They still do have magical/alchemical explanations. In fact, College of Dynamics and College of Synergetics are all about the combination of magical and alchemical. Have you played an Asura? Run around in Rata Sum? That’s all they babble on about. Literally. It’s amazing to hear them argue some times.
The College of Statics is the only part that does mechanical constructive bits in the sense of mass-production and architecture. Dynamics makes it work with a bit of help from Statics to get their golem bodies ready.
Asura gates were definitely around in GW1. The central transfer chamber was a HUGE part of the story line. So if they had the ability to bypass space by that point, the technologies they have today in 300 years are actually considered pretty light.
Also remember, their above ground settlements were outposts. The things down deep in the ground that Destroyers pushed them out of? Those were their cities. The cities we never actually saw other than the Central Transfer Chamber, which was impressive and a show of Asura architecture a long time ago.
As for Polymock, there is no lore behind it, but let’s look at it this way:
1) Polymock pieces only work in the arena. This means they are either highly advanced golem technology, mesmeric illusions (which are magical holograms), hologram technology or some sort of magically imbued item. If that was not the case, why would Asura not be using these monsters in statues as body guards?
2) Polymock pieces do not take any damage. This is observed in that none of them talk about repairing or anything of the like. This rules out golem technology or magically imbued item.
3) Polymock pieces cannot do damage to the players. You get blasted in the face by fire and such all the time but don’t even break a sweat. While I could easily see Asura putting a bit of danger in their games, I doubt they’d let a bookah play that kind of game. Again, ruling out golem technology or magically imbued item even further.
4) Polymock pieces grow in size from tiny hand held pieces to full sized monsters. Golems have yet to show that ability, however it could easily be a magically imbued item if that is the case.
5) Polymock pieces seem to have no sentient free will, thus not turning ever on their creators. This at least solidifies the first point of them not being actual monsters.
So, given those four key facts (and more if I had more time to think on it), polymock pieces are:
Magical in nature
Non physical in nature
So they are some sort of magically based illusionary item.
Which is what Asura holograms are today.
Remember, Asura use Magitech. They use a combination of magic and technology in order to form their current technology.
So an illusionary playing piece that requires magic to function within specific parameters is as close to a definition of a hologram as you’re going to get.
Thus holograms existed in GW1.
Anyway, I’m just saying… you’re saying GW2 isn’t GW1 anymore, but honestly the biggest difference is the Charr when it comes to difference in technologies and ideologies.
(edited by EndlessDreamer.6780)