4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
- If you have old posts with suggestions, link to them and I’ll include it.
I just want to know if my suggestion is in the report. It got buried in the wall of texts, so I understand if you miss it.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Hey Runeblade,
I totally agree with you Necro should be less selfish and bring more stuff to a group.
But for these suggestion there is a new topic opened by aforum specialist. You should post there if you want to be sure the Dev hear you:[Report] PvP Forum Specialist Report
See you around mate!
You do know that my thread is older than that thread.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So both traits cause bleeds. Thats redundant.
Remove rending attacks and buff the Pet’s bleed attack in Sharpening stone and then remove RNG in sharpening stone.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
You do know that won’t change anything.
Condi rangers would still take Wilderness Knowledge and EB because massive condi removal + massive condi pressure. ANet don’t want that.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’m a bit confused about one point that keeps coming up. Why is Terror “necessary”? Clearly, terror is in every single condition build right now and for good reason. It does a ton of damage and it’s really the only reason those build work. That said, what if I made a trait competing with Terror that said something like “All Death Shroud skills cause 10s of 3 stacks of bleeding every hit.” Terror doesn’t look so necessary anymore right? So why not suggestion some condi trait to fill that slot that can compete with terror instead of making terror baseline, thus removing any possibility of a good condi trait in curses?
Another thing is that a lot of people are saying that there needs to be some sort of power trait in curses. Why does it have to be curses? Why not some sort of vampiric set of traits in blood magic? Something crazy like Dark Path steals 1,500 health (doubled if from behind). I’ve always wanted to be a vampire necromancer! Think crazy and fun guys.
I think the problem is that terror is currently competing with lingering curse. Lingering curse is more important to a condition build than terror so we will now go from every build having terror to no builds having terror. It just isn’t GM material.
Adding another condition trait to compete with it would make the problem even worse. Every condition trait is smashed into curses so that condition players must take curses, but get very little benefit from the other trait lines. I would like to find powerful traits that help my build in multiple trait lines, not take 1 line and then just randomly pick two other lines since they don’t really do much to help my build.
I think people have been saying the curses needs a GM power trait because most power builds take enfeebling blood and banshee’s wail, and sometimes path of corruption. If power builds still want to take these traits they are now required to take a GM trait that has absolutely 0 benefit to them. This should never happen.
If the terror traits are merged and put in another trait line then condi specs have a real reason to take another trait line. Personally I think parasitic contagion should have stayed in spite, or moved to the sustain line as well. It is another completely useless GM trait. It will never be picked over lingering curses.
I don’t see whats wrong with terror competing with Lingering curse. ANet wants to create choices. Stronger condi pressure vs stronger fear pressure.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I predict that grenades greatly falls out of favor.
For PVE not at all, you generally used them in close range already. It’s the 3X explosions for vuln that makes them strong not the range. It was certainly a plus though. Now we’ll probably carry around Mortar if we need a far range optoin, combined with a traited rifle which I’m hoping will still boost the range.
Yeah, I should have clarified, I was thinking PvP and and definitely WvW
For PvP, I disagree.
The velocity of nades were very slow, so it is impossible to hit anything moving. I wouldn’t even use them at 900 range either. But with the velocity increase trait, I would.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I rather DT be made baseline than APT.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
WvW roaming/sPvP- Shield mastery
WvW zerging- Dogged march. You don’t need a lower cooldown for Shield stance. In zerging, You won’t be shot by a sniper very easily. Your biggest threat is AoE.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Merge this with EB and leave it in NM.
Edit: What about if they did merge those and change the heal from (about) 1500 per 20s to; Empathic Bond – Your pet draws 3 conditions every 10s and heals allies everytime it draws a condition. Say 300 health per condition, which would be 1800 per 20s max.
I think they put EB with Wilderness Knowledge because they don’t like condi rangers and their massive condi removal.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why is Ranger not removing Boons a problem?
Half the professions can’t remove boons either.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I want necros to have support. I feel that Power, MM, and condi necros are a bit fine with these changes. Maybe tanky necro will pop up if necro gets support.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I don’t want Terror in master trait line.
I want to use Terror + Path of Corruption because I like that in my terrormancer build.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
What do you think of allied AoE Retaliation as a possible support outlet for Necromancers? I feel like it could be an in-flavour way to let Necromancers give out boons.
Hmm, Spiteful spirit could have an added functionality where he grants retal whenever he gain retal. I like that idea. It could be a great offensive support trait.
If there is an ele using AoE, pop up spiteful spirit so that all allies get spiteful spirit and watch the ele eats damage.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Whatever, you still lose a flat 30% condition duration. Thing that you do not take into account. It’s huge.
