed from 3 stacks for 5s to 1 stack for 2 seconds.

that’s it? this was the big D/D nerf we’ve been waiting 3 months for?

Wow i didnt see this in patch notes but if is what there doing thats huge. Might stacking is what allowed D/D eles to be strong. Without might they dont do the condi dmg or dps they were doing before. Also the time reduction on the burn stacks is a bit much. Before it was 7-9 stacks of burning for 5-7 seconds. Now its literally nothing and this is a huge blow to d/d eles. I called for a nerf on longer cd time on blind which i felt should of been 10sec and reduction from burning stacks. Wow though on the might from cantrips. D/D ele might be dead now.

New Spec's

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Posted by: kdaddy.5431

kdaddy.5431

Im just completely confused by the new specs. Like bezerker for warrior, it gives quickness and crit. Ok cool and you have rage skills on cool downs. Nice but then thats it, it adds burning which ok is what ever but the only way i can use the new weapon is by traiting into this class?

Watching the druid thing today, it was like they couldnt decide what to make a druid so they gave it staff and AOE heals with awesome looking pets. Once again you can only use staff by using this trait line.

They are limiting builds by not base lining classes with the new weapon sets and not to mention most of the new specs are either garbage or worlds better then before. Im not sure what the new specs are atm.

New Spec's

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Posted by: kdaddy.5431

kdaddy.5431

Are they meant to be stronger then the others?

Invulnerable Stomping

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Posted by: kdaddy.5431

kdaddy.5431

there are counters so thats not a accurate statement. Thieves, mesmers, engys invisibility. Necros have a pull a down state person to them. So there are counters not to mention the revive speed traits.

Burning Fire trait - Does this bother no one?

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Posted by: kdaddy.5431

kdaddy.5431

Its just kind of understood that every ele if they want to play at a elite level runs cantrips. D/D ele also would be easier to burst down if it wasnt for blinding ashes. So even though this trait gives alot of awesome side stuff.

When going for the big kill against a d/d ele they spam burns not necessarily to do damage but simply to escape. If you play d/d without blinding ashes, d/d ele drops quite a bit. If you play d/d try doing it with both traits and you will see which one gives a bigger bonus.

Worlds first Champion Brawler

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Posted by: kdaddy.5431

kdaddy.5431

congratulations, thats a super boss move right there

How does one kill necros and mesmers?

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Posted by: kdaddy.5431

kdaddy.5431

Hi. I’ve not so long ago come back to the game, playing on and off since open beta. I’ve mostly spent my time playing SPvP, and while it’s the best PvP I’ve ever seen in an MMO I’ve started to notice some patterns. Namely, Necros and Mesmers — when played well — seem to be invincible.

I’ve mostly been playing warrior (marauder gsword / hammer or gsword / axe + shield), Guardian (greatsword burst) and Engineer (marauder elixir rifle). While the damage is nice, I couldn’t help but notice I’m having trouble on all 3 of my professions of choice with 3 others. Namely: Necro, Mesmer, Ranger.

Necro: They seem to be quite squishy at the start, however, once they get to about 50% they pop their endless green bar and start sh*tting damage / conditions while taking none themselves. Even things like rampage aren’t enough to get through it. What can one do to deal with that?

Mesmer: Outside of the class niche of ‘never gonna find the real one’, all they seem to have to do is kitten out enough clones to blow me up in a single burst window. If I get lucky I can get them to 10-5%, but then the big burst explosion comes and I just can’t seem to do anything to stop it =x

Ranger: These ones are hit and miss but the gist of it is that when one knows what they’re doing they seem to have similar problems: endless sustain, high ‘pewpewpew’ burst and too much mobility for my ‘in your face’ burst to do enough to kill them.

I need advice!

I wont feed you some bs like everyone else. If your using warrior against a mesmer in a 1 vs 1 situation and your facing a better mesmer you will lose. Blind/distortion/blink/ the amount of condi dmg and shatter dmg they do. You can switch and play shoutbow but they still should still win.

Ive ran into bunker necros i couldnt kill even though they did no dmg so that made sense to me. Also you should be able to kill cele signet necro 1 vs 1. I use rune of strength with zerker ammy and hammer/ GS. All you have to watch for is the blue symbol under there name since it gives them life force on dmg received. When you see it just dont attack them.

