so a personal house, which i would love too.
we already have our own personal home instance but IMO that’s not enough, you can’t really change it the way you want and they always look the same.
i would like more customization for our home instance, be able to change the style of houses, change clothing of NPC’s that walk there and even change the whole atmosphere of your instance.
it’s your home instance yet your influence is barely there, time for big changes i say.
IMO the first step in improving outfits is by separating the outfit from the headgear, that way you can choose headgear from other outfits or use your own armor head piece.
i don’t get why i can’t just level masteries with leveling up, i have no use for XP post lvl 80 so use it for masteries.
i don’t much care about the story, the map completion should not even be part of masteries.
it’s not even masteries, it’s more a bonus while completing stuff but at the same time useless if you don’t like doing them.
seriously, i don’t even get why i can’t use my glider outside HoT, i mastered the basics so i should be able to use it……
it is difficult and at some spots the enemies can have a small tone down but it’s not impossible, ppl used to say necro’s are useless yet i get through it like it’s nothing….
all they need to do is lower the density of enemies in normal area’s, the rest is fine the way it is.
pity it’s only light armor…..i made a sith for rev and all the heavy armor are plate instead of….well, that.
nope, got it from a different site for €32,- and had no beta access because of that, but i rather play no beta then pay a full game’s price.
what about getting a hall in the first place?
and no, i am not gonna do something impossible solo, it should be like GW1, a sigl you can buy and then claim your hall.
it’s already a poor thing that there are just 2 halls while GW1 had 6 from the start, the way it’s handled is nothing less from pitiful.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: sorudo.9054
i bought it for €32,- so……maybe you ppl need to think outside the box and NOT buy it directly from Anet.
good, never liked the border anyway, got a bit claustrophobic with it.
i care, as an alt-a-holic things like that are extremely annoying.
you not only get an intro video you really don’t want to see for the hundreds times, you also get ported on a spot you never came from so the game needs to load that spot, making you unable to skip.
remove it entirely, ones per account is fine, ones per every single character that has not visited new LA is really annoying and unnecessary.
I wan’t to clarify that one of the main aspects I think should be changed is to make Racial skills usable on ALL OTHER RACES as well, so refrain from commenting that racial skills add inequality, that is not the discussion here.
then it would be just the same as a normal skill, racial skills are there for a reason, just letting anyone have them makes no sense.
The diffence with normal skills is that they are lore based skills that are not tied to a profession but rather to a certain culture. Given the way races have a lot of interaction in this game, it is not unthinkable for races to learn skills from one another. (Also they are just cool and have more ‘flavour’ than normal skills imo)
Also they cannot be used in PvP wich gives the devellopers more freedom regarding balance.I know racial skills becoming a thing is just a highly unlikely fantasy since Anet kinda ignores their existence, as they do with everything they don’t want to fix. (spirit weapons, thief traps, pets,…) I was just curious if more people would like to see more Asura golems or Charrzooka’s around.
btw do Revenants even have Racial skills?
1.) racual skills are only for that race, no one can ever change in an animal except norns, it’s a race thing and you can’t just learn it.
2.) the revenant is a profession, not a race.
there are two things i like to see as improvement.
1.) a better, more engaging battle system.
i feel like playing on autopilot all the time, a game like ESO let’s you influence the battle by your own skills, not letting the game it self decide your powers.
in GW2 however, i feel like i have to do barely anything at all, it’s more like the game it self decides what i can and can not do.
levels is the biggest problem with this, in GW2 you just have to be 5 levels lower and you’re practically useless, in ESO you can still take on enemies about 7 levels higher on you while not losing even one health.
so as i said, player skill instead of player level.
