This thread made me lol. thank you.
I still think that ranks should not be capped at 80. Let people progress as high as they want, and start introducing new rewards the higher someone goes. For example, 80 can be dragon, 100 can be elder dragon, etc. There is no good reason not to do this.
The solution is to not cap ranks at 80. Let people go as high as they want. This way new rewards can be given the higher someone progresses.
@OP
Horrible idea. Let people play the way they want. If you want 5v5, do solo queue.
ah the pvp designer plays hambow, finally i understand now how the build has gone practically unchanged for SIX MONTHS despite the thousands of threads written against it,
i was beginning to think it was just sheer neglect, nice to find out it is just intended bias…i’d love to join in making jokes if i could find something funny about the dire state of pvp balance and the sheer amount of time it has been this way.
i see nothing funny about every single match having atleast 3 of these mindless drones.
but i’m glad to see the devs find it amusing.
PvP designer is not equal to balance team
I’ll summarize very quickly why ANET has an issue. It is all because of their balance methodology. It basically goes like this:
1. ANET sees something in the meta that is not strong enough or is too strong.
2. They make a change to the skills in question.
3. Turns out the change was too much or too little
This is where it gets interesting. Logically, you’d think the next step would be to modify the changes they just made. Instead ANET does the following:
4. Change a whole series of other skills from other professions in order to compensate for the original mistake.
The game can never see balance with that methodology. That’s why it takes so long to fix obviously broken specs.
It is already a lot easier to defend than it is to attack. That said, the reason people don’t play defense is because of one thing, it is boring.
The easiest way to understand silver league.
Week 1:
Matchups are determined by actual glicko rank. So, 7-9, 10-12, 13-15
Week 2:
The winners of each match-up will fight. So if the top ranked server wins, it would be 7, 10, and 13 fighting.
Week 3 and on: Match-ups are determined by their points.
Im not in the blind field. The scrub just sits in it and auto attacks out of it with Perplex runes. If I try to retaliate I get a big screw you letter from Anet and a miss from my PBAoE skill (Stomp).
Sigh. The problem isn’t blind. The problem is the broken rune set known as perplexity.
To be honest, everything about this tournament seems poorly thought out. There was no reason to give people less tickets for lower ranked servers. They could have just given out the same amount of tickets to everybody regardless of server rank. Someone who fights hard in the last place server deserves just as much of a reward who does so on the first place server, if not more. Any true WvWer would fight for their server for the sake of fighting for their server, this whole “rewards based on server placement” thing basically spits on that philosophy. Don’t even get me started on how this tournament brings a bunch of PvE players into WvW who don’t know what they are doing and who are more interested in the shiny prize at the end and ticking off their achievement list than actually being helpful. Not to mention that the queues (which used to be existent but bearable on my server) are now ridiculously long and the even more commonplace skill lag that comes from having every side on every map full of players.
To top it all off, I just don’t understand who even WANTED this. Most WvWers would fight regardless of the tournament, PvE players are now forced into an unfamiliar environment because they just want to get their achievement points done. Anyone new to WvW who might’ve been converted into a regular WvW player is probably just frustrated by the skill lag and queues to the point where they’ll never come back after the season.
Not everyone deserves free stuff you know. Everyone knew the rules before the season started.
And your post is all over the map.
Justin had the crux of the reasoning correct – it’s a small tweak to your build that a lot of players could do without. It’s a very small stat change in exchange for another aspect of a PvP build. By removing it, it’s one less thing a new player needs to learn. With runes, sigils, amulets, weapon skills, slotted skills, minor traits and major traits, making a build is a pretty hefty process. Jewels were a very, VERY small % of that overall build.
Trust me, doing focus tests and watching new players play the game, our builds can be very overwhelming. You guys are experts by now, but you have to keep in mind that other players are not as advanced as you are, and removing pieces to the builds allows us to slightly lower the barrier to entry.
If getting overwhelmed, and eventually frustrated, is such a big issue, then why are HS warriors and thieves in such a broken place? Surely anyone playing some other profession will get very frustrated playing against a HS warrior or thief.
Or is it that thieves and warriors constitute the vast majority of players, and you’re just catering to the majority, offering up the minority as fodder so others can feel like they’re doing really well?
Sigh. You still haven’t learned. You need to specify which specs are the problem. No class is completely bad, but all classes have broken specs. You need to spell those out or the rest of your post won’t get any credibility.
Yeah, I wouldn’t post screens showing that much gold/gems. I doubt you want ANET looking into that.
@OP:
Only one answer…. the one who can play the best with a team.
