Miranda Zero – Ele / Twitch Zero – Mes / Chargrin Soulboom – Engi
Aliera Zero – Guardian / Reaver Zero – Necro
Its a change when you swap from 1 BL to another you now always get taken to your spawm point for the map not garri, hills or bay. It must have been a ninja change.
From my perspective, the trading post is perfectly balanced since absolutely nothing is preventing anyone from participating in it. From your perspective, the trading post is imbalanced because you don’t want to participate in it but want to have the same level of reward as those who do.
From my perspective the economy is not the game but merely a mechanism to support the game hence why I think there is a need for more equality in rewards from actually playing the game.
Note too that Anet has designed this game so that the most “fun” and “challenging” content —- sPvP, WvW, Fractals —- has the worst gold payoff. Instead, it is the “boring” and repetitive stuff, like champ training, flipping, and so forth, that is the most profitable. This is by design, so that the most passionate players, who frequently play for reasons other than gold, have an incentive to buy gems.
This is a good thing, as it keeps the game in the black and well supported. It also incentivizes harvesting and farming, which make goods available to those players who spend dollars.
No its actually not a good thing, its cynical, manipulative and exploitative. If the only way the model can make money is by resorting to such tactics then it doesn’t deserve to succeed.
As for customising the client: again, it’s possible to design problems out by choice of game mechanics. WoW allowed quite extensive use of macros without these being a real problem. In GW2 even something as simple as increased zoom became a serious issue.
I’m not saying TESO is going to solve all these problems – just that GW2 never really addressed them. It’s as if someone had a ‘vision’ of what they wanted and passed that brief down to the programmers with no regard to practicality. That would square with the fact that all player-based suggestions have been studiously ignored, no matter how simple and obvious.
This is 100% spot on and indications are its not even regarded as an issue by anet. Its not just WvW but PvE as well they make design decisions all the time that increase the server load. It appears as though minimising this load isn’t even a consideration.
Anet didnt enable me to earn 1000g within a night, other players did because they felt the desperate need for 60 iron ore at 8s a pop to forge a blue backpiece and then asked for 60 more ore to upgrade it to masterwork.
Anet created the systems which boils everything in the game down to making gold, so the fault is clearly at their door.
As Ohoni has noted they are looking at the game economy only on a macro scale, nothing else. This excellent post from bombsaway in the previous thread we had on this topic dealt with the problems of this approach but never received a reply:
https://forum-en.gw2archive.eu/forum/game/bltc/The-game-relies-too-much-in-the-TP/page/6#post3536464
(edited by morrolan.9608)
Take MMOs like WoW and EQ2 and if you’ve ever done any top-tier raiding, you’ll remember that you get to fight a raid boss once a week, then hope your item drops (very low chance), and IF it does drop, THEN you still have to bid DKP against other people in your raid who want that same item. You were, out-bid? Too bad, you go again the following week and rinse and repeat this process.
Compared to other MMOs, RNG in GW2 isn’t bad at all. Yes, RNG for certain things like Ascended weapons chests and precursors are very, very low, but you still have alternative means of acquiring them.
You’re talking about old WoW not current WoW which is currently far easier to deck out a toon in BiS gear than in GW2.
I logged in just so that I could comment on this with…
ARE YOU JOKING ME???
I take it you’ve missed the hundreds of previous threads where this has been discussed.
The OP is correct but I doubt anet will listen its all been said before.
Wow still no response, wheres the customer services, at least say you’re working on it. Seriously I know its the weekend but this should have been a priority to call ppl in for overtime to fix.
And still no answer from anet
Isn’t ESO the game, were you can get snared and stunned without a chance to break it? .
No
Any answer on this? Its ridiculous to have the matchup affected by this.
It’s funny because the gear grind here is worse than it is in WoW.
You’re wrong.
Unlike WoW where you NEED to grind the gear to complete the next tier of content, in GW2 you don’t.
No he isn’t wrong, there has been a lot of feedback in other threads that current WoW is less grindy than GW2.