Everything about ranger is closing the distance and timing so just have to practice that one as long as the necro. Mesmer on the other hand atm are incredibly annoying in 1 vs 1 especially in solo que.

Burning OP?

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Posted by: kdaddy.5431

kdaddy.5431

Burning should have never been made stackable in the first place.

why? It never made sense you can stack confusion/bleeds but not psn and burns. Also only 1 class is really crushing the burning and its d/d ele. Burn guardians have be shown over and over getting countered. Ive literally seen matches where necros run in the fire of guardians and send it back and the guardian cant do anything.

Plus burn guardians give something up to be burst condi, d/d eles do not which is why burns for them is op as oppose to burns themself being op.

Well it does make sense now doesn’t it?!

Just because necros can counter burn guards just a bit it doesn’t mean the mechanic isn’t broken. I mean really, you see the signet of plague and you know the necro has staff cuz everybody runs staff and you just yolo with the burns?

Do you think having a DoT thing that by definition is, you know, over time, ticks for 6k per second is fine? How is that normal? Don’t compare it to backstab cuz thieves can’t just backstab every other second.

tl;dr Condi guard isn’t overpowered by any means. This doesn’t mean burning shouldn’t be toned down/reverted to original form.

Let me explain a few things when it comes to give and take. Burn guardians give up alot to do burns and they go away completely from the bunk alternative which is there other meta so to say. Many classes can do tons of dmg if allowed to. Mesmers mid wreck has hit me for 5k while i was attuned to earth on my staff ele so potentially if i wasnt in staff form it could of done 12k damage. That and he was invisible, please explain the counter for that? Thieves back stabs are another as well as warriors hundred blades. If you sit and eat other players attacks the dmg will be insane. Also i feel that bleeds dont get the dot they should.

The reason why condi dmg feels so bad is because

1- certain classes give up nothing and still do alot of dmg
. Cele d/d ele, cele signet necro, elixer engy. All these classes can stack might yet be sustain and do condi dmg on top of the base dmg which make them incredibly strong. Mesmers are impossible to kill 1 vs 1 without quick aoe dmg that only a few classes have.

2- condi cleansing
Dont blame burn dmg because anet cant get it right. I was in a match yesterday on my ele where i used cleansing ire and when i used it the 6 stacks of burned stay which meant i removed chill,psn and weakness. Best yet is when you play a strictly burn guardian in a 1 vs 1 and im using a dps warrior and i switch weapons. I only have 2 condi on me and its blind and 8 stacks of burn. My condi cleanse removes blind………..

You cant say something is broken or op when the very things you trait for defensibly are not working as they should. If i went to the doctor and said hey i got burns all over my body. Can we get me something to get rid of the pain or something to prevent scarring and he said yeah sure but wait lets put a band aid over this scratch what would you say?

Nothing is wrong with burns, condi cleansing is broken. Nothing worst then have 10 stacks of bleeds, 10 stacks of burns with 5 other little condi’s and you go to remove them and it leaves the bleeds and burns.

Dont ask anet to fix burns, ask anet to fix the way we can remove condi dmg from us. If i have 8 stacks of torment and 1 burn i want the torment gone. If i have 20 stacks of bleed and chill i want the bleed gone. Have anet fix the actual problem before saying this is broken.

why do we still have courtyard...

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Posted by: kdaddy.5431

kdaddy.5431

So its only people who play some kind of tanky/cele/bunker builds that don’t like this map?

Hey dont put us in there, courtyard is my favorite map and i run staff ele and zerk warrior most of the time when it isnt a daily. Easily the most fun map to me since you can do it all. You can range dps, you can bunk in the mid of there zergs if they dont spread out, heck today i ran my trap ranger in there and they just sat in there little 5 man pack and ate my trap damage. Its almost like people brains shut off when they see death match.

lost 8 in a row

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Posted by: kdaddy.5431

kdaddy.5431

Matchmaking is always trying to make 50/50 matches. There is no active streak-prevention built into matchmaking other than the fact that your MMR adjusts each game. Since you’ve been playing so much, your MMR is ‘certain’ and changes slowly. It has certainly adjusted over the course of the weekend, though.