2.)a world that feels right.
i personally find the world of GW2 less fun then the one of GW1, maybe it’s nostalgia but i think it’s just a small bit so.
the reason why i like the maps of GW1 allot more fun is because every single place has a story behind it, the environment speaks for it self.
in GW2 every single map is pretty dead, it doesn’t tell a tale at all and even with NPC’s trying to fill the gap it just doesn’t do it.
i just think GW2 maps are to bare, not much thought has bin put in place and that’s a pity.
forests have toothpicks as trees, mountains are way to per-determined and even caves are made way to much with big groups in mind.
i actually like to get lost in a forest, i like to try and find my way though a labyrinth of caves and tunnel networks.
the whole fun of getting though a map is to find your own way, discover new places, places you might have missed for over 3 years.i personally think Anet did it as save with GW2 as bioware did with SWToR, use old systems and try to make something new.
the cost with that is that the game becomes pale and empty, nothing really new can be found and the longer you play GW2 the more you’re gonna feel this.I never played guild war 1 so I wouldn’t know, But i did play Elder Scroll Online. I can say ESO failed because they didn’t have any really good endgame content. For example the dungeons are hard very hard, but after you beat it you dont get level appropriate reward! Another problem with the game is the class is too diverse for its own good, it might look fun on paper but in reality when you give so much choices to the player it creates unreasonable complications, and only the most elite of players can properly navigate through the maze and find the optimum build! there are so many other things wrong with ESO that I wont go over and off course graphic is very bad!
unless you got blind after line two….
i never said anything about anything else but the battle system, i never talked about end game…
oh and the graphics of GW2 are childishly bad compared to ESO, the maps are also constructed so much better then any GW2 map made.
but i digress.
i talked about 2 specific things and you start badmouthing ESO on points that doesn’t even make sense, if GW2 was really so much better why are you even wasting your time reaching the end game in the first place.ESO engine was based off of SWTOR, they could have made ESO graphic really great, but because they were going to make ESO a multi platform game they had to dumb down the graphics so the cheap console boys can play it!
here are 10 reasons why ESO sucks
QUEOTE from an expert ESO PLAYER
1. The text-chat will ruin immersion.
2. There will be those annoying people spamming trade requests on the text-chat.
3. Hackers, hackers everywhere.
4. There will probably be a high chance of the player-base being people who never even played Arena, Daggerfall, Morrowind, Oblivion, or Skyrim because Elder Scrolls Online is F2P.
5. Story is bland due to multi-player.
6. There’s no freaking Nazeem or Nelkar.
7. You’re just an ordinary adventurer, unlike in Skyrim, you’re the Dovahkiin, while in Oblivion, you become a legend by defeating the Oblivion crisis.
8. You cannot mod it (none of your favorite Skyrim mods like SkyUI, SkyRE, etc.)
9. Judging by the graphics (which I went to), it’s more worse than vanilla Skyrim’s graphics (probably due to multiplayer) and multi platforming.
so the problem is that it’s an MMO…at least that’s what your experts are practically saying.
i am an ESO player and i love it, the story is wonderful, the world is really fun to explore through and graphic wise it’s far superior to SWToR.
oh and btw, the engine is not based on SWToR, they used their own engine based on a whole different engine. (i play both and in the years i know how to recognize engines)
really, don’t play the tough guy while all you can do is talk BS, maybe the graphics are bad on consoles but the PC still got everything you would expect for a PC game.
I wan’t to clarify that one of the main aspects I think should be changed is to make Racial skills usable on ALL OTHER RACES as well, so refrain from commenting that racial skills add inequality, that is not the discussion here.
then it would be just the same as a normal skill, racial skills are there for a reason, just letting anyone have them makes no sense.
one doesn’t have to be more powerful then the other, they just need to be more useful, even if it’s only in PvE.
for instance, no matter how you look at it an elite skill that summons something (like Balthazar’s hounds) should not have a time limit, they sometimes die faster then even the time limit can keep up.
IM the hounds should have a certain armor pool without a time limit (PvE-only), when they die the recharge starts. (like now)
they then become something we want to use without breaking the PvP balance, in PvP everything is as it is now or just a tiny bit better.
(edited by sorudo.9054)
A subscription option for unlimited services
in Guild Wars 2: Heart of Thorns
Posted by: sorudo.9054
even with a sub you would still need to pay for makeover kits and the sorts, they are not gonna lower their profit for a sub.
also, Anet has their own principles, no subs is one of them.