From the curse trait stat?
Good. I don’t want trait stats to decide what builds I run. In addition, ANet will add stats to our baseline and gears, so it isn’t a problem, we’ll see.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
That would be an interesting Celestial approach.
Here’s a Power version
Arms: Berserkers Fury, Rending Strikes, Burst Precision
Defense: Dogged March, Cleansing Ire, Defy Pain
Discipline: Warriors Sprint, DotE, Merciless Hammer
Healing Signet, Stances, Signet of Rage
Hammer w/ Intelligence and Battle
Longbow w/ Battle and Energy
Soldiers Amulet
Strength Rune
I would also trait into Strength over Arms in a power build. Berserker Power looks like it does more dps. I would still take Body blow/Great Fortitude for survivability
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Dogged March isn’t really necessary. I would go straight to the shield trait.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
5. Vampiric Ritual- Allies can now lifesteal while inside the Wells. Synergizes well with Well of Darkness + Chilling darkness(Chill on blind) trait.
I dont see the synergy there.
Enemies in wells/Allies in wells. Chill keeps enemies inside wells. Allies will then lifesteal enemies inside wells to heal themselves up.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’ve only seen Ele, thieve and guard on ready up and… Well, my only though was : Oh! again with the april fools joke.
No hope to see no DS.
No hope for BM traitline.
No hope for condi Necro.
RNG trait with ICD.
Unholy martyr (I think, just writing it is worth all what we can think of it) still GM.
Deathly invigoration become… Grand master!!!!! ain’t this a good joke?
The poor Banshee’s waill isolated in what seem to be an only condi line.
… etc.Sorry but I can’t be happy to see that.
I don’t see Condi necro being ruined at all.
0/6/6/0/6
Tons of condi GM traits in curse line, you can still play your own terrormancer because PoC isn’t Grandmaster. Death magic has good survivability choices. Dhuumfire/FITG, Speed of shadow for free IMS.
The only problem I see with necro is lack of support.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I like that idea. Blast finishers in dark wells could grant life steal boon.
Leap finishers would grant Vampiric Aura which grants life steal on hit.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
https://www.reddit.com/r/Guildwars2/comments/33qrg0/specialization_ama_livestream_notes/
Shortbow is still going to be useless. MH Axe gets AOE Winter’s Bit GM, and Longbow gets a whole host of crap baseline. SB and GS are getting ignored…also why in blue blazes is there a GS trait just randomly in the BM line?!
You don’t play much Condi ranger.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I agree.
Less confusing.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I use them in PvE.
Because of the FoV slider, I can’t tell what height is extremely dangerous. I might fall into my doom because it looks like a 5 feet drop.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The amulets will be rebalanced to compensate for the loss of stats originally gained from trait lines.
This is probably as good of a place as any to mention that we’ll also be using this opportunity to rebalance PvP’s celestial amulet to be slightly less effective. We’re probably looking at a 10%~ decrease in overall stats, but this number can change as we draw closer to releasing the core specialization changes.
I suggest the old RPG style of stat allocation.
Give some depth back. I could use an extra +300 toughness instead of +300 power. I don’t want my zerker be too glassy.
By rebalancing amulets only, there is very little depth. We might see no more power builds because it will be whoever shoots first wins.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Should have given it the Elemental attunement/evasive arcana treatment and put it competing for the same slot as fast hands. You know because need to make choices.
Then it would kill every other build other than shoutbow.
I will not discuss about ele because this isn’t an ele thread. Take your salt somewhere else.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I think it would make sense for cleansing ire to become a minor trait or even base line if it mean’t also having to land combustive shot in order to get it to proc, just my opinion.
It doesn’t matter, you get all defense minor traits.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
No Meta, Great, or good warrior build can exist without cleansing Ire. If you think I’m wrong, put up a spvp video where you win tons of matches without it. If you can’t make videos or can make videos, submit the build to metabattle.com to have it peer reviewed and watch it become meta. It is just impossible for warriors to be viable without cleansing ire.
K.
http://www.twitch.tv/blacktruth009/c/6152446
Need more videos? Look for more on my stream on my highlights. It’s not “impossible” it just takes actual skill to play without it. But I guess low skill players will have to have Cleansing Ire where-as better Warriors such as Tarcis can definitely make non-Cleansing Ire builds work.
P.S Also winning a “match” in solo que is subjective. I would focus on mechanics and application if I were you, but you’re kind of simple minded I think so I’ll probably leave it at that.
AND If you want actual tournament play?
http://www.twitch.tv/aspkgg/b/648788988 Rainbows vs. Team Alpha. Lost to the second team but I did okay.
