Showing Posts For tigirius.9014:

Abyss dye!

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I agree OP completely.

Abyss dye 18 g, each Berserker piece 5 gold, each superior rune of any worth 4-5 gold each….

It’s getting way out of hand.

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How to not need gold

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

So basically: only run dungeons.

Sorry but in a game that wasn’t supposed to be dungeon focused, it’s still a problem to expect everyone to run dungeons. That aside, drops don’t occur universally the same way for everyone.

Second since Nov 16th on many servers no one is running anything BUT Fotm. Another flaw in your plan. You see. Fotm’s still have many an issue (DC’s etc) so people can’t run those right now or face getting disconnected during a critical fight and get nothing. AC also has this issue tho not as often. Once you are booted you can’t get back in until it’s fixed. My game crashes STILL to this day just from me teleporting to a far off waypoint from one of the cities, a bug i reported during BWE3. Had a computer tech that works on large company servers check my machine out because I was being told by support that it was my machine, it’s definitely not. So there’s bugs in the game that cause it to randomly crash for people and if you have that issue, you can’t run dungeons without a loss of both time and rewards.

Third, if you crafted cooking I can guarantee you that you spent money on something, whether it was standard precursor mats like sugar, flour, starch, or water you were also spending them on bank space in order to keep all of these precursors as no one is buying them from the TP at any size-able profits. I know I went thru it and got to 400.

And finally, the problem isn’t drops in general (altho i’ve heard reports from dungeoneers that drops in dungeons have been lowered considerably as well) the problem is open world drops have been nullified all in the name of stopping bots. Well they can detect them now so we’d like our drop rates back please. Not that this will fix that some people’s accounts either have really poor luck (which is impossible if they were using a truly R in their RNG system), has a permaDR setup somewhere where DR never expires and affects the entire account, there are bugs where the improved drops from Veterans/Champions never happens. There’s definitely something going on, that we’re not getting communication about.

So you’ve personally had good luck. Good for you but this guide doesn’t work when the game isn’t functioning properly as it should be and in the ways we were told both originally and recently that it should be functioning.

Giving people false hope to the people who have any of these problems I’ve listed, isn’t going to help their situations.

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(edited by tigirius.9014)

Anet hate healing...

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I find it fascinating that all these people who say engis have the highest heals in the game really haven’t mentioned if they tried it after the last patch with that huge nerf we received to the EG. Because I have and it’s a huge loss.

Secondly. we do have complicated heals just look at the turret and the sheer number of regens that we have, way too many, most of which don’t have an instant effect from use. (there’s only two heals that affect others that do without traits.)

And finally, almost none of our heals regens or otherwise scale with +healing on armor. So no we’re not getting the most out of them we could be getting. Until they make kits scale we’ll still be second class even in healing. OR has everyone forgotten what Ele’s can do.

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Pet F2 attack speeds

in Ranger

Posted by: tigirius.9014

tigirius.9014

I was using the Lynx today and there just seems to be a huge animation that’s a little long drawn out doesn’t really help much with the cond builds. The Arcturos was the same way. Instead of simple swipes like we see with the Earth Dog mobs there’s this large chargeup and then a standup on the hind legs then swipe with both and it takes about 4-5 seconds for it to complete. I wasn’t sure if it was input lag at first but I tried other pets, even the dramatic swoops of birds don’t take that long. It’s just weird.

I only play PVE and even in pve seconds count especially in the large number of mobs like in Orr.

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Condition Length? Or Condition Damage?

in Ranger

Posted by: tigirius.9014

tigirius.9014

I chose:
companions might – to give pets might on crits
expertise training – pets deal extra cond damage

I did that because there seems to be a redundancy on the number of bleeds going at once they aren’t all used especially in dungeons where so many classes are doing the same ones so increasing the damage of the pet you chose ( and i chose as well ) seems to work well especially since they are adding about 5-6 more bleed stacks without any boons as a normal F2 attack for that pet. If you get too many bleeds it will give you diminished returns on your damage output so I feel it’s better to enhance the damage of those bleeds rather then the duration or sheer number, especially when fighting bosses where there is a cap.

