There has been a valid argument, the valid argument is players like to see this feature implemented and retaining players is what this business is about.
The invalid argument comes from players in this community that constantly say NO to content that retains and brings in new players for the benefit of the game as a whole.
For example I find spvp and the term esport to be garbage in mmo’s, so I don’t take part in this gamemode. But I do understand why it’s here. Even if I don’t like this gamemode and somewhat a waste of resources I understand why almost every mmo does this as it brings this particular player base into the game and helps feed the longevity of the game.
I also find most of these mini games like guild missions and SAB to be utter crap, but once again the resources used by Anet to fulfill these game modes is justified for the many players that love this content, and once again fulfilling the longevity of this game.
Costume brawl, I find extremely annoying especially due to the fact it’s allowed in major hubs w/the constant blam! Bang! Screaches! and other sound effects, but…other seem to enjoy it plenty.
Plushys, fur hats, sunglasses, beanies, all don’t bring anything to the immersion of the game as a whole.
The major complaint from many players that have left this game (I came w/a community of around 50, and is the only one still playing) are the tried and true mmo concepts that help build a successful game & community, not the niche crowd of no “we like the beta version best”.
We all know why the megaservers were brought into play, to rehash, servers and zones were ghost towns except for the top 3 and a few others during peak times, this was not due to success. Success for the community should not be dictated by gem store profits either.
I know quite a few gaming communities, guilds, and players that would give this game a shot again or for the first time if on top of the direction Anet has been on now added dueling, Raids for guild missions, mounts, races, and xpacs.
Save the NO’s for p2w features, not content in a game that at this point in time has great potential yet reached.
Having followed this thread since its begginings, I don’t see the arguments of dueling being connected to player retention and growth. Most of the arugments against have been of the nature of dueling being a major source or trolling and griefing that many players have experienced in other MMOs, citing RL examples. And the counter arguments, have been of the nature of there are plenty of other ways to grief/troll, and that the anti duelers are against it because they are selfish/noobs/anti fun.
As far as the player retention/growth discussion. I’ve seen several people who claim they will quit if PvE dueling is ever introduced. Some don’t care, and others will continue to play, but will be very liberal with the reporting button. If this discussion was truly about adding in PvE dueling as a player retention and growth mechanism, then it failed. People wouldn’t be threatening to quit simply because of the toxic atmosphere it can generate with the addition of such things. I’ve yet to see any evidence that the addition of PvE dueling (which is the main topic point, not the addition of other content) would result in greater player retention and player growth.
While PvE dueling may be a entertaining feature in many MMOs, it is important to note that this is NOT other MMOs. GW2 and Arena Net decided to take a completely different route in this game, breaking away from the Meta of MMOs and doing something different. Which is why features like dueling, player trading, raids, mounts, etc. were left out at the very beginning. It’s not what they wanted to do.
And the megserver roll out, while it is debatable as to the motivation behind it, only serves to make the game more social, which is one of their goals from the very beginning. The individual servers in PvE weren’t fulfilling that vision. So to use that as a measure of the success of GW2, really doesn’t work too well. Also the gem store sales. While they are promoting the gem store, and bringing in SOME income from it, (we don’t know how much, and how much is converted from gold) there is NOTHING in the gem store that is a must have in order to play ANY content. It’s mainly cosmetic and convience items. (yes there are some boosters and what not, but those can be found in game through food items, banners, etc.) So how well, or not well, the gem store may be doing, has no reflection on the success of the game at all.
It’s the chain I beat you with until you
recognize my command!”