Submit those builds to get it peer reviewed. If it makes good, great, meta status, then I would take down my thread.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
so you want a super strong trait, so strong that all war builds use it to to be a minor trait? So op builds like shout war get buffed even more bc they can pick another trait in that line aswell? Beside the fact that all builds got buffed bc of the aditional 4 traitpoints + traits getting merged?
pls dont be silly.
Cleansing Ire isn’t OP. Cleansing Ire is necessary if Warriors wants to see existence in PvP. Meaning, Warriors are trash tier without cleansing Ire. Any spvp warrior will tell you that cleansing ire is necessary for Warriors. No matter how ignorant you are, no matter how much you laugh it off, warrior spvp builds will take the defense line to take cleansing ire in order to remain competitive.
ANet wants a game where players can easily choose between three traits in a single tier. That means, in order for the other two traits to compete with cleansing Ire: Cull the weak would need to have the threshold of 75% hp + deal 50% more damage to weakened foes and balance stance would need to have cd reduction to 30 seconds. The power creep would be ridiculous. It is better to solve this by sticking it into the minor trait so that warriors can actually make some meaningful choices for defense master tier trait slot. If you disagree that warriors can’t survive without cleansing ire, submit the build and get it peer-reviewed. Find me a warrior spvp build that works without cleansing ire.
Otherwise, might as well make it a minor trait to fix the issue.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
agree that the current fall traits are pretty terrible, but at least i can almost see them having a purpose in wvw if the effects were better (one damage related effect and one effect that helps escaping).
honestly, i’d rather they get rid of the revive traits. can’t think of any way i’d ever take such a situational trait
Maybe when one of your party member is downed?
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
We do have selectable minor traits. They were renamed as master traits.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I disagree.
Instead, there should be more effects added to them. People should be picking them for the secondary bonuses not for the fall reduction damage. The fall reduction damage should be a small added bonus no one cares about.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I can see a Celestial Support Necro build coming out of the new changes.
Blood Magic with Ritual of Life, Transfusion, and Deathly Invigoration
Curses with Enfeebling Blood, Path of Corruption, and Terror
Soul Reaping with Soul Marks, Master of Terror, and Foot in the GraveAll that healing support, Fear, AoE, and being less easily focused would be an interesting ally to have.
So you’ll be able to heal for way less than an ele, warrior, or guard, while providing no aoe boons and few cleanses. Problem is boon corruption, and fears will never be as easy to apply and reapply as boons because they actually require you to land skills on enemies. Even if the effectiveness of aoe soft cc were as strong as aoe boons, which they currently aren’t by a mile, they would still be way weaker than aoe boons because boons are way way way harder to remove than conditions.
Also, the healing is not nearly as good, and deathly invigoration is super weak. Eles heal for 1-1.5k base just for switching into water attunement. They do that about as much as necros go into DS, and that’s a master minor. Deathly invigoration should heal for at least 1.5k base. It’s yet another trait they have balanced around this mystical idea necros can actually enter and exit DS every 7 seconds ignoring the fact that you SACRIFICE YOUR ENTIRE PROFESSION MECHANIC, including all your defense, to do it.
I disagree with more healing. Necro needs more support
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
This should have been a grandmaster Minor trait for defense line.
The problem with Cleansing Ire is that Warriors cannot be viable without this single trait. If any warrior doesn’t bring Cleansing Ire, they have to vastly outskill the enemy to win or die a lot.
No matter what choice we get, Cleansing Ire will always be chosen over Balanced Stance or Cull the Weak. Even if ANet make it a grandmaster defense trait, I would still choose Cleansing Ire over Defy Pain, Rousing Resilience, or the Mace trait. Mainly because warriors cannot be viable without it.
No Meta, Great, or good warrior build can exist without cleansing Ire. If you think I’m wrong, put up a spvp video where you win tons of matches without it. If you can’t make videos or can make videos, submit the build to metabattle.com to have it peer reviewed and watch it become meta. It is just impossible for warriors to be viable without cleansing ire.
My suggestion: Put Cleansing Ire in the Grandmaster Minor trait, and then put Spiked Armor in the Master major traits. I feel that I would have a hard time choosing between the three traits because they are all equally good. With this, warriors can have the freedom to choose what master trait they want in the defense line. Otherwise, ANet would have to buff Cull the weak and Last stand drastically in order to compete with Cleansing Ire and contribute to the power creep. Alternatively, ANet could also remove Cleansing Ire, but ANet would remove warrior not just from the meta overnight, but from PvP existence.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
So you get to spend 18 trait points ? or they made it so you are sticking to only 3 full trait lines ?
The latter
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why?