I think they should go the other way. Double the price, and make it apply to every character on the account. 400 gems is way too much. 800 for everyone is cheap, but would sell by the boatload (I don’t think the return on a higher price would be worth it, as there’s a slight psychological and cost factor in the way gems are bought over 800).
i mostly play with one character and find it way to expensive, double the price and there is no doubt in my mind i would never ever by one even with the account wide part.
400 is a good price for account wide, no more.
there are two things i like to see as improvement.
1.) a better, more engaging battle system.
i feel like playing on autopilot all the time, a game like ESO let’s you influence the battle by your own skills, not letting the game it self decide your powers.
in GW2 however, i feel like i have to do barely anything at all, it’s more like the game it self decides what i can and can not do.
levels is the biggest problem with this, in GW2 you just have to be 5 levels lower and you’re practically useless, in ESO you can still take on enemies about 7 levels higher on you while not losing even one health.
so as i said, player skill instead of player level.
2.)a world that feels right.
i personally find the world of GW2 less fun then the one of GW1, maybe it’s nostalgia but i think it’s just a small bit so.
the reason why i like the maps of GW1 allot more fun is because every single place has a story behind it, the environment speaks for it self.
in GW2 every single map is pretty dead, it doesn’t tell a tale at all and even with NPC’s trying to fill the gap it just doesn’t do it.
i just think GW2 maps are to bare, not much thought has bin put in place and that’s a pity.
forests have toothpicks as trees, mountains are way to per-determined and even caves are made way to much with big groups in mind.
i actually like to get lost in a forest, i like to try and find my way though a labyrinth of caves and tunnel networks.
the whole fun of getting though a map is to find your own way, discover new places, places you might have missed for over 3 years.i personally think Anet did it as save with GW2 as bioware did with SWToR, use old systems and try to make something new.
the cost with that is that the game becomes pale and empty, nothing really new can be found and the longer you play GW2 the more you’re gonna feel this.I never played guild war 1 so I wouldn’t know, But i did play Elder Scroll Online. I can say ESO failed because they didn’t have any really good endgame content. For example the dungeons are hard very hard, but after you beat it you dont get level appropriate reward! Another problem with the game is the class is too diverse for its own good, it might look fun on paper but in reality when you give so much choices to the player it creates unreasonable complications, and only the most elite of players can properly navigate through the maze and find the optimum build! there are so many other things wrong with ESO that I wont go over and off course graphic is very bad!
unless you got blind after line two….
i never said anything about anything else but the battle system, i never talked about end game…
oh and the graphics of GW2 are childishly bad compared to ESO, the maps are also constructed so much better then any GW2 map made.
but i digress.
i talked about 2 specific things and you start badmouthing ESO on points that doesn’t even make sense, if GW2 was really so much better why are you even wasting your time reaching the end game in the first place.
there are two things i like to see as improvement.
1.) a better, more engaging battle system.
i feel like playing on autopilot all the time, a game like ESO let’s you influence the battle by your own skills, not letting the game it self decide your powers.
in GW2 however, i feel like i have to do barely anything at all, it’s more like the game it self decides what i can and can not do.
levels is the biggest problem with this, in GW2 you just have to be 5 levels lower and you’re practically useless, in ESO you can still take on enemies about 7 levels higher on you while not losing even one health.
so as i said, player skill instead of player level.
2.)a world that feels right.
i personally find the world of GW2 less fun then the one of GW1, maybe it’s nostalgia but i think it’s just a small bit so.
the reason why i like the maps of GW1 allot more fun is because every single place has a story behind it, the environment speaks for it self.
in GW2 every single map is pretty dead, it doesn’t tell a tale at all and even with NPC’s trying to fill the gap it just doesn’t do it.
i just think GW2 maps are to bare, not much thought has bin put in place and that’s a pity.
forests have toothpicks as trees, mountains are way to per-determined and even caves are made way to much with big groups in mind.
i actually like to get lost in a forest, i like to try and find my way though a labyrinth of caves and tunnel networks.
the whole fun of getting though a map is to find your own way, discover new places, places you might have missed for over 3 years.
i personally think Anet did it as save with GW2 as bioware did with SWToR, use old systems and try to make something new.
the cost with that is that the game becomes pale and empty, nothing really new can be found and the longer you play GW2 the more you’re gonna feel this.
never crashed for me, maybe it’s more a grapthic problem then anything……
There is no justified reason letting a guild of 2 people achieve the same as a guild of 200 or more. What would be the point of even joining a big guild then? You’re just complaining because you can’t get over your anti-social behavior.