I know plenty of high rank players who primarily play hot join. They can do quite well there. That doesn’t mean they are good at tPvP.
Not really sure of the point of this thread. Do you have a high rank and someone said you weren’t good or something?
I use it in WvW.
And I use it in PvP. Not in a decap build, but simply as a way of staying alive a bit longer given all the condition-heavy builds out there.
If a decap build is the problem they should deal with the decap abilities, of which AR is not one. And if something is a problem specific to PvP IT SHOULD BE CHANGED ONLY FOR PVP.
Actually this is a good point. No one complains about engineers in WvW. It is really only a PvP thing.
AOE??? They should be nerfing AOE. It is the definitely of skill-less play. I’d like to see all AOE damage nerfed by 25% and all single target damage increased by the same amount.
My issue isn’t with the new rank system. I am personally fine with that. My issue is that there is no progression after level 80. It is almost like saying that once you hit level 80, the game is over for you. It shouldn’t be the approach in PvP.
I’d like to see ranks above 80, and new rewards added as people continue to progress.
@OP:
I vote for option 4….
1. It takes 20k to move up a rank (just as ANET has indicated)
2. There is no level 80 cap so people can go as high as they want
3. Dragon finishers would still be available at 80
4. ANET can begin provide new rewards to ranks above 80. For example, maybe rank 100 is elder dragon.Don’t WvW ranks work in this way?
Sort of. Yes, there is no rank cap, but it serves a very different purpose than a system in PvP. In WvW, every level allows you to unlock new abilities (something you wouldn’t want in PvP for balance reasons). In WvW, you also do not see the rank of those on your server so it isn’t really a pride thing.
In PvP, it would not unlock new abilities, only cosmetic items such as finishers.
Adding ranks above 80 is not going to fix the problem where a new player starts the game and thinks its impossible to reach rank 80 or 80+ like it is now.
It makes no sense to make a rank unattainable to 99% of the game.
It is the exact opposite of what you said. What do you don’t want is ranks that have large gaps between progression. For example, if you have a reward at rank 10 and then you don’t have another until rank 100, that is a problem. If you have a different reward every 10 levels, then people are working towards something.
@OP:
I vote for option 4….
1. It takes 20k to move up a rank (just as ANET has indicated)
2. There is no level 80 cap so people can go as high as they want
3. Dragon finishers would still be available at 80
4. ANET can begin provide new rewards to ranks above 80. For example, maybe rank 100 is elder dragon.
This is why I ask that you guys try things out before assuming this will hurt build diversity or the game in general. We are shaking things up and changing systems that we have not liked for a long time. Yes, it’s going to be a renaissance of GW2 PvP.
I’m just asking you guys to be open to it. If this goes out and it didn’t work out as we had planned, then we are open to change too.
I just don’t understand how you can argue that it will not hurt build diversity. Less options always mean less diversity. That is a fact and isn’t really something that can be argued.
The issue I think is the difference between changes in the meta and build diversity. These are completely different things. All of the other GM traits, runes, sigils, etc will likely cause changes to the meta. That is a good thing. They have nothing to do with the jewels though and the reduction of build diversity that will cause.
ANET is already reducing build diversity by forcing us to have 6 runes of 1 type. Between that and the removal of jewels is why people say that ANET is dumbing down build diversity.
Hope that answers your question.
Jewels honestly aren’t any sort of barrier of entry. It’s quite a basic concept and prevalent across all forms of gear. Not to mention it’s also literally impossible to mess up; you cannot have an amulet without a jewel.
And Allie, I’m not assuming that this is going to ruin the game. It’s just slightly asinine to me and a bit problematic because it’s literally the only form of stat diversification allowed. It’s also damaging to balance because it disrupts the status quo that has been balanced around since day 1. I’m not saying the sky is falling, I’m just expressing that I think this change is a mistake.
Also, as I said before, I agree that stat diversification to a large extent isn’t exactly good for balance. But as it stands the stat diversification in PvP is far too limited. It’s kinda comical it’s being limited further.
If you wish to remove jewels, would you consider making jewel-less rings/accessories to complement the single jewel-less amulet? I can’t imagine that would be difficult for a new player…
This ^^. and agreed with the last paragraph as well.
I’m fine with the 20k per rank. I am not fine with capping it at 80. Let people continue to progress with their ranks.
Preemptive nerf to the upcoming reveal buff from 30DA. Not surprising.
What kind of S/P thief is in stealth enough to want to spend 30 points in DA for a revealed buff? The S/P meta will still be 10/30/0/0/30
I’d just like to see them fix the title bug where team arena doesn’t count towards progression.