Because it would make the system more flexible. And closer to what we do have now.
Can’t help but support this idea. Most of my builds are already destroyed by the “only-three-line” system.
Well, whatever… I know, Anet is trying to improve the mechanics, and I do appreciate the efforts… I only ask to be a little bit more careful with that… while some people will quickly adjust their characters to the most damaging build, I’ll have to learn how to play from the very beginning. Right now that hurts, but we’ll see. I believe in you, Anet, don’t let us down.
Okay. I say No support because I don’t want the current system or anything close to it.
Too much useless diversity out of the old system.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Every mesmer is now absolutely going to have to go all the way into dueling just to get any mesmer build every to work. So now all classes are going to have 3 lines they can use freely. Mesmer might have two.
IP is now baseline!
So what?
Warriors have to trait in Cleansing Ire so that their builds can be viable.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I like it.
1500 grenade range doesn’t mean anything if it doesn’t hit. I spend most of my time in melee range because that is the only way I can hit anything.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Nothing is wrong. Some people feel that they are entitled to more buffs.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Why?
/15charr
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
That would be an interesting Celestial approach.
Here’s a Power version
Arms: Berserkers Fury, Rending Strikes, Burst Precision
Defense: Dogged March, Cleansing Ire, Defy Pain
Discipline: Warriors Sprint, DotE, Merciless Hammer
Healing Signet, Stances, Signet of Rage
Hammer w/ Intelligence and Battle
Longbow w/ Battle and Energy
Soldiers Amulet
Strength Rune
In a power build, I would choose Armored Attack + Rousing Resilience.
Rousing Resilience is pretty much an unstrippable protection boon. It also give more toughness which means more power for Armored attack trait.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
somebdy clearly explain specialization plz
in Guild Wars 2: Heart of Thorns
Posted by: runeblade.7514
Can somebody clearly explain how they work?
I am confused right now and trying to find some good answers and info.
I’m not sure how far back towards the basics we need to go, but basically they’ve renamed the existing trait lines “specializations”.
Now when you’re 80th level instead of having 14 points to distribute among the 5 lines you will choose 3 of the five and they all are automatically maxed out (as if you had spent 6 points in that line under the current system).
Instead of having 6 adept traits, 6 master traits, and 3 grand master traits there will be 3 at each tier. You also will no longer be able to put lower tier traits in a higher tier slot — you will always have 1 adept, 1 master, and 1 grandmaster trait for your specialization.
A lot of the missing traits have been folded into other traits to make stronger/more desirable options. Some effects have been moved to other lines. Some have been moved down in tier. The goal being to preserve styles while reducing the number of bad/ineffective combinations.
What we’ve being thinking of as sub-classes/specializations up to this point is now called “Elite Specializations”. Each class will have 1 at launch and its another specialization that can only be put in the third slot, unlocks a new weapon, a new heal, a new elite, and 4 new utility skills. The Revenant elite specialization unlocks only 3 utilities because of the way legends are structured.
Hope this helps.
Sounds like we get less options now..
also does Revenant get a new legend with their elite specialization?
Also what about all that talk about mechanics of classes changing with the specialization? Was that scrapped?
We have technically fewer options, but there’s still a metric crapton of builds, and some of the new traits are really really crazy
You have example of these new crazy traits?
Also what about mechanics? How do they change if at all?
http://www.reddit.com/r/Guildwars2/comments/33qrg0/specialization_ama_livestream_notes/
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Hambow:
Hammer/Longbow, Healing sig, stances, Rampage
Str:
- Physical training, Body blow, Distracting strike
Def
- Dogged March/Armored Attack, Cleansing Ire, Defy Pain/Rousing Resilience
Dis
- Warrior sprint, DotE, Merciless hammer
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)
Buffed really hard.
Its competing with Last Stand and Cleansing Ire. CtW should get buffed like the threshold should be below 75% hp instead of 25% threshold and grant 50% more damage against weakened foes instead of 5%.
Even then, I would have a hard time considering choosing between cull the weak over cleansing ire even if I had the mace as a weapon because cleansing ire is what keeps Warriors viable. I wouldn’t even choose CtW in PvE either because the entire line isn’t zerker friendly.
Also, Last Stand could get a buff, not as hard. 40 second cd instead of 90 seconds.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The only way I would lose Longbow is if I didn’t need Cleansing Ire to survive. If ANet just remove Cleansing Ire, Warrior loses their meta status overnight.
That’s another problem, not to mention shouts and warhorn completely removed every condi-build out of meta. I don’t mind Warriors being tanky and supportive, Cleansing Ire does not bother me.
I do mind when Warriors are tanky, supportive and can strike with good damage and CC.