I suggest watching your game history via a site like http://gw2efficiency.com/account/pvp that uses our new PvP API. This way you know exactly what streaks you’re on.

Edit: Both your streaks were when you played Engineer, which has a lower profession MMR than your account and other professions. Looks like you win more often on Thief

this is actually really cool so i thank you but is there anyway you guys could add our personal MMR to it for our own personal info?

warriors and engineers anet?

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Posted by: kdaddy.5431

kdaddy.5431

Mesmer, briefly, had some sustain. ANET quickly nerfed it to near uselessness. The only speeds I have are too costly to use in PvP ( focus and traveller runes ). It’s really the zerk meta again, except now it is in condi form. If you get in an engi’s face and burst them.. that seems to be the best method.

The burst thing most of the time doesnt work the first time which was all i was saying. We all know that after the initial fight your utility skills need serious timing. I was pointing out that engys can apply lots boons,remove condi from tool belt skills, that those tool belt skills, counter other classes elite skills while having some of the other classes special abilities which are becoming less and less special, and if you get the double mini with vamp rune engy taking them down by bursts takes time or you let them run off.

Also its a good thing mesmers are where they are since every class has had its moment at the top. I just find them incredibly annoying in 1 vs 1 situations. Warriors dont have alot of condi dmg to dish out so catching players before passives come out tends to be difficult.

warriors and engineers anet?

in PvP

Posted by: kdaddy.5431

kdaddy.5431

ok you play warrior & lose to burn guard. smh. i cant take you seriously anymore.

https://wiki.guildwars2.com/wiki/Brawler's_Recovery
https://wiki.guildwars2.com/wiki/Cleansing_Ire

I dont use cleansing ire on my zerk warrior which would mean if i ran into a condi player with the long Cd after ive already used my condi stance yeah i lose. Its really hard to land a F1 skills on hammer/GS with all the mesmer/ele/thief/ and yes engy blinds. Also If im going cleansing ire why wouldnt i just go back to shout bow?

Which again goes back to my original point. You post 2 condi clears as if its some sourd of a L2P issue. Ive pointed out all the situations where warriors can only play shoutbow and shoutbow still isnt as good as engy. To the point you say you lost to a burn guardian- wow really and you have never lost to one? Unless you main D/D ele/engy/ vamp rune thief then i guess you could just run and hide, heal and repeat. Iive posted here all the advantages that a sustain classes gets over glassier build with the same elite skill. Maybe try actually reading what i wrote or just say i like where engy is at and warriors should just play shoutbow.

warriors and engineers anet?

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Posted by: kdaddy.5431

kdaddy.5431

I only play warr and Engi and they are both in a solid place. occasionally great, but not excellent. I feel they are both as about a good as each other.

Its very obvious engy is better then warrior currently being if you run a Dps warrior that the engy has the counter to your rampage. Also shoutbow warrior once again is truly the only viable warrior build with engys having that moa ability. Obviously engy isnt like it was in the cele meta but the only reason why you dont see more engys is because every team has 2 d/d eles.

you can dodge toss elixer X, & anyway rampage is not your only trick. dps warrior is strong if you can play it well, definitely on a similar level to marauder’s rifle. shout warrior being viable is great, it fills a different role to soldiers engi but is equally valuable I feel.

Any class is good if played well, ive just found engys to be incredibly annoying of late. There pistol shields with nades and elixers and there double mini form. There is no fix for that, when you play dps warrior and engys just keep getting to hit the reset button.

The other thing is engy counter everything warrior does. I pop endure the pain you go mini form run in a circle and my endure the pain is gone. I pop condi stance you go rampage. I try to go rampage you leave rampage form and moa me. I catch you with a stun and drop my burst dmg you go mini form and boom let the reset begin.