The shortbow already adds extra bleeds when you flank so you don’t really need the extra bleeds from Sharpened edges as your pet, traps and shortbow all produce them just fine. (I thought it was weird that you made a cond build and didn’t use traps as pointed out by Awe Extender)

I usually use the spike trap, the fire trap for the extra conds, it’s not too difficult to run up and drop traps and fly backwards with the quick shot even in dungeons.

I use the combo of Troll Unguent and Signet of the Wild because both of them work well together ime and with the Oakheart salve I find that my pet hardly takes any damage and is pretty well protected from burst and cond damage from bosses when using the Arctodus pet. (higher vitality pool, immunity to damage for a short duration) I use empathic bond to have my pet take conds from me, it’s much easier to switch a pet out then to rez me while fighting.

But this is all how I like to play do it your own way experiment. That’s one of the strengths of this class you can experiment for the most part.

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Pet F2 attack speeds

in Ranger

Posted by: tigirius.9014

tigirius.9014

So is it me or does 5 seconds to cast any of the F2 abilities on pets a tad too long? It’s about as bad imo as the pistols firing as slowly as the rifles do on other classes. Heck my RL dog that’s distracted by every bird turtle and squirrel on the planet can fetch faster then that.

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Capes and/or cloaks ...

in Suggestions

Posted by: tigirius.9014

tigirius.9014

A while back when the game launched I was one of the ones asking for more clothing, and one of the things I asked for was multiple backpacks. I meant I they should be cosmetic ones kinda like the one we got for wintersday because the cost of those ones from fractals is just out of this world especially since again the only number used was 250 once again. It’s amazing those things cost so much with such low stats.

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Most fun class???

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

If you want something difficult and frustrating try the Necro or Engineer.

LOL exactly my thoughts.

Nah engi is fun until level 80 sigh.

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Time sinks....

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

If you want a mindless grind, suggest “kill 10 champions to make your sword glow slightly more in the dark” instead.

Well actually I was thinking of a less grindy design then what they have now, xp is not hard to come by and isn’t affected by DR, MF, or drop rates.

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Time sinks....

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Then i was reminded of the fun of leveling and customizing the legendaries in LOTRO. Why can’t we have a system like this for our exotic weapons and armor on up? wouldn’t that give us something better to work towards then RNG can provide?

No.

Because in the end it’s just pointless, mindless grind.

Do you know why other MMOs have that kind of mechanic?

Do you think it’s because it’s great game design, something we should hope all games have?

Nope. It’s because adding that kind of grind is the easiest, cheapest way to keep people playing the game, and thus paying monthly fees. Those time sinks are basically how game developers look at players and tell them, “Here, we know you are not any better than donkeys, go chase some carrots dangling from a stick”.

It amazes me that people accept this kind of thing. It greatly amazes me to see people asking for this kind of content, that assumes players are subhuman animals.

GW2, and any game, doesn’t need time sinks. It needs fun content that people can enjoy playing, and that makes players willing to come back for more.

you do realize that LOTRO doesn’t require a monthly fee right?

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Capes and/or cloaks ...

in Suggestions

Posted by: tigirius.9014

tigirius.9014

Much of the armor, weapons, and hairstyles already clip badly, and I can only see myself wearing a guild cloak. I’m not even sure if they have those. But more back slots would be nice. Visible quivers for us archers maybe? =)

Visible quivers are already in game

Scroll down on this page :

http://wiki.guildwars2.com/wiki/Vial_of_Condensed_Mists_Essence

to see the quivers available.

Holy cow those are expensive to make!

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Nerf temple of Balthazar

in Suggestions

Posted by: tigirius.9014

tigirius.9014

they need downscaling or they need to move the karma vendors.

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Armor/weapon leveling

in Suggestions

Posted by: tigirius.9014

tigirius.9014

would love for you guys to take a page out of RPG/MMO history and make your exotics-ascended level with a certain task.

LOTRO had legendaries while confusing i’m sure you can do better. leveling with experience to a max to enhance certain class abilities.

Torchlight has a system where an item will give bonuses after completing certain tasks like killing 10 world bosses or some such.

This would surely be something for next year but its a thought.