Not everyone is fixated on ‘achievements’ as you seem to be, some people od things for the fun not for the supposed kudos they [vainly] think it gives them.
Get over your elitist attitude.
You’re avoiding the question. What would be the point in joining big guilds if you could do everything already as two people.
The elitist argument is dumb. Wanting to be rewarded for bigger effort is sheer logic.
smaller guilds need more effort to achieve things, big guilds can do everything in just a 10th of the effort, it’s sheer logic.
i have i 1-man guild, not because i don’t want to join other guilds or because of some kind of anti-sicial BS, it’s because i have my own idea of fun.
if that’s a problem for you, still your problem but i want at least a chance on a GH.
i don’t care about PvP, don’t care about WvW, i care about lore.
my guild is based on lore, this guild exists in GW1 and in GW2, a guild that old (more then 250 years) should still have it’s GH.
i can have a GH in GW1 and fill it at my own pase without any upkeep, it’s idiotic to all of a sudden make the GH a big guild exclusive thing only rich guilds can keep.
if you have a car and paid in full, would you like it if the next car can only be gained when you have at least 10 kids and a big house, not to mension you can never pay the car in full even while you have the money to do so?
exactly, you would never accept it, exactly the reason why i will never accept this crap system.
when i logged in last i looked around on the guild window, i saw that the upgrades we made with guilds don’t exist anymore.
pity but still, that’s not even the big problem.
what is, however, the big problem is the part with guild missions.
in order to unlock PvE guild missions you need a guild market, PvP and WvW is already unlocked.
but in order to get a guild market is to have one in a guild hall, the one thing some guilds simply can’t have.
ether they should remove the PvE lock or make the guild market an LA NPC, the way they did this is impossible for small guilds of 5 or less.
i dunno about you but i am owning enemies with my GS necro, i say it’s wonderful and you should stop complaining and start playing.
oh and while you might have bought it for 50 bucks, i bought it for €32,-……well worth the money.
leather doesn’t even look, heck, it doesn’t even shine like leather.
the OP is right to a point, leather should look like leather, it curently looks like ether cloth or dull rags.
every single MMO that launches something new has slow connectivity, i dunno why but ether they always underestimate the horde of players at launch day or never prepair their servers for the huge load.
it’s right there at the lower part of the mail, it’s even in gold letters flashing away.
I would love this. I could finally talk my wife into playing.
To all the people saying this can’t work, I’d like to direct your attention to Final Fantasy XIV. Works, runs, plays, perfectly. It’s also cross-platform.
and is made with the console in mind, GW2 isn’t.
TP flipping only works if you already have enough gold to flip, otherwise it’s a no go.
also, you need to flip the right item with enough benefit, non need to flip if it only earns you 10 copper per item.
GW2 is made for the PC, consoles fall far short in everything a PC game needs.
in short, you need a big enough guild to get favor and you have to be rich.
in shorter terms, impossible for smaller non-rich guilds.
good good, let the hate flow through you.
i have not played in the beta but i know one thing for sure, i seriously hope the difficulty isn’t going as high as silverwaste.
i like a challenge but not everywhere i stand, if itls as difficult as the rest of PvE then it’s at a good level.
steam is like a virus on games, first you see it “also offered on steam” and before you know it it’s depending on steam.
luckily there are plenty of companies smart enough to avoid steam like the plague, there is absolutely no reason to use steam other then getting everything in one place.
HoT Price Feedback + Base game included [merged]
in Guild Wars 2: Heart of Thorns
Posted by: sorudo.9054
I think games journalists clearly need to work harder so that their audiences know what their terms mean – they are walking away with just incorrect definitions.