You watch the last esl? The abjured counter to double ranger was double engy. You know the counter to engy is? Answer is nothing cause if played right its just like d/d ele, cele necro. They can might to 20, remove condi but yet they can bunker. They all have counters to dps builds and they can all sustain with bunker builds. Im a bit confused why you would say dps warrior is in the same boat when we all know its not true. Shoutbow is but shoutbow sucks to play.

warrior runs double endure pain just like engi runs double elixer S. endure pain lasts longer too. it’s also the engis only stunbreak. not my fault you can’t land a hammer stun when its not up.

sure its hard to burst soldiers engi as zerk warrior, but if you catch a marauders engi in a hammer GS combo you will take him to 25% and pop his second S. you just gotta finish them off after that. I think zerk engi and zerk warrior are pretty equal, and soldiers engi and shout warrior are pretty equal tbh. maybe I have an advantage when I fight one on the other as I know both classes so well.

Endure the pain doesnt remove warriors from potential condi. So while engy can run from any class in mini form and heal from the turret engy and with the passive trait for exploding a turret it has the potential of knocking people back trying to chase. Also hammer attacks are slow and can be easily dodge and engy can get out of range with 5 on rifle or shield on pistol shield.

So warriors again cant escape mesmer condi/d/d ele condi/burn guardians/trap rangers etc etc and we once again back back to my topic which is why do engy get lower CD’s and better passives and the same skills. you can say what you want but you simply saying if the warrior does everything right and counts the engys dodges,times his mini forms and prepare for the chase, pray he doesnt get rampage, pray he isnt using vamp rune, and when he goes invisible dont get lost because after you use all you utilitys skill as a warrior you will die quickly since your pure glass.

But hey your right there the same, warriors should just learn to ajust. All warriors go to shout bow for the sustain thats not at the same level as other sustain builds by all the other classes.

warriors and engineers anet?

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Posted by: kdaddy.5431

kdaddy.5431

Any class is good if played well, ive just found engys to be incredibly annoying of late. There pistol shields with nades and elixers and there double mini form. There is no fix for that, when you play dps warrior and engys just keep getting to hit the reset button.

The other thing is engy counter everything warrior does. I pop endure the pain you go mini form run in a circle and my endure the pain is gone. I pop condi stance you go rampage. I try to go rampage you leave rampage form and moa me. I catch you with a stun and drop my burst dmg you go mini form and boom let the reset begin.

You watch the last esl? The abjured counter to double ranger was double engy. You know the counter to engy is? Answer is nothing cause if played right its just like d/d ele, cele necro. They can might to 20, remove condi but yet they can bunker. They all have counters to dps builds and they can all sustain with bunker builds. Im a bit confused why you would say dps warrior is in the same boat when we all know its not true. Shoutbow is but shoutbow sucks to play.

The engineer played like a mesmer basically. I hate to say this but you are not going to like mesmers.

lol i dont

Burning OP?

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Posted by: kdaddy.5431

kdaddy.5431

Burning should have never been made stackable in the first place.

why? It never made sense you can stack confusion/bleeds but not psn and burns. Also only 1 class is really crushing the burning and its d/d ele. Burn guardians have be shown over and over getting countered. Ive literally seen matches where necros run in the fire of guardians and send it back and the guardian cant do anything.

Plus burn guardians give something up to be burst condi, d/d eles do not which is why burns for them is op as oppose to burns themself being op.

warriors and engineers anet?

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Posted by: kdaddy.5431

kdaddy.5431

I only play warr and Engi and they are both in a solid place. occasionally great, but not excellent. I feel they are both as about a good as each other.

Its very obvious engy is better then warrior currently being if you run a Dps warrior that the engy has the counter to your rampage. Also shoutbow warrior once again is truly the only viable warrior build with engys having that moa ability. Obviously engy isnt like it was in the cele meta but the only reason why you dont see more engys is because every team has 2 d/d eles.

you can dodge toss elixer X, & anyway rampage is not your only trick. dps warrior is strong if you can play it well, definitely on a similar level to marauder’s rifle. shout warrior being viable is great, it fills a different role to soldiers engi but is equally valuable I feel.

Any class is good if played well, ive just found engys to be incredibly annoying of late. There pistol shields with nades and elixers and there double mini form. There is no fix for that, when you play dps warrior and engys just keep getting to hit the reset button.