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Capes and/or cloaks ...

in Suggestions

Posted by: tigirius.9014

tigirius.9014

We just need them …. please add ?

Post edited to remove a violation of the CoC.

Meh i miss my backpacks from LOTRO there were tons

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Time sinks....

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

It occurred to me tonight that what other companies did to keep me and my friends playing wasn’t dungeons, or lowering drop rates. What did it for us was leveling our armor/weapons.

See i was playing a dungeon crawler tonight and was reminded of it when my weapon said something like “kill 10 champions to upgrade the power”.

Then i was reminded of the fun of leveling and customizing the legendaries in LOTRO. Why can’t we have a system like this for our exotic weapons and armor on up? wouldn’t that give us something better to work towards then RNG can provide?

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What ever happened the super-rare?

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

What’s sad is legendary precursors have become more common then rare yellow items at least from an open world PVE farming point of view. Rare items don’t even drop from dragon events for me anymore which begs the question, why do any of it.

Big event chests don’t drop anything, hidden chests from caves and jump puzzles don’t drop anything, veterans/champs don’t drop anything, so what’s the point of playing if you can’t get the mats you need? I think it would have been fine had they given us nothing from the start but they actually allowed us to get loot in the beginning. Heck even mf worked on chests, and events. now it’s trash after trash drop.

someone said it was like this in GW1 but I doubt it people wouldn’t waste their time.

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(edited by tigirius.9014)

"Mark" on your account affect RNG?

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I have no marks and my drops have been crap since the change. I don’t like it but beyond thinking they changed their business plans or someone else did for them I don’t think marks on accounts affect loot.

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Rifle Bursty Roamer Engineer WvW (Video)

in Engineer

Posted by: tigirius.9014

tigirius.9014

I can’t watch the video because of copyright blahrgh but I ask myself: Why does every single engineer rifle thread have to be derailed to “omg warrior rifle is so much better than our rifle because they can do a 20 k crit with 20+ stacks of might”?

I play a warrior. I play an engineer, one with a very similar build in fact. And guess what? Their playstyle is very different, especially when going for those aimed shots and both are fine (though might stacking will surely receive a hit in the future).
What is not fine about the engineer? Most of the other non-rifle stuff. Rifle is in a good place atm. It surely isn’t head of the line but overall it isn’t bad either.

Other than that, good to see rifles actually used a little more, even if the grenade changes weren’t as much of a catastrophe as people sometimes paint it out to be.

As soon as every class has the ability to prepare then burst damage someone to death in one shot, then we can call it balanced. Right now two classes can do that and only two. That’s an immense imbalance despite what everyone claims about how “fine” everything is.

As you can see in the video it takes about 5-6 shots to kill anyone and to keep them from doing an invisible or some other CC death prevention spam (you know the kind engis don’t have) we have to use jump shot to keep them from rezzing. PVE is much much more difficult because the mobs have resistances to burst damage so I spend most of my time firing twice as many shots then any other class. There’s also the whole crit percentage nerf we suffer as engineers, nowhere near what other classes enjoy so our special when crit happens blah happens traits don’t always happen. And then there’s the traits being in the wrong line for rifles, we should get power instead of % damage of conditions for rifles. And the traits being weak like 10% damage when endurance is full, or 5% when end is not full, shouldn’t that be the other way around? My thief and ranger don’t have weak traits like that I’d expect this one would have better especially with the nerfs every patch.

It’s kind of an insult really.

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(edited by tigirius.9014)

Scatter mines cd increase?

in Engineer

Posted by: tigirius.9014

tigirius.9014

Wow if this is true they just made it even less useful. They already allow every mob to dance all over them. So while you’re standing there watching them to the waltz you can die easier now i guess.

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Engineer and post-patch - A retrospect.

in Engineer

Posted by: tigirius.9014

tigirius.9014

the fact that the same class can still swing in that same confined space for 2k+ per swing kinda negates that healing.

Also: a listing for the group heals for the other classes:

Water Blast:Ele staff 1
370+.1 scaling:
470 HP AOE heals at range every 1.3 seconds.

Geyser: Ele staff 3
808 base +.25 scaling with 3 second duration: (3 ticks)
3204 HP over 3 seconds.