DLC – this is downloadable content (which most things are literally but its not used to describe just “stuff I download”), used by journalists to describe negatively things that were cut out of the sold game to sell to you later. HoT clearly does not fit this description – unless you believe all the things in HoT were actually constructed 3 years ago and they forgot about it…
that’s not a believe, it’s a fact.
you can even see it in their own trailers, the trailers of 3 years ago clearly shows stuff you never saw for the past 2.5 years.
only after 2.5 years they started adding stuff you see in the trailers, they sell it as “new” and make a story around it.
the difference is that i am not blind on hype, i am a realist looking at facts.
you see something new, i see something delayed for 2.5 years, that’s at least 2 years to long.
think about the voices for one, they need to redo every single voice acting if they do it one way or another.
if they change it flat out, you will be lost because you start in the middle of a story, if they do it the “honorable” or “friend of” then the ammount of voice overs they need to redo is gonna be a hell of a thing to do.
the only single thing they can do is remove everything you got in result of your PS and let you do it all over again, which is again a ton of work.
i have always said that changing race is to hard, however, changing profession should be easy.
so….why not at least have a prof change token?
hearts are IMO a horrible idea, they should’ve kept things within quests.
sure, plenty of ppl would still say quests are boring, ppl who say that can’t think further then WoW quests.
why are quests better then hearts you say?
you can choose to do them when you want to
you have more to do in one area
they have a story behind them
they are not forced
they are more focused
hearts don’t have that:
way to global
forced
take up way to much space
don’t have much story to go for
are kind of boring to do
conclusion:
quests are supperior in every way, they are strong and holds the world up on a silver platter whether hears keeps you globally in one place doing nothing really important.
while quests let you discover new places, hearts keep you in the dark on certain areas.
fields of ruin: part of it turns in to ebonhawke city, the rest is for lvl 1-15
blazeridge steppes: lvl 15-25, iron marches has gatekeepers warning players for the high lvl change. (iron marches stays the same)I’m sorry, but you want the Shatterer to be a level 25 boss?
No. Just no.
aw, are you afraid you lose out loot…….i seriously don’t care about one single enemy if it improves the overall game.
And these areas were portrayed as the toughest areas of Ascalon in earlier renditions – particularly in lore. It’s sad enough that the ‘no one leaves here alive’ Ascalon City is in the starter zone for charr.
these places are actually not as tough in lore as you think, just less easy.
play GW1 for instance, there is a whole area there and mid levels steamroll through there.
it’s tough…..for inexperience adventurers.
IMO it’s just better to keep starter areas in one area, splitting them as much as we have it now means there are way to many low level areas and higher lvl areas are way to far out of reach and to localized.
With downscaling done right, it wouldn’t matter how many low level zones you have.[/quote]
actually it does, low level areas are made for low level players, mid level areas have a higher challenge in them because everyone there is expected to have enough specialization, rare armor and an elite skill
Besides, your suggestion only moves the low level zones to Ascalon, making more of Ascalon low leveled rather than reducing the number of low level zones.
you focus way to much on ascalon, ascalon is suppose to be low/mid level.
it may not be in GW2 but everything, from lore to GW1, it already shows it’s a low level continent.
Furthermore, your suggestion completely ignores the personal story – I’m sorry, but you cannot be sending level 10 players to a “level 60 elite zone” without massive backlash. And can you imagine what the backlash would be if they reworked the entire human’s personal story?
they changed whole cities, heck, destroyed whole areas and you worry about something they can fix in half the time it takes to add even the basics of new LA?
don’t complain when you have no idea what you’re talking about. (and yes, i do, i even design games)
There was huge enough backlash for the removal of the greatest fear story arc, and there’s constant complaints about season 1 having been temporary.
and this has to do with improvement….how exactly?