Sieges like ballista in ESO is more on the lines i am talking about to put it down before a fight will destroy a realty good open fight. Also that the sieges in ESO is a point and click type there no skill in use.
1. They’re slow, so hardly useful in an open field fight.
2. Can’t be any worse than the skilless sieges in GW2 which are even worse due to ACs.
The PvE in ESO will be required to do in rvr if you do not do it you do not have a sieges and because sieges is free to put down if you do not have any one you your that much more worthless to your team. But not only this you get buffed from the pve so by doing it your stronger. This is also true with holding keeps there a very bad snowball effect that will happen where one side will win most of the time.
No the implementation just demands a more strategic, considered approach to sieging.
Bigger is not better and more then likely your going to feel like your playing a solo rvr most of the time in the one big map of ESO rvr at least in GW2 wvw you can move acrose the map fast if you die to try to save something.
The implementation is such that if campaigns are too low in numbers then they can be merged ensuring that the number of campaigns depends on the total RvR population.
I think SoR’s problem is that you cant just randomly decide to be a ‘for the fights server’ after being a ‘for the ppt server’ for so long.
It didn’t. For as long as I was on the server (March last year to January this year) its priority was the fights, but this was usually tempered by the need to take and hold our corners then go looking for fights.
Nope. No Ascended Carrion of any kind.
Anet is scared of adding that stat to ascended it seems.
If they feel it is to OP then kittening say so, give us an explanation.
With the CDi initiative one of the things I and others said at the beginning of the process was that one of the topics should be what are the current pillars of GW2. So the players know where anet stands with regard to their approach to the game and anet themselves can get a better idea of what the players want from the game. This goes for WvW as well, especially with the introduction of EOTM.
Chris Whiteside agreed that it should be a topic but unfortunately nothing has come of it.
CC should be considered a separate condition. So immobilize and fear aren’t affected by + Condition Duration.
This, or just make it a completely separate category.
Anet needs to sell an item for $50.00 that will instantly promote a character to level 80.
$50 is a little on the high side but I’d be very tempted to buy that.
I’d say there is a pretty strong sentiment against the idea of collapsing all of WvW into 3 colors, rather than the current world set up. Which I agree with. I think world pride and association is an important part of the way that WvW works currently.
Players need something to play for and colours certainly are not it but as others have said at this point in the games development server pride has gone by the wayside, just ask SOR.
Here’s a possible version of shorter matchups that wouldn’t necessarily sacrifice the long term fight of a WvW matchup currently and wouldn’t involve merging everyone into one of three teams.
Matches last 8 hours, there are 21 matches in a week with the same 3 worlds, the winner of the week is the world that wins the most matches over the course of that time.
On face value I kinda like the idea, although 8 hours does seem a bit short. Would need more discussion.
I’m sure ESO will have its own problems, but I do think with Anet’s lack of attention to WvW, a lot of the GW2 players will at least try ESO for a few months. This isn’t to say GW2 is bad or Anet won’t do something to counter the release of ESO.
They already are, spring tournament launches just before TESO early start and presumably account bound WXP will be implemented then as well even though its ready now. Funny thing is that the season will be a turn off for many WvW players and isn’t an enticement to stay.
It’s simple facts that people will find a new game exciting to try, a game that offers a bit different gameplay styles in PvP. WvW participation will definitely go down even more, which may just prompt Anet to actually do something to help WvW.
We can only hope, but some of the things that need improving like aoe, downed state and probably skill lag never will be because they are either fundamental parts of teh game and locked in due to engine limitations.
(edited by morrolan.9608)
Also don’t forget that ESO will have a cash shop as well,
There seems to be a concerted campaign to discredit ESO on this basis. It won’t have a cash shop it will offer account services for sale like changing RvR campaigns, no different to other mmos offering services like changing server.
I don’t understand the delay. If they could figure out how to put together all your characters’ wallets, karma, laurels, and dungeon tokens; I would think this would be pretty simple.