Cleansing wave: Ele Dagger 5
1302 base + 1 scaling
2342 HP burst heal with 40s cd AND/OR after dodge (if traited) with a 10s cd

Vigorous shouts: Warrior Trait:
40+((Level^2) x 0.18) + (Healing x 0.8)
1984 burst per shout. (Shout with lowest untraited cooldown is 25s, 20s if traited)

Shadow Refuge: Thief Utility:
355+.18 scaling over 5 ticks
2711 HP over 4 seconds.

Now…

’’SuperBroken’’ elixir:
380+.2 scaling over 10 seconds:
5880 HP over 10 seconds.

Sure, Super Elixir LOOKS good over 10 seconds, but…
A: you’re restricted to one area for 10 seconds
B: this kind of healing is still only in line with the other classes’ healing per second at that level.
C: Other classes get weapon stats with their weapons

This exactly! and this doesn’t include all that’s wrong with his analysis of the bombs/grenades explosion radius that causes even MORE miss then what normally occurs from enemies moving.

My explosive radius is smaller then a dagger splash range. It gets even smaller when i trait it to be bigger. So yeah as soon as it works properly come back and tell me how good it is and this is on top of the global kit nerfs they imposed “for balance” HA balance…sigh. (that last part was for the guy who said it was fine)

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(edited by tigirius.9014)

event difficulties

in Dynamic Events

Posted by: tigirius.9014

tigirius.9014

I find it a matter of a profession,

what I can’t solo on thief or elementalist I can always solo on the warrior.

there is almost no regular dynamic event that I couldn’t solo on the warrior
(the dragons, and the giant that instakills you if you in melee range)

sometimes I feel that the events and the personal story are made for warriors and guardians.

Thankfully someone else noticed. People have only been complaining about their classes being nerfed in pve in every patch while other classes are perfectly fine and never get touched. If only we could get them to listen to us. sigh.

There’s so many events that require you be a tank to do them even when you have five people everyone has to be defense built if they aren’t warriors, heck you even have to do that for dungeons, all toughness vitality to run those things.

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How's the game been?

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

In before someone comes back from holiday vacation to inform us that their 1 server and 1 server only has enough people on all the time to save the game….

Orrs been pretty dead on Tarnished Coast. Occasionally I’ll see some people from the same guild there freeing a temple or two but that’s usually only if they want to buy some piece of karma armor.

I believe that the majority of the players are sitting around in LA spamming FOTM messages. The rest are new and have a few people in the early stages but that drops off significantly once they reach mid level, after that it’s anyone’s guess, or they are older players leveling alts.

The drop rates in open world are horrendous, I can’t imagine why anyone would think that they could keep this game alive by A: requiring everyone do 1 dungeon, because that’s what this game has turned into whether intended or not B: they thought they could make it so difficult to get gold people have basically turned to buying gold from chinese gold farmers because it’s basically easier then trying to wait for the market to get to somewhere decent on gem to gold conversion.

It’s really sad actually. My guild had a ton of people a month ago, now I’m lucky to see 5 people on at the same time besides me.

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Regarding Data collection software:

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

So I’ve been browsing around the forums seeing what other people are complaining about. I’ve noticed there’s some issues with many a thing in the game. We’ve had the loot issue, we’ve had perma DR on some accounts, we’ve had mislabeled mobs (they don’t have a ring but have the defenses and the damage of a champion), we have mislabeled events (events that should have been classified as group ie 5 mans), and we have both (the event doesn’t say it’s a group fight and the challenge says via it’s ring that it’s a simple veteran fight until you get 2 shot and killed which happened to me the other day with my friend), and the bug where mobs instantly respawn. We’ve had bugs upon bugs in the forums showing the numbers of every battle scenario where the traits aren’t affecting what they should be affecting (not just a tooltip bug.)

In every single thread I’ve read so far that’s actually had a response, the answer we keep getting is the same. People are being told left and right that the data from the software that Anet’s offices are using doesn’t show any of these problems. I’m not lying, go browse it, it’s the same exact answer every time.

So I have to ask, is there something wrong with the data collection software Anet is using to monitor the game data?