The other thing is engy counter everything warrior does. I pop endure the pain you go mini form run in a circle and my endure the pain is gone. I pop condi stance you go rampage. I try to go rampage you leave rampage form and moa me. I catch you with a stun and drop my burst dmg you go mini form and boom let the reset begin.

You watch the last esl? The abjured counter to double ranger was double engy. You know the counter to engy is? Answer is nothing cause if played right its just like d/d ele, cele necro. They can might to 20, remove condi but yet they can bunker. They all have counters to dps builds and they can all sustain with bunker builds. Im a bit confused why you would say dps warrior is in the same boat when we all know its not true. Shoutbow is but shoutbow sucks to play.

warriors and engineers anet?

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Posted by: kdaddy.5431

kdaddy.5431

Why is it ok for the cool down on the elite elixer 84 sec with spec and the warriors 144 with spec on rampage? When the Elixer gives rampage and a tossing elixer which nullifies any MM necro, Lich and plague form

Erm because 50% of the time the engy gets tornado, which most engies consider pretty weak, to the point they often remove it nearly immediately, so on average an engy gets rampage every 168 seconds.

Furthermore with damage modifiers like peak performance, and being able to pop zerker stance before rampage, a warrior in rampage is much stronger.

As for the elixir toss, that seems a very unbalanced comparison, that is just what the last profession slot skill changes to, it is not the elite, so you are comparing an elite against an elite + profession skill.

What good is my stance and Elite rampage when all you have to do is throw a moa elixer to get rid of it? What is the point of having dps warriors when the abjured engy is getting rampage 4/6 times in the ESL finals? What is the point to playing a warrior since when you have to either play GS to stack might or shoutbow for sustain and engys can stack might aswell as remove condi on elixer use and throwing a toolbelt skill?

I understand many of you struggle to play engy at a high level but just like D/D ele, Pu Mesmer and imo engy played by really good players make it so classes like warriors,rangers and guardians arent useful since there better at everything.

Tips for a Newbie Team?

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Posted by: kdaddy.5431

kdaddy.5431

So me and my guildies want to make a PvP team,
we’ve been doing some unranked matches but we always seem to loose.
We know the rules and stuff but we keep loosing,
I was wondering if you could give us some tips on how to be a better team.
Should we go all together? 3 and 2? 4 and 1? I don’t know..

something you should find real quick is rotations are the most important thing. Also when your in team speak constantly call heads. let everyone know where everyone is and dont be to proud if your gonna lose a fight.

The biggest problem the teams i was on was the roles people wanted to play. We had a player who always wanted to 1 vs 1 even though hes a mesmer or theif. We had 2 players who would always zerg. You dont need 3 players at a point where there is only 1. Your team always needs to know who is going to help and whos going to stay in between points based on the heads you called over. If you get people who dont call these things out as its happening you wont be successful.

warriors and engineers anet?

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Posted by: kdaddy.5431

kdaddy.5431

I only play warr and Engi and they are both in a solid place. occasionally great, but not excellent. I feel they are both as about a good as each other.

Its very obvious engy is better then warrior currently being if you run a Dps warrior that the engy has the counter to your rampage. Also shoutbow warrior once again is truly the only viable warrior build with engys having that moa ability. Obviously engy isnt like it was in the cele meta but the only reason why you dont see more engys is because every team has 2 d/d eles.

warriors and engineers anet?

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Posted by: kdaddy.5431

kdaddy.5431

It’s bad balance through RNG. IMO switch Tornado to Lich and increase the cooldown.

that would be amazing! as it is i go through spells of getting nothing but tornado and spells of only rampage at times, i once had 5 matches in a row where i got nothing but tornado.

almost everytime i get tornado i cancel it right away as it’s near useless, so with the RNG the cooldown time on our elite can effectively double or triple if we get unlucky and get a bunch of tornados

also tossing moa at a MM necro is a bad idea, first it only hits 3 targets, so you may not even transform the necro, and second if you’re too near 3 moas will destroy you!

Lol you obviously kite the golem, 2 bone minions , and night shade away from the necro and throw the elixer. You just dont throw it hoping to hit. Your suppose to set up your attacks

warriors and engineers anet?