It is and its done they’re just waiting for the right time, which is when TESO releases of course.
I can’t see Season 2 halting the decline. I think it’s gone too far now.
Yep especially when you look at the latest CDI and realise what it means about their priorities.
I got more class bugs to be sore about than SoR absorbing and canibalising on arrival all the trolls and ego coms sos ever had.
I think you’ve built this up in your head far more than the reality. SOR got 4 guilds from SOS; tsym, afs, sox and ocx. Only tsym were a large guild, afs and ocx mutated into GC and sox were a minor guild then.
We weren’t enticed to SOR we were going to leave anyway it was just a question of where. We stayed far longer than we should have as well after most of the SOS guilds went to BG. And in fact even before we announced any decision to leave we were ostracised by the rest of SOS and were even banned from the SOS TS while were were still fighting for it.
And in terms of SOR imploding none of those guilds had anything to do with it. Tsym were gone from the game for months when tensions were rising, sox and GC were busy trying to stem the bleeding in oceanic leading the rallians in that timezone.
Problem with that is playing for colours is meaningless, at least your server may mean something.
Apropos of this thread apparently TW moved to SoS today.
ESO will definitely have a cash shop items. That doesn’t mean they will be necessary to be competitive in game, but still a cash shop.
Players can pay for some account services like say transferring from 1 RvR campaign to another, thats all. Its not what is typically called a cash shop.
Proposal Overview
Out of the list implement destructible terrain and choke points
Goal of Proposal
Add more variety to landscape
Proposal Functionality
Make bridges and other structures destructible to add more variety to the strategy.
Implement more choke points in the WvW maps without taking away the open expanse (which is whats missing in EOTM).
Associated Risks
Risk of overdoing choke points is that you take away the open field element
A note about TESO: Please remember it will be $15/month+cash shop. Couple that with some wonky RvR, and I really don’t think it will be stealing that many players away.
There is no cash shop. And wonky RvR? The RvR is far better designed than WvW as is to be expected from having devs experienced in the mode, unlike anet. Plus it is far better optimised.
The issues with the game are more general: the graphics are not as attractive as GW2, but thats a rather shallow criticism. The combat isn’t as fluid but they are listening to feedback and making changes eg. making combat more weighty, starting PvE at the main city instead of the islands. AOE is less damaging but this is a good thing. Lastly there is the cost which may be something of a noose around its neck I admit.
CU: Isn’t out until 2015 at least….thats assuming its not a mess.
Its a far more focused game so there’s less chance of that than there was say on Warhammer (for which Marc Jacobs seems to be unjustly blamed).
This is actually not a bad idea.
So with regard to this thread the lag is now getting worse. Why? Especially if the game is getting more optimised. It was so bad this reset weekend in WvW that any, and I mean any, 3 way battle had crippling lag with no skills at all being able to be used. In every single one I was involved with we had to bail because there was no point.
If its due to the large numbers congregating for the LA event then you guys should design your events around what your servers are able to handle.
The lag has increased again for some reason (maybe the event). This reset it was horrendous. In any big 3 way fight we couldn’t use any skills. It was so bad we couldn’t even continue the fight for the objective we just had to bail.
DR on the alliance boxes from the event is far too fast. DR is a blight on the game.
I question the ability of Anet developers to actually think ahead before making a change. More and more people transfering to the larger servers because of it. Anet were blind if they didn’t see this coming. Combine with new content and WvW is a joke.
It’s almost as if they have conceded the WvW concept to EOS and daoc unleased, because they sure do everything in their power to ignore it.
Well transfers earn them a lot of money. So I doubt it’s a problem for them. In fact I’d wager transfers are the only way they earn much money from WvWers.
Thats short term thinking though. In the long run allowing unfettered transfers for leagues hurts the game. If anet need the cash now rather than looking at the long term health of the game then I’d say the game is not in great shape financially.