I’m just trying to find a solution because it just seems we’re being placated for the sake of PR and there doesn’t seem to be anything happening to make things better but that could just be because of the lack of communication. (or communication elsewhere other then the forums where no one usually goes to for these types of answers I dunno)

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(edited by tigirius.9014)

Share your data about perceived strange drop behavior here!

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

The Daily Tigirius loot report:

Today I wasn’t focused on farming I was helping out a newly leveled 80 friend with his personal exploration of the world and I was helping him kill veterans. Between what I killed with him and what I killed personally I have to say we killed 6 veterans. What dropped from these veterans for both of us? He got one blue.

I haven’t received a drop from a veteran since yesterday.

I haven’t received a rare since yesterday.

Edited: Removed a question that should be a thread of it’s own.

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(edited by tigirius.9014)

What are the advantages to thief?

in Thief

Posted by: tigirius.9014

tigirius.9014

is this yet another post from a low-level thief who still hasn’t figured out how to solo PvE?

yes, its slightly more complicated than playing a warrior or guardian. if you prefer those more straightforward playstyles, then by all means go and play that class instead.

its strange to assume that there is some inherent deficiency with the Thief class though just because you haven’t figured out how to play it properly yet. trust me when i say it though: there is no deficiency.

“slightly more complicated”?

I show you how extremly complicated you do solo stuff in PvE as a thief:

1 Search a monster and target it
2 Infiltraitor strike
3 Pistol whip
4 go to step 1

As an engineer i laugh at people saying that other classes are more complicated HA!

As far as the class goes, yes it is weak in pve because we still haven’t figured out i guess how to separate the behaviors of attacks between pvp and pve. Every nerf we’ve suffered in the engineers side of things has been because the very very few options we have for builds that weren’t bugged to death were actually doing decent damage to other players in wvw. And now the pve’ers are suffering for it as well.

So until they separate the two we’re going to see this nonsense all because the code isn’t a separate thing in the programming side.

I have to play my engineer as a piano piece to get out of it what other classes have easily. I’m pretty sure that ele’s have to do that as well however ele’s and thieves don’t suffer the horrendous problems engis do all in the name of us being the “queen of versatility” so it’s hilarious hearing people say that about a straightforward style class.

I do admit tho that there are a ton of things missing from the thief class that would add to the fun, things we all know to be true for combat situations in dice board RPG’s in days of old that even other lesser titles have added successfully like sap, disguise, noncombat permastealth (where you have to toggle the button to bring yourself out of it and/or it lasts only 1 minute and it takes 2-3 seconds before you can attack so it won’t be abused.

weird that they just left those things out entirely.

I agree I hate stealing the way it is now i have not knowing what I’m going to get , i hate not stealing bags from mobs for loot, I hate not having the basics I’ve found in other games.

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(edited by tigirius.9014)

I will pay $100.00+ USD worth of gems.

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I find it odd that there seems to be some things missing as far as the true capability of arcane abilities. Like slowing time down within a zone or a dome.

I’d rather see a more arcane type of color like white/gold stars.

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Home Instances - in my opinion

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

That was somthing thay wanted thay have stated that thay didnt get to do what thay wanted with it and that there are big plans for this stuff.

There are a lot of things they promised us that we didn’t get to see as of yet. I think they are trying way too hard to push events and extra content (such as Lost Shores or whatever it was called) instead of actually working on implementing features that should have been here since launch. :/

That’s my thoughts. Been waiting for the mobile software since launch, the web apps, home instances, bug fixes in classes.

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"fear" skill

in Suggestions

Posted by: tigirius.9014

tigirius.9014

please don’t do this to the stolen ability I have a hard enough time trying to catch mobs that magically run back to their leash when i stealth.

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Crowd Control

in Suggestions

Posted by: tigirius.9014

tigirius.9014

I’ve said it before and I’ll say it again. There’s a reason why things like the 90% damage reduction to AOE damage was placed on pets, and a reason why an immunity from stuns for a short duration with every stun removal ability was added in other titles, and these are the reasons. Those other titles might have been lacking in many areas but balancing pvp was not one of them. They did these things because they saw the potential for exploiting. That’s pretty much what pvp is like right now, just stun after stun, and when all the classes are doing it, then it does get tiresome. What they should do, is allow for a 4-5 second immunity per stun removal ability across all classes because not all classes have the same capabilities, if they did it would be more balanced.