Not to mention the pure amount of work in reworking all of this. It would be a HUGE undertaking for no real results. And wouldn’t even achieve your desire of fewer starter zones!
yah, quite huge…….
no seriously, it takes more time to add even 1/5 of new LA then making ebonhawke a city, making an armor, adding it and fit it for every body size and type takes more time then redoing the PS for humans.
so if we would look at how you see it, it’s way to much work to add a city, remove a city, change the levels of enemies and relocating the PS.
however, the complains about that there is no challenge, dungeons are done wrong, the trait system needs changing, we need new stuff, more LS, reliving S1LS, etc…..that’s not such a big deal to do.
i try to add a mode, challenge players and to centralize new players in one spot, improving the game overall.
you want to keep it the way it is, keeping the game as boring and unorganized as it already is.
i improve, you complain.
would be nice, till they start doing asian languages like japanese, unless they keep it in modern latin fonts.
i already had such an idea in mind, ebonhawke is the perfect place to move to.
one reason is because GW2 has way to many starter areas, that’s why the game seems so tiny.
fields of ruin: part of it turns in to ebonhawke city, the rest is for lvl 1-15
blazeridge steppes: lvl 15-25, iron marches has gatekeepers warning players for the high lvl change. (iron marches stays the same)
queensdale: lvl kitten
divinity’s reach: turns in an elite area for lvl 60, only veteran enemies and higher are in this area.
IMO it’s just better to keep starter areas in one area, splitting them as much as we have it now means there are way to many low level areas and higher lvl areas are way to far out of reach and to localized.
heh, even if they drop something, the chance on getting anything useful at all is slim.
GW1 has the hobbit and LOTR in one, GW2 barely makes the hobbit and that’s including HoT.
i was talking GW2+HoT, not GW1.So was I.
Season 1 directly leads into Season 2 which in turn directly leads into Heart of Thorns. Those three storylines function as a trilogy.
The Personal Story is a prequel to S1/S2/HoT, but is not directly influencing the plot of said three beyond setting the stage. Very similar to how The Hobbit is a prequel to Lord of the Rings, setting the stage for the trilogy, but does not directly influence the plot of LotR.
GW1, however, does NOT tie in directly to GW2 and aside from the latest installments, particularly Eye of the North and War in Kryta, does not even set the stage for GW2. GW1’s plot and story is 100% unrelated to GW2’s plot and story – the only similarity they hold is being in the same world.
And until recently, even that didn’t matter much with how few references there are to GW1. You can easily play GW2 without any knowledge of GW1 at all. If you play GW1, there’s only minor tidbits that you gleam as additional facts. Unlike where you can read LotR without the Hobbit, but if you read the Hobbit then you gleam many additional facts that are related to LotR.
you can watch LOTR just as easily without the hobbit, better yet, the hobbit is almost as unrelated to LOTR as GW1 is to GW2.
almost all the important human characters in GW2 have something from GW1, just as LOTR has characters coming back from the hobbit. (keep in mind that there is only 60 years in between LOTR and the hobbit, GW1 and GW2 has 250 years in between)
there are no classes…..so, happy choosing.
lol, i am lucky enough if a key drops ones a year……
one thing is for sure, don’t expect something better then what you used.
i have tried the MF enough times to know the loss outweighs the gain…..
i can get a guild hall as a one man guild in GW1, why Anet is so stubborn to do the same in GW2…….makes it look more and more a downgrade rather then an upgrade…..
well, it does, adding them might actually take no more then an hour, depending on how complicated they made the engine.
it’s already a mistake to add a cost in the first place, there isn’t even a way to remove the cost. (like standing inside a waypoint to remove the travel cost)
playing S2LS without HoT is like reading lord of the rings the two towers without reading the fellowship of the ring (altough, LOTR has a story with tons and tons more lore and depth then Anet can ever make), i do think that if they are so generous then they should include this in HoT.
I like to compare GW2’s story to LotR too, though I disagree with the “tons and tons more lore and depth” – if you played GW1, there was a lot of depth, and in all honesty in just LotR and The Hobbit alone I don’t think there’s as much depth as many people claim, but that’s me. How I like comparing GW2 to LotR is like this:
Personal Story = The Hobbit
Season 1 = Fellowship of the Ring
Season 2 = The Two Towers
Heart of Thorns = Return of the KingYou can play through S1 and S2 without knowing the details of the PS, though the PS leads into S1. But you can’t really play S2 or HoT without knowing S1 or S2 respectively.
GW1 has the hobbit and LOTR in one, GW2 barely makes the hobbit and that’s including HoT.
i was talking GW2+HoT, not GW1.
just go to rata sum, everything you need in a small place with barely even an NPC in sight that can troll us.