As for the ability to think ahead I’d more than question the ability of the devs I’d outright say they have no ability to foresee the long term consequences of anything in the game from balance, to increasing AC damage, through to ascended silk requirements.
Imo, rather than seasons itself that caused the implosion of SOR, the main cause lies with the “elitism” attitude that a portion of their guilds had
The cause was within the guilds but the trigger was season 1, without the season many of the tensions that arose may not have.
I vote no WvW is so far from even its not funny so having a league type comp is just absurd.
I can confirm it, their affects are all to do with crossing a line and there is no restriction on the number of enemies affected.
Its a tactic but its something that anet should change so its no longer possible.
in Battle for Lion’s Arch - Aftermath
Posted by: morrolan.9608
A ton of services were added to the airship because that was what people wanted after the royal terrace was released. This isn’t some conspiracy to manipulate players.
Thats just conjecture. IMHO there’s a pattern forming. As for what people wanted I’m sure you’d find that if players were asked beforehand as to whether they’d mind if this scenario happened that the vast majority would mind.
in Battle for Lion’s Arch - Aftermath
Posted by: morrolan.9608
Don’t forget that most of these people are also talking about losing convenience and LA in the same breath. Other cities have always had better loading times and better grouping of the crafting stations, bank and TP. They’re just complaining in order to complain.
But no mystic toilet, so no it isn’t just complaining for the sake of it.
It is likely true that AoE will never be completely removed from the game, as the game is built with it being a factor. However, there are things we can look into doing to mitigate the importance of AoE in certain situations. Maybe even something we can do specifically for WvW.
We have a lot going on right now, so I’m not sure when we’d be able to get to it, but we can at least start thinking about our options.
Thanks for the feedback all!
When you’re thinking about it if you tone down the damage from aoe you must increase the single target damage and options for specs like staff ele and staff necro.
in Battle for Lion’s Arch - Aftermath
Posted by: morrolan.9608
You can remove QoL features from the game. You can add QoL features to the game behind a paywall.
But when you take what’s currently a free QoL feature and put it behind a paywall, that’s really bad. And judging from Anet’s response (i.e., none) this is a sign of things to come.
And looking at how Anet creeps these out slowly, here’s likely what’s next:
- Any new map will have a paywall on its WPs. (White knights: “hey, you can just walk so it’s ok, right? Plus, I walk everywhere anyway, who needs WPs?”) Then:
- All WPs will be paywalled. (White knights: “hey, you can just walk so it’s ok, right? Plus, I walk everywhere anyway, who needs WPs?”)
What did they take that was free and put behind a pay wall? Oh, nothing… lol
You’re not actually addressing the argument. As was said earlier in the thread almost every single poster criticising it is putting forth reasoned arguments as to why whereas those who don’t object to it offer nothing.
NOTHING IS BEHIND A PAYWALL. Was that clear enough for you now? Nothing.
Sure something has been, and its been stated multiple times, convenience.
It’s a single loading screen, are you kidding…
The gem store is supposed to be about convenience. How is this concept so difficult to understand? Look at the other gem store items, all quality of life items, items of convenience. This is how non-p2w games runs a cash shop.
You’re missing the point. We already had convenience, they removed it and are now charging us to get it back.
You’re missing the point. It’s one single waypoint hahahahahahaha!!!!!!!
A single way point can take up minutes of loading screen time, double that if you have to waypoint back. There can be no argument that convenience has been removed.
in Battle for Lion’s Arch - Aftermath
Posted by: morrolan.9608
For those that have thrown in the idea of the “slippery slope”, mind the fact that this is actually the 2nd step, so we’re already on the “slope”. The Royal Terrace was the test to see if this type of pass would sell.
Its more than just that as well, there’s the watchwork pick, also the flamekissed armor.
in Battle for Lion’s Arch - Aftermath
Posted by: morrolan.9608
You can remove QoL features from the game. You can add QoL features to the game behind a paywall.
But when you take what’s currently a free QoL feature and put it behind a paywall, that’s really bad. And judging from Anet’s response (i.e., none) this is a sign of things to come.