Heck i can see this and I’m looking in as an outsider.

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Did Arenanet talk about Engineers at all?

in Engineer

Posted by: tigirius.9014

tigirius.9014

The devs haven’t said squat on any class forum as far as I can tell.

I personally play other classes and I frequent those forums alot. They’ve given more attention to elementalists, necros, and warriors then they have this profession and they’ve even managed to push out the removal of class breaking bugs the same day of a patch last minute. So yes they’ve definitely communicated more to the rest of the playerbase in other professions, we’re just that cousin no one wants to talk to and only tolerates during the family get-togethers.

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Quests don't give enough XP

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Been trying to level some new professions the past couple of days and it has been pretty brutal thus far. My main issue is that you don’t get enough XP to progress.

Case in point, I created a new charr character. I cleared out all 4 hearts, got the skill point, and did all of the events in the opening area around Gunbreach Hills. The only place left for me to go at that point is to an area where the enemies are level 6 and 7. Problem is, even after joining a PUG and clearing out some of the hearts/events in that level 6-7 area I was still level 4!!!!

This happens time and time again. What are we supposed to do, go all the way back to Lion’s Arch and clear out the first few hearts from each starting area and then keep rotating? Doesn’t this seem a little ridiculous. Should we be able to just progress smoothly through an area, particularly when it is the starting area?

ANet seriously needs to look into this. The balance seems completely off.

It’s actually too fast. Did you gather, discover, do your daily achievement, get every poi and waypoint? Did you explore the main cities before moving on to the rest of the world? I did that early on and it was a complete struggle to keep myself from leveling to 80 too fast.

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The power of "might"?

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I have to say i agree with them. There’s a cap on the number of conds you can stack personally on the enemy. So because of this people are finding other ways of doing damage to the bosses. There’s also problems with the speed of attacks like the pistols for engineers/thieves shoot as slow as rifles do. So their dps is limited and for the thief the number of bleeds they can put on an enemy is barely 5, seriously it bounces back and forth. So you basically are forced to put a bleed extender as one of the sigils on your weapons if you want bleeds to be traited to be useful. And even if you did get these to work well, you’ll still have the problem of someone else’s bleeds pushing yours off to the side if they manage to get a stack of 22 or something so you’re doing less damage.

It’s weird.

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Why no farming? or builds?

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I agree wayyyy too much emphasis on fractals for my taste. In a game that was never meant to be about dungeons, that was supposed to be focused on open world metas, (that was supposed to be easier to make btw then dungeons would be), all to get a new tier of armor that was never meant to be in the game (the missing slot they talk about was invented just for ascended, originally there was nothing missing).

So needless to say I’m confused as to what they are thinking and why no one over there spoke up and said, “hold on a sec, there’s something wrong here” before releasing this stuff.

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Event rewards need to be reworked

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I agree, the dragon chests should always drop at least 1 exotic, 1 rare, and a buttload of bags with T6 mats in them because we have to wait so long usually for the events to unfold, and then the battles are epic boss fights essentially. The temples are the same way. If they are going to continue to impose the 5 man handicap to get these things rolling then we need to be adequately rewarded for the time we spend. That’s my biggest beef with this title right now, lack of reward for time spent. It’s like finding those chests out in the world right now, why bother opening them because you’re not going to find anything but blues and 2-3 silver. Why bother doing the jumping puzzles because at the end there’s nothing but vendor trash at the end of the line.

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drop rate

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I often wondered about GW1 and how they handled these drops because in GW2 right now the drops in the open world are horrendous. A guildie of mine told me that GW1 was horrendous too, was that everyone’s feeling about it or did no one notice because it was dungeon based?

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I'm assuming pistols are alright

in Engineer

Posted by: tigirius.9014

tigirius.9014

after browsing this corner of the forums for a while ive noticed that there arent that many threads about how a pistol condition build is bad so am i too assume that there is no major problems with this build.

If you enjoy shooting about 30 shots per mob yeah. That’s been my experience.

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Achievement points are useless.