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Posted by: kdaddy.5431

kdaddy.5431

Elixir rampage is RNG and some people are blessed by RNGesus. The real reason to take elixir X is for the 3.5 sec moa. Power rifle engi is in a decent spot but honestly Abjured get more from their experience and teamwork than from their team comp. The most meta team comp is probably 2 DD celes, 2 free slots for DPS with mobility(teef/mes/engi/warr), and either a 3rd DD cele or a support guard.

Ohhh no Abjured are hands down tiers above the rest of the teams in NA. I was just stating that there one of the only teams do use Engy and not only use 1 at times remove there thief and go 2- d/d eles 1-necro and 2-engy. Maybe they know something that others arent catching on too.

Which brings me to something, is team risk still playing? If anyone knows i didnt see there team on the ESL monthly unless im mistaken. They ran Cunning stunts name at the last TOL but im not seeing them anymore in the comps or am i wrong?

warriors and engineers anet?

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Posted by: kdaddy.5431

kdaddy.5431

warriors are not in a great spot atm.

maybe the reason the elixir elite cd is lower for engies is because we get tornado 7/10 times. at least that’s what it feels like.

Ok maybe im wrong but the engy i saw today got it twice in a row. I fought him on far we both went rampage. I popped mine after his and he was actually in rampage longer and when i got him down to the poinit of making a down hit he went into mini for and ran off for 3 sec. He came back and killed me.

When i spawned they had home so i went to take it back and no one was there. I took decapped it and he came running in again. We were fighting for a bit and he popped rampage again and i still had a good 20 sec left. The crappy part for me is if i go ramapge and hes not in rampage he just moas me.

Also when i watch the abjured fight its like some joke cause there engy got it like 4/6 times in the last ESL finals. So maybe were both getting the short end of the stick my friend.

warriors and engineers anet?

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Posted by: kdaddy.5431

kdaddy.5431

Why is it ok for the cool down on the elite elixer 84 sec with spec and the warriors 144 with spec on rampage? When the Elixer gives rampage and a tossing elixer which nullifies any MM necro, Lich and plague form, The Rampage form (juggernaut) of the warrior and it is amazing for making sure people cant get a rez or stomp when a team mate or enemy is down. There is no greater joy then running into these double mini (potential vamp rune) engys who might stack on sustain builds and can do everything i can on warrior but with less CD’s time to worry about.

People complain about engys not being as strong well shoot tell me whats happening to warrior? The abjured are still running double engy and double ele team comps at times. The best part is warriors cant even might stack unless there using Greatsword.

You really need to look into the might stacking abilitys on certain skills. Making it for cantrips on ele but nothing else. Warrior gets it on GS but nothing else, necros and sigents, engys and elixers. Seriously your allowing bunker builds to do what they did before the cele meta again which stack might on sustain builds.

[POLL]Do you want a soloq? Vote now

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Posted by: kdaddy.5431

kdaddy.5431

All i was saying is there are so many things that they could do wrong. This community keeps pushing for it on the forum but as many know there are so many little bugs, with a low PvP population and with the expansion coming out were splitting the PvP group as is.

People are throwing reason out there why this should happen and not saying why it failed and what big walls are in the way of it this time. Having a single/duo que would be awesome but it then kills team ques for 3 man teams in team matches. imagine its like the real world and where you cant have your cake and eat it.

Bunker engys with vamp rune

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Posted by: kdaddy.5431

kdaddy.5431

Ohhhh i never said it was a great build. I saw in a match and there was 2 of them. Neither did any damage and i couldnt kill either of them. I was running zerk warrior and i literally didnt even worry about there dmg and just went full rambo on them when we got into 1 vs 1. I got the decap from them but i couldnt ever kill them. It was just a very interesting play style.

Bunker engys with vamp rune

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Posted by: kdaddy.5431

kdaddy.5431

That double mini form with mist form. Very impressive atm- nothing negative to say but talk about weird build.

Suggestion to invuln skills

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Posted by: kdaddy.5431

kdaddy.5431

you do see warrior icons under there name and warriors who run stances usually are glass so you usually wait the 5 sec. It be like me saying thieves shouldnt get invisibility. Its not fair that my warrior cant go invisible to get out of fights. Its not fair that thieves can do 9k back stab when you dont think anyone is there. Also warriors only get 2 and you can still put condi on them. Where as mist form on vamp rune with double mini engy is a different story.