And looking at how Anet creeps these out slowly, here’s likely what’s next:
- Any new map will have a paywall on its WPs. (White knights: “hey, you can just walk so it’s ok, right? Plus, I walk everywhere anyway, who needs WPs?”) Then:
- All WPs will be paywalled. (White knights: “hey, you can just walk so it’s ok, right? Plus, I walk everywhere anyway, who needs WPs?”)
What did they take that was free and put behind a pay wall? Oh, nothing… lol
You’re not actually addressing the argument. As was said earlier in the thread almost every single poster criticising it is putting forth reasoned arguments as to why whereas those who don’t object to it offer nothing.
NOTHING IS BEHIND A PAYWALL. Was that clear enough for you now? Nothing.
Sure something has been, and its been stated multiple times, convenience.
in Battle for Lion’s Arch - Aftermath
Posted by: morrolan.9608
Two sayings immediately spring to mind: “When you see hoof prints, look for horses, not zebras” and “Never attribute to malice that which is easily explained by carelessness or stupidity”
The most reasonable scenario, as far as I can see with the facts I have, is that acting on player demand that the LS have a greater impact, LA was destroyed. Knowing full well that people depend on LA to stand in front of the bank and show off… I mean have convenient access to services, ANet relocates many of those services to Vigil Keep. In the process, crafting locations are overlooked as bringing up Asura gates to cities, WvW, and Fractals likely took a higher priority.
I would find that to be a reasonable explanation, if they hadn’t remembered put all of those services into that airship. There are quite a few much less important NPCs/services that made it into that camp, as well.
Spot on and its just 1 in an emerging line of things that show they are chipping away at whats acceptable. It shows I think that they need more funding for ongoing development.
woot another blatant cash grab! thank you!
I disagree, the Airship is one of those convenience items, i would like to see more of in the gem store.
That would be fine if in the same breath they didn’t remove functionality to make it far less convenient for those who don’t pay.
I dont get your point honestly, is there any convenience from LA that they didnt add to the Vigil Keep?
Crafting stations and laurel vendor
Exactly what services unique to Lions Arch were removed or placed behind a pay wall by this patch? None. How is what is currently at Vigil keep far less convenient than LA? (or another racial city?).
Because I could do everything I wanted in LA, now I can do some in Vigils Keep then have to go through the gate to another city or map to WvW. It cannot be denied that this is less convenient. Convenience has been removed and put behind a pay wall.
(edited by morrolan.9608)
Whats causing the demand to spike?
woot another blatant cash grab! thank you!
I disagree, the Airship is one of those convenience items, i would like to see more of in the gem store.
That would be fine if in the same breath they didn’t remove functionality to make it far less convenient for those who don’t pay.
in Battle for Lion’s Arch - Aftermath
Posted by: morrolan.9608
Because everyone knows that slippery slope is a compelling argument.
If it was only 1 thing you would have a point but its not.
in Battle for Lion’s Arch - Aftermath
Posted by: morrolan.9608
Sorry everybody, I was wrong earlier.
The crafting stations did not get moved to Vigil’s Keep. However, you can travel directly from Vigil’s Keep to one of the other cities of Tyria at no cost via asura gate travel, all of which have crafting stations.
That is not convenient, as I stated there are loading screens. You have removed convenience and functionality from the players and put it behind a paywall.
Please explain why they were not moved to Vigils Keep.
As of today they now have coverage
So what does that mean?
It means SoR is imploding. Get it?
Imploding further but yes I thought thats what he meant.
I think what they said is all services exclusive to lions arch would be moved. There’s crafting stations in a couple dozen other places.
That would be disingenuous and pretty much amount to lying.
beside Mark Katzbach wrote this: “We have not removed the central hub. All services have been moved to Vigil’s Keep, due to the attack on Lion’s Arch. You can find everything there.”
No mention of essential services.
(edited by morrolan.9608)
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