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I would have loved a system of getting in game pets or town clothes from achievement points. And I noticed they tend to not give you titles like the one to kill 1000 critters.

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User Alignment Voting Tracking

in Suggestions

Posted by: tigirius.9014

tigirius.9014

Too much room for abuse. They would need a system to prevent people whom most people disagree with to be considered a troll or worse.

This is the perfect example, if we did have this system and you were one to take offense to those who disagree with you, your next move would most likely be to find every post I’ve made and select troll.

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90% damage reduction from AOE's

in Suggestions

Posted by: tigirius.9014

tigirius.9014

Other mmo’s have had to do this very thing for pets and the reasons why they did it shows in this game severely. They had to put this kind of 90% damage reduction in their game because even the minibosses (elites) would faceroll their pets or other mini helpers for the classes that use them. This kind of thing is troublesome for classes in every role in every aspect of the gameplay. Also, players with enormous AOE damage would just place a slow and then AOE the pets to death even those who were following the character that summoned them would not survive and their usefulness would disappear.

PVE Tpvp Spvp WvW Dungeoneers all suffer from this problem.

When i say mini helpers I mean phantasms, clones, summoned pets, regular pets, spirits, elementals, turrets, elite skills all suffer from taking extreme amounts of damage from AOEs. I’m surprised someone hasn’t caught this yet as an issue.

I would ask that a global 90% damage reduction from AOE attacks be added to the game as a global change to the professions with these types of minihelpers to keep the game honest, you see if your profession isn’t dependant on these temporary buffs to survive then you can just continue facerolling right through without a concern for them. Often the cooldowns for these minihelpers are entirely too long in most professions so instasummoning them back isn’t always an option.

This is NOT however a plea to make pets have a damage resistance to direct attacks.

Please make this change in the interest of fairness.

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Can we have an example?

in Engineer

Posted by: tigirius.9014

tigirius.9014

Absolutely! there’s no harm in getting the designer’s eye view of how best to use the jack of all trades in their own game. I would love to see details of traits, gear, runes, sigils, and weapon choices for what they show us too, with no magic godmode turned on please. Three examples for pve should be enough imo. I would personally love to see them include the bombs/grenade kits, the EG/FT kits, and the pistols without condi damage. That would prove interesting.

(I quietly wonder tho how many hours of gameplay they will have to film in order to put together an encounter that doesn’t bug out the weapons/kits the engi is using to show us a clean use of their builds.)

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A plea to the developers for communication

in Engineer

Posted by: tigirius.9014

tigirius.9014

Is it:
a) That engi is permament sidekick and will remain so forever and we are free to roll another class?

This is the part im concerned about the most considering the statement they just put out about how the engineer is the “queen” of versatility and must pay dearly for it. sigh.

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Previewing Karma Gear

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

gw2armor.com i believe will let you do that. It’s got the races and genders i think too.

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Enemies respawn too fast in my personal opinion

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I’m starting to wonder about the reporting system they are using to collect data because we have a huge list of bugs in engineering that they can’t seem to detect, we have loads of forum posts about loot drop issues that we the customers have to “prove” in order to get answered and when we do, we are told it’s our imagination, and now this.

Tonight while in frostgorge I was farming dredge. Before the turret events even loaded some of the dredge I was killing were repopping. Now it wasn’t a bad thing since this wasn’t a densely populated location but I can see how this would be a problem for lower ends and for the classes that have recently been weakened for the sake of pvp balance.

I’m not trying to start a war over this but we’ve even seen malfunctions with the very software you are using for the forums site where whole posts have completely disappeared instead of being merged like the messages we receive from you claim.

Could there be a chance that the data collection software is malfunctioning? Because as my friend who works on a very large corporate network database says everyday “No software is perfect”.

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High value of gems against gold is good...

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

he has to be kidding (looks at name) oh I think he is. LOL good one.

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Extend the Reveal debuff?

in Suggestions

Posted by: tigirius.9014

tigirius.9014

nope because that would affect pve and we already have enough nonsense to “balance” pvp bleeding over into the pve gameplay. Trust me as an engineer I know first hand.

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Is it still "cosmetic"?