Disable vamp until it works properly

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Posted by: kdaddy.5431

kdaddy.5431

yeah i kind of like them to just get rid of it or straight up change it like they did twice before with some of the other runes. They could seriously change some of the other runes aswell like the rune that helps you rez people faster. Who will ever use that?

[POLL]Do you want a soloq? Vote now

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Posted by: kdaddy.5431

kdaddy.5431

NO, i feel every other week or so someones throws this out there when the facts still are the same.

1- we had solo que and it died for many reasons

2-many people yolo qued

3- this is a team game of 5 vs 5 and no matter what many people will find a reason to why something is broken and its never them.

4- Its already been proven by the many devs who come on here saying you match history is fine. You lost because of the team you were on and the premade you were with. It is amazing that people come on here screaming about unfair match ups and then a dev comes on and shows there past 10 match ups and only one was unfair to them. Seriously how spoiled are the children here?

Wow. So many things wrong with this post. Not even sure if it is worth it to reply but here goes.

1. Solo queue didn’t die out. It was still popular. ANET chose to remove it. It is very similar to the old 8v8 rooms. Those didn’t die out. ANET chose to force everyone into 5v5.
2. and that makes solo queue not needed why?
3. Yes, it is 5v5. Why should a solo person have to play against premades? Your logic makes no sense.
4. Again, so wrong. There is one dev who comes on here. IF you haven’t noticed, he will post in forum threads ONLY when there is some data to prove that a person is wrong. When a person is right, there is no response. Don’t be biased

1-it did die, do you not remember the 20 min que times? It was bad on NA but if you go way back on this forum the Eu scene on solo que was near dead. You can literally look threw the forum posts ohhhh 190 pages back

2- i never said solo wasnt needed from a PvP perspective but that it wont work under the current pvp

3- This was a comment was based off of helseth opinion on competitive gamers saying any excuse to why there not at fault. How many post have people said i have to carry such bad players only to see them be average at best? Ive literally had people quit because they thought the other team was a premade when it was a 2-2-1. Ive had people quit because the other team had 3 eles and we had 1. Ive had people quit cause everyone on the other team ran meta and the guy said the game is broken. Like i said befoer its a 5 vs 5 game and people need to run something they can play effectively. Whether its solo que or team it doesnt change the way alot of people in this game act towards match making.

4- i dont expect it to be fair all the time. Its a game and a competitive one at that. When i was in H.S it wasnt ahhh man that team has Brandon Roy on it we might not even try/ this isnt fair since hes so much better. Thats besides the point, the point was that people always complain. Yes is it a 2 way street, of course. People in this game are being put in unfair situations. My point was its not every match. People come on here screaming about there losing streaks and a dev responds with you were in the premade the majority of time. You were on the team expected to win. I also would like to mention that certain people even on this current dead leader board. There are some individuals running at over 60% win rate and i recall OE who doesnt play anymore playing the most elite players solo queing and still held a 65% win rate.

Everyone is screaming on this post solo que and there defense is what helseth said. In the video he talks about the potential PvP population sky rises. All im saying what if it doesnt. Of course anet can always add a solo que if the PvP scene gets huge but it isnt. I can post for you just on me 7 min+ que times when i solo que and sometimes when im partied up. Ave que will say 3. Noscoc posted on this very forum him solo queing and he got to 20 min que and ave que was 2.30.

Let me end it with just look at the last PVE event. They gave out stuff to do for 4 days but it was based on tagging events. People were punished for actually trying to complete them. Are you seriously willing to say that when the expansion comes out that leagues and the PvP scene stronghold being added that all of sudden Solo que will be a great thing?

Raid on Capricorn

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Posted by: kdaddy.5431

kdaddy.5431

This map was actually me and a guild mates favorite map for 8 vs 8. 2 things that this game was awesome for. Even if underwater combat was difficult for certain classes you didnt notice as much simply cause the hot joins were so filled.

Alot of good times back in the day