You’re talking about Shoutbow?
Shoutbow don’t have any stun/daze/CC. Shoutbow isn’t tanky or have good damage, its celestial.
It is, however, supportive, and mobile.
Pin Down.
The only time Cleansing Ire will ever get nerfed is when the balance of PvP will no longer be about condition spamming vs. condition cleansing.
Pin down isn’t a daze, knockback knockdown or a stun.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
What build do you play? Turn it as close as possible into the specialization version.
I’ll start with the last build I’ve played. Hambow
Defense:
- Dogged March
- Cleansing Ire
- Endure Pain
Discipline
- Warrior’s sprint
- Destruction of the Empowered
- Merciless Hammer
Tactics(Would rather go into strength line)
- Leg specialist
- Burning Arrow
- I don’t know, none of the grandmaster traits are good with hambow.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The only way I would lose Longbow is if I didn’t need Cleansing Ire to survive. If ANet just remove Cleansing Ire, Warrior loses their meta status overnight.
That’s another problem, not to mention shouts and warhorn completely removed every condi-build out of meta. I don’t mind Warriors being tanky and supportive, Cleansing Ire does not bother me.
I do mind when Warriors are tanky, supportive and can strike with good damage and CC.
You’re talking about Shoutbow?
Shoutbow don’t have any stun/daze/CC. Shoutbow isn’t tanky or have good damage, its celestial.
It is, however, supportive, and mobile.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
One of my favorite PvE builds and my absolute favorite PvP build is being flat out removed, with nothing remotely similar to replace it.
I run an elixir fused bomb build with clerics gear, light condition duration for immobilize and vulnerability stacks, and of course the full bomb suite of traits from the explosive tree. They’re going to remove Elixir Infused Bombs for a heal on blast finisher trait. How does that fill even remotely the same niche? And aren’t bombs already unpopular enough without have no trait for them?
I have honestly not been so saddened by any change to the game, not even when they took away my shroud bounce builds, I feel like I’ve just been punched in the gut, that clerics engi build is just so much fun and it’s the build I’ve had more compliments on in PvP than any other.
This build honestly sounds like the exact type of candidate that Roy was talking about when he said to leave the team feedback. They said none of what they posted was set in stone multiple times throughout the stream. There is a good chance your build could still make it in the release. Make a forum post about this.
I really think it’s important to focus on this. Nobody’s builds are burned yet, because it’s a work in progress. That was obvious, and actually pretty exciting to see. (I see now that the OP did address this already- my apologies for clogging up the thread, but I don’t want it to be full of rage, either. So I did intend this to be helpful.)
The devs specifically asked the community so they know what build’s have been burned prior to the stream they showed. If you don’t like it, you can create your own thread discussing about it because arguing about builds not being burned isn’t helping the devs and neither contributing to this thread.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
The only way I would lose Longbow is if I didn’t need Cleansing Ire to survive. If ANet just remove Cleansing Ire, Warrior loses their meta status overnight.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
I’m gonna spitball for a second. Would you be okay with any one of these changes (or a modification of them)?
- Frost Spirit – Foes in range who are disabled suffer from chilled when hit. Chilled foes take 10% more damage. Radius 5000 (5k radius is basically, if you can target it, it is in range)
- Water Spirit – Allies in range have +400 vitality and regeneration. Radius 5000
- Spirit of Wind – All projectiles (enemy and ally) move twice as fast. Projectile finishers always critically hit.
When the spirit is summoned, the flip over skill will destroy the spirit and they would go on a 10s cooldown. If they are destroyed, they go on a 30s cooldown.
I like the current nature spirits. Some numbers could be buffed. I think the radius of the current Nature spirit is too small, but 5k range may be too big. 1500 range seems fair to me. There are tons of spots where I can hide them while still getting buffs.
I like the idea that destroying spirits takes them to cooldown but I don’t like the idea of them being destroyed go into a much larger cooldown.
Since spirits are immobile, it is strategic to put them far away from the melee train as possible. So the active effect where it damages nearby enemies is counter intuitive.
But what if we can teleport spirits instead of destroying them? By pressing the flip over skills, the spirit will teleport to you and then do the active effect. Cooldowns won’t need to be touched, nothing would have to be touched.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
Do you have ANet’s secret plans? I didn’t know ANet told you that Spirits won’t have large enough defense or hp.
After all, if ANet wants to balance their game, they would do that or something else. So pretty much, your “It won’t work because you don’t think anet would do x, y, z” is dumb.
4x Necromancer, 3x Mesmer, 4x Guardian, 4x Thief, 4 Revenant
(edited by runeblade.7514)