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

Right now you can buy gear with gold. That adds stats. Let’s look at it from a new players standpoint if you have a freshly made 80 and you gear him guess what you gotta do, spemd three months grinding it due to the messed up MF the possibility of your character getting stuck with permaDR and the lowered loot drops even from rares if you manage to get any rares. Only to get the first tier of gear.

OR you could go to the store by $50 worth of gems and get enough gold to buy the weapons exotics runes and sigils to gear yourself.

Let’s see, what could that be, hmmm oh yeah! that a RMT system. Now one could argue that this will only be the case for a short time that they will be making modifications and one could say that the only piece of ascended gear that will be bought with gold will be the backpiece once these changes are made but cmon now, let’s get real. How many new players are buying gems for gold right now to get the quick gear so they don’t have to spend endless hours of grinding to get the things they need (and yes despite everyone’s protests it’s very obvious that people only want the best to run dungeons so yes people are being discriminated against, and yes 1 discrimination is way too many). So what makes you think, that the future of ascended gear won’t be the kind that is available in the TP or craftable with the real crafting disciplines, and with easily obtainable mats in the dungeons making it possible to run to the store to buy more gems for gold so they can be bought? anyone? I thought so.

The thing is this. Here’s a dungeon that was never supposed to be in the game, with a gear level that was invented (it was not missing trust me), with stats (that was never supposed to be in the game it was all supposed to be cosmetic), that suddenly became the real focus of this game.

Call us names all you want, but there’s one thing you cannot honestly call me and OP and that’s wrong because you know we are right, and no amount of name calling will change that fact.

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(edited by tigirius.9014)

A plea to the developers for communication

in Engineer

Posted by: tigirius.9014

tigirius.9014

Whether you agree or not that Engineers are underpowered, need to be fixed, etc, you have to at least agree that the topic deserves some input from the devs, or at least community management.

We do need some in here that’s for sure. Out of the few posts I’ve seen from devs. 2 were nice posts trying to help the community by explaining or giving info about upcoming changes. (the bugs post, and JonPeters talking about sigils) the other two posts (seriously I’ve only seen two others) have been “be nice to one another” and “we’re closing this thread down now”

The other thing that bothers me alot about how they communicate is they know people come here to find answers but they post important bits of information ALL over the internet. twitter, facebook, reddit, wiki, interviews with obscure game websites, alot of us never use these places and certainly shouldn’t have to follow these things just to find the communications we need. The forums should be the first and only place to post every new bit of information for future plans, every patch detail (saying they adjusted the rest of the kits just isn’t enough information) that changes gameplay.

That’s all we’re asking for.

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A plea to the developers for communication

in Engineer

Posted by: tigirius.9014

tigirius.9014

You guys are seriously asking for this while they are all probably not working and with their families for the holidays? You could have more patience than this.

We’re not saying they have to communicate TOMORROW LOL seriously, it’s in here so they can check it when they get back. But it IS serious enough that we do require an answer once the holidays have gone.

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Servers are filling again.

in Guild Wars 2 Discussion

Posted by: tigirius.9014

tigirius.9014

I realize Anet must have done something to increase the cap or filtered it out or something, since the other week they all went from Full to Very High.

However, now they’re filling up again and I can’t get on the server my husband and Guild transferred to (which is Tarnished Coast). Neither can my sister-in-law.

Are these servers stuck at Full? Every time I look, it never moves from Full. Any Tarnished Coast members know what times I should be aiming for to camp the World Select screen?

TC prolly is since it’s the one chosen by the community to be THE premier RP server so it’s packed with people standing round in various parts of the world acting out their toons lives.

I found it difficult too but what i did to transfer my husband over was to loginto his account on my computer 1 per hour all day until i noticed when the server is below full then i could transfer him and restart the game looking again to see if his toons had transfered.

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Armour Talk

in Players Helping Players

Posted by: tigirius.9014

tigirius.9014

the closest i’ve come is the parts of all of the karma armors that have +healing, they have some with toughness some with vitality. good mixture of both actually. If you do the cond thing with the armor build like “rune of the necromancer” you’d stack some more toughness makes you pretty defensive. Add a trait or two that takes off conds like crazy and you’re harder to kill by most.

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