A good decap engie is literally impossible to kill 1v1. If you die 1v1 as decap pre patch you made some awfull mistakes. I could keep up vs multiple top 30/tournament level players at the same time. And i played like 10 games of decap in total so its not like im super experienced on it.
Are you telling me that you could do better than those guys?
Your first sentence is already wrong. If the de-cap have AR (pre-patch) and you’re running a full condition build, then yes, there’s no way or near impossible to kill de-cap 1v1.
But if you try something like a S/P Thief or damage sword Guardian, who both have a numbers of blind, teleport, and burst damage, in 1v1 the de-cap can be in a very uneasy spot where his CC will often miss due to blind, if the CC did hit it will become without meaning when Thief/Guardian just teleport back, and AR definitely can’t save you from high damage burst.
There are also burst Warrior who have good access of Stability, and Mesmer who can both kite and deal constant damage to you with phantasm or shutter illusion on a spot away from point.
People often complain because the builds they’re currently using can’t beat something, and rarely to really try finding the solution of it.
If multiple people go up against 1 de-cap and can’t take it down, there could be several reasons:
1) They’re all running full condition builds, which is just stupid in setup.
2) They don’t understand how to deal with a de-cap well enough yet.Everyone at the top of the ladder knows decap is over the top in its current state. The fact that less US players cheese to the top leads to less complaints and less of an issue. In EU where the ladder is a bit more active/competetive people tend to play to win…thats means a constant stream of decap engies pretty much every single game.
REAL people at the top of the ladder would know how to deal with de-cap properly, either by skill or overall tactic.
The only counter to decap is D/P thief.
S/P thief can’t kill him due to protection injection. DPS guard will get the point fully capped by the decapper.
The only way to avoid decap is to leave him alone and have the thief to rotate everytime.
What are you even talkin about ?
What? No. A D/P makes me lol when they try to kill my decap. There are only three specs that worry me.
1. A GC ele (that burst)
2. Stability focused hambow
3. Necro condi spam
Keep in mind these are just general rules. A good player in other specs can be a threat.
So, I think ANET made a partly good decision and partly bad decision here.
The good decision: 20,000 points between levels is a good idea. It allows people to get some progression
The bad decision: capping people at level 80. This is not PvE. There is no reason to stop allowing people to rank up. So what if someone is level 200? As much as ANET thinks ranks do not matter to anyone, some people here actually like working towards them.
Hopefully ANET will reconsider.
This is actually a great question. Why is skyhammer still in solo queue? It is a poorly designed map, and doesn’t belong anywhere but hot join.
I just don’t understand why ANET is trying to dumb down builds even further. This is a really bad idea ANET.
@Roy,
Even with the adjustments, this rune set is not a good idea for PvP. Please remove it.
@OP
You don’t need to do all achievements the first day. Do them in another few weeks when most people are bored.
Perplexity in PvP is a horrible idea. It is not a good rune in any part of the game.
Because the game is more than just 1v1s.
not for thieves
A thief who is only doing 1v1 is not helping their team. Watch some streamed tournament games and count how many top end thieves are only doing 1v1 the whole game.
these changes are great. finally Vee Wee won’t be the only rank 80 in the world. question though, what will Vee Wee get for being the first rank 80? seems like everybody else got rank 80 for free while Vee Wee really earned it.
There is someone who is a rank 80??? Wow. I’m not sure whether to be impressed or to feel bad for them.
At least now people will get to find out that the main problem with decap is NOT AR. All this does is help make condi spam more viable.
Prediction: Decap engi will still be incredibly strong.
Pls define “leecher”.
Personally i always afk if 4vs5 happens, and my teammates almost alwyas report me, no matters if they win or lose lol.
I don’t want to be reported even more lel.
Do you get banned for it, or do you just enjoy counting the number of times you get reported?
I don’t think i’ve been clear enough.
I afk when MY OPPONENTS are 4 and we’re 5, in order to make stuff even.
there are other players like fraelina who always do the same. i don’t know about him, but my teammates very often report me for botting ( aside all insults).
“Technically” i’m leechin, but mostly due to the system being unfair for my opponents.
I don’t want to give my teammates any more legit ways to make me banned lel.
Yes, but that isn’t what I was asking. I was asking if you get banned from people reporting you. I get the feeling that reporting is just to make people feel better vs it having any real impact.
Asking an ele to be a bunker is like asking a thief to bunker. They can be ok at it, but it isn’t their purpose.
Try a GC staff ele for fun sometime. Highest burst in the game, but you will die incredibly fast as well.
Pls define “leecher”.
Personally i always afk if 4vs5 happens, and my teammates almost alwyas report me, no matters if they win or lose lol.
I don’t want to be reported even more lel.
Do you get banned for it, or do you just enjoy counting the number of times you get reported?
Oh, and saying that there is one counter to this… a thief is also bad. There shouldn’t just be one counter to a spec. That is especially true in solo queue where you are not guaranteed to have that one counter.
Yes, there would be a ton of crying from people in here if they made commander tags account bound. Personally, I think people purchased the tag and used it. If it becomes account bound, then they are in the same position they were before. Unfortunately, way too many people will start crying and so ANET probably won’t do anything.
@OP: Change the title to “Too much evade”. Your current title talks about dodges but your post talks about evades. It makes it seem like you don’t know the difference (which I doubt is the case) and so most people won’t take your post seriously.
“Too much dodge” is in reference to the developer statement that there is too much dodging in the game.
Dodging = vigor
Evades = utility or weapon skill
It is vigor that the developers were discussing.
If there are balance updates, I hope the OP 5 are being addressed:
hambow, decap engi, s/p thief, spirit ranger, mm necro
Ranked solo q can already pretty much be replaced by team q since you can always queue by yourself. I don’t think getting rid of it would really make that big of a difference.
Really really wrong. A pug team will not beat a premade team unless the premade team is horrible.
Btw, why would wvw, which is a minor part of the overall game, be used as leverage against ESO?
Minor? You’re joking right?
WvW is the endgame here. Sad as it is, WvW is the glue holding people here. Once something better comes out…
sPvP died ages ago and the only thing else is mindless repetitive rounds of bosses, dungeons and fractals. At least with WvW you’re playing against real people and they are not predictable. Everything else is AI, repeatable, and predictable.
No it isn’t the glue holding the majority. Every game mode, PvE, PvP, and WvW has its dedicated people. For you, it may be WvW, but you certainly do not speak for a majority of the players. If you did, we’d see a lot more emphasis on WvW enhancements. PvE is more popular and creates more money for ANET. So, that is the focus.
am i the only one who likes mm necros? i’d prefer it if every necro ran mm so my poor engi could stand a chance.
I’m a HUGE fan of MM necro.
Some people just don’t know how to nut up or shut up.
People like mm necro and spirit ranger for the same reason they like decap engi… it takes minimal skill to play and yet does quite well.
@OP: Shouts are not a problem on warrior. Most hambow seem to run stances anyway.
You also missed mm necro from your list. That belongs in the top 5.
Mesmer will be in a really bad spot after the patch so please keep that in mind when you do your balancing anet
No one will take your comments seriously if they are this broad. You need to be more specific.
1v1: Mesmer is currently the best class for this. I don’t see that changing with the patch. At EQUAL skill levels, the mesmer will win.
Team Fights: Pretty useless. They are good for some burst (depending on their spec), but after the next patch, I’d much rather have an ele handle the AOE burst.
mesmer is probably the only class that cant duel any of the current meta classes on a point (which is the goal in conquest mode)
You are mixing a few things. In a tPvP battle, I seriously doubt you designate the mesmer as your bunker. If you do, then your point about fighting on point is quite valid. Of course that isn’t the value of a mesmer.
Mesmers are similar to thieves in this regard. They are much better at attacking points than defending them. They don’t fight on the point since a bunker would have the advantage there. They jump in and out of the point as needed and generally fight around the point. A mesmer should would those fights against the bunker 1v1 virtually always.
The problem is that those fights are more rare in tPvP and usually there is more of a group fight going on. A mesmer doesn’t really bring much to the fight in those scenarios. I’d much rather have virtually any other class for those fights than a mesmer.
So, here’s a question (purely for discussion):
If you had to choose one, would you prefer RANKED Solo Arena, or UNRANKED Team Arena? I’d imagine unranked team arena would still allow you to queue up by yourself or with 1-4 friends much like the rated version does now.
Thoughts?
I don’t think it should be a choice; it should be both. This way the end state would be:
1. Ranked team queue (with improved matchmaking)
2. Ranked solo queue (with improved matchmaking)
3. Unranked team queue (matchmaking not needed since this is for practice)
The why? Ranked team queue is good for those who really want good coordination among team members. Solo queue is good for those who want to see how skillful they are without a set team. Unranked queue would be good for those wanting to practice with a team, looking to try new specs, or are looking to step up from hot join.
Only forum users wanted rewards between now and April 15th. You do not speak for the mass majority who were ok with no rewards…. or so we hear.
Actually, the majority are in HotM wondering why they’re not gaining any glory.
lol. It was sarcastic. :p